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by Published on 2022-09-29 05:10 PM

The Winds of Wisdom 50% Experience Buff Returns!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If you’re just returning after a hiatus from World of Warcraft, leveling another character (or two), or preparing to get ready for the Dragonflight expansion then this is the perfect time to jump into the game. Beginning the week of October 4 with each region’s local weekly reset, all World of Warcraft* players level 10-59 will gain the experience buff called “Winds of Wisdom,” which will increase experience gains by 50%!

Don’t delay. The winds will shift once more when the new dracthyr Evoker becomes playable during the Dragonflight pre-expansion patch, and the experience buff will no longer be available.

* Experience boost not available in World of Warcraft Classic titles.
by Published on 2022-09-29 01:55 AM

Changes & Experiments to Raid Rewards in Dragonflight Season 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone! We wanted to get out a sort of primer ahead of the Raid Testing tomorrow to provide context for the sorts of changes you will (and won’t) see as you step into Dragonflight’s first raid, Vault of the Incarnates.

Before diving into what’s different - this post is going to be entirely about the Raid. We’ll have other information before long available on what’s going on with other endgame activities (like Mythic+) at a later date, so we won’t be making any mention of them here just to stay focused on the topic at hand.
Without further ado, here’s what’s in for tomorrow:

Group Loot:
  • While inside Vault of the Incarnates, Group Loot will be the only method of loot distribution. There is no option to select for yourself or your group to return to Personal Loot.
  • Some items, like professions reagents may still use Personal Loot where appropriate.
  • Need & Greed UI will return, and we’ll be monitoring feedback to make the rules around when and how players can roll on items be as intuitive as possible.

Loot Trading
  • While inside a raid, all item level restrictions placed on trading between members of that group are removed entirely. This means that even small item level increases that aren’t upgrades (as is often the case with rings and necklaces, which are budgeted high in secondary stats) won’t be locked to a player even in the case that they roll and win that item.

Item Level Tiering
  • There now exists a 3rd item level tier at which items may drop, up from 2.
  • 389 is the base item level for Normal difficulty and will drop from Eranog, Primal Council, Sennarth, and Terros.
  • 395 is a new intermediate tier (was previously final bosses) that exists now for Wing Bosses - Dathea, Ascended and Kurog Grimtotem.
  • 398 is reserved for Final Bosses - Broodkeeper Diurna and Raszageth, the Storm-Eater
  • These item level increases still stay within the +13 band for each ‘tier’ of difficulty - meaning that Heroic Base would start at item level 402, just +4 after them.

For a long while we’ve observed that while players love the challenge of powerful wing bosses and ‘mid-tier walls’ like Halondrus, Sludgefist, and Painsmith Raznal - it didn’t make much sense when overcoming those involved challenges rewarded you with the same gear as you got from defeating a Shriekwing, or similar first boss. Our hope is that by introducing new tiers of raid rewards, progressing through Vault of the Incarnates (and future raids) will feel more meaningful as you master the difficult encounters within.

Unique Drops
Additionally, we’re experimenting a number of bosses that possess one item that intentionally drops at a higher item level - usually +6 or +7 from that boss’s normal table.

To be clear: this isn’t titanforging. It will be the same item every time, and will be very slightly rarer to compensate (and pending some new tech, we’ll have the ability to note this in the dungeon journal itself). These can be unique appearances, items with special bonus effects, or a powerful trinket that many people may seek after.

We have a few things we’re hoping to accomplish with this:

  • Retain some excitement from early bosses that groups typically master very quickly and no longer become challenging by spicing up their loot tables
  • Give more long-term goals for difficult encounters
  • Make a larger push towards having Item Level accurately reflect the power of a particular item.

While we added many strong effects to weapons in Shadowlands, it wasn’t easily communicated how good an effect actually was - for instance Edge of Night (the sylvanas daggers) were clearly much stronger than their item level indicated, but they still appeared the same as the rest of her loot table. Our hope is that by being a bit more flexible with item level, we can give ourselves better tools for tuning these effects appropriately and in a way that makes sense to all players intuitively.
For the moment it’s intended that not all 8 bosses posses one, but that’s something that could change in the future. Current examples of unique drops are:

  • A pair of special rings from Eranog and Diurna
  • An ‘Omni Trinket’ (Str/Agi/Int) from the Primal Council that gets stronger with more copies
  • A special bow from the Storm Incarnate herself, Raszageth

That ends the list of things that are exist and are implemented (though tuning for trinkets and special effects are still very work-in-progress). That said, we’d also like to share some plans that aren’t implemented. We’re interested in trying this out for a future beta build and getting your feedback on how it feels.

Bind-on-Equip items:
  • Regular non-boss enemies within raids will no longer have a chance to drop Bind on Equip Epic items. Instead, ‘Lieutenant’ enemies - named mini-bosses throughout the raid - will have chances to drop them instead. These would work like LT’s do in current WoW, where you’re only eligible to receive loot from them once per week, per difficulty.
  • BoEs would become scaled with group size like regular bosses do. This would guarantee a set number of BoEs each raid per group, assuming a full clear of the instance.
  • Lastly, we’d be placing more important items into the BoE pool. This could be anything from weapons to higher item-level pieces to make them more worthwhile to raiders.

The goal of these changes are to reimagining BoEs by making the raid environment itself a sort of ‘9th boss’, with a guaranteed amount of extra loot to reward progressing deeper into the raid or efficient full clears without the need to kill every single bat or Mawsworn off in a corner of the battlefield to get your value. Additionally, this as an opportunity to create clear and understandable rules about how BoEs work, and support them as a reliable source of gear players want, rather than feel like an afterthought.

That’s all for now - please feel free to ask questions and provide feedback both on this post, and as some of you dive into Raid Testing over the next week or so and we’ll respond and clarify as much as we can. Thanks for reading, and enjoy the raid!
by Published on 2022-09-29 12:41 AM

Dragonflight Beta - Build 45779
A new build is now live on the Beta realms!

New Icons



Dragonflight Beta Development Notes - September 29, 2022
Blizzard has posted the Development Notes for Build 45779.



New Items
Here are some of the new items added in this build. Check out the full list on the WoWDB Beta site.

LevelTypeName
1JunkPlundered Supplies
60OtherHighland Drake: Embodiment of the Crimson Gladiator
60OtherRenewed Proto-Drake: Embodiment of the Storm-Eater
10MountVicious Sabertooth
10MountVicious Sabertooth
1Alchemy RecipeElemental Codex of Ultimate Power
60OtherMerithra's Blessing
60OtherMemory of Tyr
60OtherTyr's Blessing
60OtherTutaqan's Commendation
1OtherHow to Train a Dragonkin
1OtherVakril's Strongbox
1OtherObsidian Forgemaster's Cache
1OtherObsidian Forgemaster's Strongbox


Achievement Changes
Originally Posted by MMO-Champion
Character

Collect
Pet Battles

Dragon Isles
Exploration

Dragonflight
Quests
  • Dracthyr, Awaken Complete the following questlines in the Forbidden Reach. 10 points.Account Wide.
  • Dracthyr, Awaken Complete the following questlines in the Forbidden Reach. 10 points.Account Wide.

Reputation

Dragonflight Dungeon
Dungeons & Raids
  • Are You My Broodmother? Defeat Kyrakka and Erkhart Stormvein after chilling, incubating searing, tempering, and keeping alive the Nascent Ruby Egg in Ruby Life Pools on Mythic difficulty. 10 points.
  • Icy What You Did There Defeat Telash Greywing after using Icy Devastator 12 time times on an Icy Crystal to create a Very Icy Crystal in The Azure Vault on Mythic difficulty. 10 points.

Dragonflight Raid
Dungeons & Raids

Mounts
Feats of Strength

Professions
  • In Tyr's Footsteps Complete the quest achievements listed below. Reward: Unique Crafting Materials. 15 points. Account Wide. Bottled Essence Detector. 15 points. Account Wide.




Talent Changes
Originally Posted by MMO-Champion
Druid
Guardian

Multiple specs

Paladin
Protection



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Bronze Vorquin Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • Crimson Gladiator's Drake Name changed from "[PH] Gladiator Drake2" to "Crimson Gladiator's Drake".
  • Crimson Vorquin Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • Obsidian Vorquin Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • Sapphire Vorquin Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.

Companions

Item Set Bonuses
Mage (Forums, Talent Calculator)
  • Mage Arcane Class Set 2pc (New) Arcane Blast critical strike chance increased by 5% per Arcane Charge and Arcane Explosion critical strike chance increased by 3% per Arcane Charge.
  • Mage Arcane Class Set 4pc (New) When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage within 12 sec is increased by 10%, stacking up to 4 times.

Demon Hunter (Forums, Talent Calculator)
  • Chaos Strike Slice your target for [ 113.9% [ 123% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires One-Handed Melee Weapon. 40 Fury. Melee range. Instant.
  • Demon's Bite Quickly attack for [ 57.28% [ 61.86% of Attack Power ] Physical damage. Generates 35 Fury. Requires Melee Weapon. Melee range. Instant.
  • Fel Rush Rush forward, incinerating anything in your path for [ 25.3% [ 27.32% of Attack Power ] Chaos damage. 1 charge. Instant. 10 sec recharge. 0.2 sec global cooldown. 1 charge.
  • Metamorphosis (Havoc) Leap into the air and land with explosive force, dealing [ 36.04% [ 38.92% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Vengeance, Initial) Leap into the air and land with explosive force, dealing [ 36.04% [ 38.92% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Metamorphosis) Leap into the air and land with explosive force, dealing [ 36.04% [ 38.92% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Throw Glaive Throw a demonic glaive at the target, dealing [ 36.68% [ 39.61% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. 1 charge. 25 Fury. 30 yd range. Instant. 9 sec recharge. 1 charge.

