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by Published on 2020-07-10 02:17 PM

Shadowlands Preview: Soulbinds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During your travels in the Shadowlands, you’ll meet key members from each Covenant—Kyrian, Necrolord, Night Fae, and Venthyr—and, if you choose to walk in their path, you’ll be able to Soulbind with them. Soulbinding allows you to gain access to traits that provide bonuses or enhance your skills so you can effectively combat all who stand in your way.

After hitting max level, you’ll be able to choose to pledge yourself to a Covenant and forge a deep bond with some of their key members, who’ll lend their powers to use as your own. In practice, each Covenant will allow you to form this link with one of three Soulbinds. The first two Soulbinds are available as soon as you join a Covenant and do a little bit of questing—no other activity or currency required. The third Soulbind is unlocked when you complete the Covenant Campaign quest line.

Soulbinds have 8 rows of traits that augment your abilities or boost your combat prowess.

You can unlock new rows of power for your Soulbinds as you increase your trust with your Covenant through the Renown system . For example, if you join the Night Fae, reaching Renown Level 5 will unlock Niya’s third row of traits, and Renown Level 6 will unlock Dreamweaver’s third row. Similarly, a player who joins the Necrolords would get Marileth’s third row at Renown 5, and Emeni’s third row at Renown 6 as well. For the full list of current abilities Soulbinds have to offer, check out the Kyrian, Necrolord, Night Fae, and Venthyr Covenant previews.

Connect Your Souls

Kyrian Soulbinds

The noble kyrian you befriended in Bastion will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.

Pelagos trains diligently for ascension even in the face of challenge and adversity. Along with Kleia, his other soulbind, Pelagos is quick to befriend you as you seek an audience with the Archon and confront the Forsworn threat. Despite the trials he faces, Pelagos pushes ever forward, steadfast and optimistic.

Bond of Friendship: Defeating enemies slightly reduces the cooldown on your Steward’s non-Phial services per enemy defeated.

Combat Meditation: Using your Kyrian class spell or ability increases your Mastery slightly for a moderate amount of time and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by a short time.

Kleia met you while she was still an aspirant. She demonstrated to her soulbound companion Pelagos and the rest of the kyrian that she wants to push forward and best any trials they faced. A caring mentor to Pelagos and you, she will do whatever she can to protect her friends and Bastion.

Ascendant Phial: Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for several seconds.

Valiant Strikes: You and your nearby allies’ critical strikes grant you stacks of Valiant Strikes. Once you maximize your stacks, you heal nearby allies for 5% of their maximum health over 10 seconds.

Forgelite Prime Mikanikos, a steward of Bastion, showed promise from his earliest days and quickly rose to the rank of Forgelite Prime. He was the primary inventor of many of Bastion’s most iconic creations. Recognizing the potential of the Maw Walker, he became a formidable ally to help you solve the anima drought and other threats.

Charged Additive: Phial of Serenity also knocks nearby enemies away from you.

Bron’s Call to Action: After using a significant amount of spells and abilities, your next spell or ability summons Bron, who attacks and heals your targets.

Necrolord Soulbinds

The warforged necrolords you befriended in Maldraxxus will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.

Plague Deviser Marileth is as eccentric as he is brilliant, he created some of the most efficacious potions in all of Maldraxxus. When the House of Plagues was destroyed, Marileth was driven mad in the aftermath. Marileth’s creative solutions prove vital to the war effort… despite the occasional side effect.

Travel with Bloop: While standing still, you slowly build stacks of Bloop’s Wanderlust. At maximum stacks, your movement speed is increased for a couple of minutes.

Ultimate Form: Fleshcraft renders you immune to crowd control.

Emeni, the Slaughter Daughter was assembled in the stitchyards of Maldraxxus. In life, she was a powerful noble who slaughtered hundreds of her siblings to claim the throne. She respects your strength and prowess as you work together to exterminate their mutual enemies. A legend in her own right, her notoriety rises even higher as she binds her soul to the Maw Walker’s.

Runescribed Bone: Each enemy you defeat grants you one stack of Runescribed Bone, slightly reducing magic damage taken per stack. At max stacks, your Soulbind traits are empowered for a moderate amount of time.

