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by Published on 2024-05-22 05:07 PM

World of Warcraft Cataclysm Classic Esports Announcement
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Cataclysm® Classic™ is here, which means it is time for more events!

This June is the Dragonslayer Challenge, where teams race through raids and dungeons. Then, the Cataclysm Arena Tournament, where top combatants will again test their mettle in an open bracket.



Dragonslayer Challenge

While many adventurers have conquered Blackwing Descent before, few are as fast and efficient as two of the top speedrunning guilds: Progress (EU - Gehennas) and None of the Above (EU - Gehennas).

But what if they didn’t have all the best items and near-unlimited time to gear up? The Dragonslayer Challenge gives these two guilds basic level 85 characters, limited time to gear up, and forces them to speedrun through Blackwing Descent.

Can these guilds conquer the challenge?

Watch them take on the Dragonslayer Challenge on June 8–9 live on YouTube and Twitch.



Cataclysm Arena Tournament


Prepare for the ultimate showdown in the 2024 Cataclysm Arena Tournament! This is your chance to witness the top players from Europe and North America battle for glory and a combined prize pool of $50,000 (USD). Don’t miss this event on June 14–16, live on YouTube and Twitch.

Don’t just watch the action; be a part of it! Sign-ups for the Cataclysm Arena Tournament are open until June 7 at 10:00 am PDT. Visit Raider.io for more details on Europe and North America. Stay updated with WoW Esports on Twitter, YouTube, and Twitch, and check out the WoW Classic website for all the latest news as we return to a changed Azeroth!
by Published on 2024-05-21 11:21 PM

Cataclysm Classic Hotfixes - May 21, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Cataclysm Classic
  • Players experiencing phasing issues from Wrathgate or Battle for Undercity quests that are deprecated in Cataclysm Classic should now be in the correct phase in Orgrimmar and Undercity.
  • Hunter
    • Hunter traps are now faster and more consistent in their arming times.
  • Shaman
    • Fixed an issue with Shaman Greater Fire Elemental dealing too much damage with its Fire Nova spell.
  • Warrior
    • Fixed an issue preventing Slam from being logged properly in the combat log.
by Published on 2024-05-21 09:01 PM

Heroes of the Storm Live Patch Notes - May 21, 2024

WoW Remix Tuning and Adjustments - May 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve continued to deploy hotfixes to the game in response to feedback and data that we’re seeing. The following adjustments are now live, and are intended to address concerns about the balance of low- and high-level players in various Remix content:

  • The health of creatures in heroic scenarios has been decreased by 20% - 25%, based on the players’ levels. Higher level players will see enemies incur a larger decrease.
  • The health and damage of creatures on the Timeless Isle, Isle of Giants, and Isle of Thunder has been reduced.
  • Several spell gems (that were not down scaling up or down correctly based on player level) have been adjusted so that they provide a more-appropriate scaling effect. This includes Cold Front, Windweaver, Vampiric Aura, and Lightning Rod.
  • Spell gems with shielding effects should no longer cause threat.
  • Fixed a bug with Righteous Frenzy not canceling upon the end of combat.
  • Timerunner’s Vial mana regen significantly increased.

We’ll have all of the above, as well as other hotfixes to various issues, listed in our next hotfixes update.

Thanks again for all of your feedback!



We have made the following changes to improve Thread of Time gain for the Cloak of Infinite Potential. There are four new items that grant players escalating amounts of power for the Cloak of Infinite Potential:

  • Minor Spool of Eternal Thread
  • Lesser Spool of Eternal Thread
  • Spool of Eternal Thread
  • Greater Spool of Eternal Thread

Players will be able to find these new items from a variety of solo and group sources, ensuring all players have accessible ways to improve their cloak:

  • Infinite Bazaar Repeatable Dailies
  • First-Time Daily Scenario, Dungeon, and each LFR queue
  • World Bosses
  • Remix Achievements
    • Each of these achievements are available for additional characters to complete as well for bonus Bronze - and now bonus Spools of Eternal Thread.
  • Troves of the Thunder King scenario on the Isle of Thunder

Our goal with these additional items is to give players access to more Threads of Time from daily repeatable sources for primary and secondary characters. These should serve as readily attainable power-ups from a wide variety of content, so players can enjoy the breadth of Pandaria while also gaining additional power.
by Published on 2024-05-21 08:13 PM

The War Within Alpha Datamining - Build 54774
Build 54774 will be deployed to the Beta realms soon.



Story Mode
There are hints in the data that a Story Mode is coming to raids. The details aren't clear and this hasn't been announced, so please remember that nothing is final.

  • An entry has been added to Queen Ansurek's difficulties for 1-5 player difficulty.
  • This new mode currently uses the same difficulty scaling as Normal, but that could change.
  • There are only entries for the final boss, so it may be limited to one boss for story progression / quests.
  • The release of this difficulty could come at a different time as it has its own entry.
  • A new spell was added that may be related: Queue for the Queen Ansurek


New Icons



The War Within Alpha Development Notes
Blizzard has posted the Development Notes for Build 54774.



Achievement Changes
Originally Posted by MMO-Champion
Battle for Azeroth
Quests

Deephaul Ravine
Player vs. Player

Legion
Quests

Northrend
Quests

Outland
Quests

Pandaria
Quests

War Within
Exploration

Quests

Reputation
  • Khaz Algar Diplomat (New) Reach max renown with each of the reputations listed below. Appearance: Vermillion Patron's Elegance. Account Wide.

War Within Dungeon
Dungeons & Raids

World
Player vs. Player
  • A Champion's Tour: The War Within Complete each of the following World PvP World Quests in the War Within. 20 points. Account Wide. 5 times. Pet: Purple Stagshell. 20 points. Account Wide.
  • Ruffious's Bid Complete the World PvP achievements listed below. Title: Slayer of the Deeps. 25 points. Account Wide. Mount: Raging Cinderbee. 25 points. Account Wide.
  • Sparking Battle Complete the Sparks of War quest in the War Within 10 times. 10 points. Account Wide. 20 times. Toy: Forged Flag of Victory. 10 points. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Ascendant Skyrazor Name changed from "[PH] NerubianWarbeastMount (White)" to "Ascendant Skyrazor".
  • Ol' Mole Rufus Name changed from "[PH] MoleMount (Dark Skin, Black Saddle, Teeth Rodent, Nose Star)" to "Ol' Mole Rufus".
  • Raging Cinderbee Name changed from "[PH] Firebee Mount (Red Skin, Dark Saddle)" to "Raging Cinderbee".
  • Remembered Golden Gryphon (New) Summons and dismisses a rideable Remembered Golden Gryphon mount. The capabilities of this mount depend on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • Remembered Wind Rider (New) Summons and dismisses a rideable Green Wind Rider mount. The capabilities of this mount depend on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • Sureki Skyrazor Name changed from "[PH] NerubianWarbeastMount (Blue)" to "Sureki Skyrazor".
  • Vicious Skyflayer Name changed from "[PH] Vicious Flying Nerubian Mount" to "Vicious Skyflayer".
  • Vicious Skyflayer Name changed from "[PH] Vicious Flying Nerubian Mount" to "Vicious Skyflayer".

Adventurer
  • Shadow Crash Hurl Aim a bolt of slow-moving Shadow energy at your target the destination, dealing [ 63.11% of Spell Power ] Shadow damage to all enemies within 8 yds. Generates 6 Insanity. Offensive. Offensive. 100 yd range. Instant.

Death Knight (Forums, Talent Calculator)
  • Blood Draw When you fall below 30% health you drain 0 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 3 min. Instant. 2 min. Instant.
  • Death's Echo Death's Advance, Death and Decay, and Death Grip have 1 additional charge. PvP Talent. PvP Talent.
  • Runic Protection Your chance to be critically struck is reduced by 3% and your Armor is increased by 3%. 6%.
  • Subduing Grasp When you pull an enemy the damage they deal to you is reduced by 4% 6% for 6 sec. 100 yd range. Instant.
  • Sudden Doom Your auto attacks have a 25% chance to make your next Death Coil cost no 10 less Runic Power and critically strike.Additionally, your next Death Coil and Epidemic will burst 1 Festering Wound.
  • Unyielding Will (New) Anti-Magic Shell's cooldown is increased by 20 sec and it now also removes all harmful magic effects when activated.

