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by Published on 2022-09-09 09:59 PM

Dragonflight Frost Death Knight Talents Feedback - September 9, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello Death Knights,

We want to share some of the upcoming changes we have planned for the Frost spec tree in the next Beta build. While we were generally happy with the Frost tree and what it had to offer, we also recognize that there were some improvements that could be made based on our learnings over Dragonflight’s Alpha development.

The existing Frost tree suffered a bit from a lack of choice once a player locked into a specific build (often choosing between Obliteration or BoS, then making 1 or 2 choices with what talent points remained). To help alleviate this issue, the upcoming tree has received new talents, reworked talents, existing talents moved to more accessible spaces, updated pathing connections, and lastly several selection node talents have been decoupled and moved elsewhere within the tree (most notably Icecap).

This is what it looks like:



Below, you can find the new and updated talents. This doesn’t cover all of the positional and pathing changes for talents, but it does highlight some of the more notable ones.

Unleashed Frenzy
  • Now grants the strength buff when any Runic Power ability damages an enemiy

Improved Frost Strike and Runic Command
  • Swapped positions on the tree

Glacial Advance
  • Removed the cooldown
  • Moved higher into the tree and is now unlocked after the 1st gate.

Frostscythe
  • Moved higher into the tree and is now unlocked after the 1st gate.

Horn of Winter
  • Now Frost only and placed directly after Improved Obliterate

Improved Killing Machine
  • Renamed to Frostreaper

Enduring Strength
  • Now available directly after Pillar of Frost
  • New Icon

Frostwhelp’s Aid
  • Now available directly after Pillar of Frost

Coldheart
  • No longer a choice node with Inexorable Assault
  • Moved to the right side of the tree below Improved Rime

Inexorable Assault
  • No longer a choice node with Cold Heart
  • Moved below Frostreaper on the left side of the tree

Icecap
  • No longer a choice node with Obliteration
  • Now available directly after Frostwhelp’s Aid or Enduring Strength

Empower Rune Weapon
  • Now properly grants +1 charge if you already know the spell from the core tree

Everfrost
  • Now directly available after Gathering Storm and should no longer be able to be taken without knowing Remorseless Winter
  • Reduced to a 1 max rank, down from 2.

New Talent – Shattering Strike
  • When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 60% damage.
  • Available directly after Icecap

Avalanche
  • This has been updated to also apply Razorice to your targets if Howling Blast is empowered by Rime.
  • No longer a choice node with Frozen Pulse
  • Now available directly after Icecap

Frozen Pulse
  • Cut
  • Developers’ notes: After reworking the tree and making room for the new talents we felt like Frozen Pulse didn’t offer anything unique to the Frost and rather than forcing it within the tree we decided it best to cut it for now to make room for what we hope are more interesting options.

New Talent - Icebreaker
  • When empowered by Rime, Howling Blast deals 30/60% increased damage to your primary target.
  • Available directly after Empowered Rune Weapon and Gathering Storm
by Published on 2022-09-09 09:52 PM

Dragonflight Holy Paladin Talents and Abilities Feedback - September 9, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings Holy Paladins!

In the next beta build we will have an updated tree ready for testing This update will include major pathing changes, new spells, and node cost reduction. We would like to give you our thoughts on our design direction for this tree moving forward.

Pathing Improvements

We’re excited at the prospect of offering tools for a casting focused Holy Paladin build existing in this tree. Our intention is for this to not overpower the melee playstyle, but we want to find room for both to exist simultaneously without impeding each other. At the same time however, we do not think separating the tree into two distinct “caster” and “melee” paths is compelling tree structure in this case. Our goal is to intermingle spells and abilities in such a way that players are encouraged to path throughout the tree, but not feel like they must pick up undesirable talents for their build along the way.

Spells Changes

We felt the overall nodes in this tree were in a solid spot and that most of the issues in this tree were pathing related. That said, we’ve added several new or returning spells in support of both the melee and caster styles. Hopefully this mixes gameplay up a bit more and offers further compelling choice, particularly in the bottom section of the tree. We’ve also removed a few nodes that we felt were not playing well including Liadrin’s Fury Unleashed and Tyr’s Munificence. Tyr’s Munificence’s effect will be added baseline to Tyr’s Deliverance.

Lay on Hands in rated PvP

We’ve decided to enable Lay on Hands in rated PvP with a 25% PvP multiplier healing reduction. This change was influenced by several factors. Modern PvP realities are that a powerful heal such as this does not have the same level of impact that it did in previous versions of the game. It is likely that if we were to go back in time with the current tools we have, our solution would have been to apply a PvP multiplier to such a strong ability without outright disabling. Given that Lay on Hands applies Forbearance, its cooldown is quite significant, and with Dampening and PvP multipliers to leverage, we feel comfortable enabling this iconic Paladin ability in rated PvP. This change will be applied soon and won’t apply to the upcoming beta build.

Here’s a preview of what you can expect to see next build:



New Talent Additions

Infusion of Light: Now learned baseline.

Divine Insight. New Talent, row 3. Holy Shock’s healing and damage is increased by 5%.

Tirion’s Devotion. New Talent, row 4. Lay on Hand’s cooldown is reduced by 1 second per Holy Power spent.

