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by Published on 2010-10-15 07:03 AM

Mounts and Items Removed in 4.0.3
Originally Posted by Lylirra (Blue Tracker)
As stated in the Under Dev page (http://www.worldofwarcraft.com/info/underdev/), patch 4.0.3 brings about The Shattering, a cataclysmic event that will forever change the face of Azeroth. As we prepare to raise the level cap and introduce two new races with the Cataclysm expansion, it's important to keep in mind that the game world is going through tremendous changes that will affect the availability of certain rare mounts and items.

Swift Zulian Tiger
Zul'Gurub is changing from a raid to a leveling zone in 4.0.3, and this mount will no longer be obtainable.

Swift Razzashi Raptor
This mount will also no longer be obtainable after the change to Zul'Gurub.

Razzashi Hatchling
With the change to Zul'Gurub this non-combat pet will no longer be obtainable.

Tome of Polymorph: Turtle Mage
This tome will continue to be available through other means.

Crusader's White/Black Warhorse and Swift Alliance Steed/Swift Horde Wolf
As the attempt-based tribute system is being removed from Heroic Trial of the Crusader, the Argent Crusade Tribute Chest will no longer spawn, and these mounts will no longer be obtainable

Reins of the Blue Drake
This mount will once again be available from defeating 10-player Malygos without needing to use the Dungeon Finder. The Reins of the Azure Drake will only be available on 25-player Malygos.

Mimiron's Head
This mount will change to be a very low drop chance when defeating 25-player Yogg'Saron with no Keepers assisting you

Invincible
This mount will change to be a very low drop chance when defeating Heroic 25-player Lich King

Although we have no current plans to introduce new ways to obtain the Zul'Gurub mounts, pets, and the tribute mounts, they may return should we find a place where they fit in the future.

Tier 11 Models - Death Knight
The Tier 11 model for the Death Knight is now available.



TiVo Alert: Cataclysm TV Spot Debuts 10/17
Now I guess that explains why the files are encrypted.
Originally Posted by Lylirra (Blue Tracker)

This Sunday, during the Dallas Cowboys versus Minnesota Vikings NFL game on Fox (starts at 4:15 PM EDT, 1:15 PM PDT), we are debuting a new television commercial for World of Warcraft's upcoming expansion. The commercial will feature the first look at cinematic footage from Cataclysm, so tune in to an exciting game this Sunday and catch the new commercial!

MLG DC is coming this Friday!
Originally Posted by Daxarri (Blue Tracker)
Major League Gaming's tournament series continues as MLG Washington DC 2010 fires things up this Friday, October 15th, starting at 5:00 PM EST.

For World of Warcraft arena, top teams will be fighting for their places in the upcoming MLG National Championships. This is the final event of the season, and will determine where these teams are seeded at the MLG National Championships.

On the StarCraft II front, 64 of the best players, including luminaries like MLG Raleigh's champion HuK, as well as IdrA, White-Ra, TLO and iNControl, will compete for $7500 in cash prizes as well as MLG Rank Points to determine their placement in the National Championships taking place in Dallas next month.

You can catch it all streamed live at (http://www.mlgpro.com), including both standard def and HD options. If you live in the area, this would also be a great time to pick up passes for MLG Dallas (http://www.mlgpro.com/store/product.php?pid=143), happening on Nov 5th - 7th. The National Championship event is the culmination of the MLG 2010 season for StarCraft II, with $17,500 in prizes on the line.
by Published on 2010-10-14 10:39 PM

Cataclysm Beta - Build 13189 (Codename Kitten)
Apparently, Cataclysm Beta Build 13183 will never reach the beta servers and has been replaced with 13189. this build has a few extra changes. And yeah, I'm in the mood for another stupid codename.

Achievements Changes
Originally Posted by Blizzard Entertainment
Feats of Strength
  • Veteran of the Shifting Sands - Completed the gates of Ahn'Qiraj quest chain up to and including Treasure of the Timeless One (even if someone else ended up with the mount).