Havoc
  • Blade Dance Strike your primary target for [ 155.1% [ 167.5% of Attack Power ] Chaos damage and all nearby enemies for [ 66% [ 71.3% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires One-Handed Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 35 Fury. Instant. 15 sec cooldown.
  • Blur Increases your chance to dodge by 50% and reduces all damage taken by 20% for 10 sec. Instant. 60 sec cooldown. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. Instant. 60 sec cooldown.
  • Chaos Strike Slice your target for [ 113.9% [ 123% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
  • Chaos Strike Slice your target for [ 113.9% [ 123% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires One-Handed Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 40 Fury. Melee range. Instant.
  • Demon Blades Your auto attacks deal an additional [ 10.12% [ 10.93% of Attack Power ] Shadow damage and generate 10-10 Fury. Havoc Demon Hunter - Level 25 Talent. Havoc Demon Hunter - Level 25 Talent.
  • Demon's Bite Quickly attack for [ 57.28% [ 61.86% of Attack Power ] Physical damage. Generates 35 Fury. Requires Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. Melee range. Instant.
  • Essence Break Slash all enemies in front of you for [ 252% [ 272.16% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 100% for 4 sec. Deals reduced damage beyond 8 targets. Requires Melee Weapon. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent. 10 yd range. Instant. 40 sec cooldown.
  • Fel Barrage Unleash a torrent of Fel energy over 3 sec, inflicting [ 314.6% [ 339.8% of Attack Power ] Chaos damage to all enemies within 8 yds. Deals reduced damage beyond 8 targets. Havoc Demon Hunter - Level 50 Talent. Havoc Demon Hunter - Level 50 Talent. 3 sec cast (Channeled). 60 sec cooldown.
  • Fel Rush Rush forward, incinerating anything in your path for [ 25.3% [ 27.32% of Attack Power ] Chaos damage. 1 charge. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. Instant. 10 sec recharge. 0.2 sec global cooldown. 1 charge.
  • First Blood Blade Dance deals [ 155.1% [ 167.5% of Attack Power ] Chaos damage to the first target struck. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent.
  • First of the Illidari Name changed from "Demonic Origins" to "First of the Illidari".
  • Glaive Tempest Launch two demonic glaives in a whirlwind of energy, causing [ 214.2% [ 231.3% of Attack Power ] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Requires One-Handed Melee Weapon. Havoc Demon Hunter - Level 30 Talent. Havoc Demon Hunter - Level 30 Talent. 30 Fury. Instant. 20 sec cooldown.
  • Havoc Demon Hunter Increases damage/healing by 8%: Blade Dance, Burning Hatred, Chaos Strike, Demon Blades, Demon's Bite, Essence Break, Fel Barrage, Fel Rush, Felblade, Glaive Tempest, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin Increases periodic damage/healing by 8%: Blade Dance, Burning Hatred, Chaos Strike, Demon Blades, Demon's Bite, Essence Break, Fel Barrage, Fel Rush, Felblade, Glaive Tempest, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
  • Immolation Aura Increases the duration of Immolation Aura by 100% 6 sec. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
  • Trail of Ruin The final slash of Blade Dance inflicts an additional [ 58.96% [ 63.68% of Attack Power ] Chaos damage over 4 sec. Havoc Demon Hunter - Level 30 Talent. Havoc Demon Hunter - Level 30 Talent.

Havoc & Vengeance
  • Felblade (Havoc) Charge to your target and deal [ 66.69% [ 72.03% of Attack Power ] Fire damage.
  • Felblade (Vengeance) Charge to your target and deal [ 66.69% [ 72.03% of Attack Power ] Fire damage.

Vengeance
  • Bulk Extraction Demolish the spirit of all those around you, dealing [ 30% [ 30.9% of Attack Power ] Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption. Vengeance Demon Hunter - Level 50 Talent. Vengeance Demon Hunter - Level 50 Talent. Instant. 1.5 min cooldown.
  • Fiery Brand Fiery Brand deals [ 5% [ 5.15% of Attack Power ] Fire damage every 2 sec. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
  • Fiery Brand Brand an enemy with a demonic symbol, instantly dealing [ 133.17% of Attack Power ] Fire damage and [ 50% [ 51.5% of Attack Power ] Fire damage over 10 sec. The enemy's damage done to you is reduced by 40% for 10 sec. 1 charge. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec recharge. 1 charge.
  • Fracture Rapidly slash your target for [ 120% [ 123.6% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Fury. Requires Melee Weapon. 2 charges. Vengeance Demon Hunter - Level 35 Talent. Vengeance Demon Hunter - Level 35 Talent. Melee range. Instant. 4.5 sec recharge. 2 charges.
  • Infernal Armor Immolation Aura increases your armor by 10% and causes melee attackers to suffer [ 5% [ 5.15% of Attack Power ] Fire damage. Vengeance Demon Hunter - Level 30 Talent. Vengeance Demon Hunter - Level 30 Talent.
  • Infernal Strike Leap through the air toward a targeted location, dealing [ 38.9% [ 40.07% of Attack Power ] Fire damage to all enemies within 6 yards. 1 charge. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 20 sec recharge. 1 charge.
  • Ruinous Bulwark Fel Devastation heals for an additional 10%, and 50% of its overhealing 100% of its healing is converted into an absorb shield for 10 sec. Vengeance Demon Hunter - Level 50 Talent. Vengeance Demon Hunter - Level 50 Talent.
  • Shear Shears an enemy for [ 40.36% [ 41.58% of Attack Power ] Physical damage, and shatters two Lesser Soul Fragments from your target. Generates 10 Fury. Requires Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. Melee range. Instant.
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 11.5% [ 11.85% of Attack Power ] Fire damage, and an additional [ 28.38% [ 29.22% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil. Generates 30 Fury. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.
  • Sigil of Flame Sigil of Flame deals an additional [ 28.38% [ 29.22% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
  • Soul Cleave Viciously strike up to 5 enemies in front of you for [ 121.1% [ 124.7% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed. Requires One-Handed Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 35 Fury. Melee range. Instant.
  • Spirit Bomb Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 30% [ 30.9% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets. Vengeance Demon Hunter - Level 30 Talent. Vengeance Demon Hunter - Level 30 Talent. 45 Fury. Instant.
  • Throw Glaive Throw a demonic glaive at the target, dealing [ 15.79% [ 16.27% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. Generates high threat. 1 charge. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 9 sec cooldown. recharge. 1 charge.
  • Vengeance Demon Hunter Increases damage/healing by 3%: Bulk Extraction, Demonic Trample, Felblade, Fiery Brand, Infernal Armor, Infernal Strike, Shear, Sigil of Flame, Soul Cleave, Spirit Bomb, Throw Glaive Increases periodic damage/healing by 3%: Bulk Extraction, Demonic Trample, Felblade, Fiery Brand, Infernal Armor, Infernal Strike, Shear, Sigil of Flame, Soul Cleave, Spirit Bomb, Throw Glaive Decreases damage/healing by 35%: Felblade Increases damage/healing by 20%: Shear Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.

Druid (Forums, Talent Calculator)
  • Ferocious Bite (Balance, Guardian, Restoration, Initial) 1 point : [ 19.7% [ 25.9% of Attack Power ] damage 2 points: [ 39.3% [ 51.9% of Attack Power ] damage 3 points: [ 59% [ 77.8% of Attack Power ] damage 4 points: [ 78.6% [ 103.8% of Attack Power ] damage 5 points: [ 98.3% of Attack Power ] damage [ 129.7% of Attack Power ] damage
  • Ferocious Bite (Feral) 1 point : [ 19.7% [ 25.9% of Attack Power ] damage 2 points: [ 39.3% [ 51.9% of Attack Power ] damage 3 points: [ 59% [ 77.8% of Attack Power ] damage 4 points: [ 78.6% [ 103.8% of Attack Power ] damage 5 points: [ 98.3% of Attack Power ] damage [ 129.7% of Attack Power ] damage
  • Moonfire (Balance) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 sec. 18 sec.
  • Moonfire (Feral, Guardian, Restoration, Initial) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 sec. 18 sec.
  • Moonfire (Scintillating Moonlight) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 18 sec, and causes enemies to deal 1% less damage to you.
  • Moonfire (Twin Moonfire) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 sec. 18 sec.
  • Moonfire (Balance) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 sec. 18 sec.
  • Moonfire (Feral, Guardian, Restoration, Initial) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 sec. 18 sec.
  • Moonfire (Scintillating Moonlight) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 18 sec, and causes enemies to deal 1% less damage to you.
  • Moonfire (Twin Moonfire) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 sec. 18 sec.
  • Shred (Normal) Shred the target, causing [ 46% [ 60.72% of Attack Power ] Physical damage to the target.
  • Shred (Merciless Strikes) Shred the target, causing [ 46% [ 60.72% of Attack Power ] Physical damage to the target.
  • Shred (Improved Shred) Shred the target, causing [ 46% [ 60.72% of Attack Power ] Physical damage to the target.
  • Sunfire (Balance) A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Nature damage over 12 sec. 18 sec.
  • Sunfire (Feral, Guardian, Restoration, Initial) A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Nature damage over 12 sec. 18 sec.
  • Sunfire (Improved Sunfire) A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Nature damage over 12 18 sec to the primary target and all enemies within 8 yards.
  • Thrash Strikes all nearby enemies, dealing [ 6.6% [ 8.71% of Attack Power ] Bleed damage and an additional [ 21% [ 27.7% of Attack Power ] Bleed damage over 15 sec. Awards 1 combo points. Requires Cat Form. 40 Energy. 8 yd range. Instant. 1 sec global cooldown.

Balance
  • Owlkin Frenzy While in Moonkin Form, single-target attacks against you have a 15% chance make your next Starfire instant. Druid - Balance Spec. Druid - Balance Spec.

