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by Published on 2020-01-19 03:04 PM

Today in Uldum and Vale of Eternal Blossoms - January 19
Patch 8.3 adds N'Zoth assaults to Uldum and the Vale of Eternal Blossoms. These new assaults work a little differently than what you would expect and are a very important part of keeping up with patch content. Click the button below for an in depth guide.
by Published on 2020-01-18 05:04 PM

Today in Uldum and Vale of Eternal Blossoms - January 18
Patch 8.3 adds N'Zoth assaults to Uldum and the Vale of Eternal Blossoms. These new assaults work a little differently than what you would expect and are a very important part of keeping up with patch content. Click the button below for an in depth guide.
by Published on 2020-01-18 02:04 AM

Millenium Interview with Ion Hazzikostas - No Patch 8.3.5

Patch 8.3 - January 17 Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements
  • Fixed an issue where a dead player’s Damage Over Time effect could cause the raid to fail The Best of Us .

Auction House
  • Bids now display properly in the sell tab for caged pets.
  • Fixed a bug causing the quantity field to be empty when selling a non-commodity.
  • The “Uncollected” filter now filters owned battle pets as expected.
  • The “Upgrades Only” filter now correctly applies to wands and shields.
  • The “Usable” filter now filters profession-restricted items and owned toys as intended.
  • Purchasing an entire listing now displays the item count in the seller’s auction list.
  • Players can now buyout an auction for which they are already the high bidder.
  • Fixed a bug that caused some mail from the Auction House to exclude expected attached gold.

Creatures and NPCs
  • The Gaze of N’Zoth can now only be faction tapped while in War Mode.
  • Onyx Warserpent’s Lightning Pool no longer hits players harder than intended.
  • Taijing the Cyclone now resets properly.
  • The spawn frequency of several Rare enemies in Uldum and Vale of Eternal Blossoms Assault areas has been increased.

Items
  • Azerite Essences
    • Fixed an issue that caused Breath of the Dying’s minor damage effect at Rank 1 or 2 to benefit from the Rank 3 increased proc chance against low health targets.
  • Corruption Effects
    • Fixed an issue preventing Twilight Devastation from triggering on ranged attacks.
    • Infinite Stars damage reduced by 25% at all Corruption levels.

Player versus Player
  • The red punchcard Subroutine: Defragmentation now heals for 50% in PvP situations.
  • Fixed an issue causing Breath of the Dying to have an incorrectly-lowered cooldown when used against player pets in PvP.

Races
  • The Vulpera Holy Relic Trick now heals for the correct amount.
  • Fixed a bug preventing Mechagnomes and Vulpera from using ghost flying mounts when dead in appropriate areas.
  • Fixed an expected sound effect on the voices of Pandaren Death Knights.

Quests
  • Vulpera can once again proceed during the Tirisfal Glades quest, “A Scarlet Letter”.
  • Players who are outside of the Vision while their party defeats Ysedra the Darkener now receive quest credit for “Deeper Into the Darkness”.
  • Fixed a bug that could prevent Magni Bronzebeard from spawning as expected in “The Halls of Origination”.
  • It is again possible to turn in “Ancient Crypt Key”.
  • Titan Artifacts should now appear for the quest “Unearthed Artifacts” regardless of the completion status of the Assault bar-fill objective.
  • Assault daily quests such as “The Sun King’s Chosen” or “The Strongest Among Them” now require 3 Rare kills (was 4).
  • Rare kills now provide more credit for Assaults.

User Interface
  • Guild and community setting dropdowns no longer appear when they are grayed out.

Visions
  • Players should now find their Sanity draining more quickly after an extended period within Vision of the Twisting Sands and Vale of Eternal Twilight.
  • Fixed an issue that was preventing an iLvl 430 item from dropping when you had completed two objectives and the boss in a Horrific Vision. This item will be awarded to players on their next run if they satisfy these conditions.

