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Published on 2020-07-09 03:53 PM

Update - Added Judgehype interview with Patrick Dawson
Update - Added GeekCulture Interview with Ion Hazzikostas
Update - Added WarcraftRadio interview with Patrick Dawson
Update - Added MrGM Interview with Morgan Day
Update - Added Eurogamer Interview with John Hight
Update - Added HellofaRead Interview with Morgan Day

Shadowlands Press Event Recap
Blizzard recently held a Press Event for Shadowlands. We'll be updating the post below today with interview recaps, so keep checking back!


WarcraftRadio Interview with Patrick Dawson
WarcraftRadio interviewed Patrick Dawson on Shadowlands.

  • A new idea has been pitched to make sure Torghast doesn't get too much easier as you progress through floors.
  • The reward structure for Shadowlands is making sure player agency is the main factor.
  • The team has been discussing how to further give customization options to druid forms or even things like Paladin wings.
  • The faction imbalance is something that the team is constantly discussing. Top end raiding is a particular issue. They don't want to give the Alliance too much power to counter it, however.
  • Realm health is a factor in faction imbalance that the team is addressing by launch day.
  • The death of the Old Gods will definitely gain the attention of the Void Lords.
  • The community team is working on an article to address things to accomplish before Shadowlands, such as when the brutosaur is going away.
  • The team is just starting with the new customization options. As they see what people like and engage with, they will add more options as time goes on.
  • The purpose of bringing the PvP vendor back was based on community feedback. It was a thank you to the community for letting them know how they wanted to interact with the game.
  • Classic has helped the team understand a bit more about what players want. The team sees the two games as separate, however.
  • The team has discussed having pet battles added to the companion app. There are no plans right now, however.
  • There is a lot more work to do in giving players more ways to represent themselves in game.
  • The prelaunch event will likely have more information when the 9.0 PTR starts. It will likely be a few weeks after prepatch and before launch.


MrGM Interview - Artifact Weapon Mog Spec Restrictions Lifted, Heirloom Exp Buffs Removed
MrGM interviewed Morgan Day on new things coming in Shadowlands.

  • Torghast and the Maw will feature mounts to collect as rewards.
  • The death elemental seen in the Maw is the mount reward for season 1 Mythic Plus.
  • Weapon Swapping should be allowed in Mythic Plus again. Morgan Day made a note of this!
  • Shadowlands will have multiple objectives spread throughout many different play styles (Mythic Plus, Raids, PvP) that will add additional reward choices to your weekly chest. If none of the items presented are an upgrade, there is a valuable currency to pick instead.
  • The team wanted to focus on making Castle Nathria feel like a real living space.
  • The Theater of Pain dungeon is inspired by Naxxramas.
  • Legion Timewalking will not be added at launch, but it is something that will be explored in a future content update.
  • Legendaries in Shadowlands are mostly influenced by previous set bonuses. Thunderfury's proc was too unqiue and will likely not be something added to a legendary in Shadowlands.
  • In Shadowlands, Legion artifact weapon transmog will not be limited to spec. If you have the look for the artifact weapon, you can transmog it in any spec!
  • Heirlooms will no longer have experience bonuses. They are looking to replace it with something that is not a raw percentage increase.
  • There are no new class combinations for existing races in Shadowlands, but the team is always looking into adding it where it makes sense.


Shadowlands - Auto Battle Mission Table
Preach shared a video of the Auto Battle system we started to see data added for.



Shadowlands - Legendary Crafting UI
Towelliee shared a video of the legendary crafting UI.



Developer Interview - Ion Hazzikostas
Windowscentral shared a interview with Blizzard.

Character Customization
  • There was a large engineering undertaking to rebuild how characters are put together under the hood, allowing for the new customization.
  • More character customization will be added even after Shadowlands release.

Starting Experience and Leveling
  • There is a lot the team would do differently with Island Expeditions. They took lessons from Islands and applied them to Torghast, which should feel more replayable.
  • The team wanted to create a better starting experience, as the current game starts you with content that was made 10 years ago and doesn't reflect how the game is built today. That content wasn't created with a new player in mind in some cases.
  • The new intro experience reflects the World of Warcraft as of 2020. There are treasures, other players around, optional rares, a mini-dungeon, and more.
  • The more linear leveling experience in Shadowlands is an experiment. It's easier to tell a broader progressive narrative when you'll visit zones in a specific order.
  • The sense of danger and struggle was lost when you could level through zones in any order, as a new zone didn't feel difficult due to the scaling.
  • After you level your main character, then you can experience the zones in any order on alts.
  • Keeping EU and US separate systems isn't great experience or design choice that the team would make. It would be great if one day people could play across both regions.

Legendary Items
  • The ability to make multiple legendaries over the course of a raid tier with the limit of only one that you can equip at any given time, create interesting decisions, but players have control over these decisions.
  • You'll probably acquire legendaries faster than you did in Legion, but the final rate hasn't been determined yet.

Covenants, Soulbinds, and Conduits
  • The team wants players to be able to pick the Covenant that they think is cool and enjoy playing more rather than having to pick one for power reasons.
  • Making Covenant swapping easy would be a last resort. Choices in an RPG are what define your character and let you carve out an identity that's different from every other player around you because they reflect your priorities.
  • The goal is for all end-game systems to be accessible within your first week. It'll be paced a little bit so that you don't arrive at your Covenant and have a ton of systems unlocked.
  • Soulbinds and Conduits are simple modifications that should be powerful that you customize your class and spec abilities for certain situations.
  • Conduits are bonus items on top of the helm or the shoulders you might get from defeating a dungeon boss or a raid boss.
  • Conduits are put into the Soulbind device in your Covenant sanctum and replacing it will destroy the existing one in that slot.
  • You'll need to be in your Covenant Sanctum to change your Soulbind. Respeccing the Soulbind will be a minimal anima cost. You'll need to unlock the full tree over time, it's only fully unlocked in Alpha for testing.

Story
  • The Horde is definitely in for a period of rebuilding.
  • The Horde vs Alliance story isn't the main focus at the outset of Shadowlands, but there will be some story there.
  • Having the final boss known at the start of the expansion makes telling the story easier, somewhat like Deathwing in Cataclysm.
  • Recent expansions haven't revealed the end boss to preserve twists in the story. Sometimes the story needed to be told before the end boss made sense.
  • One of the challenges in creating Shadowlands is introducing a villain and building up a villain for the very first time that we previously have known nothing about
  • Villains need to be at least at Titan power level now to be a credible threat.


Shadowlands - Change Gender in Barber Shop for Free
According to an article posted on Eurogamer, Blizzard will be dropping the store fee for changing your character's gender and adding the ability to do it for free at the Barbershop! The following is a quote from John Hight taken from the article:

Originally Posted by Blizzard Entertainment
A long time ago, we had the ability for players to go in - it was actually a paid service - and change their character. Much of that is now in the barber shop in the game," he said. "And as we were adding things up in Shadowlands, we realised, 'Gosh the only way you can change your gender in World of Warcraft is to go through this paid service.' And we felt like that's not the right message.

"Unfortunately we can't fix that right now but it is our intent with Shadowlands to take that out of being a paid service thing and [put it] in the barber shop. But that's not something we can easily hotfix - unfortunately we can't do that right now. It is something that we're going to have in Shadowlands itself.

HellofaRead Interview - Raid Bosses, Mythic Plus, and Secrets of the Maw
HellofaRead sat down with Morgan Day to discuss Shadowlands!

  • Covenants
    • Covenants will also introduce Callings, which are an extension of the emissary system that guide you through the end-game and give new objectives with fun rewards that you can take back to your sanctum to help progress the story.
    • There will be all kinds of stuff you get to see and engage with as you help refuel your Covenant Sanctum with anima.
    • Each covenant has a unique story and and features that provide different experiences for a person who plays alts based on their choice of covenant.
    • Renown is the main catch-up mechanic for Shadowlands. If will be capped to a certain number that can be earned every week unless you are behind. Callings will grant you Renown upon completion if you are behind. Further sources will be Mythic+ and Pvp if you are even more behind.
    • The team wants to use the Beta to introduce these systems in a way that won't overwhelm the players.
    • The team hopes to use other aspects granted by your covenant to balance strengths and weaknesses of the class ability. Things like conduits and soulbinds will have unique spec-specific bonuses that might help balance your decision.
  • Castle Nathria Raid
    • One of the bosses in Castle Nathria is a broker that Lord Denathrius has employed to curate artefacts, weapons, and objects that he has acquired from throughout the Shadowlands. These objects will be used during the encounter.
    • Castle Nathria will be broken into 3 wings with 3 bosses each before the final fight. One of these wings is a giant ballroom with stained glass and a dance floor. A fight that takes place here will have you do mechanics that feel like a dance.
  • Mythic Plus
    • The seasonal affix in the start of Shadowlands Mythic+ will be themed around Castle Nathria.
    • The team is making changes to current affixes as well as discussing the potential for new ones, but the team is trying to rework current ones to make a lot of them less of a healer issue and give incentive to do appropriately. The example given is having Volcanic do less damage, but cause a knock up if hit.
    • The Maw will use the Eye of the Jailer system in which you will gain the ire of the Jailer while doing activities such as collecting anima or freeing souls. He will eventually send assassins after you among other things to make you feel unwelcome.
    • The Maw is also where you collect a currency called Stygia, which you have to collect and physically carry out of the Maw by bringing it to a specific location to extract it. if you die while carrying it, you will have to find where you dropped it and retrieve it again.
  • Miscellaneous
    • Morgan cannot say off the top of his head if a new expensive mount like the Brutosaur is being added in Shadowlands.


Judgehype Interview with Patrick Dawson
Judgehype interviewed Patrick Dawson on Shadowlands.

  • The Shadowlands experience is broadly linked to Shadowlands. Do not expect to return to Azeroth to complete certain quests.
  • Blizzard will add new and more powerful conduits over the course of the expansion, making it necessary to seek out new conduits the entire expansion with each update. Nothing is final, but this is probably how it will work.
  • Diminishing returns will ensure that you do not have to do an obscene amount of work to stay competitive.
  • Players who want to go the extra mile will be able to obtain cosmetic items.
  • There will not be a new class at all during Shadowlands.
  • There will be several sources to acquire legendary recipes in Shadowlands.
  • Achievements such as Herald of the Titans will be adjusted for the level squish.
  • There are still no plans to port WoW to consoles.
  • There will be nothing new for archaeology in Shadowlands.


GeekCulture Interview with Ion Hazzikostas
GeekCulture interviewed Ion Hazzikostas on Shadowlands.

  • The team first designed the shadowlands with 4 distinct zones that represent different aspects of death.
  • While leaving a covenant is a relatively straightforward process, coming back to one isn't as easy, as it is akin to "breaking" an oath.
  • Players who do so will incur penalties, such as the inability to claim covenant-exclusive rewards such as armor, and even soulbind abilities. They will still be able to access sanctum content and currency, however.
  • Don't expect cameos from every major character that has died in Shadowlands.
  • It is likely Baine will reunite with the spirit of his father and learn the truth of his people during Shadowlands.
by Published on 2020-07-08 08:43 PM

Shadowlands Developer Update Livestream - July 8th

Get the Shadowlands Collector’s Edition

Shadowlands Alpha - Build 35078

FEEDBACK: Demon Hunter Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the next Alpha build, we’ve made this change to Unbound Chaos:

  • Activating Immolation Aura will cause your inner demon to slam into nearby enemies at the end of your next Fel Rush, dealing Chaos damage.
    • Developers’ notes: We like the feeling of Immolation Aura empowering your Fel Rush, but requiring Fel Rush to be cast while Immolation Aura was active placed too much pressure on that particular window. We want this talent to be for occasionally weaving Fel Rush into your rotation for a big payoff, so we’ve changed the talent to Immolation Aura buffing your next Fel Rush, which means you can find the right time to fit it in.

