Torghast Tuning for Rogues and Warriors
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Late yesterday, we implemented some adjustments to Torghast intended to improve the experience for rogues and warriors. While we haven’t yet compiled today’s hotfixes update 23, some players might appreciate a detailed look at the changes that went in.

Torghast – Rogue Anima Powers
  • Organized Vial Satchel now reduces the cooldown of Crimson Vial by 10 seconds per stack (was 5 seconds) and has a max stacks of 3, for 30 seconds cooldown reduction (instant cast vials).
  • Restless Onyx Geodes now grants 15 seconds of Cloak of Shadows, Evasion, Feint, or Crimson Vial when casting Shadowstep or Grappling Hook (was 3 seconds).
  • Scroll of Forewarning now has a max stack of 3 and now increases the duration of Evasion, Feint, Cloak of Shadows, and Vanish by 3/6/9 seconds (was a 1 second increase).
  • Leather Apron is now Common rarity.
  • Leather Apron now has a max stack of 2 and decreases a target’s damage dealt by 15/30% after recovering from your crowd control abilities (was a flat 10%).
  • Quicksilver Mixture is now in the defense category.
  • Quicksilver Mixture now grants Cloak, Evasion, or Feint for 6 seconds when casting Crimson Vial (was 4 seconds).

Torghast - Warrior Anima Powers
  • Periapt of Furor now increases the duration of Berserker Rage by 300% (was 100%), and now stacks up to 2 times (was 3 times).
  • Hurricane Heart now causes Whirlwind and Thunder Clap to heal for 80% of damage dealt (was 50%), and now stacks up to 3 times (was 5 times).
  • Unbound Fortitude now increases the duration of a major defensive ability by 20% per stack of Soul Remnant’s Blessing (was 10%), and now stacks up to 3 times (was 5 times).
  • Bladed Bulwark now makes Ignore Pain have a 50% chance to cast your major defensive ability (was 20%), and no longer stacks.

Again, these are updates that will be recorded in our hotfixes post 23 later today, but are now live and in effect.

As always, thank you very much for your feedback!
This article was originally published in forum thread: Torghast Tuning for Rogues and Warriors started by Lumy View original post
Comments 36 Comments
  1. GnomeEU's Avatar
    Are melees really struggling in torghast?

    These are my runs on lvl 3:
    -blood dk, easy
    -hunter, easy
    -balance druid, medium
    -arcane mage, hard?

    I thought casters might need some buffs, cause not everybody can kite or tank well.
    I don't know how to do torghast with my arcane mage for example. I never tried, I just went with a friend
  1. Dakhath's Avatar
    I've cleared everything in Torghast thus far solo with both Arms and Prot Pally. Prot Pally is such a joke it might as well be an afterthought, Arms can be rough with bad anima talents.
  1. schwank05's Avatar
    Ive cleared all with Frost DK with ease only thing I die to is traps cause I try to bull rush all of them.
  1. Saluna's Avatar
    Quote Originally Posted by GnomeEU View Post
    Are melees really struggling in torghast?

    These are my runs on lvl 3:
    -blood dk, easy
    -hunter, easy
    -balance druid, medium
    -arcane mage, hard?

    I thought casters might need some buffs, cause not everybody can kite or tank well.
    I don't know how to do torghast with my arcane mage for example. I never tried, I just went with a friend
    It depends on your gear level and also how lucky you are in some power.
    Yesterday on my ilvl 158 rogue I had trouble at Layer 3 on the Wing with the torment being a mawsworn that drops on you when you are not in combat. It was hitting me for 3k per hit. I have 23k hp. When I am out of combat it's to heal up.
    Also, some boss are near impossible for melee. Like Overseer Z something, sorry can't remember the name. He does focus beam and shit. I can interrupt some of them (like his big cast) but because of some weird aiming mechanic, it hits melee for 1 hit, impossible to interrupt before. Meaning you take a huge chunk of damage for no reason.

    Basically, it's not extremely well balanced per class at the moment. Hunter and Warlock stomp roll it. Of course gear will simplify everything, but I wouldn't call Layer 3 super easy atm. Initially I was like HAHA why are people complaining, then this week hit and I am like oh shit, ok I get it.
  1. Scyltera's Avatar
    Quote Originally Posted by GnomeEU View Post
    Are melees really struggling in torghast?

    These are my tries:
    -blood dk, easy
    -hunter, easy
    -balance druid, medium
    -arcane mage, hard?

    I thought casters might need some buffs, cause not everybody can kite or tank well.
    I don't know how to do torghast with my arcane mage for example. I never tried, I just went with a friend
    Arcane's pretty good in it, do try. Frost's fine with freezing rain, fire's fine (but you must play firestarter, makes a big difference just like when levelling)

    Yes arcane can't kite as well but you have alter time on 30 sec CD, so you just press it before something hits you.

