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by Published on 2021-05-12 12:42 AM

Patch 9.1.0 PTR Build 38627 - New Covenant Legendaries
Several new covenant legendaries have been added in Build 38627. Keep in mind that many of the following legendaries are unconfirmed and everything is subject to change during development.
Originally Posted by MMO-Champion
Hunter

  • Pact of the Soulstalkers (Kyrian) - When your Resonating Arrow deals damage to a target, your party gains 5% increased critical strike chance for until cancelled.
  • Bag of Munitions (Necrolord) - Up to 5 targets hit by your Death Chakram are also hit by Explosive Shot.
  • Fragments of the Elder Antlers (Night Fae) - When Wild Spirits hits fewer than 5 targets, there is a 200% chance for each target hit to be damaged by Wild Spirits a second time.


Priest

  • Spheres' Harmony (Kyrian) - Boon of the Ascended's cooldown is reduced by 2 seconds, up to 60 sec, for each stack of Boon of the Ascended consumed by Ascended Eruption.
  • Pallid Command (Necrolord) - Casting Unholy Nova summons a Maldraxxi Champion to aid you for X seconds. Each time an ally is healed by Unholy Transfusion your Maldraxxi Champion's healing and damage done is increased by 1%, up to a maximum of X%.
  • Bwonsamdi's Pact (Night Fae) - Each time you take damage from Shadow Word: Death while your Fae Guardians are active your Faeries effectiveness is increased by 25%.
  • Shadow Word: Manipulation (Venthyr) - Mindgames gains 1 addtional charge and its cast time is increased by 50%.


Shaman

  • Seeds of Rampant Growth (Night Fae) - Each pulse of Fae Transfusion's damage effect reduces the cooldown of Feral Spirit by 7.0 sec. / Healing Tide Totem by 5.0 sec. / Fire Elemental by 6.0 sec.
  • Elemental Conduit (Venthyr) - Each friendly target healed by Chain Harvest automatically has Riptide applied to them. Each enemy target damaged by Chain Harvest automatically has Flame Shock applied to them.


Warlock

  • Languishing Soul Detritus (Kyrian) - When Scouring Tithe generates Soul Shards, gain 100% increased movement speed and 100% increased critical strike chance for 8 sec.
  • Shard of Annihilation (Necrolord) - Decimating Bolt also increases the critical strike chance and critical strike damage of Shadow Bolt by 15%.
  • Decaying Soul Satchel (Night Fae) - Each target affected by Soul Rot increases your Haste and Critical strike chance by 50% for until cancelled.
  • Contained Perpetual Explosion (Venthyr) - Impending Catastrophe's final explosion damage is increased by 50% plus 10% for each enemy target hit on the way to its final target.
by Published on 2021-05-11 09:05 PM

Patch 9.1 - Sloot Interview With Morgan Day

Windows 10 ARM64 Support, Raid Testing Schedule

Patch 9.1.0 PTR - Build 38627
A new build is on the way!

  • BNET_FRIEND_TOOLTIP_ZONE_AND_REGION - A new string was added, indicating that the friends display may show both zone and region of your friends!


Chains of Domination PTR Notes – May 11 Updates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Demon Hunter
    • Havoc
      • Unnatural Malice (Conduit) now increases The Hunt’s (Night Fae Ability) damage-over-time effect (was increased initial damage to the primary target).
  • Druid
    • Balance
      • Stellar Drift (Talent) has been redesigned – Starfall damage increased by 50% and allows you to cast while moving while Starfall is active, but it has a 12 second cooldown (was 15 seconds).
  • Paladin
    • Holy
      • Flash of Light healing increased by 20%.
      • Infusion of Light consumed by Holy Light now causes Holy Light to generate 1 Holy Power (was 30% additional healing).
      • Damage of all abilities reduced by 8%.
      • Ashen Hallow (Venthyr Ability) damage reduced by an additional 10%.
      • Hammer of Wrath damage reduced by an additional 10%.
      • Judgement damage reduced by an additional 10%.
      • Crusader Strike mana cost increased to 11% (was 9%).
      • Crusader’s Might (Talent) reduces the cooldown of Holy Shock by 1 second (was 1.5 seconds).
      • Fixed an issue that increased the damage of Hallowed Discernment (Venthyr Conduit) for Holy Paladins.
  • Priest
    • Holy
      • Symbol of Hope has been redesigned – Bolster the morale of party or raid members within 40 yards. They each recover 60 seconds of cooldown on a major defensive ability, and they regain 18% of their missing mana, over 5 seconds (was 12%).
  • Warlock
    • Destruction
      • Eradication (Talent) now also increases the damage of pets and guardians.
    • Affliction
      • Haunt (Talent) and Shadow Embrace (Talent) now also increase the damage of pets and guardians.
    • Demonology
      • From the Shadows (Talent) now also increases your pet’s Shadowflame damage.

