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by Published on 2014-01-26 11:06 PM

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Human Female Model Feedback
The new Human Female model was released on Thursday, and Bashiok took the opportunity to comment on some feedback and questions about system requirement changes.

Originally Posted by Bashiok (Blue Tracker / Official Forums)
As we've said, we're looking to in essence update the original models, even though in actuality making them completely from scratch. Out goal is to keep the "spirit" of the originals, but increase poly count, texture resolution, and animation (to a pretty amazing effect, we think. What we're not looking to do is change what these characters are and what they've been. We already face a huge hurdle in that we're messing with what is the most iconic and personal part of the game - a person's character. A digital representation of themselves in the game world, even if if that representation is a giant cow-man. Way above and beyond anything else in the game, changing how someone looks is a monumentally delicate task. We want to keep the proportions as similar to the original models as possible, we're going to keep posture and silhouette close to the originals, but all just with a much higher level of detail. When you see your character it should still be your character, and these should still be representative of the player character models we've all been playing as for the past 9+ years.

It's really tempting to want to make major revisions, but someone chose to play a character largely because of the way they looked, and it has come to represent their in-game identity.

That's all well and good! But making her skinnier and more waifish, especially in WARcraft, seems like the wrong direction in which to have deviated.
I would have to respectfully disagree that she deviates to any great degree from the original model when compared side-by-side, except that the proportions are slightly more full.

Here are the two shown in the preview without any alteration. -

Ok well this is taking all sorts of weird turns, so I'll just close this thread by saying there's no commentary here on anything outside of the game, nor should there be. This is the original model launched with the game with more polygons, higher resolution textures, and better animations. That's our goal, and we think we're creating faithful reproductions of the originals.

My question is, do you have any idea at this time what that demand is going to be? I have signed up for Beta and my computer specs are listed there, but I also know that I get lag in raids and high graphic environments, like flying through heavily colored areas.
We don't, and we tend not to have updated system requirements/recommendations until most content is in, most big changes and engineering are done, and we're looking like there isn't going to be anything else that would greatly affect performance. So we won't really know absolutely until some point through the beta. We're keenly aware of the system requirements the new character models may require, and how that could impact client performance. No further details yet on how they'll be supported on lower end systems, if at all.

Fun fact, the game still supports processors and graphics cards that were released over 8 years ago. To put that in other terms, modern day systems are in some cases 50x more powerful than the lowest end systems the game still supports. Moving us forward graphically in such a dramatic way with the new models is going to require a lot of testing, tweaking, optimizing, and determination of what we can realistically support going forward, but we just don't know what that will look like yet.

Would it be possible to include the old models as a option so that users with older computers can opt out if the new models do cause some frame-rate lag.
That's of course something we've considered as a fail-safe, but again just don't know quite yet.

Season 15 PvP Gear
Patch 5.4.7 updated the Season 15 gear to be item level 550, as well as switching the colors that the Horde and Alliance get.
Originally Posted by Blizzard Entertainment
It probably goes without saying, but just in case: we'll be increasing Base Resilience and Battle Fatigue to keep things in line.

So what's next? 80%? 90%? 100%?Are just going to stand there and blink at each other?
We totally agree that having Base Resilience and Battle Fatigue numbers so high is not an ideal experience. We don't like it either. We want to significantly lower, or possibly even remove them in Warlords.

Thing is, doing that requires a lot more underlying work to be done first. Health pools, ability scaling, mana regen... all of those need some pretty substantial adjustments. That's not something we'd consider doing mid-expansion, but in 6.0 (where we're already shrinking numbers down via the item squish), we can.

In the meantime, we want to be able to offer PvP'ers some new gear for the new season, and in order to do that, we need to tone damage and healing back a bit. We have to work within what we have currently available, and that means increasing Base Resilience and Battle Fatigue.