Resplendent Light. New Talent, row 4. Holy Light heals up to 5 targets within 8 yards for 8% of its healing.

Imbued Infusions. New Talent, row 5. Consuming Infusion of Light reduces the cooldown of Holy Shock by 1.0 seconds.

Unwavering Spirit. New Talent, row 5. The cooldown of Aura Mastery is reduced by 30 seconds.

Boundless Salvation. New Talent, row 10. Casting Flash of Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 0.5 seconds. Casting Holy Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 1 second.

Divine Favor. New Talent, row 5. The healing of your next Holy Light or Flash of Light is increased by 60% and its cast time is reduced by 30%. 45 second cooldown.

Veneration. New Talent, row 8. Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.

Relentless Inquisitor. New Talent, row 9. Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3/5 times.

Empyrean Endowment. New Talent, row 10. Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. The effect can only occur every 30 seconds.

Inflorescence of the Sunwell. New Talent, row 10. Infusion of Light has 1 additional charge, reduces the cost of Flash of Light by an additional 30%, and has a 30% chance to generate an additional Holy Power from Holy Light.

Thank you all for your continued feedback!
by Published on 2022-09-09 09:07 PM

Upcoming Changes to the Spell Block Talent for Protection Paladins and Warriors
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Protection Paladin,

An upcoming build is going to have changes to how the Holy Shield talent and “Spell Block” works. The Holy Shield talent is not changing, but how Holy Shield interacts with magic damage is changing.

Holy Shield is themed as being Spell Block, however in Shadowlands, it isn’t actually a real blocked attack under the hood. This has been changed to work similar to how standard physical blocking works, and there are some changes as a result of this:

  • You will actually have to have a shield equipped to benefit from Holy Shield (This is very minor, but noting for posterity)
  • You can no longer Spell Block attacks from behind, while stunned, or while casting/channeling a spell.
  • Holy Shield will no longer allow you to block periodic spell damage.
  • Holy Shield will now allow you to block creatures that deal non-physical auto attack damage, such as if a Fire Elemental melee attacks you as Fire damage.
  • Holy Shield will work against attacks that deal combinations of physical + (some other element) of damage, such as a Fire+Physical spell or attack.
  • The combat log will properly report Spell Blocks from Holy Shield as blocked damage, rather than absorbed damage.

Holy Shield will continue to use your character’s actual block chance, and your character’s armor value for purposes of how much block value you have.

These changes will also apply to the new Protection Warrior Spell Block talent.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Protection Warriors,

In an upcoming build, the functionality of your new Spell Block talent will be changed slightly. Details of how Spell Block will work have been listed in the Protection Paladin thread here: link.
by Published on 2022-09-09 08:37 PM

Wrath Classic - The Scourge Invasion is now live!
The Scourge Invasion is now live on NA realms!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This was a surprise to us, but all in all, a welcome one.

We previously believed that the Scourge Invasion would start 168 hours after the Zombie Plague. That’s why we used the dates we used in our posts about these events. Nonetheless, a trigger for this next set of conditions fired off at 72 hours, which was earlier today for all realms in this region.

With one exception-- Eranikus. Because Eranikus was just opened new a couple of days ago, and we wanted players to move to the realm and get started without too much interference, we’ve kept the Zombie Plague off there for the time being. We’re planning to skip the Zombie Plague altogether and initialize the Scourge Invasion on Eranikus soon, perhaps as soon as this evening.

Overall, we like getting the Scourge Invasion started as soon as possible, since all of its challenges and unique encounters will go away when Northrend opens at 3:00 p.m. PDT (6:00 p.m. EDT) on September 26. (That’s 8:00 a.m. AEST on September 27 in Sydney, by the way.)

Say hi to Prince Tenris Mirkblood for me.
by Published on 2022-09-08 08:00 PM

Echo and Team Liquid Are Ready for the Ultimate Charity Race!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The time has come for the two guilds to raise money for Direct Relief and AbleGamers!

Echo and Team Liquid are ready to open Xy’mox’s Charity Cache. Castle Nathria and Sepulcher of the First Ones will be the playing fields for these two guilds, but Xy’mox has made things a bit more challenging by adding more Fated Powers into the mix. All this effort to speedrun these raids will be rewarded with $100,000 (USD), to be distributed between AbleGamers and Direct Relief. Let the charity race commence!

Xy’mox’s Charity Cache – September 10-11

  • Venue: Online - YouTube.com/Warcraft & Twitch.tv/Warcraft
  • Dates: Saturday, September 10 – Sunday, September 11
  • Broadcast Start Time: 11 AM PDT / 8 PM CEST
  • Donation Pool: $100,000 (USD)
  • Format:
    • Guilds will race Castle Nathria and Sepulcher of the First Ones to raise money for their charities.
    • All bosses will have at least two Fated Powers active, and guilds will be able to activate all four twice per raid to maximize the effect of the Season 4 affixes.
    • The raids will be divided by checkpoints, each of them granting a different amount of prizing for the charities depending on which guild reaches it first.
    • The first guild to reach a Checkpoint will also receive a Fated Curse, a surprise modifier that will be applied to the next boss they’ll face.




  • Participants:

Echo - Interview with Raider.io


Team Liquid - Interview with Raider.io




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