Covenants
  • Conduits
    • Higher item level versions of most existing conduits can now be found in the world. The remaining conduits will be implemented in a later build.

Dungeons and Raids
  • New Megadungeon: Tazavesh, the Veiled Market
    • The megadungeon introduction questline, “The Al’ley Cat of Oribos”, starts at the Oribos innkeeper.

Player vs Player
  • Upgrading PvP items now relies on your best rating of the week (was current rating).
  • PvP cloaks, necklaces, and crowd-control trinkets now appear less frequently in the Great Vault.
  • PvP staves no longer appear in the Great Vault for Shaman.
  • Repeat Arena Skirmish wins will now reward 3 Conquest (was 0).
  • Death Knight
    • New PvP Talent: Spellwarden.
    • New PvP Talent: Death’s Echo.
    • Strangulate (PvP Talent) is now available to all Death Knight specializations (was Blood only) and range reduced to 15 yards (was 30 yards).
    • Necrotic Aura (PvP Talent) is now only available to Unholy specialization (was all specializations).
    • Decomposing Aura (PvP Talent) is now only available to Blood specialization (was Blood and Unholy specializations) and now affects enemies within 8 yards (was 10 yards).
    • Cadaverous Pallor (PvP Talent) has been removed.
    • Transfusion (PvP Talent) has been removed.
    • Blood
      • Blood for Blood (PvP Talent) has been redesigned – Passive: Heart Strike now deals 60% increased damage, but also costs 3% of your maximum health to cast.
      • Last Dance (PvP Talent) now reduces the duration of Dancing Rune Weapon by 25% (was 50%).
    • Frost
      • New PvP Talent: Bitter Chill.
      • Dead of Winter (PvP Talent) no longer reduces the radius of Remorseless Winter.
      • Deathchill (PvP Talent) radius when applied by Remorseless Winter increased to 8 yards (was 5 yards).
      • Delirium (PvP Talent) can now only be applied through Howling Blast (was also applied by Frost Strike), reduces cooldown recovery rate of movement abilities by 50% (was 25%) lasts 12 seconds (was 15 seconds) and no longer stacks (was stackable up to 2 times).
    • Unholy
      • New PvP Talent: Necrotic Wounds.
      • New PvP Talent: Doomburst.
      • Life and Death (PvP Talent) now heals you for 5% of the healing received by targets afflicted by your Virulent Plague (was 10% of the healing received by targets afflicted by your Festering Wound).
      • Raise Abomination (PvP Talent) cooldown increased to 2 minutes (was 1.5 minutes).
      • Necrotic Strike (PvP Talent) has been removed.
  • Druid
    • Balance
      • New PvP Talent: Star Burst.
      • Prickling Thorns (PvP Talent) has been removed.
  • Shaman
    • Elemental
      • Control of Lava (PvP Talent) has been redesigned – Flame Shock’s periodic damage occurs 15% faster. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for Fire damage and knocking them into the air.
  • Warrior
    • New PvP Talent: Warbringer.
    • Overwatch (PvP Talent) has been removed.

Runecarving
  • New Runecarving Powers
    • Priest has new powers available in the May 11 update.

The Maw
  • New Zone: Korthia
    • Visitor Dailies
      • New Visitor dailies added in the May 11 update.
  • New: The Archivist’s Codex – Discover more of Korthia’s ancient secrets as you recover relics for the Reliquary of Remembrance that were lost in the wake of the mawsworn invasion.
    • Players can begin The Archivist’s Codex by rescuing Scholar Roh-Suir near the Seeker’s Quorum.
    • Recover relic fragments from treasures, bosses, and enemies to improve your reputation. More changes will be coming for this system in the following weeks.
  • New rares and treasures to discover in Korthia and Desmotaeron.
    • New rares and treasures added in the May 11 update.

Torghast
  • Soul Ash
    • The amount of Soul Ash that is awarded for the first completed run of the week for any given Torghast Wing and Layer has been increased.
    • Repeat runs of previously completed Torghast Wings and Layers will now award partial Soul Ash.

Achievement Changes
Originally Posted by MMO-Champion
Appearances
Collections

Player vs. Player
Legacy
  • The Prestige Successfully reach Prestige level 1, rank 50 and be recognized for your valor by the leaders of the Alliance. 10 points.
  • The Prestige Successfully reach Prestige level 1, rank 50 and be recognized for your valor by the leaders of the Horde. 10 points.

Shadowlands
Quests

Shadowlands Dungeon
Dungeons & Raids
  • Hunger for Knowledge Defeat Tred'ova after defeating an Elightened Enlightened Spinemaw Gorger in the Mists of Tirna Scithe on Mythic difficulty. 10 points.
  • Quality Control (New) Defeat the P.O.S.T. Master after passing all Unstable Goods to at least one other player before delivery in Tazavesh, the Veiled Market on Mythic difficulty. 10 points.
  • Will it Blend? (New) Defeat Zo'phex the Sentinel in Tazavesh, the Veiled Market while covered in 4 blended substances. 10 points.

