Upcoming Class Tuning - January 12
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re testing some adjustments to underperforming classes that we intend to make with weekly resets (on January 12 in this region).

Classes

  • Death Knight
    • Blood
      • Bone Shield grants armor equal to 70% of Strength (was 50%).
    • Frost
      • All damage is increased by an additional 2% while a two-handed weapon is equipped.
  • Mage
    • Frost
      • All damage abilities increased by 9%.
  • Monk
    • Windwalker
      • All damage is increased by an additional 2% while a two-handed weapon is equipped.
    • Brewmaster
      • All damage is increased by an additional 2% while a two-handed weapon is equipped.
  • Rogue
    • Assassination
      • All damage abilities increased by 8%.
  • Warrior
    • Fury
      • All damage abilities increased by 8%, except for Bladestorm and Dragon Roar.
      • Meat Cleaver talent now increases Whirlwind’s damage by 25% (was 30%).

PVP

  • Players will now drop PvP flags if they cast Podtender (including Temple of Kotmogu orbs).
    • Note: this fix will be applied to the live game as soon as possible, before the weekly reset.

As always, the changes above (with the exception of the Podtender fix) are a work in progress, and may differ before they go live. We’ll have the final tuning noted in our Hotfixes Update post next week.
This article was originally published in forum thread: Upcoming Class Tuning - January 12 started by Lumy View original post
Comments 103 Comments
  1. LCDArcade's Avatar
    That’s it, that’s all we get? 2% damage increase? Oh my. Poor Frost DKs
  1. Zader666's Avatar
    So nothing for Boomkin or priest ? wtf is those hotfix ? Nothing for pvp for sure.
  1. Aerisot's Avatar
    Glad to see Assassination Rogue get buffed, but was hoping Demonology locks would get a minor buff.
  1. ExtremelyCrusty's Avatar
    Furrrrrryyyy
  1. Ryonas's Avatar
    Mage
    Frost

    all damage abilities increased by 9%.



    OH THANK MERCIFUL CHRIST, FINALLY.
  1. Celeclop's Avatar
    Damn, poor Prot Warrior man. They just keep getting shafted every time.
  1. Lolites's Avatar
    Quote Originally Posted by itzLCD View Post
    That’s it, that’s all we get? 2% damage increase? Oh my. Poor Frost DKs
    and only with 2hander... ffs
  1. Thalrend's Avatar
    What about demo? What about destro? Happy for frost mages and fury wars though.
  1. Morae's Avatar
    Havoc?

    Plz??
  1. Wries's Avatar
    Missing "Mistweaver: All healing spells' mana cost reduced by 50%"
  1. Dome Fossil's Avatar
    Glad they're buffing weaker classes instead of nerfing stronger ones. Always feels better that way.
  1. Skandulous's Avatar
    https://cdn.discordapp.com/attachmen...27/unknown.png
  1. Sagnar's Avatar
    What saddens me here, no nerf for the most OP classes...
  1. Wilfire's Avatar
    Are you kidding me
    Why do I even bother reading these notes?
  1. Tenryu's Avatar
    Quote Originally Posted by Wries View Post
    Missing "Mistweaver: All healing spells' mana cost reduced by 50%"
    Damn right...in PvP I end up without mana after 15-20 seconds. Mythics are really tough too mana wise.

    - - - Updated - - -

    Are they trying to force WW Monks to go 2 handed or am I missing something here?
  1. Nerevar's Avatar
    Nobody is using Meat Cleaver and it gets nerfed. What lol
  1. Sorshen's Avatar
    Quote Originally Posted by Nerevar View Post
    Nobody is using Meat Cleaver and it gets nerfed. What lol
    Yea, they're not even playing their own game lol
  1. mitre27's Avatar
    As a sin rogue, i'm happy we get a buff, but this won't fix our problem, right now we have no burst damage, we take far too long before we start dealing full damage thanks to bullshit like SnD, our aoe is shit and so is our cleave, and it's not something that can be fixed with a fixed % increase to ALL our damage.

    I would love an 8% increse to our total ST damage but through buffing rupture/garrote, that way we are punished less by movment and our aoe and cleave increase at a more reasonable rate, we would need a redesign to fix our core issues like ramp up time.
  1. Vakna's Avatar
    Quote Originally Posted by Ryonas View Post
    Mage
    Frost

    all damage abilities increased by 9%.



    OH THANK MERCIFUL CHRIST, FINALLY.
    That means they will only be 16% worse than the best specs instead of 25%. Yikes.
  1. frebu's Avatar
    Quote Originally Posted by Tenryu View Post
    Damn right...in PvP I end up without mana after 15-20 seconds. Mythics are really tough too mana wise.

    - - - Updated - - -

    Are they trying to force WW Monks to go 2 handed or am I missing something here?
    It's a bit worse then that, Monks have a hidden buff that gives them 2% increased damage when using dual wield.........so they just made an itemization change that increases the damage for a weapon type to bring it in line with the other style.........meaning a 0% buff for anyone who knew that(i.e. most monks).

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