Warcraft Radio Interview with Chris Kaleiki
Warcraft Radio interviewed Chris Kaleiki, former PvP Developer and Game Designer for Shadowlands.

  • The modern game has so many different ways to gear up, and the challenge for the team is that they want all of these sources to feel rewarding. However, not everything can be an upgrade or players would gear up way too fast.
  • The only way to address this is by either random chance or breaking the system up with a currency for upgrades or supplemental gearing.
  • Chris says that the feeling amongst the team was that BfA was too random, and they conceited that it went too far.
  • The trick is to make sure you learn from past challenges and designs that didn't work out, but not to go too far in the other direction.
  • Chris thinks that they have done a good job with this in Shadowlands for the most part.
  • Chris says that the team would like to think that players are holistic and enjoy using all parts of the game to gear, but this isn't always the case and it's a challenge. Ultimately, it's a question for the players to answer.
  • In Legion, there was a concerted effort to engineer comps in Arena with the PvP system, but it's now more reactionary.
  • Originally, there wasn't a set designer for each class in PvP. When Chris joined, he and some others started to take on focusing on specific classes. Today, it's a hybrid of the two.
  • Today, there has to be a consensus for a lot of changes in the game, which can often take awhile. It might seem like nothing is happening a lot, but behind the scenes there is a lot going on.
  • Unfortunately, sometimes PvP balance can fall in priority. It rises when something is really bad or there is a tournament.
  • You don't want to make too many huge changes before a tournament.
  • In BfA there were a lot of items designed for PvE that affected PvE and the Chris says that the team was more reactionary in their efforts to fix it.
  • A lot of the time it isn't the core classes that affect PvP balance. It's an outlying item. These are done by an entirely different team and sometimes the PvP team doesn't always catch it until it's live.
  • Chris believes having spells do different things between PvE and PvP isn't always easy as you want the game to be easy to understand and accessible. This is a challenge when trying to address balance issues.
  • Chris says the team wants the game experience to be enjoyable no matter who they are.
  • The team really wanted to keep the soul of the original bg maps when they upgraded them. Keeping the same collision detection was a challenge.
  • Ashran's inspiration was to be a PvP zone, and not a traditional PvP map.
  • There was an instance after Ashran was removed where Mike Morhaime was emailed by a woman who's favorite activity in game was Ashran, and didn't want to see it go. There is a lot of different things players enjoy in the game, and they have to be careful when making changes because of this.
  • Ashran was meant to be an endless battleground, and it didn't make sense to have the events in the epic bg rotation. This is why there was a separate brawl version.
This article was originally published in forum thread: Warcraft Radio Interview with Chris Kaleiki started by Lumy View original post
Comments 67 Comments
  1. relaxok's Avatar
    Quote Originally Posted by Railander View Post
    > A lot of the time it isn't the core classes that affect PvP balance. It's an outlying item. These are done by an entirely different team and sometimes the PvP team doesn't always catch it until it's live.

    what a blatant lie.
    it implies that:

    1) there is an effort to nerf OP things for PvP before it goes live
    2) they don't always catch it before it goes live

    if that was true, please give me 1 single example where this actually happened. i'll be waiting.
    this literally never happened, ever.
    therefore there is no effort whatsoever to nerf OP things for PvP before it goes live, and therefore they never catch it.
    Nobody who posts on MMOC does arena beyond 1500 rating so they’re not going to listen to them about pvp, that’s for sure
  1. Tiwack's Avatar
    Quote Originally Posted by glowpipe View Post
    The modern game has so many different ways to gear up, and the challenge for the team is that they want all of these sources to feel rewarding

    Fuck off. I have killed 42 raid bosses this far. 3 full clears on normal + some heroic. equaling up to 42 bosses. I have got 5 items, where 2 of those items where duplicates, Stone legion cloak and hungering destroyer mail chest ive got twice. So i have got a total of 3 items in 42 bosses. GREAT system.


