Patch 9.1 PTR - Mythic+ Rating System Preview
The Mythic+ Rating System that was teased by Raider.IO is now active on the Public Test Realm. Keep in mind that this feature has just been added, so everything is subject to change.

Mythic+ Rating System Preview
  • Players can check their Mythic+ Rating in the Mythic Keystone tab.
  • Hovering over the dungeons will show the points gained from each instance.
  • Mythic+ Rating can be increased by completing dungeons more quickly or on higher difficulties.
  • Completing keys on both Fortified and Tyrannical will further increase the score, as previously mentioned in the developer interview with Ion Hazzikostas.



Creating and Joining Groups
  • Group leaders can now see the applicant's Mythic+ Score along with their name, role and item level.
  • Alt characters do not show any info about the player's main character, their points, nor the number of dungeons completed in time for different brackets (5-9, 10-14, 15+). These statistics are currently provided by the Raider.IO Addon, which will most likely remain useful in that regard.
  • The score tab is currently clickable on the PTR (although broken in functionality). If this gets fixed, group leaders will be able to sort applicants by their Mythic+ Score.



Patch 9.1 - New Mythic+ Affix and Anima Powers
Shadowlands Mythic+ Season 2 Affix has been added in Build 38511: [PH] SL S2 Affix - [PH] Defeat the Jailer's forces to gain cool powers!

The "cool powers" referenced above seem to be Anima Powers, some of which were added in an earlier build. Most of the following Anima Powers are currently used in the fight with the Tarragrue in the Sanctum of Domination raid, but they might also show up in Mythic+ Dungeons.
Originally Posted by MMO-Champion
Patch 9.1 - New Anima Powers
  • Blade of the Lifetaker - Your attacks have a high chance to steal health from the enemy equal to 10% of your maximum health.
  • Disembodied Mystic Hands - Your attacks have a chance to steal a beneficial Magic or Enrage effect from your target, applying it to yourself.
  • Elethium Diffuser - Inflicts Shadow damage equal to 50% of all the damage you receive, split amongst enemies within 10 yds, but you are no longer able to step backwards.
  • Elethium Weights - Your Strength, Agility, Stamina, and Intellect are increased by 30%, but you are no longer able to jump.
  • Ephemeral Effigy - You take 25% less Physical damage and suffer 15% more Magic damage. Taking Physical damage has a chance to increase your movement speed by 25% for 6 sec.
  • Erratic Howler - While in combat, release an uncontrolled howl at random intervals. This howl inflicts 40 Shadow damage to enemies within 20 yds and interrupts spells.
  • Ever-Beating Heart - You become immune to Fear and Stun effects.
  • Heart-Seeking Fang - While in combat, leech 3 health from a random enemy within 15 yds every 2 sec. This damage and healing is doubled if the target is suffering from a Bleed effect.
  • Huddled Carvings - Your damage and healing done is increased by 30% while within 5 yds of at least 2 other players.
  • Lumbering Form - While in combat, your size is increased by 100%, your damage and healing is increased by 30%, and you automatically knock back ALL players that come within 2 yds of yourself.
  • Negation Well - Greatly increase the power of your jumps. Your movement speed is also increased by 20%.
  • Obleron Endurance - Maximum health increased by 45%.
  • Obleron Ephemera - Versatility increased by 12%.
  • Obleron Spikes - Critical strike chance increased by 12%.
  • Obleron Talisman - Mastery increased by 12%.
  • Obleron Venom - Critical damage and healing increased by 18%.
  • Obleron Winds - Haste increased by 12%.
  • Oddly Intangible Key - You take 90% less damage from area of effect attacks.
  • Overgrowth Seedling - Increases your armor by 100% and reduces the power cost of most abilities by 30%.
  • Potent Acid Gland - Your attacks have a chance to launch a glob of acid, inflicting 30 Nature damage and increasing damage you inflict on that target by 25% for 8 sec.
  • Pulsing Rot-hive - Your attacks have a chance to attach decayfly larvae in the target, inflicting 9 Nature damage every 1 sec for 6 sec. When this effect expires, the larvae hatch from within the target to fight for you.
  • Resonating Effigy - You take 25% less Magic damage and suffer 15% more Physical damage. Taking Magic damage has a chance to increase your movement speed by 25% for 6 sec.
  • Satchel of the Hunt - You grant all allies within 20 yds an additional 30% movement speed.
  • Soulward Clasp - Your abilities have a chance to create a zone of soul empowerment nearby. Any player may collect this to gain 25% damage and healing done and 25% movement speed for 10 sec.
  • Spectral Oats - While running, you take 10% less damage and inflict 10% more damage, as well as heal for 5% of your maximum health every 1 sec.
  • Spiked Skin - Attackers take damage each time they attack you for 20 sec.
  • Stoneflesh Figurine - When below 40% maximum health, you reduce all damage taken by 40% and your own movement speed by 40%.
  • Ten of Towers - Increases damage done by 10% and reduces damage taken by 10%. Upon death, detonate and stun ALL players and enemies within 10 yds for 10 sec.
  • The Stone Ward - Shields you for 30% of your maximum health. This absorb refreshes every 20 sec. While this shield holds, you are immune to stuns and being knocked back.
  • Tremorbeast Heart - Primary stat increased by 15%, and regenerate 5 health every 5 sec.
  • Twisted Samophlange - While in combat, the 3 nearest other players to you within 5 yds gain 15% increased damage and healing done.
  • V'lara's Cape of Subterfuge - Your attacks have a chance to cause you to fade away, reducing your threat for 6 sec. While you are under this effect, your critical strike chance is increased by 50%.
This article was originally published in forum thread: Patch 9.1 PTR - Mythic+ Rating System Preview, New Mythic+ Afixx and Anima Powers started by Lumy View original post
Comments 135 Comments
  1. Enter Name Here's Avatar
    Quote Originally Posted by Niwes View Post
    [...]
    tin foil hat you say? you can simple check the proof by yourself: go ingame and look how often you see „WTS“ in pug tool and compare it to the past. when you develop such systems (i did this too, as a software developer), you design the game, the „meta“ aspects like reward systems etc. to feed your smart cash grab system. i.e. your m+ ranks/achievements or conquest ranks (i.e. Combatant) you must have, to be able to higher upgrade your gear, SOLELY exists for the reason that ppl let them carry by booster grps. and this means you need gold. and this means you buy a token. and this means Blizz is getting a lot of money for free, by doing nothing and watching the money flow of an automatic system. thats how smart cash grab systems works. but most ppl do not understand anything of what i am saying here, or how multibillion dollar companies work.

