Patch 9.1 PTR - Mythic+ Rating System Preview
The Mythic+ Rating System that was teased by Raider.IO is now active on the Public Test Realm. Keep in mind that this feature has just been added, so everything is subject to change.

Mythic+ Rating System Preview
  • Players can check their Mythic+ Rating in the Mythic Keystone tab.
  • Hovering over the dungeons will show the points gained from each instance.
  • Mythic+ Rating can be increased by completing dungeons more quickly or on higher difficulties.
  • Completing keys on both Fortified and Tyrannical will further increase the score, as previously mentioned in the developer interview with Ion Hazzikostas.



Creating and Joining Groups
  • Group leaders can now see the applicant's Mythic+ Score along with their name, role and item level.
  • Alt characters do not show any info about the player's main character, their points, nor the number of dungeons completed in time for different brackets (5-9, 10-14, 15+). These statistics are currently provided by the Raider.IO Addon, which will most likely remain useful in that regard.
  • The score tab is currently clickable on the PTR (although broken in functionality). If this gets fixed, group leaders will be able to sort applicants by their Mythic+ Score.



Patch 9.1 - New Mythic+ Affix and Anima Powers
Shadowlands Mythic+ Season 2 Affix has been added in Build 38511: [PH] SL S2 Affix - [PH] Defeat the Jailer's forces to gain cool powers!

The "cool powers" referenced above seem to be Anima Powers, some of which were added in an earlier build. Most of the following Anima Powers are currently used in the fight with the Tarragrue in the Sanctum of Domination raid, but they might also show up in Mythic+ Dungeons.
Originally Posted by MMO-Champion
Patch 9.1 - New Anima Powers
  • Blade of the Lifetaker - Your attacks have a high chance to steal health from the enemy equal to 10% of your maximum health.
  • Disembodied Mystic Hands - Your attacks have a chance to steal a beneficial Magic or Enrage effect from your target, applying it to yourself.
  • Elethium Diffuser - Inflicts Shadow damage equal to 50% of all the damage you receive, split amongst enemies within 10 yds, but you are no longer able to step backwards.
  • Elethium Weights - Your Strength, Agility, Stamina, and Intellect are increased by 30%, but you are no longer able to jump.
  • Ephemeral Effigy - You take 25% less Physical damage and suffer 15% more Magic damage. Taking Physical damage has a chance to increase your movement speed by 25% for 6 sec.
  • Erratic Howler - While in combat, release an uncontrolled howl at random intervals. This howl inflicts 40 Shadow damage to enemies within 20 yds and interrupts spells.
  • Ever-Beating Heart - You become immune to Fear and Stun effects.
  • Heart-Seeking Fang - While in combat, leech 3 health from a random enemy within 15 yds every 2 sec. This damage and healing is doubled if the target is suffering from a Bleed effect.
  • Huddled Carvings - Your damage and healing done is increased by 30% while within 5 yds of at least 2 other players.
  • Lumbering Form - While in combat, your size is increased by 100%, your damage and healing is increased by 30%, and you automatically knock back ALL players that come within 2 yds of yourself.
  • Negation Well - Greatly increase the power of your jumps. Your movement speed is also increased by 20%.
  • Obleron Endurance - Maximum health increased by 45%.
  • Obleron Ephemera - Versatility increased by 12%.
  • Obleron Spikes - Critical strike chance increased by 12%.
  • Obleron Talisman - Mastery increased by 12%.
  • Obleron Venom - Critical damage and healing increased by 18%.
  • Obleron Winds - Haste increased by 12%.
  • Oddly Intangible Key - You take 90% less damage from area of effect attacks.
  • Overgrowth Seedling - Increases your armor by 100% and reduces the power cost of most abilities by 30%.
  • Potent Acid Gland - Your attacks have a chance to launch a glob of acid, inflicting 30 Nature damage and increasing damage you inflict on that target by 25% for 8 sec.
  • Pulsing Rot-hive - Your attacks have a chance to attach decayfly larvae in the target, inflicting 9 Nature damage every 1 sec for 6 sec. When this effect expires, the larvae hatch from within the target to fight for you.
  • Resonating Effigy - You take 25% less Magic damage and suffer 15% more Physical damage. Taking Magic damage has a chance to increase your movement speed by 25% for 6 sec.
  • Satchel of the Hunt - You grant all allies within 20 yds an additional 30% movement speed.
  • Soulward Clasp - Your abilities have a chance to create a zone of soul empowerment nearby. Any player may collect this to gain 25% damage and healing done and 25% movement speed for 10 sec.
  • Spectral Oats - While running, you take 10% less damage and inflict 10% more damage, as well as heal for 5% of your maximum health every 1 sec.
  • Spiked Skin - Attackers take damage each time they attack you for 20 sec.
  • Stoneflesh Figurine - When below 40% maximum health, you reduce all damage taken by 40% and your own movement speed by 40%.
  • Ten of Towers - Increases damage done by 10% and reduces damage taken by 10%. Upon death, detonate and stun ALL players and enemies within 10 yds for 10 sec.
  • The Stone Ward - Shields you for 30% of your maximum health. This absorb refreshes every 20 sec. While this shield holds, you are immune to stuns and being knocked back.
  • Tremorbeast Heart - Primary stat increased by 15%, and regenerate 5 health every 5 sec.
  • Twisted Samophlange - While in combat, the 3 nearest other players to you within 5 yds gain 15% increased damage and healing done.
  • V'lara's Cape of Subterfuge - Your attacks have a chance to cause you to fade away, reducing your threat for 6 sec. While you are under this effect, your critical strike chance is increased by 50%.
This article was originally published in forum thread: Patch 9.1 PTR - Mythic+ Rating System Preview, New Mythic+ Afixx and Anima Powers started by Lumy View original post
Comments 135 Comments
  1. Delano's Avatar
    It's nice that Blizzard makes their game so thoroughly unpleasant that I don't even have to consider coming back. Keeps things simple.
  1. Wheeler's Avatar
    Quote Originally Posted by Ilookfly View Post
    I take it you've moved on? So why you still herw complaining?
    No one's complaining. And no one's giving you an award for defending the game either.
  1. LazuOG's Avatar
    Quote Originally Posted by luciano View Post
    It would be nice if Blizzard would stop catering to the 1% and start putting their resources into systems designed to help the 99% of players who aren't elite.

