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by Published on 2018-12-18 03:59 AM

Winter Veil is Coming! New Card Back, Bundle Deal, Free Packs Through Quest

Patch 8.1 - Elite PvP Titles and Queue Times
Patch 8.1 added new elite titles rewarded from PvP.
Originally Posted by Blizzard Entertainment
High PvP Queue Times
We've noticed this increase in queue times as well, particularly for highly-rated players. We're currently investigating to find a fix, but this was not intended. (WarcraftDevs)

PvP Titles
the PvP title NAME the Elite CLASS, added in 8.1 will this title only last for the season, or is a title for keeps, once its earned for said character/characters of said class?
Elite titles are only active during the season in which they are earned. (WarcraftDevs)

Feast of Winter Veil Guide
Winter Veil has returned and is active from December 16 to January 2nd! Click the banner for our Winter Veil Guide!



2018 Changes and Additions




Originally Posted by Blizzard (Blue Tracker / Official Forums)
Don Your Holiday Apparel—The Feast of Winter Veil Has Begun!
The fine folks of Smokywood Pastures aren’t letting a little thing like war between the Horde and the Alliance get in the way of spreading holiday cheer—or gaining a bit of profit. Winter Veil has begun in Azeroth, and with it come all the fripperies, fineries, and delectable comestibles of the holiday.

When: December 16 – January 2
Where: Initial holiday quests can be found in Orgrimmar and Ironforge, but festive decorations can be found throughout the world.

Let your spirit be light by stepping into one of the Giant Snow Globes* found outside of the Ironforge Bank, in Orgrimmar overlooking the Valley of Wisdom, or in the Broken Isles in Dalaran. It’s a truly transformative experience letting your inner Greatfather Winter helper out. A little /dance will spread the joy to those around you.



The Abominable Greench is (still) a mean one, but we’re sure that once you’ve filled up on the fine foods and beverages from Smokywood Pastures, you’re bound to put a stop to his reign of terror in the Hillsbrad Foothills. The quest You’re a Mean One… is now available to players level 60 and up.

There are plenty of holiday hats to be found on a variety of bosses from dungeons in the Broken Isles, Northrend, and more. You just need to decide which color hat you want. Will it be green or red?

*May experience some shrinkage with use
**Please /dance responsibly. Side effects include joy and laughter. Wait at least 30 minutes after eating Smokywood Pastures fine festive foods to avoid unpleasant side effects.

Patch 8.1 Hotfixes - December 17, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Items
  • Heart of Azeroth
    • (Fury Warrior) Reverted an unintended reduction to the damage of Reckless Flurry.

Dungeons
  • Siege of Boralus
    • Viq’Goth
      • Call of the Deep should no longer damage players who are currently mounted in the cannon.

Player versus Player
  • Monk (Forums / Skills / Talent Calculator)
    • Mistweaver
      • Fixed a bug that caused Way of the Crane to heal for more than intended on a critical strike.

Quests
  • The Alliance War Campaign quest “The Big Boom” can now be completed while the world quest “Zem’lan Rescue” is active.
by Published on 2018-12-16 02:13 AM

Update: The multi-person capability is a special perk just for your established Hivemind group (the 5 people you last completed it with). If you want to link with different people, you can! Just complete it again with a new group.

The Hivemind Mount Solved
The Secret Finding Discord has figured out the Hivemind Mount! Check out the full guide on Warcraft Secrets.


You will need a group of at least five players to acquire The Hivemind. There are many pugs going in LFG. You should all have the same warmode setting while working on the puzzle together.

Step 1 - Purchase and equip the Talisman of True Treasure Tracking. This is obtained from Griftah in Shattrath. Keep this equipped for the entire puzzle.

Step 2 - Acquire the colored crystal monocles.
  • Note: Players have reported that your party only needs one of each monocle, but each one should be held by a different player. According to these reports you do not have to acquire any of these monocles personally to unlock The Hivemind. It is possible to join a group of four players who have these monocles already, and join them at the Suramar Beams step.


Red Crystal Monocle - complete the trading game puzzle in Vash’jir. You will need 2380 gold for this step.