    Aoe burst is really big for arcane with resonance and arcane orb. If you get the power that makes you do %2000 more damage with filler from Invis, arcane can absolutely destroy elites and bosses with it.
  1. Leyre's Avatar
    Quote Originally Posted by Saluna View Post
    It depends on your gear level and also how lucky you are in some power.
    Yesterday on my ilvl 158 rogue I had trouble at Layer 3 on the Wing with the torment being a mawsworn that drops on you when you are not in combat. It was hitting me for 3k per hit. I have 23k hp. When I am out of combat it's to heal up.
    Also, some boss are near impossible for melee. Like Overseer Z something, sorry can't remember the name. He does focus beam and shit. I can interrupt some of them (like his big cast) but because of some weird aiming mechanic, it hits melee for 1 hit, impossible to interrupt before. Meaning you take a huge chunk of damage for no reason.

    Basically, it's not extremely well balanced per class at the moment. Hunter and Warlock stomp roll it. Of course gear will simplify everything, but I wouldn't call Layer 3 super easy atm. Initially I was like HAHA why are people complaining, then this week hit and I am like oh shit, ok I get it.
    Pull the eye to the stairs, dot the ever living shit out of him, when he cast run to the other side of the room, heal as neccesary, repeat until ded
  1. Dervrak's Avatar
    A much needed change. My Warlock could virtually sleepwalk through Torghast. Tank with voidwalker (aka "the blue damage sponge"), drop some aoe's, and skip all the trap rooms with demonic portal. Add a few of the good health and damage buff power to demons and it almost came to "drop infernal on a large group or boss then go take a nap while him and voidwalker did the work". I cruised through level 3 without ever coming close to dying once.

    But then I tried the same thing with my Fury Warrior of similar gear score....

    Oh God! Just No! It was a slog even on level one. Fury Warriors don't have any reliable healing or shielding, really aren't great at sustained AOE and have no real way to skip traps (heroic leap works on some of the smaller rooms I suppose). I eventually slogged my way through level 3, but that was with several attempts with tons of healing potions and some lucky power drops.
  1. Draahl's Avatar
    Fury warrior is a struggle on tier 3, at 170 ilvl i die way too fast when i have to pull double elites.
  1. Potatowizard's Avatar
    Quote Originally Posted by GnomeEU View Post
    Are melees really struggling in torghast?

    These are my runs on lvl 3:
    -blood dk, easy
    -hunter, easy
    -balance druid, medium
    -arcane mage, hard?

    I thought casters might need some buffs, cause not everybody can kite or tank well.
    I don't know how to do torghast with my arcane mage for example. I never tried, I just went with a friend
    I have failed to complete level 3 floor 6 twice now on my mage. Lack of power ups and the floor 6 boss is some times unkillable for a mage (or caster?). The move to buff melee must be because the % of them being unable to complete it is higher

    I did a run yesterday where I got 18 power ups and 1 of the 18 was a damage increase (first hit of blizzard does 800% more damage)
    On top of that the final boss ran faster and hit harder when he was forced to move. But even with a 21k nice barrier. His 5-8k melee hits made the encounter impossible.
  1. Apanonar's Avatar
    Quote Originally Posted by GnomeEU View Post
    Are melees really struggling in torghast?

    These are my runs on lvl 3:
    -blood dk, easy
    -hunter, easy
    -balance druid, medium
    -arcane mage, hard?

    I thought casters might need some buffs, cause not everybody can kite or tank well.
    I don't know how to do torghast with my arcane mage for example. I never tried, I just went with a friend
    Definitely cakewalk as UH DK. Just now I had an amazing run (Layer 3) where I got tons of good powers and killed the boss in 15 seconds or so (18k DPS). Trash is trivial anyway due to good aoe and Dark Succor.
  1. tmamass's Avatar
    Quote Originally Posted by GnomeEU View Post
    These are my runs on lvl 3:
    -balance druid, EASY
    fixed your error. theres NOTHING hard as balance druid. gets even easier now with our legos

    - - - Updated - - -

    Quote Originally Posted by Potatowizard View Post
    I did a run yesterday where I got 18 power ups ....
    Dont skip stuff. you always get around 20+ powerups
  1. Saluna's Avatar
    Quote Originally Posted by Leyre View Post
    Pull the eye to the stairs, dot the ever living shit out of him, when he cast run to the other side of the room, heal as neccesary, repeat until ded
    Hum. I do not recall having stairs that time. It was on a flat plaform. I play Outlaw so there is no rupture or other dot.
  1. Buddyshrews's Avatar
    Quote Originally Posted by GnomeEU View Post
    Are melees really struggling in torghast?

    These are my runs on lvl 3:
    -blood dk, easy
    -hunter, easy
    -balance druid, medium
    -arcane mage, hard?

    I thought casters might need some buffs, cause not everybody can kite or tank well.
    I don't know how to do torghast with my arcane mage for example. I never tried, I just went with a friend
    It's not really a melee problem, but a lack of healing problem and damage avoidance problem for those 2 classes. I managed to clear it as a sub rogue last week at 150 ilvl, but it was close. I think it would harder on other specs.

