Blood Elf and Void Elf Purple Eyes Customization
An undocumented change in Patch 9.0.2 is that both Blood Elves and Void Elves have the addition of purple eye customization options!




BoE Cosmetic Transmog Pieces Now Have Pink Corner Visuals
Another undocumented change from Patch 9.0.2 was pointed out by user Grayvves on Reddit. BoE cosmetic transmog pieces now have pink visuals in the lower left and upper right hand corners of their icons!




Soulare of Andorhal Wayfarer's Bonfire Toy
For anyone who hasn't acquired the Wayfarer's Bonfire toy from your Garrison follower Soulare, user gnomesized has reminded us in the forums that Soulare of Andorhal now resides behind King Wrynn's tomb in Stormwind. If you use the /tired emote on him, you will be gifted the toy for free! This was implemented back when the emotes feature came in 8.0.




Updated Curseforge Project Moderation Timeline
Thanks to feedback from the community, Curseforge has amended the timeline for project moderation to the following:

Originally Posted by MMO-Champion
We appreciate all the feedback from the community around the upcoming moderation changes for the US holidays and transfer to Overwolf. Based on your feedback, we’ve worked with our moderation team and have amended our timeline to include the following:

  • 11/25 - At 12pm, we will stop new project moderation. This means if you create a project for the first time, you will have to wait until after 11/30 for it to be approved. We will continue moderating updates to current addons and mods.
  • 11/25–11/29 - We will have moderators taking shifts over this time in order to approve file updates for addons and mods.
  • On 11/30 - addons will only be available via the CurseForge app. Additionally, the mods tab will no longer be available in the Twitch Desktop App.

CurseForge will still go into read only mode on 11/30 while we work on transferring things to Overwolf. Our plan is to get the website back online first in order for authors to upload updates to their projects.

Key takeaway: Moderation for WoW addon updates and other game mod updates will continue until we start the read-only mode on 11/30. Overall moderation will resume back to normal by 12/3. The Twitch Desktop and CurseForge apps will still work throughout this time, and they will continue to receive addon updates from any addons uploaded before read-only starts. Starting on 11/30, addons will only be available via the CurseForge app.



Chris Kaleiki Talks About Why He Left Blizzard
Ex-Blizzard game designer Chris Kaleiki has made a video explaining why he left the World of Warcraft team after 13 years.


Time at Blizzard
  • Chris stresses that he really enjoyed working at Blizzard and there are a lot of talented and great people there.
  • This video isn't to elicit any ill-will towards them or the studio.
  • People's reasonings for staying or leaving are all personal and so all employees have different reasonings for their decisions.
  • Chris has been at Blizzard since 2007 and mostly worked on class design and PvP.
  • The class design team he initially joined was a lot smaller than he anticipated in Wrath development.
  • Chris felt it was his duty to the players to make sure all of the classes and specs were viable in as much content as possible.
  • He was the main designer for the Monk class, and worked on PvP talents and War Mode.
  • In Shadowlands he did the Shadow Priest revamp, monk legendaries, and War mode content.

Why He Left
  • His reason for leaving was that he felt a disconnect with the game, but it wasn't until Classic came out that he discovered why this was the case.
  • In Classic, the vision of the game is clear. Big concepts are that the world is the main character, the player is the story, and the community is the content. In the modern game, these pillars exist but in a much less degree.
  • Guilds in Classic are almost needed to be successful. This creates community that isn't as needed in retail.
  • The story is a much bigger part in retail, where the drama and the characters soak up most of it instead of the players being the main story.
  • The modern game seems to miss a lot of this human element and player drama.
  • Chris loves the current story and knows that many players do too, but this shift changes the game.
  • Chris feels there is too much focus on progression systems and engagement when the focus should be on core systems like guilds and features that only MMO's can do.
  • This is all not a problem with the game as much as it is a disconnect between the modern game and what it used to be for him.
  • The vision of the game has changed over time, and he has heard from both players and people on the team that the current vision is not as clear as it was in the past. Others feel the vision hasn't changed.
  • Chris believes the main challenge for the WoW team going forward is to figure out what the modern vision is, and how it differentiates from Classic.
  • Blizzard is a much different company than it was 13 years ago and is much bigger. This isn't a bad thing as it shows the company is successful.
  • The challenge of scale is what Blizzard has going forward, much like any big company.
  • He ultimately thinks WoW and Blizzard will be totally fine! There are a lot of talented and good people there.
  • Despite its flaws, WoW is still the king of virtual worlds and will be for a long time. He believed that Blizzard would hold this crown forever, and eventually create the next one, but he isn't so sure that it is true these days.
  • This is one of the reasonings for his leaving. Chris wants to be a part of creating that next big virtual world.
  • He is rooting for Shadowlands and knows it will be a massive success. He will definitely be playing it with War Mode on!