    long story short: your beloved game sucks more and more while Blizzard is milking the most out of it.
    Sums it up quite neatly.
  1. Lurker1's Avatar
    Quote Originally Posted by oldgeezer View Post
    As someone who mostly plays the game solo - like vast numbers of other people out there - I'm happy that I can completely ignore this. Relax and have fun, folks.
    Same here man besides i heard lengendary items are a big game changer for soloers as well feels good man!
  1. david0925's Avatar
    It will amuse me to no end to see how scared some people are of information transparency.

    "I am very skilled. I don't have the numbers to prove it. But just trust me. You will be surprised"
    "Those other scores? don't believe them, they could have easily bought their runs. But me? I am legit and you can take my word for it"

    This rings too close to certain groups in real life.
  1. thelordymir's Avatar
    Good, means I don't need to update my RIO addon constantly.
  1. ellieg's Avatar
    Quote Originally Posted by reemi View Post
    I guess you only play 1 character then.

    Rating is a reflection of what you have done with this current character.

    Why I'm not able to get groups for layer 8 Torghast with my rogue because he's only 181, but with my 220 main, yeah no problems. I almost do more DPS with my rogue in Torghast.

    A character specific rating is stupid because it mean NOTHING at all, it should be account wide.

    Now, people will only look at your rating and won't invite you if too low. They won't do any research or risk anything, even at +5 or +10. Actually right now low level groups just look at your gear, now they will look at your rating, making it harder to get in groups when you are a new player or new alt.

    Yes, it will be good for higher content groups, but.. they can use the addons. It should not be available to all players.
    Rio shows ur main tho and I'm sure ppl will continue to use rio for thar aspect.

    And seeing your mains score is nice, but im definitely not inviting u on that alone. Idc how good u are on your main, you haven't proven yourself on your rogue. I see 1400 on ur main and I know that u understand mechanics and routes. I see 300 on ur rogue and that tells me uve done no hard content yet to prove u can use the rogues utility or mastered the rotation to actually do decent dmg.

    If mains score dsnt get added, ppl will still use rio as an additional tool
  1. panda040's Avatar
    Quote Originally Posted by Varitok View Post
    Yeah, sounds as great as when gearscore became a thing in Wrath.

    Just another toxic attribute to the already unbearable M+ community, but this time, it's standardized and forced. The only people that love this will instantly convey that toxic attitude, proving the whole point of why people are against it.