FEEDBACK: Warlock Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks for all of the detailed feedback! While there are still some planned changes coming for Warlock, we’ve made a few recently that you should be seeing in the Alpha:

Affliction
  • Agony base damage increased by 12%.
  • Inevitable Demise increases Drain Life’s damage by 12% per stack (was 5%).
Demonology
  • Axe Toss now interrupts stun immune targets, such as dungeon or raid bosses. This does not affect PvP combat.
Destruction
  • Soulfire damage increased by 40%.
  • Infernals summoned from Rain of Chaos no longer trigger Infernal Awakening.
  • Rain of Chaos Infernals now have some bad luck protection built in. Chance also increased to 20% (was 15%).

FEEDBACK: Paladin Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Some changes in an upcoming build:

Protection: Holy Power generation rearranged somewhat. Hammer of the Righteous is on a shorter recharge again, and Avenger’s Shield has a new effect whereby it generates an additional HP the first time it hits a given target (i.e. on the pull), but Judgment no longer generates.

The Protection rotation had gotten a little bit emptier with the longer recharge on Hammer, and this puts it back closer to BFA. Also, one particular time when Prot really wants Holy Power is the moment of engagement with a large group (but in a way that doesn’t flood the rotation in longer combats). Avenger’s shield will now conveniently start you with some HP when pulling packs of multiple enemies. Finally, with all this added Holy Power, we had to pull some back out of the rotation, and chose to do that on Judgment, since it currently serves a separate important purpose with the Shining Light mechanic.

A few ancillary changes to this are increasing the duration of Redoubt, and making Sanctified Wrath generate 2 HP (so Judgment still gives 2 in total while it is active).

Blessing of the Seasons: Keeping this short for now, since we are considering further updates to this in subsequent weeks that make this change obsolete. But in this week’s build, the Seasons will be in sync for all Paladins within a party, and their effects are stronger if there are multiple Paladins in the party.

FEEDBACK: Druid Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Various changes in an upcoming build:

Feral: Various talents are buffed numerically, to try to open up some choices a bit (Feral Frenzy, Lunar Inspiration, Savage Roar), as well as a baseline buff to Rip that’s related to the below discussion.

One notable talent is nerfed: Sabertooth. This has been the subject of much discussion in feedback. While we like the idea of a talent in this slot that simplifies the rotation somewhat, we generally agree that infinite Rip extension has a lot of downsides. It additionally tends to cause balance problems, as an infinitely-extended snapshot-buffed Rip tends to outpace other options for sustained damage. Sabertooth will extend Rip by a smaller amount–keeping a similar mechanic to now, but requiring it to still be occasionally used on a single target.

Relatedly, we’re adjusting Bloodtalons to make it easier to proc–we’ve seen a lot of feedback that sequencing Rake, Shred and Thrash that tightly is a big hassle when you have competing interests of when you need to refresh your Bleeds, when you have a lot of energy, when you need to use a finisher, and so on. Trying to find the sweet spot where it’s not too onerous to use, but still provides a reward for planning your rotation.

Balance: Notably in this build, starting Eclipse requires 2 spells rather than 3. Doesn’t require a big explanation, but should be strongly felt. In particular, the windup at the start of combat is much shorter (especially when you can precast 1 of the 2 spells).

We’re also trying a version of Celestial Alignment that’s not extendable to arbitrary duration; it was simply going to cause nearly certain balance problems later on. It is now a fixed-duration cooldown that still provides a large damage increase.

Thanks for any feedback, please let us know how this all goes.
by Published on 2020-07-08 03:45 PM

Get the Shadowlands Collector’s Edition

Shadowlands Alpha - Build 35078

Shadowlands Developer Update Livestream - July 8th
World of Warcraft Executive Producer John Hight and Game Director Ion Hazzikostas sit down at home to share details about Shadowlands and provide a look at some of the latest content now in development. This post will update with the stream.


  • Shadowlands will definitely be releasing this fall.
  • The Shadowlands Physical Collector's Edition will have a reflective surface.
  • There will be a full-color art book, covenant pin set, soundtrack, and mousepad in the physical collector's edition.
  • Shadowlands will enter beta NEXT WEEK with the release of the Maw to test as well.
  • The Alpha has been a true Alpha. It is an evolution of feedback and sometimes new builds are only 5 days old.
  • Torghast will be completely ungated and have no currency system to run it.
  • The character artists are listening to feedback and wish lists for further customization.
  • Beta will be feature complete, but work still remains.
  • You will be able to level to 60 in beta and test endgame.
  • Beta will send out a lot more invites! More will come out over the summer as well.
  • Endgame in Shadowlands
    • You will choose your covenant at max level which will unlock a lot of new endgame systems.
    • Form Soulbinds - Bind your soul to a member of your covenant and unlock new abilities with a new talent tree that you can customize.
    • Empty slots in the tree will be for conduits. These are similar to relics in Legion. They are spec specific and will drop from all content. There are types that are utility, defensive, and throughput.
    • Conduits are customizable and you can switch them out for a small cost.
    • You will gain renown with your covenant to unlock new features, rewards, and cosmetics, and such. This is done by collecting anima. This is not an open-ended grind. There is also robust catch up systems for it.
    • Each covenant has a sanctum which functions like the class halls in Legion. Each one also has upgrades that can be earned through gaining anima and rescuing souls from the Maw.
    • Every covenant has a unique transportation network for their respective zones.
    • Every covenant will also have wards you can activate to restore the flow on anima in the zone. Restoring these will activate quests and other activities for the area. Eventually you can unlock these permanently. It will also physically change the area.
    • Each covenant has a scouting map called Adventures which is the new iteration of the mission table. It no longer has a central importance, but it's an outlet for storytelling and offline progression. It is turn based and you will level up your soulbinds, create parties, and send them out on missions for loot.
    • The mobile app will support Adventures.
    • Each covenant also has a unique feature:
      • Venthyr - Ember Court. You will have a self-contained mini game to seek out guests and set up a party, play through it in real time, and maximize the happiness of your guests for rewards.
      • Kyrian - Path of Ascension. You inhabit the consciousness of one of your soulbinds and take on trials to recruit powerful allies. It is focused on combat.
      • Necrolords - Abomination Factory. You can build fleshwork creatures to be the perfect housing for a soul in need of a physical form. You can adventure with each of these unique souls out in the world.
      • Night Fae - Queen's Conservatory. You will tend to a soul garden, similar to the farm in Pandaria. You will nurture souls back to life.
    • The Theater of Pain Dungeon will be available soon. It takes place during an important battle royale event. It is a non-linear dungeon with different choices to progress.
    • Early on in our adventures in the Maw will will find Vinari, one of the only souls in the Maw that doesn't want to kill us. She will improve our experience in the Maw and help us with Torghast.
    • There will be a lot of discover-able gameplay in the Maw. You won't just be able to bring up the map and see world quests. Everything you do is under the eyes of the Jailer and you are not welcome here. Eventually you will have to retreat after gaining too much ire of the Jailer.
    • Castle Nathria raid testing will begin later this month.
    • Shadowlands Mythic+ testing will also start later this month. They want early feedback so they can make sure they can improve the experience before launch.
    • The new seasonal affix will be revealed later this month as well.
    • Legendary Runecrafting will be testable soon as well. They are similar to Legion legendaries but the way they are obtained is controlled by the player instead of RNG.
    • You will find a runesmith jailed in the bowels of Torghast. This smith wields the power to forge items similar in power to the Helm of Domination or Frostmourne. They will make the legendary slot of your choice with enough currency earned through Torghast.
    • A lot of the legendary abilities are influenced by old set bonuses or legendaries that were popular.
    • Covenant Campaign testing will be available soon as well. These are unique story campaigns linked to your covenant that will unlock rewards and cosmetics.
    • There will be focused PvP testing soon as well. They want to have the pacing of PvP fleshed out better going into the expansion.
    • They also want to test the pacing of character progression. Characters will probably be wiped at the end of the month and character copies enabled.
    • The months ahead are focused on polish, iteration, feedback response, and tuning.
    • Tuning is the last thing that the team does during beta. They look for outliers that are out-of-whack right away, but make sure the conceptualizations are there before they dial them in.
    • Stuff that looks over or underpowered on the Alpha right not have not been tuned accordingly yet.

Published on 2020-07-08 03:44 PM

Get the Shadowlands Collector’s Edition
The pre-order is now live!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With a single act of destruction, Sylvanas Windrunner has ripped open the way to the afterlife. Prepare to step into the Shadowlands with this limited-edition Epic Edition Collector’s Set, featuring a trove of rare and wondrous items to aid you on your journey into the beyond.

Epic Keepsakes
We’ve brought back some favorite collector’s items along with a new four-pin set.


  • Covenant Sigils – Four-Pin Collector’s Set: Add the symbols of all four Covenants to your pin collection and adorn your backpack, lanyard, or clothing with the sign of your chosen path.
  • Art of the Shadowlands: Explore the visual development of Azeroth’s multifaceted afterlife through this hardcover book, and learn about an aspect of the Warcraft universe that has been little explored—until now.
  • Shattered Sky Mousepad: Witness the moment Sylvanas shattered the veil between this life and what lies beyond, changing Azeroth’s fate forever.
  • Collector’s Edition Digital Soundtrack Key: Download the stirring orchestral pieces from the Shadowlands soundtrack, the perfect mood music to explore the realms beyond the veil.

Epic In-Game Content
  • Ensorcelled Everwyrm mount: Set off on your next adventure on a supernatural being of pure anima.
  • Anima Wyrmling pet: Explore the afterlife alongside your new companion.
  • Vestments of the Eternal Traveler: Use your Everwyrm to begin a quest for the Vestments of the Eternal Traveler, an all-new transmog set.
  • Wraithchill cosmetic weapon: Unlock a chilling new cosmetic effect for your weapon. As with other Illusions, Wraithchill can be applied only to certain weapon types.
  • Eternal Traveler’s Hearthstone: Return to your Hearthstone bind location with a reality-bending cosmetic effect.
  • Shadowlands-Level Character Boost: Instantly boost a single character to be ready for Shadowlands-level content.


World of Warcraft: Shadowlands PC/Mac Game Key
You’ll also receive an Epic Edition digital key to unlock the full version of Shadowlands and 30 days of game time.

The Shadowlands Collector’s Edition costs $119.99 and is available to pre-order now at select retailers starting this week. Check with your local retailer for details.

Upgrading From Base Edition, Heroic Edition, or Epic Edition to Collector’s Edition
If you’ve purchased a digital copy of Shadowlands from our in-game shop or Blizzard shop, and want to upgrade to the Collector’s Edition, we will automatically credit you the cost of the digital copy in Blizzard Balance—as long as you enter the Collector’s Edition key before 11:59 p.m. PDT on March 31, 2021. When you enter the key from your Collector’s Edition, the credit will automatically kick in based on the original transaction on your account.

Remember, you will need to enter the Collector’s Edition key before 11:59 p.m. PDT on March 31, 2021, as automatic Blizzard Balance credits will be turned off at that time.

