Omar Gonzalez, one of the senior software engineers that worked on the early prototype of Classic WoW has left Activision Blizzard and joined Secret Door, one of the studios owned by Dreamhaven, Mike Morhaime's new gaming company.
This news comes from Kevin Jordan, one of the original designers for World of Warcraft, which replied to a community question: Where is Omar?
Omar Gonzalez started working on World of Warcraft in 2003 and worked his way up to become Principal Software Engineer at Blizzard Entertainment. In an interview with xDrale, translated by Wowhead, this is what Game Director Ion Hazzikostas said about Omar:
One of them, an engineer named Omar Gonzalez, who is on the Classic team, tried the method of taking the modern client, the modern server and teaching it to interpret the old 1.12 classic data. He kind of locked himself away for a few weeks, and came out with something that was a prototype--it was very rough, contained tons of bugs, the world wasn't fully rendered, but it was the original classic world, pre-Cataclysm. It had the original skills and talents, and we knew there's was a ton of work to do, but we felt like we realized for the first time, "we can do this."
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