Preach Developer Interview with Ion Hazzikostas - Patch 9.1
Preach is sitting down to discuss the details of Patch 9.1 with Game Director Ion Hazzikostas!


  • Patch 9.1 Time Frame
    • Patch 9.1 is the first content developed completely from work at home.
    • There is more content already well in the way for the future and it is coming along well.
  • Korthia
    • There is a lot more for the zone that will be dropped into the PTR in the coming weeks.
    • Korthia will have more daily quests, rares, and events that are tied to the narrative and the progenitors.
    • There will be a reward system similar to mana pearls from Nazjatar without the RNG and bis issues from that patch.
  • Gear
    • Sylvanas's bow and unique drops are because she is a special boss fight.
    • The initial unique bow ability was too hard to balance, and so it was changed to what it is right now.
  • Legendaries
    • There are some pain points the team is working on for the future.
    • Wearing 2 legendaries may come later in the expansion.
    • There are no plans to add legendary refunds in 9.1 but the team is discussing it.
    • Covenant legendaries do not swap to their alternative Covenant options when switching Covenants.
  • Conduit Energy
    • Conduits are not perfect.
    • The team still stands by not having too many systems that you switch between fights.
    • They are trying to address conduits that feel mandatory.
    • It is almost impossible to accommodate the playstyle of being perfectly optimal in every situation. There is a distinction between optimal and viable.
  • Torghast
    • There will be updates to the Torghast system in the next stage of the PTR update.
    • The short team fixes of nerfing Torghast was to address the frustrations of the Torghast rewards system, but in doing so the content became less engaging.
    • The death counter in Torghast is gone in Patchj 9.1.
    • Torghast will return to being more challenging in 9.1, but you will always get your soul ash upon completion regardless of performance. You will never leave without feeling rewarded.
    • There are new UI elements for Torghast in 9.1. You will have a "hot streak" rating bar that improves your score by playing well.
    • There will be a Torghast "talent tree" similar to Visions from BFA. You will gain tower knowledge to spend on perks and upgrades to improve your runs.
    • The rating system will be on a 1-5 gem system. You need 4 gems to make it to the next floor. This can be done by being quick, or by being slower and efficient. This is not a speed run system.
    • No plans to add gear drops to Torghast. There are plenty of gear reward options in the game already.
    • They are adding more modifiers to the runs and powers. These will be both affixes and "blessings" which give positive benefits.
  • Raid - Shards of Domination
    • The Shards of Domination system is very early and not necessarily going live as is.
    • The team wants to make sure raid gear is special for raiding.
    • The general goal is to make raid gear improve performance while in the raid.
    • The team wants you to primarily be interested in the gear for the content you are doing, but complimenting that with other sources.
    • The team still plans to add tier sets back.
  • Covenants
    • There is still ongoing balance to address Covenants.
    • Overall the team is happy with Covenants as they relate to Shadowlands.
    • The team wants to carry the idea of branching paths and unique choices and experiences between players.
    • They don't necessarily want it to be in the same way as the Covenant system played out.
  • Borrowed Power
    • Awhile ago the team realized that evergreen adding systems permanently would eventually be unsustainable.
    • They saw in Draenor that there was a gap there with no new systems. This is where the idea to add temporary systems came from.
    • Legion was the most successful of this system largely because it was new to players.
    • However, Legion felt awful at the end when everything was taken away.
    • The team wants to find a middle ground. Ion uses the example of "a mage going to the Shadowlands, learning new things, and coming back better for it."
    • The team agrees that they want to move away from borrowed power.
    • There has always been some sort of borrowed power in the game (tier sets) that you eventually leave behind, but there has to be a balance.
  • Performance Gaps and Gearing Up
    • Power level from item rating has not changed even since Wrath. 1 item level is basically the equivalent of 1%.
    • If there is such a big gap between players 20 item levels apart, it is more likely a skill issue.
    • The team is happy with the catch-up systems for Renown, but they have mixed feelings on other check boxes to catch up. There are areas that could be improved.
    • There are some players who are playing alts because they are done progressing on their main character. Making catch-up mechanics too easy would do them a significant disservice. There are many players who enjoy the journey.
  • Class Design and Issues
    • Damage is a way for healers to contribute effectively when there is downtime in HPS. Disc priests were designed around this philosophy, but they should not be without weaknesses. Reigning in Spirit Shell is a way to address this. Holy Paladins have the same issue, some of which is caused by Ashen Verdict, but the team also wants to give these classes choices between damage and healing like other healers instead of just passive damage while healing.
    • The team wants every class to have a reason not to be sat. They want to make changes to spells like Anti-Magic Zone which feel too effective. An idea is to add its mitigation cap back.
    • The team is hesitant to go back to "spec-specific utility" and instead like "class utility" so that players don't feel compelled to play a specific spec.
    • The team wants to design encounters that allow for a few more melee.
    • The team ultimately would like one class or spec in each available spot, but right not it seems like there are certain classes that are way more favorable for a spot than others. They want to create encounters that allow different utility abilities to shine.
    • The team still wants niches where certain classes excel at 4 target cleave, and some favor other forms of AOE. Having uncapped AoE still exist but only on certain classes is not ideal and they want to address it.
  • World Quests
    • World quests seem less important because there is a lack of "artifact power" Anima is total optional to partake in.
    • Making world quests take longer was a design choice to switch time spent doing world quests vs travel time. Previous expansions players spent way more time traveling between quests over doing them.
  • Solo Content
    • There is nothing exactly like the mage tower in the near term, but the team loves it and wants to include something like it in the future.
    • The team has discussed having a goal for solo players to work for in manner similar to other content. They want to design more things like the Warlock green fire.
  • 9.1 is still SOON TM
This article was originally published in forum thread: Preach Developer Interview with Ion Hazzikostas - Patch 9.1 started by Stoy View original post
Comments 406 Comments
  1. Low Hanging Fruit's Avatar
    Quote Originally Posted by Gaidax View Post
    So what's exactly your problem with "my point", because that was my "point".
    The point is it was injected into something that it really didn't have anything to do with.. and it appears you want to post that a lot.. so I will get you an extra one in as well..