    I get that this company is American and America is all about building systems to perpetuate the existence of an undeserved elite, but c'mon already.
    Nice us vs them mentality, sounds quite American as well. Less ppl than you think are proper casuals. I'm a casual player, I do a few 15s on a couple toons each week. I invest about 6hrs max weekly. I wouldn't wanna play this game without a proper metric to evaluate ppl. I don't want to feel like im wasting time. As soon as I feel like someone is wasting the limited time I have playing a video game, I'm gonna log off. If you talk about some super casual ppl that don't give a fuck about character power/tactics/speed, then all I can respond with is a hard truth. M+ isn't made for that kind of player. It's a time trial. It's competitive. Don't do it if you don't like it.

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    Quote Originally Posted by Tadkins View Post
    As sad as it sounds, this will very likely be the case. Yet more catering to the hardcore and more perpetuating of the competitive e-sport mindset. Good to know that Blizzard doesn't want my sub anymore, won't have to waste the money.
    Great. Stay lost.

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    Quote Originally Posted by Kixxenn View Post
    I haven't done keys since Legion.
    Thank you for your valid opinion Kevin, you may sniff the glue now.
  1. Argorwal's Avatar
    Quote Originally Posted by Tadkins View Post
    You're right, we're entitled to nothing. The devs can make their game how they want, foster the sort of environment and community they want, and we're free to leave and not pay for it. Thousands of folks like me have already done so.

    But answer this, if there's not going to be a game for us, if all we have to look forward to is exclusion and contempt from the devs and community, why should we stay and pay for it? What is your game going to look like in the near future when it's not as funded and it is only filled with competitive e-sport elitists once all the casuals and lesser skilled folks are driven off?

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    It really isn't. When it's so gutted and pointless, it might as well not be content.
    Because it doesn’t give the best gear?