Feral
  • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting [ 82.8% [ 109.3% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Awards 1 combo points. 3 charges. Requires Cat Form. Feral Druid - Level 45 Talent. Feral Druid - Level 45 Talent. 25 Energy. 8 yd range. Instant. 8 sec recharge. 1 sec global cooldown. 3 charges.
  • Feral Druid Increases damage/healing by 32%: Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: Avatar of Ashamane, Lunar Inspiration, Primal Wrath, Sabertooth, Shred, Thrash Increases periodic damage/healing by 32%: Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: Avatar of Ashamane, Lunar Inspiration, Primal Wrath, Sabertooth, Shred, Thrash Increases damage/healing by 40%: Regrowth Increases periodic damage/healing by 40%: Regrowth Druid - Feral Spec. Druid - Feral Spec.
  • Feral Frenzy Unleash a furious frenzy, clawing your target 5 times for [ 37.5% [ 49.5% of Attack Power ] Physical damage and an additional [ 225% [ 297% of Attack Power ] Bleed damage over 6 sec. Awards 5 combo points. Requires Cat Form. Feral Druid - Level 50 Talent. Feral Druid - Level 50 Talent. 25 Energy. Melee range. Instant. 45 sec cooldown. 1 sec global cooldown.
  • Primal Wrath Finishing move that deals instant damage and applies Rip to all enemies within 8 yards. Lasts longer per combo point. 1 point : [ 11% [ 14.5% of Attack Power ] plus Rip for 4 sec 2 points: [ 16.5% [ 21.8% of Attack Power ] plus Rip for 6 sec 3 points: [ 22% [ 29% of Attack Power ] plus Rip for 8 sec 4 points: [ 27.5% [ 36.3% of Attack Power ] plus Rip for 10 sec 5 points: [ 33% [ 43.6% of Attack Power ] plus Rip for 12 sec Requires Cat Form. Feral Druid - Level 45 Talent. Feral Druid - Level 45 Talent. 20 Energy. 8 yd range. Instant. 1 sec global cooldown.

Restoration
  • Abundance For each Rejuvenation you have active, Regrowth's cost is reduced by 6% 5% and critical effect chance is increased by 6% 5%. Restoration Druid - Level 15 Talent. Restoration Druid - Level 15 Talent.
  • Restoration Druid Restoration Druid core passive Increases damage/healing by 10%: Cenarion Ward, Cultivation, Efflorescence, Incarnation: Tree of Life, Nourish, Reactive Resin, Regrowth, Spring Blossoms, Tranquility Increases periodic damage/healing by 10%: Cenarion Ward, Cultivation, Efflorescence, Incarnation: Tree of Life, Nourish, Reactive Resin, Regrowth, Spring Blossoms, Tranquility Increases damage/healing by 37%: Ferocious Bite, Improved Prowl, Mangle, Moonfire, Shred, Thrash, Wrath Increases periodic damage/healing by 37%: Ferocious Bite, Improved Prowl, Mangle, Moonfire, Shred, Thrash, Wrath Druid - Restoration Spec. Druid - Restoration Spec.

Evoker
Preservation
  • Naturalize Cleanses harmful effects from the target, removing all Magic and Poison effects. Evoker - Preservation Spec. Evoker - Preservation Spec. 1.3% of Base Mana. 25 30 yd range. Instant. 8 sec cooldown.

Hunter (Forums, Talent Calculator)
Beast Mastery
  • Stomp When you cast Barbed Shot, your pet stomps the ground, dealing [ 50% [ 19.5% of Attack Power ] Physical damage to all nearby enemies. Beast Mastery Hunter - Level 45 Talent. Beast Mastery Hunter - Level 45 Talent.

Monk (Forums, Talent Calculator)
  • Spinning Crane Kick Brewmaster, Mistweaver, Initial: Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Windwalker: Spin while kicking in the air, dealing [ 26.7% of Attack Power + 26.7% of Off-hand Attack Power ] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Mark of the Crane: Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Spinning Crane Kick's damage is increased by 18% for each unique target you've struck in the last 20 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. Stacks up to 5 times. 2 Chi / 1% of Base Mana / 40 Energy. Instant.
  • Spinning Crane Kick Brewmaster, Mistweaver, Initial: Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Windwalker: Spin while kicking in the air, dealing [ 26.7% of Attack Power + 26.7% of Off-hand Attack Power ] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Mark of the Crane: Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Spinning Crane Kick's damage is increased by 18% for each unique target you've struck in the last 20 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. Stacks up to 5 times. Instant.

Paladin (Forums, Talent Calculator)
  • Avenging Wrath Holy: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%, and activating all the effects learned for Avenging Wrath for 20 sec. Protection, Initial: Call upon the Light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath for 20 sec. Retribution: Call upon the Light to become an avatar of retribution, each Holy Power spent causing you to explode with Holy light for [ 27% of Attack Power ] damage to nearby enemies, and activating all the effects learned for Avenging Wrath for 20 sec. Hammer of Wrath: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath for 20 sec. Avenging Wrath: Might: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%, increasing your critical strike chance by 0% for 20 sec. Avenging Wrath: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%, increasing your damage and healing by 0% for 20 sec. Instant. 2 min cooldown. Protection, Retribution, Initial: Call upon the Light to become an avatar of retribution, increasing your damage and healing by 0% for 20 sec. Hammer of Wrath: Call upon the Light to become an avatar of retribution, allowing Hammer of Wrath to be used on any target, increasing your damage and healing by 0% for 20 sec. Avenging Wrath: Might: Call upon the Light to become an avatar of retribution, increasing your critical strike chance by [ 25% of Spell Power ]% for 20 sec. Instant. 2 min cooldown.
  • Consecration (Normal) Consecrates the land beneath you, causing [ 45% of Attack Power [ 5% of Attack Power * (ceil(12)) ;] Holy damage over 12 sec to enemies who enter the area.
  • Consecration (Consecrated Ground) Consecrates the land beneath you, causing [ 45% of Attack Power [ 5% of Attack Power * (ceil(12)) ;] Holy damage over 12 sec to enemies who enter the area and reducing their movement speed by 50%.
  • Sentinel Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 2% and reducing your damage taken by 2% per stack for 20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. While active, your Judgment generates 1 additional Holy Power. Combines with Avenging Wrath. Instant. 2 min cooldown. Combines with Avenging Wrath. Protection Paladin - Level 45 Talent. Protection Paladin - Level 45 Talent. Instant. 2 min cooldown.

Holy
  • Holy Shock Paladin - Holy Spec. Paladin - Holy Spec.

Protection
  • Blessing of Spellwarding Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. 1 charge. Protection Paladin - Level 35 Talent. Protection Paladin - Level 35 Talent. 15% of Base Mana. 40 yd range. Instant. 3 min cooldown. recharge. 1 charge.

Retribution
  • Blade of Wrath Art of War resets the cooldown of Blade of Justice 100% 50% more often and increases its damage by 25% for 10 sec. Retribution Paladin - Level 25 Talent. Retribution Paladin - Level 25 Talent.
  • Crusade Call upon the Light and begin a crusade, increasing your haste by 3% for 25 sec. Each Holy Power spent during Crusade increases haste by an additional 3%. Maximum 10 stacks. Combines with Avenging Wrath. Retribution Paladin - Level 50 Talent. Retribution Paladin - Level 50 Talent. Instant. 3 min cooldown. 2 min cooldown.

Priest (Forums, Talent Calculator)
  • Mind Blast (Whispers of the Damned) Critical strikes generate 0 Insanity. and an additional 0 Insanity from a critical strike.
  • Voidform Normal: Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10%. Lasts 20 sec. Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec. Mind Blast: Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10%, granting an additional charge of Mind Blast, and refreshing Mind Blast's cooldown. Lasts 20 sec. Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec.

Rogue (Forums, Talent Calculator)
  • Shiv 1 charge. 25 sec cooldown. 25 sec recharge. 1 charge.

Assassination
  • Leeching Poison Adds a Leeching Poison effect to your Lethal Poisons, granting you 10% Leech. Assassination Rogue - Level 35 Talent. Assassination Rogue - Level 35 Talent.

Subtlety

Warlock (Forums, Talent Calculator)
  • Drain Life Normal: Drains life from the target, causing [ 75% of Spell Power ] Shadow damage over 5 sec, and healing you for 500% of the damage done. Inevitable Demise: Drains life from the target, causing [ 900% of Spell Power ] Shadow damage over 5 sec, and healing you for 500% of the damage done. Desperate Pact: Drains life from the target, causing [ 75% of Spell Power ] Shadow damage over 5 sec, and healing you for 500% of the damage done. Drain Life heals for 15% more while below 50% health. 0% of Base Mana, plus 3% per sec. 40 yd range. 5 sec cast (Channeled).

Warrior (Forums, Talent Calculator)
  • Bounding Stride Reduces the cooldown on of Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec. Warrior - Level 35 Talent. Warrior - Level 35 Talent.

Arms
  • Avatar Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Generates 20 15 Rage. Arms Warrior - Level 45 Talent. Arms Warrior - Level 45 Talent. Instant. 1.5 min cooldown.

Protection
  • Crackling Thunder Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 10% 20%. Protection Warrior - Level 35 Talent. Protection Warrior - Level 35 Talent.
  • Rumbling Earth Increases the range of Shockwave Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec. Protection Warrior - Level 25 Talent. Protection Warrior - Level 25 Talent.

Racials
Blood Elf
  • Arcane Affinity Enchanting skill increased by 10 5. Blood Elf Racial. Blood Elf Racial.

Draenei
  • Gemcutting Jewelcrafting skill increased by 10. Draenei Racial. Draenei Racial. 5. Draenei Racial. Draenei Racial.

Gnome

Goblin

Highmountain Tauren
  • Pride of Ironhorn Mining skill increased by 10 5 and allows you to mine faster. Highmountain Tauren Racial. Highmountain Tauren Racial.

Lightforged Draenei
  • Forge of Light Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10 5. Lightforged Draenei Racial. Lightforged Draenei Racial.

Nightborne
  • Ancient History Inscription skill increased by 10. Nightborne Racial. Nightborne Racial. 5. Nightborne Racial. Nightborne Racial.

Pandaren
  • Gourmand Your Cooking skill is increased by 10. Pandaren Racial. Pandaren Racial. 5. Pandaren Racial. Pandaren Racial.

Tauren
  • Cultivation Herbalism skill increased by 10 5 and you gather herbs faster than normal herbalists. Tauren Racial. Tauren Racial.

Worgen
  • Flayer Skinning skill increased by 10 5 and allows you to skin faster. Worgen Racial. Worgen Racial.

Runeforge Legendary Abilities
Hunter (Forums, Talent Calculator)
  • Qa'pla, Eredun War Order Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 10% chance to reset now also resets the cooldown of Kill Command.

