Shadowlands PvP Dev Interview with Brian Holinka
Venruki sat down today with Brian Holinka to discuss all things PvP in Shadowlands. Here are the highlights, and be sure to watch the video for the full interview!


  • PvP Talents
    • In order for PvP to feel fresh, the meta has to change from time to time, and that also means classes have to change with new expansions.
    • Design and class changes are mostly done in new expansions, and it felt like a good time to address PvP talents.
    • The goal was to address talents that felt mandatory and balance issues caused by them.
  • Healing Reduction
    • Healing reduction is a way to make the game more offensive than defensive.
    • The goal was to increase the effect of sustain on targets.
    • The average time frame of 3's shoot to be 3 to 5 minutes.
  • Off-Spec Healers
    • Off-healing should feel like a cool part of your defensive toolkit, but should be balanced.
    • Off-healers should not be able to shut down a kill window while a healer is locked down. This is something that they want to address.
    • Arena should be more lethal rather than non-lethal.
    • Hybrid healing is going to have a balance pass that is PvP specific soon.
  • PvP Gear
    • The team has to design a gearing system in PvP that attracts players while also making sure it doesn't have to be the primary system.
    • Holinka is happy to be back in a place where people hang around the PvP vendors while queing for battlegrounds.
    • Gearing in PvP becomes more of an issue as a season progresses as you fall behind in conquest.
  • Earning Conquest
    • Having a way to catch up is something that should be addressed soon after 9.1
    • An amp to your conquest earn is something they have been discussing if you fall behind, mainly a small boost to get you started.
    • It is not smart to totally discredit the power progression of players, so it's a fine line.
    • Having increased conquest acquisition on weekends is a suggested addition.
  • Solo Queue
    • Arena compositions is the main issue with having solo queues. It would be really unfair for players with the same rating to queue into a good comp vs a bad one.
    • Solo queue is something that could be tried out in the brawl system first.
    • They understand that some people just want to arena and skirmishes don't do it for some people.
    • Letting players browse groups while listed is one of the solutions to find groups faster.
    • They are not dismissing that it is a problem and are genuinely looking for solutions.
  • Rating Decay
    • Holinka does not like the idea of rating decay, as people shouldn't be punished for life outside of the game keeping them from playing.
  • Burst
    • A solution to one-shots is addressing the number of cooldowns used in PvP.
    • Ultimately the game cannot be designed around these one-shot mechanics as the rest of the time you would feel like a wet noodle.
  • Mind Control Bug
    • The team is aware of it and working really hard to find a fix, but it is proving difficult to replicate and address it.
This article was originally published in forum thread: Shadowlands PvP Dev Interview with Brian Holinka started by Stoy View original post
Comments 98 Comments
  1. Kalisandra's Avatar
    Off-healers should not be able to shut down a kill window while a healer is locked down. This is something that they want to address.
    Okay, fine. However, if that's the case, why are classes without off-healing capabilities allowed to shut down kill windows? Rogues with their CC+Stuns, Druids with their very strong 'root' effect, and so on can all shut down a kill opportunity. Why is that okay but shutting one down via off-healing not okay? Using CC and other control to shut the enemy down requires that you keep your CC for that, using off-healing requires you keep your resources available for that purpose as well, so there's a balance there.

    If off-healing is too good as this, fine, nerf it a little. However, I suspect you could make a good case for nerfing some control-heavy spec too. Oh, and off-healing as a way of shutting down a kill opportunity by healing through it suffers from dampening, and control does not, so off-healing as with healers has a natural counter in arena.

    The average time frame of 3's shoot to be 3 to 5 minutes.
    That's about the time each of the first seven bosses in Nathria take to kill. It's also two, maybe three burst windows for most classes, which says that kill attempts aren't being shut down that often. Making kill attempts hard to shut down is going to lower the skill level because it's not hard to set up a kill attempt with most specs.

    I wish Ion, et. al. luck in trying to trim back burst, as WoW's history shows that such attempts generally fail. The only way that will actually work is to remove a great many burst cooldowns from the game, and tame those that remain. Over the years they've become more common (just about everyone has one, and that's not how it used to be) and stronger.
  1. Wangming's Avatar
    Quote Originally Posted by Locruid View Post
    Off-healers should not be able to shut down a kill window while a healer is locked down. This is something that they want to address.