Demon Hunter (Forums, Talent Calculator)
  • Consuming Fire (New) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Fire damage over 6 sec. 1 charge. Instant. 30 sec recharge. 1 charge.
  • Demonsurge (New) Metamorphosis now also greatly empowers Soul Cleave and Spirit Bomb. While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% of Attack Power ] Fire damage to nearby enemies. Instant.

Druid (Forums, Talent Calculator)
  • Cat Form Shapeshift into Cat Form, increasing auto-attack damage by [ 40 + 25% of Spell Power ]%, movement speed by 30%, increasing melee attack range by 3 0 yds, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees you from movement impairing effects. Shapeshift. Shapeshift. Instant.
  • Preserve Nature Name changed from "Keeper of the Grove" to "Preserve Nature".

Restoration
  • Preserve Nature Name changed from "Keeper of the Grove" to "Preserve Nature".

Evoker
  • Chrono Flame Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to [ 200% [ 250% of Spell Power ]. Red. Red. 100 yd range. Instant.
  • Consume Flame Engulf consumes 8 4 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 200% 300% of the amount consumed, reduced beyond 5 targets. Red. Red. 100 yd range. Instant.
  • Energy Loop Disintegrate deals 20% 35% more damage and generates 0 mana over its duration.
  • Expanded Lungs Fire Breath's damage over time is increased by 20% 15%. Dream Breath's heal over time is increased by 20%. Red. Red. 15%. Red. Red.
  • Fan the Flames Engulf reignites Enkindle, extending its duration by 100%. Red. Red. Casting Engulf reignites all active Enkindles, increasing their remaining damage or healing over time by 100%. Red. Red.
  • Feed the Flames After casting 9 Pyres, your next Pyre will explode into a Firestorm. Pyre and Disintegrate deal 20% increased damage to enemies within your Firestorm.
  • Firestorm An explosion bombards the target area with white-hot embers, dealing [ 231.8% [ 198.72% of Spell Power ] Fire damage to enemies over 12 sec. Red. Red. 100 yd range. Instant.
  • Imminent Destruction Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 for 10 sec after you land. and increases their damage by 10% for 12 sec after you land.
  • Instability Matrix Each time you cast an empower spell, unstable time magic reduces its cooldown by up to 10 sec. Bronze. Bronze. 6 sec. Bronze. Bronze.
  • Lifecinders Renewing Blaze also applies to 1 your target or1 nearby injured allies when cast. Red. Red.
  • Renewing Blaze The flames of life surround you for 8 sec. While this effect is active, 100% of damage you take is healed back over 8 sec. Red. Red. Instant. 1.5 min cooldown. 30 yd range. Instant. 1.5 min cooldown.
  • Scorching Embers Name changed from "Everburning Flame" to "Scorching Embers". Red spells extend the duration of your Fire Breath's damage over time by 1 sec. Fire Breath causes enemies to take 20% increased damage from your Red spells.
  • Snapfire Living Flame Pyre has a 15% chance to reset the cooldown of Firestorm, and make your next one instant cast cause your next Firestorm to be instantly cast without triggering its cooldown and deal 100% increased damage. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlight Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Temporality Warp reduces damage taken by 20%, starting high and reducing over 3 sec Bronze. Bronze. 100 yd range. Instant.
  • Traveling Flame Engulf causes Fire Breath Engulf increases the duration of Fire Breath by 8 sec and causes it to spread to a nearby target. If no valid targets are present, its duration is refreshed. Red. Red. Red. Red.

Hunter (Forums, Talent Calculator)
  • Lunar Storm Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. An A random enemy affected by Sentinel within your Lunar Storm gets struck for [ 75% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. 100 yd range. Instant.

Mage (Forums, Talent Calculator)
  • Aether Attunement When you gain 4 stacks of Arcane Battery, consume all stacks of Arcane Battery and gain Consuming Clearcasting has a 15% chance to grant Aether Attunement. Aether Attunement: Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
  • Arcane Barrage (New) Launches bolts of arcane energy at the enemy target, causing 0 Arcane damage. For each Arcane Charge, deals 30% additional damage. Consumes all Arcane Charges. 40 yd range. Instant.
  • Arcane Debilitation Name changed from "Arcane Battery" to "Arcane Debilitation". Consuming Clearcasting grants increased spell damage by 2% for 20 sec, stacking up to 10%. Instant. 100 yd range. Instant.
  • Call of the Sun King Phoenix Flames deals 15% increased damage and gains 1 additional charge. gains 1 additional charge and deals 15% increased damage.
  • Charring Embers Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 6% for 14 sec. 4% for 14 sec.
  • Deep Impact Meteor's damage is increased by 20% but is now split evenly between all enemies hit Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 sec.
  • Energized Familiar During Time Warp or other similar effects During Arcane Surge, your Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana. 100 yd range. Instant.
  • Fire Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each. Adding stacks does not refresh duration. Instant.
  • Flame Accelerant Every 12 seconds, your next non-instant Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time.
  • Frost Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each. Adding stacks does not refresh duration. Instant.
  • Frostfire Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each. Adding stacks does not refresh duration.
  • Leydrinker Every 5 times you consume Nether Precision, your next Arcane Blast echoes Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to two nearby enemies. four nearby enemies.
  • Leydrinker Echo Name changed from "Arcane Blast" to "Leydrinker Echo". Blasts the target with energy, dealing [ 72.8% of Spell Power ] Arcane damage. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge. 2.75% of Base Mana. 100 yd range. Instant. Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies. 100 yd range. Instant.
  • Leydrinker Echo (New) Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies. 100 yd range. Instant.
  • Nether Munitions When your Magi's Spark or your Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 sec. 6% for 12 sec.
  • Phoenix Reborn When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
  • Quickflame Flamestrike damage increased by 25%. 20%.
  • Siphon Storm Evocation grants 1 Arcane Charge, channels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 30 sec. Instant. 20 sec. Instant.
  • Sunfury Execution Searing Touch damage bonus threshold increased to 35%. Searing Touch Scorch deals 175% increased damage and is a guaranteed Critical Strike when the target is below 30% health. Arcane Bombardment damage bonus increased to 130%. Arcane Bombardment Arcane Barrage deals an additional 100% damage against targets below 35% health.
  • Surging Urge (New) Arcane Surge damage increased by 5% per Arcane Charge.
  • Time Loop When you gain a stack of Arcane Battery, you have a small chance to gain another stack of Arcane Battery apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.
  • Unerring Proficiency . 100 yd range. Instant. Each time you conjure an Arcane Splinter, increase the damage of your next Supernova by 16%. Stacks up to 30 times. 100 yd range. Instant.
  • Wizened Wit The cast time of Arcane Blast is reduced by 10%. 5%.

Fire
  • From the Ashes Increases Mastery by 2% for each charge of Phoenix Flames on cooldown and your direct-damage critical strikes reduce its cooldown Your direct-damage spells to targets affected by Charring Embers reduce the cooldown of Phoenix Flames by 1 sec. Fire Mage - Level 35 Talent. Fire Mage - Level 35 Talent.