Spell Changes
Originally Posted by Blizzard Entertainment

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration
  • Healing Touch now costs 30% of base mana, down from 38% of base mana.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Speed of Light has been revamped to only affect Holy Radiance - Speed of Light - Grants 1/2/3% spell haste and reduces the cooldown of Holy Radiance by 30 sec. Casting Holy Radiance increases your movement speed by 20/40/60% for 4 sec. /
  • Clarity of Purpose now reduces cast time by 0.3 sec at Rank 2, down from 0.35 sec.

Retribution
  • Zealotry now requires 3 Holy Power to use, but does not consume Holy Power.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Chakra now has a 30 sec cooldown, down from 1 min.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Hex now has a 30 yards range, up from 20 yards.

Glyphs
  • Windfury Weapon - Increases the chance per swing for Windfury Weapon to trigger by 2%.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury
  • Intimidating Shout now causes the the targeted enemy to cower in fear and up to 5 additional enemies within 8 yards to flee. (Old - causing up to 5 enemies within 8 yards to cower in fear.)
by Published on 2010-10-14 07:08 PM

4.0.1 Class Balance - Update
Originally Posted by Ghostcrawler (Blue Tracker)
We made many changes yesterday. A lot of these were bug fixes, and many bug fixes will affect damage one way or the other. So just because you don't see a specific change referenced below, doesn't mean it didn't change.

With that said, here are the specific changes we made in reference to my previous post:

1) We buffed the base points and coefficients of many warrior dps abilities. We didn't do as much to tanking abilities.

We buffed the base points and coefficients of many Ret abilities.

We buffed the base points and coefficients of many Feral cat abilities.

2) We lowered the base points and coefficients of many Mage abilities, but lowered Fire more than the other two.

3) We nerfed Shadow Word: Death, but it is possible we didn't nerf it enough. It should not be Shadow's biggest spell.

4) We returned Searing Pain's damage to its 3.3.5 levels.

5) We increased the benefit of resilience by 50% for players level 80 and below. The tooltips will probably not reflect this change.

We don't have any other changes to announce at this time. I am reluctant to mention additional classes or specs that we are looking at currently for fear of instilling excitement or panic.
by Published on 2010-10-14 02:05 AM

Tier 11 Models - Mage, Priest, Shaman
It's time for another Tier 11 models preview! A people got worried after seeing a couple of early shots on forums but hopefully, fixed models with real effects should make a few classes happier. Also included, a bonus with the Death Knight's helm.

If you missed the first preview, make sure you check the news post!



Mage



Priest



Shaman



Death Knight (Helm Only)



Class balance as of Oct 13, 2010
Originally Posted by Ghostcrawler (Blue Tracker)
Rather than try and address multiple threads, I'm just going to plop our current thoughts in this one post. Please excuse the brevity.

1) We think Fury, Arms, Feral cat and Retribution dps is too low and we will be buffing them.

2) We think mage dps is too high, especially Fire, and will be nerfing it.

3) We think Shadow priest dps is too high, but that's largely a result of Shadow Word: Death spam, which is tough on healers. We'll be fixing that.

4) We think Destro warlock dps is too high, but that's largely a result of Searing Pain spam, which is tough on tanks. We'll be fixing that.

5) As we suspected, PvP dps is just too high given that the health pools of Cataclysm haven't kicked in yet. While competitive PvP is over for the moment, we still want the environment to feel better so we will be buffing resilience. This change might be reverted at level 85.

There will probably be more changes after another night of raiding and BGs. Many of the bug fixes we have made today will affect dps as well. Stay tuned.

Missing Enchantments
Originally Posted by Bornakk (Blue Tracker)
Since the release of patch 4.0.1 yesterday, we’ve received reports from players that a few of their item enchantments are now missing. After further investigation into the cause and potential solutions, we’ve come to the unfortunate conclusion that we will not be able to restore these enchantments.