This article was originally published in forum thread: Purple Eyes for Void and Blood Elves, Cosmetic Icon Visuals, Curseforge Update started by Stoy View original post
Comments 102 Comments
  1. ElDoorO's Avatar
    Politically / Career wise he's not allowed to announce any ill will and too much negative. That's a terrible thing to do for one's own career.

    He's also not wrong. The MMO's of old are not at all like modern MMO's. The attitudes of the players it not the same too. The genre itself has changed. Back then there was way less RNG but wayyyyyyy more of a grind. WoW Classic was considered to be the "casual" players MMO, even. This proves to be a difficult question and answer problem. Who is your audience? WotLK showed us casual players are a HUGE chunk and Cata showed us the instant jump to "difficult" content was a very poor decision. Classic shows us the audience for "hardcore" stuff is not insignificant but is not, in fact, the majority or "money maker".

    WoW also has the snowball effect in their favor. It's hard to leave "friends" behind. Having an "obligation" to raid if you're a tank/heals or a good DPS/awareness player is significant. That's the hook that cost people marriages and relationships.

    As someone writing their own game I'm forced to think about the grind. What makes a grind fun over "forced". Most grinds are "I need this for that and I can't miss out on this or that to get my goal" but making the goal too vague or inconsistent is deadly to motivation. So one has to be very focused on what a playe'rs motivation is.

    Honestly, if they can make a game "like WoW but better", good on them, I'm all for it, but history does not bode well, and they're going to need like $200m+ to even really try.
    Historically, luck is more beneficial. Having the right timing in between player interests is significant. For example, mid-Cata if someone had released a WotLK casual mode game -- they probably would have succeeded. Instead, WildStar was released and it was for "hardcore" people -- the very people who were enjoying Cata. That was a poorly timed move. Money can be replaced with time. Luck or timing, however... cannot be replaced. Miss and it's gone.
  1. Wries's Avatar
    Only read the text excerpts but it sounds like he's about to go to Ashes' dev team.
  1. rowaasr13's Avatar
    Quote Originally Posted by Laerrus View Post
    Looks like it and if this is permanent going forward, I think it is a garbage decision. I'd much rather do it manually than trust some stupid app.
    Looks like what? How exactly addons disappearing from Twitch app and appearing only in CF app affects your manual downloads?

    - - - Updated - - -

    Quote Originally Posted by Levaustian View Post
    What on earth would the logic be to make it App only? I'd imagine it would drive all developers away from the site.
    I'd imagine people suddenly lost ability to read. "Only available from CF app" means only "won't be available in Twitch any longer".
  1. Monstafish2k's Avatar
    Classic was a real MMORPG while retail is a Singleplayer Themepark RPG with playerhubs. ¯\_(ツ)_/¯
  1. TEHPALLYTANK's Avatar
    Quote Originally Posted by rowaasr13 View Post
    I'd imagine people suddenly lost ability to read. "Only available from CF app" means only "won't be available in Twitch any longer".
    How do you manage to interpret it that way? Is the Curseforge website considered the CF app?
  1. MiiiMiii's Avatar
    Great "interview", unfortunate a voice for these values leaves the company.
  1. Vasaru's Avatar
    Quote Originally Posted by Nathiest View Post
    At this point Blood Elves and Void Elves are one and the same.

