Shadowlands has 4 new world bosses that cycle much like in BfA and Legion. One boss will be active per week and they all drop item level 207 gear as well as many different conduits and legendary recipes. They will likely go active on December 8th when Castle Nathria launches.
Valinor, the Light of Eons
Originally Posted by MMO-Champion
Built by the Kyrians as a means of testing their most hardened warriors, Valinor is a centurion of great power. Taken by the forsworn and infected with the seeds of doubt, Valinor now sees all foes as challengers.- Overview - Valinor activates once all of the nearby barrels of anima have been destroyed, under the orders of Lysonia, who floats nearby. His powerful Anima Charges deal damage in an area and should be avoided, and he can decimate groups of foes with Charged Anima Blast if they do not spread out. Periodically, Valinor will cast Unleashed Anima, blasting many areas with Anima Charges for its duration.
- Damage Dealers -
- Dodge Anima Charge.
- Stay spread out to avoid chaining Charged Anima Blast.
- Tanks -
- Dodge Anima Charge.
- Stay spread out to avoid chaining Charged Anima Blast.
- Swap to another tank when stacks of Mark of Penitence get too high.
- Healers -
- Dodge Anima Charge.
- Stay spread out to avoid chaining Charged Anima Blast.
- Damage Dealers -
- Vent Anima - Vent excess anima, dealing Arcane damage to all enemies within 60 yards.
- Unleashed Anima - Blast the area with Anima Charges every 0.5 sec.
- Recharge Anima - Shut down for 30 sec to recharge anima reserves.
- Mark of Penitence - Humble the enemy, reducing healing taken by 20%.
- Lysonia's Call - Lysonia sends a call to nearby forsworn, marking you as an enemy and significantly increasing the radius at which the forsworn can detect you.
- Charged Anima Blast - Fires a concentrated blast of anima at an enemy, inflicting Arcane damage and jumping to a nearby ally, affecting up to 40 targets and dealing 25% increased damage per jump.
- Anima Charge - Fire a bolt of anima that inflicts Arcane damage to enemies within 6 yards and splits into four smaller bolts.
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
1 | Quest | Memory of Archbishop Benedictus | ||
1 | Quest | Memory of the Windspeaker's Lava Resurgence | ||
1 | Quest | Memory of the Final Verdict | ||
207 | Back | Back | Shroud of the Penitent | Modelviewer |
207 | Cloth | Hands | Doubtweaver's Handwraps | Modelviewer |
207 | Leather | Wrists | Anima-Charged Wristbanding | Modelviewer |
207 | Waist | Servo-Chain Waistguard | Modelviewer | |
207 | Plate | Head | Oversized Centurion Helm | Modelviewer |
207 | Plate | Feet | Valinor's Ground Pounders | Modelviewer |
Mortanis
Originally Posted by MMO-Champion
One of the most studied necromancers of the House of Rituals, Mortanis has been working tirelessly on a means of transforming himself into a more powerful form. Now, he is only a few moments from succeeding.- Overview - Mortanis begins the battle once all of his necromancers are defeated, transforming into a powerful creature of bone. His Spine Crawl deals heavy damage to enemies in a line, while Unruly Remains burst three times in ever-increasing circular areas. Several of his attacks split damage between affected players, including Screaming Skull and Bone Cleave. When weakened, he will cast Lord of the Fallen, allowing him to rapidly cast area damage spells for the duration.
- Damage Dealers -
- Dodge Spine Crawl.
- Move away from Unruly Remains.
- Group up with allies when afflicted with Screaming Skull.
- When possible, remove Unholy Frenzy.
- Tanks -
- Dodge Spine Crawl.
- Move away from Unruly Remains.
- Group up with allies when afflicted with Screaming Skull.
- Stand together with other tanks to share the damage of Bone Cleave.
- Healers -
- Dodge Spine Crawl.
- Move away from Unruly Remains.
- Group up with allies when afflicted with Screaming Skull.
- Damage Dealers -
- Spine Crawl - Summon a spine of bony spikes that deals Physical damage to enemies in a line in front of the caster.
- Unholy Frenzy - Go into a frenzy, increasing Haste by 100%.
- Screaming Skull - Attach a screaming skull to an enemy that will explode in 8 sec, dealing Shadow damage split evenly between all enemies near the target.
- Bone Cleave - Cleaves all targets in front of the caster, dealing Physical damage split between them.
- Unruly Remains - Summons some angry bones, which cause the ground to rupture in an ever-increasing radius of Shadow damage.
- Lord of the Fallen - Summon all of the bones of the fallen, creating Unruly Remains around the battlefield and reducing the cooldown of Spine Crawl.
- Summon Skeleton - While in the area surrounding Mortanis and his necromancers, skeletons will be summoned constantly against his foes.