Shadowlands Raid
Dungeons & Raids
  • Eye Wish You Were Here Use the Scavenged S.E.L.F.I.E. Camera to take a picture of the Eye of the Jailer and the entire raid after it has cast Immediate Extermination, then defeat the Eye of the Jailer. 10 points. on Normal difficulty or higher. 10 points.
  • Off Brand (New) Defeat Soulrender Dormazain without allowing Brand of Torment to damage Mawsworn in the Sanctum of Domination on Normal difficulty or higher. 10 points.
  • Together Forever (New) Defeat Kel'Thuzad after thawing the Remnant's heart on Normal difficulty or higher. 10 points.

Torghast
Expansion Features
  • A Taste of Perfection Achieve a Flawless run in Torghast, Tower of the damned.10 points.
  • Avenge Me! Slay an elite enemy with 10 stacks of Vengeance in Torghast, Tower of the Damned.10 points.
  • Crowd Pleaser Be under the effects of Claustrophobia for 30 consecutive seconds in Torghast, Tower of the Damned.10 points.
  • Flawless Master Achieve a Flawless run on layer 12 in each wing of Torghast, Tower of the Damned. Mount Reward: Mawsworn Charger.20 points.
  • Flawless: Coldheart Interstitia Achieve a Flawless run on layer 12 in Coldheart Interstitia.10 points.
  • Flawless: Fracture Chambers Achieve a Flawless run on layer 12 in Fracture Chambers.10 points.
  • Flawless: Mort'regar Achieve a Flawless run on layer 12 in Mort'regar.10 points.
  • Flawless: Skoldus Hall Achieve a Flawless run on layer 12 in Skoldus Hall.10 points.
  • Flawless: The Soulforges Achieve a Flawless run on layer 12 in The Soulforges.10 points.
  • Flawless: Upper Reaches Achieve a Flawless run on layer 12 in Upper Reaches.10 points.
  • Many, Many Things Research every talent in the Box of Many Things. Pet Reward: Mord'al Eveningstar.10 points.
  • Master of Torment Complete the achievements listed below:20 points.
  • No Doubt Defeat a boss without killing or interrupting any of the Mawsworn Doubtcaller's spells while the Torment "Backup" is active in Torghast, Tower of the Damned.10 points.
  • Rampage Maintain maximum stacks of Rampaging for 30 consecutive seconds in Torghast, Tower of the Damned.10 points.
  • So Blessed Research rank 3 of Blessing of the Ancients in the Box of Many Things.10 points.
  • The Box of Many Things Obtain the Box of Many Things in Torghast, Tower of the Damned.5 points.



Spell Changes
Originally Posted by MMO-Champion
Mounts

Death Knight (Forums, Talent Calculator)
  • Death and Decay (Unholy) While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target.
  • Death's Advance For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks. Passive: You cannot be slowed below 70% of normal speed. 1 charge. Can be cast in Undead. Instant. 45 sec cooldown. recharge. 1 charge.

Blood
  • Blood for Blood (New) Heart Strike deals 60% increased damage, but also costs 3% of your max health. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
  • Decomposing Aura All enemies within 10 8 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for Max 5 stacks. Lasts 6 sec. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
  • Heart Strike Instantly strike the target and 1 other nearby enemy, causing [ 35.92% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Requires Melee Weapon. Can be cast in Undead. Death Knight - Blood Spec. Death Knight - Blood Spec. 1 Runes / 10% of Total Health. Melee range. Instant. 3% of Total Health. Melee range. Instant.
  • Last Dance Reduces the cooldown and duration of your Dancing Rune Weapon by 50% of Dancing Rune Weapon by 50% and its duration by 25%. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.

Blood, Frost, Unholy
  • Death's Echo (New) Death's Advance, Death and Decay, and Death Grip have 1 additional charge. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
  • Spellwarden (New) Rune of Spellwarding is applied to you with 100% increased effect. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
  • Strangulate Shadowy tendrils constrict an enemy's throat, silencing them for 5 sec. Can be cast in Undead. PvP Talent. PvP Talent. 30 15 yd range. Instant. 60 sec cooldown. Requires DeathKnight. Requires level 10.

Frost
  • Bitter Chill (New) Chains of Ice reduces the target's Haste by 12%. Frost Strike refreshes the duration of Chains of Ice. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
  • Dead of Winter After your Remorseless Winter deals damage 5 times to a target, they are stunned for 4 sec. However, your Remorseless Winter's cooldown is increased by 25 sec and its radius is reduced to 5 yds. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
  • Deathchill Your Remorseless Winter and Chains of Ice apply Deathchill, rooting the target in place for 4 sec. Remorseless Winter All targets within 5 8 yards are afflicted with Deathchill when Remorseless Winter is cast. Chains of Ice When you Chains of Ice a target already afflicted by your Chains of Ice they will be afflicted by Deathchill. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
  • Delirium Your Howling Blast and Frost Strike apply Delirium to the target. Delirium A disease that debilitates the targets movement Howling Blast applies Delirium, reducing the cooldown recovery rate of movement enhancing abilities by 25%. Stacks up to 2 times. Lasts for 15 50% for 12 sec. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.