Covenant Abilities
  • Elysian Decree Havoc, Vengeance: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Initial: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] [ERROR: sure looks like an infinite loop damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Kyrian. Kyrian. Instant.
  • Fodder to the Flame Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] Shadow damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Necrolord. Necrolord. 40 yd range. Instant.
  • Fodder to the Flame Havoc Havoc, Vengeance: Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] Shadow damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Initial: [ERROR: sure looks like an infinite loop] Necrolord. Necrolord. Instant. Vengeance, Initial: [ERROR: sure looks like an infinite loop] Necrolord. Necrolord. Instant.
  • The Hunt Havoc Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Vengeance: Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] [ERROR: sure looks like an infinite loop] damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Initial: [ERROR: sure looks like an infinite loop] Night Fae. Night Fae. Instant.

Demon Hunter (Forums, Talent Calculator)
  • Elysian Decree Havoc, Vengeance: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Initial: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] [ERROR: sure looks like an infinite loop damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Kyrian. Kyrian. 100 yd range. Instant.
  • Elysian Decree Havoc, Vengeance: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Initial: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] [ERROR: sure looks like an infinite loop damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Kyrian. Kyrian. 100 yd range. Instant.
  • Elysian Decree Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Kyrian. Kyrian. 30 yd range. Instant. 60 sec cooldown.
  • Elysian Decree Place a Sigil at your location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. Instant. 60 sec cooldown.
  • Elysian Decree Place a Kyrian Sigil at your location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. Instant. 60 sec cooldown.
  • Elysian Decree Havoc, Vengeance: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Initial: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] [ERROR: sure looks like an infinite loop damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Kyrian. Kyrian. 100 yd range. Instant.
  • Fodder to the Flame Havoc, Vengeance: Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] Shadow damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Initial: Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Necrolord. Necrolord. Instant. 2 min cooldown.
  • Fodder to the Flame Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] Shadow damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Necrolord. Necrolord. Approximately 1.58 procs per minute.
  • The Hunt Havoc Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Vengeance: Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] [ERROR: sure looks like an infinite loop] damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Initial: [ERROR: sure looks like an infinite loop] Night Fae. Night Fae. 100 yd range. Instant.
  • The Hunt Havoc Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Vengeance: Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] [ERROR: sure looks like an infinite loop] damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Initial: [ERROR: sure looks like an infinite loop] Night Fae. Night Fae. 100 yd range. Instant.
  • The Hunt Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Night Fae. Night Fae. 50 yd range. 1 sec cast. 1.5 min cooldown.
  • The Hunt Havoc Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Vengeance: Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] [ERROR: sure looks like an infinite loop] damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Initial: [ERROR: sure looks like an infinite loop] Night Fae. Night Fae. 100 yd range. Instant.

Professions
Cooking
  • Fated Fortune Cookie Cooking. Cooking. 2 sec cast. Reagents: Fated Fortune Card, Thaldraszian Cocoa Powder x 3, Pastry Packets x 5, Finely Ground Gemstones.
  • Mackerel Snackerel Name changed from "Mackeral Snackeral" to "Mackerel Snackerel".

Enchanting

Herbalism
  • Decayed Bubble Poppy Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves. Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay. Herbalists specialized in Decayed herbs will gain the following effect when gathering: Controlled Decay: Become empowered by present Decay magic. Your Overload Herbalism Node Elemental Herb spell is recharging at 400% the normal rate. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Decayed Hochenblume Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain, growing wherever possible. Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay. Herbalists specialized in Decayed herbs will gain the following effect when gathering: Controlled Decay: Become empowered by present Decay magic. Your Overload Herbalism Node Elemental Herb spell is recharging at 400% the normal rate. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Decayed Saxifrage Saxifrage is a sturdy herb that can grow in a multitude of places. While generally found in rugged locations like mountains or on cliffs, it can also be found upon the open plains or scarcely within volcanic regions. Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay. Herbalists specialized in Decayed herbs will gain the following effect when gathering: Controlled Decay: Become empowered by present Decay magic. Your Overload Herbalism Node Elemental Herb spell is recharging at 400% the normal rate. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Decayed Writhebark Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage. Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay. Herbalists specialized in Decayed herbs will gain the following effect when gathering: Controlled Decay: Become empowered by present Decay magic. Your Overload Herbalism Node Elemental Herb spell is recharging at 400% the normal rate. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.

Inscription

Jewelcrafting

Leatherworking

Skinning

Tailoring



Garrison Talents
Originally Posted by MMO-Champion
Covenant Abilities
  • Cobalt Cutthroat (New) Tier 1, Column 2. Spell: Whenever you defeat an enemy within the Cobalt Assembly you are healed for 3% of your maximum health.
  • Extra Wild Arcana Tier 1 Tier 2, Column 2. Spell: Adds a fourth choice to your Wild Arcana abilities.



Strings Changes
Originally Posted by MMO-Champion
  • BATTLEGROUND_MATCH_AVERAGE_RATING (New) - Match Average Matchmaking Value: %s
  • BATTLEGROUND_YOUR_PERSONAL_RATING (New) - Your Matchmaking Value: %s
  • CHAR_CREATE_DEATHKNIGHT_DUPLICATE (New) - You can't have more than one Death Knight on this realm
  • CHAR_CREATE_DEATHKNIGHT_LEVEL_REQUIREMENT (New) - You must have an existing character of at least level 55 on any realm to create a Death Knight.
  • CONFIRM_XP_LOSS - If you find your corpse, you can resurrect for no penalty. If I resurrect you all of your items will take 25%% 50%% durability damage (equipped and inventory) and you will be afflicted by %s of |cff71d5ff|Hspell:15007|h[Resurrection Sickness]|h|r.
  • CONFIRM_XP_LOSS_AGAIN - Remember, if you find your corpse there is no penalty. Are you sure you want to take 25%% 50%% durability damage (equipped and inventory) and incur %s of Resurrection Sickness?
  • CONFIRM_XP_LOSS_AGAIN_NO_SICKNESS - Remember, if you find your corpse there is no penalty. Are you sure you want to have all your items take 25% durability damage? 10% durability damage?
  • CONFIRM_XP_LOSS_NO_SICKNESS - If you find your corpse, you can resurrect for no penalty. If I resurrect you all of your items will take 25%% 10%% durability damage (equipped and inventory).
  • EMOTE627_CMD1 (New) - /quack
  • EMOTE627_CMD2 (New) - /quack
  • EMPTY_SOCKET_TINKER (New) - Tinker Socket
  • EQUIP_CONTAINER_REAGENT (New) - Equip Reagent Bag
  • ERR_SOCKETING_REQUIRES_TINKER_GEM (New) - That slot requires a Tinker gem.
  • ERR_SOCKETING_TINKER_GEM_ONLY_IN_TINKERSLOT (New) - Tinker gems can only be placed in Tinker sockets.
  • GEM_TEXT_TINKER (New) - Matches a Tinker Socket.
  • GREAT_VAULT_RETIRE_WARNING (New) - Unable to earn new rewards after this week.|nAny unclaimer rewards will be lost after the launch of %s
  • HUD_CLASS_TALENTS_IMPORT_ERROR_IMPORT_STRING_AND_NAME - Enter valid loadout text above code
  • HUD_CLASS_TALENTS_IMPORT_INSTRUCTIONS - Paste text here Paste loadout code here
  • HUD_EDIT_MODE_IMPORT_LAYOUT_INSTRUCTIONS - Paste Text Here Paste layout code here
  • HUD_EDIT_MODE_OBJECTIVE_TRACKER_LABEL (New) - Objective Tracker
  • HUD_EDIT_MODE_SETTING_MINIMAP_ROTATE_MINIMAP (New) - Rotate Minimap
  • HUD_EDIT_MODE_SETTING_OBJECTIVE_TRACKER_HEIGHT (New) - Height
  • LOADOUT_ERROR_BAD_STRING - Error: Invalid loadout string. code
  • LOADOUT_ERROR_IMPORT_FAILED - Failed to import loadout.
  • LOADOUT_ERROR_SERIALIZATION_VERSION_MISMATCH - Error: The loadout you are trying to import was saved with an old version. from an old version
  • LOADOUT_ERROR_TREE_CHANGED - Error: The loadout you are trying to import is out of date.
  • LOADOUT_ERROR_UNSPENT_TALENT_POINTS (New) - Error: The loadout you are trying to import contains unspent talent points
  • LOADOUT_ERROR_WRONG_SPEC - Error: The loadout you are trying to import is for a different specialization.
  • NPEV2_SELECT_TALENTS_TAB (New) - Select the |cFF00FFFFTalents|r Tab
  • NPEV2_TALENTS_STARTER_BUILD (New) - Need help picking talents? Select |cFF00FFFFStarter Build|r and we'll guide you.
  • ORGRIMMAR (New) - Orgrimmar
  • PROFESSION_EQUIPMENT_NEWITEM_ACCESSORY_HELPTIP (New) - You have a Profession Accessory that can be equipped into a Profession Equipment slot
  • PROFESSION_EQUIPMENT_NEWITEM_EQUIP_HELPTIP (New) - Shift Right Click to open your Professions pane. Drag this into the Profession Equipment slot to equip it.
  • PROFESSION_EQUIPMENT_NEWITEM_TOOL_HELPTIP (New) - You have a Profession Tool that can be equipped into a Profession Equipment slot
  • PROFESSIONS_ADD_SALVAGE - Select Item to Consume Salvage
  • PROFESSIONS_CRAFTING_NO_LEARNED_RECIPES - You have not learned % yet.

