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by Published on 2024-09-21 07:27 AM

Mythic+ Tuning Hotfixes Now Live - September 20, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In addition to adjustments we’ve previously made over the first few days of Season 1 Mythic+, we’ve identified a few bosses who have spells that have been hitting a bit harder than intended. With hotfixes that are now live, we’ve made the following changes:

The Necrotic Wake
  • Zolramus Gatekeeper’s Wrath of Zolramus damage reduced by 25%.
  • Zolramus Gatekeeper’s enemy forces contribution increased.
  • Surgeon Sitchflesh
    • Stitchflesh’s Creation’s Festering Rot periodic damage reduced by 20%.

City of Threads
  • Izo, the Grand Splicer
    • The duration of Splice reduced to 6 seconds (was 9 seconds).
by Published on 2024-09-20 09:37 PM

Guild Bank Missing Items Update - Complete Restoration Not Possible

Class Tuning Incoming – September 24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve followed recent data and feedback on class performance and are preparing to make adjustments to many classes with scheduled weekly maintenance in each region.

Classes
  • Death Knight
    • Rider of the Apocalypse: Trollbane’s Icy Fury slows targets by 40% (was 70%).
  • Druid
    • Feral
      • Rampant Ferocity now damages enemies within 8 yards of the Druid when using Ferocious Bite, instead of enemies within 8 yards of the target.
      • Developers’ note: This change is intended to give Feral Druids more control over which enemies Rampant Ferocity’s AOE hits and avoid cases where hitting a large boss with Ferocious Bite wouldn’t hit other nearby enemies.
    • Restoration
      • All healing increased by 4%. Does not apply to PvP combat.
  • Hunter
    • Beast Mastery
      • Beast Cleave damage increased to 90% (was 80%).
      • Kill Cleave damage increased to 90% (was 80%).
  • Mage
    • Fire
      • Flamestrike damage increased by 15%.
      • Phoenix Flames damage increased by 20%.
      • Living Bomb damage increased by 10%.
    • Frost
      • Glacial Spike damage increased by 20%. Does not apply to PvP combat.
      • Ray of Frost damage increased by 15%. Does not apply to PvP combat.
  • Priest
    • Shadow
      • All damage increased by 4%.

Player versus Player
  • Death Knight
    • Unholy
      • Doomburst causes Death Coil to burst 2 Festering Wounds (was 3).
  • Demon Hunter
    • Havoc
      • Demon’s Bite damage increased by 10% in PvP combat.
      • Demon Blades damage increased by 10% in PvP combat.
      • Chaos Strike/Annihilation damage increased by 10% in PvP combat.
      • Blade Dance/Death Sweep damage increased by 10% in PvP combat.
  • Druid
    • Feral
      • Sabertooth now increases the damage of Ferocious Bite by 10% (was 15%) and increases the damage of Ferocious Bite per periodic effect by 2% (was 3%) in PvP combat.
      • Taste for Blood now increases the damage of Ferocious Bite by 6% (was 12%) in PvP combat.
      • Rip damage increased by 25% in PvP combat (was 15%).
      • Rake initial damage increased by 25% (was 15%) and its periodic damage increased by 10% (was -6%) in PvP combat.
  • Evoker
    • Devastation
      • Eternity Surge damage reduced by 15% in PvP combat.
  • Mage
    • Frostfire: Frostfire Bolt damage increased by 100% in PvP combat (was 75%).
    • Frostfire: Frostfire Empowerment increases Frostfire Bolt damage by 30% in PvP combat (was 50%).
    • Arcane
      • Arcane Blast damage increased by 45% in PvP combat (was 15%).
      • Arcane Missiles damage increased by 20% in PvP combat.
      • Arcane Barrage damage increased by 15% in PvP combat.
      • Magi’s Spark is now 50% effective in PvP combat.
    • Fire
      • Fireball damage increased by 100% in PvP combat (was 35%).
      • Greater Pyroblast cast time reduced to 4 seconds (was 4.5 seconds) but it now deals 30% of its target’s maximum health in damage (was 35%).
    • Frost
      • Ice Lance damage increased by 25% in PvP combat (was 45%).
      • Frostbolt damage increased by 150% in PvP combat (was 118%).
      • Ray of Frost damage increased by 5% in PvP combat.
      • Ice Barrier absorb amount is now decreased by 40% in PvP combat (was 25%).
  • Monk
    • Mistweaver
      • Enveloping Mist healing increased by 20% in PvP combat.
      • Vivify primary healing increased by 20% in PvP combat.
  • Paladin
    • Holy
      • Mana regeneration reduced by 20% in PvP combat (was 35%).
      • Holy Shock healing increased by 15% in PvP combat.
      • Word of Glory healing increased by 15% in PvP combat.
      • Holy Light healing increased by 20% in PvP combat.
  • Priest
    • Discipline
      • Weal and Woe’s bonus to Power Word: Shield is now 50% effective in PvP combat.
    • Holy
      • Holy Word: Serenity healing increased by 40% in PvP combat.
      • Holy Word: Sanctify healing increased by 40% in PvP combat.
    • Shadow
      • Perfected Form now increases damage dealt during Voidform by 10% in PvP combat (was 20%).
  • Rogue
    • Subtlety
      • Reverberation now increases Echoing Reprimand damage by 50% in PvP combat (was 70%).
by Published on 2024-09-20 08:09 PM

