Class Tuning Underway -- 3 February
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello.
At this time, we’re testing a round of adjustments to underperforming classes that we intend to make with weekly resets (on 3 February in this region).

Classes
Death Knight
  • Frost
    • All damage abilities increased by 5%.

Demon Hunter
  • Havoc
    • All damage abilities increased by 3%.

Hunter
  • Beast Mastery
    • All damage abilities increased by 5%.
  • Survival
    • All damage abilities increased by 5%.


Mage
  • Frost
    • All damage abilities increased by 3%.

Rogue
  • Assassination
    • All damage abilities increased by 5%.

Shaman
  • Enhancement
    • All damage abilities increased by 3%.

Warlock
  • Destruction
    • All damage abilities increased by 5%.

Warrior
  • Arms
    • All damage abilities increased by 3%.
  • Fury
    • All damage abilities increased by 3%.

As always, the changes above are a work in progress, and may differ before they go live. We’ll have the final tuning noted in our Hotfixes Update post next week.

Adventures Companions Updates Now Live
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With hotfixes that are now live, we’ve applied a suite of updates to Adventures for the Kyrian and Venthyr Covenants, in hopes of bringing their performance while adventuring up to that of the Necrolords and Night Fae. Here’s a list of all of the changes that are now in effect.

The Kyrian Covenant Companions were a mix of durable combatants and fragile fighters who had big abilities, but deploying them effectively wasn’t as intuitive as expected. To compensate, we’ve boosted many abilities and decreased some Companions’ overall fragility.

  • Pelagos health increased by 20%.
  • Teliah spell effectiveness increased by 18%.
  • Kythekios attack increased by 50%.
  • Telethakas health increased by 100%, and spell effectiveness increased by 167%.
  • Hala health increased by 17%, attack increased by 50%, and spell effectiveness increased by 30%.
  • Molako health increased by 67%, and spell effectiveness increased by 33%.
  • Ispiron attack increased by 33%.
  • Nemea attack increased by 33%, and spell effectiveness increased by 50%.
  • Pelodis attack increased by 33%, and spell effectiveness increased by 50%.
  • Disciple Kosmas health increased by 20%.
  • Bron attack increased by 50%.
  • Apolon health increased by 25%, and spell effectiveness increased by 100%.

Many of the Venthyr Covenant Companions were not as well established in their different roles as we hoped. Some had a powerful attack, but were beaten before they could deploy it. They’ve each received an improvement that fits with their purpose.

  • General Draven health increased by 25%.
  • Nadjia the Mistblade health increased by 30%.
  • Theotar health increased by 25%, and spell effectiveness increased by 20%.
  • Stonehuck health increased by 25%.
  • Kaletar the Mender health increased by 20%, and spell effectiveness increased by 67%.
  • Ayeleth the Deprived health increased by 38%, and spell effectiveness increased by 43%.
  • Rahel health increased by 40%, and spell effectiveness increased by 100%.
  • Stonehead health increased by 25%, cooldown increased to 4 rounds (was 2), and spell effectiveness increased by 400%.
  • Simone health increased by 38%.
  • Bogdan spell effectiveness increased by 150%.
  • Thela Soulsipper health increased by 38%.
  • Dug Gravewell health increased by 14%.
  • Nerith Darkwing health increased by 38%.
  • Lost Sybille health increased by 50%, and spell effectiveness increased by 40%.
  • Vulca health increased by 25%, and spell effectiveness increased by 25%.

We’ve additionally updated the Ardenweald Bramble Trap ability to correct a bug that caused its damage reduction to incorrectly apply permanently to enemy units.

  • Ardenweald Bramble Trap ability redesigned. This is now a 1-cooldown ability which deals damage and reduces the damage of the next enemy attack.
This article was originally published in forum thread: Class Tuning and Adventures Companions Updates started by chaud View original post
Comments 86 Comments
  1. LordVargK's Avatar
    Quote Originally Posted by mojusk View Post
    if you swap to mythic theyre in the middle of the pack.. so i guess theyre "fine", dunno why theyre so bad on normal/heroic mode.
    Probably because everyone that can play arcane plays fire, because fire is better in every way.
  1. munkeyinorbit's Avatar
    Quote Originally Posted by NordWitcher View Post
    And yet melee are destroying in PVP right now. Its pointless even picking up a caster unless you balance druid. Melee is totally dominating in BGs and Arenas.
    It's such a minor part of the game that the next tuning is lower priority.
  1. Gediablo's Avatar
    I agree with all the class buffs, but arcane mages need more changes than any of them: https://www.wowmeta.com/shadowlands/dps-rankings. Apparently the hardest spec to be good at in Shadowlands (hence somewhat higher parses in the few mythic parses). The average arcane mage was already below all the other bad specs before this - now they will be even further down the list - the list at which they were already clearly alone at the bottom.
  1. Hibiki's Avatar
    BM hunter buff is too late. I'm unsubbed and will not back soon. PoE got wonderful league now : Ritual.
  1. Zorachus's Avatar
    What's the point of 3% buff? That's not even noticeable. Buffs should be like 10% minimum, that's something you may actually see benefit. But I understand a 10% buff may make it OP?

    And what happened to BM Hunter? I have only been playing the Hunter class since Legion 7.3 and BM was always known as the AOE M+ spec, and MM the single target Raid spec, and in BfA BM spec was the M+ god for Hunters. When did that change where MM is now the AOE m+ king, and BM sucks? I haven't really played my Hunter much yet in SL, just briefly leveling up to 53, still in BM. So once 60 I need to go MM if I want to run M+?
  1. mava's Avatar
    We need stuff liked baked in haste for Assassination.

    Spread ruptures, I'd like a way to set up like 2 min SnDs so it aligns with vendettas so its less of a constant waste of CP

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