    Just copy paste the pvp system onto pve. Rename honor to justice points and conquest to valor points. have a weekly cap on valor points and let us farm dungeons/raids/torghast for justice and our weekly raid and everyone would be happy AF
    Yea what is the point of this silly lottery.

    - - - Updated - - -

    Quote Originally Posted by Akka View Post
    "we feel that we didn't get things right in the expansion that just ended, but we feel that we did get things just right in the current one"
    Is it just me or does it sum up basically every Blizzard interview for the past 15 years ? Don't they seem to contradict themselves each time ?
    It's a cup-out for fans and journalists as they don't want to upset or blame anyone - like that's possible.
  1. glowpipe's Avatar
    Quote Originally Posted by Wheeler View Post
    Yeah, remember us telling you that if you wanted us to do ALL of the content in the game you should allow us to be able to do so without being at a significant disadvantage? This is why. It's the same mistake you made in BFA with Essences. You're making it all over again with an even more fundamental aspect of the game - Gear.

    You guys split the content out between M+, PvP, and Raiding in the vault, with the CLEAR intent that you can play your intended mode of progress and pick your covenant for that, and be just fine.

    Clearly, that's not the case. Want to retain your spot on that M+ team or raid roster? Better be doing arena nonstop even if you hate the competitive aspect of it and never wanted to do PvP? Tough. Get in there and get farmed by druids and hunters because that's the only upgrades you're getting. And it's most certainly not a question for the PLAYERS to answer. It's your development direction, it's yours to answer for.

    This guy is an absolute doofus. Once again - They feel they've done a bang-up job, without even listening to a single one of the complaints (Some of which are VERY valid).

    - - - Updated - - -



    They'll then proceed to add those "Point" systems into every single aspect of the game including WQ's and then complain when players "get geared up too fast".

    How about you reward people for their time. Doing PvP/M+/Raiding is an investment. Those players deserve to not have their time wasted. They need gear to progress, folks. That's how the game works. You need X gear to reach Y damage to kill Z monster. The current system is going to lock a HUGE majority of the playerbase out of even SEEING Mythic past the first 2-3 bosses this tier. You shouldn't be encouraging guilds to gather only 95%+ percentile players to clear Mythic. This is exclusionary nonsense.
    And thats where the point system comes in. Only get the point from doing m+ and raiding. No wq and no adventure table .

    - - - Updated - - -

    Quote Originally Posted by Noctiphobia View Post
    You'd be happy if bosses dropped 0 loot, only valor points, with a weekly cap that's not enough to buy items besides the few cheapest slots? You wouldn't get more than 3 items in 4 full clears with the PvP system, probably 2 if you wanted something like chest.
    No, i would be happy if we had the point system on the side of the regular system. As a bad luck protection and making the downtime between drops feel less shit
  1. h8ryan's Avatar
    Quote Originally Posted by Rafalga View Post
    I am in one of the WF racer servers. They have bought insane amounts of BOEs (including mythic trash BOEs) and do armor stack splits during the race. They even have a dedicated player for this to whom you could whisper as soon as you get a BOE and recieve a price. Don't speak about things you know jack shit about.

    You being a groupie on their server doesn't give you any sort of inside scoop on how they're gearing, we know they buy BOEs, the fact is that it's possible to get high item levels you're just not good at it
  1. jlrm365's Avatar
    "Today, there has to be a consensus for a lot of changes in the game"
    I love the game, but loved it more when Blizzard would tell people how things were going to be - rather than listening to the loudest voices in the room.
  1. deplorable's Avatar
    is he playing the game game as the rest of us?

    "Chris says the team wants the game experience to be enjoyable no matter who they are."

    so NOT shadowlands then
  1. Kralljin's Avatar
    Quote Originally Posted by jlrm365 View Post
    "Today, there has to be a consensus for a lot of changes in the game"
    I love the game, but loved it more when Blizzard would tell people how things were going to be - rather than listening to the loudest voices in the room.
    I think the point is more that a large portion of the dev team needs to agree on a change for it to happen, rather than one person saying "this is how we do it", it has little to do with the community.

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