    I mean, they can go ahead though. Nothing like more barriers to niche content that will prevent casual people from wanting to go further in the game, adding unnecessary pressure to something that didn't need anymore.
    Why don't you just play better? then your io score will go higher

    ???
  1. ellieg's Avatar
    Quote Originally Posted by Rhelyo View Post
    Its a bad move from Blizzard imho.
    Take me for example.I work in 3 shifts monday-saturday and i barely got time to log in as i get tired from work.Log in to do the calling of the day then go to bed for the next working day.I try to make a key every week just for the weekly vault,luckily my guild helps with that. I perform on par or even better than those who stay home all the time and got time to push their RIO and their RIO is double than mine. I am sure there are lots of people in my position.
    What i am trying to say is that RIO not always proves your abilities/skills in a dungeon.You can buy boosts to improve your score,or you can wait a simpler affix week and boost that score.
    The thing is randoms instant decline you if you got low score,not knowing WHY you got that low score.They invite someone which likes their score and that person can sometimes be an elitist or toxic which leaves them mid dungeon.

    I miss the days when you queue up and people take the class that they want in a dungeon,not the score.Blizzard decided to turn everything into rated like game.You have rated bg,rated arena and ever since gearscore/RIO showed up we have rated dungeons. This is not good especially if a portion of the playerbase will be affected.
    The score doesn't show ur skill. It shows ur experience. I dont know you. I can't pick you out from a sea of applicants and know you are amazing. But with rating I can see you've done certain content and then decide if that's enough experience for the dungeon. Q for content at your level and build score. Run your own keys and build score.
  1. panda040's Avatar
    Personally I'm glad they are implementing this. It's the best thing we have to gauge player performance since isolated server communities where you had the chance to get to know who the skilled players are and aren't got nuked by cross realm fuckery. Do i wish this system didn't need to be implemented? Yes. but in a game where you have to sift through people from all different realms to join your group, the io system is just more efficient.
  1. david0925's Avatar
    Quote Originally Posted by Rhelyo View Post
    Its a bad move from Blizzard imho.
    Take me for example.I work in 3 shifts monday-saturday and i barely got time to log in as i get tired from work.Log in to do the calling of the day then go to bed for the next working day.I try to make a key every week just for the weekly vault,luckily my guild helps with that. I perform on par or even better than those who stay home all the time and got time to push their RIO and their RIO is double than mine. I am sure there are lots of people in my position.
    What i am trying to say is that RIO not always proves your abilities/skills in a dungeon.You can buy boosts to improve your score,or you can wait a simpler affix week and boost that score.
    The thing is randoms instant decline you if you got low score,not knowing WHY you got that low score.They invite someone which likes their score and that person can sometimes be an elitist or toxic which leaves them mid dungeon.

    I miss the days when you queue up and people take the class that they want in a dungeon,not the score.Blizzard decided to turn everything into rated like game.You have rated bg,rated arena and ever since gearscore/RIO showed up we have rated dungeons. This is not good especially if a portion of the playerbase will be affected.
    And what "days" were "those days"?

    - - - Updated - - -

    Quote Originally Posted by ellieg View Post
    The score doesn't show ur skill. It shows ur experience. I dont know you. I can't pick you out from a sea of applicants and know you are amazing. But with rating I can see you've done certain content and then decide if that's enough experience for the dungeon. Q for content at your level and build score. Run your own keys and build score.
    Exactly this, and it's quite funny to me that people want information to be hidden just so they can have an equal (random) shot at a slot in a group as someone who is, at least on paper, more desirable to the group.
  1. blackbird1205's Avatar
    Quote Originally Posted by david0925 View Post
    It will amuse me to no end to see how scared some people are of information transparency.

    "I am very skilled. I don't have the numbers to prove it. But just trust me. You will be surprised"
    "Those other scores? don't believe them, they could have easily bought their runs. But me? I am legit and you can take my word for it"

    This rings too close to certain groups in real life.
    The only annoying thing will still be for returning players. I came back to the game and and it is nearly impossible to push keys even beyond +10 alone even if you are good. I only managed to get my ksm with a guildgrp, but people who dont want to have fixed schedules and play whenever they want to (aka queue alone sporadically) can have a really hard time.

    And the argument "why they need this, not everybody is entitled to etc" in my opinion belongs to 15+ keys and mythic raiding where you have to invest your time for it more often. But it's not blizzards fault, it's the community that take those metrics to the extreme an are min maxing on every end.
    Yes, the easiest and most reliant option is to look for some friends or a guild, but you also should have a fair chance alone more or less)

    on Topic: I like that they implement it ingame, since you have it anyways. Same with gearscore back then and ilvl. I f you cant get rid of it, better implement it
  1. ellieg's Avatar
    Quote Originally Posted by david0925 View Post
    And what "days" were "those days"?