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
1 | Quest | Memory of Fujieda | ||
1 | Quest | Memory of a Guile Charm | ||
1 | Quest | Memory of Keefer | ||
207 | Finger | Finger | Band of the Risen Bonelord | |
207 | Cloth | Waist | Spine Crawler Waistcord | Modelviewer |
207 | Leather | Feet | Bone-Cleated Footpads | Modelviewer |
207 | Chest | Mortanis's Ribcage | Modelviewer | |
207 | Hands | Bone Crushing Vicegrips | Modelviewer | |
207 | Plate | Wrists | Shoulderblade Vambraces | Modelviewer |
Oranomonos the Everbranching
Originally Posted by MMO-Champion
Once the eldest guardian of Tirna Scithe, Oranomonos has wilted alongside the great tree. With very little anima left, she can no longer discern friend from foe, as the gorm gorge themselves on her decaying form.- Overview - Oranomonos is dying, but still contains great power, which she will use against you. Stay away when she calls her Seeds of Sorrow and avoid the moving Withered Winds. When she sings her Dirge of the Fallen Sanctum, use defensive cooldowns and group up to conserve healing power.
- Damage Dealers -
- Move away from Oranomonos when she casts Seeds of Sorrow.
- Avoid the moving winds of Withered Winds.
- Interrupt Oranomonos when she casts Regrowth.
- Tanks -
- Move away from Oranomonos when she casts Seeds of Sorrow.
- Avoid the moving winds of Withered Winds.
- Keep an eye on your stacks of Implant.
- Healers -
- Move away from Oranomonos when she casts Seeds of Sorrow.
- Avoid the moving winds of Withered Winds.
- At 50% health, be prepared to heal through Oranomonos' Dirge of the Fallen Sanctum.
- Dispel Rapid Growth from allies.
- Damage Dealers -
- Withered Winds - High winds deal Nature damage every 1 sec. and reduce chance to Hit by 30%.
- Implant - Implant roots in the target, dealing Nature damage instantly and additional Nature damage every 1 sec. This effect stacks.
- Regrowth - Heals the caster instantly, and provides additional healing every 3 sec for 60 sec.
- Dirge of the Fallen Sanctum - Sings a haunting melody, dealing heavy Nature damage every 3 sec. to all enemies and slowing movement.
- Rapid Growth - Subjects the enemy to rapid root growth, rooting them in place and dealing Nature damage every 1 sec. for 30 sec.
- Seeds of Sorrow - Drop a rain of seeds, dealing heavy Nature damage to all nearby enemies.
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
1 | Quest | Memory of Surging Shots | ||
1 | Quest | Memory of a Fevered Incantation | ||
1 | Quest | Memory of the Verdant Infusion | ||
207 | Finger | Finger | Twisted Witherroot Band | |
207 | Cloth | Feet | Slippers of the Leafy Undergrowth | Modelviewer |
207 | Leather | Legs | Oranomonos's Diaphanous Leggings | Modelviewer |
207 | Leather | Hands | Seed-Tender's Handwraps | Modelviewer |
207 | Wrists | Ironroot Bindings | Modelviewer | |
207 | Plate | Waist | Stonebark Girdle | Modelviewer |
Nurgash Muckformed
Originally Posted by MMO-Champion
Formed from the sludgy mass of many dripping dredgers, and empowered with dark magics by Denathrius's most elite sorcerers, Nurgash is not the most intelligent minion, but his fists can crush castles.- Overview - Nurgash is a mighty warrior that hits hard with his fists. He can also call upon stone magics to blast an area with Earthen Blast, and will throw a Hail of Stones that hit all enemies that are far away from him, so stay close. He will grow in strength over time with Hardened Muck, and may strike very hard by the end of the battle.
- Damage Dealers -
- Avoid being hit by Earthen Blast.
- Stay close to Nurgash so you aren't squashed by his Hail of Stones.
- Tanks -
- Avoid being hit by Earthen Blast.
- Save a defensive cooldown for Stone Fist.
- Healers -
- Avoid being hit by Earthen Blast.
- Stay close to Nurgash so you aren't squashed by his Hail of Stones.
- Nurgash's Stone Stomp deals high damage to the entire raid, be prepared to heal up afterwards.
- Damage Dealers -
- Hardened Muck - Hardened muck increases physical damage dealt by 10% but decreases attack speed by 5%. This effect stacks.
- Stone Fist - Hits the target very hard, dealing Physical damage.
- Stone Stomp - Performs a mighty stomp, dealing Physical damage to all nearby enemies.
- Earthen Blast - Blasts an area with rock shards, dealing Physical damage.
- Hail of Stones - Throw a bunch of heavy rocks, inflicting Physical damage on far-away foes.
- Deep Slumber - Take a quick nap, healing every 1 sec for 20 sec.
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
1 | Quest | Memory of a Frenzied Monstrosity | ||
1 | Quest | Memory of Azj'Aqir's Madness | ||
1 | Quest | Memory of an Erratic Fel Core | ||
207 | Neck | Neck | Muckformed Chain Choker | |
207 | Cloth | Shoulders | Sinstone Shoulderpadding | Modelviewer |
207 | Cloth | Wrists | Comfortable Slumberwraps | Modelviewer |
207 | Leather | Waist | Nurgash's Belt of Many Sinstones | Modelviewer |
207 | Feet | Jingling Stone Stompers | Modelviewer | |
207 | Plate | Hands | Hardened Castle Crushers | Modelviewer |