Learn About the Mythic+ Dungeon Rating in Chains of Domination
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Take your Mythic+ skills to the next level. Chains of Domination introduces a way for players to clearly gauge their success and preparation to take on the challenges found in Mythic+ dungeons.

Keying Up to Bigger Challenges
With the content update players can take charge of their own progress and see how well they’re performing in Mythic+ dungeons by viewing their personal Mythic+ rating within the Group Finder(I) UI under the Mythic+ Dungeons tab.

Hovering your mouse pointer over the center Dungeon rating will bring up a tooltip that explains more about your rating and how you can improve it.


Your Rating increases each time you run a dungeon you haven’t completed before or when you beat your own best time in a dungeon you have already completed. Completing a key provides a rating based on three factors—the level of the key, the Affixes in the key, and the run’s time compared to the dungeon’s timer. With each Season, Mythic+ ratings are reset in the display.

Hovering over each dungeon will display the rating for that dungeon and your best time for both Fortified and Tyrannical.

Finding Your Group
Visibility is key in finding the right group for players looking for a group and for those creating a group as a group leader. When searching through Premade Groups in the Dungeon Finder, players will be able to view the group leader’s Mythic+ Rating for the dungeon before deciding if they want to apply to join.


Group leaders will be able to view all the incoming applicant’s Mythic+ Rating and their dungeon specific rating before accepting them into the group.




Maximizing Your Rating
Completing a dungeon once shows that you’ve learned the ropes and earns you a large boost to your overall Mythic+ Rating immediately. For the masters of keystones, running each dungeon on both Tyrannical and Fortified will maximize your Mythic+ Rating as you work your way through the system.

Taking the Win
When players beat the timer, they’ll see a notification that shows the amount their Keystone has been upgraded and the reward they’ve earned such as an increase to their Mythic+ Rating.

As an additional bonus to the group, if anyone in the group improves their rating on a run, everyone will earn bonus Valor Points, so don’t be shy about helping others get a leg up while helping boost your own rating too!


With this new scoring system in place, there are no limits on how far you can go in Mythic+ dungeons.
This article was originally published in forum thread: Learn About the Mythic+ Dungeon Rating in Chains of Domination started by Stoy View original post
Comments 99 Comments
  1. exsanguinate's Avatar
    Quote Originally Posted by dragnipur View Post
    Imagine SL without M+.....It will be WoD fiasco all over again.People logging only for raid days and be done for the week.That is what would have happened.
    M+ actually is a really nice addition
    Imagine what could have been done without M+.
  1. CaptRik's Avatar
    Quote Originally Posted by munkeyinorbit View Post
    Why? Nothing will change. Scores existed before and they exist after? What do you think will happen? This sounds like someone just looking for something to complain about.
    Scores have never been in-game front and centre like that before but more than that, it shows that there's no intent to change the current way players will approach dungeons and I have no time nor effort to take part in such a system. As to the last part about complaining... lol...
  1. Alexeht's Avatar
    I would gladly play this game again if they would remove M+. Oh well, hopefully, I will have a lot of fun playing WotLK classic ...

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    Quote Originally Posted by dragnipur View Post
    Imagine SL without M+.....It will be WoD fiasco all over again.People logging only for raid days and be done for the week.That is what would have happened.
    M+ actually is a really nice addition
    I don't see how not spending 8h a day running the same dungeons over and over again is great gameplay ...

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    Quote Originally Posted by Starscream101 View Post
    I had way more fun in WoD than Shadowlands. The PvP filled alot of my time on more than one toon In shadowlands I just cant seem to want to lvl more than 1 toon its so bad
    Indeed, I get less and less fun playing wow ever since they added M+ dungeons to the game, because most raiding guilds require people to run them to get raid spot, where I do not really like dungeons, but I used to love raiding :/

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    Quote Originally Posted by exsanguinate View Post
    Remove this mythic+ crap already. Ruined the game a lot.
    Truth! M+ destroyed the raiding community IMO.

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    Quote Originally Posted by exsanguinate View Post
    Imagine what could have been done without M+.
    I can imagine 10 man dungeons, that would be cool. Or if M+ reward would be granted only once a week per dungeon (you could run it how many times you want, but only first a week would give you items).

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    Quote Originally Posted by Venara View Post
    Perhaps in your opinion. There will be people who greatly appreciate this being added to the game.