Monk (Forums, Talent Calculator)
  • Celestial Brew A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing [ 1,050% of Attack Power ] damage. Purifying Stagger damage increases absorption by up to 200%. 1 charge. Instant. 45 sec recharge. 1 sec global cooldown. 1 charge.
  • Chi Harmony An error has occurred while parsing the description of this spell. Renewing Mist increases its target's healing received from you by 50% for the first 8 sec of its duration, but cannot jump to a new target during this time.
  • Enveloping Mist Wraps the target in healing mists, healing for [ 358.5% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 30%. 4.8% 4.2% of Base Mana. 40 yd range. 2 sec cast.
  • Flight of the Red Crane (New) Instant.
  • Flight of the Red Crane Approximately 4 procs per minute. 3 procs per minute.
  • Flurry of Xuen Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 300% [ 200% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Approximately 2 procs per minute.
  • Heart of the Jade Serpent Consuming causes your next Storm, Earth, and Fire to call Consuming upon Yu'lon to decrease the cooldown time of by 75% for 8 sec. 100 yd range. Instant.
  • Ironskin Brew A swig of strong brew allows you to Stagger substantially more damage for 5 sec. Shares charges with Purifying Brew. 1 charge. Instant. 20 sec recharge. 1 charge. 2 charges. Instant. 20 sec recharge. 2 charges.
  • Mantra of Purity When cast on yourself, your single-target healing spells heal for 10% more and grant a [ 50% of Spell Power ] heal over 6 sec. Instant. restore an additional [ 150% of Spell Power ] health over 6 sec. Instant.
  • Pool of Mists Your Renewing Mist spell Renewing Mist now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1.0 sec. Your Rising Sun Kick spell Rising Sun Kick now reduces the remaining cooldown of Renewing Mist by 1.0 sec.
  • Pressure Points (New) Paralysis now removes all Enrage effects from its target. 100 yd range. Instant.
  • Purifying Brew Clears 50% of your damage delayed with Stagger. 1 charge. Instant. 20 sec recharge. 1 charge. 2 charges. Instant. 20 sec recharge. 2 charges.
  • Refreshing Jade Wind (New) Thunder Focus Tea summons a whirling tornado around you, causing [ 1,322.4% of Spell Power ] healing over 6 sec to up to 6 allies within 10 yards.
  • Refreshing Jade Wind Summon a whirling tornado around you, causing [ 277.7% of Spell Power ] healing over 15 6 sec to up to 6 allies within 10 yards. Instant.
  • Rewind Fate Visual Split into 3 elemental spirits for 15 sec, each spirit dealing 42% 40% of normal damage and healing. You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies. While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target. Instant. 1 sec global cooldown.
  • Shadowflame Spirit Split into 3 elemental spirits for 15 sec, each spirit dealing 42% 40% of normal damage and healing. You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies. While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target. Instant.
  • Storm, Earth, and Fire Split into 3 elemental spirits for 15 sec, each spirit dealing 42% 40% of normal damage and healing. You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies. While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target. 2 charges. Instant. 1.5 min recharge. 2 charges.
  • Teachings of the Monastery Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick. Instant. Each additional Blackout Kick restores 0.45% mana. Instant.
  • Vivacious Vivification Every 10 sec, your next Vivify becomes instant.and its healing is increased by 20%.
  • Xuen's Guidance Teachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 30%. 15%.
  • Yu'lon's Whisper Activating Thunder Focus Tea causes you to While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for [ 147.5% of Spell Power ] over 2 sec. Instant. [ 3.5% of Spell Power ] every 0.5 sec. Instant.

Mistweaver
  • Refreshing Jade Wind Summon a whirling tornado around you, causing [ 277.7% of Spell Power ] healing over 15 6 sec to up to 6 allies within 10 yards. Mistweaver Monk - Level 45 Talent. Mistweaver Monk - Level 45 Talent. 5% of Base Mana. Instant. 45 sec cooldown.
  • Teachings of the Monastery Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick. Each additional Blackout Kick restores 0.45% mana. Monk - Mistweaver Spec. Monk - Mistweaver Spec.

Paladin (Forums, Talent Calculator)
  • Divine Hammer Divine Hammers spin around you, consuming a Holy Power to strike enemies within 8 yds for [ 35.7% of Attack Power ] Holy damage every 2.2 sec. While active your Judgment, Blade of Justice and Crusader Strike recharge 75% faster, and increase the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets. Requires Melee Weapon. 1 Holy Power. Instant. 2 min cooldown. Instant. 2 min cooldown.
  • Holy Bulwark While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 5.0% every 2 sec, stacking up to 30%. Instant. 100 yd range. Instant.
  • Incandescence Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing [ 36% of Attack Power ] Holy damage to up to 5 enemies standing within it. 100 yd range. Approximately 5 procs per minute.
  • Incandescence (New) Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing [ 36% of Attack Power ] Holy damage to up to 5 enemies standing within it. 100 yd range. Instant.
  • Lingering Radiance Dawnlight leaves an Eternal Flame for 12 sec on allies or a Greater Judgment on enemies when they expire or are extended. it expires or is extended.
  • Sacred Weapon Name changed from "Holy Bulwark" to "Sacred Weapon".
  • Second Sunrise (New) Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlight Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
  • Will of the Dawn Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 60 sec sec Instant. Instant.

Priest (Forums, Talent Calculator)
  • Collapsing Void Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 10%. After Entropic Rift ends, it collapses and pulls enemies within 15 yds, dealing [ 550% of Spell Power ] Shadow damage split amongst them. enemy targets within 15 yds.
  • Shadow Crash Hurl Aim a bolt of slow-moving Shadow energy at your target the destination, dealing [ 63.11% of Spell Power ] Shadow damage to all enemies within 8 yds. Generates 6 Insanity. Limited to 8 targets. 100 yd range. Instant.
  • Void Crash (New) Hurl a bolt of slow-moving Void energy at your target, dealing [ 63.11% of Spell Power ] Shadow damage to all enemies within 8 yds. Generates 6 Insanity. 40 yd range. Instant. 20 sec cooldown.

Rogue (Forums, Talent Calculator)
  • Bait and Switch (New) Evasion reduces magical damage taken by 20%. Cloak of Shadows reduces physical damage taken by 20%.
  • Clear the Witnesses (New) Your next Fan of Knives after applying Deathstalker's Mark deals an additional [ 20% of Attack Power ] Shadow damage and generates 1 additional combo point.
  • Corrupt the Blood (New) Rupture deals an additional [ 2.5% of Attack Power ] Plague damage each time it deals damage, stacking up to 10 times. Rupture duration increased by 3 sec.
  • Darkest Night (New) When you consume the final Deathstalker's Mark from a target, gain 60 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 30% additional damage, and applies 3 stacks of Deathstalker's Mark to the target.
  • Deal Fate Sinister Strike generates an additional combo point when it strikes an additional time. generate 1 additional combo point when they strike an additional time.
  • Death's Arrival (New) Grappling Hook may be used a second time within 3 sec, with no cooldown. Instant.
  • Deathstalker's Mark (New) Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing [ 30% of Attack Power ] Plague damage and increasing the damage of your next Ambush or Mutilate by 10%. You may only have one target Marked at a time. Melee range. Instant.
  • Ethereal Cloak (New) Cloak of Shadows duration increased by 2 sec.
  • Flensing Knives (New) Slice and Dice causes your Backstab to deal an additional [ 20% of Attack Power ] Plague damage.
  • Follow the Blood (New) Fan of Knives, Shuriken Storm, Crimson Tempest, and Black Powder deal 20% additional damage while 3 or more enemies are afflicted with Rupture.
  • Hardly Suspicious Crate (New) Disguise yourself as a wooden crate. Instant.
  • Hunt Them Down (New) Autoattacks against Marked targets deal an additional [ 10% of Attack Power ] Plague damage.
  • Lingering Darkness (New) After Deathmark expires, gain 3 sec of 10% increased Nature damage.
  • Momentum of Despair (New) If you have critically struck with Fan of Knives or Shuriken Storm, increase the critical strike chance of Fan of Knives, Shuriken Storm, and Black Powder by 15% for 12 sec.
  • Sanguine Stratagem (New) Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
  • Shadewalker (New) Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
  • Shroud of Night (New) Shroud of Concealment duration increased by 5 sec.
  • Singular Focus (New) 10 yd range. Instant.
  • Symbolic Victory (New) Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 10%. Instant.