Green Crystal Monocle - complete the Skyreach puzzle.
  • At the end of the Skyreach dungeon, you can interact with the Basic Instructions banner.
  • Interact with the small glowing orb on the console and colored lights will appear in the distance.
  • Use the console to perform the following sequence: Right - Up - Down - Up - Right - Right - Up - Left - Down - Up - Left - Down
  • A chest will appear at the top of the console, loot the Green Crystal Monocle.


Yellow Crystal Monocle - complete the Halls of Origination puzzle.
  • Enter the Halls of Origination and take the stairs on the right. When you’ve reached the elevator jump down to interact with the Stellar Refraction device.
  • Click each constellation that appears to change the colors of other constellations nearby. Once they are all the same color, the chest will spawn containing the Yellow Crystal Monocle.
  • An addon has been developed to help solve this puzzle.
  • Note that you can invite players to your party after the puzzle has been solved, and they too can loot the chest containing the monocle.


Blue Crystal Monocle - complete the letter puzzle.
  • You will need to read letters located all over Azeroth.
  • Letter #1 - Shattrath at 65,69 behind Griftah.
  • Letter #2 - Highmountain at 57.41, 27.91 on top a wood crate.
  • Letter #3 - Karazhan raid on a chair in Medivh's Chambers.
  • Letter #4 - Razorfen Downs at the end of the instance on a table.
  • Letter #5 - Mount Hyjal at 44.41, 46.65 at the top of the tree.
  • Letter #6 - Icecrown at 70.73, 73.35 near the border of Crystalsong Forest.
  • Letter #7 - Townlong Steppes at 37.7, 63 near the base of the structure.
  • Go to Borean Tundra to the top of The Nexus and loot the Gift from Ms. Graham at 27.45, 27.12 to acquire the Blue Crystal Monocle.

Step 3 - Disabling the Suramar Beams.
  • In Suramar at 41, 69.5 there are four colored beams, one for each monocle.
  • There are also 4 withered NPCs that correspond to each beam / monocle.
  • Rikei (red) located at 71.86, 62.57
  • Blom’an (blue) located at 46.89, 28.61.
  • Giluzui (green) located at 19.95, 46.39.
  • Yorilan (yellow) located at 43.58, 81.82.
  • Each member of your party must be at a different withered, equipped with the corresponding colored monocle. Equipping the monocle will make the withered hostile to you. The remaining player will stand by the doorway with the colored beams.
  • Bringing the withered down to 1% HP will cause it to cast Draw Energy. This will cause that withered’s color beam to briefly be removed from the doorway.
  • The 4 members of your group handling the withered must carefully time bringing the NPCs down to 1%, while the fifth player stands near the doorway, waiting to go in.
  • Once all beams are down, the 5th player must quickly get to the dresser and interact with the Lost Cat Toy.
  • This will cause the player to be teleported out and take damage. Make note of the amount of damage taken, as this is required to complete the next step.


Step 4 - Lady Chaton in the Court of Stars
  • Take the entire group to Lady Chaton in the Court of Stars. There are numerous manakittens that can be pet. Each time you pet a kitten it gets a stack of Purring for 15 seconds.
  • The damage the 5th player in your party took when getting teleported out of the Suramar room is the number of stacks you must apply to different cats.
  • The order of the cats compared to the damage taken is Fluffy, Shadow, Mew, Ash and Bella. For example, if the player in your group took 15904 damage then you would need 1 stack on Fluffy, 5 stacks on Shadow, 9 stacks on Mew, 0 stacks on Ash and 4 stacks on Bella.
  • If the damage taken was only 4 digits long, ignore Fluffy.
  • If the damage taken was only 3 digits long, Ignore Fluffy and Shadow.
  • Make sure to start with the cat that has the highest stacks needed, as the stacks quickly drop after 15 seconds.
  • Once all necessary cats have their required stacks, an orb will appear. Click it to be teleported to the next puzzle.


Step 5 - The Jumping Puzzle
  • All five players will need to get to the other side of the room through the jumping puzzle.
  • Assign each player in your group a position, from 1 to 5, and follow this jumping guide. Note that some players report their solution being slightly different.
  • With all five players across, walk up to the door together. When all players are at the door it can be opened.