    To view %
    %s yet.|n|nTo view %s recipes apply the Unlearned Recipes filter to your search.
  • PROFESSIONS_CRAFTING_STAT_DIFFICULTY_DESCRIPTION - Determines how much Skill is required to make this recipe at higher qualities. the highest quality.
  • PROFESSIONS_CRAFTING_STAT_SKILL_DESCRIPTION - Increases the quality this recipe is crafted at.It comes from your base profession skill, specializations, high quality reagents, and more.
  • PROFESSIONS_GATHERING_STAT_DIFFICULTY_DESCRIPTION - Determines how much Skill is required to gather the primary reagent found here at higher qualities. the highest quality.
  • PROFESSIONS_GATHERING_STAT_SKILL_DESCRIPTION - Increases the quality reagents are gathered at. Your skill increases the quality of the items you gather. It is the sum of your base profession skill and bonuses from profession equipment and specializations.
  • PVP_SPECIALIZATION_RANK (New) - %s: Rank #%d
  • RETURNING_PLAYER_PROMPT (New) - We haven't seen you in a while!|n|nWould you like to be teleported to your capital city, %s?
  • SPELL_FAILED_CUSTOM_ERROR_638 - You cannot do that while on the ground. You can only do this while midair.
  • SPELL_FAILED_CUSTOM_ERROR_815 (New) - You cannot do that while underwater.
  • STORMWIND (New) - Stormwind
  • TALENT_FRAME_APPLY_LOADOUT_BUTTON_TEXT (New) - Apply Loadout
  • TALENT_FRAME_EXPORT_LOADOUT_DISABLED_TOOLTIP (New) - You must spend all available talent points to share this loadout
  • TALENT_FRAME_EXPORT_TEXT - Current loadout copied to clipboard. Loadout code copied to clipboard.
  • TUTORIAL_HUD_REVAMP_BAG_CHANGES (New) - Click on this icon to review new filters and bag combining options.
  • TUTORIAL_HUD_REVAMP_LFG_QUEUE_CHANGES (New) - You are queued for an activity.\n\nGroup Finder queue information appears in this location.
  • TUTORIAL_HUD_REVAMP_TRACKING_CHANGES (New) - Tracking options have been simplified and many will appear conditionally when appropriate.
  • TUTORIAL_HUD_REVAMP_UNIT_FRAME_CHANGES (New) - Player and Target Unit Frames have moved to a new position.\n\nUse Edit Mode to customize UI elements on your HUD by toggling it on from the Game Menu (esc).
  • TUTORIAL_REAGENT_BAG_STEP_1 (New) - You've obtained a reagent bag!|n|nOpen your bag.
  • TUTORIAL_REAGENT_BAG_STEP_2 (New) - Equip your new reagent bag!|n|nAny crafting materials you pick up will go into this bag.
  • UNLEARN_SKILL - Do you want to unlearn %s, and lose all associated recipes?|n|nType recipes? Your specialization knowledge will remain should you choose to return to this profession.|n|nType "UNLEARN" into the field to confirm.



Misc Changes
Originally Posted by MMO-Champion
Battle Masters
  • Enigma Crucible - Level: 60-70. Players: 5. Rated players: 5. Map: Enigma Crucible.
  • Enigma Crucible - Level: 60-70. Players: 6. Map: Enigma Crucible.
  • Nokhudon Proving Grounds (New) - Level: 61-70. Players: 6. Rated players: 6. Map: Nokhudon Proving Grounds.

Char Customization Options
Unknown Unknown
  • Chest - Regal Spikes (New)
  • Chest - Spikes (New)
  • Full Transformation - Crimson Gladiator - Name changed from "Full Transformation - Gladiator" to "Full Transformation - Crimson Gladiator".
  • Full Transformation - None (New)
  • Full Transformation - Storm-Eater (New)

Character Titles
  • %s, Knight of Feathersworth (New)

Class Specializations
Hunter
  • Beast Mastery - DPS spec. A master of the wild who can tame a wide variety of beasts to assist $Ghim:her them; in combat.

    Preferred Weapon: Bow, Crossbow, Gun. Mastery: Master of Beasts. Icon:

Emotes
Unknown
  • %s is pretending to be a duck. Quack! (New)
  • %s is pretending to be a duck. Quack! (New)
  • %s quacks at %s. Quack! (New)
  • %s quacks at you. Quack! (New)
  • You pretend to be a duck. Quack! (New)
  • You quack at %s. Quack! (New)

Factions
Alliance
  • Obsidian Warders - Name changed from "The New Warders" to "Obsidian Warders". Led by the stalwart Scalecommander Azurathel, the Obsidian Warders were trained to be the shield of the black dragonflight. Today these dracthyr use those skills to defend those most in need against overwhelming odds.

Dragonflight
  • Clan Aylaag -
  • Clan Ohn'ir -
  • Clan Shikaar -
  • Clan Teerai -
  • Dragonscale Expedition - A joint expedition of the Explorer's League and Reliquary, this fearless group of adventurers, scholars, and crafters seek to uncover the many mysteries of the Dragon Isles.
  • Dragonscale Expedition (Paragon) - A joint expedition of the Explorer's League and Reliquary, this fearless group of adventurers, scholars, and crafters seek to uncover the many mysteries of the Dragon Isles.
  • Dragonscale Expedition (Renown) - A joint expedition of the Explorer's League and Reliquary, this fearless group of adventurers, scholars, and crafters seek to uncover the many mysteries of the Dragon Isles.
  • Iskaara Tuskarr - The Iskaara Tuskarr have been on the Dragon Isles for generations, living in harmony and telling tales of the world around them.
  • Iskaara Tuskarr (Paragon) - The Iskaara Tuskarr have been on the Dragon Isles for generations, living in harmony and telling tales of the world around them.
  • Iskaara Tuskarr (Renown) - The Iskaara Tuskarr have been on the Dragon Isles for generations, living in harmony and telling tales of the world around them.
  • Maruuk Centaur - Centaur clans roam the Ohn'ahran Plains, where they follow the call of the wind and seek the thrill of the hunt.
  • Maruuk Centaur (Paragon) - Centaur clans roam the Ohn'ahran Plains, where they follow the call of the wind and seek the thrill of the hunt.
  • Maruuk Centaur (Renown) - Centaur clans roam the Ohn'ahran Plains, where they follow the call of the wind and seek the thrill of the hunt.
  • Valdrakken Accord - Centered in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth.
  • Valdrakken Accord (Paragon) - Centered in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth.
  • Valdrakken Accord (Renown) - Centered in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth.
  • Winterpelt Furbolg - The Winterpelt Furbolg speak a language no one seems to understand. Perhaps more will be revealed in the future.

Horde
  • Dark Talons - Name changed from "The Talons" to "Dark Talons". Led by the brave Scalecommander Cindrethresh, the Dark Talons were trained to be the secret weapon of the black dragonflight. Today, these dracthyr use their skills to turn the tide of any battle regardless of how outnumbered they are.

Game Tips
  • Tip #244 - Tip: A monster with a silver dragon around star beneath its portrait is a rare monster with better than average treasure.
  • Tip #459 - Tip: The Barber Shops located in many cities allow you to change your hair style, along with a number of other cosmetic options. fully recustomize your character's appearance, free of charge!
  • Tip #473 - Tip: The Calendar can tell you when raids reset. Your raid leader can choose You can use the Raid Info pane to extend a raid if you want your progress to carry over across resets.
  • Tip #765 - Tip: The Accessibility section of the Interface menu offers options to mitigate color blindness and motion sickness. Options menu offers tools to mitigate the effects of color blindness, motion sickness, visual impairment, and much more!
  • Tip #772 - Tip: While adding a new Conduit to a Soulbind can only be done at the Forge of Bonds within your Sanctum, the active path can be changed freely in any rest area. Tip: Each time you gain a level, you earn either a Class or a Specialization talent point which can be spent to customize and improve your combat prowess.
  • Tip #773 (New) - Tip: Take control of your WoW experience by pressing and selecting Edit Mode to move or resize many elements of the User Interface.

Group Finder Activities
Dungeons
  • Algeth'ar Academy (Heroic) (New) - 5 players. Map: Algeth'ar Academy. Difficulty: Heroic.
  • Algeth'ar Academy (Mythic Keystone) (New) - 5 players. Map: Algeth'ar Academy. Difficulty: Mythic Keystone.
  • Algeth'ar Academy (Mythic) (New) - 5 players. Map: Algeth'ar Academy. Difficulty: Mythic.
  • Algeth'ar Academy (Normal) (New) - 5 players. Map: Algeth'ar Academy. Difficulty: Normal.
  • Brackenhide Hollow (Heroic) (New) - 5 players. Map: Brackenhide Hollow. Difficulty: Heroic.
  • Brackenhide Hollow (Mythic Keystone) (New) - 5 players. Map: Brackenhide Hollow. Difficulty: Mythic Keystone.
  • Brackenhide Hollow (Mythic) (New) - 5 players. Map: Brackenhide Hollow. Difficulty: Mythic.
  • Brackenhide Hollow (Normal) (New) - 5 players. Map: Brackenhide Hollow. Difficulty: Normal.
  • Halls of Infusion (Heroic) (New) - 5 players. Map: Halls of Infusion. Difficulty: Heroic.
  • Halls of Infusion (Mythic Keystone) (New) - 5 players. Map: Halls of Infusion. Difficulty: Mythic Keystone.
  • Halls of Infusion (Mythic) (New) - 5 players. Map: Halls of Infusion. Difficulty: Mythic.
  • Halls of Infusion (Normal) (New) - 5 players. Map: Halls of Infusion. Difficulty: Normal.
  • Neltharus (Heroic) (New) - 5 players. Map: Neltharus. Difficulty: Heroic.
  • Neltharus (Mythic Keystone) (New) - 5 players. Map: Neltharus. Difficulty: Mythic Keystone.
  • Neltharus (Mythic) (New) - 5 players. Map: Neltharus. Difficulty: Mythic.
  • Neltharus (Normal) (New) - 5 players. Map: Neltharus. Difficulty: Normal.
  • Ruby Life Pools (Heroic) (New) - 5 players. Map: Ruby Life Pools. Difficulty: Heroic.
  • Ruby Life Pools (Mythic Keystone) (New) - 5 players. Map: Ruby Life Pools. Difficulty: Mythic Keystone.
  • Ruby Life Pools (Mythic) (New) - 5 players. Map: Ruby Life Pools. Difficulty: Mythic.
  • Ruby Life Pools (Normal) (New) - 5 players. Map: Ruby Life Pools. Difficulty: Normal.
  • The Azure Vault (Heroic) (New) - 5 players. Map: The Azure Vault. Difficulty: Heroic.
  • The Azure Vault (Mythic Keystone) (New) - 5 players. Map: The Azure Vault. Difficulty: Mythic Keystone.
  • The Azure Vault (Mythic) (New) - 5 players. Map: The Azure Vault. Difficulty: Mythic.
  • The Azure Vault (Normal) (New) - 5 players. Map: The Azure Vault. Difficulty: Normal.
  • The Nokhud Offensive (Heroic) (New) - 5 players. Map: The Nokhud Offensive. Difficulty: Heroic.
  • The Nokhud Offensive (Mythic Keystone) (New) - 5 players. Map: The Nokhud Offensive. Difficulty: Mythic Keystone.
  • The Nokhud Offensive (Mythic) (New) - 5 players. Map: The Nokhud Offensive. Difficulty: Mythic.
  • The Nokhud Offensive (Normal) (New) - 5 players. Map: The Nokhud Offensive. Difficulty: Normal.
  • Uldaman: Legacy of Tyr (Heroic) (New) - 5 players. Map: Uldaman: Legacy of Tyr. Difficulty: Heroic.
  • Uldaman: Legacy of Tyr (Mythic Keystone) (New) - 5 players. Map: Uldaman: Legacy of Tyr. Difficulty: Mythic Keystone.
  • Uldaman: Legacy of Tyr (Mythic) (New) - 5 players. Map: Uldaman: Legacy of Tyr. Difficulty: Mythic.
  • Uldaman: Legacy of Tyr (Normal) (New) - 5 players. Map: Uldaman: Legacy of Tyr. Difficulty: Normal.