    Because that is kinda RPG staple. Harder content gives better rewards.
  1. LazuOG's Avatar
    Quote Originally Posted by Master Guns View Post
    "Every group worth joining" lmao, if you don't understand that elitist attitude ALREADY I don't know what else to say. I have very successful groups who don't care about raider IO at all. But, I guess it does because you said so, huh? XD
    What's your point? All you do is whine, moan, and cite personal anecdotes. That doesn't make what the guy said less true. The armory API won't go away, people will always find a way to screen other players and weed out the undesireds, and we will always have to jump through that hoop. Get a grip and accept that the entire world has changed drastically since vanilla. Games are played differently. Your pointless whining about inescapable realities is tiring to read.

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    Quote Originally Posted by Hibiki View Post
    +1



    +1

    same, just UNSUBBED
    Great news.

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    Quote Originally Posted by Tadkins View Post
    The "shitters" as you so mildly put it, also pay for the game and help fund its content. You might think it's a good thing when we're all driven off, but long term I doubt it would work out well for you guys.
    I also pay for the content, so why am I suddenly expected to carry bad players?

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    Quote Originally Posted by AngerFork View Post
    I hate this addition to WoW. We don't need a built-in Raider.io score, we already have an addon that does most of that for us. I see a lot of negatives here without really a lot of positives to be gained from it.

    - New/returning players are going to have a far harder time finding groups for M+ keys with this, especially as the player base has a tendency to overdo their asks. This will probably help out for higher level key groups, but with this implementation it will quickly become a requirement for lower level groups as well. Given that the scores aren't shown for alts and some people currently spam run lower keys for Valor, it's not hard to envision a scenario where a 60 with the proper gear has a ton of issues finding a group for a +2/3 because higher level players are signing up. This will only get worse if Blizz resets the M+ scores with each major patch.

    - Plus, you have to remember that the list appears to be sortable, and group leaders will almost certainly then sort by that list. Which means that most groups will fill up by the leader choosing whomever is at the top of that list, with a small chance for some groups to skip that top entry if they aren't part of the current meta. In essence, that means that the current meta will wind up getting higher keys & higher scores, thus further reinforcing the idea that WoW has "right & wrong classes/specs" to play.

    - Even if you are a fan of this system as it is currently set up, one other thing to remember here is that Raider.io as an outside source has the capability to adjust their scoring quickly if certain dynamics change within the community. Constant deaths? Failed keys? People only getting their scores on easy weeks? Raider.io has the capability to quickly change the scoring setup if needed/desired. Blizz on the other hand is a large developer who already has enough trouble changing direction when things change and the community has needs. Much like the group finder was compared to oQueue, this feels like the sort of thing Blizz will set up once with half of what it could be and forget it exists while the community asks for changes.

    - It's also worth considering how this furthers toxicity in the community. Just look at the comments section anytime it becomes a forum for debate. Some people discuss the good/bad of the system, but it constantly seems to devolve into a "git gud" discussion where the higher level players say things like "Dont like it? Leave."
    K.

    /10char

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    Quote Originally Posted by Tadkins View Post
    You're right, we're entitled to nothing. The devs can make their game how they want, foster the sort of environment and community they want, and we're free to leave and not pay for it. Thousands of folks like me have already done so.

    But answer this, if there's not going to be a game for us, if all we have to look forward to is exclusion and contempt from the devs and community, why should we stay and pay for it? What is your game going to look like in the near future when it's not as funded and it is only filled with competitive e-sport elitists once all the casuals and lesser skilled folks are driven off?

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    It really isn't. When it's so gutted and pointless, it might as well not be content.
    Keep victimizing yourself please. The game sucks for all of us currently, and an m+ scoring system isn't remotely the issue.
  1. Tadkins's Avatar
    Quote Originally Posted by Argorwal View Post
    Because it doesn’t give the best gear?

    Because that is kinda RPG staple. Harder content gives better rewards.
    Another RPG staple is to be able to grind for rewards too. If a boss was too hard, you could go back and grind to get stronger and then come back later. When the only thing available is butt-clenching, stressfully difficult content that relies on having the right people around at the right times, what's the point if you're not going to get anything out of your time?
  1. Argorwal's Avatar
    Quote Originally Posted by Tadkins View Post
    Another RPG staple is to be able to grind for rewards too. If a boss was too hard, you could go back and grind to get stronger and then come back later. When the only thing available is butt-clenching, stressfully difficult content that relies on having the right people around at the right times, what's the point if you're not going to get anything out of your time?
    You do easier dungeons or easier raid difficulties or earlier bosses farming gear to get more powerful to overcome it.

