Torghast's Twisting Corridors Now Available
Torghast's Twisting Corridors are now available in NA. Clearing Layer 8 of the Twisting Corridors will reward you with the mount Corridor Creeper which is usable in the Maw.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The ever-changing halls of Torghast, Tower of the Damned now reveal a new passageway through the cursed otherworldly prison—the Twisting Corridors. Within the Twisting Corridors, you’ll face the Jailer’s cruelest henchmen and, should you ascend within, you will be rewarded with special cosmetic rewards including a mount that can be ridden inside the Maw.

To begin your saga within the Twisting Corridors, you must complete the quest “Signs of the Lion,” offered by Bolvar Fordragon in Oribos as the culmination of your search through Torghast for Azeroth’s leaders. Once you’ve proven yourself worthy, you must survive 18 floors teeming with brutal enemies to reap the precious rewards within. This is no easy feat; success will come to those armed to the teeth, capable of using every ability at their disposal, and wisely selecting their Anima Powers to dispatch the terrors within. Successfully completing a key Layer will grant you an achievement along with a reward worthy of the most powerful adventurers.

Rewards

Layer 2 | Death Seeker – Battle pet
What horrors these eyes have seen in the tower of Torghast, with their unsleeping, unblinking gaze.

Layer 4 | Helm of the Dominated – Toy
The helm of the mawsworn, still seeping with the Jailer’s dominating energies.

Layer 6 | Title: Spirestalker

Layer 8 | Corridor Creeper – Mount
The loyal hounds of the Jailer creep along the corridors in search of the scent of souls.


Do not expect to find Soul Ash in these halls—the Jailer will do everything in his power to prevent you from becoming a threat. Treasure-seekers should also note that these plunders are for you and you alone, rewards from Twisting Corridor achievements can only be earned once.

Go forth Maw Walker—glory and valuables await!
This article was originally published in forum thread: Torghast's Twisting Corridors Now Available started by Lumy View original post
Comments 158 Comments
  1. rhorle's Avatar
    Quote Originally Posted by Mehrunes View Post
    Just finished the quest one and yeah, it's a major bummer that it's capped. I still managed to gets it's HP to to 1.7M with just one copy of mawrat spices, only 4 or 5 HP obleron anima powers and no rare anima power that gave HP. I had about 8 Dreadstalkers, 10 Demonic Tyrants and a swarm of Wild Imps on the last boss (completely forgot about Grimoire Felguard I got from extra talent anima power though), while my one Shadow Bolt dealt a million damage. Fun times.
    I'm not entirely convinced it is capped but is simply bugged. The tool tip does seem to be capped at 500% but I experienced weirdness with my felguard on my one run. Most of the time my Felguard was stuck at about 530k health. The final few floors it was 1 million health and the damage done by soul strike seemed to go up based on each floor still.

    I also had a few cases where my Felguard would start the floor with about 200k of 530k hit points and sometimes it happened in the middle of a floor. Even if it is capped and it was something else causing a bug on my run it is still a powerful power and I hope they don't change it.
  1. Bloodyleech's Avatar
    If you are able to kill elites after 12 in less than 10 seconds, go further ahead and you'll kill the endboss. If you take 60 seconds to kill an elite enemy after 12, stop the run - unless you get very crazy rng and suddenly good powers, you'll most likely not beat the endboss, unless you know how to kite and abuse some stuff.
    Went in there, 192, killed the last boss (3.1m life) in 3 seconds. (50% frost-damage on first hit, 600k starsurges one after another) Took around 1h40m, but killed everything that was killable - could have skipped everything after 12 via stealth, because I already had the combination I needed to deal with the last boss.
  1. Tang0's Avatar
    Quote Originally Posted by Bloodyleech View Post
    If you are able to kill elites after 12 in less than 10 seconds, go further ahead and you'll kill the endboss. If you take 60 seconds to kill an elite enemy after 12, stop the run - unless you get very crazy rng and suddenly good powers, you'll most likely not beat the endboss, unless you know how to kite and abuse some stuff.
    Went in there, 192, killed the last boss (3.1m life) in 3 seconds. (50% frost-damage on first hit, 600k starsurges one after another) Took around 1h40m, but killed everything that was killable - could have skipped everything after 12 via stealth, because I already had the combination I needed to deal with the last boss.
    Sounds like some low layer, layer 4 last boss for me was over 5 mil, granted it had an 18% hp boost
  1. Bloodyleech's Avatar
    Quote Originally Posted by Tang0 View Post
    Sounds like some low layer, layer 4 last boss for me was over 5 mil, granted it had an 18% hp boost
    Layer 1, yeah. That's the layer most people cry about "because muh quest". Just wanted to give a tip with the estimated killtime for elites.

    If I always get this setup in every run.. well, L8 will be no problem at all.
  1. FuxieDK's Avatar
    Seriously??? As if, 6 floors wasn't enough, now we have to do 18??? And no soul ash?

    Transcript of actual conversation in Blizzard Dev team:
    B1: So, Torghast was a huge pile of crap and players hate it, as we planned it. How do make it worse, to annoy players even more?
    B2: How about making it 12 floors high.. That would piss of everybody.
    B1: I see your 12 and raise you 6... *evil laugh*
    B2: Oi oi oi.. 18??? People will have heart attacks... It will be epic..
    B1: But what about quality control?
    B2: Quality what????
  1. Mandible's Avatar
    Quote Originally Posted by schwarzkopf View Post
    Yep ... and even level 1 - the last boss is over tuned.