We apologize for any inconvenience this may have caused, but we will not be able to replace or otherwise reimburse players for their lost enchantments.

Mount Speed in Patch 4.0.1
Originally Posted by Zarhym (Blue Tracker)
To clarify my original post, when I said no changes were being made to mounts in 4.0.1, I was referring to the idea of mounts being removed or droprates changed. No mounts have been removed as of yet, nor have any droprates been altered.

With that said, 310% speed is now solely obtained by purchasing the skill. All mounts now go the speed of your highest skill level. So if you happen to obtain Invincible now and have nothing higher than Expert riding, you will travel 150% speed. If you have Artisan riding the mount will be 280%. In order for the mount to travel 310% speed for anyone who obtains it after 4.0.1, you will need to purchase the new Master riding skill. Anyone who had a 310% mount prior to patch 4.0.1 automatically learned Master riding.

[...] There are no 310% mounts anymore. 310% speed is now obtained via Master riding, a new flying skill. All flying mounts are now only distinguished by aesthetics.

Update: Renamed Warlock Pets
Originally Posted by Bornakk (Blue Tracker)
…the ritual came to a close and a demon of untold power (but limited stature) was pulled through the void, kicking and biting and gnashing its teeth, forcibly bound to the mortal world. The warlock, a quizzical expression on his face, regarded his familiar, who was in fact now quite unfamiliar, and inquired, “Who in the hell are you?”

Since the release of 4.0.1, more than a few warlocks have noticed that their pets are in fact no longer their familiar demonic servants, and instead appear to be new entities with different names. We’ve been able to pinpoint the cause of the issue, which should be resolved by tomorrow for any warlocks that log in for the first time from then on. We’ve also been able to determine that we will be able to restore any renamed warlock pets to their original pre-4.0.1 names during next week’s scheduled maintenance.

For those of you who like your new pet names, we’re working on a feature for a future patch that will allow you to refresh your summons and essentially generate a random pet name without having to level a new warlock.

Guild - "Requires Authenticator" Ranks
Originally Posted by Lylirra (Blue Tracker)
For those of you reporting issues promoting or demoting guild members to a rank that has the "Requires an Authenticator" permission enabled, I have a bit more information for you.

As noted in the main post, if a player attaches an Authenticator to his or her Battle.net account, it may take a few days before guild controls will recognize the Authenticator and allow that player's characters to be moved to a protected guild rank. Since this feature is new with patch 4.0.1, though, this sort of "checking" has to occur globally—so it'll be roughly 72 hours from the first time a character logs in after patching before it will be eligible for an Authenticator-required rank. This wait period will still apply even if a player has had an Authenticator attached to their account for months (or even years).

Apologies for the confusion!

Online Ticket Printing Now Available
Originally Posted by Bashiok (Blue Tracker)
If you have not yet received an email with your ticket barcodes, you can now view and print your BlizzCon ticket by:

1. Ticket purchaser logs in to their account at http://www.blizzard.com/store
2. Then visit https://www.battle.net/account/management/orders.html
3. Select the order entry containing the BlizzCon tickets purchased
4. Click on View/Edit Attendee Details button
5. Below each ticket a PRINT TICKET button is now available

This will bring you to a printable ticket page which includes that ticket's barcode. It's important to bring this barcode with you as it will expedite your badge pickup once you're at the event.

For those that have already received emails with barcodes this page has the same information as the email, and isn't necessary to view or reprint them if you already have.

Blue Posts
Originally Posted by Blizzard Entertainment
Class Balance
We are continuing to adjust balance. We have made several changes already today that players will notice. We have to be cautious about these things. We don't want to massively buff someone whose low damage is caused by a bug. We don't want to say nerf Fire mage crit chance now only to have it be too low when they start to level. We don't want to buff classes now only to have to turn around and nerf them at 85. Some of the issues we're observing now were not happening on our internal servers, the beta or the PTR. It's a very complicated game, and that's totally par for the course.

