Warcraft Radio Interview with Chris Kaleiki
Warcraft Radio interviewed Chris Kaleiki, former PvP Developer and Game Designer for Shadowlands.

  • The modern game has so many different ways to gear up, and the challenge for the team is that they want all of these sources to feel rewarding. However, not everything can be an upgrade or players would gear up way too fast.
  • The only way to address this is by either random chance or breaking the system up with a currency for upgrades or supplemental gearing.
  • Chris says that the feeling amongst the team was that BfA was too random, and they conceited that it went too far.
  • The trick is to make sure you learn from past challenges and designs that didn't work out, but not to go too far in the other direction.
  • Chris thinks that they have done a good job with this in Shadowlands for the most part.
  • Chris says that the team would like to think that players are holistic and enjoy using all parts of the game to gear, but this isn't always the case and it's a challenge. Ultimately, it's a question for the players to answer.
  • In Legion, there was a concerted effort to engineer comps in Arena with the PvP system, but it's now more reactionary.
  • Originally, there wasn't a set designer for each class in PvP. When Chris joined, he and some others started to take on focusing on specific classes. Today, it's a hybrid of the two.
  • Today, there has to be a consensus for a lot of changes in the game, which can often take awhile. It might seem like nothing is happening a lot, but behind the scenes there is a lot going on.
  • Unfortunately, sometimes PvP balance can fall in priority. It rises when something is really bad or there is a tournament.
  • You don't want to make too many huge changes before a tournament.
  • In BfA there were a lot of items designed for PvE that affected PvE and the Chris says that the team was more reactionary in their efforts to fix it.
  • A lot of the time it isn't the core classes that affect PvP balance. It's an outlying item. These are done by an entirely different team and sometimes the PvP team doesn't always catch it until it's live.
  • Chris believes having spells do different things between PvE and PvP isn't always easy as you want the game to be easy to understand and accessible. This is a challenge when trying to address balance issues.
  • Chris says the team wants the game experience to be enjoyable no matter who they are.
  • The team really wanted to keep the soul of the original bg maps when they upgraded them. Keeping the same collision detection was a challenge.
  • Ashran's inspiration was to be a PvP zone, and not a traditional PvP map.
  • There was an instance after Ashran was removed where Mike Morhaime was emailed by a woman who's favorite activity in game was Ashran, and didn't want to see it go. There is a lot of different things players enjoy in the game, and they have to be careful when making changes because of this.
  • Ashran was meant to be an endless battleground, and it didn't make sense to have the events in the epic bg rotation. This is why there was a separate brawl version.
This article was originally published in forum thread: Warcraft Radio Interview with Chris Kaleiki started by Lumy View original post
Comments 69 Comments
  1. Biomega's Avatar
    Quote Originally Posted by Kallisto View Post
    And yet when they had the loot system where WQs and other means were more viable people screamed like they were being insulted. They screamed when there were badges because "WE'RE FORCED TO DO IT." this player base has an issue where if there's no gear reward it might as well not exist. When there's a choice to do something to get a gear reward it is no longer a choice but blizzard putting a gun to their head demanding they do it. (Well blizzard doesn't but they act like they do.)
    There's more nuance to it than it just existing, though. HOW it works is also important, if not more important. Titanforging made more gearing options viable, which was good; but it had a huge RNG factor to it, which was bad. It wasn't the solution that was needed to open up more avenues - but effectively closing those avenues by making the gear completely irrelevant isn't the answer, either.

    There's more to this than some binary of two extremes.
  1. Grimalkin of Old's Avatar
    Chris thinks that they have done a good job with this in Shadowlands for the most part.
    Oh, honey ...
  1. Aggressive's Avatar
    The trick is to make sure you learn from past challenges and designs that didn't work out, but not to go too far in the other direction.


    LoL. This is the part where I spit out my coffee this morning laughing. Blizzard has NEVER learned from their past mistakes. Stale classes with boring ass rental powers. Yeah that is learning... ������
  1. Yayeet's Avatar
    Quote Originally Posted by Biomega View Post
    I have no problem with that, if it WAS that. It's not. There has never been more pressure on people to raid, if they want good gear. World quests or whatever aren't competitive, and so it isn't a REAL choice.
    You get barely any loot from raiding at the moment, raids are not rewarding right now.

    The only content that's truly rewarding is PvP, spam up your rating, and buy easy 213+ pieces every week.