Outlaw
  • Grappling Hook Launch a grappling hook and pull yourself to the target location. 1 charge. Rogue - Outlaw Spec. Rogue - Outlaw Spec. 40 yd range. Instant. 45 sec cooldown. recharge. 1 charge.

Shaman (Forums, Talent Calculator)
  • Earthsurge [NYI] Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 10% increased healing from you.
  • Earthsurge (New) Instant.
  • Healing Rain (New) Instant.
  • Pulse Capacitor [NYI] Increases the damage and healing of Surging Totem by 25%. Increases the healing done by Surging Totem by 25%.
  • Sundering (New) Instant.
  • Supportive Imbuements [NYI] Learn a new weapon imbue, Tidecaller's Guard. Can only be applied to shields. Increases your healing done by 2% and increases Tidecaller's Guard Imbue your shield with the element of Water for 60 min. Your healing done is increased by 2% and the duration of your Healing Stream Totem and Cloudburst Totem by 3 sec. is increased by 3 sec.
  • Surging Totem Summons a totem at your feet that creates a Tremor immediately and every 5 sec within 30 yards where enemies are present for [ 400% of Attack Power ] Physical damage. Damage reduced beyond 5 targets. Replaces Windfury Totem. Passive: Your Windfury Weapon enchant grants the effects of Windfury Totem to nearby party members within 30 yards. Instant. 20 sec cooldown. 2% of Base Mana / 8.64% of Base Mana. Instant. 30 sec cooldown. 1 sec global cooldown.
  • Tidecaller's Guard (New) Imbue your shield with the element of Water for 60 min. Your healing done is increased by 2% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3 sec. Requires Shield. Instant. 1 sec global cooldown.
  • Wind Barrier [NYI] If you have a totem active, your totems grant you a shield absorbing totem grants you a shield absorbing [ 6% of mhp damage for 30 sec every 30 seconds. sec.
  • Wind Barrier (New) If you have a totem active, your totems grant you a shield absorbing damage for 30 sec every 0 seconds. Instant.

Warlock (Forums, Talent Calculator)
  • Avatar of Destruction (New) Consuming Ritual of Ruin summons an Overfiend for 8 sec. Summon Overfiend Generates 1 Soul Shard Fragment every 0.5 sec and casts Chaos Bolt at its summoner's target, dealing Chaos damage.
  • Blistering Atrophy (New) Increases the damage of Shadowburn by 20%. The critical strike chance of Shadowburn is increased by an additional 50% when damaging a target that is at or below 30% health.
  • Chaos Bolt Chaos Bolt 42 Energy. 40 yd range. 3 sec cast. 40 yd range. 2 sec cast.
  • Conflagration of Chaos Conflagrate and Shadowburn have a 25% 50% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.cally strike, and increase its damage by your critical strike chance. Instant.
  • Decimation (New) Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%. Instant.
  • Demonfire Mastery (New) Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster.
  • Dimension Ripper [NYI] (New) Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift if learned.
  • Emberstorm Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 10%. 20%.
  • Fiendish Cruelty (New) When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 sec.
  • Flame Rift [NYI] (New) Dimensional Rift can now summon a powerful Flame Rift.
  • Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal [ 1,029.14% [ 244.44% of Spell Power ] Shadow damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash. Instant.
  • Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal [ 1,029.14% [ 244.44% of Spell Power ] Shadow damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash. Melee range. Instant.
  • Improved Chaos Bolt (New) Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 sec.
  • Indiscriminate Flames (New) Backdraft increases the damage of your next Chaos Bolt by 5% and increases the critical strike chance of your next Incinerate or Soul Fire by 35%.
  • Lessons of Space-Time [NYI] (New) While you have a Dimensional Rift open, all of your damage is increased by 0%.
  • Mark of Shatug Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal [ 1,029.14% [ 244.44% of Spell Power ] Shadow damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
  • Master Ritualist Ritual of Ruin requires 2 less Soul Shards spent. 5 less Soul Shards spent.
  • Scalding Flames Increases the damage of Immolate by 13%. 25% and its duration by 3 sec.
  • Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing [ 65.5% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Guardian. Guardian. 2% of Base Mana. 30 yd range. Instant. 3 min cooldown. 2 min cooldown.
  • Summon Overfiend Name changed from "Abyssal Dominion" to "Summon Overfiend". Abyssal Dominion 100 yd range. Instant. Generates 1 Soul Shard Fragment every 0.5 sec and casts Chaos Bolt at its summoner's target, dealing Chaos damage. 100 yd range. Instant.
  • Summon Overfiend (New) Avatar of Destruction 40 yd range. Instant.
  • Unstable Rifts [NYI] (New) Bolts from Dimensional Rift deal 0% of the damage dealt to nearby enemies.

Professions
Blacksmithing
  • Algari Competitor's Axe Name changed from "Vicious Competitor's Axe" to "Algari Competitor's Axe".
  • Algari Competitor's Dagger Name changed from "Vicious Competitor's Dagger" to "Algari Competitor's Dagger".
  • Algari Competitor's Greatsword Name changed from "Vicious Competitor's Greatsword" to "Algari Competitor's Greatsword".
  • Algari Competitor's Plate Armguards Name changed from "Vicious Competitor's Plate Armguards" to "Algari Competitor's Plate Armguards". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Breastplate Name changed from "Vicious Competitor's Plate Breastplate" to "Algari Competitor's Plate Breastplate". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Gauntlets Name changed from "Vicious Competitor's Plate Gauntlets" to "Algari Competitor's Plate Gauntlets". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Greaves Name changed from "Vicious Competitor's Plate Greaves" to "Algari Competitor's Plate Greaves". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Helm Name changed from "Vicious Competitor's Plate Helm" to "Algari Competitor's Plate Helm". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Pauldrons Name changed from "Vicious Competitor's Plate Pauldrons" to "Algari Competitor's Plate Pauldrons". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Sabatons Name changed from "Vicious Competitor's Plate Sabatons" to "Algari Competitor's Plate Sabatons". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Waistguard Name changed from "Vicious Competitor's Plate Waistguard" to "Algari Competitor's Plate Waistguard". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Scepter Name changed from "Vicious Competitor's Scepter" to "Algari Competitor's Scepter".
  • Algari Competitor's Shield Name changed from "Vicious Competitor's Shield" to "Algari Competitor's Shield".
  • Algari Competitor's Sickle Name changed from "Vicious Competitor's Sickle" to "Algari Competitor's Sickle".
  • Algari Competitor's Splitter Name changed from "Vicious Competitor's Splitter" to "Algari Competitor's Splitter".
  • Algari Competitor's Sword Name changed from "Vicious Competitor's Sword" to "Algari Competitor's Sword".
  • Beledar's Bulwark Name changed from "Lightwatcher's Visor" to "Beledar's Bulwark".

Cooking
  • Ghoulfish Delight Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Prepared Ghoulfish, Spiced Meat Stock. Simple Stew.
  • Salty Dog Name changed from "Salty Fish Pie" to "Salty Dog". Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak.Sanguine Dogfish.