    Then wtf is the point of off healing? I love the fact I might be a feral Druid and as my healer is headed to oblivion, I can burn ALL my juice to prevent it.
    I think the idea is that you should be able to give the healer more time to arrive but you shouldn't negate the thing on your own.
  1. willtron's Avatar
    Quote Originally Posted by Nerovar View Post
    I'll never understand how PvE players come into a thread about PvP specific issues and say shit like "Arena should never have been implemented! PvP was a mistake! WoW is a PvE game!!!"
    Because for a very long time, 3s balance was one of their keystones of balance. Which is stupid because such a small relative % of the playerbase actualy plays 3s to any meaningful level.
  1. Huntermyth's Avatar
    yet another '' we see the problem but don't have a solution '' crap.

    fuckin twats.
  1. Nerovar's Avatar
    Quote Originally Posted by willtron View Post
    Because for a very long time, 3s balance was one of their keystones of balance. Which is stupid because such a small relative % of the playerbase actualy plays 3s to any meaningful level.
    What would you have WoW PvP be balanced around then? Random battlegrounds because most players engage with that content?
  1. Dejiko's Avatar
    "Arena compositions is the main issue with having solo queues. It would be really unfair for players with the same rating to queue into a good comp vs a bad one."
    Am i just dumb or does this just make no sense.
    If soloQ and teamQ are two different ladders and soloQ doesn`t allow grouping, who you get put with as a team is just random.
    Yeah sometimes it will work out in your favor, other times it won`t but that`s the nature of it being random, you take the
    human decision out of it and work with what you got.

    The idea behind it is to support a more casual approach to the content, i have no idea why they dislike the concept so much when it`s present
    in all their other games.
  1. justandulas's Avatar
    Quote Originally Posted by Nerovar View Post
    What would you have WoW PvP be balanced around then? Random battlegrounds because most players engage with that content?
    1v1. Match up every class 1v1 at the highest level, simulate it as much as possible, and then balance around that. Team balance will never be fixed, it's an impossible task, and far easier to balance the actual classes 1 to 1 rather than viewing them as components of a PVP team and allowing certain classes to be OP forever vs others who aren't, because of how they perform in 3 and 5's.

    1v1. that's the key to balance. if classes can be balanced 1v1, then 3v3 will also be perfectly balanced as a result of solo balancing acts of the classes.

    That said, i have absolutely zero faith in this current wow team to be able to balance 1v1 at all anyway. They'd just either homogenize everyone, or neuter the OP classes to the point they aren't fun... rather than brainstorm up new abilities features and talents for the shortcoming classes to catch up.

    I'd rather have a pvp world where everyone is grossly OP, rather than them pre-selecting who is or isn't pre patch based on some garbage balancing act that they haven't once ever mastered in 15 years
  1. archelos91's Avatar
    Quote Originally Posted by justandulas View Post
    1v1. Match up every class 1v1 at the highest level, simulate it as much as possible, and then balance around that. Team balance will never be fixed, it's an impossible task, and far easier to balance the actual classes 1 to 1 rather than viewing them as components of a PVP team and allowing certain classes to be OP forever vs others who aren't, because of how they perform in 3 and 5's.

    1v1. that's the key to balance. if classes can be balanced 1v1, then 3v3 will also be perfectly balanced as a result of solo balancing acts of the classes.

    That said, i have absolutely zero faith in this current wow team to be able to balance 1v1 at all anyway. They'd just either homogenize everyone, or neuter the OP classes to the point they aren't fun... rather than brainstorm up new abilities features and talents for the shortcoming classes to catch up.

    I'd rather have a pvp world where everyone is grossly OP, rather than them pre-selecting who is or isn't pre patch based on some garbage balancing act that they haven't once ever mastered in 15 years
    Well this is wrong, when certain classes synergize with each other better how does balancing for 1v1 fix 3v3? lol
  1. justandulas's Avatar
    Quote Originally Posted by archelos91 View Post
    Well this is wrong, when certain classes synergize with each other better how does balancing for 1v1 fix 3v3? lol
    Because if everyone is a match 1v1 on paper, it’s easier to find the outliers and either nerf the OP ones or buff the shortcomers up with new abilities

    You can’t identify the individual weaknesses as easily in a group environmental because others are there to fill the gaps.

    1v1 balance is the key to balanced pvp and every credible pvp game backs that up
  1. froschhure's Avatar
    And hazzicostas decides pve? Good lord
  1. Doffen's Avatar
    Quote Originally Posted by froschhure View Post
    And hazzicostas decides pve? Good lord
    Lol'd

    /10giggles
  1. exsanguinate's Avatar
    Mythic plus caused massive balancing problems in pve and pvp.
  1. Wuusah's Avatar
    Quote Originally Posted by justandulas View Post
    Because if everyone is a match 1v1 on paper, it’s easier to find the outliers and either nerf the OP ones or buff the shortcomers up with new abilities

    You can’t identify the individual weaknesses as easily in a group environmental because others are there to fill the gaps.

    1v1 balance is the key to balanced pvp and every credible pvp game backs that up
    It really isn’t. That’s stupid. 1v1 wins the class with the strongest self healing. A warrior will pretty much never win 1v1 against a WW monk. If it gets desperate the monk can start kiting and heal himself back to full.