    They may as well just let us Choose our faction at creation!
    Wouldn't that be amazing?
    Belfs would finally be coming home after being away for so long.
  1. oldgeezer's Avatar
    Well, 13 years is a long time to be at the same company. Moving on is a very good idea.
  1. Kyranna's Avatar
    Quote Originally Posted by Jasper Kazai View Post
    You don't like being the center of the story, but you do like the special private important areas? That seems contradictory.
    I preferred the chamber being shared, and disliked how the garrison was disconnected from other players. The garrison should've been the city of WoD.
    I said I didn't care too much, if the story sees me as a hero, so be it, but it kinda falls off when you are in the chamber and there are 200 people in a tight space where it's supposed to be only a room only for me, Mother, Magni, Wrathion and whatever other guest passes by. Class halls in Legion made slightly more sense and often they were much bigger than the chamber of heart, I could live with that.
    The garrison? I enjoyed it /shrug. Maybe all these cute instances should have been guild halls.
  1. oldgeezer's Avatar
    Quote Originally Posted by Monstafish2k View Post
    Classic was a real MMORPG while retail is a Singleplayer Themepark RPG with playerhubs. ¯\_(ツ)_/¯
    Quite right, which is why retail is the superior game. It's not 2004 any more.
  1. Yriel's Avatar
    Quote Originally Posted by Fleugen View Post
    His point is that the old game had no option for the first. Therefore, if you wanted to see the content, you were expected to get better, or find a group who was willing to help you get better - And thus did a community form around those things. Nevermind the forced attunements that required groups, nevermind that progression often required you to complete at least one run of the raid prior in order to progress... In some cases, this meant groups of lesser skilled players made a guild that ONLY did one stage of the content and never moved on. This helped people intermingle - It wasn't about giving everybody what they wanted, it was about making a good game and if people wanted to see it, they had to work out how to see it on their own. That's what created the community in game. The community relied on each other to help one another, because if they didn't, eventually, they'd run out of people to do content with and nobody would be able to do the content.
    That makes no sense imo.
    My guild, for example, never finished BWL in vanilla and never got out of the tier 1 raids in TBC. But they were really great people, a great community.
    So in order to see all the content i would have had to leave this community and guild hop until i found a guild more capable. Thats not how you build good communities.
    Especially, since in my experience, the better, more skill focused guilds never have a good community, they were mostly alliances of purpose with people hopping guilds as soon as a better opportunity arises. Surely there are exceptions but every more hardcore guild i was in was that way and none lasted very long while my more social guild still exists.
  1. ognomad's Avatar
    I am glad this guy is gone we need new blood in warcraft, No vision?! 1) the game has always been about horde vs Alliance and the world of Azeroth. If you don't have a clear vision you need to step down and let some fresh ideas come in.
  1. Bovinity Divinity's Avatar
    Quote Originally Posted by Yriel View Post
    That makes no sense imo.
    My guild, for example, never finished BWL in vanilla and never got out of the tier 1 raids in TBC. But they were really great people, a great community.
    So in order to see all the content i would have had to leave this community and guild hop until i found a guild more capable. Thats not how you build good communities.
    Especially, since in my experience, the better, more skill focused guilds never have a good community, they were mostly alliances of purpose with people hopping guilds as soon as a better opportunity arises. Surely there are exceptions but every more hardcore guild i was in was that way and none lasted very long while my more social guild still exists.
    Exactly. People seem to remember the past content and systems completely backwards.

    Today you have broad options to be a part of whatever communities you wish - regardless of what content you're aiming for. If people just log in, queue for LFR, and log out to bemoan the "lack of community" that's their own damn fault.

    It usually sounds like people wanted the "community" created for them and then forced on everyone, rather than being a productive participant themselves.
  1. rowaasr13's Avatar
    Quote Originally Posted by TEHPALLYTANK View Post
    How do you manage to interpret it that way? Is the Curseforge website considered the CF app?
    By reading.

    "The Twitch Desktop and CurseForge apps will still work throughout this time, and they will continue to receive addon updates from any addons uploaded before read-only starts. Starting on 11/30, addons will only be available via the CurseForge app."

    This is obviously only about transition between apps.
  1. TEHPALLYTANK's Avatar
    Quote Originally Posted by rowaasr13 View Post
    By reading.

    "The Twitch Desktop and CurseForge apps will still work throughout this time, and they will continue to receive addon updates from any addons uploaded before read-only starts. Starting on 11/30, addons will only be available via the CurseForge app."

    This is obviously only about transition between apps.
    Is it? In that case then I'm relieved. I was uncertain because the wording seems a bit ambiguous; I've never used 3rd party apps to manage addons so the context isn't something I have any experience with.
  1. Fleugen's Avatar
    Quote Originally Posted by Yriel View Post
    That makes no sense imo.
    My guild, for example, never finished BWL in vanilla and never got out of the tier 1 raids in TBC. But they were really great people, a great community.
    So in order to see all the content i would have had to leave this community and guild hop until i found a guild more capable. Thats not how you build good communities.
    Especially, since in my experience, the better, more skill focused guilds never have a good community, they were mostly alliances of purpose with people hopping guilds as soon as a better opportunity arises. Surely there are exceptions but every more hardcore guild i was in was that way and none lasted very long while my more social guild still exists.
    But, again, your community existed.