Please note, if you originally bought a lower-priced edition then upgraded to a higher-priced edition, you will be credited based on the original purchase only. Here are the specific scenarios:

Epic Edition > Collector’s Edition
If you originally bought the Epic Edition of Shadowlands and pre-ordered the Collector’s Edition, your Blizzard Balance credit will be for the price you paid for the Epic Edition.

Heroic Edition > Epic Edition > Collector’s Edition
If you bought the Heroic Edition, upgraded to the Epic Edition at a later date, then pre-ordered the Collector’s Edition of Shadowlands, your Blizzard Balance credit will be the price you paid for the original Heroic Edition.

Heroic Edition > Collector’s Edition
If you originally bought the Heroic Edition of Shadowlands and pre-ordered the Collector’s Edition, your Blizzard Balance credit will be the price you paid for the Heroic Edition.

Base Edition > Heroic Edition > Collector’s Edition
If you bought the Base Edition, upgraded to the Heroic Edition at a later date, then pre-ordered the Collector’s Edition of Shadowlands, your Blizzard Balance credit will be the price you paid for the original Base Edition.

Base Edition > Heroic Edition > Epic Edition > Collector’s Edition
If you bought the Base Edition, upgraded to the Heroic Edition and then the Epic Edition at a later date, then pre-ordered the Collector’s Edition of Shadowlands, your Blizzard Balance credit will be the price you paid for the original Base Edition.
Published on 2020-07-08 03:43 PM

Shadowlands Alpha - Build 35078
Build 35078 will be deployed to the Alpha realms soon.










New Items
You can see the much longer full list of new items on the WoWDB Beta site.

LevelTypeSlotName
1JunkAnima Container 2
1JunkTrickle of Anima
1JunkMaldraxxus Anima Container Rare 03
1JunkMaldraxxus Anima Container Epic 03
50JunkSack of Shinies
50JunkA "Wrapped" Weapon
50JunkAn Undelivered Tradesman's Shipment
1Companion PetsSinheart
1OtherBloodbound Anima Globe
1OtherThe Grandmaster's Voucher
155PotionCryo-Freeze
155PotionUnnerving Focus
155PotionDepths of Insanity
60PotionHard Boiled Gorm Egg
1OtherBuilding: Dredger Pool
1OtherBuilding: Guardhouse
1OtherStaff: Dredger Decorators
1OtherStaff: Stage Crew
1OtherStaff: Ambassadors
1OtherStaff: Waiters
1OtherStaff: Bouncers
1OtherPerk: Greeters
1OtherPerk: Comfy Chairs
1OtherUpgrade: Guest List
1OtherPerk: Sommelier
1OtherDecree: Mikanikos' Boon
1OtherDecree: Mikanikos' Esteem
1OtherDecree: Mikanikos' Favor
1OtherHyper-Reactive Slime Sample
1OtherA Treatise on the Great Battles of Lordaeron


Achievement Changes
Originally Posted by MMO-Champion
Battle for Azeroth
Quests

Shadowlands Dungeon
Dungeons & Raids

The Maw and Torghast
Expansion Features



New Legendary Runeforge Powers
Originally Posted by MMO-Champion

Hunter (Beast Mastery, Marksmanship, Survival)
  • Call of the Wild The cooldown of all of your Aspects is reduced by 25%. (Hand, Trinket slot)
  • Nessingwary's Trapping Apparatus Whenever a trap is triggered, gain 25 Focus. (Legs, Wrist slot)
  • Soulforge Embers Launching a Flare into your Tar Trap causes all enemies inside of the Tar Trap to burn for [ 900% of Attack Power ] Fire damage over 12 sec. (Neck, Body slot)
  • Craven Strategem Feign Death cooldown reduced by 15.0 sec, and Feign Death now removes most negative status effects from yourself. (Shoulder, Waist slot)

Hunter (Beast Mastery)
  • Dire Command Kill Command has a 10% chance to also summon a Dire Beast to attack your target. (Waist, Trinket slot)
  • Flamewaker's Cobra Sting Cobra Shot has a 10% chance to make your next Kill Command consume no Focus. (Feet, Wrist slot)
  • Qa'pla, Eredun War Order Barbed Shot reduces the cooldown of Kill Command by 4.0 sec. (Body, Finger slot)
  • Rylakstalker's Piercing Fangs While Bestial Wrath is active, your pet's critical damage dealt is increased by 30%. (Wrist, 2H Weapon slot)

Hunter (Marksmanship)
  • Eagletalon's True Focus Trueshot also reduces the Focus cost of all of your abilities by 30%. (Neck, Legs slot)
  • Surging Shots Rapid Fire deals 15% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire. (Shoulder, Hand slot)
  • Serpentstalker's Trickery When Aimed Shot hits multiple targets from the Trick Shots effect, 3 enemies struck by the Aimed Shot also get hit by an Arcane Shot. (Body, Trinket slot)
  • Secrets of the Unblinking Vigil When you gain the Trick Shots effect, you have a 50% chance for it to not be consumed by your next Aimed Shot or Rapid Fire. (Hand, Finger slot)

Hunter (Survival)
  • Wildfire Cluster Wildfire Bomb drops an additional cluster of bombs around the target, each exploding for [ 33% of Attack Power ] Fire damage. (Legs, Feet slot)
  • Rylakstalker's Confounding Strikes Raptor Strike has a 10% chance to reset the cooldown of Wildfire Bomb. (Feet, 2H Weapon slot)
  • Latent Poison Injectors Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Raptor Strike consumes all stacks of Latent Poison, dealing [ 10% of Attack Power ] Nature damage to the target per stack consumed. (Neck, Finger slot)
  • Butcher's Bone Fragments Raptor Strike increases the damage of your next Carve by 10%, stacking up to 10 times. (Waist, 2H Weapon slot)

Priest (Discipline, Holy, Shadow)

Warlock (Affliction, Demonology, Destruction)

Warlock (Affliction)
  • Perpetual Agony of Azj'Aqir Agony has a 20% increased chance to generate a Soul Shard. (Waist, Trinket, Weapon Main Hand slot)
  • Sacrolash's Dark Strike Corruption damage is increased by 15%, and any target affected by your Corruption also has their movement speed slowed by 15%. (Feet, Wrist slot)
  • Malefic Wrath Malefic Rapture increases the damage of your Shadow Bolt by 25% for 8 sec, stacking up to 3 times. (Body, Finger slot)
  • Wrath of Consumption Targets with die with your Agony applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% for 20 sec, stacking up to 5 times. (Wrist, 2H Weapon slot)

Warlock (Demonology)
  • Implosive Potential When Implosion damages at least 3 targets, gain 5% Haste for 8 sec for each Imp exploded. (Neck, Legs slot)
  • Grim Inquisitor's Dread Calling Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 3%. (Shoulder, Hand slot)
  • Forces of the Horned Nightmare Hand of Gul'dan has a 15% chance to cast a second time on your target for free. (Body, Trinket slot)
  • Balespider's Burning Core Shadow Bolt increases the damage of your next Demonbolt by 25%, stacking up to4 times. (Hand, Finger slot)

Warlock (Destruction)
  • Odr, Shawl of the Ymirjar Enemies marked by your Havoc take 15% increased damage from your single target spells. (Legs, Feet slot)
  • Cinders of the Azj'Aqir Conflagrate has 1 additional charges and has its recharge time reduced by 3.0 sec. (Feet, 2H Weapon slot)
  • Madness of the Azj'Aqir Chaos Bolt increases the damage of Chaos Bolt by 10% and reduces the cast time of Chaos Bolt by 10% for 3 sec. (Neck, Finger slot)
  • Embers of the Diabolic Raiment Incinerate now generates 100% additional Soul Shard Fragments. (Waist, 2H Weapon, Weapon Main Hand slot)



Spell Changes
Originally Posted by MMO-Champion
Companions

Demon Hunter (Forums, Talent Calculator)
Havoc
  • Unbound Chaos While Immolation Aura is active, your inner demon slams Activating Immolation Aura will cause your inner demon to slam into nearby enemies at the end of your Fel Rush, dealing [ 150% next Fel Rush, dealing [ 165% of Attack Power ] Chaos damage. Havoc Demon Hunter - Level 102 Talent. Havoc Demon Hunter - Level 102 Talent.

Druid (Forums, Talent Calculator)
  • Sabertooth Ferocious Bite deals 20% increased damage and increases the duration of Rip on your target by 4 1 sec per combo point spent. 100 yd range. Instant.
  • Shred (Feral) While stealthed, Shred deals 30% 100% increased damage, and has double the chance to critically strike.

Balance
  • Celestial Alignment Celestial bodies align, beginning maintaining both Eclipses and granting 15% critical strike chance while they persist for 20 sec. Generates 30 Astral Power. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Balance Spec. Druid - Balance Spec. Instant. 3 min cooldown.
  • Eclipse Casting 3 Casting 2 Starfires empowers Wrath for 10 sec. Casting 3 2 Wraths empowers Starfire for 10 sec. These Eclipses occur in alternation. Eclipse (Solar) Wrath cast time reduced 8% and damage increased 20%. Eclipse (Lunar) Starfire cast time reduced 8% and area effect damage increased 100%. Druid - Balance Spec. Druid - Balance Spec.

Feral
  • Bloodtalons When you use Shred, Rake, and Thrash within 3 5 sec, the damage of your next 2 Rips or Ferocious Bites is increased by 30%. Feral Druid - Level 100 Talent. Feral Druid - Level 100 Talent.
  • Feral Frenzy Unleash a furious frenzy, clawing your target 5 times for [ 25% [ 37.5% of Attack Power ] Physical damage and an additional [ 150% [ 225% of Attack Power ] Bleed damage over 6 sec. Awards 5 combo points. Requires Cat Form. Feral Druid - Level 100 Talent. Feral Druid - Level 100 Talent. 25 Energy. Melee range. Instant. 45 sec cooldown. 1 sec global cooldown.
  • Rip Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : [ 50% [ 56% of Attack Power ] over 8 sec 2 points: [ 75% [ 84% of Attack Power ] over 12 sec 3 points: Attack Power [ 112% of Attack Power over 16 sec 4 points: [ 125% [ 140% of Attack Power ] over 20 sec 5 points: [ 150% [ 168% of Attack Power ] over 24 sec Requires Cat Form. Druid - Feral Spec. Druid - Feral Spec. 20 Energy. Melee range. Instant. 1 sec global cooldown.
  • Sabertooth Ferocious Bite deals 20% increased damage and increases the duration of Rip on your target by 4 1 sec per combo point spent. Feral Druid - Level 15 Talent. Feral Druid - Level 15 Talent.
  • Savage Roar Finishing move that increases damage by 10% 15% and energy regeneration rate by [ 10 + 25% of Spell Power ]% while in Cat Form. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Feral Druid - Level 75 Talent. Feral Druid - Level 75 Talent. 25 Energy. 100 yd range. Instant. 1 sec global cooldown.
  • Shred While stealthed, Shred deals 20% 100% increased damage, and has double the chance to critically strike. Druid - Feral Spec. Druid - Feral Spec.

Paladin (Forums, Talent Calculator)
  • Consecration Consecrates the land beneath you, causing [ 45% of Attack Power ] Holy damage over 12 sec to enemies who enter the area. Limit 1. Instant. 12 sec cooldown. 9 sec cooldown.
  • Judgment Holy, Initial: Judges the target, dealing [ 63.4% of Spell Power ] Holy damage Protection: Judges the target, dealing [ 63.4% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next Holy Power ability, Retribution: Judges the target, dealing [ 63.4% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next Holy Power ability. Generates 1 Holy Power. 1 charge. 3% of Base Mana. 30 yd range. Instant. 12 sec recharge. 1 charge.