Are you going to tone down scaling with some classes? WW and rogues scale ridiculously well with agility and damage is insane right now. I know with the increase of resil it should help, but I feel like it's not going to be enough.
We're definitely looking out for any balance changes that will be necessary. I don't have any specifics to share at the moment (we'll know more after we can get some testing in) but there will likely be some. (Blue Tracker / Official Forums)

I'm 50/50. I'm concerned that PvP gear will be much easier to get than equivalent PvE gear. But yet is indeed harder to acquire than timeless or LFR and should as such be better. I would vote for 540, which is flex level.
It's important to remember that Flex gear can be upgraded to item level 548, and has extra advantages through things like sockets and set bonuses. We don't feel that the extra 2 item levels on Prideful pieces are going to make them more desirable for Flex raiders.

And yet non-arena gear remains the same. So my days of PVP for a bit are over. I have no desire to "Arena" or RBG. Yet I get screwed more and more for PVP
If you're referring to Honor gear, as in previous seasons, we'll be making the last season's (Grievous) gear available for Honor. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Karazhan Crypt
Oh yeah, I remember that! Haven't seen a screenshot in quite a while. Not sure I know the story on it but knowing our development processes back then there tended to be a lot more stuff made that we just didn't use. I can't imagine the game rating rumor is accurate, because if it was content we wanted to use we'd just take out the upside-down sinners or whatever the issue was and use it for whatever it was we wanted to do with that space. It's not like they're permanent fixtures. Fun rumor though! More likely we just changed our minds. (Blue Tracker / Official Forums)

Tyrael's Charger as a Store Mount
The regions are separate ecosystems, and availability of items within one region vs. another aren't usually particularly noteworthy because you're never going to see that player in Taiwan on your server with that rare item you got for logging in during some event, or got through that limited time promotion. We think it kind of sucks that a pet collector in Europe could never hope to get that China-exclusive Golden Pig pet from back in 2007, or that just because you live in a region with a different business model where the Annual Pass didn't make any sense, that you never had a chance to get a Tyrael's Charger. We definitely do not want to undermine the exclusivity of someone's mount or pet between them and their friends, or guild, or server, or region, but we think it makes a lot of sense to have equality of items ... not even their availability necessarily, but just their existing, throughout all regions. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Speaking of holiday event rewards...any chance of a corgi vanity pet like the one in the Greench cave sometime in the future?
Always a chance! Seems to be lots of enthusiasm for more dog breeds w/ both players & designers. (Dave_Maldo)

Warlords of Draenor Stats
Will STR still add parry in WOD or not? Cause both AGI and INT increase crit right now.
Currently, the plan is that yes, Str still gives Parry for Str-users. And Agi still gives Dodge for Agi-users. (Celestalon)

But to clarify that statement, I think fiddling with DR's is like fiddling with core of arena. I'm afraid of results.
You and me both, but we think it's the right move to make the game better. There will be challenges to overcome. (Source)

dampening imo was a bad fix, you can't tell me that there isn't a better fix that doesn't gimp a specific roll!
One role prolongs a fight. One role ends it. We have to address one of them to avoid a stalemate. (holinka)
a dmg buff would be recieved better then a massive FU healers debuff. It would let the healer contribute more offensively also
I'm not sure about that. I think we'd just see a lot more "what hit me?!" complaints (holinka)

Any plan for a PvP version of Proving Grounds ? Something like arenas vs NPCs to learn the ropes ?
I would love to do something like this. Not sure when/if we'll get to. (holinka)

Is necrotic strike affected by BF the same way heals are? If not what's the reasoning?
Oh no, not this again. Necrotic strike is affected by Resilience because it is damage. It is not affected by Battle Fatigue. (holinka)
I get damage being mitigated by res, but surely the heal absorb should be affected by BF? It has become OP as BF has increased
No it should not be reduced by BF because it is not a heal. It is a damage spell. (holinka)

Please use the item squish to get rid of base res.Balance PvE numbers after PvP.Priorities are different but that would help alot!
We dislike how large base resil and battle fatigue numbers have gotten too. Out goal is to reduce or eliminate both in Warlords. (holinka)

could we ever see a solo queue RBG group finder? i feel like it could use the in-game voice chat that never gets love
You'll be able to use the Group Finder to find RBG groups. Like the idea of someone forming/running groups instead of queueing. (holinka)

Have you tried making the world feel more alive? Dynamic instead of static? NPCs pacing around feels robotic and artificial.
Yes. In fact, there might even be engineers experimenting w/ tech for that right now. Experimenting, mind you. Maybe. (Dave_Maldo)

