Patch 9.1.0 PTR - Build 38511

Burning Crusade Classic - Drums Update, Bobby Kotick Takes Pay Cut

TBC Classic Deluxe Edition Rewards, Kingsmourne is Shalamayne Reforged, DLC #770

9.1.0 Chains of Domination Full PTR Notes - April 29th, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Death Knight
    • Blood
      • Damage of all spells and abilities increased by 6%.
  • Hunter
    • Survival
      • Raptor Strike damage increased by 15%.
      • Kill Command damage increased by 15%.
      • Mongoose Bite (Talent) damage increased by 15%.
      • Flanking Strike (Talent) damage increased by 15%.
    • Pets
      • Mammoth Family
        • Trample is now instant cast (was 6 second channel).
      • Pterrordax Family
        • New Ability: Updraft – Your pet beats its powerful wings, slowing the fall speed of both itself and the hunter for 30 seconds.
      • Classic pterrordax pets and Mists of Pandaria python pets are now larger in size.
  • Priest
    • Clear Mind (Conduit) effectiveness reduced by 25%.
    • Shadow
      • Shadow Word: Pain damage increased by 25%.
      • Vampiric Touch damage increased by 25%.
      • Devouring Plague damage reduced by 18%.
      • Shadowflame Prism (Runecarving Power) Shadowflame Rift damage reduced by 16%.
      • Talbadar’s Stratagem (Runecarving Power) Mind Blast’s damage increase reduced by 8%.
  • Warlock
    • Dark Pact’s (Talent) additional absorb shield has been increased by 316% (was 216%).
    • Affliction
      • Corruption damage increased by 15%.
      • Seed of Corruption damage increased by 25%.
      • Dark Caller is no longer a talent and is now learned baseline at level 58.
      • Shadow Embrace is no longer learned at level 58 and is now a talent option on the level 45 row.
      • New Conduit: Withering Bolt – Shadow Bolt (or Drain Soul) deals 33% more damage per damage-over-time effect active on your target.
      • Cold Embrace (Conduit) has been removed.
  • Warrior
    • Arms
      • Mortal Strike damage increased by 10% in non-PvP situations.
      • Deep Wounds damage increased by 10% in non-PvP situations.
      • Overpower damage increased by 10%.
      • Execute damage increased by 10%. This does not apply to Condemn (Venthyr Ability).
    • Protection
      • Execute damage increased by 10%. This does not apply to Condemn (Venthyr Ability).

Covenants
  • New Covenant Campaign Chapters
    • Chapters 6 and 7 are available in the April 28 update.
  • Conduits
    • Changing to a new Covenant will now refill your available Conduit Energy.

Dungeons and Raids
  • New Raid: Sanctum of Domination
    • The following encounters will be available for testing on Heroic difficulty April 29 [Schedule]:
      • Eye of the Jailer
      • Kel’Thuzad
    • The following encounters will be available for testing on Heroic difficulty April 30 [Schedule]:
      • Fatescribe Roh-Talo
      • Remnant of Ner’zhul

Professions
  • New Recipes
    • New Optional Reagent: Crafter’s Mark III – Sets the crafted equipment to item level 200.
    • New Optional Reagent: Crafter’s Mark of the Chained Isle – Sets the crafted equipment to item level 230. Only one piece of equipment created with the Crafter’s Mark of the Chained Isle can be worn at a time.
    • Enchanting:
      • Formula: Anima-ted Leash
    • Alchemy:
      • Coloration Powders
        • Blossom Burst
        • Marrow Burst
        • Glory Burst
        • Torch Burst
        • Widow Burst
      • Transmute: Stones to Ore
    • Inscription
      • New Vantus Rune Technique: Sanctum of Domination
    • Jewelcrafting:
      • Porous Stone Statue
      • Shaded Stone Statue
    • Tailoring:
      • Shrouded Hand Towel
    • Cooking:
      • Bonemeal Bread
      • Porous Rock Candy
      • Twilight Tea
    • Leatherworking:
      • Elusive Pet Treat
      • Pallid Bone Flute
      • Pallid Oracle Bones

