Patch 9.0.2 Hotfixes - December 3, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Demon Hunter
    • General
      • Demon Hunters can now dodge and parry while casting The Hunt (Night Fae Ability).
      • The animation and visual effects when Metamorphasis ends has returned.
  • Mage
    • General
      • Fixed an issue where enemies under the effects of Frost Nova with the Grisly Icicle (Legendary Effect) would not be broken out by other player attacks.
  • Monk
    • Brewmaster
      • Resolved an issue that prevented Blackout Combo (Talent) from empowering Celestial Brew.
  • Rogue
    • General
      • The use of a Stealth ability provided by Sepsis (Night Fae Ability) will no longer be consumed while under the effects of Stealth, Vanish, Subterfuge, Shadow Dance, and Shadowmeld.
  • Warlock
    • Demonology
      • Bilescourge summoned from Nether Portal (Talent) no longer melee while casting Toxic Bile.

Creatures and NPCs

  • Valfir the Unrelenting has bolstered his defense, making oncoming attacks much less effective. Players that wish to take down the beast will first need to send anima to this location to unlock the key to Valfir's demise.
  • Valfir the Unrelenting will no longer wander quite so far from his spawn.

Dungeons and Raids

  • De Other Side
    • Mueh'zala
      • Resolved an issue that could allow Mueh'zala to be attacked prior to defeating the other bosses of De Other Side.
  • Halls of Atonement
    • The visual effects of Depraved Obliterator’s Curse of Obliteration spell will now more closely match the range of the spell's impact, regardless of the player’s race.
  • Necrotic Wake
    • Nalthor the Rimebinder
      • Summoned pets will now properly follow their master back to Nalthor the Rimebinder’s platform after completing the Dark Exile gauntlet.
  • Sanguine Depths
    • Decanter of Anima-Charged Winds will now have a chance to drop for Survival Hunters.
    • General Kaal
      • Fixed an issue where General Kaal would not provide loot while also being declared defeated if players were being knocked off the platform as they finished the fight.

Items and Rewards

  • Increased the drop rate of Legendary Memories in dungeons.
  • The stats on Battle for Azeroth gems, Leviathan’s Eye and Kraken’s Eye, have been reduced.
  • The Unholy Aura buff from Runeblade of Baron Rivendare works for players level 50 and above once again.
  • Fixed an issue where players who deleted a Purian could not loot it again for collecting the Scroll of Aeons toy.
  • Fixed an issue where some warglaives were not sheathing properly.
  • Party members are now able to escape the slime summoned from the Phial of Ravenous Slime toy.

Player versus Player

  • Completing Battleground objectives will now provide credit for the weekly PvP quests, “Observing Battle” and “Observing War.”
  • PvP World Quests will now count for the associated zone’s defense Callings.

Professions

  • Increased the cost of the following reagents to 9 Gold:
    • Luminous Flux
    • Machinist’s Oil
    • Malleable Wire
    • Sealing Wax
    • Distilled Death Extract
    • Curing Salt
    • Penumbra Thread
    • Immortal Shard
  • Increased the amount of vendor reagents required for crafting several Shadowlands armor and weapon recipes.
  • Crafted Shadowlands weapons and armor now yield less Soul Dust when disenchanted.
  • Reduced the number of vendor reagents required for Relic of the Past IV and Relic of the Past V for all professions and expansions.
  • Jewelcrafters will no longer lose the “Jewelcrafting: Gem Studded Bangle” World Quest recipe when they leave and return to the world quest location.
  • Writ of Grave Robbing can now be placed in Inscription bags.

Quests

  • Threads of Fate
    • Players who are eligible for Threads of Fate but choose to replay the narrative campaign now retain the option to visit Fatescribe Roh-Tahl and skip the remainder of the campaign after reaching level 60.
    • Threads of Fate characters at level 60 who still have "Bolstering Bastion", "Rallying Maldraxxus", "Support the Court", and "Reinforcing Revendreth" quests available can now receive credit from doing max-level World Quests.
    • Fixed an issue that prevented players who chose the Venthyr Covenant from using the Sinfall flightmaster until they had completed the quest "Sinfall" at level 60.
  • Covenant Campaign
    • Players will now be able to complete the Ember Court unlock questline even while the World Quest "Tea Tales" is active. Affected players should seek out Tubbins in the Ember Ward to accept the quest "Formal Refreshments" to continue.
  • Bastion
    • The quest "RSVP: Kleia and Pelagos" will now allow the player to use the soul mirror again and face their memories if they were defeated in a previous attempt.
  • Ardenweald
    • Brigdin now offers her quest “Forest Disappearances” while she’s in combat.
    • Fixed an issue where the Croaking Bag ability disappeared when a player exits and returns to the game while on the quest “To Serve Spriggan.”

The Maw: Eye of the Jailer

  • Ve'nari has upgraded her wards in The Maw, granting players a brief window of invisibility and immunity as they exit her refuge or after landing from an Animaflow flight.

