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by Published on 2020-09-23 05:55 PM

Shadowlands Beta - Death Knight Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In this week’s Shadowlands build, Death’s Due has been updated and its buff and debuffs are no longer applied each time it deals damage.

Now your Heart Strike, Scourge Strike, and Obliterate apply Death’s Due to the target, reducing the damage they deal to you and increasing your Strength by the same amount. The duration of the buff/debuff has also been reduced and the maximum amount of stacks has been reduced to 8.

In addition to these changes, Death’s Due has a unique bonus for Frost that allows their Obliterate to hit 1 additional target while they stay within Death’s Due.

These changes to Death’s Due are aimed at making it a little more rotation-impactful, rather than just a passive bonus when casting it, while making it more balanced against the other Covenant choices.

Shadowlands Beta - Demon Hunter Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week’s Shadowlands builds come with a tuning pass to each of the Demon Hunter Covenant abilities.

The Hunt had recently been redesigned to have a lower cooldown DoT application to 5 targets, and the removal of the teleport and fury generation bonus. We’ve since the tuned the ability to be more competitive with Sinful Brand.
Similarly, Elysian Decree has had its damage increased significantly.

While we like the thematic texture of Fodder to the Flame, we’ve observed your feedback about the way it ties a very mobile class to a specific area. We think this could be an interesting tradeoff, but the benefits of standing in the pool of demon blood need to be compelling.

Stay tuned as we iterate on this idea further.

Shadowlands Beta - Hunter Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Kyrian Covenant ability Resonating Arrow has received several changes in this week’s Shadowlands update. The radius has been increased, which should make it easier to use against targets who are near the pillars in maps such as Nagrand Arena. Additionally, when a target leaves the Resonating Arrow area, the effect that allows you to ignore line of sight towards them will last for an additional 4 seconds.

Flayed Shot has had a minor update that makes the bonus Kill Shot no longer cost any Focus, so it can be used more freely.

We’ve implemented many bug fixes to Death Chakram, and it will no longer chain to targets that are under crowd control effects that break upon taking damage.

The design of Wild Spirits has been simplified quite a bit. Now, when you cast the ability, all targets in the area now take some immediate Nature damage. Any ability you use, including Kill Command, will now cause up to 5 targets in the area to take extra Nature damage. This extra Nature damage will ignore targets that are currently affected by crowd control effects that break upon taking damage. There is no longer any difference in behavior when using single target versus area damage with this ability.

Shadowlands Beta - Mage Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In this week’s Shadowlands build, Mirrors of Torment has been updated with new functionality that grants you Brain Freeze, Fire Blast cooldown reduction, or Mana when a mirror is consumed based on your spec.

Mirrors of Torment will also now proc from auto attacks, but can only occur once every 6 seconds.

The goal with these changes is to give Mirrors of Torment a little more consistent PvE throughput and not just being a niche PvP ability for those Mages looking to join the Venthyr.

Shadowlands Beta - Monk Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello, Monks! We have a slate of changes and updates in this week’s Beta build.

Changes

  • Energizing Elixir has been removed from the global cooldown.
  • Spinning Crane Kick’s damage is now increased by up to 6 unique targets (was 5) struck by Tiger Palm, Blackout Kick, or Rising Sun Kick, up to 60% damage (was 50% damage).
  • Haste now affects the periodic of Crackling Tiger Lightning.
  • Weapons of Order has been redesigned for Windwalker Monks. Now, for the next 30 seconds, your Mastery is increased by 13%. Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 seconds, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 second.
  • Faeline Stomp now deals Nature damage (or heals if Mistweaver) to targets in front of the Monk when cast and continues to deal additional damage to targets caught in the Faelines.

Bug Fixes

  • Fixed a bug where Rising Sun Kick and Whirling Dragon Punch were not contributing to Xuen’s Empowered Lightning.
  • Rising Sun Kick Rank 2 has been restored and increases the damage of Rising Sun Kick by 70%.

