Patch 9.0.2 Hotfixes - January 11, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements

  • The achievement Parasoling will now correctly display your current progress.

Classes

  • Death Knight
    • Blood
      • [With regional restarts] Bone Shield grants armor equal to 70% of Strength (was 50%).
    • Frost
      • [With regional restarts] All damage is increased by an additional 2% while a two-handed weapon is equipped.
  • Druid
    • General
      • [With regional restarts] Convoke the Spirits (Night Fae Ability) no longer attempts to cast spells at targets affected by Cyclone and will no longer ignore targets affected by crowd control abilities that break on damage, such as Entangling Roots or Mass Entanglement.
  • Mage
    • Frost
      • [With regional restarts] All damage abilities increased by 9%.
  • Monk
    • Brewmaster
      • [With regional restarts] All damage is increased by an additional 2% while a two-handed weapon is equipped.
    • Windwalker
      • [With regional restarts] All damage is increased by an additional 2% while a two-handed weapon is equipped.
  • Rogue
    • Asssassination
      • [With regional restarts] All damage abilities increased by 8%.
  • Warrior
    • Fury
      • [With regional restarts] All damage abilities increased by 8%, except for Bladestorm (Talent) and Dragon Roar (Talent).
      • [With regional restarts] Meat Cleaver (Talent) now increases Whirlwind’s damage by 25% (was 30%).

Dungeons and Raids

  • Theater of Pain
    • Kul’tharok
      • Draw Soul should no longer apply Soulless to Warriors while Bladestorm is active.

Items and Rewards

  • The Stamina from Tempered Armor Patch has been reduced to 24 (was 50) and can only be applied to items worn on the chest to match the Heavy Desolate Armor Kit.
    • Developers’ note: This item was always meant to be a lesser version of Heavy Desolate Armor Kit that you can earn as a rare drop or rare find on a vendor, but this item was accidentally missed when the Heavy Desolate Armor Kit was changed in Beta. The tooltip will be updated to reflect the change in a future hotfix or patch.

Player versus Player

  • Resolved an issue that prevented the base status User Interface from displaying the correct base icons in the Arathi Basin battleground.
  • Resolved an issue that prevented the Orb of Power icons from being displayed on the Temple of Kotmogu battleground map while they are at their pedestals.
  • Rogue
    • Outlaw
      • Resolved an issue that caused Evasion (Rank 2) to fail to strike the target with Main Gauche while Evasion is active.
      • Resolved an issue that caused the interaction of a Paladin's Eye for an Eye (Talent) and Evasion (Rank 2) to deal more damage than intended.

Torghast, Tower of the Damned

  • The door to the next floor is once again locked until the Empowered enemy guarding it is defeated.
  • Anima Powers
    • Warlock
      • Fixed an issue where Pact of Infernal Intimacy stacks would reset when using portals on certain floors.
This article was originally published in forum thread: Patch 9.0.2 Hotfixes - January 11, 2021 started by Lumy View original post
Comments 33 Comments
  1. mitre27's Avatar
    Quote Originally Posted by kosajk View Post
    they just buffed 2h to be more on par with 1h no direct buff to dmg from what im aware off

    tbh balance convoke buff without some nerf is interesting thing tho :P
    Playing arenas with 150% focus to interrupt 1 skill or die is somewhat strange
    Especially that it can be used by class that can stealth fu!@ you :P
    BM isn't weak, it's not great but it's far better than the specs they buffed like assassination, atleast BM has decent aoe and burst damage, unlike sin.
  1. Ygg's Avatar
    That convoke change makes me so sad. I get that it is directed towards pvp, but i has such bad impact on m+. You cant covoke anytime there is a a priority cc nearby. Does not make sense to me.
  1. J012D4N's Avatar
    Monk
    Brewmaster
    [With regional restarts] All damage is increased by an additional 2% while a two-handed weapon is equipped.
    Windwalker
    [With regional restarts] All damage is increased by an additional 2% while a two-handed weapon is equipped.
    Why do you hate Mistweavers????
    They're literally below prot-paladin in Arena/RBG viability (and representation)
  1. fatal's Avatar
    I guess they think Demo and Destro are fine...
  1. Debased's Avatar
    Quote Originally Posted by Ygg View Post
    That convoke change makes me so sad. I get that it is directed towards pvp, but i has such bad impact on m+. You cant covoke anytime there is a a priority cc nearby. Does not make sense to me.
    I reason it is primarily aimed at PVP but it would make sense to hit druids in M+ too. Balance is packing insane damage and utility, it's not balanced, at all. I don't think it's a sufficient nerf tbh, but we'll see as the change also opens the door for frost (along with the buff).
  1. Belmorn's Avatar
    Next week destro last and thus buffed ???
  1. Kazlehoff's Avatar
    Still no changes to the broken command table situation i see.
  1. ThiagoTorres's Avatar
    Quote Originally Posted by Kazlehoff View Post
    Still no changes to the broken command table situation i see.
    they forgot that shit exist
  1. Dawon's Avatar
    Quote Originally Posted by J012D4N View Post
    Why do you hate Mistweavers????
    They're literally below prot-paladin in Arena/RBG viability (and representation)
    We're getting same treatment in PVE as well, it's a MW thing I think... They simply want us to suffer in the bottom of everything as we can just sit and Zen meditate for a while and be calm again, while other classes would tear down the Blizzard HQ in a similar situation.
  1. ZazuuPriest's Avatar
    Quote Originally Posted by Kazlehoff View Post
    Still no changes to the broken command table situation i see.
    what situation would that be?
  1. ShadowofVashj's Avatar
    Oooh is that 8% enough to make Assassination Rogue viable in PVE?
  1. Kazlehoff's Avatar
    Quote Originally Posted by ZazuuPriest View Post
    what situation would that be?
    two factions have it EZMode. two factions struggle with all higher-level missions, regardless of hero/follower level. needs to be rebalanced (two factions buffed, two factions nerfed, or both.
  1. ZazuuPriest's Avatar
    Quote Originally Posted by Kazlehoff View Post
    two factions have it EZMode. two factions struggle with all higher-level missions, regardless of hero/follower level. needs to be rebalanced (two factions buffed, two factions nerfed, or both.
    havent noticed that.

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