Guild Bank Missing Items Update - Complete Restoration Not Possible
Originally Posted by Blizzard (Blue Tracker / Official Forums)
About a week after we launched patch 11.0.2 in August, we began receiving reports of an issue where some players were discovering items missing from their guild banks.

As we investigated over the next couple of days, we found the culprit—a technical update that was made to support cross-realm guilds. An unexpected bug caused one of our maintenance processes to make some items disappear. Many of these items were related to professions materials from prior expansions, but it was possible for players to lose other items from their guild banks as well.

For the last few weeks, we’ve been packing up the missing items that we’re able to identify as lost by this process, and we will soon mail those to the guild leader character for each affected guild.

Due to how some of the data was lost, we’ve reached a point where the result will be an incomplete restoration for some guilds, and we do not have a way to restore the remaining missing items for them.

We apologize for that and for the long wait here. We really appreciate your patience as we’ve worked through this difficult issue.
by Published on 2024-09-20 06:21 PM

Weapons of Conquest - PvP Quest Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve closely followed discussions about the “Weapons of Conquest” quest for the free Gladiator weapon, and we’ve decided to update it.

Due to the concerns regarding the current implementation of the quest, we took the opportunity to re-evaluate how we could approach the situation. We’d like to try putting weapon choice back in the hands of the player while smoothing out some of the rough edges that sparked your feedback.

With hotfixes, we will make the following changes:

  • The quest “Weapons of Conquest” will be deprecated and removed from all players’ quest logs.
  • A new achievement called Forged Weapons of Conquest will be added to the Feats of Strength → PvP category, with a criteria to earn 2500 Conquest during The War Within Season 1 on that character.
    • Progress towards this achievement is retroactive, and you can view progress towards it by checking your ‘Season Earned’ amount on your Conquest currency.
  • Upon completion of this achievement, you will be awarded 2 Forged Gladiator’s Weapon Tokens via mail, similar to the Mark of the Spelunker Supreme from the seasonal milestone achievement.
  • While in possession of these tokens, Lalandi in Dornogal will offer weapons from her entire selection, allowing you to choose your preferred weapon.
    • All 2H weapons will cost 2 tokens, and all 1H/OH pieces will cost 1 token.
    • Warriors are an exception, to equitably accommodate Fury, and will find that their 2H Strength options only cost 1 token.
  • Once you have spent both tokens, Lalandi will offer her weapons for Conquest once more.
    • As before, you cannot purchase weapons with Conquest until after earning the Forged Weapons of Conquest achievement on that character.

These updates are planned for the next weekly maintenance (Tuesday, September 24 in this region). At that time, the seasonal Conquest cap will be increased beyond the threshold needed to earn this achievement.

As always, we would like to thank everyone for sharing their thoughts over the past couple weeks. Good luck on the fields of battle!
by Published on 2024-09-20 06:17 PM

Classic Timewalking Event Now Available for Testing on the PTR
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The new Timewalking event is now available for testing on the PTR:

20th Anniversary Event
  • Timewalking Through the Classics
    • Take part in a new Timewalking event that will take you through the original version of Deadmines, Zul’Farrak, Dire Maul (east and west wings), and Stratholme’s living and undead dungeons for epic new rewards. Queue up via the Adventure Journal or the Group Finder with players level 10 and above.

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