Horrific Visions Rewards Clarification
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’d like to clarify some details about rewards from Horrific Visions. Items are awarded from Horrific Visions at the following milestones:

Objective - Reward iLvl
  • Vision Boss Only - 420
  • Vision Boss + 2 Bonus Objectives - 430
  • Full Clear No Masks - 445
  • Full Clear + 1 Mask - 450
  • Full Clear + 2 Masks - 455
  • Full Clear + 3 Masks - 460
  • Full Clear + 4 Masks - 465
  • Full Clear + 5 Masks - 470

Each week, you can obtain each tier of rewards once, with a 100% chance to obtain the best reward that the you were eligible for on any given Horrific Vision.

For example, if on your first run of the week you clear 2 bonus objectives and defeat the Vision boss, you’ll get an iLvl 430 item. If you then repeat that run, you’ll get the iLvl 420 item that you were eligible for (because you’re no longer eligible for an iLvl 430 item until the weekly reset). If you then perform a full clear, you’ll get the iLvl 445 piece.

Please note: the presence or absence of other players in Horrific Visions does not influence the chance for an item to be rewarded. All loot tracking is personal, and a character must be alive and sane at the start of an encounter in order to receive credit.
by Published on 2020-01-18 02:03 AM

Today in Uldum and Vale of Eternal Blossoms - January 17
Patch 8.3 adds N'Zoth assaults to Uldum and the Vale of Eternal Blossoms. These new assaults work a little differently than what you would expect and are a very important part of keeping up with patch content. Click the banner below for an in depth guide.


Today in Uldum
There are several activities taking place in Uldum.

Assault: Aqir (NA)

Daily Quests (NA)
  • Put Your Foot Down - Squish 12 Aqir Larvae in Uldum.
  • Getting Ahead - Collect 1 Goliath Trophy from Aqir Goliaths in Uldum.
  • Wounded Wastewanderers - Heal 6 Wastewander Laborers. - To unlock this daily quest you must complete the "Word from Orsis" questline.

Bonus Events (NA)
/way 37 47 Ambushed Settlers
/way 34 55 Obsidian Extraction
/way 22 64 Purging Flames
/way 37 20 Combustible Cocoons
/way 21 59 Dormant Destroyer
/way 34 29 Dormant Destroyer

Assault: Amathet (EU)

Daily Quests (EU)

Bonus Events (EU)
/way 64 23 Lightblade Training Grounds
/way 64 30 Engine of Ascension
/way 84 55 Amathet Raiding Fleet
/way 76 48 Amathet Slave Camp
/way 72 46 Beacon of the Sun King
/way 70 60 The Unsealed Tomb

Pet Battle World Quest
  • Retinus the Seeker - Defeat Retinus the Seeker in a pet battle.
  • Strategy: Unborn Val'kyr [2 2 1] and Ikky [1 1 1]
    • Turn 1: Shadow Shock
    • Turn 2: Curse of Doom
    • Turn 3: Haunt
    • Bring in Ikky
    • Turn 4: Black Claw
    • Turn 5-7: Flock
    • Turn 8: Finish the fight with your third pet

Other Daily Activities
  • Reins of the Springfur Alpaca - Obtained by feeding Gersahl Greens to the Friendly Alpaca for seven days.
    • You can find Gersahl Greens along the Vir'naal River. Most of them spawn around the Lost City of Tol'vir.
    • The Friendly Alpaca is a rare spawn in Uldum. If you can't find it, look in Premade Groups for "Friendly Alpaca".
  • Shadowbarb Drone - Obtained by completing Ready to Fly, the final quest in a chain available after completing daily quests for 30 days.
    • To start the questline pick up the Voidtouched Egg at coordinates 20.8 61.9 in Uldum and then bring it to H'partho Ardoros.
    • To grow your companion you will have to complete daily quests offered by H'partho Ardoros in Ramkahen.
    • Completing this questline also rewards you with a toy Aqir Egg Cluster and a pet Shadowbarb Hatchling.


Today in Vale of Eternal Blossoms
There are several events taking place in the Vale of Eternal Blossoms.