Engineering

Inscription

Jewelcrafting

Leatherworking

Tailoring

Raid & Dungeon Abilities
  • Chained Mind The caster channels its power on the target, stunning them and inflicting 2 Shadow Shadowflame damage every 1 sec for 5 sec. 100 yd range. Instant.
  • Devour Ansurek devours her victim, inflicting lethal damage. Unlimited range. Instant. 1,000 Physical damage. Unlimited range. Instant.
  • E.D.N.A Start Energy (New) Instant.
  • Entropic Reckoning High Speaker Eirich unleashes entropy on all enemies, inflicting 35 30 Shadow damage to all players within 8 yards of the points of impact. Unlimited range. Instant. and leaving a zone of Entropy. Unlimited range. Instant.
  • Frothing Gluttony Ansurek draws in a ring of cosmic energy, inflicting 25 Shadow damage every 0.5 sec for 10 sec to players that touch it and slowing them by 85%. She impedes players with Glutton Threads. Traveling through an Abyssal Conduit snaps her threads and prevents harm from the cosmic energy ring. The conduits destabilize when this ability concludes. Froth Vapor occurs if the cosmic energy touches Acolyte's Essence. Unlimited range. Instant. Ansurek devours Summoned Acolytes upon casting this ability, also causing this effect. Unlimited range. Instant.
  • Frothing Gluttony Ansurek draws in a ring of cosmic energy, inflicting 25 Shadow damage every 0.5 sec for 10 sec to players that touch it and slowing them by 85%. She impedes players with Glutton Threads. Traveling through an Abyssal Conduit snaps her threads and prevents harm from the cosmic energy ring. The conduits destabilize when this ability concludes. Froth Vapor occurs if the cosmic energy touches Acolyte's Essence. Unlimited range. Instant. Ansurek devours Summoned Acolytes upon casting this ability, also causing this effect. Unlimited range. Instant.
  • Infested Bite The Infested Spawn chews on their target inflicting 4 Nature damage every 1 sec for 15 12 sec. This effect stacks. Unlimited range. 1 sec cast.
  • Localized Nova Sikran's spear leaves a festering remnant of the cosmos in his target, which explodes inflicting 70 Shadow damage to all players within 15 yards of his target. Additonally players within 15 yards become vulnerable, increasing damage taken from Surekian Strike by 500% to This effect stacks. 100 yd range. Instant.
  • Marked for Execution Moving while under the effects of Marked for Execution, moving inflicts 6 2 Bleed damage. Unlimited range. Instant.
  • Marked for Execution Sikran's weapons leave a lingering essence from the cosmos that inflicts 6 Shadow damage to players every 2 sec for 30 sec. 300 yd range. Instant. Sikrans marks inflict 6 Shadow damage every 2 sec, and cause them to take 500% damage from Execution Sentence until the mark is removed. 300 yd range. Instant.
  • Marked for Execution Sikran's weapons leave a lingering essence from the cosmos that inflicts 6 Shadow damage to players every 2 sec for 30 sec. Unlimited range. Instant. Sikrans marks inflict 6 Shadow damage every 2 sec, and cause them to take 500% damage from Execution Sentence until the mark is removed. Unlimited range. Instant.
  • Oust The caster inflicts 150 Physical damage and 75 50 Shadow damage to its target, knocking them away. Unlimited range. 1 sec cast.
  • Predation Threads Ansurek's web threads grip all players, inflicting inflict 5 Nature damage every 1.5 sec to players within 0 yards of each victim. Unlimited range. Instant.
  • Resonant Barrage Unleashes loud trills inflicting 4 2 Physical damage to all enemies every 0.5 sec for 6 sec. 100 yd range. Instant.
  • Shadowblast Shadowblast inflicts 1,000 80 Shadow damage to a player. Unlimited range. 5 sec cast.
  • Shadowflame Bolt Name changed from "Twilight Bolt" to "Shadowflame Bolt". Inflicts 9 Shadow Shadowflame damage. 100 yd range. 3 sec cast.
  • Shadowflame Nova Name changed from "Supernova" to "Shadowflame Nova". The Invoked Flaming Shadowflame Spirit goes supernova and inflicts 35 Fire Shadowflame damage and 3 Fire damage every 1 sec to all players. Unlimited range. Instant.
  • Sticky Webs Spinneret's Strands' tacky threads silken adhesive inflict 2 Shadow damage every 0.5 sec, reducing movement speed by 15%. Unlimited range. Instant.
  • Sticky Webs Spinneret's Strands' tacky threads silken adhesive inflict 2 Nature damage every 0.5 sec, reducing movement speed by 10%. Unlimited range. Instant.
  • Void Empowerment Become empowered by the beyond, taking 2 Shadow damage every 2 sec. and gaining 50% Additionally players gain 0 increased healing, and50% increased damage to Crumbling Shell for 30 sec. Unlimited range. Instant. for30 sec. Unlimited range. Instant.
  • Voracious Bite Avanoxx leaps to their primary target and unleashes 3 consecutive bites on them, each inflicting 50 25 Physical damage and increasing damage taken by 50% for 12 sec on the final bite. 200 yd range. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • ACHIEVEMENT_EARNED_BY - Earned by: |cffffffff%s|r your Warband.|nCompleted by: |cffffffff%s|r
  • ACHIEVEMENT_NOT_COMPLETED_BY - |cffff2020Not completed by:|r |cffffffff%s|r |cnHIGHLIGHT_FONT_COLOR:%s can still complete this.|r
  • CHARACTER_ACHIEVEMENT_DESCRIPTION (New) - Progress towards this achievement is tracked for each character.
  • DELVE_LABEL (New) - Delve
  • DRAGONFLIGHT_LANDING_PAGE_UNSPENT_GLYPHS - You have unspent Skyriding power Proficiency points.
  • DYNAMIC_FLIGHT - Dynamic Flight Skyriding
  • GREAT_VAULT_RETIRE_WARNING - Unable to earn new rewards after this week.|n|nAny week.|nAny unclaimed rewards will be lost after the launch of %s.
  • PHOTOSENSITIVITY_WARNING_CONTINUE (New) - Press any button to continue
  • PHOTOSENSITIVITY_WARNING_DESCRIPTION (New) - A small percentage of people may have seizures from certain lights, patterns, or images, even without a history of epilepsy.|n|nBefore playing, if you or anyone in your family has an epileptic condition, consult a physician.|n|nStop playing and seek medical advice if you experience dizziness, altered vision, twitches, loss of awareness, disorientation, involuntary movements, or convulsions while gaming.
  • PHOTOSENSITIVITY_WARNING_TITLE (New) - PHOTOSENSITIVITY WARNING
  • POWER_TYPE_ACID (New) - Acid Power
  • PROF_CRAFTING_ORDER_TYPE_NPC (New) - npc
  • PVP_RANK_4_NEXT_RANK_DESC - Achieve a rating of 2100 or higher to earn:|n- Duelist Title|n- Elite PvP Item Set Appearance: Prestige Cloak|n- Elite PvP Weapon Enchant Cloak
  • PVP_RANK_8_NEXT_RANK_DESC - Achieve a rating of 1950 or higher to earn:|n- PvP Item Upgrade Rank Rank|n- Elite PvP Weapon Enchant
  • REALMLIST_NUMCHARACTERS_TOOLTIP - The number of characters\nyou have created on this realm. All characters are displayed in your\ncharacter list, regardless of their realm.
  • REALMLIST_REALMNAME_TOOLTIP - Make sure you check which realm your friends are playing on! The realm you choose affects some features like\ntrading, guilds and Mythic raiding.
  • UNITNAME_SUMMON_TITLE57 (New) - Placed by %s
  • VRN_DX12_NEEDS_WIN10_19H2 (New) - DirectX 12 requires the Windows 10 November 2019 Update or newer



Misc Changes
Originally Posted by MMO-Champion
Adventure Map Points of Interest??
Questing
  • Azj-Kahet (New) - Azj-Kahet is home to the nerubians and their capital, the City of Threads. Quest #83552.
  • Hallowfall (New) - Hallowfall is home to the hardened survivors of an Arathi expedition. Quest #83551.
  • Isle of Dorn (New) - The Isle of Dorn is home to the Oathsworn of Dornogal and the Unbound of Freywold. Quest #83548.
  • The Ringing Deeps (New) - The Ringing Deeps are home to the dutiful Machine Speakers and resourceful kobolds. Quest #83550.