    what Ion said checks out. 1% = 1ilvl

    I hope it helps out in the quest to post it as much as possible m8!
  1. munkeyinorbit's Avatar
    Quote Originally Posted by Cuppy View Post
    So I’m definitely the absolute worst in math, but... is he saying someone 20 ilvls higher should do 20% more damage, but if there is such gap, it’s skill issue?
    No. He is saying that for each 1 ilvl of the same gear, power increases by 1% so someone 20 ilvl higher is 1.01^20 more powerful. The extra is skill. If you're sitting here now at 206 and you're comparing yourself to someone 226. It's definetly skill. No doubt. In pvp they also have a lot more stam as well.
  1. Gaidax's Avatar
    Quote Originally Posted by Low Hanging Fruit View Post
    The point is it was injected into something that it really didn't have anything to do with.. and it appears you want to post that a lot.. so I will get you an extra one in as well..

    what Ion said checks out. 1% = 1ilvl

    I hope it helps out in the quest to post it as much as possible m8!
    I mean, you have no shortage of spam either with your 13k posts. Congrats in 2 more posts btw.


    So yes 1 ilvl = 1%
    Skill matters a lot

    Not sure what's Ion bashing on that one is. There are genuine things to criticize him on, but not this.
  1. Sanguinerd's Avatar
    Quote Originally Posted by LordVargK View Post
    So vanilla-MoP were not RPGs, because you had to do dungeons/raid or PvP to progress?
    I think that asking for raid level loot without doing any raids (or similar difficult content) is a huge ask. You could argue that getting to maximum possible item level (200) was too easy this time around, hence the lack of character progression. But nobody seriously quit because of that. That's incredibly unbelievable.
    During those iterations there wasn't a definite stop to your progress iirc. Maybe it was too easy thats why it's so noticeable and a gripe for many that I've seen.

    But this stems from Legion/BFA maybe spoiling us a bit in that regard.
  1. KaPe's Avatar
    Quote Originally Posted by Gaidax View Post
    I mean, I'm not terribly sure how that shits on my point then.

    My point is, what Ion said checks out. 1% = 1ilvl, which is really simulated truth and that if you observe far more than that gap - it's a skill issue.

    ¯\_(ツ)_/¯
    Yeah, I couldn't help but shake my head at Preach on that one. No, ilvl 226 characters aren't doing "several times the damage" of 200. Not unless "200ilvl" is without legendary, soulbinds and weakest covenant with lvl1 renown... and even then he'd be wrong. If anything, this tier had the lowest increase in character power since several patches. Current "borrowed powers" are much weaker than essences/corruptions/azerite with scaling raid bonuses - and that's on top of lowering gear scaling from 15 to 13ilvl.