Emeni’s Magnificent Skin: When you use your Necrolord class ability or spell, gain a stack of Emeni’s Magnficent Skin. Using Fleshcraft consumes your Emeni’s Magnificent Skin to slightly increase your maximum health per stack for a significant duration.

Emeni’s Magnificent Skin: Releasing stacks deals some Shadow damage to nearby enemies, slightly increased per stack.

Cartilaginous Legs: Shield amount doubled.

Hearth Kidneystone: Cooldown reduction doubled.

Gristled Toes: Movement speed now slightly to moderately increased.

Gnashing Chompers: Haste increase doubled.

Sulfuric Emission: Fear duration increased for a couple of seconds.

Bonesmith Heirmir is the Primus’s apprentice and among the oldest mortal souls in Maldraxxus. With eons of training and practice, she is the foremost expert on forging weapons and armor made of bone and steel. The arsenals she creates keep the House of the Chosen and you fully equipped to face the enemies that surround them.

Resourceful Fleshcrafting: Defeating an enemy slightly reduces Fleshcraft’s cooldown.

Forgeborne Reveries: Upon death, your armor continues to fight, allowing you to fight for an additional amount of time. During these seconds, your damage and healing done is reduced moderately and you cannot receive healing.

Night Fae Soulbinds

The cunning night fae you befriended in Ardenweald will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they bestow upon you.

Niya is a sylvar who was tasked with guarding and caring for the wildseeds in her grove. You met her in a time of tragedy as her grove was left to wither so that its anima could be reclaimed. As she journeyed with you, Niya learned the hard truths of survival admidst the drought. An expert hunter and tracker, her skills will aid resolving the drought, and the other threats to Ardenweald.

Sylvari Mantle: When Soulshape ends, you are concealed until you move.

Grove Invigoration: When you use your Night Fae class ability or spell, gain a moderate amount of Mastery, slowly fading over a few minutes.

Dreamweaver is a calm and serene faerie who’s adept at peering into the dreams of nature spirits who slumber within the forest’s wildseeds as they await their rebirth. Dreamweaver helped you form a bond with one particular wildseed whose sleeping spirit reached out. His healing powers provide support as Ardenweald is besieged by outside forces.

Field of Blossoms: When Soulshape ends, you increase the movement speed of nearby allies for a moderate amount of time.

Podtender: When you would take damage that would kill you, instead rejuvenate within a wildseed, regaining a moderate amount of your maximum health over a few seconds. If the pod takes more than a certain amount of damage during this time, you die. This effect may only occur once every several minutes.

Korayn, a huntress of the Wild Hunt, is a strong-willed leader and ferocious fighter. Tasked with protecting the forest from the most dangerous and elusive threats, she will not rest until her quarry is slain and Ardenweald’s safety is secured. When Hibernal Hollow came under attack, it is Korayn’s leadership and resolve that helped win the day.

Wild Hunt’s Charge: While out of combat, your Soulshape’s teleport becomes a charge, stunning your target for a few seconds and ending your Soulshape.

Final Moments: Your healing and damage to targets below at low health is slightly increased. When an ally dies, this benefit is significantly increased for a moderate amount of time. This enhancement may only occur once every few minutes.

Venthyr Soulbinds

The proud venthyr you befriended in Revendreth will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.

Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.

Agent of Chaos: Door of Shadows disorients all nearby enemies at the target location for a few seconds when you appear.

Thrill Seeker: While in combat, you gain a stack of Thrill Seeker every couple of seconds, or some stacks on killing an enemy. When stacks reach their limit Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do moderately for several seconds. Thrill Seeker decays rapidly while you are not in combat.

General Draven served Revendreth for eons as commander of the Stone Legion. He is on the frontline of any battlefield, will fight with honor to the very end, and never leaves a soldier behind.

Enduring Gloom: Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 seconds.

Call to Action: Using your Venthyr class ability or spell grants some Versatility to you, and your nearby allies for a moderate duration of time.

Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles so he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.