Final Step - The Arcane Crossing
  • Stand about 4-5 steps from top of the stairs.
  • The objective is to get all five players over to the other side, by riding the lightlock disc.
  • Nobody can cross solo. There is a single combination of 3 players within your group that can cross together. The rest will cross in pairs of two.
  • One person is capable of crossing with any other player. Think of them as the "anchor" player.
  • Mark each player in the raid with an icon. Through trial and error, send two people at a time onto the disc.
  • When a pair makes it across, one of them is the anchor. Do some more trial and error to figure out which one it is.
  • Once you have identified the person who can cross with anyone (the anchor), you must now identify the group of three people that can cross together. This will be the only group of three capable of crossing at the same time. It will consist of the anchor player + two other members in your group. Call this the "trio". Use trial and error again.
  • Once you have identified the trio that can cross together, you are nearly complete.
  • The anchor player will always stay on the disc, and only come off in the final step.
  • With the trio on the disc, drop one of the two non-anchor players off at the finish. You now have two people on the disc. (anchor + one member of the trio)
  • Drop the other member of the trio back off at the start, and pick up another regular group member. Take them to the finish, where they will get off, and the member of the trio who was at the finish will get back on.
  • Both of these members will ride on the disc back to the start, and pick up the third member of the trio. Ride back to the finish, and drop a member of the trio off at the finish. You now have two members at the finish (one member of the trio, one regular member).
  • The anchor and remaining member of the trio ride back to the start where the remaining member of the trio will hop off the disc, and pickup the other regular member of your party. Drop this person off at the finish, and pick up the member of the trio who was waiting at the finish. You should now have both "regular" members at the finish, the anchor and one trio member on the disc, and one trio member at the start.
  • Ride the disc once more to the start, and pick up the last remaining of the trio. All three of you ride to the finish, and hop off at the same time. Approach the door as a group, and open it.
  • Surrounding The Hivemind are five shadowy pools. Each member must stand in a different pool and click on The Hivemind.
  • Once all players channel their spell at the same time, the mount will be yours!
by Published on 2018-12-15 01:16 AM

Elixir of Tongues Live, Upcoming Tuning, Q&A Feedback, A Message From Heroes Team

AWC and MDI Competitive Rulings
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The World of Warcraft Arena World Championship (AWC) and Mythic Dungeon Invitational (MDI) programs operate via official rulesets, which were established in order to set expectations around the rules of tournament play and structure, player eligibility, points, prizes, sponsorships, and player conduct. All players accept these rules in order to participate in our tournaments and are expected to abide by them at all times.

We take all violations seriously. This page will be updated as new competitive rulings are issued.

  • Simon "Boetar" Heinks
  • 2018 AWC Ruleset
  • 6.1(a) - Misconduct outside tournament venue
  • Suspension (01/01/2019 - 12/31/2019)

Patch 8.1 Hotfixes - December 14, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Hunter (Forums / Skills / Talent Calculator)
    • Marksmanship
      • Double Tap will no longer be immediately consumed for no benefit if it is activated while channeling Rapid Fire.

Dungeons and Raids
  • Grievous should no longer stack to 2 on the first periodic.
  • Increasing damage of Bursting to 7% per tick (was 5%).

  • Atal’Dazar
    • Removed Infested from several stationary enemies in the instance.

  • Kings’ Rest
    • Adjusted spawns of Teeming in the instance immediately before and after the Golden Serpent.
    • Animated Guardian’s Released Inhibitors only increases Melee haste.
    • Lowered duration of King A’akul’s Hidden Blade to 4 seconds (was 8 seconds.
    • Lowered Embalming Fluid DoT duration to 6 seconds (was 10 seconds).
    • Lowered Golden Serpent’s Animated Gold health by 75%.
    • Lowered Guard Captain Atu’s Axe Barrage to 6 seconds (was 10 seconds).
    • Queen Patlaa’s Dark Shot changed. It now takes 1.5 seconds to land.
    • Reduced Spectral Berserker Severing Blade damage by 25%.
    • Seneschal M’bara is now level 120 and is susceptible to crowd control.
    • Spectral Berserker is now level 120 and is susceptible to crowd control.

