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by Published on 2019-03-22 02:36 AM

Live Developer Q&A with Game Director Ion Hazzikostas

Patch 8.1.5 Hotfixes - March 21st, 2019
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Allied Races
  • Fixed an issue that prevented Kul Tiran characters from using the ferry system in Boralus if they skipped the Battle for Lordaeron scenario or used a Level 110 Character Boost.

Brawler's Guild
  • Players who purchase a Rumble Card should now be automatically added to the queue for the upcoming rumble.
  • Fixed an issue that prevented players from receiving credit for "Solving the Mystery" after killing a mystery boss.
  • Fixed an issue that prevented Mindbreaker Gzzaj from dealing damage to Alliance players when casting Mind Break.
  • Fixed a bug that prevented players from being awarded victory if a player defeated Ro-Shambo playing the Rock, Paper, Scissors game.

  • Paladin (Forums / Skills / Talent Calculator)
    • Fixed an issue that allowed Light of the Protector’s global cooldown to be reduced more than intended by haste.

Player versus Player
  • Honor gained within Battle for Wintergrasp has been increased, putting it in line with other Epic Battlegrounds.
  • The Ivory Feather can be used once again in battlegrounds to gain Marks of Prey.

by Published on 2019-03-21 05:53 PM

Live Developer Q&A with Game Director Ion Hazzikostas
Ion Hazzikostas is sitting down for another question and answer session on Battle for Azeroth!

  • RNG
    • There are a lot more viable loot acquisitions in the game outside of raiding than in the past.
    • The team is working on tech to make the mythic + cache at the end of the week less random.
    • The team is actively trying to figure out how to lessen moments that feel bad without making everything a vendor.
  • Gear Reset and Catch Up
    • The team has experimented with many different ranges for item level increase between raid tiers and have found the current 15 item levels is the minimum that they can do to make the jump from tier to tier feel relevant.
  • Fun and Enjoyment
    • The team has no incentive to create content that is not fun just to pad subscription numbers.
    • People tend to fixate on the Activitision investor lingo but this is not what the team focuses on when creating content.
    • The team values how engaged the community is and how often they are logging in to do content. They want to create content based on feedback and community response.
    • There are many different play styles and ways people enjoy the game. What works for some people doesn't always work for others.
  • PvP Rewards
    • Conquest rewards are not as high of an item level as raids and other harder content because it is a participation award just for engaging in PvP.
    • Playing at higher levels of PvP offers more relevant rewards comparable to other harder content.
  • Stat Importance
    • Starting in Legion, the ratio of stats on gear shifted more to primary stats as you progress further into the end game.
    • The team doesn't want secondary stats to be perfectly equal for classes so there is some decision making and enjoyment from seeing good stats on gear, but they want the gaps between secondary stat importance to be narrow.
  • Portal Removal Feedback
    • A Caverns of Time portal is being added to the portal hubs in the next update.
    • A UI update in the next update will add pathfinding directions to quests that take place on other continents.
  • Transmog
    • The ability to hide the chest slot will be added in the next update.
    • A long term project is to loosen some restrictions over time so players can have more self expression.
  • Character Customization
    • The team wants to increase customization options such as eye color in the near future.
    • A height option is more complicated and most likely not happening.
  • Allied Races
    • There are no new Allied Races in Rise of Azshara.
    • The team is listening to community feedback for what people want to play and will announce Allied races where it makes sense with the story.
    • There could be the ability to repeat Allied Race quests in the future.
  • Leveling
    • Leveling needs help. 120 is a big number and giving a reward at every level would be overwhelming and impractical.
    • The team has heavily discussed a level squish lately. They want community feedback on if losing levels would feel bad even if they could give more valuable rewards at every level in the leveling process.
  • Classic and Old Design Philosophies
    • The team wants to put the emphasis of community back into WoW.
    • With that said, they also don't want to make people feel like they can't play without other people.
  • Role Playing Servers in Classic
    • There will be a role playing server option in Classic.
  • Guilds and Communities
    • Certain guild features were lost in the transition of integrating communities into the platform. The team is working and listening to feedback to bring back what is missed most.
  • Two Sides to Every Tale Achievement
    • The team thought it would be a cool reward for people who saw both narratives. It isn't necessarily starting a trend to play both factions.
  • Gold
    • The team did not like what Warlords and Legion did to the economy and tried to pull back in BfA. They have reintroduced gold rewards after some changes in the beginning of the expansion such as the emissary rewards.
    • The team wants repair and consumable costs to be easily done through normal game play.
    • Selling runs for gold has been going on since the game launched. It is much healthier for it to happen with in game currency over sketchy methods.
    • The team doesn't want the advertising of selling runs to dominate channels and group finder and have taken steps to try and stop it, but there is no way to stop it completely.
  • Demon Hunter Server Restrictions
    • No plans to remove the restrictions in BfA, but most likely in the future as they did with Death Knights.
  • Raid Composition
    • The team is pretty happy with the encounter designs in Battle for Dazar'alor.
    • Ideally there will be some fights that are more friendly to ranged and in turn some that are friendlier to melee.
    • Outliers are usually changed such as Mythrax and Mythic Fetid Devourer.
  • Reputation in Dungeons
    • It is unlikely that reputation will be awarded for just doing dungeons because it is mostly tied to the outdoor content. They don't want chaining dungeons to be the most practical method of obtaining reputation.
    • In the past they had reputation in dungeons because of the limited amount of dailies. With world quests, there are more ways to earn rep now.
  • Thal'kiel and Demonology Warlocks
    • Other Legion artifact personalities could return in the future. Hati was an outlier because it was a beloved companion specific to hunters.
    • Xal'atath was an interesting character and the team wanted to dive into her story more which is why she has returned.
by Published on 2019-03-21 04:57 AM