Watch the Shoes!: Door of Shadows frees you from roots and snares.

Soothing Shade: Your spells and abilities have a chance to call Tubbins and Gubbins to your side for a moderate amount of time, parasol in hand. Standing in the shaded area grants you some Mastery.


The Forge of Bonds also allows you to augment your Soulbinds with Conduits, socketed passives that enhance your Class and Covenant Abilities. Here are examples of Conduits for Warriors.

Warrior Conduits

Warrior (all specs): Execute increases the critical strike chance of subsequent Executes for a moderate amount of time, stacking substantially.

Warrior (Kyrian, all specs): Spear of Bastion’s instant damage and Rage generation are significantly increased.

Warrior (Necrolord, all specs): Brandishing the Conqueror’s Banner (Covenant Ability) immediately grants you a moderate amount of Glory (used to prolong the duration of your banner), and while the banner is planted your Strength is moderately increased.

Warrior (Night Fae, all specs): Ancient Aftershock’s damage and Rage generation are significantly increased against the first target struck.

Warrior (Venthyr, all specs): Condemn’s damage dealt and prevented are moderately increased for each nearby enemy.

Warrior (Arms): Overpower has a chance to apply Colossus Smash for a few seconds.

Warrior (Fury): Recklessness now last moderately longer.

Warrior (Protection): Last Stand significantly increases your Rage generation.

Conduits are still in development and subject to change.

Swapping Soulbinds

You can choose between Soulbinds in rested areas or with a Tome of the Clear Mind or Codex of the Clear Mind to vary your play style for the battle ahead. Soulbind traits and Conduits can only be changed at the Forge of Bonds, located inside your Covenant Sanctum.

We look forward to sharing more information as development continues, and we hope this preview excites you for the Soulbinds.

Soulbinds, Conduits, and Renown Levels are still in development and subject to change, so be sure to check back for periodic updates on as we approach the release of Shadowlands.
by Published on 2020-07-10 02:06 PM

Shadowlands Preview: The Maw
Originally Posted by Blizzard (Blue Tracker / Official Forums)
To be cast into the Maw is to be doomed to a bleak eternity. In this tumultuous, hopeless land, the vilest souls in the cosmos are imprisoned and tormented forever. Should the ancient evil chained here break free, all of reality will be consumed.

Return to the Abyss

The Maw is where you’ll begin your journey in the Shadowlands—and after you’ve traveled through the realms of Death, you will once again be called upon to return and face its horrors. Here, you will engage in an ongoing conflict with the Jailer to restore balance to the Shadowlands. Your ventures and accomplishments in this dreadful place will help you better understand your enemy and gain power to withstand his relentless assaults. However, every triumph draws the watchful eye of the Jailer, who will send his forces to assail you until you succumb to darkness.

Before the emergence of mortals who could walk the Maw, the Mawsworn knew their enemies had no hope of escape. But with the power to leave and enter as you wish, you are a threat who must be taken down.

When you defeat enemies in the Maw or complete quests, you will earn Stygia that you can use to purchase Cyphers—powerful tools and buffs—to aid your survival within this terrible place as well as Torghast, Tower of the Damned. One of the Cyphers you can purchase from Ve’nari ensures that you will always get to pick from at least two Anima Powers from any source that grants them. For those who wish to take a bit of the Maw with you on your travels, you’ll also be able to trade in your Stygia for cosmetics, including pets.

Ve’nari is a mysterious broker who lives among the shadows and, through unknown means, has managed to survive. For a long time. She is the closest thing you’ll find to a friendly face in this realm.

Should you succumb the Jailer’s forces in the Maw, some of your precious Stygia will slip through your fingers. However, if you are daring enough to return to the place where you fell, you’ll be able to reclaim your lost Stygia.

Soul Salvation

Since the Arbiter went dormant and stopped directing souls to their just afterlives, all have instead been damned to the torment of the Maw. Many souls in the Maw are already too far gone, but a few possessing strong enough will to endure the Maw’s torments can still be saved. If you free these souls and bring them back to your sanctum, then not only have you righted a cosmic wrong, but you’ve also recruited a new member to your Covenant!