Assault: The Black Empire

Vision of N'Zoth Daily Quest (Vision of Darkness)

Daily Quests

Bonus Events
/way 76 51 Infested Jade Statue
/way 42 67 Protecting the Stout
/way 41 45 Consuming Maw
/way 81 49 Consuming Maw
/way 79 33 Void Conduit
/way 57 59 Void Conduit

Pet Battle World Quest
  • Flight of the Vil'thik - Defeat Vil'thik Hatchling in a pet battle.
  • Strategy: Unborn Val'kyr [2 2 1], Zandalari Anklerender [2 2 2] and a third magic pet
    • Turn 1: Shadow Shock
    • Turn 2: Curse of Doom
    • Turn 3: Haunt
    • Bring in Zandalari Anklerender
    • Turn 4: Black Claw
    • Turn 5-6: Hunting Party
    • Turn 7: Finish the fight with your third pet
    • Note: This fight has a lot of RNG, restart and try again if Zandalari Anklerender dies early.
by Published on 2020-01-17 11:36 PM

Millenium Interview with Ion Hazzikostas - No Patch 8.3.5
Millenium sat down with Ion Hazzikostas recently to discuss Visions of N'Zoth and the future of World of Warcraft.

Shadowlands
  • Ardenweald will continue the stories started in the Emerald Dream and Emerald Nightmare.
  • There are currently NO PLANS FOR A PATCH 8.3.5..
  • There may be some small systems tweaks or updates for stability between now and Shadowlands, however.
  • Horrific Visions aren't designed to be the same sort of roguelike dynamic experience as Torghast.
  • Horrific Visions are pretty static in terms of what to expect when you go in. Torghast is a different experience each time.

N'Zoth and the Ny'alotha Raid
  • The manifestation of N'Zoth's power is a little different than what we dealt with in the past. He is going to subvert our minds and wills to transform Azeroth into a nightmarish future.
  • When creating raids, the team sees what cool ideas that they have and what characters have been set up in the past for this moment to revisit.
  • Creating the end raid is usually a bit longer because they try to place more bosses in it than previous raids in the expansion.
  • They also try to consider what inventive mechanics they could implement that players haven't seen before.
  • Ny'alotha is very real, but exists in an alternative reality that is starting to merge with ours.
  • If we are victorious against N'Zoth it should be the last we hear from him, but we'll see!
  • Dying in Ny'alotha is as permanent as in our reality.
  • Getting rid of an Old God for good should remove the corrupting power from our reality.
  • There are many forces at play in the world of Warcraft. Removing one may tip the balance in favor of others and there may be consequences to that we explore in the future.

Essences
  • There are currently still no plans for account wide essences. The system at its core is about player power and that is usually something that they don't allow to be account bound.
  • The team is still looking at overall essence acquisition rates and tuning how easy they are to obtain based on what they discover.

Corruption System
  • The team has wanted to move away from titanforging for awhile now.
  • The team agreed that there was too much randomness and undermining of item level from titanforging.
  • Corruption was a replacement that they team came up with that also manages to tie into the story.
  • Corruption will not carry forward directly into Shadowlands.
  • The team wants to explore more variety in gear sources in Shadowlands, such as making sure players who PvP obtain gear good for PvP, Mythic + rewards being geared towards Mythic + and so on.
  • Ion believes the Corruption system is less random than titanforging because there is effectively a limit on how many you can wear because of your corruption level, meaning only a small handful of Corrupted items can be worn at a time.
  • Your weekly Mythic+ cache is a regular source of Corrupted gear.
  • The team wants to get back to a place where you can feel confident that if you get a piece of Mythic raid gear, it is as good as that piece can be in terms of raw power.

Awakened Affix
  • Ion isn't 100% sure, but he believes the obelisks have a couple of different places that they can spawn each week, and the bosses associated with them go through a small rotation as well.

PTR and Grinding
  • The holiday break kept the PTR up longer and the team was able to get more feedback on Ny'alotha encounters, and the relative balance of Corruption, Affixes, and drawbacks.
  • Grinding is a loaded term. Generally, the more skill something requires, the less time it may require to earn. Example - Some players have more time to grind reputations but aren't necessarily a hard core competitive player.
  • Sometimes, rewards may feel mandatory for someone who doesn't enjoy the type of content required to obtain it. This is something the team is always trying to listen to feedback on and adjust.
  • Balancing all these systems for a variety of different play-styles in one of their greatest challenges.

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