But we are making some changes, and many of them quickly. The patch has just barely been live for 24 hours now. It was a pretty major patch in terms of game mechanics changes, and as always when this happens, we have problems that crop up and need to be addressed. The fact that groups were able to raid at all after such a major patch is pretty remarkable. I am personally very sorry for anyone who is so upset about their current dps that they would quit after years of play. We'll get things worked out. (Source)

"Play" button sound in the Launcher
I jumped out of my chair yesterday when I hit the Play button to check on something in the game. This isn't an intended heart-rate check and we're looking to get it fixed in an upcoming patch. (Source)

Raid Bugs
  • Toravon the Ice Watcher will now spawn properly. A hotfix for this issue has been deployed. (Source)
  • A hotfix for the targeting issues with Festergut and Putricide is currently being deployed. (Source)
  • Lady Deathwhisper's mana pool should be back to normal now. We've deployed a hotfix for that issue. (Source)

Cataclysm Prologue Event
Things have started already, but they are just the first of the events leading up to Cataclysm. You may want to go to the major cities and hear what your leaders are up to. You also may want to make sure your earthquake kits are up to date too, you may start feeling the earth move under your feet.

Everything is not going to happen at once and we don't want to give away any surprises. You'll just have to keep your eyes and ears open as we march on toward December 7th. (Source)

Enemy Nameplates missing
Sorry for the late response. We are aware of this and looking into a fix. This can't be hotfixed, so a client side fix would have to be used for this issue. Sorry for the inconvenience. (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
New Tree of Life
Art is very subjective. We're very used to the phenomenon of half of a class loving say their tier set art and the other half thinking they are the worst thing ever.

Messing with player models is always risky and we know the current Tree of Life model is one of those things that is either loved or hated. That is why, as promised, we are offering a minor glyph if you just prefer the older, treant-based, version of ToL. (Source)
by Published on 2010-10-13 12:37 AM

Update - Added the new Tree of Life model!



Patch 4.0.1 Changes
All Patch 4.0.1 classes changes have been moved to their respective classes pages, for the rest of Patch 4.0.1 changes check the dedicated post.






Cataclysm Beta - Build 13183
Just when I thought I was done with class changes, they pull me back in!

Achievements Changes
Originally Posted by Blizzard Entertainment

Guilds - PvP

Professions

Exploration

Raids & Dungeons
  • Heroic: Deadmines - Defeat Vanessa VanCleef in Deadmines on Heroic difficulty.
  • Crushing Bones and Cracking Skulls now requires you to kill 10 Angered Earth, up from 3.
  • Arrested Development - Allow all three of Corla's zealots to evolve, then defeat Corla after slaying the evolved zealots in Blackrock Caverns on Heroic difficulty.
  • Don't Need to Break Eggs to Make an Omelet - Defeat Erudax without letting a Faceless Corruptor begin to cast Twilight Corruption on any of Alexstraza's Eggs in Grim Batol on Heroic difficulty.
  • Sun of a.... - Defat Rajh before he completes an entire recharging phase in the Halls of Origination on Heroic difficulty.
  • Pardon Denied - Defeat Baron Ashbury without letting him heal with Stay of Execution in Shadowfang Keep on Heroic difficulty.
  • To the Ground! - Defeat Commander Springvale without allowing him to receive Unholy Empowerment in Shadowfang Keep on Heroic difficulty.

Feats of Strength

General

Class Changes
Originally Posted by Blizzard Entertainment

Companion Pets
  • Lil' Alexstrasza - Right Click to summon or dismiss Lil' Alexstrasza. / Instant
  • Lil' Ragnaros - Right Click to summon or dismiss Lil' Ragnaros. / Instant

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Rune Strike now deals 150% weapon damage, down from 200%. No longer requires you to dodge or parry, only usable while in Blood Presence. Now costs 30 Runic Power, up from 20 Runic Power.
  • Improved Blood Presence now increases your rune generation by 10/20%