The Jailer’s Domain

The entities that roam the Maw are powerful enemies not to be trifled with. You will need to use every ability, tactic, and trick at your command in order to survive.


The Jailer’s minions who bring pain and punishment to the most wicked of souls.

Mawsworn Avenger: Circling the skies above, these winged warriors use their spears to impale intruders.
Mawsworn Shadowcaster: Powerful magic wielders, Mawsworn Shadowcasters lob powerful bolts of dark energy to destroy those who oppose the Jailer’s will.

Death's Essence

Soul energy trapped within the Maw for untold ages coalesce into malevolent manifestations that wander the dark reaches of the Maw.

Charred Behemoth

These brutish iron-clad creatures crave carnage and use their brawn to pulverize everything that stands in their way.

Soul Seeker

Acting as eyes for the Jailer, Soul Seekers keep an ever-watchful gaze over the realm for any suspicious activity and will eliminate intruders—no questions asked.

Soul Eater

Malicious beasts that lurk the Maw, these savage terrors rend their prey with wicked talons, relishing the screams of their victims before consuming them soul and all.

Blazing Stygia

Once master assassins and scouts of the fallen House of Eyes, aranakk now find themselves bannerless nomads. While their necropolis lies in ruins, they still retain their sense of purpose and are willing to share the secrets they’ve unraveled from the tangledBurning hatred coalesces as Blazing Stygia that mindlessly pace back and forth, unleashing their fiery fury upon hapless souls.

Eye of the Jailer

As you progress through the Maw, slaying Mawsworn and dismantling the Jailer’s forces, the Jailer will notice your presence. Completing quests, opening treasures, and defeating rare enemies in the Maw will attract the Eye of the Jailer. The master of the Maw will torment you with increasingly treacherous punishments—including siege fire that will deal devastating damage and assassins that will hunt you down. There are five different Threat Levels. Once you reach Threat Level 5, your life will be siphoned until you fall, and you will not be able to re-enter the Maw again until the next day.

We look forward to sharing more information as development continues, and we hope this preview prepares you for the Maw and all it has to offer.

What mysteries are you most looking forward to unveiling in the Maw? Join the discussion on the forums.

Rewards and mechanics are still in development and subject to change, so be sure to check back for periodic updates on as we approach the release of Shadowlands.
Published on 2020-07-09 04:44 PM

Shadowlands Press Event - Developer Interviews and More

New Mount - 6 Month Subscription Reward: Steamscale Incinerator
A new mount reward for purchasing a 6 month subscription has been released! This time around you can get it as a reward from a 6 month subscription or purchase the mount standalone.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Introducing the new Steamscale Incinerator* mount—now available to add to your collection! This new steam-powered flying behemoth can be purchased in-game or from the Blizzard Shop; you can also get it free for a limited time**, when you purchase a 6-month subscription to World of Warcraft.

Full Steam Ahead!
The fearsome Steamscale Incinerator is a spark-breathing robo-terror that rules the skies wherever it flies. Legends say a mad gnomish inventor had a deranged dream to ride a dragon, so he built this metal monstrosity powered with a trapped demon in order to create "an authentic dragon soul."

Once you’ve purchased the 6 Month subscription from the Blizzard Shop, the Steamscale Incinerator mount will automatically be added to your in-game collection. Welcome this steam-powered addition to your assortment of mounts!

Players on an existing 6-month recurring subscription with a future renewal date will receive the Steamscale Incinerator as a gift in their desktop app at no additional charge prior to July 20, 2020.

Purchase 6 Months Now

Now in the Shop: The Steamscale Incinerator
Rule the skies with the fearsome Steamscale Incinerator when you purchase in-game or from the Blizzard Shop today!

Purchase Mount Now

*Mount not available in World of Warcraft® Classic.

**Subscription-and-mount bundle offer valid through August 11, 2020. Steamscale Incinerator mount will remain available as a standalone purchase after offer expires.
by Published on 2020-07-09 04:00 PM

WoW Patch Hotfixes - July 9, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)

  • Warlock
    • Demonology
      • The mana cost of Shadow Bolt has been reduced by 25%.
      • The mana cost of Demonbolt has been reduced by 25%.
        • Developers’ note: Demonology Warlocks are running out of mana in prolonged fights when using high levels of Haste so we’re reducing the mana costs of their most frequent rotational spells.