  • Motherlode
    • Adjusted spawns of Teeming in the instance.
    • Reduced Venture Co. Mastermind Leech Globule healing by 50%
    • Increased Feckless Assistant Transfiguration Serum recast to 20 seconds (was 10 seconds).
    • Reduced Weapon Testers Echo Blade damage by 50%.
    • Reduced damage of Venture Co. Earthshaper’s Rock Lance by 25%.
    • Reduced Recast of Earthshaper’s Earth Shield to 20 seconds (was 10 seconds).
    • Wanton Sapper casts Final Blast at 10% health (was at 20%).

  • Sethrallis
    • Increased recast of Healing Wave cast by Charged Dust Devil to 16 seconds (was 10 seconds).
    • Reduced duration of Sandswept Marksman Neurotoxin to 4 seconds (was 8 seconds).
    • Faithless Tender’s Greater Heal is now single target.
    • Reduced melee damage of Faithless Conscript by 70%.
    • Increased respawn of Faithless Conscripts to 50 seconds (was 60 seconds).

  • Shrine of the Storm
    • Lowered damage of Temple Attendant’s Wash Away by 25%.
    • Wash Away no longer hits pets and guardians.
    • Runecarver Sorn’s Carve Flesh initial damage reduced by 75%, but is now increased by 70% per tick.
    • Increased recast on Drowned Depthbringer’s Rip Mind to 16 seconds (was 8 seconds).
    • Removed Infested from the Living Current before Aqu’sirr.

  • Siege of Boralus
    • Reduced damage of Blacktar Bomber’s Burning Tar initial damage by 50% and Fire Bomb by 25%.
    • Adjusted spawns of Teeming and Infested in the instance.
    • Increased cast time of Ashvane Commander’s Bolstering Shout to 5 seconds (was 3 seconds).
    • Reduced Hadal Darkfathom’s Break Water unavoidable damage by 25%.
    • Reduced range on Bilge Rat Demolisher Terrifying Roar to 10 yards (was 30 yards), and added a precast visual.

  • Tol Dagor
    • The Sand Queen’s Buzzing Drone no longer melees, but casts Itchy Bite much more frequently.
    • Ashvane Marine’s Suppression Fire initial damage removed, but periodic damage immediately deals damage.
    • Overseer Korgus Incendariy Rounds no longer stacks.
    • Heavy Cannon’s Cannon Blast damage should now scale with the Keystone Level of the dungeon.

  • The Underrot
    • Increased recast on Devout Blood Priest abilities.
    • Reduced Fanatical Headhunter Barbed Spear duration to 4 seconds (was 8 seconds).
    • Reduced duration of Warcry to 8 seconds (was 30 seconds).
    • Elder Leaxa will now only spawn one Blood Mirror clone.

  • Waycrest Manor
    • Deathtouched Slaver is now susceptible to Stun.
    • Maddened Survivalist Freezing Trap is now Magic.

  • Uldir
    • Fixed a bug with the way Fetid Devourer uses his walk. No time to talk.

Island Expeditions
  • Resolved an issue in Jorundall that could cause the Southsea Pirate invasion to spawn a pirate ship in Fatigue waters.

Items
  • Players are now able to purchase Elixir of Tongues from Lizzi Liverzapper. Using and applying the potion will allow players to be able to understand the opposite faction.
  • Captain's Signet of Command is now item level 395 (was 380) to match its Horde counterpart.
  • Scouting Maps should again show up on the Honorbound and 7th Legion vendors and display the Pathfinder requirement to buy it if you do not have that achievement yet.
  • Fixed an issue where Cloak of the Restless Tribes was not scaling properly after exiting a Timewalking dungeon.

Player versus Player
  • Monk
    • Wind Waker will put a spell visual on the Monk when an ally triggers it.

  • Paladin
    • Ultimate Retribution will now cancel when Divine Shield or Blessing of Protection is applied.