Works in Progress

We’re aware of balance concerns Windwalker Monks have about dual wield and 2 handed weapons. We’re considering different options to address the problem, and we’ll have more to share in the future. We’re also aware of many bugs related to Storm, Earth and Fire, particularly in relation to other spells. We’re making every effort to improve the reliability of this ability.

Shadowlands Beta - Priest Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Recently, we changed Fae Guardians to apply to your selected target on cast, to help address some usability problems. In this most recent Shadowlands build, there is now also a conduit available that allows you to replicate additional Faeries onto your party. This redesigned conduit is aimed at addressing the feedback (particularly from Discipline and Holy Priests) that it feels punishing to cast healing spells while the Faeries are active.

Over the last few weeks, we’ve also added some notable changes to the Shadow priest.

In some situations, the Priest may want to spend Insanity by casting two Devouring Plagues on the same target in a short time. This can cause a situation where damage in the DoT can be wasted. To address this, we’ve made a change where subsequent Devouring Plagues will cause its damage over time effect to add into the existing DoT. Players may notice how this functionality is similar to the Mage Ignite mechanic.

We’re also introducing a new talent to replace Legacy of the Void: Hungering Void. The intent with this talent similar to Legacy of the Void – to be ideal in situations where the Priest focuses on a single target.

Additionally, we’re changing Void Torrent to apply Devouring Plague when cast, rather than refreshing the existing Devouring Plague on the target.

We really appreciate your thoughts and feedback – and thank you for testing!

Shadowlands Beta - Rogue Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With updates coming soon to the Shadowlands Beta, we’re updating the Venthyr ability for rogues. It will now be called Flagellation (was previously Slaughter).

Flagellation is an instant cast with a 25 second cooldown that starts once Flagellation is removed from the target. The rogue lashes the target with Anima 3 times, dealing Shadow damage and applying a debuff for 45 seconds that causes an additional lash for each Combo Point you spend. Once the target has been lashed at least 25 times, reactivating Flagellation cleanses their torment and increases your Mastery by 10% for 25 seconds.

We’re looking forward to your feedback on this, once you’ve had a chance to test it out!

Shadowlands Beta - Shaman Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello! We have some updates in this week’s Shadowlands build.

Chain Harvest will now ignore targets that are under crowd control effects that break upon taking damage for the portion of it that deals damage to enemies.

Fae Transfusion has had the number of targets it heals reduced from 8 to 4 to match the number of targets to which the ability deals damage. The damage done by Fae Tranfusion will now be evenly split to, up to 4 targets, and Enhancement Shaman specifically will receive a stack of Maelstrom Weapon for fully channeling the ability.

Primordial Wave has been changed to be an instant cast ability, which should make the ability much easier to use in all situations, and has received a number of bug fixes.

Shadowlands Beta - Warlock Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week, Soul Rot has had its health cost removed, while retaining a minor mana cost. Additionally, the primary target of your Soul Rot will now take increased damage compared to the secondary targets.

Decimating Bolt has been tweaked to help balance out some talent choices that could greatly swing the value of this ability. For Affliction Warlocks with Drain Soul talented, Decimating Bolt will now only affect your next Drain Soul (was previously your next three). Destruction Warlocks with Fire and Brimstone chosen will have the bonus damage value reduced. For Demonology Warlocks, the buff has been altered to affect your next Shadow Bolt or Demonbolt (rather than just Shadow Bolt).

In an upcoming build, the buff will only interact with Demonbolt for Demonology Warlocks.

Shadowlands Beta - Warrior Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello.

In our latest updates to Shadowlands, Colossus Smash and Warbreaker (if talented) will apply Deep Wounds from Arms Warrior’s Mastery. This change is aimed primarily at giving Arms an additional option for applying Deep Wounds in multi-target scenarios via Warbreaker, without having to rely solely on Bladestorm and Cleave (if talented), and to have Deep Wounds be reliably applied to both Colossus Smash targets when Sweeping Strikes is active.