EU Connected Realms Update - 23/01
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following realms are due to be connected next:

English Realms
  • (PvP) Xavius and Skullcrusher
  • (PvP) Auchindoun and Jaedenar

The following realms are scheduled to be connected after the realms above:

English Realms
  • (PvP) Dragonmaw and Haomarush
  • (PvP) Zenedar and Bladefist
  • (PvP) Deathwing and Karazhan/Lightning’s Blade

French Realms
  • (PvE) Krasus and Eitrigg

German Realms
  • (PvP) Blutkessel and Arthas/Vek’lor

US Connected Realms Update 1/23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Future Connections
We will be connecting the realms listed below on Thursday, January 30th during a scheduled maintenance beginning at 5 a.m. PST through approximately 1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Alleria and Khadgar
  • Anvilmar and Undermine
  • Archimonde and Agamaggan/Jaedenar/The Underbog
  • Cho'gall and Auchindoun/Laughing Skull
  • Eitrigg and Shu'halo
  • Mok'Nathal and Silvermoon

We will be connecting the realms listed below on Thursday, February 6th during a scheduled maintenance beginning at 5 a.m. PST through approximately 1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Hydraxis and Terenas
  • Kirin Tor and Steamwheedle Cartel
  • Shattered Halls and Executus/ Kalecgos
  • Thunderlord and Azgalor/Azshara/Destromath
  • Uther and Runetotem

We do not have a date for the following realm connections, but will update this post when we do.

  • Alterac Mountains and Balnazzar/Gorgonash/The Forgotten Coast/ Warsong
  • Azjol-Nerub and Khaz Modan
  • Eldre’Thalas and Korialstrasz
  • Farstriders and Silverhand
  • Spinebreaker and Wildhammer

*Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Blizzard Art Update
Blizzard has added more pieces to the World of Warcraft: Mists of Pandaria Art gallery.

by Published on 2014-01-24 07:53 PM

Update (10 PM EST): Added official Patch 5.4.7 Notes!

Patch 5.4.7 PTR - Build 17807
Build 17807 will be deployed to the PTR realms soon.

  • Prideful Gladiator's gear has an item level increase from 540 to 550 and has switched colors around for each faction from the Season 14 gear. (Example)
  • Reins of the Dread Raven and Dreadful Egg are likely to be the Collector's Edition rewards.
  • This PTR build added strings that indicate testing of the Level 90 boost. This includes the free boost that comes with Warlords of Draenor, as well as a paid boost feature.
  • Other changes indicate that Character Services may also be added to in the in-game store.
  • Another interesting string was added: CHARACTER_UPGRADE_NO_VETERAN_BONUS - No Veteran Bonus. It likely has to do with another string: CHARACTER_UPGRADE_PROFESSION_BOOST - Veteran Bonus: Level 60+ characters will also receive a skill level boost to their primary professions.

New Models

New Icons

Originally Posted by MMO-Champion
Phase Names
  • Phase #2801 - Karazhan: Adagio of Misery

New Items
You can see all of the new items on the WoWDB PTR site.

Level Type Slot Name
20Companion Pets Dreadful Egg
20Mount Reins of the Dread Raven
90Food & Drink Lemon Flower Pudding

Patch 5.4.7 PTR Patch Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Celestials now drop Season 15 Prideful Gladiator gear in place of Season 14 Grievous Gladiator gear.
  • Rare spawns in Krasarang Wilds now only award Honor Points when they are defeated for the first time each day.

  • Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
  • Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously.
  • Battle Fatigue now reduces healing received while in PvP combat by 65% (up from 55%).

Battlegrounds and Arenas
  • Arenas
    • Dampening is now applied to an Arena match starting at the 5 minute mark (down from 10 minutes).
  • Alterac Valley
    • The following NPCs now have more health and deal more damage.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth, Stormpike Defenders, Stormpike Bowman
      • Horde: Captain Galvangar, Drek'thar, Frostwolf Guardian, Frostwolf Bowman
    • The following NPCs are now immune to disarm, daze, and Death Grip.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth
      • Horde: Captain Galvangar, Drek'thar


Spell Changes
Many of these changes are just tooltip updates for hotfixes.
Originally Posted by MMO-Champion
  • Dread Raven (New) Summons and dismisses an Imperial Quilen. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.


