WoW Patch 9.0.5 Hotfixes - March 26, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Improved the auto-targeting of player spells that are intended to avoid out-of-combat enemies. This hotfix includes further enhancements to the 9.0.5. changes that reduced spells pulling extra enemies.
  • Death Knight
    • Blood
      • [With regional restarts] Veteran of the Third War (Rank 2) now also reduces all damage taken by 10%.
  • Demon Hunter
    • Vengeance
      • [With regional restarts] Fixed an issue where both the Havoc and Vengeance versions of Demonic Wards were being applied to Vengeance Demon Hunters.
      • [With regional restarts] Fixed an issue where the Havoc version of Shattered Souls was being applied to Vengeance Demon Hunters.
      • [With regional restarts] Demonic Wards (Rank 1) damage reduction increased to 10% (was 5%).
  • Druid
    • Guardian
      • [With regional restarts] Ursine Adept now also reduces all damage taken by 10%.
  • Monk
    • Brewmaster
      • [With regional restarts] Brewmaster's Balance now also reduces all damage taken by 10%.
  • Paladin
    • Protection
      • [With regional restarts] New Passive: Aegis of Light – All damage taken reduced by 10%.
  • Warlock
    • Demonic Circle, Grimoire: Felguard (Talent), Mortal Coil (Talent), and Summon Infernal will no longer be placed on a very long cooldown when interrupted and affected by a Death Knight’s Heartstop Aura or Delirium.
  • Warrior
    • Protection
      • [With regional restarts] Vanguard now also reduces all damage taken by 10%.

Items and Rewards

  • Soul Ash no longer has a cap on the amount that can be held at one time.

Quests

  • Fixed an issue where players who died on the final stage of the Tyrande's Ascension scenario during the quest "In Darkest Night" would release to the incorrect location.
This article was originally published in forum thread: WoW Patch 9.0.5 Hotfixes - March 26, 2021 started by Lumy View original post
Comments 42 Comments
  1. Specialka's Avatar
    Quote Originally Posted by Eapoe View Post
    Interrupts will be more important. Spellcasters will now be hitting them harder and kiting won’t help much for that type of damage.
    Still do not see that as an issue.
  1. Debased's Avatar
    Quote Originally Posted by Syn20 View Post
    I'm literally not even playing a VDH these days, and I haven't done Mythic's since BFA. I'm not asking about whether a class was considered OP or not, I'm asking whether the numbers now add up as they should.

    If class A takes 100 damage, and class B takes 90 damage, both in the same situation, then there's no discrepancies to be made - class A is taking more damage, and class B is taking less.

    Thanks to both of you for taking things completely out of context.
    I was unsurprised at the change. Tanks take a ****ing insane amount of damage in level 10+ keys (assuming you're not higher gear than what a 10 vault gives you). I don't mind healing it, but I decided against tanking on both my paladin as an off spec and my monk as my main alt and spec. It just does not look pleasant which is really pathetic, because if you're in a M+ for something ultimately other than entertainment (ie enjoying the gameplay) you're an idiot. My point being Blizzard has a critically underplayed role because it's shit, and we get a bandage to make poor performance more tenable that will do absolutely nothing to make them more appealing to play.

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