Protection
  • Avenger's Shield Hurls your shield at an enemy target, dealing [ 52.42% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Generates 1 Holy Power. and 1 additional when it damages a target for the first time. Requires Shield. Paladin - Protection Spec. Paladin - Protection Spec. 30 yd range. Instant. 15 sec cooldown.
  • Avenger's Shield (New) Avenger's Shield generates 1 Holy Power when it damages a target for the first time. Paladin - Protection Spec. Paladin - Protection Spec.
  • Hammer of the Righteous (New) Recharge time reduced by 1.5 sec. Paladin - Protection Spec. Paladin - Protection Spec.
  • Judgment Judges the target, dealing [ 112.5% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next Holy Power ability. Generates 1 Holy Power. 1 charge. Paladin - Protection Spec. Paladin - Protection Spec. 3% of Base Mana. 30 yd range. Instant. 12 sec recharge. 1 charge.
  • Moment of Glory During Ardent Defender, every melee attack against you triggers Grand Crusader Reset the cooldown of Avenger's Shield. Your next 3 Avenger's Shields have no cooldown. Protection Paladin - Level 30 Talent. Protection Paladin - Level 30 Talent.Instant. 1.5 min cooldown.
  • Protection Paladin Increases damage/healing by 4%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Sanctified Wrath, Shield of the Righteous Increases periodic damage/healing by 4%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Sanctified Wrath, Shield of the Righteous Increases damage/healing by 94%: Flash of Light Decreases damage/healing by 30%: Judgment and Sanctified Wrath Paladin - Protection Spec. Paladin - Protection Spec.
  • Redoubt Shield of the Righteous increases your Strength and Stamina by 2% for 6 10 sec, stacking up to 3. Protection Paladin - Level 15 Talent. Protection Paladin - Level 15 Talent.
  • Sanctified Wrath Avenging Wrath lasts 25% longer and causes Judgment to generate 1 additional 2 Holy Power. Protection Paladin - Level 100 Talent. Protection Paladin - Level 100 Talent.

Retribution
  • Empyrean Power Crusader Strike has a 20% 15% chance to make your next Divine Storm free and deal 50% 25% additional damage. Retribution Paladin - Level 30 Talent. Retribution Paladin - Level 30 Talent.
  • Judgment Judgment generates 1 Holy Power. Paladin - Protection & Retribution Spec. Paladin - Protection & Retribution Spec. Retribution Spec. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator)

Holy
  • Holy Words When you cast Flash Heal or Heal, the remaining cooldown on Holy Word: Serenity is reduced by 6 sec. When you cast Prayer of Healing, the remaining cooldown on Holy Word: Sanctify is reduced by 6 sec and by 2 sec when you cast Renew. When you cast Smite, the remaining cooldown on Holy Word: Chastise is reduced by 4 sec. Priest - Holy Spec. Priest - Holy Spec.

Warlock (Forums, Talent Calculator)
Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ ceil(10.8% 10.08% of Spell Power + 2) * (6) ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.

Destruction
  • Rain of Chaos While your initial Infernal is active, every Soul Shard you spend has a 15% 20% chance to summon an additional Infernal that lasts 10 sec. Destruction Warlock - Level 90 Talent. Destruction Warlock - Level 90 Talent.

Covenant Abilities
  • Abomination Limb Somehow you don't have a class. Instant. Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 22.5% of Attack Power ] Shadow damage to all nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. Necrolord. Necrolord. Instant.
  • Adaptive Swarm Somehow you don't have a class. Instant. Command a swarm that heals [ 240% of Spell Power ] or deals [ 150% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, jumps to a target within 25 yards, alternating between friend and foe up to 3 times. Necrolord. Necrolord. Instant.
  • Ashen Hallow (New) Hallow the target area for 30 sec. Every 2 sec, an enemy in the area suffers [ 100% of Spell Power ] Shadow damage, and an ally in the area is healed for [ 120% of Spell Power ]. Within the Hallow, you may use Hammer of Wrath on any target. Venthyr. Venthyr. Instant.
  • Bonedust Brew Somehow you don't have a class. Instant. Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 15% chance to affect the target a second time at 25% effectiveness as Shadow damage or healing. Necrolord. Necrolord. Instant.
  • Chain Harvest (New) Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 45% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 120% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. Instant.
  • Condemn (New) Learn Condemn, replacing Execute. Condemn deals Shadow damage, can be used on enemies who are above 80% health or below 20% health, and weakens the target preventing some of the damage they would deal to you. Venthyr. Venthyr. Instant.
  • Conqueror's Banner Somehow you don't have a class. Instant. Brandish the banner of the Necrolords for 2 min, increasing your movement speed by 10% and causing Mortal Strike to grant you Glory. Killing an enemy grants 2 stacks of Glory. Reactivating this ability plants the banner in the ground, granting 20% maximum health and 50% attack speed to you and 4 allies within 15 yds of the banner. Lasts 2 sec per Glory, up to 30 sec. Necrolord. Necrolord. Instant.
  • Death Chakram Somehow you don't have a class. Instant. Throw a deadly chakram at your current target that will rapidly deal [ 50% of Attack Power ] Shadow damage 7 times, bouncing to other targets if they are nearby. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus. Necrolord. Necrolord. Instant.
  • Deathborne Somehow you don't have a class. Instant. Transform into a powerful skeletal mage for 20 sec. While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%. Necrolord. Necrolord. Instant.
  • Decimating Bolt Somehow you don't have a class. Instant. Hurl bolts of decimating magic at your target, dealing [ 200% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. Decimating Bolt's damage, and the bonus to Shadow Bolt both increase as your target's health decreases. Necrolord. Necrolord. Instant.
  • Fallen Order Opens a mirror for 24 sec, summoning reflections of your order's fallen Ox, Crane, and Tiger adepts every 1 for 6 sec. Fallen Monks that have mastered Tiger Style will also assault with Fists of Fury and assist for an additional 2 sec. Instant. Venthyr. Venthyr. Instant.
  • Flayed Shot (New) Fire a shot at your enemy, causing them to bleed for [ 250% of Attack Power ] Shadow damage over 20 sec. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer's Mark, causing your next Kill Shot to be usable on any target, regardless of their current health. Venthyr. Venthyr. Instant.
  • Fodder to the Flame Somehow you don't have a class. Instant. Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood that lasts for 30 sec. Fighting within the pool increases your attack speed by 20% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy. Necrolord. Necrolord. Instant.
  • Impending Catastrophe (New) Call forth a cloud of chaotic anima that travels to the target enemy, dealing [ 100% of Spell Power ] Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing [ 261% of Spell Power ] Shadow damage over 12 sec to all nearby enemies. Venthyr. Venthyr. Instant.
  • Mindgames (New) Assault an enemy's mind, dealing [ 200% of Spell Power ] Shadow damage and briefly reversing their perception of reality. ][For 5 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% of Shadow Spell Power ] healing they deal will damage their target. Reversed damage and healing restore up to 4% mana.] Venthyr. Venthyr. Instant.
  • Mirrors of Torment (New) Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target casts a spell or ability, a mirror is consumed to inflict [ 75% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 198% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Venthyr. Venthyr. Instant.
  • Primordial Wave Somehow you don't have a class. Instant. Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Your next Healing Wave will also hit all targets affected by your Riptide. Necrolord. Necrolord. Instant.
  • Ravenous Frenzy (New) For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3% of your health per stack, stunning you for 1 sec, and ending. Venthyr. Venthyr. Instant.
  • Serrated Bone Spike Somehow you don't have a class. Instant. Embed a bone spike in the target, dealing [ 60% of Attack Power ] Bleed damage every 3 sec until they die. Deals [ 60% of Attack Power ] damage and generates 1 Combo Point per active bone spike. Refunds 1 charge when target dies or is healed to full. Awards 1 combo point. Necrolord. Necrolord. Instant.
  • Sinful Brand (New) Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds by 30% and inflicting [ 400% of Attack Power ] Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies. Venthyr. Venthyr. Instant.
  • Slaughter (New) Slaughter the target, causing [ 95.47% of Attack Power ] Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target. Awards 2 combo points. Venthyr. Venthyr. Instant.
  • Swarming Mist (New) A heavy mist surrounds you for 8 sec, increasing your Dodge by 10%. Deals [ 20% of Attack Power ] Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum of 15 Runic Power. Venthyr. Venthyr. Instant.
  • Unholy Nova (New) An explosion of dark energy heals allies within 15 yds for [ 150% of Spell Power ] and infects enemies with Unholy Transfusion. [Spell_AnimaMaldraxxus_Debuff] Unholy Tranfusion Deals [ 200% of Spell Power ] Shadow damage over 15 sec. Allies who damage this target are healed for [ 12% of Spell Power ]. Necrolord. Necrolord. Instant.
  • Vanquisher's Hammer Somehow you don't have a class. Instant. Throws a hammer at your target dealing [ 80% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Light of Dawn. Necrolord. Necrolord. Instant.

Demon Hunter (Forums, Talent Calculator)
  • Fodder to the Flame Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood that lasts for 30 sec. Fighting within the pool increases your attack speed by 20% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy. Necrolord. Necrolord. Instant. 2 min cooldown.

Paladin (Forums, Talent Calculator)
  • Ashen Hallow Hallow the target area for 30 sec. Every 2 sec, an enemy in the area suffers [ 150% [ 100% of Spell Power ] Shadow damage, and an ally in the area is healed for [ 160% [ 120% of Spell Power ]. Within the Hallow, you may use Hammer of Wrath on any target. Venthyr. Venthyr. 30 yd range. 1.5 sec cast. 4 min cooldown.
  • Blessing of Summer Bless your nearby party members for 60 sec, causing their attacks to have a high chance to deal [ 25% [ 15% of Spell Power ] Holy damage. Blessing of the Seasons: Turns to Autumn after use. Night Fae. Night Fae. Instant. 15 sec cooldown. Approximately 12 procs per minute.
  • Blessing of Summer Bless your nearby party members for 60 sec, causing their attacks to have a high chance to deal [ 25% [ 15% of Spell Power ] Holy damage. Blessing of the Seasons: Turns to Autumn after use. Night Fae. Night Fae. 100 yd range. Instant.
  • Blessing of Winter Bless your nearby party members for 60 sec. Their attacks will deal [ 1% of Spell Power ] Frost damage and reduce enemies' movement speed by 20% and attack speed by 10% for 6 sec 3% and attack speed by 1%, stacking 10 times. Blessing of the Seasons: Turns to Spring after use. Night Fae. Night Fae. Instant. 15 sec cooldown.
  • Blessing of Winter Bless your nearby party members for 60 sec. Their attacks will deal [ 1% of Spell Power ] Frost damage and reduce enemies' movement speed by 20% and attack speed by 10% for 6 sec 3% and attack speed by 1%, stacking 10 times. Blessing of the Seasons: Turns to Spring after use. Night Fae. Night Fae. 100 yd range. Instant.
  • Divine Toll Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds (based on your current specialization). Kyrian. Kyrian. 15% of Base Mana / 30% of Base Mana / 30% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
  • Vanquisher's Hammer Throws a hammer at your target dealing [ 80% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Light of Dawn. Necrolord. Necrolord. 1 Holy Power. 30 yd range. Instant. 30 sec cooldown.

Anima Powers

Druid (Forums, Talent Calculator)
  • Leaf on the Water Clearcasting and Gore trigger 100% more often, and Eclipse takes 2 1 fewer spells to trigger. Instant.