Raids
  • Vault of the Incarnates (Heroic) (New) - 30 players. Map: Vault of the Incarnates. Difficulty: Heroic.
  • Vault of the Incarnates (Mythic) (New) - 20 players. Map: Vault of the Incarnates. Difficulty: Mythic.
  • Vault of the Incarnates (Normal) (New) - 30 players. Map: Vault of the Incarnates. Difficulty: Normal.

Item Name Descriptions
  • Tinker Module (New) - Tinker Module

LFG Dungeons
Unknown
  • Caverns of Infusion - Name changed from "The Grim Summoner" to "Caverns of Infusion".

Map Areas
10.0 Dragon Isles
  • Thaldraszus - Pet battle levels: 25-25.
  • Thaldraszus > Algeth'ar Academy > Algeth'ar Tower - Name changed from "Thaldraszus > Algeth'ar Tower" to "Thaldraszus > Algeth'ar Academy > Algeth'ar Tower".
  • Thaldraszus > Valdrakken - Pet battle levels: 25-25.
  • Thaldraszus > Valdrakken > The Artisan's Market (New)
  • Thaldraszus > Valdrakken > The Bronze Enclave (New)
  • Thaldraszus > Valdrakken > The Emerald Enclave (New)
  • Thaldraszus > Valdrakken > The Obsidian Enclave (New)
  • Thaldraszus > Valdrakken > The Ruby Enclave (New)
  • Thaldraszus > Valdrakken > The Sapphire Enclave (New)
  • The Azure Span > Northern Frostlands - Name changed from "The Azure Span > Djardin Island" to "The Azure Span > Northern Frostlands".
  • The Waking Shores > Wingrest Bay (New)

10.0 The Forbidden Reach (Child of 2444)
  • The Great Sea (New) - Music: Zone-70-BrokenIsles-TheGreatSea. Pet battle levels: 25-25.

Algeth'ar Academy
  • Algeth'ar Academy > The Headteacher's Enclave - Name changed from "Algeth'ar Academy > The Headmaster's Enclave" to "Algeth'ar Academy > The Headteacher's Enclave".

Arathi Basin Comp Stomp
  • Arathi Basin > Farm - Name changed from "Arathi Basin > Stables" to "Arathi Basin > Farm".
  • Arathi Basin > Stables - Name changed from "Arathi Basin > Farm" to "Arathi Basin > Stables".

The Rugged Dragonscale
  • The Rugged Dragonscale (New)

Map Difficulties
  • Huftopia (New) - Max players: 5.

Maps
Vanilla
  • Huftopia (New) - Directory: 2582. Type: Normal.

Mounts
Ground Mounts
  • Armored Vorquin Leystrider - Ground Mount. Armored Vorquin Leystrider. "Trained using ancient dracthyr methods, these armored vorquin are the pinnacle of tactical mounted ground warfare." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 80 Vendor: Tethalash Zone: Valdrakken Cost: 80
  • Bronze Vorquin - Ground Mount. Bronze Vorquin. "Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 40 Vendor: Tethalash Zone: Valdrakken Cost: 40
  • Crimson Vorquin - Ground Mount. Crimson Vorquin. "Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 40 Vendor: Tethalash Zone: Valdrakken Cost: 40
  • Majestic Armored Vorquin - Ground Mount. Majestic Armored Vorquin. "Trained using ancient dracthyr methods, these armored vorquin are the pinnacle of tactical mounted ground warfare." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 80 Vendor: Tethalash Zone: Valdrakken Cost: 80
  • Obsidian Vorquin - Ground Mount. Obsidian Vorquin. "Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 40 Vendor: Tethalash Zone: Valdrakken Cost: 40
  • Sapphire Vorquin - Ground Mount. Sapphire Vorquin. "Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 40 Vendor: Tethalash Zone: Valdrakken Cost: 40
  • Swift Armored Vorquin - Ground Mount. Swift Armored Vorquin. "Trained using ancient dracthyr methods, these armored vorquin are the pinnacle of tactical mounted ground warfare." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 80 Vendor: Tethalash Zone: Valdrakken Cost: 80
  • Vicious Sabertooth (New) - Ground Mount. Vicious Sabertooth. "PH" Source: PvP: Dragonflight: Season 1 Rated Arena and Rated Battleground Season Reward
  • Vicious Sabertooth (New) - Ground Mount. Vicious Sabertooth. "PH" Source: PvP: Dragonflight: Season 1 Rated Arena and Rated Battleground Season Reward

Unknown Types
  • Crimson Gladiator's Drake - Name changed from "[PH] Gladiator Drake" to "Crimson Gladiator's Drake". Unknown Type. [PH] Gladiator Drake2. "[PH] Swoop de loop and murder other players in style." Source: [PH] Crimson Gladiator's Drake. "Forged in the fires of conquest, and armored to the teeth." Source: Achievement: Gladiator: Dragonflight Season 1 Category: Player vs. Player
by Published on 2022-09-29 12:40 AM

Dragonflight Beta Development Notes - September 29, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here’s this week’s Dragonflight Beta update:

