Venruki sat down today with Brian Holinka to discuss all things PvP in Shadowlands. Here are the highlights, and be sure to watch the video for the full interview!
- PvP Talents
- In order for PvP to feel fresh, the meta has to change from time to time, and that also means classes have to change with new expansions.
- Design and class changes are mostly done in new expansions, and it felt like a good time to address PvP talents.
- The goal was to address talents that felt mandatory and balance issues caused by them.
- Healing Reduction
- Healing reduction is a way to make the game more offensive than defensive.
- The goal was to increase the effect of sustain on targets.
- The average time frame of 3's shoot to be 3 to 5 minutes.
- Off-Spec Healers
- Off-healing should feel like a cool part of your defensive toolkit, but should be balanced.
- Off-healers should not be able to shut down a kill window while a healer is locked down. This is something that they want to address.
- Arena should be more lethal rather than non-lethal.
- Hybrid healing is going to have a balance pass that is PvP specific soon.
- PvP Gear
- The team has to design a gearing system in PvP that attracts players while also making sure it doesn't have to be the primary system.
- Holinka is happy to be back in a place where people hang around the PvP vendors while queing for battlegrounds.
- Gearing in PvP becomes more of an issue as a season progresses as you fall behind in conquest.
- Earning Conquest
- Having a way to catch up is something that should be addressed soon after 9.1
- An amp to your conquest earn is something they have been discussing if you fall behind, mainly a small boost to get you started.
- It is not smart to totally discredit the power progression of players, so it's a fine line.
- Having increased conquest acquisition on weekends is a suggested addition.
- Solo Queue
- Arena compositions is the main issue with having solo queues. It would be really unfair for players with the same rating to queue into a good comp vs a bad one.
- Solo queue is something that could be tried out in the brawl system first.
- They understand that some people just want to arena and skirmishes don't do it for some people.
- Letting players browse groups while listed is one of the solutions to find groups faster.
- They are not dismissing that it is a problem and are genuinely looking for solutions.
- Rating Decay
- Holinka does not like the idea of rating decay, as people shouldn't be punished for life outside of the game keeping them from playing.
- Burst
- A solution to one-shots is addressing the number of cooldowns used in PvP.
- Ultimately the game cannot be designed around these one-shot mechanics as the rest of the time you would feel like a wet noodle.
- Mind Control Bug
- The team is aware of it and working really hard to find a fix, but it is proving difficult to replicate and address it.
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