Death Knight (Forums)
  • Necrotic Strike A vicious strike that deals 100% weapon damage, absorbs the next AP healing received by the target, and clouds the target's mind, slowing their casting speed by 50% (25% 10% on player targets). Lasts 10 sec. Melee range. Instant.

  • Icy Talons Your melee attack speed is increased by 30%. Death Knight - Frost Spec. 45%. Death Knight - Frost Spec.

  • Unholy Might Dark power courses through your limbs, increasing your Strength by 25%. Death Knight - Unholy Spec. 35%. Death Knight - Unholy Spec.

Hunter (Forums)
  • Spore Cloud Dusts nearby enemies with spores, reducing the casting speed of all enemy targets within 6 yards by 50% (25% 10% on player targets) for 10 sec. Special Ability. 6 yd range. Instant. 8 sec cooldown.

Mage (Forums)
Major Glyphs
  • Glyph of Remove Curse Increases the damage you deal by 15% 5% for 10 sec after you successfully remove a curse. Major Glyph.

Priest (Forums)
  • Shadowform Assume a Shadowform, increasing your Shadow damage by 25%, increasing your armor by 60% 100%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells except for Renew, Prayer of Mending, and Leap of Faith while in this form. Priest - Shadow Spec. 2.6% of Base Mana. Instant.

Rogue (Forums)
  • Mind-numbing Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a 50% chance of poisoning the enemy, clouding their mind and slowing their casting speed by 50% (25% 10% on player targets) for 10 sec. 3 sec cast.

Shaman (Forums)
  • Elemental Focus When you land a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 25%, increases spell damage done by 15% 20%, and increases single-target healing done by 50%. Shaman - Elemental Spec.

Warlock (Forums)

Raid & Dungeon Abilities
  • Aftershock Deals 700,000 Fire damage to enemies within the aftershock and grants General Nazgrim 2 1 rage for each target struck. 1,000 yd range. 3 sec cast.
  • Deafening Screech Inflicts 240,000 Inflicts 200,000 Physical damage to all enemies and interrupts spellcasting for 2 sec. 100 Mana. 3 sec cast. 1.5 sec cooldown.
  • Empowered Chain Heal Heals an ally for 4% 1% of their maximum health and jumps to a nearby ally, increasing healing by 50% per jump. Affects 5 total targets. 50 yd range. 2.5 sec cast.
  • Empowered Chain Heal Heals an ally for 4% 1% of their maximum health and jumps to a nearby ally, increasing healing by 50% per jump. Affects 5 total targets. 50 yd range. 2.5 sec cast.
  • Fire Storm Fires a rocket barrage that inflicts 15,304 10,000 Fire damage every 0.75 sec. to random enemies 100 yd range. 3 sec cast.
  • Healing Tide Heals allies within 8 yards for 2% 1% of their maximum health every 3 sec. Instant.
  • Healing Tide Heals allies within 8 yards for 2% 1% of their maximum health every 3 sec. Instant.
  • Ravager Throw a whirling blade, inflicting 200,000 100,000 Physical damage to enemies within 6 yards every 1 sec. and granting General Nazgrim 1 0 rage for each enemy struck. Instant.
  • Shock Blast Inflicts 70,000 Inflicts 63,000 Nature damage to random enemies. 300 yd range. Instant.
  • War Banner Increases melee, ranged, and spell casting speed by 25% 50%, and also increases damage dealt by 55% 50% for all friendly targets within 15 yards for 2 min. Instant.

Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_BEING_PROCESSED_CHECK_BACK_LATER - Your order is being processed.\nPlease check back later.
  • BLIZZARD_STORE_ERROR_MESSAGE_PARENTAL_CONTROLS - Purchasing is disabled by Parental Controls. Please visit Account Management.
  • BLIZZARD_STORE_YOU_ALREADY_OWN_THIS - You already own this item.
  • CHAR_LOGIN_LOCKED_BY_CHARACTER_UPGRADE - You cannot log in until the character boost process you recently initiated is complete.
  • CHAR_LOGIN_LOCKED_BY_REVOKED_CHARACTER_UPGRADE - This boosted character is locked out due to a billing issue.
  • CHARACTER_SERVICES_NO_ELIGIBLE_CHARACTERS - None of your characters on this realm are eligible for this service.
  • CHARACTER_SERVICES_PLEASE_WAIT - This may take several minutes.
  • CHARACTER_UPGRADE_CHARACTER_LIST_CHANGED_ERROR - Something went wrong. Restarting the upgrade process.
  • CHARACTER_UPGRADE_FREE_CHARACTER_UPGRADE_DESCRIPTION - Thank you for joining us in Warlords of Draenor!\nHere's a free level boost for one of your characters.
  • CHARACTER_UPGRADE_KRW_FINISH_BUTTON_POPUP_TEXT - Are you sure that you want to boost this character? If you click the �Level Up� button, you will no longer be eligible for a refund.
  • CHARACTER_UPGRADE_KRW_STATIC_WARNING - You can cancel this purchase within 7 days from the time of purchase. However, you can no longer cancel this purchase once you have completed all the steps to boost your character, even if it's within 7 days from the time of purchase.
  • CHARACTER_UPGRADE_PROFESSION_BOOST - |cff00ff00Veteran Bonus:|r |cffffffffLevel 60+ characters will also receive a skill level boost to their primary professions.|r
  • CHARACTER_UPGRADE_READY - Your Level 90 Character Upgrade is Ready!
  • CHARACTER_UPGRADE_READY_DESCRIPTION - Log out to upgrade your character. You can do this at any time.
  • DEVICE_BLACKLISTED - Your video device is not compatiple. Plese see for more information.
  • DRIVER_BLACKLISTED - Your device driver is not compatiple. Plese see for more information.
  • DRIVER_OUTOFDATE - Your device driver is out of date. Plese see for more information.
  • ERR_LFG_MISMATCHED_SLOTS_LOCAL_XREALM - You cannot mix realm-only and x-realm entries when listing your name in other raids.
  • SELECT_CHARACTER_ACTIVE_LABEL - Choose your character on the right
  • SELECT_CHARACTER_RESULTS_FORMAT - |c%s%s (Level %d %s)|r
  • SELECT_FACTION_ACTIVE_LABEL - Choose your faction
  • SELECT_SPEC_ACTIVE_LABEL - Choose your specialization
  • SELECT_SPEC_RESULTS_LABEL - Specialization:
  • SHADERMODEL_UNSUPPORTED - This video card will not be supported in future versions of World of Warcraft. Please see for more information.
by Published on 2014-01-23 06:12 PM

Artcraft - A First Look
The new Human Female character model is here!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi, I’m Chris Robinson, senior art director of World of Warcraft, and this is the first in a series of articles we're creating to bring you all closer to the development of the player character model revamps we announced at BlizzCon. In this series, we'll give you an inside look at the process we go through to do one of these revamps, discuss the kinds of art issues we're addressing with the new models, and provide a bit of insight our future plans for their continued polish.

We're happy to begin our series by sharing a first look at where we're at with the Human female. While future articles won’t always be about revealing a new model, we thought this would be a great introduction to the approach we take for every one of these redesigns.

We’re looking at these model revamps as a sort of “spiritual update” to the art content that currently exists in-game—except we’re completely redoing them from scratch. That includes the base model, skin tone variations, customization options (e.g. wrinkles, scars, moles, earrings, etc.), hairstyles, and any skin variations for NPCs you see out in the world, like Iron Dwarves or Leper Gnomes. We’re pretty excited about some of the ideas you've given us for new customization and skin options you’d like to see, but our first goal—which is already a monumental endeavor—is to make sure that the visual content that currently exists is brought up to or surpasses the level of quality you see in current boss models, the Pandaren, and central NPCs like the new Vol’jin model.

With the revamp, we’re completely overhauling every aspect of the player models, but our goal is to do so while retaining the core look and feel that has always made them your character. We'll feel like we've succeeded if you see the updated version of your character and it still feels like you’re looking at the character you’ve been playing for the past however many years—only someone has finally focused a lens.