Classes
  • Resurrection Sickness now lasts 1 minute (was 10 minutes). Characters that resurrect at a Spirit Healer below level 10 now suffer 10% durability loss, and characters that resurrect at a Spirit Healer at level 10 and above now suffer 50% durability loss (was all levels suffer 25% durability loss).
    • Developers’ note: Resurrection Sickness—the penalty that is applied to your character when you choose to be resurrected at a Spirit Healer—is to ensure that death has some consequence and players aren’t intentionally dying as a routine travel shortcut. The repercussion of the quick resurrection is that the long standing penalty of 10 minutes of greatly reduced attributes discourages you from playing the game in any capacity for that duration. With this change, resurrecting at a Spirit Healer will now result in a greater hit to your item durability (50%) but much shorter duration for the debuff (1 minute).
  • New Talent System
    • Starter Builds
      • In this week’s PTR and Beta build, all specializations now have a Starter Build loadout. The Starter Build is a preset talent build created for players who prefer not to choose their own talents yet, but simply want a decent build that’s suitable for most content. This will be available to both leveling characters and max level characters.
    • Utility Changes
      • This build will have a few changes to various utility themed abilities across multiple talent trees. Based on playtesting feedback, we’ve identified a number of such talents or abilities that we feel need to be changed due to their power level, requirements on group composition or design clarity. In a few cases, these changes are a reduction in power, but we feel they are necessary to ensure a challenging gameplay experience in Dragonflight.
      • In addition to the changes below, we are also taking a second look at Restless Crew for Outlaw Rogues and the scope of Demon Hunters Crowd Control capabilities available in the new Talent Trees. For Havoc Demon Hunters, we are specifically discussing the availability for Crowd Control such as Chaos Nova, Sigil of Misery and Sigil of Silence that contributes to a large amount of control for 1 character. We do not have any additional information to share at this time, but we wanted to give the community a heads up that these 2 items are on our radar.
      • Druid
        • Mark of the Wild has been redesigned – Infuse a friendly target with the power of the wild, increasing their Versatility by 3% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
      • Evoker
        • Zephyr has been slightly redesigned – No longer limited to your party. It now affects you and your 4 nearest allies within 20 yards.
      • Hunter
        • Sentinel’s Protection has been slightly redesigned – Magic damage reduction has been removed, now only grants 5% leech to your party members.
      • Monk
        • Close to Heart has been redesigned – You and your allies within 10 yards have increased healing taken from all sources.
      • Paladin
        • Blessing of Spellwarding is now a Protection Paladin only talent, located as a choice node with Improved Ardent Defender. Additionally, Blessing of Spellwarding no longer replaces Blessing of Protection and now shares its cooldown with Blessing of Protection. Talents that reduce the cooldown of Blessing of Protection will now also affect Blessing of Spellwarding.
      • Rogue
        • Mana Spring Totem has been slightly redesigned – No longer limited to your party, cooldown has been removed and now lasts for 2 minutes. It now affects you and up to 4 allies nearest to the totem, prioritizing healers before other specializations. Additionally, it no longer triggers from Lava Burst for Enhancement Shaman.
        • Tranquil Air Totem has been slightly redesigned – No longer limited to your party. It now affects you and up to 4 allies nearest to the totem, prioritizing healers and casters before other specializations.
        • Stoneskin Totem has been slightly adjusted – No longer limited to your party. It now affects you and up to 4 allies nearest to the totem.
    • Demon Hunter
      • Class Tree
        • Precise Sigils now increases the duration of Sigil effects by 2 seconds.
        • Consume Magic – Renamed to Swallowed Anger.
        • Vengeful Restraint – Renamed to Vengeful Bonds.
        • Demonic Origins – Renamed to First of the Illidari.
        • Fae Empowered Elixir – Renamed to Relentless Pursuit.
        • Hot Feet – Renamed to Blazing Path.
      • Havoc
        • Blur is now a baseline ability.
        • Mo’arg Bionics – Renamed to Accelerating Blade.
        • The Weak-Willed – Renamed to Soulcrush.
      • Vengeance
        • Ruinous Bulwark now causes Fel Devastation to convert 100% (was 50%) of its healing (was overhealing) into an absorb shield for 10 seconds.
        • Roaring Fire increases healing of Fel Devastation by up to 50% based on missing health (was 30%).
        • Abyssal Haste – Renamed to Meteoric Strikes.
    • Druid
      • General
        • Mark of the Wild has been redesigned – Infuse a friendly target with the power of the wild, increasing their Versatility by 3% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
      • Class Tree
        • Starsurge is now instant cast for all specializations.
      • Balance
        • The tree has undergone an overhaul. Many talents have been moved, rank amounts have changed, and several new connections have been made.
        • New Talent: Umbral Embrace – Dealing Astral damage has a chance to cause your next Wrath or Starfire to become Astral and deal 50% additional damage.
        • New Talent: Wild Mushroom – Grow a magical mushroom at the target enemy’s location. After 2 seconds, the mushroom detonates, dealing Nature damage and generating up to 20 Astral Power based on targets hit.
        • New Talent: Fungal Growth – Enemies struck by Wild Mushroom are damaged for an additional 70% over 8 seconds and slowed by 50%.
        • New Talent: Radiant Moonlight – Full Moon becomes Full Moon once more before resetting to New Moon. Fury of Elune’s cooldown is reduced by 15 seconds.
        • New Talent: Stellar Innervation – During Solar Eclipse, Sunfire generates 100% additional Astral Power. During Lunar Eclipse, Moonfire generates 100% additional Astral Power.
        • New Talent: Elune’s Guidance – Incarnation: Chosen of Elune reduces the Astral Power cost of Starsurge by 10, and the Astral Power cost of Starfall by 15. Convoke the Spirits’ cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
        • New Talent: Astral Smolder – Your critical strikes from Starfire and Wrath cause the target to languish for an additional 4% of your spell’s damage over 4 seconds.
        • New Talent: Sundered Firmament – Every other Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 seconds.
        • New Talent: Denizen of the Dream – Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 seconds.
        • New Talent: Friend of the Fae – When a Faerie Dragon is summoned, your Arcane and Nature damage is increased by 6% for 30 seconds.
        • New Talent: Astral Communion – Generates 75 Astral Power.
        • New Talent: Nature’s Grace – After an Eclipse ends, you gain 15% Haste for 6 seconds.
        • New Talent: Waning Twilight – When you have 3 periodic effects on a target, your damage and healing on them are increased by 4%.
        • New Talent: Lunar Shrapnel – Starfall’s stars deal an additional 25% damage to nearby enemies when they damage an enemy afflicted by Moonfire.
        • Stellar Drift – Removed.
        • Improved Moonfire – Removed.
        • Blessing of An’she – Removed.
        • Blessing of Elune – Removed.
        • Precise Alignment – Removed.
        • Fury of the Skies – Removed.
        • Improved Starsurge – Removed.
      • Restoration
        • Rejuvenation – Reduced healing by 15%.
        • Rejuvenation (Germination) – Reduced healing by 15%.
        • Nurturing Dormancy – Reduced Rejuvenation extension to 2 seconds, up to 6 seconds (was 3 seconds, up to 9 seconds).
        • Abundance – Reduced effectiveness to 5% per stack (was 6%).
        • Invigorate has been redesigned – Refreshes the duration of your active Lifebloom and Rejuvenation effects on the target and causes them to complete 100% faster. 20 second cooldown, lowered cost to 2% of base mana.
    • Evoker
      • General
        • Hover – The prevent player casting effect now lasts 0.45 seconds (was 0.7 seconds).
      • Class Tree
        • Zephyr has been slightly redesigned – No longer limited to your party. It now affects you and your 4 nearest allies within 20 yards.
      • Preservation
        • All healing spells are now a 30 yard range (was 25 yards). Damage dealing spells remain at 25 yard across the class.
          • Verdant Embrace, Living Flame, and Emerald Blossom remain a 25 yard range for Devastation, but are increased to 30 when you are specialized into Preservation.
        • All healing spells increased by 5%.
        • Dream Breath – Cooldown increased to 35 seconds base (was 25 seconds). Charging to empower level 2 reduces it to 30, level 3 reduces to 25, and level 4 reduces to a 20 second cooldown. Healing increased by 15%.
        • Spiritual Clarity – Reduces Spiritbloom’s cooldown by 10 seconds (was 15 seconds).
        • Empath – Duration reduced to 8 seconds (was 10 seconds).
    • Hunter
      • General
        • Freezing Trap – The trap visual has been updated.
      • Class Tree
        • Sentinel’s Protection has been slightly redesigned – Magic damage reduction has been removed, now only grants 5% leech to your party members.
        • Master Marksman – Now works with Spearhead and Coordinated Assault critical strikes.
      • Beast Mastery
        • Fixed issue where Beast Cleave Rank 2 was only using the 35% damage value from Rank 1.
        • Fixed issue where Stomp Rank 1 and 2 were dealing the same damage values and the Rank 2 tooltip didn’t update.
        • Stomps’ tooltip damage value is now more accurate and Animal Companion directly changes its tooltip damage now.
        • Aspect of the Wild’s initial and extra Cobra Shots now properly work with the Cobra Sting, Cobra Senses, and Killer Cobra talents.
      • Survival
        • Barrage – Now scales with Survival’s Mastery when a ranged weapon is equipped.
        • Fixed an issue with Serrated Shots bonus not applying to Internal Bleeding.
    • Mage
      • Arcane
        • Improved Arcane Explosion – Renamed to Crackling Energy and now also increases Arcane Blast damage by 10/20% in addition to its current effect.
      • Fire
        • Feel the Burn – Duration increased to 5 seconds (was 3 seconds).
      • Frost
        • Icy Propulsion – Now grants 6 seconds of cooldown reduction for Icy Veins if Glacial Spike critically strikes.
    • Monk
      • Developers’ note: This week’s Monk changes will be applied over the course of the week and not immediately when the build goes live.
      • Class Tree
        • Close to Heart has been redesigned – You and your allies within 10 yards have increased healing taken from all sources.
      • Mistweaver
        • Zen Pulse now costs 1% of base mana.
      • Windwalker
        • Tree layout has been updated.
        • Hit Combo and Jade Ignition have new locations on the talent tree.
          • Developers’ note: We discussed your feedback at length and were convinced. Jade Ignition has been moved to the left side of the tree in an accessible location, and Hit Combo has been moved to the right side of the tree, which has been slightly restructured to preserve Hit Combo as an opt-in test of player skill.
        • Forbidden Technique now correctly functions.
        • Way of the Fae now correctly applies its damage bonus.
        • Fatal Flying Guillotine now correctly functions.
        • Fixed an issue that allowed Mark of the Crane to be applied without being talented.
        • Flashing Fist now correctly reflects both ranks.
    • Paladin
      • Developers’ note: This week’s Paladin changes will be applied over the course of the week and not immediately when the build goes live.
      • Holy
        • Echoing Blessings – Now increases movement speed and reduced damage taken by 15% (was 5%).
        • Boundless Salvation – Now extends the duration of Tyr’s Deliverance by 3 seconds when casting Holy Light (was 1 second) and by 1.5 seconds when casting Flash of Light (was 0.5 seconds).
        • Barrier of Faith – Now creates an absorb based on 40% of the healing done by Holy Light and Flash of Light (was 20%).
        • Divine Revelations – Now refunds 1% base mana (was 2%).
      • Protection
        • Blessing of Spellwarding is now a Protection Paladin only talent, located as a choice node with Improved Ardent Defender. Additionally, Blessing of Spellwarding no longer replaces Blessing of Protection and now shares its cooldown with Blessing of Protection. Talents that reduce the cooldown of Blessing of Protection will now also affect Blessing of Spellwarding.
      • Retribution
        • Developers’ note: Playtesting has revealed that the new combination of talents in the Retribution tree has flooded the spec with Holy Power. As a result, we’re reducing the frequency of some talents with a chance to grant Holy Power and repositioning Zeal to compete against Fires of Justice.
        • Zeal and Empyrean Power have swapped places in the Retribution talent tree.
        • Blade of Wrath – Art of War reset the cooldown of Blade of Justice 50% more often (was 100%).
        • Final Verdict – Chance to activate Hammer of Wrath is now 10% (was 15%).
        • Sanctification – Reduced the chance to generate Holy Power.
          • 1 target: 3% per tick down from 7%.
          • 2 targets: 5% per tick down from 10%.
          • 3 targets: 7% per tick down from 12%.
          • 4 targets: 8% per tick down from 15%.
    • Priest
      • Class Tree
        • Halo – Damage from the spell no longer hits enemies that are out of combat. Still hits all pets and players. No longer counts pets towards its healing target cap.
        • Divine Star – No longer counts pets towards its healing target cap.
      • Shadow
        • Mind Sear – Now ticks every 0.75 seconds for 3 seconds and does not have an extra initial tick. Requires 50 Insanity to cast unless you have a Mind Devourer triggered.
        • Voidform – No longer grants an additional charge of Mind Blast. Now grants 10% increased spell damage while active (was 20%).
        • Shadowy Insight – Added an additional effect: Mind Blast gains an additional charge. Reduced the chance for the effect to trigger.
        • Fixed an issue causing Shadowy Insight to trigger more than intended.
        • Surge of Darkness – Reduced the chance for the effect to trigger.
        • Psychic Link – Added Mind Flay to Psychic Link.
        • Fixed an issue preventing Psychic Link rank 2 from functioning.
        • Dark Void – Cooldown is now affected by Haste.
    • Rogue
      • Class Tree
        • Added connections and pathing and moved a few talents around.
        • Leeching Poison – Now works with any Lethal poison.
        • Deeper Stratagem – Once again increases finisher damage by 5% in addition to its existing effect.
        • Shadow Dance – Base duration has been reduced to 6 seconds and no longer has a base flat damage increase.
        • Thistle Tea – Grants Mastery for 6 seconds, in addition to its current effect.
        • Kidney Shot now spends up to 5 Combo Points max, scaling up to a 6 second duration.
        • New Talent: Reverberation – Echoing Reprimand damage increased by 75%. This talent is a choice against Resounding Clarity.
        • So Versatile – Renamed to Thief’s Versatility.
      • Assassination
        • Significant pathing and talent adjustments have been made to the tree.
        • Cut to the Chase – Now a 1-point talent and extends Slice and Dice by 3 seconds per combo point spent.
        • Internal Bleeding – Now a 1-point talent for the same total effect.
        • The Shiv talent – Renamed to Lightweight Shiv in the Assassination tree.
        • Poisoned Katar – Renamed to Thrown Precision.
        • Poison Damage – Renamed to Fatal Concoction.
        • Maim, Mangle – Renamed to Systemic Failure.
      • Outlaw
        • A few new connections have been added at the top and sides of the tree.
        • Heavy Hitter has been implemented and redesigned – Now grants 10% increased damage to all abilities that generate combo points.
        • Deeper Stratagem for Outlaw – Renamed to Devious Stratagem.
        • Fan the Hammer has been adjusted – When Sinister Strike strikes an additional time, gain 1/2 additional stacks of Opportunity. Max 6 stacks. Half-cost uses of Pistol Shot consume 1/2 stacks of Opportunity to fire 1/2 additional shots.
        • Restless Crew has been implemented.
        • Activating Adrenaline Rush no longer breaks Stealth.
        • Slicerdicer – Renamed to Swift Slasher.
        • Long Arm of the Outlaw – Renamed to Deft Maneuvers.
        • Dispatcher – Renamed to Summarily Dispatched.
      • Subtlety
        • Significant pathing and talent adjustments have been made to the tree.
        • Shadow Dance is now learned baseline.
        • Symbols of Death is now learned baseline.
        • Shadow Techniques is now learned baseline.
        • New Talent: Improved Shadow Dance – Increases the duration of Shadow Dance by 2 seconds/4 seconds.
        • New Talent: Swift Death – Reduces the cooldown of Symbols of Death by 5 seconds.
        • New Talent: Improved Shadow Techniques – Energy generated by Shadow Techniques increased by 4.
        • Deeper Stratagem for Subtlety – Renamed to Secret Stratagem.
        • Shroud in Darkness – Movement speed bonus increased to 100% (was 60%).
    • Shaman
      • Class Tree
        • Mana Spring Totem has been slightly redesigned – No longer limited to your party, cooldown has been removed and now lasts for 2 minutes. It now affects you and up to 4 allies nearest to the totem, prioritizing healers before other specializations. Additionally, it no longer triggers from Lava Burst for Enhancement Shaman.
        • Tranquil Air Totem has been slightly redesigned – No longer limited to your party. It now affects you and up to 4 allies nearest to the totem, prioritizing healers and casters before other specializations.
        • Stoneskin Totem has been slightly adjusted – No longer limited to your party. It now affects you and up to 4 allies nearest to the totem.
    • Warrior
      • General Developer Notes
        • This week our focus has mainly been on bug fixing, testing and tuning. We appreciate all the fantastic feedback Warriors have been providing and will continuing to monitor, evaluate it and react to it where necessary as we progress through the Beta and through the launch of Dragonflight itself!Some of the below updates made it into last weeks build but were not documented in the update notes, so we’ve included them today for more visibility and feedback.
      • Class Changes
        • Seismic Reverberation (Protection) – Revenge deals an additional hit at 30% damage (was 50%).
        • Honed Reflexes – Now reduces Pummel by 1 second for Arms and Fury to match the reduction Protection receives.
        • Thunderous Roar – Changed tooltip phrasing to make it clear the damage increase effects your bleeds at all times.
        • Protection specialization – Now gets both stances for free as starting points.
        • Wrenching Impact – Now applies to the 5 farthest targets.
        • Unstoppable Force – Now also increases the damage of Shockwave by 50%.
        • All multi-rank talents should now be working as intended.
        • Shockwave – Fixed an issue causing it to not always crit when talented with Sonic Boom.
        • Crackling Thunder – Now reduces movement speed by an additional 20% (was 10%).
        • Avatar – Now grants 15 Rage (was 20).
        • Thunderous Roar – Grants 10 Rage (was 20).
        • Spear of Bastion – Grants 20 Rage (was 25).
        • Piercing Verdict – Now grants 100% Rage (was 50%).
        • Siphoning Strikes – Renamed to Leeching Strikes.
        • Quick Thinking – Renamed to Wild Strikes.
        • Memory of a Tormented Berserker – Renamed to Berserker’s Torment.
        • Memory of a Tormented Blademaster – Renamed to Blademaster’s Torment.
        • Memory of a Tormented Titan – Renamed to Titan’s Torment.
        • Memory of a Tormented Warlord – Renamed to Warlord’s Torment.
        • Armored to the Teeth (Protection) – Now grants 2% Strength equal to your armor (was 5% per rank).
        • Barbaric Training (Arms) – Slam and Whirlwind deal 30% more damage but now cost 5 more Rage (was 40%).
        • Immovable Object – Activating Avatar or Shield Wall casts the other at reduced effectiveness.
      • Arms
        • Fracture – Renamed to Tide of Blood.
        • Exploiter – Renamed to Executioner’s Precision.
      • Fury
        • Hurricane – Fixed a tooltip error referencing Bladestorm.
        • Bloodcraze – Fixed an issue that was causing Bloodcraze to increase the crit value of Bloodthirst by less than intended.
        • Pulverize – Renamed to Tenderize.
        • Crushing Impact – Odyn’s Fury greatly empowers Raging Blow for 6 seconds.
        • Unbridled Ferocity – Fixed an issue causing Unbridled Ferocity to trigger less often than intended.
        • Annihilator – Updated tooltip to not be weapon type specific.
        • Frenzied Flurry – Correctly deals increased attack damage not auto attack speed.
      • Protection
        • Battle-Scarred Veteran – Now correctly triggers at 30% instead of 40%. You take 80% less damage (was 75%) and can now occur every 180 seconds (was 90 seconds).
        • Enduring Alacrity and Focused Vigor now only have 1 rank.
        • Thunderlord – Now reduces the remaining cooldown of Demoralizing Shout by 1 second for each enemy hit with a maximum reduction of 4 seconds (was 1.5 seconds per enemy and a total of 4.5 seconds).
        • Spell Block – Duration increased to 20 seconds and cooldown reduced to 90 seconds.
        • Brace for Impact – Now increases the block value per stack by 5% (was 10%).
        • Disrupting Shout – Cooldown reduced to 90 seconds (was 120 seconds) and range increased to 14 yards (was 12 yards).
        • Spiked Shield – Now ignores Armor.
        • Booming Voice – Has moved to a more appropriate position in the tree for its power level. Also reverted the 10 rage reduction.
        • Instigate – Devastate deals 30% increased damage and Generates 5 Rage. Devastator deals 10% increased damage and generates 1 Rage.
        • Battering Ram – Shield Charge critical strike chance increased by 10%, critical strike damage increased by 25% and Shield Charge increases your auto-attack speed by 20% for 20 seconds.
        • Storm of Steel – Damage penalty is reduced by 40% (was 50%).
        • Last Stand – Cooldown increased to 3 minutes (was 2 minutes).
        • Bolster – Now reduces the cooldown of Last Stand by 1 minute.
        • Spiked Shield – Renamed to Tough as Nails.
        • The Wall – Renamed to Impenetrable Wall.
        • Outburst – Renamed to Violent Outburst.
        • Shield Charge – Now generates Rage and triggers its cooldown when outside of melee range correctly.
        • Shield Charge – Now displays correct animations.