    Then, eventually you have to face the eventuality that you and yourself group is either good enough or not good enough to beat your current challenge.
  1. Tadkins's Avatar
    Quote Originally Posted by Argorwal View Post
    You do easier dungeons or easier raid difficulties or earlier bosses farming gear to get more powerful to overcome it.

    Then, eventually you have to face the eventuality that you and yourself group is either good enough or not good enough to beat your current challenge.
    When your only literal options in the game are "overcome the challenge" or "don't", and there is absolutely nothing else to do beyond that, don't be surprised if people just end up leaving when they feel they have no place in the game.
  1. Argorwal's Avatar
    Quote Originally Posted by Tadkins View Post
    When your only literal options in the game are "overcome the challenge" or "don't", and there is absolutely nothing else to do beyond that, don't be surprised if people just end up leaving when they feel they have no place in the game.
    The game has mostly been that way.

    If you run into a wall in a raid, and you’ve farmed as much gear as possible and still can’t beat it, you’re done.

    It was true in TBC, wrath, cata, etc. as well.
  1. Alkizon's Avatar
    So, normal dungeon design can never be expected again here, I'm afraid there is nothing more to save, direction and degree of damage has too specifically designated milestone... well...

    Their work has long been going in reverse order:
    "original design solution" (in most cases "lazy" automation)
    .→ (influence, requirements, dependency)
    ..→ changing dungeons' organization
    ...→ changing dungeons' design
    ....→ changing classes' design for new dungeons' one
    .....→ screwing up private temporary systems (crutches and patches) replacing by them another/next bit of remained basic control system (characteristics)

    and explanation, of why it's wrong and that it doesn't work this way, there is absolutely no strength or desire to give...
  1. Nnyco's Avatar
    Quote Originally Posted by MechanoDruid View Post
    Before developers have destroyed realms and communities with all that cross-realms match making, when WoW was a social MMORPG (no, discord chat full of memes doesn't count as "social"), what you are saying would be the norm. Players would give a chance to other players, add them to friends list, joined same guilds and so on.

    But today it is all about score. Players are just numbers. This change further cements direction of WoW. It further separates hardcore and casual players, making it even harder for casual players to do content.
    "People arent social anymore, except when they are but that one doesnt count."
  1. Ilookfly's Avatar
    The game does not need you to sustain itself. Move on if it sucks. If anything you might get a small voice by voting with your wallet.
  1. lukyl's Avatar
    If all this is ruining the game for "casual players" then as a casual player feel free to sort your list by lowest scores first and go nuts doing all your M+ with a rag tag group of people who may or may not waste your 2hours of playtime you have in your casual game time.
  1. Tiwack's Avatar
    Quote Originally Posted by Mojo03 View Post
    So basically you're not getting into, nor will anyone join your, pug groups 2-3 weeks into the patch unless you've been grinding M+ the whole time.

    Great.
    Yep, same as it ever was.

    That new affix with rng powers is just gonna push meta setups even further, lol, EJs have fun.
  1. Tadkins's Avatar
    Quote Originally Posted by Argorwal View Post
    The game has mostly been that way.

    If you run into a wall in a raid, and you’ve farmed as much gear as possible and still can’t beat it, you’re done.

    It was true in TBC, wrath, cata, etc. as well.
    There were always options outside of raiding too though, like PvP that eventually yielded decent gear as you worked at it. I'd be happy if we had that back, but even PvP in SL requires you to be an ultra-skilled, ultra-connected person to be worthwhile.

    If someone like me who isn't that is not going to feel welcome here, or given a game as well, then what else is there to do but stay unsubbed?

    Quote Originally Posted by Ilookfly View Post
    The game does not need you to sustain itself. Move on if it sucks. If anything you might get a small voice by voting with your wallet.
    Already have. Been unsubbed since the SL prepatch event. Just been looking for a reason to come back, and all I get is snark, derision and hate. Would love to come back if I knew it wouldn't be a lonely and depressing experience.

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