Torghast, Tower of the Damned

  • Reduced the damage of Observer Zelgar’s Ocular Beam on higher Layers.
  • Mawsworn Shadestalkers called in by Torments have had their health reduced by 30%.
  • Mawsworn Seekers called in by Torments have had their damage reduced by 15%.
  • The Brokers working in Torghast will now bring with them some Stygian Stew for those brave adventurers that find themselves without refreshments.
  • Deadsoul Chorus now appears less frequently within a single floor.
  • Reduced the drop rate of Edgelurker and Protective Phantasma anima powers.
  • Monk
    • Anima Powers
      • Resolved an issue that prevented the Tiger Style and Crane Style buffs by Tiger and Crane Figurines from providing the correct amount of Mastery, Versatility, Critical Strike, and Haste.
  • Rogue
    • Anima Powers
      • Organized Vial Satchel now reduces the cooldown of Crimson Vial by 10 seconds per stack (was 5 seconds) and has a max stacks of 3, for 30 seconds cooldown reduction (instant cast vials).
      • Restless Onyx Geodes now grants 15 seconds of Cloak of Shadows, Evasion, Feint, or Crimson Vial when casting Shadowstep or Grappling Hook (was 3 seconds).
      • Scroll of Forewarning now has a max stack of 3 and now increases the duration of Evasion, Feint, Cloak of Shadows, and Vanish by 3/6/9 seconds (was a 1 second increase).
      • Leather Apron is now Common rarity.
      • Leather Apron now has a max stack of 2 and decreases a target’s damage dealt by 15/30% after recovering from your crowd control abilities (was a flat 10%).
      • Quicksilver Mixture is now in the defense category.
      • Quicksilver Mixture now grants Cloak, Evasion, or Feint for 6 seconds when casting Crimson Vial (was 4 seconds).
  • Warrior
    • Anima Powers
      • Periapt of Furor now increases the duration of Berserker Rage by 300% (was 100%), and now stacks up to 2 times (was 3 times).
      • Hurricane Heart now causes Whirlwind and Thunder Clap to heal for 80% of damage dealt (was 50%), and now stacks up to 3 times (was 5 times).
      • Unbound Fortitude now increases the duration of a major defensive ability by 20% per stack of Soul Remnant’s Blessing (was 10%), and now stacks up to 3 times (was 5 times).
      • Bladed Bulwark now makes Ignore Pain have a 50% chance to cast your major defensive ability (was 20%), and no longer stacks.