    Nowadays how many guilds do you see that do the first tier of an expansion and nothing else? None. None at all. LFR community? It's puggable, why would there be a community around it? Normal raids? Your ENTIRE community is in the group finder. You only start hearing about guilds forming for content when it comes to Heroic (and Mythic) raids, Mythic+ dungeons, or PvP.

    Hell, there were guilds dedicated purely to Heroic Dungeons back in TBC.

    You are saying that there being no community is better than there being a community. Yes, there were different problems, such as guild hopping in order to properly experience all of the content, lack of difficulty ranges in order to satisfy the higher end, etc... But you literally said, out loud, that there is less of a community and then pretended that wasn't what was said.
  1. Yriel's Avatar
    Quote Originally Posted by Fleugen View Post
    But, again, your community existed.

    Nowadays how many guilds do you see that do the first tier of an expansion and nothing else? None. None at all. LFR community? It's puggable, why would there be a community around it? Normal raids? Your ENTIRE community is in the group finder. You only start hearing about guilds forming for content when it comes to Heroic (and Mythic) raids, Mythic+ dungeons, or PvP.

    Hell, there were guilds dedicated purely to Heroic Dungeons back in TBC.

    You are saying that there being no community is better than there being a community. Yes, there were different problems, such as guild hopping in order to properly experience all of the content, lack of difficulty ranges in order to satisfy the higher end, etc... But you literally said, out loud, that there is less of a community and then pretended that wasn't what was said.
    I don't think so. My guild, for example, is still not that good. Granted, raids on normal are easier now so they usually finish it over the course of the expansion but they still raid.
    And i wouldn't be surprised if there are quite a lot of social guilds that raid just for fun.
    So if you want an community you can get one, now just like back then.
  1. Tupolew519's Avatar
    i'm not so very surpised. the company's falling apart for nearly 5 years. or more.
  1. Fleugen's Avatar
    Quote Originally Posted by Yriel View Post
    I don't think so. My guild, for example, is still not that good. Granted, raids on normal are easier now so they usually finish it over the course of the expansion but they still raid.
    And i wouldn't be surprised if there are quite a lot of social guilds that raid just for fun.
    So if you want an community you can get one, now just like back then.
    You're not talking about a community though. You're talking about glorified pug raids.

    A community helps one another. A social guild does not. A guild which only completes normal raids over the course of an entire expansion is definitely not helping one another - Normal raids nowadays are the equivalent of Flex raids, which since their inception have been effectively LFR raids that you can't pug for. If it takes all expansion long to do them, they cannot even be attempting, slightly, to kill them for a solid half of their lifespan.

    If there is no helping one another, with no promise of reward, you're really not a community - You're a bunch of solo players who occasionally group together. Which is no different than the group finder.
  1. Yriel's Avatar
    Quote Originally Posted by Fleugen View Post
    You're not talking about a community though. You're talking about glorified pug raids.

    A community helps one another. A social guild does not. A guild which only completes normal raids over the course of an entire expansion is definitely not helping one another - Normal raids nowadays are the equivalent of Flex raids, which since their inception have been effectively LFR raids that you can't pug for. If it takes all expansion long to do them, they cannot even be attempting, slightly, to kill them for a solid half of their lifespan.

    If there is no helping one another, with no promise of reward, you're really not a community - You're a bunch of solo players who occasionally group together. Which is no different than the group finder.
    I have to disagree. We help each other with all kinds of stuff. We fly out when someone has problems with a achievement or a rare, we fill empty spots in dungeon groups, we craft for each other for free, we give each other all kinds of stuff for free, like island expedition pets or rare drops. And we have a very lively guild chat. We had several RL meetings, we have a TS server where someone is always hanging around if you want to talk or do something.
    We are just not very good raiders. Never were. Thats because everyone can come to every raid. Raids were most more social events where everyone is cracking jokes and some alcohol is consumed. If we didn't down the boss then no one cares really. You can see the story in LFR and we are happy with all the drops we get. Yeah there has been drama now and then but it mostly got resolved. Not everyone likes this type of guilds so more ambitious members tend to leave after some time. Thats ok.

    So i do think it is a communty, in fact much more than the more progress orientated guilds where every member is not more than his raidstats and equipment.

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