This change should be testable, but will not yet be reflected in the Deep Wounds tooltip.
Published on 2020-09-22 10:33 PM

Shadowlands PTR - Build 35989
A small build was pushed out this afternoon. It changed the level cap of many potions and item effects to Level 49.

Originally Posted by MMO-Champion
Hunter (Forums, Talent Calculator)
Beast Mastery
  • Cobra Shot A quick shot causing [ 70% of Attack Power ] Physical damage. Reduces the cooldown of Kill Command by 1 sec. Requires Ranged Weapon. Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec. 45 35 Focus. 40 yd range. Instant.

Priest (Forums, Talent Calculator)
Shadow
  • Surrender to Madness You instantly cast Void Eruption on the target, dealing Deals [ 190% of Spell Power ] Shadow damage and activating to the target and activates Voidform. For the next 25 sec, your Insanity-generating abilities generate 100% more Insanity and you can cast while moving. If the target does not die within 25 sec of using Surrender to Madness, you die. Shadow Priest - Level 100 Talent. Shadow Priest - Level 100 Talent. 40 yd range. Instant. 1.5 min cooldown.

Item Effects
  • Armor Shatter Reduces an enemy's armor by 0. Stacks up to 3 times. Affects only targets up to level 63. 30 yd range. Instant. 49. 30 yd range. Instant.
  • Brute Cologne Splash it all over to unleash the sophisticated ogre inside. Creatures of all kinds will be certain to notice you from afar. Only works in Blade's Edge Mountains. Can be cast in Shadowform. Affects only targets up to level 100. 120 Mana. Instant. 49. 120 Mana. Instant.
  • Burst of Experience Provides a significant increase to player experience. Does not work for players over level ctrmax2,067. Affects only targets up to level 49. Instant. Reagents: Player Experience. 50. Instant. Reagents: Player Experience.
  • Burst of Experience Provides a significant increase to player experience. Does not work for players over level ctrmax2,067. Affects only targets up to level 49. Instant. Reagents: Player Experience. 50. Instant. Reagents: Player Experience.
  • Cauterizing Core Activate the core, allowing the user to resurrect on death with 20% of health and mana. Only usable in Pandaria. Affects only targets up to level 99. Instant. 49. Instant.
  • Darkwater Potion Transforms you into a Jinyu assassin, increasing movement speed by 70% and swim speed by 200%. Lasts 8 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 49. Instant.
  • Divergence Tincture Increases Critical Strike chance and reduces your size for 20 min. Counts as a Battle elixir. Affects only targets up to level 109. Instant. 49. Instant.
  • Draenic Living Action Potion Makes you immune to stun and movement impairing effects for the next 3 sec. Also removes existing stun and movement impairing effects. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 60 sec cooldown. 49. Instant. 60 sec cooldown.
  • Draenic Swiftness Potion Increases movement speed by 70% and swim speed by 200%. Lasts 8 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 49. Instant.
  • Drink Restores 5% of mana every 1 sec. for 20 sec. Must remain seated while drinking. Affects only targets up to level 110. Instant. 49. Instant.
  • Drust Soulcatcher Activate the Soulcatcher, allowing the user to resurrect on death with 20% of health and mana. Only usable in Kul Tiras, Zandalar, and Nazjatar. Affects only targets up to level 120. 1.5 sec cast. 50. 1.5 sec cast.
  • Faintly-Glowing Herb Eat the herb, restoring 0 health every 1 sec. for 10 sec. Affects only targets up to level 99. Instant. 49. Instant.
  • Food Restores 5% of health every 1 sec for 20 sec. Affects only targets up to level 110. Instant. 49. Instant.
  • Free Action Makes you immune to stun and movement impairing effects for the next 5 sec. Does not remove effects already on the imbiber. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 60 sec cooldown. 49. Instant. 60 sec cooldown.
  • Honed Weaponry Attacks have a chance to expose the target's wounds, inflicting 100% weapon damage as Physical damage and causing the target to bleed for 1 Physical damage every 2 sec for 10 sec. Does not work on players over level ctrmax2,067. Affects only targets up to level 109. 1 sec cast. 49. 1 sec cast.
  • Honorbound Increases Honor earned from Battleground objectives and wins by 20% for 60 min. This effect persists through death. Affects only targets up to level 100. Instant. 1.5 sec cooldown. 60. Instant. 1.5 sec cooldown.
  • Invisibility Gives the imbiber invisibility for 18 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 10 min cooldown. 49. Instant. 10 min cooldown.