    Perhaps he's remembering week one HC, which was the toughest launch tier in several expansions (let's not forget that players on his levels were trying to delay crafting legendaries, so that's another power loss) and then comparing it to mythic farm kills - at that point we might be close to having actual 100% dps difference. Except it's way more than 20ilvl, on top of secondary powers, boss nerfs and having more practice. So yeah, exactly what Ion said. Rest of his answers might have been cringeworthy at times, but not this one.
  1. Barzotti's Avatar
    Quote Originally Posted by Sanguinerd View Post
    During those iterations there wasn't a definite stop to your progress iirc. Maybe it was too easy thats why it's so noticeable and a gripe for many that I've seen.

    But this stems from Legion/BFA maybe spoiling us a bit in that regard.
    There was a definite stop to your progress, it was getting BiS at the maximum ilvl available (which is way less feasible nowadays).
  1. Low Hanging Fruit's Avatar
    Quote Originally Posted by Gaidax View Post
    I mean, you have no shortage of spam either with your 13k posts. Congrats in 2 more posts btw.


    So yes 1 ilvl = 1%
    Skill matters a lot

    Not sure what's Ion bashing on that one is. There are genuine things to criticize him on, but not this.
    I guess you are taking this personally. I will remove myself from conversating with ya until you move on.
  1. munkeyinorbit's Avatar
    Quote Originally Posted by Aggressive View Post
    This is a idiotic suggestion. I just got into another discussion with someone else earlier about reducing the iLvL of covenant gear. Like WTF are you and that other guy smoking to give suggestions about reducing iLvL gear. As if this shitty expansion isn't hard enough to gear a toon with.
    It's really really easy to gear a toon. Just do 1 mythic plus a week. Guaranteed loot. 1.
  1. Sanguinerd's Avatar
    Quote Originally Posted by Barzotti View Post
    There was a definite stop to your progress, it was getting BiS at the maximum ilvl available (which is way less feasible nowadays).
    That was completely fine, back then. Now it feels weird to me after Legion and BFA.

    Quote Originally Posted by munkeyinorbit View Post
    There isn't a dead stop at 200. You can do Torghast to work towards a 235. Torghast is super casual. You can do m 4s. That is super casual. That's only 1 a week. Very casual content that progressively increases your power level.
    M+ is not casual imo, maybe in difficulty (at lower levels) but hell my entire guild avoids it like the plague because its just not fun nor are the pugs you're often stuck with.

    And I like dungeons just not continuously for months. But views simply differ there.
  1. munkeyinorbit's Avatar
    Quote Originally Posted by Stormspellz View Post
    so if ilvl is 1:1% power, 20ilvls is 20% increased power, and that that isn't some how a big gap....w....t.....f is he smoking
    Learn some maths. It isn't.
  1. Barzotti's Avatar
    Quote Originally Posted by Sanguinerd View Post
    That was completely fine, back then. Now it feels weird to me after Legion and BFA.
    It's fine if you want to consider yourself "done" with a character progression. I personally have no issues realizing that my characters won't be perfectly geared or "completed", but only geared at 90-95% of their optimum.
  1. Tiwack's Avatar
    Quote Originally Posted by munkeyinorbit View Post
    It's because they get angry when faced with the truth. Being told that they are unskilled hurts . It's a fact, the guy with 20 ilvls on you is better than you at the game.
    Can you blame them though? They change how classes and specs play every expansion if not every patch but provide no info to the affected on what they intend the playstyle to be nor allow any way to track the numbers within a set amount of time without seeking out 3rd party sites and addons. Gear is so scarce right now that players are happy with whatever they can even get, even if it's not optimal stats. Then they see someone link their dps in lfr compared to theirs and see double the damage with only 20 ilvls difference. It's bound to be a shitshow and it's no surprise they're losing players when this is the response from blizz and other players - gitgud. Itemization has always been wonky, often leaving little to no options when you're gearing up anyway, then when on the precipice to push for harder content and coordinated group play they're slapped with this toxicity instead of a guiding hand to what their stat prio and optimal rotation should be.
    e: If they want players to keep playing instead of returning whenever, if at all, then they need to fix this or players will just explore the new scenary and be gone til the next patch or expansion - to see that and go back and clear what they couldn't when it was current - only to be back in another year for a month of gameplay and repeat the cycle.
  1. kiramon's Avatar
    Quote Originally Posted by Gaidax View Post
    It's simply the reality even beyond the obvious part where mythic raiders are overwhelmingly more skilled than their normal counterparts, freak accidents aside.
    You sound like someone who thinks they're better than they are based on your gear level.
    You, the master of skill, were doing 43% less damage with 14 ilvl difference. So how are we, us inferior skill-less peons, supposed to do just 20% less than you given a -20 ilvl handicap when you yourself didn't do 20% (but 43%!) less with just 14 ilvls lower? Sorry, your logs disagree that it's your skill level.