Paladin (Forums, Talent Calculator)

Rogue (Forums, Talent Calculator)

Item Effects
  • [DNT] Set World State: Health Buff (New) Pin this charm on your Soulbind, increasing their Health by 10% for their next Path of Ascension encounter. Instant.
  • Abomination Trinket (New) Taking damage has a chance to heal you, and any overhealing is converted into an absorb. Approximately 1.25 procs per minute.
  • Anima Residue When Looted: Your hands are coated in Anima Residue giving your spells and attacks a chance to lure devourer mites to your target dealing up to [ 30.000 * s1 0;] Physical damage to them. Only usable outdoors in the Shadowlands. Instant. Reagents: Anima Residue.
  • Archbishop's Test of Faith Name changed from "Restored Faith" to "Archbishop's Test of Faith".
  • Balespider's Burning Core (New) Shadow Bolt increases the damage of your next Demonbolt by 25%, stacking up to4 times.
  • Bladesworn Trinket (New) Grants you 0 Versatility for 6 sec. Instant. 1.5 min cooldown.
  • Building: Dredger Pool (New) Build a dredger pool at your Ember Court, allowing you to choose decorative themes for your court. Instant.
  • Building: Embassy (New) Expand the embassy at your Ember Court, granting a free Blank Invitation each week. Instant.
  • Building: Guardhouse (New) Build a guardhouse at your Ember Court, allowing you to hire security for your court. Instant.
  • Butcher's Bone Fragments (New) Raptor Strike increases the damage of your next Carve by 10%, stacking up to 10 times.
  • Call Roseboil Name changed from "Call Rose" to "Call Roseboil". Call Rose Call Roseboil, incase she is missing or dead. 5 sec cast. 10 sec cooldown.
  • Cinders of the Azj'Aqir (New) Conflagrate has 1 additional charges and has its recharge time reduced by 3.0 sec.
  • Claw of Endereth (New) Drain Life now deals damage and restores health 50% faster.
  • Deathspeaker's Key (New) Unlocks a Black Cage. Melee range. 1.5 sec cast.
  • Decree: Mikanikos' Boon (New) Increase your Stamina by 0, increase reputation gains from world quests by 10 and attacks against you have a chance to enable a shield absorbing up to 0 damage. Every 5 sec 20% is removed healing you until depleted. Only active while outdoors in Bastion. Instant. Reagents: Decree: Mikanikos' Boon.
  • Decree: Mikanikos' Esteem (New) Increase your Stamina by 0 and increase reputation gains from world quests by 10 while outdoors in Bastion. Instant. Reagents: Decree: Mikanikos' Esteem.
  • Decree: Mikanikos' Favor (New) Increase your Stamina by 0 while outdoors in Bastion. Instant. Reagents: Decree: Mikanikos' Favor.
  • Decree: Moonberry's Boon (New) Reduce the range enemies will detect you, increase reputation gains from world quests by 10 and attacks against you have a chance to root the attacker for 4 sec and deal 0 Nature damage to them over 12 sec. Only active while outdoors in Ardenweald. Instant. Reagents: Decree: Lady Moonberry's Boon.
  • Decree: Moonberry's Esteem (New) Reduce the range enemies will detect you and increase reputation gains from world quests by 10 while outdoors in Ardenweald. Instant. Reagents: Decree: Lady Moonberry's Esteem.
  • Decree: Moonberry's Favor (New) Reduces the range in which enemies will detect you while outdoors in Ardenweald. Instant. Reagents: Decree: Lady Moonberry's Favor.
  • Decree: The Countess' Boon (New) Increase your Leech by 0, increase reputation gains from world quests by 10 and grants a chance for your attacks to call on an allies dagger from the shadows dealing 0 Physical damage to your enemy while outdoors in Revendreth. Instant. Reagents: Decree: The Countess' Boon.
  • Decree: The Countess' Esteem (New) Increase your Leech by 0 and increase reputation gains from world quests by 10 while outdoors in Revendreth. Instant. Reagents: Decree: The Countess' Esteem.
  • Decree: The Countess' Favor (New) Increase your Leech by 0 while outdoors in Revendreth. Instant. Reagents: Decree: The Countess' Favor.
  • Dinner Time Summon a gargon to strike your target from the shadows causing them to Bleed for [ 4.000 * s1 0;] over 9 sec. Only usable outdoors in the Shadowlands. 30 yd range. 1 sec cast. 20 sec cooldown.
  • Dire Command (New) Kill Command has a 10% chance to also summon a Dire Beast to attack your target.
  • Eagletalon's True Focus (New) Trueshot also reduces the Focus cost of all of your abilities by 30%.
  • Ember Blast (New) Channel on a friendly target to heal up to 0 health across all friendly targets between you for 6 sec. Channel on an enemy target to deal up to 0 Holy damage split amongst enemies between you for 6 sec. 40 yd range. 6 sec cast (Channeled). 1.5 min cooldown.
  • Embers of the Diabolic Raiment (New) Incinerate now generates 100% additional Soul Shard Fragments.
  • Extracting Memory (New) Channel on a Path of Ascension capture target, containing a memory of them within the Soul Mirror to be trained against. 30 yd range. 5 sec cast (Channeled).
  • Flamewaker's Cobra Sting (New) Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.
  • Flourescence - NYI (New) When Looted: You start to glow for 30 min. Instant. Reagents: Fluorescent Slime Sample.
  • Forces of the Horned Nightmare (New) Hand of Gul'dan has a 15% chance to cast a second time on your target for free.
  • Gaining Knowledge (New) Melee range. 1.5 sec cast.
  • Gorm Protein Burst (New) Increases your Haste by 0 for 15 sec while outdoors in the Shadowlands. Instant. 60 sec cooldown.
  • Gorm Quishe Platter - NYI (New) Place down a Quiche Platter for you and your allies. Sitting and eating for at least 7 sec will grant you Haste for1 hour. Instant.
  • Grim Inquisitor's Dread Calling (New) Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 3%.
  • Harmonious Apparatus Circle of Healing, Holy Fire, and Prayer of Mending reduce reduces the cooldown of Holy Word: Sanctify, Holy Word: Chastise, and Holy Word: Serenity by 4s. Prayer of Mending reduces the cooldown of Holy Word: Serenity, and Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec.
  • Help - NYI (New) Call on Stonehead's assistance for 15 sec. Instant.
  • Hyper-Reactive Slime - NYI (New) When Looted: A Hyper-Reactive Slime attaches itself to you and when you are struck in combat it has a chance to leap at your attacker dealing 0 damage over 10 sec. It will stick with you for 30 min while outdoors in the Shadowlands. Instant. Reagents: Hyper-Reactive Slime Sample.
  • Implosive Pontential (New) When Implosion damages at least 3 targets, gain 5% Haste for 8 sec for each Imp exploded.
  • Irradiated Slime (New) When Looted: An irradiated slime covers you causing 0 Nature damage to attackers when you are hit and lasts for 30 min while outdoors in the Shadowlands. Instant. Reagents: Slightly Irradiated Slime Sample.
  • Latent Poison Injectors (New) Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Raptor Strike consumes all stacks of Latent Poison, dealing [ 10% of Attack Power ] Nature damage to the target per stack consumed.
  • Limited Martial Prowess When Looted: Killing a enemy has a chance to increase your primary stat by 0 for 15 sec. Lasts 60 min. Only usable outdoors in the Shadowlands. 40 yd range. Instant. Approximately 1 proc per minute. Reagents: Discarded Accomodation. Commendation.
  • Madness of the Azj'Aqir (New) Chaos Bolt increases the damage of Chaos Bolt by 10% and reduces the cast time of Chaos Bolt by 10% for 3 sec.
  • Malefic Wrath (New) Malefic Rapture increases the damage of your Shadow Bolt by 25% for 8 sec, stacking up to 3 times.
  • Mark of Borrowed Power (New) Chaos Bolt has a 5% chance to refund all Soul Shards spent.
  • Masterful Tactics (New) When Looted: Increase your Mastery by 0 for 2 hrs while outdoors in the Shadowlands. Instant. Reagents: Marching an Army.
  • Masterful Tactics (New) When Looted: Increase your Mastery by 0 for 2 hrs while outdoors in the Shadowlands. Instant. Reagents: Command the Field.
  • Masterful Tactics (New) When Looted: Increase your Mastery by 0 for 2 hrs while outdoors in the Shadowlands. Instant. Reagents: A Treatise on the Great Battles of Lordaeron.
  • Nessingwary's Trapping Apparatus Name changed from "Call of the Wild" to "Nessingwary's Trapping Apparatus".
  • Odr, Shawl of the Ymirjar (New) Enemies marked by your Havoc take 15% increased damage from your single target spells.
  • Perk: Appetizers (New) Permanently add appetizers to your Ember Court, increasing the Court time limit by 2 minutes. Instant.
  • Perk: Comfy Chairs (New) Permanently add comfy chairs to your Ember Court, increasing the Court time limit by 5 minutes. Instant.
  • Perk: Greeters (New) Permanently add greeters to your Ember Court, increasing the Preparation time limit by 1 minute. Instant.
  • Perk: Perk 11 Permanently add a maldraxxi weapon rack to your Ember Court. Weapons from Maldraxxus can be found in the armory. Instant. Permanently adds Bonesmith Heimir to your Ember Court, allowing you access to Maldraxxus weaponry. Instant.
  • Perk: Perk 12 Permanently add Hopebreaker Equipment to your Ember Court. Hopebreaker weapons can be found in the armory. Instant. Permanently adds Forgy to your Ember Court, allowing you access to Revendreth weaponry. Instant.
  • Perk: Perk 13 Permanently add a TBD to your Ember Court. Instant. Permanently adds Forgelite Sophone to your Ember Court, allowing you access to Bastion weaponry, Instant.
  • Perk: Perk 14 Permanently add a TBD to your Ember Court. Instant. Permanently adds Gormsmith Cavina to your Ember Court, allowing you access to Ardenweald weaponry. Instant.
  • Perk: Sommelier (New) Permanently add a sommelier to your Ember Court, increasing the Court time limit by 3 minutes. Instant.
  • Perpetual Agony of Azj'Aqir (New) Agony has a 20% increased chance to generate a Soul Shard.
  • Pillars of the Dark Portal (New) Demonic Gateway is now instant cast, and your first use of the gateway does not trigger its cooldown..
  • Potion of Trivial Invisibility Become invisible for 6 sec. Only usable in battlegrounds. Instant. 60 sec cooldown. 5 min cooldown.
  • Pulsating Light Shield Gain an absorb shield preventing 3% 20% of the damage done to you in the next 30 sec, up to a total of 3 damage done. Any remaining absorption explodes spliting the damange between 3 random enemies within 0 yds. Instant. 2.5 min cooldown.
  • Qa'pla, Eredun War Order (New) Barbed Shot reduces the cooldown of Kill Command by 4.0 sec.
  • Rylakstalker's Confounding Strikes (New) Raptor Strike has a 10% chance to reset the cooldown of Wildfire Bomb.
  • Rylakstalker's Piercing Fangs (New) While Bestial Wrath is active, your pet's critical damage dealt is increased by 30%.
  • Sacrolash's Dark Strike (New) Corruption damage is increased by 15%, and any target affected by your Corruption also has their movement speed slowed by 15%.
  • Secrets of the Unblinking Vigil (New) When you gain the Trick Shots effect, you have a 50% chance for it to not be consumed by your next Aimed Shot or Rapid Fire.
  • Serpentstalker's Trickery (New) When Aimed Shot hits multiple targets from the Trick Shots effect, 3 enemies struck by the Aimed Shot also get hit by an Arcane Shot.
  • Slime Toss (+Messy) 1.5 sec cast. Release the blob. (+Messy) 1.5 sec cast.
  • Sound the Call Sound the Droman's horn to summon the Wild Hunt to Hibernal Hollow. 2 sec cast. 4 sec cooldown. Instant. 4 sec cooldown.
  • Staff: Ambassadors (New) Hire ambassadors for your Ember Court, adding a helper and a Blank Invitation each week. Instant.
  • Staff: Bouncers (New) Hire bouncers for your Ember Court, adding a helper and an additional Security option. Instant.
  • Staff: Dredger Decorators (New) Expand the dredger pool at your Ember Court, adding a helper and an additional Decoration option. Instant.
  • Staff: Stage Crew (New) Hire a stage crew for your Ember Court, adding a helper and an additional Entertainment option. Instant.
  • Staff: Waiters (New) Hire dredger waiters for your Ember Court, adding a helper and an additional Refreshment option. Instant.
  • Surging Shots (New) Rapid Fire deals 15% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
  • Sylvari Trinket Your healing abilities have a chance to heal your target for 0. If your ally has lower target is missing more health than you, sacrifice up to 0 additional health, healing your ally for that amount. Approximately 3 procs per minute. 2 procs per minute.
  • The Penitent One Power Word: Radiance has a 50% chance to cause your next Penance to fire 3 extra bolts. be free and fire 3 extra bolts.
  • Twins of the Sun Priestess (New) Power Infusion also grants you 100% of its effects when used on an ally.
  • Unwavering Resolve When Looted: Increase your Stamina by 0 for 2 hrs while outdoors in the Shadowlands. Instant. Reagents: Stalwart Pauldron of Resolve.
  • Unwavering Resolve When Looted: Increase your Stamina by 0 for 2 hrs while outdoors in the Shadowlands. Instant. Reagents: Stalwart Gloves of Resolve.
  • Unwavering Resolve When Looted: Increase your Stamina by 0 for 2 hrs while outdoors in the Shadowlands. Instant. Reagents: Stalwart Vambraces of Resolve.
  • Upgrade: Guest List (New) Upgrade your guest list, permanently increasing the number of guests you can invite to your Ember Court by 1. Instant.
  • Upgrade: Guest List (New) Upgrade your guest list, permanently increasing the number of guests you can invite to your Ember Court by 1. Instant.
  • Upgrade: Guest List (New) Upgrade your guest list, permanently increasing the number of guests you can invite to your Ember Court by 1. Instant.
  • Vorkai Trinket Incoming attacks have a chance to trigger a retaliatory strike against all nearby enemies, inflicting 0 Nature damage and healing inflicting 0 Nature damage to all nearby enemies and healing you for 0, per enemy struck. Approximately 2 procs per minute.
  • Wildfire Cluster (New) Wildfire Bomb drops an additional cluster of bombs around the target, each exploding for [ 33% of Attack Power ] Fire damage.
  • Wilfred's Sigil of Superior Summoning (New) Every Soul Shard you spend reduces the cooldown of Summon Infernal by 2.0 sec.
  • Wrath of Consumption (New) Targets with die with your Agony applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% for 20 sec, stacking up to 5 times.