User Interface

  • The Broker’s Den in Oribos is now easier to find on the map.
This article was originally published in forum thread: Patch 9.0.2 Hotfixes - December 3, 2020 started by Lumy View original post
Comments 48 Comments
  1. Phaelia's Avatar
    RIP the WPvP chokehold, and that’s a good thing.
  1. Pebrocks The Warlock's Avatar
    Ve'nari has upgraded her wards in The Maw, granting players a brief window of invisibility and immunity as they exit her refuge or after landing from an Animaflow flight.
    Sad to see Blizzard cave and make a change that 100% was not needed.
  1. Subrias's Avatar
    Quote Originally Posted by Pebrocks The Warlock View Post
    Sad to see Blizzard cave and make a change that 100% was not needed.
    Eh.. I got picked up by a winged thing.... between venari and the portal back to oribos at full eye and died because of it.
  1. GnomeEU's Avatar
    So what's up with the gold cost of reagents. Any consequences?
  1. Pebrocks The Warlock's Avatar
    Quote Originally Posted by Subrias View Post
    Eh.. I got picked up by a winged thing.... between venari and the portal back to oribos at full eye and died because of it.
    Can't you DPS those down? I haven't had a problem with the Winged assassins'.
  1. leviathonlx's Avatar
    Quote Originally Posted by Pebrocks The Warlock View Post
    Sad to see Blizzard cave and make a change that 100% was not needed.
    Yea how dare the Alliance not be able to just camp that chokepoint to zerg their weekly pvp quest kills.
  1. RedditIsDown's Avatar
    Quote Originally Posted by Pebrocks The Warlock View Post
    Can't you DPS those down? I haven't had a problem with the Winged assassins'.
    As an UH DK my pets don't work when I get grabbed so 99% of my damage is left on the ground while I helplessly soar upwards desperately slapping away with my 800 hit wet noodle attacks.
  1. Tanthoris's Avatar
    Quote Originally Posted by Pebrocks The Warlock View Post
    Sad to see Blizzard cave and make a change that 100% was not needed.
    How was it 100% not needed? On multiple servers one faction or another would literally just camp that choke point all day long. It's the only exit aside from hearthing you have from the Maw so there should be some sort of safe way out. I'm all for warmode and world PvP but that got out of hand so quickly that it literally became unplayable in Warmode on some servers.
  1. Pebrocks The Warlock's Avatar
    Quote Originally Posted by RedditIsDown View Post
    As an UH DK my pets don't work when I get grabbed so 99% of my damage is left on the ground while I helplessly soar upwards desperately slapping away with my 800 hit wet noodle attacks.
    I'm a Warlock so I understand the pet disappearing but I personally never saw the problem. Maybe Destro burst is a lot higher?
  1. docterfreeze's Avatar
    PvE leeches could've just turned off WM for 5 seconds to take the portal to oribos if they didn't feel like grouping up and fighting back lmao
  1. KyleEverett's Avatar
    Quote Originally Posted by Tanthoris View Post
    How was it 100% not needed? On multiple servers one faction or another would literally just camp that choke point all day long. It's the only exit aside from hearthing you have from the Maw so there should be some sort of safe way out. I'm all for warmode and world PvP but that got out of hand so quickly that it literally became unplayable in Warmode on some servers.
    If only there was a way to opt out of warmode in any rest area, right? Get a bigger army and fight your way out. PvP solution for a PvP problem, but because the HORDE was the one crying, it got fixed. How dare they not be the ones camping.
  1. Alayea's Avatar
    Really wish they provided an explanation because most of those profession hotfixes have me scratching my head in confusion.
  1. Lucetia's Avatar
    Quote Originally Posted by Pebrocks The Warlock View Post
    I'm a Warlock so I understand the pet disappearing but I personally never saw the problem. Maybe Destro burst is a lot higher?
    Warlock doesn't suffer from it as much since the pet damage % to player % is different. Unholy / Beast Mastery specs I can see having a problem. I know with my hunter it was basically spam Cobra Shot / Barbed Shot which cobra hits like a wet noodle.
  1. RedditIsDown's Avatar
    Quote Originally Posted by Pebrocks The Warlock View Post
    I'm a Warlock so I understand the pet disappearing but I personally never saw the problem. Maybe Destro burst is a lot higher?
    Probably a lot higher. Unholy has a long build up having to apply festering wounds to pop with scourge strike to get runic power to be able to death coil. It just takes too long to ramp up so by the time you get your damage going it's already too late. Unholy is not a big hitter. It's a death by a thousand cuts kind of spec.
  1. Tanthoris's Avatar
    Quote Originally Posted by KyleEverett View Post
    If only there was a way to opt out of warmode in any rest area, right? Get a bigger army and fight your way out. PvP solution for a PvP problem, but because the HORDE was the one crying, it got fixed. How dare they not be the ones camping.
    I'm not complaining about the system or saying that it's not fair that you can't turn warmode off. It is 100% griefing though IMO because you're blocking the only exit, and every death in the maw causes your character to lose a % of your stygia so camping players over and over who are literally just trying to leave the zone causing them to slowly bleed away their hard earned currency isn't an OK thing. Yes people can turn off warmode in the enclave, or you can form massive raid groups to counter raid them, but on small servers that isn't always likely to happen.

    The area from the enclave to the portal out should've always been a safe spot because at rank 5 eye you'll have a lot of things trying to kill you outside of an area that should be safe, and World PvP camping just made the issue a lot more obvious that it needed to be looked at.
  1. jojoushi's Avatar
    Quote Originally Posted by Pebrocks The Warlock View Post
    I'm a Warlock so I understand the pet disappearing but I personally never saw the problem. Maybe Destro burst is a lot higher?
    Well yes of course, pet damage is minor for destro, as demo for example I can't kill them either, imps, dogs and tyrant spawn on the ground so they deal no damage
  1. Pandragon's Avatar
    *actually spends a few hundred thousand gold to craft cloth bracers to disenchant to sell at the start of an expansion* "i just know somethings going to drastically change in price to make me lose a lot of gold"

    Crafted Shadowlands weapons and armor now yield less Soul Dust when disenchanted.
    Thanks Blizzard. Just like I called this is the first expansion I actually had inscription and itll be the first expansion where the DMF trinkets actually suck.
  1. Haidaes's Avatar
    Fuck those crafting changes.. as if it wasn't bad enough already. I guess I get punished now for not ruhsing it the first week?
  1. Assumi's Avatar
    Horde camp Alliance hub in Naz for a month: I sleep, turn off WM lol
    Alliance camp Horde for 2 days: CAN'T BE HAVING THAT NOW CAN WE?

    And these zug brains try to pretend they aren't the devs pet faction.
  1. Gurg's Avatar
    Quote Originally Posted by Lucetia View Post
    Warlock doesn't suffer from it as much since the pet damage % to player % is different. Unholy / Beast Mastery specs I can see having a problem. I know with my hunter it was basically spam Cobra Shot / Barbed Shot which cobra hits like a wet noodle.
    Survival is in no better place. Our damage is close to literal 0 when we are picked up by Winged as we have no way to regenerate Focus because pet is left on the ground.

    • Sanguine Depths

      Decanter of Anima-Charged Winds will now have a chance to drop for Survival Hunters.

    I've been farming this trinket every day as Survival just to see it hotfixed now TWO WEEKS INTO EXPANSION!?
    I thought all this time that i had bad luck with it and haven't gave up.

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