  • Invisibility Gives the imbiber invisibility for 18 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 10 min cooldown. 49. Instant. 10 min cooldown.
  • Jade Mist Surround yourself with a heavy mist, allowing you to blend into the shadows for 10 sec. Only usable in Pandaria. Affects only targets up to level 99. Instant. 49. Instant.
  • Kill Credit [DNT] (New) Instant.
  • Kill Credit [DNT] (New) Instant.
  • Lesser Invisibility Gives the imbiber invisibility for 15 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 10 min cooldown. 49. Instant. 10 min cooldown.
  • Mind Amplification Dish Engage in mental combat with a humanoid target in an attempt to pacify or control them. Affects only targets up to level 83 49. 30 yd range. 0.5 sec cast. 10 min cooldown.
  • Obsidian Frostwolf Petroglyph Discern wisdom from this ancient carving. Affects only targets up to level 99. Instant. 49. Instant.
  • Partial World Shift Step partially into a demonic world for 20 sec. Warning! May allow demons to escape from target world. Only works outdoors in the Broken Isles. Affects only targets up to level 119. Instant. 49. Instant.
  • Personal Rocket Courier Return your Artifact Tokens to your faction's base. Affects only targets up to level 99. 10 sec cast. 60. 10 sec cast.
  • Polly Eats the E.C.A.C. Parrots love crackers! Affects only targets up to level 60 49. Rank 1. Rank 1. 25 yd range. Instant. 30 sec cooldown. Reagents: E.C.A.C..
  • Puncture Armor Punctures target's armor lowering it by 0. Affects only targets up to level 63. Melee range. Instant. 49. Melee range. Instant.
  • Puncture Armor Punctures target's armor lowering it by 0. Affects only targets up to level 63. Melee range. Instant. 49. Melee range. Instant.
  • Puncture Armor Punctures target's armor lowering it by 0. Can be applied up to 3 times. Affects only targets up to level 63. Melee range. Instant. 49. Melee range. Instant.
  • Purification Attempts to remove one curse, one disease and one poison from the imbiber. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 49. Instant.
  • Shrouding Shrouds you from nearby enemies so you seem less threatening to them. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 30 sec cooldown. 49. Instant. 30 sec cooldown.
  • Skystep Potion Increases movement speed by 150% and allows the imbiber to hover. Lasts 8 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 49. Instant.
  • Sneaking Increases Stealth a great deal for 60 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 49. Instant.
  • Speed Increases run speed by 50% for 15 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 49. Instant.
  • Spirit Realm Enter the spirit realm, giving the imbiber invisibility for 18 sec. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 10 min cooldown. 49. Instant. 10 min cooldown.
  • Stealth Field Cloaks the user in a stealth field for as long as they stand still. Cannot be used in combat. The field lasts for up to 6 sec. after moving. The Stealthman shares a cooldown with non-healing potions. Ineffective above level maxcast. Affects only targets up to level 50. 1 sec cast. 49. 1 sec cast.
  • Sticky Silk Coat an enemy in sticky silk, immobilizing even the strongest creatures for 20 sec. Only usable on the Timeless Isle. Affects only targets up to level 92 49. 10 yd range. 0.5 sec cast.
  • Strange Spores Heals the user for 5% of maximum health and restores 5% of a class-specific power type every 2 sec for 10 sec. Affects only targets up to level 99. Instant. 49. Instant.
  • Summon Shadowy Figure Blow the whistle, summoning a shadowy figure to fence your goods. Affects only targets up to level 99. Instant. 49. Instant.
  • Summon Spectral Brewmaster Pour the brew onto the ground, summoning a Spectral Brewmaster to fight for you for 10 min. Affects only targets up to level 99. Instant. 49. Instant.
  • Summon Spectral Mistweaver Pour the brew onto the ground, summoning a Spectral Mistweaver to fight for you for 10 min. Affects only targets up to level 99. Instant. 49. Instant.
  • Summon Spectral Windwalker Pour the brew onto the ground, summoning a Spectral Windwalker to fight for you for 10 min. Affects only targets up to level 99. Instant. 49. Instant.
  • Touch of Zanzil Cure Cure for the Touch of Zanzil. Affects only targets up to level 60. Instant. 49. Instant.
  • Uncontrolled Banish Banishes the user for 20 sec. Affects only targets up to level 99. Instant. 49. Instant.
by Published on 2020-09-22 08:02 PM