Professions
Leatherworking
  • Sinscale Armguards Leatherworking. Leatherworking. 2 sec cast. Reagents: Item #177281 Pallid Bone x 6, Sinful Leather x 2, Heavy Desolate Hide, Gaunt Sinew x 2.
  • Sinscale Gauntlets Leatherworking. Leatherworking. 2 sec cast. Reagents: Item #177281 Pallid Bone x 9, Sinful Leather x 3, Heavy Desolate Hide, Gaunt Sinew x 3.
  • Sinscale Helm Leatherworking. Leatherworking. 2 sec cast. Reagents: Item #177281 Pallid Bone x 10, Sinful Leather x 4, Heavy Desolate Hide, Gaunt Sinew x 4.
  • Sinscale Leggings Leatherworking. Leatherworking. 2 sec cast. Reagents: Item #177281 Pallid Bone x 12, Sinful Leather x 5, Heavy Desolate Hide, Gaunt Sinew x 5.
  • Sinscale Pauldrons Leatherworking. Leatherworking. 2 sec cast. Reagents: Item #177281 Pallid Bone x 8, Sinful Leather x 3, Heavy Desolate Hide, Gaunt Sinew x 3.
  • Sinscale Treads Leatherworking. Leatherworking. 2 sec cast. Reagents: Item #177281 Pallid Bone x 9, Sinful Leather x 3, Heavy Desolate Hide, Gaunt Sinew x 3.
  • Sinscale Vest Leatherworking. Leatherworking. 2 sec cast. Reagents: Item #177281 Pallid Bone x 12, Sinful Leather x 5, Heavy Desolate Hide, Gaunt Sinew x 5.



Artifact Powers
Originally Posted by MMO-Champion
Paladin (Forums, Talent Calculator)
Retribution
  • Divine Tempest (Rank 1) Ashbringer projects Divine Storm forward 20 yds, damaging all enemies in its path. Also increases damage dealt by Divine Storm by 20%. 33%.
  • Divine Tempest (Rank 1) Ashbringer projects Divine Storm forward 20 yds, damaging all enemies in its path. Also increases damage dealt by Divine Storm by 20%. 33%.