To achieve this, we’re increasing the polygon count significantly (in some cases going from less than 1,000 to over 5,000), more than doubling the texture resolution, increasing bone count significantly to support updated animation and facial expression, and retouching nearly every animation for all of the characters. For animation alone, that’s roughly 180 animations per character, times 10 races in both male and female variants, equaling approximately 3,600 animations. We’re also incorporating the rigging technology we introduced with the Pandaren into every character to provide better posing, smoother animation, and the ability to pull off some fantastic facial expressions. In the weeks and months ahead, we’re going to be bringing you in for a closer look at some of the processes, challenges, and results of this revamp process.

What you’re looking at here for the Human female is a single face option and a single skin tone on the base model without any animation or posing. When developing the base model we keep the expression on the face as devoid of emotion or expression as possible, as that allows our animators a greater range of motion when they start posing and morphing the face into different expressions. If we were to put any amount of expression—even a slight smile or mildly angry eyebrows—in the base model, that would carry through to every animation, and we'd end up with some very confused-looking characters.

Joe Keller is a senior character artist on our team and was responsible for the lion’s share of modeling and texturing the Human female. Here's what he had this to say about this challenge:

“Everyone is pretty familiar with the Human character models in WoW, but working on these updates gives us a chance to embellish and fill in the blanks. For the Human female this meant we could give her more muscle definition and personality in the face while still staying true to the overall look and spirit of the original. Hopefully this will also help show her as more of the capable fighter that she is.”

This process has been a welcome challenge for all of us on the World of Warcraft art team. We’ve all wanted to address the player models and bring them up to a more current fidelity for some time now, and we’re as excited as you are to get these models into the game. We hope you’ll enjoy this series as we invite you to meet the team and see more on our development process.

Thanks so much, and see you next time.

Previously Previewed Models

by Published on 2014-01-23 07:21 AM

Travis Day on Legendary Drop Rates

Welcome Europe to the Hearthstone Open Beta

Upcoming New Character Model Preview
It looks like the previously mentioned new character model preview is coming on Thursday or Friday!

Patch 5.4.2 Hotfixes - January 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Resolved an issue for the following abilities that resulted in damage being calculated incorrectly when used against targets with a greater than 75% reduction to damage from armor.
    • Guardian Druids with greater than 75% damage reduction from Armor were getting less than the intended amount of Vengeance. Now they will gain the correct amount.
    • Beast Cleave (Beast Mastery Hunter)
    • Storm, Earth, and Fire (Windwalker Monk)
    • Blade Flurry (Combat Rogue)
    • Sweeping Strikes (Arms Warrior)
    • Warrior Tier-16 2 piece set bonus
  • Druid (Forums / Skills / Talent Calculator)
    • Talents
      • Soul of the Forest (Restoration) should no longer incorrectly grant a haste effect from failed attempts to cast Swiftmend on targets that are under a Cenarion Ward's healing effect.

  • The Trident of Naz'jan: Resolved an issue that caused Ragnar Drakkarlund to not respawn correctly in certain situations.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • For an in-depth explanation of recent changes please see the forum thread from Watcher, Lead Encounter Designer titled: Upcoming Siege of Orgrimmar Changes.
    • Galakras
      • Reduced health on various ranking officials (High Enforcer Thranok and Korgra the Snake) and foot soldiers (Dragonmaw Bonecrusher, Dragonmaw Flagbearer, and Dragonmaw Tidal Shaman) by about 15% on Flexible and 10-player Normal difficulties.
    • Thok the Bloodthirsty
      • Thok the Bloodthirsty's Defeaning Screech now deals 10% less damage on Flexible, 10-player Normal, and 10-player Heroic difficulties.
      • Thok the Bloodthirsty's Shock Blast now deals 10% less damage on Flexible, 10-player Normal, and 10-player Heroic difficulties.
    • Siegecrafter Blackfuse
      • Automated Shredders' health has been reduced by 10%, and its Overload ability now deals 10% less damage on Heroic difficulty.
      • Crawler Mines now have 20% less health on 10-player Heroic difficulty.
      • Disassembled Crawler Mines, Deactivated Electromagnets, Deactivated Laser Turrets, and Deactivated Missle Turrets now have 20% less health on Heroic difficulty.
      • Electromagnet's Magnetic Crush ability now deals 15% less damage on Heroic difficulty.
      • Laser Turret's Superheated damage-over-time effect now deals 25% less damage on Heroic difficulty.
    • Paragons of the Klaxxi
      • Hisek the Swarmkeeper's Multi-Shot ability now deals 20% less damage on Heroic difficulty.
      • Iyyokuk the Lucid's Insane Calculation: Fiery Edge now deals roughly 10% less damage on Heroic difficulty.