Items and Rewards

  • Corrupted Items
    • [With regional restarts] Players with a Corruption level of 200 or higher will now receive an additional negative effect, Inescapable Consequences, which deals 25% of your maximum health in damage every second while you are in combat.
      • Developers’ note: While Corruption's damage taken and healing received debuffs are substantial at high Corruption amounts, players possessed of particular ingenuity have constructed strategies allowing them to deal nearly infinite damage during brief windows when they themselves are immune to damage. It's important to us that players feel like they can play around with how much Corruption they can afford to wear, but we're setting a hard limit at 200 Corruption – going beyond that, N'Zoth’s dark power will defeat you.
Published on 2020-07-09 03:53 PM

Update - Added Judgehype interview with Patrick Dawson
Update - Added GeekCulture Interview with Ion Hazzikostas
Update - Added WarcraftRadio interview with Patrick Dawson
Update - Added MrGM Interview with Morgan Day
Update - Added Eurogamer Interview with John Hight
Update - Added HellofaRead Interview with Morgan Day

Shadowlands Press Event Recap
Blizzard recently held a Press Event for Shadowlands. We'll be updating the post below today with interview recaps, so keep checking back!

WarcraftRadio Interview with Patrick Dawson
WarcraftRadio interviewed Patrick Dawson on Shadowlands.

  • A new idea has been pitched to make sure Torghast doesn't get too much easier as you progress through floors.
  • The reward structure for Shadowlands is making sure player agency is the main factor.
  • The team has been discussing how to further give customization options to druid forms or even things like Paladin wings.
  • The faction imbalance is something that the team is constantly discussing. Top end raiding is a particular issue. They don't want to give the Alliance too much power to counter it, however.
  • Realm health is a factor in faction imbalance that the team is addressing by launch day.
  • The death of the Old Gods will definitely gain the attention of the Void Lords.
  • The community team is working on an article to address things to accomplish before Shadowlands, such as when the brutosaur is going away.
  • The team is just starting with the new customization options. As they see what people like and engage with, they will add more options as time goes on.
  • The purpose of bringing the PvP vendor back was based on community feedback. It was a thank you to the community for letting them know how they wanted to interact with the game.
  • Classic has helped the team understand a bit more about what players want. The team sees the two games as separate, however.
  • The team has discussed having pet battles added to the companion app. There are no plans right now, however.
  • There is a lot more work to do in giving players more ways to represent themselves in game.
  • The prelaunch event will likely have more information when the 9.0 PTR starts. It will likely be a few weeks after prepatch and before launch.

MrGM Interview - Artifact Weapon Mog Spec Restrictions Lifted, Heirloom Exp Buffs Removed
MrGM interviewed Morgan Day on new things coming in Shadowlands.

  • Torghast and the Maw will feature mounts to collect as rewards.
  • The death elemental seen in the Maw is the mount reward for season 1 Mythic Plus.
  • Weapon Swapping should be allowed in Mythic Plus again. Morgan Day made a note of this!
  • Shadowlands will have multiple objectives spread throughout many different play styles (Mythic Plus, Raids, PvP) that will add additional reward choices to your weekly chest. If none of the items presented are an upgrade, there is a valuable currency to pick instead.
  • The team wanted to focus on making Castle Nathria feel like a real living space.
  • The Theater of Pain dungeon is inspired by Naxxramas.
  • Legion Timewalking will not be added at launch, but it is something that will be explored in a future content update.
  • Legendaries in Shadowlands are mostly influenced by previous set bonuses. Thunderfury's proc was too unqiue and will likely not be something added to a legendary in Shadowlands.
  • In Shadowlands, Legion artifact weapon transmog will not be limited to spec. If you have the look for the artifact weapon, you can transmog it in any spec!
  • Heirlooms will no longer have experience bonuses. They are looking to replace it with something that is not a raw percentage increase.
  • There are no new class combinations for existing races in Shadowlands, but the team is always looking into adding it where it makes sense.