    - - - Updated - - -



    Exactly this, and it's quite funny to me that people want information to be hidden just so they can have an equal (random) shot at a slot in a group as someone who is, at least on paper, more desirable to the group.
    Theor argument usually devolves into "back in my day id just whisper the leader for the invite and the group would form and there were no problems". Like ya that was great when the hardest mechanic was dont step in the fire and u had 7 whole seconds to move from it.

    I just wish one time, anyone who claimed to be against rio could record themselves doing a +15 where theu invite only sub 300 players lol
  1. Argorwal's Avatar
    Quote Originally Posted by Tadkins View Post
    I'm just tired of everything in this game having to be some Rocky montage "eye of the tiger, rise up to the challenge and overcome!" type thing.

    There's just no place to simply relax, have fun, enjoy the world, get into some content without being scrutinized heavily, and come out with some rewards anymore.
    The game is filled with content like this.

    It just doesn’t drop the higher end gear since, logically, harder content drops higher gear.

    And with harder content comes a real chance at failure. And with a real chance at failure comes screening to reduce that chance.
  1. jimmysmitts's Avatar
    My biggest problem with raider.io is that people see the raider.io score as the goal to be achieved and not the content or gear. So what happens is you literally have people leaving before the last boss because it will not help their io score.
  1. thunderdragon2's Avatar
    Quote Originally Posted by thelordymir View Post
    Good, means I don't need to update my RIO addon constantly.
    it'll still be needed to show how many of which key level a player has done and show mains score for alts sadly the addon will still be required for that
  1. DazManianDevil's Avatar
    Quote Originally Posted by jimmysmitts View Post
    My biggest problem with raider.io is that people see the raider.io score as the goal to be achieved and not the content or gear. So what happens is you literally have people leaving before the last boss because it will not help their io score.
    Well, yeah. There's no reason to run any key above a 15 and even that's only needed for an achievement with a mount.
    Why run anything over a 15? Because it's a challenge that comes with score points that show you're better than other people. Disagree with the philosophy, but having a way to show you're good is desirable.
    Take Mobas, LoL or DoTa. Why grind out games to reach Diamond and or a high mmr? It's the same game, with no rewards beyond a number that says you're better than other people.
    Or, take it as a personal challenge. My raid leader is pushing for 1,900 this season. Could he tank higher? Sure, but he only runs in the guild and we're less than stellar.
    To your point of content or gear, this season blows for gearing, even with valor added. As for content, I'm sorry but doing Necrotic wake doesn't get more "fun" as you go higher and higher, it's still Necrotic wake.
    There are different breeds of people with different goals. I have plenty of friends who are happy to take literal months of raiding 6hrs a week to clear heroic, while also timing +15s in their spare time.
    I'm the type to do M+ at the bare minimum to get weekly gear, so I can do better dps for mythic raid progression.
    Do I enjoy Mythic Castle Nathria? No, but the satisfaction of killing the hardest bosses in the game does give me a sense of accomplishment.
    /end rant
  1. ohwell's Avatar
    Quote Originally Posted by alucardtnuoc View Post
    I'm sure there will be an addon you can download to hide it so you can invite people randomly just like you did before.

    I'll just do what I normally do, start at Mythic0-2 and work my way slowly up when I start playing, Did it last expansion, will do it again this one. I'm not going to expect to be carried in high keys just because in MoP I was in top 50 guild clearing SoO. (Oh the days of having unlimited time to game.)

    I honestly don't understand the issue with it, but I guess that comes from me being use to grinding and trying to always improve myself regardless if I only play 5 hours a week.
    So I completely avoided the add on and worked my way up to 15 taking whoever I wanted and now I HAVE to get an add on because arbitrary number that really isn't necessarily a skill indicator is staring me in the face....
  1. Lobosan's Avatar
    Man...every time I think about returning to the game I see shit like this and am glad I haven't. Maybe I'm too old school, but I miss when people weren't all esports wannabes and would just invite you and give you a shot. If you sucked, they didn't invite you a second time. If you were good, they kept inviting you, maybe even formed a small guild or regular group with you. And your server reputation actually meant something--it was a social metric to take pride in, rather than abritrary numbers determined by how fortunate the RNG gods had been in gifting you gear.