Trial of Style Season 4 Now Live - March 20 to March 24
The Trial of Style Season 4 runs from today until March 24th! There are 4 new transmog sets to earn in season 4, one for each armor type. They cost 60 Trial of Style Token each.

The Trial of Style Has Begun: How's Your Strut?
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Ladies and gentlemen of the Horde and Alliance, synchronize your wardrobes and prepare to do battle. The Trial of Style has arrived, and it’s time to put your transmogrification skills to the test.

You’re Invited!
When: March 20–March 24
Where: Queue for the 6-player scenario at your friendly neighborhood transmog NPC.
What: Contestants will have two minutes to create transmog sets from items in their collection based on themes presented in the scenario. Two players at a time will be pulled up on stage to strike a pose and show off their creation—leaving the remaining four to vote on just who of the two has managed to capture the theme best.

Collect All the Looks
Collect all 12 Ensembles to keep adventuring in style.

You can also use your Trial of Style Tokens on props to supplement your chosen Trial of Style ensemble. These props are consumable and will only appear when you’re on stage, but will last through the entirety of the competition.

Vendor extraordinaire Nellie Voguesong sells shirts and tabards in the Trial of Style, just in case you forgot to bring one with you.

Get a Little Help from Your Fans
Need a little extra support while you’re on stage? Don’t worry—we’ve got you covered. Purchase a reward Letter from an Admirer, which you can use to recruit a fashion aficianado to cheer you on during the competition.

No peeking! It comes as no shock that you’ll be properly smocked before the competition begins.

Strike a pose and do your little turn (on the catwalk; yeah, on the catwalk).

Once the glitter settles and the votes are tallied, First Place, Second Place, and Third Place winners will be awarded. Don’t worry—even if you don’t win, there’s always the Trial of Style Consolation Prize. These prizes contain Trial of Style Tokens, which can be redeemed for special transmog gear in Dalaran.

Fashion-conscious citizens of Azeroth can also take advantage of transmogrification and barbershop services for free during the Trial of Style. Even if you don’t participate, you can adjust your hairstyle and transmog for no gold cost while the event is active.

Bring it!

Crucible of Storms Drop Tuning
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When Crucible of Storms was originally added to the 8.1.5 PTR a few weeks ago, we included full drop tables for both Restless Cabal and Uu’nat. We designed Crucible of Storms drops to be somewhat different than items that have been dropping thus far in Uldir and Battle of Dazar’alor – this is a new chapter in the story that takes us to a different, stranger place.

We’ve recently gone through those items and tuned them up to fit closer to expectations, and in most cases, to power up their bonus effects. Here are some examples of changes we’ve made since the items first hit the PTR:

We’ve been making these adjustments via hotfix to the PTR since Friday, and we don’t expect that you’re going to see them via datamining immediately, but know that these are intended changes, and hopefully they’re now quite close to final values.

Tiger's Peak Temporarily Closing
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In order to fix some issues with Tiger’s Peak, we’re removing it from the pool of Arena maps. This should take place during our next scheduled maintenance. We expect to re-open this Arena in a future update to the game.

Dark Legacy Comics #672
DLC #672 has been released.

by Published on 2019-03-19 04:56 PM

Update: Transmorpher Beacon has been hotfixed to a 1 hour cooldown, up from 10 minutes.