World Quests
  • It is now raining additional mana for the Nazmir Assault World Quests "It's Raining Mana" and "Untapped Potential".
by Published on 2018-12-14 11:04 PM

Hivemind Update: Some Monocles have been found.

Season 15 End/Season 16 Start Dates

Rastakhan's Rumble Legendary Cards Worth Your Dust

A Message From Production Director Kaéo Milker

Overwatch Winter Wonderland Patch - Skins, Nerfs & Buffs

Elixir of Tongues Hotfix Live
The Elixir of Tongues is now for sale on Fizzi Liverzapper.



Upcoming Tuning Adjustments - December 18
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With scheduled maintenance next week on 19 December, we’re focusing on shoring up a couple of specs that fell a little behind with Tides of Vengeance:

Druid (Forums / Skills / Talent Calculator)
Feral
  • Damage of all abilities increased by 7%.

Mage (Forums / Skills / Talent Calculator)
Frost
  • Damage of all spells increased by 3%.

Both of these adjustments will apply to PvP activities as well.

Developer Q&A Feedback
Originally Posted by Blizzard Entertainment
I know he more then likely didn’t word it right but…It honestly sounds like they only take analysis data into consideration and not their player base…
Which would actually explained a ton about the sate of the current game, class design, and how poor of a state BFA launched…
That Q&A was hard to watch


I guess you’d be surprised just how much we do read and do listen but that doesn’t mean we do knee-jerk reactions to whatever someone says. We do miss things and do make mistakes, we are still human (unfortunately?), but we do try to consider the implications that changes will have for all player types. We, the World of Warcraft community, are a mass of individuals and not a hive mind. (Blue Tracker / Official Forums)

If you have additional questions or topics to discuss feel free to share those. If there were specific questions you felt weren’t important, please specify those. Keep in mind that what you are wanting answered and what is important to you can easily be different to others… many others. (Blue Tracker / Official Forums)

A Message From Heroes Production Director Kaéo Milker
Originally Posted by Blizzard (Blue Tracker)
Yesterday, we announced a difficult decision—the HGC will not be returning in 2019 and we’ll be transitioning some Heroes of the Storm developers to our other game teams. While our extended Blizzard family working on World of Warcraft, Hearthstone, Overwatch, and our unannounced projects will be getting an influx of much-needed, extremely talented Heroes devs to help them achieve their goals, it also means that we’ll need to change the cadence of support for Heroes going forward.

So, I’m sad. I’m sad because I love this team and this game that we’ve built together, with all of you, and this past year has been such a great one for Heroes of the Storm. The HGC had its best year yet and I was so looking forward to the 2019 season. On the game side, we’ve had a steady stream of some of the most sought-after heroes, amazing themed events, and impactful reworks. We also made meaningful progress on improving core systems and features across the game. We truly hit our stride in 2018, so I’m disappointed that some of the exciting plans we had for 2019 will have to change.

But all is not lost. The team that remains dedicated to Heroes of the Storm is a veritable Who’s Who of developers who have been driving every facet of the game from the very beginning—from people you know and have seen speak publicly about the game for years, to those who have poured their hearts into it from behind the scenes. In short, we’re continuing to develop the game with an incredible team that has the experience and passion required to support Heroes of the Storm well into the future.

The Heroes of the Storm team and I also have a unique opportunity to rethink things and reprioritize. Because now more than ever, our charge is to focus on taking care of you, our players, and to channel all our energy into keeping the game dynamic and fun. This means we’re still committed to regular hero reworks, themed events, and even new heroes. We’re setting our sights on the new goals and timelines for what we want to do with the game from here on out and we’re eager to share those plans as soon as they’re finalized.

So, I’m also excited. I’m excited for my teammates to bring their hard-won experience from making this game to the other teams at Blizzard to help their games be even better. And I’m especially excited for Heroes of the Storm to continue evolving with a renewed focus and purity of purpose.

Thank you for joining us on the journey so far, and please bear with us through these changes. Your feedback is as critical as ever, and continues to guide our priorities and decisions while helping us be better along the way.

Thank you,
Kaéo

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