    Consequently, good players got rewarded with the best pick of the raid/dungeon loot (usually--not everyone was that courteous, of course). Now that choice has been stripped from players entirely. We have no agency anymore, we're just stat sticks to one another. We've become a means to an end, and nothing more. Yes, yes, guilds still exist, but even those have become hypercompetitive and antisocial. Most guildmates log on, do their dailies, and queue for a dungeon. Rarely have I encountered any in modern WoW that help one another or socialize outside of raid times.

    An argument can be made that this was inevitable--that the social aspect of the game would naturally perish before the onslaught of real-life time demands on an aging player population. But when I see Blizzard driving that desocialization through sanctioned player scores, I can't help but feel that they bear some responsibility for creating the psychologically unrewarding environment that dominates WoW. A simple solution would have been to do what Diablo 3 did--you don't lose or downgrade keys when you "fail" a run's timer. You just don't get that run's bonus reward (but still get the regular loot at the end). And you don't need to farm keys that are locked to specific tiers--you can just select any tier up to 1 higher than your highest completed run.

    That would still let the try-hards chase the most challenging rewards, while reducing the barrier to entry for new or returning players who are skilled but may not have access to an M+ guild or months worth of gear. If all you lose for a failed run is 1-2 chances at a piece of side gear, rather than being saddled with a downgraded key, I think far more people will be inclined to give others a shot without the need for the player score BS.
  1. Djaye's Avatar
    just what the game needs, more division and systems to alienate and screw casuals.
    retail is a toxic cesspool of lame game play, lame no-lifers and self-entitled elite wannabes.
    thank god for classic. the communites arent much better but at least the game doesnt suck.

    - - - Updated - - -

    Quote Originally Posted by Caprias1212 View Post
    So this ingame score doesn't show the highest done key in time and how many 15+ keys in time someone has done?

    If that's the case people will just stick to RaiderIo, this score is too easily abused by boosted players.

    - - - Updated - - -



    The problem with your argument is that said casuals could just play together and join guilds/communitys that don't require R.io.

    Everyone already knows they don't want to though, they just want to get boosted for free.

    Do you guys seriously think that if i just take anyone randomly into a 15/18/20 key they or the group will have fun if said player has never done something like that before? Seriously?

    "I think it's bad chess beginners can't play with the chess masters, it would make the world a better place and everyone would have so much fun"

    Yeah right...

    lol, dude. dont compare chessmasters to Wow elitist d&%$s. one takes intelligence and skill, the other takes no-lifeing a video game that caters to you and spoon feeds you crap that you gladly eat up.
    anyone can run +18 if they 'no life' the game for a bit like most of the M+ players do.

    not only that, but studying and playing with chessmasters is an amazing way to learn how to play chess well, so your point is pointless.
  1. Caprias1212's Avatar
    Quote Originally Posted by Djaye View Post

    lol, dude. dont compare chessmasters to Wow elitist d&%$s. one takes intelligence and skill, the other takes no-lifeing a video game that caters to you and spoon feeds you crap that you gladly eat up.
    anyone can run +18 if they 'no life' the game for a bit like most of the M+ players do.

    not only that, but studying and playing with chessmasters is an amazing way to learn how to play chess well, so your point is pointless.
    My experience differs massively from yours than (if you even have any) over the last months.
    You don't need to no life squat, you can get to that content with one single evening a week, you just need to find like minded players.
    And finding those is not easy because many players massively overestimate themselves and think they can just go into higher keys without doing anything like it before, in 99% of the cases they disappoint and miss any self reflection.

    I played my way up to KSM in a group of friends like that and RIO helped us a lot finding the right players when we had to fill, wouldn't be possible or a massive time waste without it.
  1. Tadkins's Avatar
    Quote Originally Posted by Ilookfly View Post
    You pay to be able to play the game. In other words you pay for the privilege of participation. You are entitled to nothing. Dont like it? Leave.
    You're right, we're entitled to nothing. The devs can make their game how they want, foster the sort of environment and community they want, and we're free to leave and not pay for it. Thousands of folks like me have already done so.

    But answer this, if there's not going to be a game for us, if all we have to look forward to is exclusion and contempt from the devs and community, why should we stay and pay for it? What is your game going to look like in the near future when it's not as funded and it is only filled with competitive e-sport elitists once all the casuals and lesser skilled folks are driven off?

    - - - Updated - - -

    Quote Originally Posted by Argorwal View Post
    The game is filled with content like this.
    It really isn't. When it's so gutted and pointless, it might as well not be content.

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