    Starting next week you can upgrade your honor gear to nearly normal castle item level.
  1. erifwodahs's Avatar
    Quote Originally Posted by Railander View Post
    > A lot of the time it isn't the core classes that affect PvP balance. It's an outlying item. These are done by an entirely different team and sometimes the PvP team doesn't always catch it until it's live.

    what a blatant lie.
    it implies that:

    1) there is an effort to nerf OP things for PvP before it goes live
    2) they don't always catch it before it goes live

    if that was true, please give me 1 single example where this actually happened. i'll be waiting.
    this literally never happened, ever.
    therefore there is no effort whatsoever to nerf OP things for PvP before it goes live, and therefore they never catch it.
    maybe.... just maybe....... you don't know about it because IT WAS CAUGHT BEFORE GOING LIVE?
    Do you think Samsung QA does never catch faults in their devices because they had few flawed models out? Or maybe you just don't know about the times they do?
    I mean your claim has no ground and is false. Go look at beta/ptr changes. "Never happened" lol.

    - - - Updated - - -

    Quote Originally Posted by Biomega View Post
    NO IT ISN'T, THIS IS LITERALLY YOUR JOB TO ANSWER.

    Players have zero choice in this. I can't just decide "this week, I'll gear through World Quests", because those items - even when they're available - are absolutely useless. That's not a choice, in any meaningful way.

    This is insulting.
    WQs are not real choice but you can decide to raid, pvp or m+. Choice is there. It might suck but it's there. Saying there is no player choice is dishonest.
  1. chrisnumbers's Avatar
    Quote Originally Posted by Biomega View Post
    To say players get a choice...is just dishonest...and insulting
    No you're wrong.
  1. Aggrophobic's Avatar
    So in other words: He has never played the game he is supposed to "design".
  1. sadpvpplayer's Avatar
    so blablabla they have no clue about the game and we completly fucked GG blizz

    instead of losing all devs with a clue about the game start fckn HIRE PPL!!!!!!! or just fckn ask the best pvp players from each class what to do if u so fckn clueless and dont want listen to community -.-

    WE CAN ONLY HOPE RIOT BRINGS OUT THEIR NEW MMORPG SOON!!!!!!!
  1. Frozenbeef's Avatar
    What a bunch of bull crud.
  1. Laqweeta's Avatar
    Quote Originally Posted by Grimalkin of Old View Post
    Oh, honey ...
    Brain-Fucking-Dead

    Get them outta here please.
  1. kamuimac's Avatar
    this interview proves that they do not care about players having fun in game

    they careo nly about delaying rewards to keep your subs going .

    its abysmal game design - not wonder SL is already rated as worst WoW expansion ever .
  1. ParanoiD84's Avatar
    They havnt even fixed the bugg with the cheatdeath lifeseed thingy with night fae where if you die in torghast with that your unable to move and your run is finished. Ruined 2 runs for me so far so yeah of course i dont run with that anymore there but still should have been fixed by now.
  1. Huntermyth's Avatar
    * Unfortunately, sometimes PvP balance can fall in priority. It rises when something is really bad or there is a tournament.
    * You don't want to make too many huge changes before a tournament.

    am i the only one who sees a huge irony here ?
  1. h8ryan's Avatar
    Didn't limit have like an average gear of 220 for their mythic denathrius kill? people are acting like it's impossible to get gear in game rn but the fact is they're just not good enough to get gear in a timely matter, which is perfectly fine

    quit crying that you're not fully geared when the raid will still be around for another 5 months when you also cry that you got fully geared in 2 weeks, I swear this forum is filled with petulant children
  1. prwraith's Avatar
    So much time talking about pvp...who the hell cares

    Focus on the important part of the game, the pve part. Whether pvp stops being in the game or not is irrelevant.
  1. Spacewalrus2010's Avatar
    I enjoy these interviews. Get some interesting takes from Blizz employees. Some good, some bad.

    Then you have the MMO-C comment section where people are acting like Chris Kaleiki murdered their mom.

    Fun times.
  1. cateran100's Avatar
    "The trick is to make sure you learn from past challenges and designs that didn't work out, but not to go too far in the other direction."

    After 16 years maybe time to start to do it ehh?
  1. Aggressive's Avatar
    Quote Originally Posted by cateran100 View Post
    "The trick is to make sure you learn from past challenges and designs that didn't work out, but not to go too far in the other direction."

    After 16 years maybe time to start to do it ehh?

    That is what I have been saying. He made Blizzard look like a complete ass when he said this part. Like when are they going to start ?
  1. Crixes1's Avatar
    What pisses me off the most is doing 14 mythic +'s and only getting 2 drops period.
  1. korijenkins's Avatar
    Gonna call total bullshit on that "email saying Ashran was her favorite thing" bit.

    First off, Ashran was a terrible awful feature. Second, the devs responding to one email with actual in-game changes whilst ignoring forum uprisings seems impossible. They wouldn't respond at all.

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