Blizzard on Loot from Raids, Mythic+ and PvP in Shadowlands, Bonus Rolls Removed
Blizzard has commented on loot acquisition from Raids, Mythic+ and PvP in Shadowlands. Besides the loot quantities being reduced, Bonus Rolls for a chance at extra loot will not be available in Shadowlands.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I’d like to take a step back on this subject and look at the big picture.

As has been observed in the Beta, loot quantities overall are reduced in Shadowlands. Following the proclamation “let loot be loot”, we’re entering into a world without Warforging and Titanforging, where getting an item from relevant content should feel rewarding on its own more often, without needing to hope for random upgrades.

Bonus rolls no longer exist, and the Great Vault captures the value they used to provide to raiders. Non-raiders should also factor in the Great Vault, as completing a Mythic Keystone +15 will award a choice of up to three item-level 226 pieces from the Great Vault.

Currently in the Shadowlands Beta / first tier of the expansion, PvP loot for top ratings caps out at item level 226.

While outdoor world gameplay and professions offer a range of epic gear, the very strongest loot in WoW comes from the three organized multiplayer endgame progression paths: Rated PvP, Mythic Keystone dungeons, and raiding. The design intent is for all three paths to provide parallel progression over the course of a tier, while providing players who engage in multiple paths at a comparable level a faster advancement experience. For example, we’re currently targeting item level 213 for Challenger-level PvP, Heroic raiding, or Mythic Keystone dungeons at the +7 difficulty.

Of course, there could be further adjustments to all of this in the weeks to come before Shadowlands launches.
by Published on 2020-09-22 06:57 PM

Castle Nathria Raid Testing Schedule - September 25th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, September 25th, we will be continuing our raid tests in Castle Nathria.

Friday, September 25th

Sun King’s Salvation - Mythic Castle Nathria
13:00 PDT (16:00 EDT, 22:00 CEST)

Council of Blood - Mythic Castle Nathria
14:00 PDT (17:00 EDT, 23:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

To facilitate testing, players who have not committed themselves to a Covenant can speak with Acquirer Ta’est inside Castle Nathria to temporarily bind themselves to one of the four factions.

Q: How do I get into the raid zone?
A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

We appreciate you taking the time to test our content and look forward to reading your feedback.
by Published on 2020-09-22 06:36 PM

Realm Connections planned for September 24-25 (NA)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During a scheduled maintenance period planned for 8:00 a.m. - 4:00 p.m. PDT (11:00 a.m. - 7:00 p.m. EDT) on September 24, the following realm connection will be made:

  • Exodar and Medivh will be connected to Alleria and Khadgar.

During a scheduled maintenance period planned for 3:00 a.m. - 1:00 p.m. AEST (1:00 a.m. - 11:00 a.m. AWST) on September 25, the following realm connection will be made:

  • Saurfang will be connected to Caelestrasz and Nagrand.

Only the realms listed above will be offline during these maintenance periods, which may be completed before or after the predicted end time.

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