Dungeons and Raids
  • Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones now use Group Loot.

User Interface and Accessibility
  • New HUD UI
    • Edit Mode has an option to enable Snap for UI elements.
      • If Grid is enabled, UI elements will also snap to grid lines.
    • Art updated for Vehicle frame.
by Published on 2022-09-28 09:38 PM

Wrath Classic - Battle for Undercity Issues - September 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings,

Just wanted to provide an update on the issues that many players are experiencing with Battle for Undercity currently and talk a bit about the short term and longer terms steps we are hoping to take to resolve the current issues.

The History of the Battle for Undercity
We knew going into Wrath Classic that this event was fragile, and indeed, the Battle for Undercity breaking was a very common problem in 2008 at original Wrath launch. This event continued to be problematic for the entire history of Wrath of the Lich King until it was removed from the game in patch 4.0.3. We knew we wanted to try to preserve this experience as close as possible to its original state, and we did a significant amount of work pre-launch to resolve some of the common issues it had during its original run, and “harden” the experience against breaks.

We got a lot of test data from Beta, we found a lot of bugs and fixed them, and were hopeful that the experience would be improved for Wrath of the Lich King Classic’s launch. Unfortunately, that is not the case. Due to the sheer number of players attempting to complete this content, and some unforseen interactions with layers, this event is still very error-prone.

The Issue
There are several issues at play here, but broadly speaking the issues tend to manifest in a way that causes the event to get stuck in a state where it cannot progress further, which blocks progression on the quest for any players currently participating, and any others that join that same phase on that same layer afterwards. This does not occur every time the event starts, but there are enough players attempting the event now that there’s a high likelihood that the event becomes stuck on a given layer after enough time has passed and completions have occurred. These issues are especially problematic for horde players as accepting this quest step actually places you into a phase that you cannot leave that impacts vendors and trainers in Undercity and Orgrimmar.

Near Term and Long Term Solutions
We are diligently working on additional fixes, but due to the nature of the issues and the extreme complexity of the event, these under-the-hood adjustments are likely to be extensive and are unlikely to arrive within the next few days. As a stopgap we will be adding a method to essentially “skip” the event, and hope to have this workaround in place within the next 24 hours. Once we’ve had a chance to fully resolve these issues in the longer term, we want to try and add a way for players that had to bypass this event to go back and experience this story content.

For now, we’d advise players avoid this event and “The Battle for the Undercity” quest until we get our temporary skip in place. We are heartbroken to ask players to bypass this iconic content, and we are going to make all haste to try and implement a more full-featured solution to allow players encountering this quest for the first time to more reliably play through this, and give players who were forced to skip it a way to got back and experience the content, but we simply don’t have an ETA for when that full fix may arrive.

We’ll be posting additional updates as the situation develops. Thank you so much for your patience with this, and please accept the WoW Classic Dev team’s sincere apologies to those that have been impacted by these issues.

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