Unholy
  • Death and Decay Clawing Shadows and Necrotic Strike hit hits up to 4 enemies near the target while you remain in Death and Decay. Death Knight - Unholy Spec. Death Knight - Unholy Spec.
  • Doomburst (New) Sudden Doom also causes your next Death Coil to burst up to 2 Festering Wounds and reduce the target's movement speed by 45% per burst. Lasts 3 sec. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
  • Life and Death When targets afflicted by your Festering Wound Virulent Plague are healed, you are also healed for 10% 5% of the amount. In addition, your Virulent Plague now erupts for 400% of normal eruption damage when dispelled. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
  • Necrotic Wounds (New) Bursting a Festering Wound converts it into a Necrotic Wound, absorbing 5% of all healing received for 12 sec and healing you for the amount absorbed when the effect ends. Max 6 stacks. Adding a stack does not refresh the duration. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
  • Raise Abomination Raises an Abomination for 25 sec which wanders and attacks enemies near where it was summoned, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague. Can be cast in Undead. PvP Talent. PvP Talent. 40 yd range. Instant. 1.5 2 min cooldown. Requires DeathKnight. Requires level 10.

Demon Hunter (Forums, Talent Calculator)
Havoc & Vengeance
  • Blood Moon Consume Magic now affects all enemies within 8 yards of the target. Spectral Sight allows you to slip into the shadows while standing still. PvP Talent. PvP Talent. and grants 5% Leech for 5 sec. PvP Talent. PvP Talent. Requires DemonHunter. Requires level 10.

Druid (Forums, Talent Calculator)
Balance
  • Balance Druid Decreases damage/healing by 8%: Fury of Elune, Moonfire, New Moon, Prickling Thorns, Shooting Stars, Starfall, Starfire, Starsurge, Stellar Flare, Sunfire, Thorns, Wrath Decreases periodic damage/healing by 8%: Fury of Elune, Moonfire, New Moon, Prickling Thorns, Shooting Stars, Starfall, Starfire, Starsurge, Stellar Flare, Sunfire, Thorns, Wrath Increases damage/healing by 40%: Regrowth Increases periodic damage/healing by 40%: Regrowth Druid - Balance Spec. Druid - Balance Spec.
  • Star Burst (New) Starfall has a chance to call down collapsing stars. Enemies that come into contact with a star cause it to burst, knocking up nearby enemies and dealing [ 280% of Spell Power ] Arcane damage. Generates 0 Astral Power. PvP Talent. PvP Talent. Approximately 7.5 procs per minute. Requires Druid. Requires level 10.
  • Stellar Drift Starfall deals 50% additional damage and allows you to cast while moving while it is active, but now has a 15 12 sec cooldown. Balance Druid - Level 45 Talent. Balance Druid - Level 45 Talent.

Hunter (Forums, Talent Calculator)
  • Wailing Arrow Fire an enchanted arrow, dealing [ 185% of Attack Power ] Shadow damage to your target and an additional [ 75% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec 0. Requires Ranged Weapon. 15 Focus. 40 yd range. 2 sec cast. 60 sec cooldown.
  • Wailing Arrow Fire an enchanted arrow, dealing [ 185% of Attack Power ] Shadow damage to your target and an additional [ 75% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec 0. Requires Ranged Weapon. 100 yd range. Instant.

Mage (Forums, Talent Calculator)

Paladin (Forums, Talent Calculator)
  • Crusader Strike Strike the target for [ 76.5% of Attack Power ] Physical damage. Generates 1 Holy Power. Requires Melee Weapon. 1 charge. 9% 11% of Base Mana. Melee range. Instant. 6 sec recharge. 1 charge.
  • Flash of Light Expends a large amount of mana to quickly heal a friendly target for [ 168% [ 202% of Spell Power ]. 22% of Base Mana. 40 yd range. 1.5 sec cast.

Holy
  • Crusader's Might Crusader Strike reduces the cooldown of Holy Shock by 1.5 1.0 sec. Holy Paladin - Level 15 Talent. Holy Paladin - Level 15 Talent.
  • Holy Paladin Holy Paladin core passive Decreases damage/healing by 8%: Consecration, Crusader Strike, Glimmer of Light, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Light's Hammer, Shield of the Righteous Decreases damage/healing by 10%: Hammer of Wrath and Judgment Increases damage/healing by 110%: Consecration Paladin - Holy Spec. Paladin - Holy Spec.
  • Infusion of Light Your critical Holy Shocks reduce the cost of your next Flash of Light by 30% or increase the healing of your next Holy Light by 30% cause your next Holy Light to generate 1 Holy Power. Paladin - Holy Spec. Paladin - Holy Spec.