Shadowlands - Auto Battle Mission Table
Preach shared a video of the Auto Battle system we started to see data added for.

Shadowlands - Legendary Crafting UI
Towelliee shared a video of the legendary crafting UI.

Developer Interview - Ion Hazzikostas
Windowscentral shared a interview with Blizzard.

Character Customization
  • There was a large engineering undertaking to rebuild how characters are put together under the hood, allowing for the new customization.
  • More character customization will be added even after Shadowlands release.

Starting Experience and Leveling
  • There is a lot the team would do differently with Island Expeditions. They took lessons from Islands and applied them to Torghast, which should feel more replayable.
  • The team wanted to create a better starting experience, as the current game starts you with content that was made 10 years ago and doesn't reflect how the game is built today. That content wasn't created with a new player in mind in some cases.
  • The new intro experience reflects the World of Warcraft as of 2020. There are treasures, other players around, optional rares, a mini-dungeon, and more.
  • The more linear leveling experience in Shadowlands is an experiment. It's easier to tell a broader progressive narrative when you'll visit zones in a specific order.
  • The sense of danger and struggle was lost when you could level through zones in any order, as a new zone didn't feel difficult due to the scaling.
  • After you level your main character, then you can experience the zones in any order on alts.
  • Keeping EU and US separate systems isn't great experience or design choice that the team would make. It would be great if one day people could play across both regions.

Legendary Items
  • The ability to make multiple legendaries over the course of a raid tier with the limit of only one that you can equip at any given time, create interesting decisions, but players have control over these decisions.
  • You'll probably acquire legendaries faster than you did in Legion, but the final rate hasn't been determined yet.

Covenants, Soulbinds, and Conduits
  • The team wants players to be able to pick the Covenant that they think is cool and enjoy playing more rather than having to pick one for power reasons.
  • Making Covenant swapping easy would be a last resort. Choices in an RPG are what define your character and let you carve out an identity that's different from every other player around you because they reflect your priorities.
  • The goal is for all end-game systems to be accessible within your first week. It'll be paced a little bit so that you don't arrive at your Covenant and have a ton of systems unlocked.
  • Soulbinds and Conduits are simple modifications that should be powerful that you customize your class and spec abilities for certain situations.
  • Conduits are bonus items on top of the helm or the shoulders you might get from defeating a dungeon boss or a raid boss.
  • Conduits are put into the Soulbind device in your Covenant sanctum and replacing it will destroy the existing one in that slot.
  • You'll need to be in your Covenant Sanctum to change your Soulbind. Respeccing the Soulbind will be a minimal anima cost. You'll need to unlock the full tree over time, it's only fully unlocked in Alpha for testing.

  • The Horde is definitely in for a period of rebuilding.
  • The Horde vs Alliance story isn't the main focus at the outset of Shadowlands, but there will be some story there.
  • Having the final boss known at the start of the expansion makes telling the story easier, somewhat like Deathwing in Cataclysm.
  • Recent expansions haven't revealed the end boss to preserve twists in the story. Sometimes the story needed to be told before the end boss made sense.
  • One of the challenges in creating Shadowlands is introducing a villain and building up a villain for the very first time that we previously have known nothing about
  • Villains need to be at least at Titan power level now to be a credible threat.

Shadowlands - Change Gender in Barber Shop for Free
According to an article posted on Eurogamer, Blizzard will be dropping the store fee for changing your character's gender and adding the ability to do it for free at the Barbershop! The following is a quote from John Hight taken from the article:

Originally Posted by Blizzard Entertainment
A long time ago, we had the ability for players to go in - it was actually a paid service - and change their character. Much of that is now in the barber shop in the game," he said. "And as we were adding things up in Shadowlands, we realised, 'Gosh the only way you can change your gender in World of Warcraft is to go through this paid service.' And we felt like that's not the right message.