    There's a reason Raider.io has a large enough user base in WoW that it has become the standard for a large majority of Mythic+ enthusiasts. Just because it's wasted time for you doesn't mean it couldn't also be a great use of time from the PoV of other people.
    There are fewer and fewer of those people every year, I know myself a load of people being sick of M+ which made them stop playing. We used to love raids. Oh well, I will have to wait until WotLK classic to have one last fun with this game, and then I will have properly mourne it. It is such a shame this game become a cassino-style game where you just put more and more hours running the same boring dungeons with hopes that you get an item that does not suck. Only if items from pvp, raids, and m+ wouldn't work everywhere else then maybe I wouldn't be "forced" to run m+ in order to get raid spot ...
  1. neescher's Avatar
    Quote Originally Posted by Alexeht View Post
    I don't see how not spending 8h a day running the same dungeons over and over again is great gameplay ...
    What will you do in WotLK classic then?

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    Quote Originally Posted by Alexeht View Post
    I would gladly play this game again if they would remove M+. Oh well, hopefully, I will have a lot of fun playing WotLK classic ...
    Great news, it turns out m+ is not mandatory!

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    Quote Originally Posted by Alexeht View Post
    I can imagine 10 man dungeons, that would be cool. Or if M+ reward would be granted only once a week per dungeon (you could run it how many times you want, but only first a week would give you items).
    10 man "dungeon" is in the game, it's called Castle Nathria.

    M+ actually gives a reward only once a week, in the great vault. The end of dungeon loot is crap in m+, as even the highest ilvl loot is below heroic raid level. It might be semi-relevant for a couple of weeks when 9.1 releases, but only really the great vault matters in terms of m+ rewards.

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    Quote Originally Posted by Alexeht View Post
    Indeed, I get less and less fun playing wow ever since they added M+ dungeons to the game, because most raiding guilds require people to run them to get raid spot, where I do not really like dungeons, but I used to love raiding :/
    There are literally tons of casual raiding guilds that don't do (or require anyone to do) m+.
  1. Kaver's Avatar
    Quote Originally Posted by ro9ue View Post
    The WoW developers keep spending time on the wrong shit.
    Why make more content when you can make pointless systems...
  1. slime's Avatar
    Blizz's finally admitting there is a difference between good and bad WoW players and people are complaining.
  1. Alexeht's Avatar
    Quote Originally Posted by neescher View Post
    What will you do in WotLK classic then?

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    Great news, it turns out m+ is not mandatory!

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    10 man "dungeon" is in the game, it's called Castle Nathria.

    M+ actually gives a reward only once a week, in the great vault. The end of dungeon loot is crap in m+, as even the highest ilvl loot is below heroic raid level. It might be semi-relevant for a couple of weeks when 9.1 releases, but only really the great vault matters in terms of m+ rewards.

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    There are literally tons of casual raiding guilds that don't do (or require anyone to do) m+.
    1. I will do cap of marks and be done with them for a week.
    2. It is for MOST guilds
    3. You can do Castle Nathria mythic with 10 people or it is scaling? No, m+ give rewards every time you do them in time, stop lying. When it matters the most (start of expansion or "raid tier") it gives better rewards than a normal raid, so people are compelled to do them.
    4. There little of those guilds TBH, and if they are, then still they will give raid spots to people with swollen by m+ ilvl.