Protection
  • Protection Paladin Increases damage/healing by 4%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Shield of the Righteous Increases periodic damage/healing by 4%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Shield of the Righteous Increases damage/healing by 67% 39%: Flash of Light Decreases damage/healing by 30%: Judgment Paladin - Protection Spec. Paladin - Protection Spec.

Retribution
  • Retribution Paladin Decreases damage/healing by 24%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Final Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Sanctified Wrath, Shield of the Righteous, Templar's Verdict, Wake of Ashes, Zeal Decreases periodic damage/healing by 24%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Final Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Sanctified Wrath, Shield of the Righteous, Templar's Verdict, Wake of Ashes, Zeal Increases damage/healing by 67% 39%: Flash of Light Increases damage/healing by 20%: Word of Glory Paladin - Retribution Spec. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator)
Discipline
  • Inner Light and Darkness Inner Light: Healing spells cost 15% less mana. Inner Darkness: Spell damage and Atonement healing increased by 10%. Activate to swap from one effect to the other. incurring a 12 sec cooldown. PvP Talent. PvP Talent. 15 sec cooldown. Requires Priest. Requires level 10.

Holy
  • Symbol of Hope Bolster the morale of raid members within 40 yds. They each recover 60 sec of cooldown of a major defensive ability, and regain 12% 18% of their missing mana, over 5 sec. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. Priest - Holy Spec. 40 yd range. 5 sec cast (Channeled). 5 min cooldown.

Holy & Shadow
  • Greater Fade Fade out, removing all threat, increasing your movement speed by 50% and causing most melee, ranged and spells to miss you. Lasts 4 3 sec or until you take a hostile action. PvP Talent. PvP Talent. Instant. 45 sec cooldown. Requires Priest. Requires level 10.

Shaman (Forums, Talent Calculator)
Elemental
  • Control of Lava Flame Shock damage increased by 30%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 15%, stacking up to 3 times Flame Shock's damage occurs 15% more often. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for [ 300% of Spell Power ] Fire damage and knocking them into the air. PvP Talent. PvP Talent. Requires Shaman. Requires level 10.

Elemental & Enhancement
  • Seasoned Winds Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 20% 15% for 12 sec. PvP Talent. PvP Talent. Requires Shaman. Requires level 10.

Warlock (Forums, Talent Calculator)
Affliction
  • Rapid Contagion For the next 15 sec, all of your periodic effects occur 30% damage over time effects occur 33% more often. PvP Talent. PvP Talent. 3 Soul Shard. Instant. 30 sec cooldown. Requires Warlock. Requires level 10.

Warrior (Forums, Talent Calculator)
  • Execute (Arms, Protection) Attempts to finish off a foe, causing up to [ 268.8% [ 295.8% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Fury, Initial) Attempts to finish off a foe, causing up to [ 268.8% [ 295.8% of Attack Power ] Physical damage based on Rage spent.

Arms, Fury, Protection
  • Warbringer (New) Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies in a 10 yd cone. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.

Runeforge Legendary Abilities
Paladin (Forums, Talent Calculator)
  • Duty-Bound Gavel Holy, Protection, Initial: Vanquisher's Hammer gains 1 : Vanquisher's Hammer gains 1 additional charge. An additional cast of Word of Glory is empowered. Retribution: Vanquisher's Hammer gains 1 will automatically trigger Light of Dawn. Protection, Initial: Vanquisher's Hammer gains 1 additional charge. An additional cast of Word of Glory will automatically trigger Shield of the Righteous. Retribution: Vanquisher's Hammer gains 1 additional charge. An additional cast of Templar's Verdict is empowered. will automatically trigger Divine Storm.
  • Seasons of Plenty Blessings of the Seasons' effectiveness is increased by 100% after 0 10 sec. This effect lasts for 10 sec. 100 yd range.

Priest (Forums, Talent Calculator)

Covenant Abilities
  • Death's Due Blood: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Frost: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Obliterate will hit up to 1 additional target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Unholy: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Initial: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Necrotic Strike: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Night Fae. Night Fae. Instant.

Death Knight (Forums, Talent Calculator)
  • Death's Due Blood: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Frost: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Obliterate will hit up to 1 additional target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Unholy: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Initial: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Necrotic Strike: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. 1 charge. Can be cast in Undead. Night Fae. Night Fae. 1 Runes. 30 yd range. Instant. 30 sec recharge. 1 charge.

Priest (Forums, Talent Calculator)
  • Mindgames 1 charge. 45 sec cooldown. 45 sec recharge. 1 charge.