    Rogues don't have a lot of healing. They have good mitigation CDs, but nothing sustained. I swapped my conduit to get the extra healing on SnD and it's a lot easier.
  1. Toybox's Avatar
    Quote Originally Posted by GnomeEU View Post
    Are melees really struggling in torghast?

    These are my runs on lvl 3:
    -blood dk, easy
    -hunter, easy
    -balance druid, medium
    -arcane mage, hard?

    I thought casters might need some buffs, cause not everybody can kite or tank well.
    I don't know how to do torghast with my arcane mage for example. I never tried, I just went with a friend
    Not really. I've always found Warrior to be pretty damn strong when it came to Torghast. Doing layer 4 on the beta in premade 60 gear (138~) was challenging but doable with a bit of patience, & on live with M0 gear getting the +3s done is trivial. The hardest run I've had so far is when I took -75% Shadow Damage as a power, completely forgetting Condemn was shadow damage - It still went fine.

    Still, the buffs make a lot of sense, and I'm looking forward to 60s+ Die by the Sword uptime
  1. blankfaced's Avatar
    So the classes with self heals need more help in torghast? Wonder how they see the difficulty of running it on a mage?

    Meanwhile mages have a bunch of traits for mirror images.....which deal pathetic damage and no longer taunt so they're completely useless.... The only saving grace in torghast for a mage is the trait that gives you all 3 bubbles at once. Even then you need at least 1 or 2 of the traits that buff your barriers by 40%.

    Thorghast was clearly only balanced for classes that can heal themselves or have pets. On my resto druid it's a cake walk. The only time it was even close to challenging was when i skipped two floors of mobs and went straight for the last boss.
  1. JustaWarlock's Avatar
    TO all these people saying "it was easy as blood" "it was a cakewalk on my prot pally" "On my resto druid it was a cakewalk" - you do realise that the zone gets scaled down for tank and healer spec and currently that scaling is so laughable it makes the whole place a pushover for those specs?

    Switching to prot or resto is like enabling god mode cheats.
  1. blankfaced's Avatar
    Quote Originally Posted by JustaWarlock View Post
    TO all these people saying "it was easy as blood" "it was a cakewalk on my prot pally" "On my resto druid it was a cakewalk" - you do realise that the zone gets scaled down for tank and healer spec and currently that scaling is so laughable it makes the whole place a pushover for those specs?

    Switching to prot or resto is like enabling god mode cheats.
    Then switch to that spec and faceroll it? Some people are stuck with just dps specs....so why they buffed the hybrid that could swap prot and faceroll it and not the classes that can't is astounding to me.
  1. Jastall's Avatar
    Quote Originally Posted by Dervrak View Post
    A much needed change. My Warlock could virtually sleepwalk through Torghast. Tank with voidwalker (aka "the blue damage sponge"), drop some aoe's, and skip all the trap rooms with demonic portal. Add a few of the good health and damage buff power to demons and it almost came to "drop infernal on a large group or boss then go take a nap while him and voidwalker did the work". I cruised through level 3 without ever coming close to dying once.

    But then I tried the same thing with my Fury Warrior of similar gear score....

    Oh God! Just No! It was a slog even on level one. Fury Warriors don't have any reliable healing or shielding, really aren't great at sustained AOE and have no real way to skip traps (heroic leap works on some of the smaller rooms I suppose). I eventually slogged my way through level 3, but that was with several attempts with tons of healing potions and some lucky power drops.
    Impending Victory makes trash a joke for Fury if you are at all prioritizing your targets. You don't want to skip anything anyway, the more you kill the more Phantasma you get and the higher a chance one drops a small cell. The Power that gives more duration to Enraged Regeneration is broken OP as well, I had it last 50 seconds once after the hotfix, that's basically 50 seconds of being unkillable. Double elite pulls can be a pain (I once had a double Tower Sentinel pull, that was stupid) but you definitely can overcome anything with proper ability usage.

    My Fracture Chambers run was also a total joke thanks a power that gave Shattering Throw a 10 000% (not a typo) damage bonus when used the first time on a floor and causes that hit to drop an Anima cell. Shit was basically over before it began, one throw left the final boss at 20% and I finished it in seconds.
  1. callipygoustp's Avatar
    Hmmm, been finding the place ridiculously easy as a feral druid. Thinking, after reading a few posts here, that maybe resto is even easier.
  1. tomten's Avatar
    Quote Originally Posted by JustaWarlock View Post
    TO all these people saying "it was easy as blood" "it was a cakewalk on my prot pally" "On my resto druid it was a cakewalk" - you do realise that the zone gets scaled down for tank and healer spec and currently that scaling is so laughable it makes the whole place a pushover for those specs?

    Switching to prot or resto is like enabling god mode cheats.
    I have ran it both as ret and prot pally. The challenge is pretty identical.

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