Battle Masters
  • Arathi Basin - Domination. Level: 10-70 80. Players: 8-15. Rated players: 10. Map: Arathi Basin.
  • Deepwind Gorge - Domination. Level: 40-70 80. Players: 8-15. Rated players: 10. Map: Deepwind Gorge.
  • Rated Eye of the Storm - Level: 50-70 80. Players: 5-10. Rated players: 10. Map: Rated Eye of the Storm.
  • Seething Shore - Resource Race. Level: 40-70 80. Players: 5-10. Rated players: 10. Map: Seething Shore.
  • Silvershard Mines - Payload. Level: 30-70 80. Players: 5-10. Rated players: 10. Map: Silvershard Mines.
  • Temple of Kotmogu - Power Orbs. Level: 40-70 80. Players: 2-10. Rated players: 10. Map: Temple of Kotmogu.
  • The Battle for Gilneas - Domination. Level: 20-70 80. Players: 3-10. Rated players: 10. Map: The Battle for Gilneas.
  • Twin Peaks - Capture the Flag. Level: 30-70 80. Players: 5-10. Rated players: 10. Map: Twin Peaks.
  • Warsong Gulch - Capture the Flag. Level: 10-70 80. Players: 5-10. Rated players: 10. Map: Warsong Gulch.

Character Titles
  • Deephauler %s (New)

Currency Types
Hidden
  • 11.0 Professions - Tracker - Insc Book - Alchemy Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Blacksmithing Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Enchanting Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Engineering Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Herbalism Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Inscription Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Inscription Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Jewelcrafting Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Leatherworking Know. (New)
  • 11.0 Professions - Tracker - Insc Book - Mining Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Skinning Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Tailoring Knowledge (New)
  • 11.0 Professions - Tracker - Weekly Alchemy Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Blacksmithing Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Enchanting Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Engineering Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Herbalism Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Inscription Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Jewelcrafting Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Leatherworking Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Mining Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Skinning Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Tailoring Knowledge - Max Quantity: 1.
  • Everburning Ignition Refund (New) - [DNT] Max Quantity: 100.
  • Harmonzed Silk - Name changed from "[PH] 11.0 Tier Conversion - Renascent Thingy" to "Harmonzed Silk". Renascent Thingy charges the Revival Harmonzed Silk charges the Matrix Catalyst and allows it to imbue armor with incredible power. Max Quantity: 8.
  • Renown - Council of Dornogal - [DNT] Max Quantity: 20. 25.
  • Renown - Hallowfall Arathi - [DNT] Max Quantity: 20. 25.
  • Renown - The Assembly of the Deeps - [DNT] Max Quantity: 20. 25.
  • Renown - The Severed Threads - [DNT] Max Quantity: 20. 25.

Difficulties
Raid
  • Story (New) - Players: 1-5.

Factions
Unknown
  • The War Within - Name changed from "(11.0 Header) The War Within" to "The War Within".

Item Name Descriptions
  • Rank 1/4 - Name changed from "Rank 1/5" to "Rank 1/4". Rank 1/5 4[/color]
  • Rank 2/4 - Name changed from "Rank 2/5" to "Rank 2/4". Rank 2/5 4[/color]
  • Rank 3/4 - Name changed from "Rank 3/5" to "Rank 3/4". Rank 3/5 4[/color]
  • Rank 4/4 - Name changed from "Rank 4/5" to "Rank 4/4". Rank 4/5 4[/color]

LFG Dungeons
Unknown
  • Queen Ansurek (New) - Queen Ansurek succumbs to her vicious paranoia and delves into dark power to retain control of her empire. Map: Nerub-ar Palace. Roles: 1-5 damage.

Mail Templates
  • #625 (New) - We recovered a lost item in the twisting nether and noted that it was yours. Please find said object enclosed.

Map Areas
Khaz Algar
  • Azj-Kahet > Deepwalker Pass (New)

Khaz Algar (Surface)
  • Isle of Dorn > Pocket Dimension (New)

Map Difficulties
  • Nerub-ar Palace - 220 (New) - Max players: 5.
  • Pocket Dimension (New) - Max players: 5.

Maps
The War Within
  • Pocket Dimension (New) - Directory: 2786. Type: Normal.

Mounts
Ground Mounts

Unknown Types
  • Alunira - Unknown Type. Alunira. "For so long, the very embodiment of the clouds laid trapped atop a mountain of lightning. And at last, I can feel the wind at my back once again." Source: [PH] Drop: Alunira Zone: Isle of Dorn
  • Ascendant Skyrazor - Name changed from "[PH] NerubianWarbeastMount (White)" to "Ascendant Skyrazor". Unknown Type. [PH] NerubianWarbeastMount (White). "[PH]" Source: [PH] Ascendant Skyrazor. "Intended for the most devoted of the Sureki elite, these skyrazors were favored by Queen Ansurek for both their cunning and brutality." Source: Drop: Queen Ansurek Zone: Nerub-ar Palace (Mythic)
  • Beledar's Spawn - Unknown Type. [PH] Shadow Elemental (Purple). "[PH]" Source: [PH] "Through the Sacred Flame, whispers of dark carry you to battle." Source: Drop: Beledar's Spawn Zone: Hallowfall
  • Raging Cinderbee - Name changed from "[PH] Firebee Mount (Red Skin, Dark Saddle)" to "Raging Cinderbee". Unknown Type. [PH] Firebee Mount (Red Skin, Dark Saddle). "[PH]" Source: [PH] Raging Cinderbee. "Temper as hot as its flames, this breed of cinderbee can only be tamed by those who share its penchant for violence." Source: [PH]
  • Remembered Golden Gryphon (New) - Unknown Type. Remembered Golden Gryphon. "They love eagles in Stormwind, and the gryphon is half eagle. This is why these creatures are a staple to air travel throughout the Alliance." Source: Vendor: Remembrancer Amuul Zone: Dalaran Cost: 25 [Spell_Azerite_Essence_15.BLP]
  • Remembered Wind Rider (New) - Unknown Type. Remembered Wind Rider. "Hundreds of battles across a dozen campaigns have been fought and won on the backs of these honored creatures." Source: Vendor: Remembrancer Amuul Zone: Dalaran Cost: 25 [Spell_Azerite_Essence_15.BLP]
  • Shadowed Swarmite - Unknown Type. Shadowed Swarmite. "[PH]" "Swarmites are a common sight both in the wilds of Azj-Kahet and among the nerubians who have long domesticated them, but that doesn't make them any less dangerous to incautious adventurers." Source: Achievement: Glory of the Nerub-ar Raider Category: Dungeons & Raids
  • Sureki Skyrazor - Name changed from "[PH] NerubianWarbeastMount (Blue)" to "Sureki Skyrazor". Unknown Type. [PH] NerubianWarbeastMount (Blue). "[PH]" Source: [PH] Sureki Skyrazor. "The skyrazor was one of the most vicious abominations to emerge from Queen Ansurek's experiments with the Black Blood of the Old Gods." Source: Drop: Queen Ansurek Zone: Nerub-ar Palace
  • Vicious Skyflayer - Name changed from "Vicious Flying Nerubian" to "Vicious Skyflayer". Unknown Type. [PH] Vicious Flying Nerubian Mount. "[PH]" Source: [PH] Vicious Skyflayer. "This creature hungers for battle with the contemptible Alliance." Source: PvP: The War Within: Season 1 Rated Arena and Rated Battleground Season Reward
  • Vicious Skyflayer - Name changed from "Vicious Flying Nerubian" to "Vicious Skyflayer". Unknown Type. [PH] Vicious Flying Nerubian Mount. "[PH]" Source: [PH] Vicious Skyflayer. "This creature hungers for battle with the contemptible Horde." Source: PvP: The War Within: Season 1 Rated Arena and Rated Battleground Season Reward

Scenarios
A Queen's Fall
  • 01: A Queen's Fall (New) - Queen Ansurek succumbs to her vicious paranoia and delves into dark power to retain control of her empire.

City of Threads
  • 01: City of Threads (New) - Put a stop to Nerubian Ascension.