Alterac Valley in Classic

Patch 1.34 and Baptiste Now Live

New In-Game Shop Toys - Transmorpher Beacon and Faction Fireworks
The Lion's Pride and Horde's Might Fireworks and Transmorpher Beacon are now on sale for $10 on the in-game shop.

For a limited time, 25% of the proceeds will contribute to the year’s final LAN event prize pools for the Arena World Championship and the Mythic Dungeon International.

Lion's Pride and Horde's Might Fireworks
Originally Posted by Blizzard Entertainment
What’s more satisfying than vanquishing a worthy foe in honorable hand-to-hand combat? Planting an explosive in their freshly felled corpse, that’s what! Light up the sky above a recently defeated enemy player with these reusable fireworks and send an unmistakable signal to the other faction.

Through October 15, 2019, 25% of proceeds will contribute to the year’s final LAN event prize pools for the Arena World Championship (AWC) and the Mythic Dungeon International (MDI), with a guaranteed minimum prize pool of $500,000 USD ($250,000 USD for each event).

Fill the sky with faction pride
These fireworks given you an explosive new way to declare your allegiance when you encounter other players, whether it’s on Battlegrounds, in the Arena , or out in the world . Simply plant the fireworks on the corpse of an opposite-faction player, stand back, and watch the sky.

Variety pack
Once your firework ignites, it will randomly explode in one of several faction-themed patterns. “Ooh!” at the Lion of Stormwind. “Aww!” at the emblem of the Horde. “Oww!” at the blade of your mighty axe.

Everyone gets one!
The toy will be yours immediately after completing your purchase. Both factions’ fireworks are included, and you can reuse them as many times as you wish. Once activated, the toy will be applied to all current and future World of Warcraft characters in the same region on a single Blizzard account.

Transmorpher Beacon
Originally Posted by Blizzard Entertainment
Play Like a Boss!
The ethereals have a twisted new trick up their sleeves, and they’re ready to traverse the nether to help you spread some chaos and confusion on the battlefield. Use this beacon to summon an Ethereal Transmorpher who can turn you and your allies into some of the most fearsome foes Azeroth has ever known.

For a limited time, 25% of the proceeds will contribute to the year’s final LAN event prize pools for the Arena World Championship (AWC) and the Mythic Dungeon International (MDI).

Through October 15, 2019, 25% of proceeds will contribute to the year’s final LAN event prize pools for the Arena World Championship (AWC) and the Mythic Dungeon International (MDI), with a guaranteed minimum prize pool of $500,000 USD ($250,000 USD for each event).

Transformation lasts 20 minutes, and stays active in combat and after death. Player characters can be transformed once every 60 minutes.

Walk in Blackhand’s boots
The Ethereal Transmorpher will temporarily change your appearance into one of dozens of random epic foes you’ve faced over your adventures. Will fate grant you the form of Grand Magistrix Elisande, or the shape of shadow-twisted Ner’zhul?

Your own legion of evil
Once summoned, the Ethereal Transmorpher is willing to alter the shape of everyone in your party or raid group, should they so choose. Form a group of friends and turn the tables on your foes in your next dungeon run.

Everyone gets one
The Transmorpher Beacon will be yours immediately after completing your purchase. Once activated, the toy will be granted to all current and future World of Warcraft characters in the same region on a single Blizzard account.
by Published on 2019-03-19 04:48 PM

Alterac Valley in Classic
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is a subject that has been asked about several times recently, and we want to clarify some of the details surrounding it. Like many aspects of the game, Alterac Valley was tuned and adjusted in different ways from patch to patch in 2005-2006.

First and foremost, we’re planning to use the 1.12 version of Alterac Valley. For many parts of the game like this, we’re picking an original WoW patch that gives us the most clarity for WoW: Classic, and 1.12 is that patch.

In Alterac Valley, that puts us before the introduction of reinforcements. It puts us before the removal of all of the Commanders and Lieutenants. The only win conditions are the killing of Drek’thar in Frostwolf Keep or Vanndar Stormpike in Dun Baldar.

It gives us several early improvements to the BG that we’re glad to have in place. Early on in AV, there were too many NPCs and they were too hard to kill. By 1.12, many had been removed and NPC health was brought down to a reasonable level. Turning in armor scraps is an encouraged, supportive activity by this point. Many capture points (mostly graveyards) had been moved away from their initial placements to gain better balance across the map. Korak the Bloodrager was removed, and killing opposing players no longer drops items like Dwarf Spines, Orc Teeth, or Human Bone Chips. Gross.

In our content plan update, we mentioned that we’re still working out exactly how and when PvP elements of Classic will roll out. We’ll update you on that here very soon.

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