Garrison Talents
Originally Posted by MMO-Champion
Unknown
  • Abomination Limb Tier 2, Column 1. Spell: $@garrspelldesc Tier 1, Column 2. Spell: $@garrspelldesc
  • Adaptive Swarm Tier 4, Column 1. Spell: $@garrspelldesc Tier 1, Column 4. Spell: $@garrspelldesc
  • Ancient Aftershock Tier 7, Column 2. Spell: $@garrspelldesc Tier 2, Column 7. Spell: $@garrspelldesc
  • Backstage Pass Name changed from "Crowd Management" to "Backstage Pass". Tier 2, Column 3. Spell: Fourth option for Revendreth - The New Court Tier 3, Column 1. Spell: Hire crew members to work backstage to help host the entertainment. Unlocks an additional Entertainment option.
  • Bonedust Brew Tier 7, Column 1. Spell: $@garrspelldesc Tier 1, Column 7. Spell: $@garrspelldesc
  • Boon of the Ascended Tier 3, Column 2. Spell: $@garrspelldesc Tier 2, Column 3. Spell: $@garrspelldesc
  • Chain Harvest Tier 5, Column 2. Spell: $@garrspelldesc Tier 2, Column 5. Spell: $@garrspelldesc
  • Coming Soon! Name changed from "A Matter of Perspective" to "Coming Soon!".
  • Condemn Tier 7, Column 2. Spell: $@garrspelldesc Tier 2, Column 7. Spell: $@garrspelldesc
  • Conqueror's Banner Tier 7, Column 2. Spell: $@garrspelldesc Tier 2, Column 7. Spell: $@garrspelldesc
  • Convoke the Spirits Tier 4, Column 1. Spell: $@garrspelldesc Tier 1, Column 4. Spell: $@garrspelldesc
  • Cooking up a Storm Name changed from "Death of the Party" to "Cooking up a Storm". Tier 2, Column 1. Spell: Third option for Revendreth - The New Court Hire extra staff for your kitchen that will help serve refreshments. Unlocks an additional Refreshments option.
  • Death Chakram Tier 5, Column 1. Spell: $@garrspelldesc Tier 1, Column 5. Spell: $@garrspelldesc
  • Deathborne Tier 6, Column 1. Spell: $@garrspelldesc Tier 1, Column 6. Spell: $@garrspelldesc
  • Death's Due Tier 2, Column 1. Spell: $@garrspelldesc Tier 1, Column 2. Spell: $@garrspelldesc
  • Decimating Bolt Tier 6, Column 2. Spell: $@garrspelldesc Tier 2, Column 6. Spell: $@garrspelldesc
  • Deserved Feast Name changed from "Tier 2 - Forward Planning" to "Deserved Feast". Tier 2, Column 1. Spell: Second tier of the Revendreth Adventure Upgrades Increases the rate at which adventurers naturally heal by 25%.. Ability: Increases the rate at which adventurers heal by 25%.
  • Dredger to Impress Name changed from "Dress to Impress" to "Dredger to Impress". Tier 3, Column 2. Spell: Second option for Revendreth - The New Court Tier 4, Column 1. Spell: Expand the dredger pool, creating more dredgers to decorate your court. Unlocks an additional Theme option.
  • Echoing Reprimand Tier 4, Column 2. Spell: $@garrspelldesc Tier 2, Column 4. Spell: $@garrspelldesc
  • Elysian Decree Tier 3, Column 1. Spell: $@garrspelldesc Tier 1, Column 3. Spell: $@garrspelldesc
  • Enhanced Purification Name changed from "Tier 2 - Forward Planning" to "Enhanced Purification". Tier 2, Column 1. Spell: Second tier of the Bastion Adventure Upgrades Increases the rate at which adventurers naturally heal by 25%.. Ability: Increases the rate at which adventurers heal by 25%.
  • Exclusive Ticket Name changed from "Party Time" to "Exclusive Ticket". Tier 1, Column 2. Spell: First option for Revendreth - The New Court 1. Spell: Build an embassy to house ambassadors that will help you invite denizens all across the Shadowlands to your court.
  • Expanding Potential Name changed from "Tier 1 - Expanding Potential" to "Expanding Potential". Tier 1, Column 1. Spell: First tier of the Revendreth Reservoir Upgrades The potential power of the anima reservoir remains untapped for now.
  • Expanding Potential Name changed from "Tier 1 - Expanding Potential" to "Expanding Potential". Tier 1, Column 1. Spell: First tier of the Maldraxxus Reservoir Upgrades The possible power of the anima reservoir remains untapped for now.
  • Expanding Potential Name changed from "Tier 1 - Expanding Potential" to "Expanding Potential". Tier 1, Column 1. Spell: First tier of the Bastion Reservoir Upgrades The possible power of the anima reservoir remains untapped for now.
  • Expanding Potential Name changed from "Tier 1 - Expanding Potential" to "Expanding Potential". Tier 1, Column 1. Spell: First tier of the Ardenweald Reservoir Upgrades The possible power of the anima reservoir remains untapped for now.
  • Fae Blessings Tier 3, Column 2. Spell: $@garrspelldesc Tier 2, Column 3. Spell: $@garrspelldesc
  • Fae Transfusion Tier 5, Column 2. Spell: $@garrspelldesc Tier 2, Column 5. Spell: $@garrspelldesc
  • Faeline Stomp Tier 7, Column 1. Spell: $@garrspelldesc Tier 1, Column 7. Spell: $@garrspelldesc
  • Fallen Order Tier 7, Column 1. Spell: $@garrspelldesc Tier 1, Column 7. Spell: $@garrspelldesc
  • Final Capacity Name changed from "Tier 3 - Final Capacity" to "Final Capacity". Tier 3, Column 1. Spell: Third tier of the Revendreth Reservoir Upgrades The potential power of the anima reservoir remains untapped for now.
  • Final Capacity Name changed from "Tier 3 - Final Capacity" to "Final Capacity". Tier 3, Column 1. Spell: Third tier of the Maldraxxus Reservoir Upgrades The possible power of the anima reservoir remains untapped for now.
  • Final Capacity Name changed from "Tier 3 - Final Capacity" to "Final Capacity". Tier 3, Column 1. Spell: Third tier of the Bastion Reservoir Upgrades The possible power of the anima reservoir remains untapped for now.
  • Final Capacity Name changed from "Tier 3 - Final Capacity" to "Final Capacity". Tier 3, Column 1. Spell: Third tier of the Ardenweald Reservoir Upgrades The possible power of the anima reservoir remains untapped for now.
  • Flayed Shot Tier 5, Column 1. Spell: $@garrspelldesc Tier 1, Column 5. Spell: $@garrspelldesc
  • Flowing Power Name changed from "Tier 3 - Flowing Power" to "Flowing Power". Tier 3, Column 1. Spell: Third tier of the Revendreth Anima Divertor Unlocks access to further locations for anima diversion in Revendreth.
  • Flowing Tendrils Name changed from "Tier 1 - Flowing Tendrils" to "Flowing Tendrils". Tier 1, Column 1. Spell: First tier of the Revendreth Anima Divertor Unlocks access to the Sanctum's first two anima diversion locations.
  • Fodder to the Flame Tier 3, Column 1. Spell: $@garrspelldesc Tier 1, Column 3. Spell: $@garrspelldesc
  • Forced March Name changed from "Tier 3 - Strategic Genius" to "Forced March". Tier 3, Column 1. Spell: Third tier of the Maldraxxus Adventure Upgrades Decreases the time an adventure takes to complete by 25%.. Ability: Reduces the travel time on an adventure by 25%.
  • Grovetender's Gift Name changed from "Tier 2 - Forward Planning" to "Grovetender's Gift". Tier 2, Column 1. Spell: Second tier of the Ardenweald Adventure Upgrades Increases the rate at which followers naturally heal by 25%.. Ability: Increases the rate at which adventurers heal by 25%.
  • Growing Power Name changed from "Tier 2 - Growing Power" to "Growing Power". Tier 2, Column 1. Spell: Second tier of the Bastion Reservoir Upgrades The possible power of the anima reservoir remains untapped for now.
  • Growing Power Name changed from "Tier 2 - Growing Power" to "Growing Power". Tier 2, Column 1. Spell: Second tier of the Ardenweald Reservoir Upgrades The possible power of the anima reservoir remains untapped for now.
  • Growing Power Name changed from "Tier 2 - Growing Power" to "Growing Power". Tier 2, Column 1. Spell: Second tier of the Revendreth Reservoir Upgrades The potential power of the anima reservoir remains untapped for now.
  • Growing Power Name changed from "Tier 2 - Growing Power" to "Growing Power". Tier 2, Column 1. Spell: Second tier of the Maldraxxus Reservoir Upgrades The possible power of the anima reservoir remains untapped for now.
  • Guard Quarters Name changed from "Exclusive Ticket" to "Guard Quarters". Tier 4, Column 2. Spell: Fifth option for Revendreth - The New Court Tier 5, Column 1. Spell: Build housing for permanent guards to defend the court. Unlocks an additional Security option.
  • Hidden Pathways Name changed from "Tier 3 - Strategic Genius" to "Hidden Pathways". Tier 3, Column 1. Spell: Third tier of the Ardenweald Adventure Upgrades Decreases the time an adventure takes to complete by 25%.. Ability: Reduces the travel time on an adventure by 25%.
  • Impending Catastrophe Tier 6, Column 2. Spell: $@garrspelldesc Tier 2, Column 6. Spell: $@garrspelldesc
  • Kindred Spirits Tier 4, Column 1. Spell: $@garrspelldesc Tier 1, Column 4. Spell: $@garrspelldesc
  • Looking Glass Name changed from "Tier 2 - Through the Looking Glass" to "Looking Glass". Tier 2, Column 1. Spell: Second tier of the Revendreth travel Network Activates additional locations for the Mirror Network across Revendreth.
  • Mindgames Tier 3, Column 2. Spell: $@garrspelldesc Tier 2, Column 3. Spell: $@garrspelldesc
  • Mirror, Mirror Name changed from "Tier 1 - Mirror, Mirror" to "Mirror, Mirror". Tier 1, Column 1. Spell: First tier of the Revendreth travel network Activates locations for the Mirror Network across Revendreth.
  • Mirror's Edge Name changed from "Tier 3 - Mirror's Edge" to "Mirror's Edge". Tier 3, Column 1. Spell: Third tier of the Revendreth travel network Activates additional locations for the Mirror Network across Revendreth.
  • Mirrors of Torment Tier 6, Column 1. Spell: $@garrspelldesc Tier 1, Column 6. Spell: $@garrspelldesc
  • Primordial Wave Tier 5, Column 2. Spell: $@garrspelldesc Tier 2, Column 5. Spell: $@garrspelldesc
  • Radiant Spark Tier 6, Column 1. Spell: $@garrspelldesc Tier 1, Column 6. Spell: $@garrspelldesc
  • Ravenous Frenzy Tier 4, Column 1. Spell: $@garrspelldesc Tier 1, Column 4. Spell: $@garrspelldesc
  • Recuperative Treatments Name changed from "Tier 2 - Forward Planning" to "Recuperative Treatments". Tier 2, Column 1. Spell: Second tier of the Maldraxxus Adventure Upgrades Increases the rate at which adventurers naturally heal by 25%.. Ability: Increases the rate at which adventurers heal by 25%.
  • Resonating Arrow Tier 5, Column 1. Spell: $@garrspelldesc Tier 1, Column 5. Spell: $@garrspelldesc
  • Scouring Tithe Tier 6, Column 2. Spell: $@garrspelldesc Tier 2, Column 6. Spell: $@garrspelldesc
  • Sepsis Tier 4, Column 2. Spell: $@garrspelldesc Tier 2, Column 4. Spell: $@garrspelldesc
  • Serrated Bone Spike Tier 4, Column 2. Spell: $@garrspelldesc Tier 2, Column 4. Spell: $@garrspelldesc
  • Shackle the Unworthy Tier 2, Column 1. Spell: $@garrspelldesc Tier 1, Column 2. Spell: $@garrspelldesc
  • Shifting Power Tier 6, Column 1. Spell: $@garrspelldesc Tier 1, Column 6. Spell: $@garrspelldesc
  • Sinful Brand Tier 3, Column 1. Spell: $@garrspelldesc Tier 1, Column 3. Spell: $@garrspelldesc
  • Slaughter Tier 4, Column 2. Spell: $@garrspelldesc Tier 2, Column 4. Spell: $@garrspelldesc
  • Soul Rot Tier 6, Column 2. Spell: $@garrspelldesc Tier 2, Column 6. Spell: $@garrspelldesc
  • Spear of Bastion Tier 7, Column 2. Spell: $@garrspelldesc Tier 2, Column 7. Spell: $@garrspelldesc
  • Streaming Threads Name changed from "Tier 2 - Streaming Threads" to "Streaming Threads". Tier 2, Column 1. Spell: Second tier of the Revendreth Anima Divertor Unlocks access to more locations for anima diversion in Revendreth.
  • Superior Efficiency Name changed from "Tier 3 - Stratgeic Genius" to "Superior Efficiency". Tier 3, Column 1. Spell: Third tier of the Revendreth Adventure Upgrades Decreases the time an adventure takes to complete by 25%.. Ability: Reduces the travel time on an adventure by 25%.
  • Swarming Mist Tier 2, Column 1. Spell: $@garrspelldesc Tier 1, Column 2. Spell: $@garrspelldesc
  • Tactical Insight Name changed from "Tier 1 - Tactical Insight" to "Tactical Insight". Tier 1, Column 1. Spell: First tier of the Maldraxxus Adventure Upgrades Grants access to Adventures and their rewards.
  • Tactical Insight Name changed from "Tier 1 - Tactical Insight" to "Tactical Insight". Tier 1, Column 1. Spell: First tier of the Ardenweald Adventure Upgrades Grants access to Adventures and their rewards.
  • Tactical Insight Name changed from "Tier 1 - Tactical Insight" to "Tactical Insight". Tier 1, Column 1. Spell: First tier of the Bastion Adventure Upgrades Grants access to Adventures and their rewards.
  • Tactical Insight Name changed from "Tier 1 - Tactical Insight" to "Tactical Insight". Tier 1, Column 1. Spell: First tier of the Revendreth Adventure Upgrades Grants access to Adventures and their rewards.
  • The Hunt Tier 3, Column 1. Spell: $@garrspelldesc Tier 1, Column 3. Spell: $@garrspelldesc
  • Unholy Nova Tier 3, Column 2. Spell: $@garrspelldesc Tier 2, Column 3. Spell: $@garrspelldesc
  • Vesper Totem Tier 5, Column 2. Spell: $@garrspelldesc Tier 2, Column 5. Spell: $@garrspelldesc
  • Weapons of Order Tier 7, Column 1. Spell: $@garrspelldesc Tier 1, Column 7. Spell: $@garrspelldesc
  • Wild Spirits Tier 5, Column 1. Spell: $@garrspelldesc Tier 1, Column 5. Spell: $@garrspelldesc
  • Wings of Light Name changed from "Tier 3 - Strategic Genius" to "Wings of Light". Tier 3, Column 1. Spell: Third tier of the Bastion Adventure Upgrades Decreases the time an adventure takes to complete by 25%.. Ability: Reduces the travel time on an adventure by 25%.



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Shadowlands
  • Carcerus (New) - A raw source of power found within Torhgast. Used to fuel the Runecarver's Chamber.

Group Finder Activities
Dungeons
  • De Other Side (Heroic) (New) - 5 players. Map: De Other Side. Difficulty: Heroic.
  • De Other Side (Mythic Keystone) (New) - 5 players. Map: De Other Side. Difficulty: Mythic Keystone.
  • De Other Side (Mythic) (New) - 5 players. Map: De Other Side. Difficulty: Mythic.
  • De Other Side (Normal) (New) - 5 players. Map: De Other Side. Difficulty: Normal.
  • Halls of Atonement (Heroic) (New) - 5 players. Map: Halls of Atonement. Difficulty: Heroic.
  • Halls of Atonement (Mythic Keystone) (New) - 5 players. Map: Halls of Atonement. Difficulty: Mythic Keystone.
  • Halls of Atonement (Mythic) (New) - 5 players. Map: Halls of Atonement. Difficulty: Mythic.
  • Halls of Atonement (Normal) (New) - 5 players. Map: Halls of Atonement. Difficulty: Normal.
  • Mists of Tirna Scithe (Heroic) (New) - 5 players. Map: Mists of Tirna Scithe. Difficulty: Heroic.
  • Mists of Tirna Scithe (Mythic Keystone) (New) - 5 players. Map: Mists of Tirna Scithe. Difficulty: Mythic Keystone.
  • Mists of Tirna Scithe (Mythic) (New) - 5 players. Map: Mists of Tirna Scithe. Difficulty: Mythic.
  • Mists of Tirna Scithe (Normal) (New) - 5 players. Map: Mists of Tirna Scithe. Difficulty: Normal.
  • Sanguine Depths (Heroic) (New) - 5 players. Map: Sanguine Depths. Difficulty: Heroic.
  • Sanguine Depths (Mythic Keystone) (New) - 5 players. Map: Sanguine Depths. Difficulty: Mythic Keystone.
  • Sanguine Depths (Mythic) (New) - 5 players. Map: Sanguine Depths. Difficulty: Mythic.
  • Sanguine Depths (Normal) (New) - 5 players. Map: Sanguine Depths. Difficulty: Normal.
  • Spires of Ascension (Heroic) (New) - 5 players. Map: Spires of Ascension. Difficulty: Heroic.
  • Spires of Ascension (Mythic Keystone) (New) - 5 players. Map: Spires of Ascension. Difficulty: Mythic Keystone.
  • Spires of Ascension (Mythic) (New) - 5 players. Map: Spires of Ascension. Difficulty: Mythic.
  • Spires of Ascension (Normal) (New) - 5 players. Map: Spires of Ascension. Difficulty: Normal.
  • The Necrotic Wake (Heroic) (New) - 5 players. Map: The Necrotic Wake. Difficulty: Heroic.
  • The Necrotic Wake (Mythic Keystone) (New) - 5 players. Map: The Necrotic Wake. Difficulty: Mythic Keystone.
  • The Necrotic Wake (Mythic) (New) - 5 players. Map: The Necrotic Wake. Difficulty: Mythic.
  • The Necrotic Wake (Normal) (New) - 5 players. Map: The Necrotic Wake. Difficulty: Normal.
  • Theater of Pain (Heroic) (New) - 5 players. Map: Theater of Pain. Difficulty: Heroic.
  • Theater of Pain (Mythic Keystone) (New) - 5 players. Map: Theater of Pain. Difficulty: Mythic Keystone.
  • Theater of Pain (Mythic) (New) - 5 players. Map: Theater of Pain. Difficulty: Mythic.
  • Theater of Pain (Normal) (New) - 5 players. Map: Theater of Pain. Difficulty: Normal.