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    Quote Originally Posted by Kaver View Post
    Why make more content when you can make pointless systems...
    Indeed. I think it would be better if they would disable scoring addons. Back in the day people would try to know each other rather than benchmark them through logs.
  1. Pretorian's Avatar
    Between all the complaints about this system being made official... maybe, just maybe this will push people to find a guild and do M+ with people they know (guildies), rather than doing it with randoms?!
    This might increase the in-game fun coefficient and go back to a time when being in a guild was a thing!
  1. neescher's Avatar
    Quote Originally Posted by Pretorian View Post
    Between all the complaints about this system being made official... maybe, just maybe this will push people to find a guild and do M+ with people they know (guildies), rather than doing it with randoms?!
    This might increase the in-game fun coefficient and go back to a time when being in a guild was a thing!
    Nah, pass, sounds like too much work. Complaining about how much more community-focused the game was 10 years ago is easier than actually joining a community
  1. Railander's Avatar
    Quote Originally Posted by thunderdragon2 View Post
    that is in its own essence not fun as there are so many "sub optimal" pieces of gear that just creates the current treadmill of gearing
    you're not catching my drift. why does a game require "pieces of gear"? why does a game require whatever you're thinking that ultimately has problems when you do have pieces of gear? i'm talking about a design from the ground-up taking into account that players will minmax the game and trying to make the very act of minmaxing fun.
    this is not only possible but i've played many games just like this, but none of them are MMOs because no developer actually tried doing something like this, designs are always backwards thinking into this forever-lost sense of "back in the good old days" which a veteran will never ever have again short of damaging their brain to wipe those memories.
  1. thunderdragon2's Avatar
    Quote Originally Posted by Railander View Post
    you're not catching my drift. why does a game require "pieces of gear"? why does a game require whatever you're thinking that ultimately has problems when you do have pieces of gear? i'm talking about a design from the ground-up taking into account that players will minmax the game and trying to make the very act of minmaxing fun.
    this is not only possible but i've played many games just like this, but none of them are MMOs because no developer actually tried doing something like this, designs are always backwards thinking into this forever-lost sense of "back in the good old days" which a veteran will never ever have again short of damaging their brain to wipe those memories.
    i understand wht you are saying better now, but how would you fix it so no spec was left out?
  1. Jastall's Avatar
    Quote Originally Posted by Roanda View Post
    Tha hell? I didnt say is dead.

    I said it just turned out to be:
    Elitist World of Warcraft math simulator min maxer extravaganza

    Because of addons
    Addons were a thing since vanilla and were if anything more powerful back then than now with stuff like Decursive playing the game for you.

    You'll need another scapegoat unfortunately.
  1. The One Percent's Avatar
    So are all of you scrubs ready to pay my group twice as much gold to get your KSM? I bet you are.
  1. froschhure's Avatar
    I really dislike the achievement into ilvl. Makes the game even more stale and promotes boosting.
    But they still act like dumb sheep.
  1. Railander's Avatar
    Quote Originally Posted by thunderdragon2 View Post
    i understand wht you are saying better now, but how would you fix it so no spec was left out?
    i don't know. maybe don't have specs at all.
  1. thunderdragon2's Avatar
    Quote Originally Posted by Railander View Post
    i don't know. maybe don't have specs at all.
    so basically have all clsses in the game that "can" tank heal and dps to dome degree and tune game accordingly?

    for most people this would take the fun out of the game, many people like to play all the specs a class has ( im not one of those people i like certain spcs and that's it) but there are many people tha play paladin and druid for example that enjoy playing all 3(4) in druids cases and gear for them all to get the best out of that spec

    the only way i can see them doing this is having say only 3 stats max (not including stamina) on gear and honestly i think that would be boring
  1. Railander's Avatar
    Quote Originally Posted by thunderdragon2 View Post
    so basically have all clsses in the game that "can" tank heal and dps to dome degree and tune game accordingly?

    for most people this would take the fun out of the game, many people like to play all the specs a class has ( im not one of those people i like certain spcs and that's it) but there are many people tha play paladin and druid for example that enjoy playing all 3(4) in druids cases and gear for them all to get the best out of that spec

    the only way i can see them doing this is having say only 3 stats max (not including stamina) on gear and honestly i think that would be boring
    i don't know how you'd do that. this is something someone would have to do actual work on.

    for an example of games where minmaxing is the fun, there's a whole genre, it's called incremental games.
    https://old.reddit.com/r/incremental_games/
  1. thunderdragon2's Avatar
    Quote Originally Posted by Railander View Post
    i don't know how you'd do that. this is something someone would have to do actual work on.

    for an example of games where minmaxing is the fun, there's a whole genre, it's called incremental games.
    https://old.reddit.com/r/incremental_games/
    i heard of that it is a good balance where min maxing can be fun but not always necessary, but how do we get that in wow?
  1. Railander's Avatar
    Quote Originally Posted by thunderdragon2 View Post
    i heard of that it is a good balance where min maxing can be fun but not always necessary, but how do we get that in wow?
    dunno, that's something devs would need to put in the work to figure out.
    as you were saying about classes/specs, apparently in FF14 you can freely switch between classes/specs on a single character.

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