    If your argument is experience rather than skill, you should probably use that argument. Otherwise, you learned how to play in 14 ilvls.




    That being said, I think some scaling is an outlier - my ilvl203 destro lock sims 4700 dps and my 202 rogue 4900; but my ilvl200 druid sims 3400. . My ilvl201 Shamans sims 3400. With an ilvl220 boost, she sims 6143....

    My ilvl211 mage sims 5816... as arcane... It was definitely closer to 4200 at ilvl200. That's a big jump for 11 ilvls. I won't even go into a Priest heal hitting for 8000 at ilvl220 and 5000 at ilvl200.


    Now, these are all characters using a mix of pvp/random vaults/primarily covenant gear, and NOT bis raid gear. So that probably has a lot to do with why they scale better (druid, for example, is loaded LOADED with Versatility in the covenant gear).

    This is all based on SIMS - not my play, not your play. Sims.
    However, your actual play shows you more than 20% worse than you should've been in a raid. Skill, hah.
  1. munkeyinorbit's Avatar
    Quote Originally Posted by Low Hanging Fruit View Post
    I will say this though. That if skill is the all powerful deciding factor like most people that really play this game even decently well know.. then worrying about peoples gearing situation isn't such a big deal. I mean if you got 226 and they got 220 and you are still dunking on them everytime down the floor it probably doesn't matter if they get 220 pretty easily.
    I get an easy 220 each week for my alts in less than 3 hours of gametime a week. I'd say it's pretty easy.
  1. Gaidax's Avatar
    Quote Originally Posted by Barzotti View Post
    It's fine if you want to consider yourself "done" with a character progression. I personally have no issues realizing that my characters won't be perfectly geared, but only geared at 95% of their optimum.
    I think with removal of WF/TF, the whole "shopping list" of BIS is completely clear and attainable. Like my character legit only needs (chuckle, dat 0.3% DPS per piece) 2 pieces from M.Dena.

    At that point - there is simply nothing in WoW 9.0.5 anymore that can be acquired and would actually be upgrade. If I'd want to stretch it - there would be one item, that is also around 0.3% and would require luck. But at that point, I just don't care anymore, really.
  1. Nite92's Avatar
    Quote Originally Posted by Phaelia View Post
    I really want to empathize with this man but he makes it so hard. Give the players what they want for gods sake
    Give the players what they want lead to the world buff fiasco and mage boosting meta in classic. It is not so simple, and by changing a thing, you piss of others. I am not saying that WoW is perfect. Just that having an "idea" to fix an issue is pretty far away from implementing that fix.
  1. Low Hanging Fruit's Avatar
    Quote Originally Posted by munkeyinorbit View Post
    I get an easy 220 each week for my alts in less than 3 hours of gametime a week. I'd say it's pretty easy.
    I don't have a problem with it either. Helps a ton that I got an alt raid I can join and have KSM. I wonder if those things were not quickly and easily available for me that if that would be the case. See it isn't about me getting much of anything. I will outpace most gearing options. It is more about a larger part of the playerbase.
  1. Barzotti's Avatar
    Quote Originally Posted by Gaidax View Post
    I think with removal of WF/TF, the whole "shopping list" of BIS is completely clear and attainable. Like my character legit only needs (chuckle, dat 0.3% DPS per piece) 2 pieces from M.Dena.

    At that point - there is simply nothing in WoW 9.0.5 anymore that can be acquired and would actually be upgrade. If I'd want to stretch it - there would be one item, that is also around 0.3% and would require luck. But at that point, I just don't care anymore, really.
    It's more attainable than with WF/TF, but some specs have M+ trinkets in their bis list (like DoS trinkets for tanks or dps) and the chances of getting a 226 one are pretty slim. It's of course nitpicking because the difference between a 220 trinket boosted by valor points and a 226 one is pretty negligible.
  1. Freedom's Avatar
    Quote Originally Posted by munkeyinorbit View Post
    Do you want the truth or do you just want an echo chamber?
    If you have to ask a question like that, it's probably just an echo chamber. I'd think that some of the posters on this site would have figured out by now that they aren't going to get an echo chamber, or at least not a pure one, just because they exist and post some dumb thing on the forum. They'd be better off if they just typed "I agree with myself," "I know right?" and then proceeded to copy/paste it a hundred times in a Word document.
  1. Nite92's Avatar
    Quote Originally Posted by Ulfric Trumpcloak View Post
    This dude has no idea what he's talking about.
    Well that is most certainly true. In the +10-+13 region are a lot of bad players. You can quite easily beat them even though you have 10-15 ilvl less.

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