Hall of Awakening
  • 08: Vigilance and Violence - Defeat the High Protector Defeat Master Machinist Dunstan
by Published on 2024-05-21 08:08 PM

The War Within Alpha Development Notes - May 21, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have the following changes and updates in today’s new build of The War Within Alpha:

Classes
  • The number of talent loadouts that can be saved on a per character basis to has been increased to 40 (was 10).
  • We are removing increased melee range talents across the game, such as Astral Influence and Acrobatic Strikes. Default melee range has increased since these talents were originally created, so they now allow specs to attack from well outside where it appears they should be able to. They make the melee experience inconsistent across classes in a way we’re not happy with, so we’re removing them.
    • Rogue
      • Deathstalker (Assassination/Subtlety) Hero Talents are now available for testing.
        • The harbingers of death, Deathstalkers strike from the shadows to bring a swift end to their targets.
    • Death Knight
      • New Talent: Unyielding Will – Anti-Magic Shell’s cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated. Now a capstone talent available after Rune Mastery and Subduing Grasp.
      • The class tree has had further adjustments in talent locations and pathing updates.
      • Osmosis healing received while Anti-Magic Shell is active is increased by 15%. Now a 1-point talent (was 2).
      • Runic Protection armor increased to 6% (was 3%). Now a 1-point talent (was 2).
      • Blood Draw cooldown reduced to 2 minutes (was 3 minutes).
      • Blood Draw is no longer a capstone and is now available in Death’s Echo old location.
      • Icebound Fortitude is now the first available talent on the left of the tree replacing Mind Freeze.
      • Runic Attenuation is now available directly after Icebound Fortitude.
      • Death’s Echo now a capstone ability available after Will of the Necropolis and Subduing Grasp.
      • Subduing Grasp now reduces damage by 6% for 6 seconds when you pull an enemy (was 8% at rank 2). Now a 1-point talent (was 2).
      • Vestigial Shell no longer a choice node with Null Magic and is available in the right capstone space.
      • Null Magic no longer a choice node with Vestigial Shell and is available in the left capstone space.
      • Unholy
        • Sudden Doom now reduces the cost of your next Death Coil/Epidemic by 10 (was free).
          • Developers’ notes: With the update to Sudden Doom’s proc rate it further flooded Unholy with Runic Power and you weren’t able to spend the RP down fast enough in a lot of scenarios to prevent overcapping. This next iteration we are going to try a reduced cost Death Coil or Epidemic to help combat the problem of Runic Power overcapping. Internally we tested this as a full removal of the cost reduction but it left quite a bit of downtime in the rotation and felt particularly bad outside of cooldowns. A 10 Runic Power cost reduction felt reasonably well both inside and outside of cooldowns.
        • Sudden Doom now also causes your next Death Coil/Epidemic to burst a Festering Wound.
          • Developers’ notes: We are looking into ways to increase the frequency you apply Festering Wound with Festering Strike so we are exploring having a Runic Power spender burst a wound instead of only rune spenders or Apocalypse. Internally with testing we have found it creates a natural cadence in which you want to press Festering Strike instead of relying only on passive wound applicators. The other perk of Death Coil bursting a Festering Wound when consuming Sudden Doom is it helps ease the friction of what to press during your cooldowns.
        • Updated the spec tree with a few additional talent re-locations. Notable movements are:
          • Superstrain and Morbidity now located on the left side of the tree directly after Death Rot.
          • Unholy Assault and Festermight are now located in the middle of the tree after Army of the Dead.
          • Eternal Agony is now available after Dark Transformation.
      • Frost
        • Fixed an issue with Absolute Zero being available prior to the 3rd gate being unlocked.
    • Druid
      • Balance
        • Orbital Strike has temporarily had its line-targeting reticle disabled.
      • Feral
        • Cat Form no longer increases the range of auto-attacks and melee abilities by 3 yards.
        • Omen of Clarity Clearcasting aura added to the personal resource bar.
        • Omen of Clarity Clearcasting aura no longer highlights the spell icons for Shred, Swipe, and Thrash.
    • Evoker
      • Deep Breath, Landslide, and Breath of Eons temporarily have their line-targeting reticle disabled while we work on an issue with it causing a crash.
      • Lifecinders now upgrades Renewing Blaze to allow 1 friendly target. If no target is selected, it will find a nearby injured ally.
      • Chronowarden
        • Preservation
          • Instability Matrix reduces empower spell cooldown by up to 6 seconds (was 10 seconds).
      • Flameshaper
        • Fan the Flames has been adjusted – Instead of extending Enkindle, it now adds 100% more damage or healing into the periodic effect. In addition, the tooltip now clarifies that it affects all active Enkindles.
        • Traveling Flame now extends Dream Breath or Fire Breath by 8 seconds, and causes it to spread to a nearby target (was causes it to spread, or refreshes if no valid targets were present).
        • Consume Flame now consumes 4 seconds of your Fire Breath or Dream Breath (was 8 seconds). Amount of healing or damage is now equal to 300% of that, and now scales with Haste.
      • Devastation
        • Developers’ notes: The goal of these changes is primarily to increase the viability of the left side of the Devastation tree. We hope this can allow Devastation to be more flexible in their talent choices and have options to build around Firestorm if they wish.
        • Firestorm radius increased to 10 yards (was 8).
        • Firestorm’s tick rate now increases with Haste.
        • New Talent: Scorching Embers – Enemies take 20% increased damage from your Red spells while affected by Fire Breath.
        • Feed the Flames has been redesigned – Now causes enemies to take 20% more damage from Pyre and Disintegrate if they are inside your Firestorm.
        • Snapfire has been slightly redesigned – Now grants a free cast of Firestorm that does not trigger the cooldown. It now also triggers from Pyre instead of Living Flame.
          • Developers’ notes: The free cast of Firestorm that does not trigger the cooldown is so the Snapfire proc will be full value even if Firestorm wasn’t on cooldown.
        • Imminent Destruction now also increases Disintegrate and Pyre damage by 10%, and lasts 12 seconds (was 10 seconds).
        • Imminent Destruction has swapped places with Feed the Flames in the talent tree.
        • Honed Aggression now increases Azure Strike and Living Flame damage by 10% per point (was 5%).
        • The following talents have been removed:
          • Everburning Flame
          • Raging Inferno
    • Mage
      • Arcane
        • Energized Familiar now fires 4 bolts during Arcane Surge (was Time Warp or other similar effects).
        • Wizened Wit decreases Arcane Blast cast time by 5% (was 10%).
        • Mana Adept and Slipstream have swapped places.
        • Clearcasting’s chance to trigger is no longer tied to mana spent, and now has a 10% chance of triggering when casting any damaging spell.
        • You can no longer trigger Clearcasting by casting damaging spells while out of combat.
        • Evocation now grants one stack of Clearcasting.
        • Siphon Storm duration has been reduced to 20 seconds (was 30 seconds).
        • Arcane Battery removed.
          • Developers’ notes: We appreciate everyone’s feedback on the frustration centered around Arcane Battery, and have opted to replace it with Arcane Debilitation. Arcane Debilitation is meant to meaningfully integrate with existing Arcane Missiles effects across the tree in an exciting way with minimal headspace requirements. We will be sensitive to any degenerate optimizations that need to be done to maximize this talent’s effectiveness.
        • New Talent: Arcane Debilitation – Damaging a target with Arcane Missiles applies Arcane Debilitation, increasing their damage taken from your Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.5%/1% for 6 seconds. New stacks do not refresh duration.
        • Time Loop has been redesigned – When you apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.
        • Aether Attunement has been redesigned – Consuming Clearcasting has a 15% chance to grant you Aether Attunement, causing your next Arcane Missiles to deal 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
        • Aether Attunement is now tracked on the personal resource display.
        • Arcane Debilitation is now tracked on enemy nameplates.
        • Leydrinker has been redesigned – Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies.