Player Vs Player
  • Demon Hunter
    • Havoc
      • New PvP Talent: Glimpse.
      • Mana Break (PvP Talent) has been removed.
  • Druid
    • High Winds (PvP Talent) now reduces healing done in addition to its existing effect. No longer available to Guardian Druids.
  • Paladin
    • Luminescence (PvP Talent) has been redesigned – When healed by an ally, allies within your Aura gain 5% increased damage and healing for 5 seconds.
    • Holy
      • Holy Light healing increased by 20% in PvP combat.
      • Darkest Before the Dawn (PvP Talent) healing bonus per stack increased to 20%, stacking up to 5 times (was 10%, stacking up to 10 times).
      • Divine Favor (PvP Talent) healing bonus of next Holy Light reduced to 50% (was 100%).
      • Light’s Grace (PvP Talent) damage reduction is now 15% for 5 seconds and no longer stacks (was 5% damage reduction for 8 seconds, stacking up to 3 times). Holy Light healing bonus reduced to 15% (was 50%).
    • Retribution
      • Jurisdiction (PvP Talent) now increases the range of Blade of Justice by 10 yards and the radius of Divine Storm by 4 yards, in addition to its current effect.
      • Aura of Reckoning (PvP Talent) damage bonus for the next auto-attack reduced to 200% (was 250%).
  • Warrior
    • Fury
      • Slaughterhouse (PvP Talent) has been redesigned – Your Rampage damage reduces the healing the target receives by 15% for 5 seconds, stacking up to 4 times.

Runecarving
  • New Runecarving Powers
    • Druid has new and updated powers available in the April 28 update.
  • A new legendary currency – Soul Cinders, is now available from completing Torghast Layers 9–12.

The Maw
  • New Zone: Korthia
    • Visitor Dailies
      • New Visitor dailies added in the April 28 update.
  • New: Maw Assaults
    • New Maw Assaults added in April 28 update.
  • New: Tormentors of Torghast
    • New Tormentors added in the April 28 update.
  • New treasures to discover in Korthia and Desmotaeron.

Torghast
  • The total number of floors per run is now 5 (was 6).
  • The Tarragrue will now be terrorizing players in the Sanctum of Domination and as such, there is no longer a death counter barrier for continuing your run.
  • Bosses no longer regenerate health after they have defeated you.
  • New Scoring System and Perks
    • You are now scored based on performance after successfully completing a run. At the end of the run, your score will be ranked and you will be awarded with Tower Knowledge, which can be spent at The Box of Many Things to acquire permanent Perks and grow stronger, which will allow you to combat the enemies in Torghast even quicker.
    • Play efficiently to become Anima Empowered, earning bonus score for how long you were Empowered during your run and a bonus to your movement speed and Haste.
  • New Layers
    • Four new and more challenging Layers have been introduced, Layers 9–12.
    • Layers are now unlocked by reaching a specific rating in the previous Layer’s run.
  • New Bonus Floor: Adamant Vaults
    • Brave adventurers who make their way through Layers 9–12 efficiently will now be given the option to enter the Adamant Vaults, a new floor in Torghast. There they will be challenged against the new creatures and traps that lie within for a chance at even greater rewards.
  • Torments
    • Starting at Layer 4, Torments are applied to increase the challenge of the run.
    • Torments are displayed on the HUD and provide an additional challenge to overcome.
    • Torments are selected per wing per day.
    • The existing Torments are no longer applied.
  • Blessings
    • Through Tower Knowledge, you can unlock Blessings that will provide bonuses to your run.
    • Like Torments, Blessings are selected per wing per day.
This article was originally published in forum thread: 9.1.0 Chains of Domination Full PTR Notes - April 29th, 2021 started by Stoy View original post
Comments 55 Comments
  1. MatthewOU2015's Avatar
    really buffing shadow? its one of the best dps specs. get out of here blizzard
  1. baseballfan's Avatar
    yay time for no one to play survival still!
  1. Low Hanging Fruit's Avatar
    Shaman getting shadow spec. Things going to get spicy.