Blue Posts
Originally Posted by Blizzard Entertainment
Recent Ban Wave
We have recently taken action against a number of accounts for the use of third party programs. Such programs not only give their users an unfair advantage, but are a violation of the World of Warcraft Terms of Use, and go against the spirit of fair play. Due to our policies on the protection of player privacy, we’re unable to discuss specifics except directly with those whose accounts have had action taken against them. (Blue Tracker / Official Forums)

Connected Realms Update - 22/01
Bladefist been taken off the connection date again?
Unfortunately it's been temporarily postponed. Haomarush and Dragonmaw was on the list too, and that's also been delayed. I'll let you know as soon as they're back on the schedule, sorry for the hold-up guys. (Blue Tracker / Official Forums)

Free Character Migrations - Update
We've extended the availability of these transfers until Friday, January 24, at 10:00 a.m. PST. The announcement blog has been updated. Please be aware that early closure is still a possibility if the destination realms fill up. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
So is it you that I need to poke to fix the Argent Charger/Ebon Hold Gryphon not being account wide?
Hey, I hotfixed this. Should be live soon. Thanks for mentioning! (Dave_Maldo)
BAD NEWS! Data was fixed but when pushed LIVE made a mess. T_T Have to wait for a patch & new tech/DB crawl. (Dave_Maldo)

Xmog question. Thoughts on opening up FoS for Vanilla GM PvP Gear account wide? Have the FoS on my priest, want to Xmog Pally.
Up to item peeps. Doesn't seem to jive w/ their current thinking but who knows. (Dave_Maldo)

Any chance of us ever being able to do Dragon Soul LFR higher than 85? Really nice xmog sets in there!
Unlikely that it'll just be opened up as is, but future system changes may make such viable. Until then, grab some friends! (Dave_Maldo)

Still xmog query, what about making tier sets complete. Like dk tier 10.25 or warrior tier 10.5?
I often pester the poor item peeps about that sort of thing. I hope one day we can do a comprehensive cosmetic gear pass. (Dave_Maldo)

will there be a new mount available with the achieve "glorious combatant"? Just got my tiger & love love love it.
Unfortunately, there won't be. It's going to be a little unorthodox content-wise. (Source)
thank you for the reply!
The idea behind them is that since they are character only, you may want to do it next season for an alt. (Source)
will there be an adjustment so I can solo pve mobs easier or will I have to collect a pve set to do pve things? I assume the latter
Even at ilevel 522 the PvP gear is pretty good for killing world mobs. But the new PvP gear will have a higher ilevel. (Source)

I know WoD brings a new PvP zone, are we going to see any new bg maps? Not a new game type but maybe (ex) AB gameplay but new map?
We're focusing our bg efforts for launch on the tools side (so we can make bgs faster) and creating Ashran. (Source)

Is it in the plans to add a 500k and 1 million hk's achievement by the launch of WoD?
We won't add those until we find a good way to fix the HK farming that goes on in battlegrounds like IoC. (holinka)

Iron Skyreaver - Exclusive Mount Now Available
The Skyreaver was added to the Battle.Net shop yesterday.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bred for war by brutal Iron Horde beastmasters and girded for battle in black steel and smoldering flame, the monstrous Iron Skyreaver suffers only the most fearsome of masters to ride it. Like a blazing comet foretelling doom and fiery destruction, hurtle down from the heavens upon this epic mount to herald your own campaign of conquest!

The Iron Skyreaver is now available for purchase from within the Shop and the in-game Shop! Once purchased, the mount will be available to all present and future characters on a single account.
by Published on 2014-01-22 01:01 AM

Upcoming Mount Preview
Blizzard posted a preview of an upcoming mount on their social media accounts tonight.

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