Anima Powers
  • Claws of Sath'zuul (New) When dealing damage to an enemy, they have a chance to spawn a Sanguine Globule, temporarily granting increased leech and primary stat. Instant.
  • Dreadbugs (New) 5% Nature damage every 2 seconds 100 yd range. Instant.
  • Dreadbugs (New) Covered in a swarm of aggressive insects that transfer to an enemy when you attack, then return to you when the enemy dies. Enemies take 5% Nature damage every 2 seconds while swarmed. You take 1% Nature damage every 2 seconds while swarmed. Instant.
  • Elemental Conduit (New) Each friendly target healed by Chain Harvest automatically has Riptide applied to them. Each enemy target damaged by Chain Harvest automatically has Flame Shock applied to them.
  • Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory Tower, you will begin to suffer increasing Shadow damage every 5 sec. Instant.
  • Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory Tower, you will begin to suffer increasing Shadow damage every 5 sec. Instant.
  • Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory Tower, you will begin to suffer increasing Shadow damage every 5 sec. Instant.
  • Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory Tower, you will begin to suffer increasing Shadow damage every 5 sec. Instant.
  • Imposter (New) Gain an Orb of Deception: allowing you to copy an enemy's appearance: fooling them and their allies. While disguised: your next attack inflicts 400% increased damage. Instant.
  • Sanguine Defense (New) You have a chance to summon Coagulated Blood to assist you in battle when you receive damage. When they die or expire, you are healed for 15% of your maximum health. A maximum of 4 Coagulated Blood may be active at once. Instant.
  • Sweet Dreams (New) When you attack a new creature, teleport to their location: putting all enemies in a 12 yard radius into a deep sleep for 10 seconds. Damage breaks this effect. This effect can only occur once every 45 seconds. Instant.

Mage (Forums, Talent Calculator)
  • Timebreaker's Paradox Time Warp lasts 300% longer, but causes all affected players to die at the end. Instant. be frozen in time for 10 sec at the end. Instant.