    /s
  1. cerebro's Avatar
    Holy Fuck... deleting mana rift? Has blizzard not cucked dh enough?
  1. Surfacin9's Avatar
    Quote Originally Posted by MatthewOU2015 View Post
    really buffing shadow? its one of the best dps specs. get out of here blizzard
    They're redistributing damage from full-on ST, to be viable in AOE, which is good. Much like aff changes - more damage from the full dot-kit, not just 1 ability.
  1. gutnbrg's Avatar
    pls make my dots hit harder
  1. Dzonathan's Avatar
  1. Levyan's Avatar
    Quote Originally Posted by Aggressive View Post
    Thanks for the non helpful remark. You were so helpful that I need to put you on ignore. Thanks for helping me to do that.
    Hmm. Okay. Perhaps I was a bit snarky, but cussing about not having 1 of many classes that do not have balance changes is hmm. Name and sig seem at odds with reaction to 1 snarky response. Whatever.

    And obviously there are typos...and not absolutely everything going into the patch are in there. I'm not sure what dude is looking for. Are rogues bad in top end pvp? Is it an underperforming spec? Guess I will never know

    - - - Updated - - -

    Quote Originally Posted by Glorious Leader View Post
    They're experts at baiting people into whatever content they like.
    I'm missing what something. What content are they baiting them into? Rogues seem to perform well in raiding and mythic+. I thought they were doing well in higher pvp as well. Different specs might be top in different areas, but the class was doing good, if slightly behind a couple other specs that got nerfed.
  1. Dobby3939's Avatar
    So the 2nd and 3rd overall DPS in Mythic CN are getting buffs? Am I reading this right? When Hunters (a pure DPS spec) has the 14th, 20th and 22nd overall... We're the squishiest class in the game with mediocre damage at best. There's literally no reason for a raid to invite a hunter. Them trying to force SV down our throats again is laughable. They alienated so much of their player base and have caused so much frustration by forcing hunters to choose one of two specs to raid with. At least make one of those ranged specs be top 10. Is that really asking too much?
  1. uncl55's Avatar
    Cant wait for 9.1 when Retribution drops from middle of the pack back to the garbage WHERE ITS BELONGS
  1. Phala's Avatar
    scrolling through the notes, no cyan font, ...

    *mistweaver crawling back to its grave*
  1. gaaara's Avatar
    lmao that conduit for warlock is pretty busted.
    We went from a MR main 38%~ of our damage to shadow bolt being 35%, and crit for 18k~
  1. kiramon's Avatar
    Quote Originally Posted by gaaara View Post
    lmao that conduit for warlock is pretty busted.
    We went from a MR main 38%~ of our damage to shadow bolt being 35%, and crit for 18k~
    Not sure what their issue with conduits is. Like, do they realize other conduits are like a 30% chance for 1.4% more damage? And they just gonna stick 33% more damage on a conduit? lol
  1. Hellobolis's Avatar
    torghast only 5 floors instead of 6?

    how does that work?

    it's 4 floors + 1 empty vendor floor + 1 boss only floor atm.

    are they just gonna put the vendor in a regular floor or actually cutting a full regular floor?
  1. Daan's Avatar
    Where is a damage nerf for Holy Pala?
  1. Azadina's Avatar
    Quote Originally Posted by Saiteck View Post
    Woah, shaman got a new spec called shadow?
    About the only thing shaman doesn't already have that's far better than priest has. So, it makes sense they just dropped the priest tag entirely, as it's just mediocre subclass of shaman as is.
  1. jk1895's Avatar
    Are they buffing shadow priests? Shadow priests are on the second place in damage?! This is a joke, right?
    My beloved spec, beast master hunter, is on the last three places.
    This sucks!

    https://de.wowhead.com/news/analysis...f-april-322052
  1. Aggressive's Avatar
    Quote Originally Posted by Brenz View Post
    Congratulations on not being nerfed, even with one of the top performing specs in raids.
    That's all the notes you need.
    I really hope you don't think we should be nerfed because that would be stupid. Rogues are no where near what Affliction warlocks, fire mages, and boomkins were. I feel rogues had to beg our asses off just to even get where we are right now. And I am mainly speaking from a assassination point of view. Outlaw was fine but subtlety in PvE in raids is just dog shit. And me asking where the notes are, is asking about Subtlety to be viable in raids...NOT PvP.
  1. Heladys's Avatar
    Awesome, I've always felt my ele sham should be more of a shadow sham. Now I can finally do it.
  1. GnomeEU's Avatar
    So we can clear tg now by rez spamming at the final boss? Hmm kay.
    So the real bosses of tg will now be the end of floor mini boss?

Site Navigation