    It’s the same with stuff like brawlers guild. Some classes are just very strong in solo content and have it easy. Others have it more difficult but start getting really strong when they have someone to watch their back.

    1v1 balance for team PvP is stupid and shows that you don’t understand the game at all.
  1. Queendom's Avatar
    Solo Queue
    Arena compositions is the main issue with having solo queues. It would be really unfair for players with the same rating to queue into a good comp vs a bad one.
    Solo queue is something that could be tried out in the brawl system first.
    They understand that some people just want to arena and skirmishes don't do it for some people.
    Letting players browse groups while listed is one of the solutions to find groups faster.
    They are not dismissing that it is a problem and are genuinely looking for solutions.
    So this is what they have been doing for 15 years now? "Looking for solutions"? Does it really take 15 years of "looking" to implement a ranked solo queue for Arenas and BGs like any other game has? Do the same thing as Starcraft/HotS/Dota/Valorant/whatever, just do it already.
  1. Clozer's Avatar
    Quote Originally Posted by exsanguinate View Post
    Mythic plus caused massive balancing problems in pve and pvp.
    True. Remember the good ol' days where PvP/PvE was balanced? Yeah, me neither.
  1. TheLucky1's Avatar
    Quote Originally Posted by justandulas View Post
    Because if everyone is a match 1v1 on paper, it’s easier to find the outliers and either nerf the OP ones or buff the shortcomers up with new abilities

    You can’t identify the individual weaknesses as easily in a group environmental because others are there to fill the gaps.

    1v1 balance is the key to balanced pvp and every credible pvp game backs that up
    Hahaha, league says hello, adcs are king in teamfights but get dumpstered in 1v1, i wonder how that's balanced there?

    The takes of some people here are fucking hilarious.

    - - - Updated - - -

    Quote Originally Posted by Alayea View Post
    World of Warcraft has been a PvE game first and foremost. Battlegrounds weren't included at launch. Arena, as you stated, wasn't added until TBC (which Blizzard years later admitted had been a mistake). And what you get when trying to balance what was mainly an afterthought (PvP) with the original intent (PvE) is a Frankenstein of a game design. How many times over the years have players complained about PvE being affected by PvP balancing and vice versa, let alone gear acquisition? @willtron is correct.

    Now if PvP had been designed alongside the PvE aspect when World of Warcraft was first being worked on, maybe the outcome would be different. Or perhaps not. Guess we'll never know.
    So we should just ditch Arena format because it hasn't been a big scene for 16 years and only 14?
    As for balancing: that's exactly where PvP gear, trinkets and PvP talents come in (besides all the under the hud multipliers), nothing of that stuff influences PvE content.
  1. Pufflesmash's Avatar
    Quote Originally Posted by justandulas View Post
    1v1. Match up every class 1v1 at the highest level, simulate it as much as possible, and then balance around that. Team balance will never be fixed, it's an impossible task, and far easier to balance the actual classes 1 to 1 rather than viewing them as components of a PVP team and allowing certain classes to be OP forever vs others who aren't, because of how they perform in 3 and 5's.

    1v1. that's the key to balance. if classes can be balanced 1v1, then 3v3 will also be perfectly balanced as a result of solo balancing acts of the classes.

    That said, i have absolutely zero faith in this current wow team to be able to balance 1v1 at all anyway. They'd just either homogenize everyone, or neuter the OP classes to the point they aren't fun... rather than brainstorm up new abilities features and talents for the shortcoming classes to catch up.

    I'd rather have a pvp world where everyone is grossly OP, rather than them pre-selecting who is or isn't pre patch based on some garbage balancing act that they haven't once ever mastered in 15 years
    Jesus, lmao. You even managed to squeeze in an "absolutely zero faith" for a true MMO-champ experience. I love these threads.
  1. exsanguinate's Avatar
    Quote Originally Posted by Clozer View Post
    True. Remember the good ol' days where PvP/PvE was balanced? Yeah, me neither.
    I do 101010
  1. Toppy's Avatar
    Quote Originally Posted by Clozer View Post
    True. Remember the good ol' days where PvP/PvE was balanced? Yeah, me neither.
    It was substantially more balanced prior to Mythic+. Mind you, I don't think this is the fault of mythic+, more so that the current dev team came into power around when mythic+ was made a thing. Remember, they took over in WoD. And balance has gotten notably worse with each subsequent expansion.
  1. Lorgar Aurelian's Avatar
    Quote Originally Posted by Toppy View Post
    It was substantially more balanced prior to Mythic+. Mind you, I don't think this is the fault of mythic+, more so that the current dev team came into power around when mythic+ was made a thing. Remember, they took over in WoD. And balance has gotten notably worse with each subsequent expansion.
    The current dev team shake ups didn’t happen until bfa Chilton was a lead from TBC-legion.

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