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Moonfury now also affects Starsurge.
  • Cyclone now has a 1.7 sec cast time, down from 2 sec.
  • Starfire now costs 11% of base mana, down from 16%. Cast time changed to 3.2 sec, down from 3.5 sec.
  • Entangling Roots now has a 1.7 sec cast time, down from 2 sec.
  • Thorns damage reduced by 66%, now deals [ 16.8% of Spell Power + 178.58 ] or [ 16.8% of AP + 178.58 ] depending on the highest.
  • Moonfire base additional damage increased by 50%.
  • Wrath now costs 9% of base mana, down from 14%.
  • Euphoria now restores 8/16% (up from 6/12%) mana when you reach a Solar or Lunar eclipse.

Feral
  • Swipe base damage reduced by 50%. Now costs 15 Rage, down from 30 Rage.
  • Nurturing Instinct now increases healing spells by up to 50/100% of your Agility, up from 35/70%.

Restoration

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Marksmanship

Survival

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Polymorph now has a 1.7 sec cast time, down from 2 sec.

Frost
  • Ring of Frost now has a 2 min cooldown, down from 3 min.
  • Shatter now also increases the damage done by Frostbolt against frozen targets by 10/20%.

Fire
  • Combustion reworded to clarify its effect - Consumes all your damaging periodic Fire effects on an enemy target, instantly dealing 954.57 to 1131.92 Fire damage and creating a new periodic effect that lasts 10 sec and deals damage per time equal to the sum of the consumed effects. / 40 yd range, Instant, 2 min cooldown

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Holy Radiance now heals all friendly targets within 20 yards, up from 10 yards.
  • Exorcism now scales from 22,5% of AP or Spell Power, up from 15%.
  • Lay on Hands Forbearance effect no longer includes Divine Protection or self-targeted Lay on Hands.
  • Paragon of Virtue now also reduces the cooldown of Hand of Sacrifice by 15/30 sec.
  • Infusion of Light now reduces the cast time of your next Divine Light in addition to Holy Light.

Retribution
  • Acts of Sacrifice has an additional effect - In addition, your Cleanse will remove one movement impairing effect if cast on yourself.
  • Divine Purpose now also procs from Hammer of Wrath
  • Crusade has an additional effect - In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 100/200/300%.

Protection
  • Mastery: Divine Bulwark now increases your chance to block melee attacks by 24%, up from 16%. Each point of Mastery increases block chance by an additional 3%, up from 2%.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Power Word: Barrier now has a 2 min cooldown, down from 3 min.
  • Evangelism now has a 100% chance to proc from Mind Flay, up from 40%. Now lasts 20 sec, up from 15 sec.

Shadow
  • Mind Flay now costs 8% of base mana, down from 9%.
  • Mind Spike no longer causes a high amount of threat. Now extinguishes your shadow damage-over-time effects from the target in the process. Range increased from 35 to 40 yards.
  • Mind Control now lasts up to 30 sec, down from 1 min.
  • Masochism now gives you 5/10% of your total mana, up from 4/8%.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Subtlety

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Glyph
  • Lava Lash now Increases the damage dealt by your Lava Lash ability by 20% and no longer requires your weapon to be enchanted with Flametongue.
  • Stormstrike now increases the Nature damage bonus of Stormstrike by an additional 10%, up from 8%.

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Fear now has a 1.7 sec cast time, down from 2 sec.
  • Drain Life now restores 2% health every 1 sec, up from 0.5 sec. Lasts 1.5 sec, down from 3 sec. Now costs 12% of base mana, down from 17% of base mana.

Destruction

Pet
  • Whiplash now scales from 42.5% of Spell Power. (Probably already does, but reflected in tooltip now)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms

Fury

Protection
  • Concussion Blow now scales from 75% of Attack Power, up from 38%
  • Mastery: Critical Block now increases your chance to critically block by 20%, up from 10%. Each point of mastery now increases your block chance by an additional 1.25% and your critical block chance by an additional 2.5% (Up from 1.25%).

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