"Unfortunately we can't fix that right now but it is our intent with Shadowlands to take that out of being a paid service thing and [put it] in the barber shop. But that's not something we can easily hotfix - unfortunately we can't do that right now. It is something that we're going to have in Shadowlands itself.

HellofaRead Interview - Raid Bosses, Mythic Plus, and Secrets of the Maw
HellofaRead sat down with Morgan Day to discuss Shadowlands!

  • Covenants
    • Covenants will also introduce Callings, which are an extension of the emissary system that guide you through the end-game and give new objectives with fun rewards that you can take back to your sanctum to help progress the story.
    • There will be all kinds of stuff you get to see and engage with as you help refuel your Covenant Sanctum with anima.
    • Each covenant has a unique story and and features that provide different experiences for a person who plays alts based on their choice of covenant.
    • Renown is the main catch-up mechanic for Shadowlands. If will be capped to a certain number that can be earned every week unless you are behind. Callings will grant you Renown upon completion if you are behind. Further sources will be Mythic+ and Pvp if you are even more behind.
    • The team wants to use the Beta to introduce these systems in a way that won't overwhelm the players.
    • The team hopes to use other aspects granted by your covenant to balance strengths and weaknesses of the class ability. Things like conduits and soulbinds will have unique spec-specific bonuses that might help balance your decision.
  • Castle Nathria Raid
    • One of the bosses in Castle Nathria is a broker that Lord Denathrius has employed to curate artefacts, weapons, and objects that he has acquired from throughout the Shadowlands. These objects will be used during the encounter.
    • Castle Nathria will be broken into 3 wings with 3 bosses each before the final fight. One of these wings is a giant ballroom with stained glass and a dance floor. A fight that takes place here will have you do mechanics that feel like a dance.
  • Mythic Plus
    • The seasonal affix in the start of Shadowlands Mythic+ will be themed around Castle Nathria.
    • The team is making changes to current affixes as well as discussing the potential for new ones, but the team is trying to rework current ones to make a lot of them less of a healer issue and give incentive to do appropriately. The example given is having Volcanic do less damage, but cause a knock up if hit.
    • The Maw will use the Eye of the Jailer system in which you will gain the ire of the Jailer while doing activities such as collecting anima or freeing souls. He will eventually send assassins after you among other things to make you feel unwelcome.
    • The Maw is also where you collect a currency called Stygia, which you have to collect and physically carry out of the Maw by bringing it to a specific location to extract it. if you die while carrying it, you will have to find where you dropped it and retrieve it again.
  • Miscellaneous
    • Morgan cannot say off the top of his head if a new expensive mount like the Brutosaur is being added in Shadowlands.

Judgehype Interview with Patrick Dawson
Judgehype interviewed Patrick Dawson on Shadowlands.

  • The Shadowlands experience is broadly linked to Shadowlands. Do not expect to return to Azeroth to complete certain quests.
  • Blizzard will add new and more powerful conduits over the course of the expansion, making it necessary to seek out new conduits the entire expansion with each update. Nothing is final, but this is probably how it will work.
  • Diminishing returns will ensure that you do not have to do an obscene amount of work to stay competitive.
  • Players who want to go the extra mile will be able to obtain cosmetic items.
  • There will not be a new class at all during Shadowlands.
  • There will be several sources to acquire legendary recipes in Shadowlands.
  • Achievements such as Herald of the Titans will be adjusted for the level squish.
  • There are still no plans to port WoW to consoles.
  • There will be nothing new for archaeology in Shadowlands.

GeekCulture Interview with Ion Hazzikostas
GeekCulture interviewed Ion Hazzikostas on Shadowlands.

  • The team first designed the shadowlands with 4 distinct zones that represent different aspects of death.
  • While leaving a covenant is a relatively straightforward process, coming back to one isn't as easy, as it is akin to "breaking" an oath.
  • Players who do so will incur penalties, such as the inability to claim covenant-exclusive rewards such as armor, and even soulbind abilities. They will still be able to access sanctum content and currency, however.
  • Don't expect cameos from every major character that has died in Shadowlands.
  • It is likely Baine will reunite with the spirit of his father and learn the truth of his people during Shadowlands.

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