Item Effects
  • [DNT] Use Item 200 yd range. Instant. Reagents: Common Chair. Drum.
  • Ancient Korthian Runes (New) Cast the runes to reveal fate. 1.5 sec cast.
  • Annhylde's Aegis Reduces all damage you take from enemies in front of you by 0 for 8 sec Instant. Approximately 1 proc per minute. Once this effect expires, expel coalesced energy dealing 30% of the damage absorbed as Holy damage. Instant.
  • Banshee's Lament Gain the ability to fire a Wailing Arrow, which deals Shadow damage to your target and other nearby enemies and silences them. any creatures.
  • Break Seal (New) Break the seal of the bottle allowing the shade within to possess you for a short time. 1 sec cast.
  • Dangle Tasty Mawshroom (New) Dangle a Tasty Mawshroom to attract a hungry shardhide. 30 yd range. 2 sec cast.
  • DNT - Shards of Domination - Tuning Buff (New) [DNT] Increases Damage, Healing, and Absorb done by 5%. Increases Health by 3%. Use this tabard to simulate endgame Shards of Domination tuning.
  • Endless Duty When a nearby ally's health drops below 50%, sacrifice 0 of your health to heal them for the same amount.60 yd range.
  • Extensive Conduit Index (New) Discover an upgrade to a random Conduit from among your lowest item level Conduits, up to item level 252. 2 sec cast.
  • Forbidden Necromancy (New) Raise the remains of a fallen ally as a skeletal warrior for 35 sec. 40 yd range. 2 sec cast. 10 min cooldown.
  • Forbidden Necromantic Tome (New) Instant.
  • Forbidden Necromantic Tome Your damaging spells have a chance to grant you Forbidden Knowledge, increasing increase your Critical Strike by 0 for 15 sec, stacking up to 3 times. Approximately 3 procs per minute.
  • Frostlord's Call Summon a Nerubian to attack your target, dealing 0 Physical damage increased by 0% 10% for each Frozen Wastes stack you have applied to your target. Frozen Wastes cannot trigger while this effect is on cooldown. 50 yd range. Instant. 1.5 min cooldown. 60 sec cooldown.
  • Guise of the Changeling (New) Take on the appearance of an attendant of Korthia. Instant.
  • Imposter (New) Copy an enemy's appearance: fooling them and their allies. While disguised: your next attack inflicts 400% increased damage. 30 yd range. Instant.
  • Judge Soul (New) Judge the soul of the targeted party member, assigning them to a realm of the Shadowlands. Only usable on the recently deceased. Melee range. 1.5 sec cast.
  • Open Open to gain 1,300 Soul Ash. Instant. Reagents: Packaged Soul Ash. Item #187112.
  • Open Open to gain 250 Soul Ash. Instant. Reagents: Item #187077. Packaged Soul Ash.
  • Opening (New) Open to find a soulbound item appropriate for your current level and loot specialization. 3 sec cast. Reagents: Korthian Armaments.
  • Pallid Command (New) Casting Unholy Nova summons a Maldraxxi Champion to aid you for X seconds. Each time an ally is healed by Unholy Transfusion your Maldraxxi Champion's healing and damage done is increased by 1%, up to a maximum of X%.
  • Reading (New) Allows you to see creatures who are carrying Relic Fragments. 2 sec cast.
  • Reading (New) Allows you to upgrade your items from Korthia and the Maw to Rank 15. 2 sec cast.
  • Reading (New) Grants you a 20% chance to find more relic fragments when looting rares and treasures in Korthia. 2 sec cast.
  • Reading (New) Allows you to interact with the swords near ancient shrines granting you the ability to reach inaccessible relic treasures. 2 sec cast.
  • Reading (New) Allows you to upgrade your items from Korthia and the Maw to Rank 10. 2 sec cast.
  • Reading (New) You discover 50% more Cataloged Research when you turn in relics to the Archivist. 2 sec cast.
  • Reading (New) Allows you to upgrade your items from Korthia and the Maw to Rank 13. 2 sec cast.
  • Relic of the Frozen Wastes Your attacks have a very high chance to deal 0 Frost damage and mark your target. This effect stacks. Approximately 20 procs per minute. 15 procs per minute.
  • Repaired Riftstone Allows you to enter a rift and remain inside Portal in Korthia and stay within for 15 min. Instant. Reagents: Treatise: The Study of Anima and Harnessing Every Drop.
  • Rift Portal (New) Summon an Unstable Rift Portal allowing temporary access to The Rift. 100 yd range. 1 sec cast.
  • Ring of Duplicity (New) Use some of the remnant magic in the ring to summon a mirror image which copies your actions. Instant.
  • Shadowlands Relic Hunter Grants you the ability to find relics that grant bonus reputation with the Shadowlands zone factions when completing World Quests and defeating rares creatures rare creatures in their realms. Instant. Reagents: Treatise: Relics Abound in the Shadowlands.
  • Spectral Familiar You are accompanied by a Spectral Familiar. When you heal a target below 50% health, your a Spectral familiar will rush to them and heal them explode for an additional 0 points of healing. After healing, your Familiar requires 30 seconds before it can reconstitute itself. Approximately 1 proc per minute. Your Familiar will reconstitute itself after 30 sec.
  • Spheres' Harmony (New) Boon of the Ascended's cooldown is reduced by 2 seconds, up to 60 sec, for each stack of Boon of the Ascended consumed by Ascended Eruption.
  • Stygia Scavenger (New) Grants you the ability to find 10 extra Stygia when completing maw dailies or killing rare maw creatures. Instant. Reagents: Treatise: Recognizing Styga and its Uses.
  • Sword of Severing (New) Sever the shadow of a target player. 8 yd range. Instant.
  • Teleporter Repair Allows you to repair the teleportation pads Ancient Teleporters around Korthia allowing access to hidden vaults and remote locales. Instant. Reagents: Treatise: The Study of Anima and Harnessing Every Drop.
  • Tormented Insight Spend 2 sec gazing into the Orb, tormenting yourself to gain greater insight into the patterns of reality. Increases Gaze into the orb, increasing your Mastery by 0 for 45 up to 40 sec at the cost of 0 health. 2 sec cast. 2 min cooldown. up to 0 health. The longer you gaze, the more tormented and insightful you become. 2 sec cast (Channeled). 2 min cooldown.
  • Tormented Insight (New) Instant.
  • Tormentor's Rack Fragment Your damaging spells and abilities have a chance to deal an additional 0 Shadow damage every 5 for until cancelled sec for 15 sec. If a target dies while affected by the Tormentor's Rack Fragment, it leaves a Shredded Soul behind, which you can collect to gain 0 Critical Strike for until cancelled. Approximately 1 proc per minute. 60 sec. Approximately 3 procs per minute.
  • Toss Fruit (New) Throw a piece of fruit. 40 yd range. Instant. 60 sec cooldown.
  • Toss Glow Stick (New) Throw a glow stick. 40 yd range. Instant. 60 sec cooldown.
  • Toss Tentacle (New) Throw a wriggling tentacle. 40 yd range. Instant. 60 sec cooldown.
  • Toss Toy (New) Throw an adorable plushie. 40 yd range. Instant. 60 sec cooldown.
  • Trueheart Spear Inflicts 45 Holy damage to enemies within 2 yards, reducing its health by 30%, and reducing all damage dealt by 30% for 60 sec. 80 yd range. 0.5 sec cast. Reagents: Trueheart Spear.
  • Trueheart Spear (New) 10 yd range. Instant.
  • Undying Rage While in combat, your rage builds, increasing your Haste by 0 every 5, stacking up to 0 times. 5 times.
  • Unlocking Melee range. 1.5 sec cast. Reagents: Violetsail Pet Cage Key. Item #186772.
  • Vesper of Clarity (New) Place a vesper of clarity in front of you. Instant. 1.5 sec cooldown.
  • Vesper of Faith (New) Place a vesper of harmony in front of you. Instant. 1.5 sec cooldown.
  • Vesper of Harmony (New) Place a vesper of harmony in front of you. Instant. 1.5 sec cooldown.