        • Leydrinker visuals have been updated.
        • New Talent: Surging Urge – Arcane Surge damage increased by 5% per Arcane Charge.
        • Nether Munitions damage amplification reduced to 6% (was 8%).
      • Fire
        • Alexstrasza’s Fury is no longer a choice node with From the Ashes
        • Quickflame’s Flamestrike damage bonus reduced to 20% (was 25%).
        • Charring Embers moved to Gate 2.
        • Charring Embers now increases the damage you deal to affected targets by 4% (was 6%).
        • From the Ashes has been redesigned – Your direct damage spells to targets affected by Charring Embers reduce the cooldown of Phoenix Flames by 1 second.
        • Deep Impact has been redesigned – Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 seconds.
        • Phoenix Reborn no longer requires enemies to be under the effects of Charring Embers.
        • Inflame has returned and is now in Gate 3.
        • Focused Fury has been removed.
          • Developers’ notes: Convection and Focused Fury were intended to be flex talents to help you get a bit more single target damage while in an AOE build. However, the combination of these two talents were making Living Bomb so powerful in single target that it was overshadowing spells like Pyroblast. We don’t have a problem with Living Bomb being present in single target builds, but it shouldn’t be one of your highest damage contributors. Given the design of Focused Fury, it stands very opposed to this principle, and thus we opted to remove it.
        • Convection is now located where Focused Fury was.
        • Wildfire has been removed.
  • Monk
    • Conduit Of The Celestials
      • Strength of the Ox now additionally refunds 2 stacks of Teachings of the Monastery after being consumed for Windwalker Monks.
      • Flight of the Red Crane now grants 1 stack of Mana Tea for Mistweaver Monk and 20% increased energy regeneration for Windwalker Monks for 6 seconds when activated.
      • Heart of the Jade Serpent now activates from Strike of the Windlord for Windwalker Monks (was Storm, Earth, and Fire).
        • Developers’ notes: Heart of the Jade Serpent’s activation rate would outpace Storm, Earth, and Fire’s recharge rate eventually leading to wasted procs.
      • Brewmaster
        • Removed Improved Celestial Brew. Functionality is now baseline for Brewmaster Monks.
        • Removed Improved Purifying Brew. Functionality is now baseline for Brewmaster Monks.
        • Elusive Footwork is now 1-point.
        • Positions adjusted for Invoke Niuzao, the Black Ox, Walk with the Ox, and Improved Invoke Niuzao, the Black Ox.
      • Mistweaver
        • New Talent: Pool of Mists – Renewing Mist now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1 second. Rising Sun Kick now reduces the remaining cooldown of Renewing Mist by 1 second.
        • Teachings of the Monastery is now a baseline effect.
          • Known Issue: Swapping from Windwalker specialization with Teachings of the Monastery talented to Mistweaver disables Teachings of the Monastery. Relogging or swapping to Brewmaster temporarily resolves this while we work on a fix.
        • Refreshing Jade Wind has been redesigned – Thunder Focus Tea summons a whirling tornado around you, causing healing over 8 seconds to up to 5 allies within 10 yards.
        • Yu’lon’s Whisper has been redesigned – While channeling Mana Tea you exhale the breath of Yu’lon, healing up to 5 allies within 15 yards every 0.5 seconds.
        • Chi Harmony has been redesigned – Renewing Mist increases its target’s healing received from you by 50% for the first 8 seconds of its duration, but cannot jump to a new target during this time.
          • Developers’ notes: We’re making an adjustment to Chi Harmony to cut down on the amount of active auras on frames now that it’s here to stay as a talent. Renewing Mist will have a new icon indicating when its Chi Harmony healing increase is active and it will swap back to its original icon when Chi Harmony’s window ends. We’d love to hear feedback on this as we’d like the redesign to have as minimal impact as possible and mostly be focused on quality of life and long-term sustainability.
        • Crane Style has moved to Teachings of the Monastery’s previous location.
        • Misty Peaks now has a 4/8% chance to activate and now extends Enveloping Mist on targets if Enveloping Mist is present (previously would not proc).
      • Windwalker
        • New Talent: Jadefire Fists – At the end of your Fists of Fury channel, you release a Jadefire Stomp. This can occur once every 20 seconds. Shares a choice node with Jadefire Stomp.
          • Developers’ notes: This talent is not yet implemented into the Alpha, but we want your early feedback. Let us know what you think!
    • Paladin
      • Crusader’s Reprieve has been removed.
      • Touch of Light has been moved to Crusader’s Reprieve’s position.
      • Incandescence now functions with Divine Hammer for Retribution.
    • Priest
      • Shadow
        • Shadow Crash now is a choice node with a new talent: Void Crash – Hurl a bolt of slow-moving Void energy at your target, dealing Shadow damage to all enemies within 8 yards.
        • Shadow Crash’s tooltip has been updated to specify that it is aimed at a location, to make it more clear the differences between each choice.
    • Rogue
      • Fatebound
        • Deal Fate now specifies it generates exactly 1 combo point per use of any listed ability.
        • Deal Fate’s effect now includes Ambush for Assassination, and also for Outlaw while Hidden Opportunity is talented.
      • Assassination
        • Venom Rush removed.
        • New Talent: Sanguine Stratagem – Gain 1 additional max combo point. Your finishing moves that consume 5 or more combo points have increased effects, and your finishing moves deal 5% increased damage.
      • Outlaw
        • Blade Flurry radius increased to 8 yards (was melee range).
    • Warlock
      • Demonology
        • The size of Gloomhound and Charhound has been decreased by 20%.
      • Destruction
        • The cooldown of Summon Infernal is now 2 minutes (was 3 minutes).
        • Decimation has been redesigned – Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%.
        • Scalding Flames has been redesigned – Increases the damage of Immolate by 25% and its duration by 3 seconds.
        • New Talent: Indiscriminate Flames – Backdraft increases the damage of your next Chaos Bolt by 5% or increases the critical strike chance of your next Incinerate or Soul Fire by 35%.
        • New Talent: Blistering Atrophy – Increases the damage of Shadowburn by 20%. Shadowburn always critically strikes a target that is at or below 30% health.
        • New Talent: Fiendish Cruelty – When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 seconds.
        • New Talent: Demonfire Mastery – Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster.
        • New Talent: Improved Chaos Bolt – Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 seconds.
        • New Talent: Avatar of Destruction – Consuming Ritual of Ruin summons an Overfiend for 8 seconds. Overfiend generates 1 Soul Shard Fragment every 0.5 seconds and casts Chaos Bolt at its summoner’s target, dealing Chaos damage.
        • New Talent: Dimension Ripper [Not Yet Implemented] – Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift if learned.
        • New Talent: Flame Rift [Not Yet Implemented] – Dimensional Rift can now summon a powerful Flame Rift.
        • New Talent: Lessons of Space-Time [Not Yet Implemented] – While you have a Dimensional Rift open, all of your damage is increased by 5%.
        • New Talent: Unstable Rifts [Not Yet Implemented] – Bolts from Dimensional Rift deal 25% of the damage dealt to nearby enemies.
        • Backlash moved to gate 1.
        • Summon Infernal moved to gate 2.
        • Channel Demonfire moved to gate 2.
        • Raging Demonfire moved to gate 3.
        • Soul Fire moved to gate 3.
        • Decimation moved to gate 3.
        • Devastation moved to gate 3.
        • Ruin moved to gate 3.
        • The following talents have been removed:
          • Pandemonium
          • Cry Havoc
          • Improved Immolate
          • Decimating Bolt
          • Grand Warlock’s Design
        • The following talents are now 1 rank:
          • Burn to Ashes
          • Master Ritualist
          • Power Overwhelming
          • Infernal Brand
          • Crashing Chaos
          • Ashen Remains
          • Eradication
          • Conflagration of Chaos
          • Ruin
          • Scalding Flames
          • Fire and Brimstone
          • Rolling Havoc
          • Raging Demonfire
          • Flashpoint
          • Emberstorm
  • User Interface And Accessibility
    • Most world map icons can now be supertracked by left-clicking. Some examples include: events, rares, rare elites, bonus objectives, flightmasters, dungeon/raid entrances, and more.
    • Upon learning Dynamic Flight, the Dynamic Flight talent tree is now accessible via a button within the Mount Journal.

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