    It will be hundreds of hours of time in there for most people to get the mount... in terms of saving time, it will be quicker to walk around the maw than to get the mount

    - - - Updated - - -



    It will take more than 3 x longer than a normal Torghast because - in effect - the 18 floors of layer 1 are like normal 1 + normal 2 + normal 3 (not 3 lots of normal 1).
    I would disagree. After the 12th floor it ramped up quite fast, so it was far harder than layer 8 on any of the other areas at the end, so going solo I reached 16-17th floor on first run (As disc priest). Could probably have finished it if it wasn´t for elites doing half my health in damage.
  1. Zendhal The Black's Avatar
    Torghast itself is pretty fun content (there could be more variety with maps tho but I understand it's limited to jailer architecture yada yada...)

    What it lacks is a meaningfull reward and some sort of "save" button where I can park myself on floor 11, go to sleep/work, come back and continue
  1. procne's Avatar
    Quote Originally Posted by FuxieDK View Post
    Seriously??? As if, 6 floors wasn't enough, now we have to do 18???
    No, you don't. For the quest it's enough if you do 6 floors 3 times.

    - - - Updated - - -

    Quote Originally Posted by Zendhal The Black View Post
    What it lacks is a meaningfull reward
    Yeah, it would be nice if you got some more reward for the time spent there. But then I imagine all those people, who already complain about it, suddenly lose their minds because "they are forced to do this". Optional content they hate
  1. Nathiest's Avatar
    Can I just join a group for Layer 8 to get the mount or do I need to complete all the layers before it? Currently stuck on 4.
  1. MrMatticus's Avatar
    Quote Originally Posted by Fastlane_hellscream View Post
    We aren't talking about normal torghast runs. Twisted Corridor is a completely different beast. "I first did it" tells me you didn't know this just came out yesterday.
    Yea I know. I was talking about twisted. I did layer 1 on my hunter day one to unlock it for my account, then did 2-8 on my druid. It's easy.
  1. Merlunie's Avatar
    This is the worst take I’ve ever seen.

    Imagine crying about optional content.
  1. Haidaes's Avatar
    Quote Originally Posted by Nathiest View Post
    Can I just join a group for Layer 8 to get the mount or do I need to complete all the layers before it? Currently stuck on 4.
    Take a guess. Afaik it uses the exact same progression model as normal torghast.
  1. frott's Avatar
    It is boring.

    You do the same thing on every layer, the only thing that really changes is the RNG of what powers you get.

    I lost on floor 17 of a layer, with 1/3 of the HPs I had on floor 4 of my next attempt. I also got no synergies with abilities, etc. One run I ended with 100k HPs buffed another I ended with 1.29 million HPs buffed.

    So there isn't really variety, you either get the best combo or you get some % of diminished power because you didn't get the best combo. One run you might only get 20% stat buff where the next one you get 80%.

    And then the zone types themselves are also either pointlessly easy or "well that's needlessly difficult."

    It feels like a protracted set of dice rolls that after 1 hour you might find, oops, I failed.

    And then on top of all this it is further impacted by your covenant, class and spec. Some combos are amazing, where you can buff something to literally kill bosses in 3 seconds. Others are awful, where you get a measly tiny runspeed buff, etc.

    I appreciate the attempt, but this style of game needs faaaaaaaaaaaaaaaaaaaaaaaaaaaaar more variety and cannot be hindered by class/spec/role. All the effort they spent making unique abilities per class/covenant could have gone to a general pool, for example, if everyone started from scratch, a la isaac or hades.

    It also is a pseudo-roguelike where it's missing the key element of gaining power through progressing. This just makes it a linear slog, like 8*16 linearly harder floors with resets every 16 floors. Snore.

    They should have also done a torghast progression system, where you start at a baseline gear level and loot items / gain power out of torghast for use in torghast. The silliness of it getting easier just because of mudflation outside of torghast is probably what makes it the most tedious thing of all. You simply, eventually, win because you get strong enough from outside things.

    I will never intentionally do layer 1 again, unless they ... add a point? I also try to gear up the same way every time. So the progression is really a function of what I've done in the rest of the game. zzzzzzzzz I'm falling asleep just thinking about crawling through the same mishmash of cut + paste maps agaaaaaain.
  1. Shadowmatrix's Avatar
    Despite all the complaints the 8th floor has already been beaten, back to the drawing board.
  1. Kelwing's Avatar
    Are dead Brokers a thing or is it just my luck?
  1. Lindon's Avatar
    Quote Originally Posted by Kelwing View Post
    Are dead Brokers a thing or is it just my luck?
    The only way to get a dead broker is if you threw the anima orb at one and killed one. If you kill one broker that way the brokers will be dead for the rest of the run.
  1. MrMatticus's Avatar
    Quote Originally Posted by Shadowmatrix View Post
    Despite all the complaints the 8th floor has already been beaten, back to the drawing board.
    Layer 8 ended up being easier for me than layer 7 was.
  1. Kelwing's Avatar
    Quote Originally Posted by Lindon View Post
    The only way to get a dead broker is if you threw the anima orb at one and killed one. If you kill one broker that way the brokers will be dead for the rest of the run.
    LOL opps my bad. Good to know not to kill the Broker then.

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