Raids
  • Castle Nathria (Heroic) (New) - 30 players. Map: Castle Nathria. Difficulty: Heroic.
  • Castle Nathria (Mythic) (New) - 20 players. Map: Castle Nathria. Difficulty: Mythic.
  • Castle Nathria (Normal) (New) - 30 players. Map: Castle Nathria. Difficulty: Normal.
  • World Bosses (Shadowlands) (New) - 40 players. Map: The Shadowlands.

Holidays
  • Castle Nathria (New) - Enter Castle Nathria and confront Sire Denathrius in his citadel.
  • Castle Nathria (New) - Players may now use the Raid Finder to access the third section of Castle Nathria: [PH].
  • Castle Nathria (New) - Enter Castle Nathria and confront Sire Denathrius in his citadel.
  • Castle Nathria (New) - Enter Castle Nathria and confront Sire Denathrius in his citadel.
  • Castle Nathria (New) - Players may now use the Raid Finder to access the third section of Castle Nathria: [PH].
  • Castle Nathria (New) - Players may now use the Raid Finder to access the second section of Castle Nathria: [PH].
  • Castle Nathria (New) - Mythic difficulty of Castle Nathria awaits the boldest of adventurers, and players may now use the Raid Finder to access the first section of the raid: [PH].
  • Castle Nathria (New) - Players may now use the Raid Finder to access the third section of Castle Nathria: [PH].
  • Castle Nathria (New) - Players may now use the Raid Finder to access the final section of Castle Nathria: [PH].
  • Castle Nathria (New) - Players may now use the Raid Finder to access the second section of Castle Nathria: [PH].
  • Castle Nathria (New) - Players may now use the Raid Finder to access the final section of Castle Nathria: [PH].
  • Castle Nathria (New) - Players may now use the Raid Finder to access the second section of Castle Nathria: [PH].
  • Castle Nathria (New) - Players may now use the Raid Finder to access the final section of Castle Nathria: [PH].
  • Castle Nathria (New) - Mythic difficulty of Castle Nathria awaits the boldest of adventurers, and players may now use the Raid Finder to access the first section of the raid: [PH].
  • Castle Nathria (New) - Mythic difficulty of Castle Nathria awaits the boldest of adventurers, and players may now use the Raid Finder to access the first section of the raid: [PH].
  • Castle Nathria (New) - Players may now use the Raid Finder to access the final section of Castle Nathria: [PH].
  • Castle Nathria (New) - Players may now use the Raid Finder to access the second section of Castle Nathria: [PH].
  • Castle Nathria (New) - Mythic difficulty of Castle Nathria awaits the boldest of adventurers, and players may now use the Raid Finder to access the first section of the raid: [PH].
  • Castle Nathria (New) - Enter Castle Nathria and confront Sire Denathrius in his citadel.
  • Castle Nathria (New) - Players may now use the Raid Finder to access the third section of Castle Nathria: [PH].

LFG Dungeons
Dungeons
  • Path's End (New) - A devourer threatens to destroy the Path of Ascension! Map: 9.0 Bastion Arena - Path of Ascension. Roles: 1 damage.

Raids
  • Castle Nathria (New) - Map: Castle Nathria. Roles: .
  • Castle Nathria (New) - Map: Castle Nathria. Roles: .
  • Castle Nathria (New) - Map: Castle Nathria. Roles: .

Unknown
  • Audience with the Gilded Deceiver (New) - Denathrius eagerly awaits the heroes in his tower for the final confrontation to decide the fate of Revendreth. Map: Castle Nathria. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Blood from Stone - Name changed from "Castle Nathria LFR Wing 3 [PH]" to "Blood from Stone". Denathrius' Stoneborn Generals lie in wait, preparing a trap that will destroy the rebellion once and for all. Map: Castle Nathria. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Revendreth's Last Dance - Name changed from "Castle Nathria LFR Wing 2 [PH]" to "Revendreth's Last Dance". With the aristocracy reveling in victory, heroes must crash their party and dismantle their power base. Map: Castle Nathria. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • The Anima Vaults - Name changed from "Castle Nathria LFR Wing 1 [PH]" to "The Anima Vaults". Like an open wound, anima bleeds from Castle Nathria's vaults. The hemorrhaging must be stopped before Revendreth is drained. Map: Castle Nathria. Roles: 1-2 tank/4-5 healer/13-18 damage.

Map Areas
Unknown
  • Fields of Agony (New)
  • Glitterfall Heights - Name changed from "Glittering Falls" to "Glitterfall Heights".
  • Hall of Elixirs (New)
  • Hall of Sorcery (New)
  • Hall of Tomes (New)
  • Kala's Den (New)
  • Oribos - Music: Zone-70-Dalaran-Exterior-GeneralWalk.
  • The Grimoirium (New)
  • The Hungering Wastes (New)
  • The Reagentry (New)

Scenarios
Battle for The Grove of Awakening
  • 01: Clear the Way - Ride with Ysera. Direct Ysera to Destroy Drust Forces

De Other Side
  • 01: De Other Side (New) - Traverse into De Other Side to aid Bwonsamdi against the primal loa Mueh'zala.
  • 01: De Other Side (New) - Traverse into De Other Side to aid Bwonsamdi against the primal loa Mueh'zala.
  • 01: De Other Side (New) - Traverse into De Other Side to aid Bwonsamdi against the primal loa Mueh'zala.

Ember Court Rehearsal
  • 01: Preparing For Court - Name changed from "01: The Party Herald" to "01: Preparing For Court".
  • 07: Ember Court Rehearsal - Name changed from "07: The Court Rehearsal" to "07: Ember Court Rehearsal".
  • 09: Until Next Time (New) - Speak with Prince Renathal to leave the Ember Court.

Mists of Tirna Scithe
  • 01: Mists of Tirna Scithe (New) - Defeat Tred'ova and save Tirna Scithe.
  • 01: Mists of Tirna Scithe (New) - Defeat Tred'ova and save Tirna Scithe.
  • 01: Mists of Tirna Scithe (New) - Defeat Tred'ova and save Tirna Scithe.



Strings Changes
Originally Posted by MMO-Champion
  • COVENANT_MISSIONS_AVAILABILITY (New) - Adventure Expires
  • COVENANT_MISSIONS_AVAILABLE (New) - Available - %d
  • COVENANT_MISSIONS_COMBAT_COMPLETE (New) - Combat Complete
  • COVENANT_MISSIONS_COMBAT_LOG_APPLY_AURA (New) - %s applied %s to %s.
  • COVENANT_MISSIONS_COMBAT_LOG_DIED (New) - %s killed %s.
  • COVENANT_MISSIONS_COMBAT_LOG_HEAL (New) - %s cast %s on %s for %d healing.
  • COVENANT_MISSIONS_COMBAT_LOG_LOSS (New) - You lost.
  • COVENANT_MISSIONS_COMBAT_LOG_MELEE_DAMAGE (New) - %s meleed %s for %d damage.
  • COVENANT_MISSIONS_COMBAT_LOG_PERIOD_DAMAGE (New) - %s's %s dealt %d %s to %s.
  • COVENANT_MISSIONS_COMBAT_LOG_PERIODIC_HEAL (New) - %s's %s healed %s for %d.
  • COVENANT_MISSIONS_COMBAT_LOG_RANGE_DAMAGE (New) - %s shot %s for %d damage.
  • COVENANT_MISSIONS_COMBAT_LOG_REMOVE_AURA (New) - %s removed %s from %s.
  • COVENANT_MISSIONS_COMBAT_LOG_ROUND (New) - Round %d/%d:
  • COVENANT_MISSIONS_COMBAT_LOG_SPELL_MELEE_DAMAGE (New) - %s cast %s at %s for %d %s damage.
  • COVENANT_MISSIONS_COMBAT_LOG_SPELL_RANGE_DAMGE (New) - %s cast %s at %s for %d %s damage.
  • COVENANT_MISSIONS_COMBAT_LOG_VICTORY (New) - You won!
  • COVENANT_MISSIONS_EMPTY_IN_PROGRESS (New) - You don't have any adventures in progress.
  • COVENANT_MISSIONS_EMPTY_LIST (New) - Check back later for more adventures.
  • COVENANT_MISSIONS_NOT_ENOUGH_ADVENTURERS (New) - You do not have enough Adventurers to begin this adventure.
  • COVENANT_MISSIONS_ON_ADVENTURE_DURATION (New) - On Adventure - %s
  • COVENANT_MISSIONS_RETURN_TO_MISSIONS - Return to Missions Adventures
  • COVENANT_MISSIONS_REWARDS_FOLLOWER_PROGRESS - Follower Adventurer Progress
  • COVENANT_MISSIONS_START_ADVENTURE (New) - Start Adventure
  • COVENANT_MISSIONS_START_MISSION_QUESTION - Start the Mission? Adventure?
  • COVENANT_MISSIONS_TOOLTIP_RETURN_TO_START - Return to your Covenant Sanctum to start this mission adventure
  • COVENANT_MISSIONS_UNITS (New) - Units
  • ERR_SOULBIND_DUPLICATE_CONDUIT (New) - You cannot socket multiple conduits of the same type.
  • ERR_SOULBIND_INVALID_CONDUIT (New) - Invalid Conduit
  • ERR_SOULBIND_INVALID_CONDUIT_ITEM (New) - Invalid Item
  • ERR_SOULBIND_INVALID_TALENT (New) - Invalid Talent
  • GARRISON_TYPE_9_0_LANDING_PAGE_TITLE - Missions Covenant Sanctum
  • GARRISON_TYPE_9_0_LANDING_PAGE_TOOLTIP - Click to show the Mission report Sanctum report
  • SPELL_FAILED_CUSTOM_ERROR_485 (New) - A binding ritual prevents this from opening.
  • SPELL_FAILED_CUSTOM_ERROR_486 (New) - That charm is already applied.
  • SPELL_FAILED_CUSTOM_ERROR_487 (New) - That sigil is already applied.
  • SPELL_FAILED_CUSTOM_ERROR_488 (New) - At least one guest must RSVP before you open court.
  • SPELL_FAILED_CUSTOM_ERROR_489 (New) - There is no time limit to increase.
  • WEEKLY_REWARDS_GET_CONCESSION (New) - Collect
  • WEEKLY_REWARDS_OR (New) - Or

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