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Hidden
  • Torghast - Scoreboard - Toast Display - Total Rewards - AV Bonus (New)

Item Name Descriptions
  • Bwonsamdi's Pact (New) - Bwonsamdi's Pact
  • Seasons of Plenty (New) - Seasons of Plenty
  • Shadow Word: Manipulation (New) - Shadow Word: Manipulation

Map Difficulties
  • Professions Land (New) - Max players: 5.

Maps
Shadowlands
  • Professions Land (New) - Directory: 2484. Type: Normal.

Mounts
Ground Mounts
  • Rampaging Mauler (New) - Ground Mount. Rampaging Mauler. "One would think controlling a rampaging mount would be difficult, but if you can learn to control the direction of the rampage it can be quite useful."
  • Viridian Phase-Hunter (New) - Ground Mount. Viridian Phase-Hunter. "Hailing from a species already adept at natural camouflage, the otherworldly energies that transformed Draenor into Outland gave these creatures the ability to shift through space." Source: Promotion

Runeforge Legendary Abilities
  • Bwonsamdi's Pact (New) - Classes: Shadow Priest, Discipline Priest, Holy Priest
  • Seasons of Plenty (New) - Classes: Holy Paladin, Protection Paladin, Retribution Paladin
  • Shadow Word: Manipulation (New) - Classes: Shadow Priest, Discipline Priest, Holy Priest



Strings Changes
Originally Posted by MMO-Champion
  • BNET_FRIEND_TOOLTIP_ZONE_AND_REALM (New) - |cffffd200Zone: |r%1$s|n|cffffd200Realm: |r%2$s
  • BNET_FRIEND_TOOLTIP_ZONE_AND_REGION (New) - |cffffd200Zone: |r%1$s|n|cffffd200Region: |r%2$s
  • CHALLENGE_MODE_COMPLETE_KEYSTONE_UPGRADED - |cff20ff20Keystone Upgraded (+%d)|r %d|r
  • CHALLENGE_MODE_NO_RUNS_THIS_WEEK - You have not completed any Mythic Keystone dungeons this week. You haven't completed any Mythic+ dungeons this week
  • CHALLENGES - Mythic Keystone Dungeons
  • COMPUTE_EFFECTS (New) - Compute Effects
  • DUNGEON_SCORE_DESC - A summary of your best Mythic+ runs per An overall score based on your best runs for each dungeon. Improve your rating by completing dungeons faster or on higher levels.
  • DUNGEON_SCORE_DUNGEON_RATING - %s: %d (Level X) %s: %s |cffffffff(Level %d)|r
  • DUNGEON_SCORE_DUNGEON_RATING_OVERTIME (New) - %s: %s |cff808080(Level %d)|r
  • DUNGEON_SCORE_TOTAL_SCORE - Rating: %d %s
  • ERR_CANT_DO_THAT_CHALLENGE_MODE_ACTIVE - You can't do that while a Mythic Keystone is active.
  • ERR_CHALLENGE_MODE_IN_PROGRESS - You cannot enter a Mythic Keystone dungeon that is in progress. You can't enter a Mythic+ dungeon that is in progress
  • ERR_CLAIMED_CHALLENGE_MODE_REWARD_OLD - You did not complete a Mythic Keystone dungeon last week. You didn't complete a Mythic+ dungeon last week
  • ERR_NO_CHALLENGE_MODE_REWARD - Complete a Mythic Keystone dungeon and return next week to claim your reward.
  • ERR_TORGHAST_TALENT_CANT_AFFORD_TALENT (New) - You can't afford to do that.
  • ERR_TRAVEL_PASS_DIFFERENT_REGION (New) - This friend is playing in different region.
  • GARRISON_TALENT_TREE_REQUIRED_CURRENCY_SPENT_FORMAT (New) - Must spend %i more %s
  • GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_FIRST - Complete %1$d more Mythic Keystone |4dungeon:dungeons; this week to unlock a second Great Vault reward.|n|nThe item level of this reward will be based on the lowest of your top %2$d runs this week (currently Mythic Level %3$d).
  • GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_SECOND - Complete %1$d more Mythic Keystone |4dungeon:dungeons; this week to unlock a third Great Vault reward.|n|nThe item level of this reward will be based on the lowest of your top %2$d runs this week (currently Mythic Level %3$d).
  • GREAT_VAULT_REWARDS_MYTHIC_INCOMPLETE - Complete a Mythic Keystone dungeon this week to unlock a Great Vault reward.|n|nThe item level of your reward will be based on your highest run this week.
  • GUILD_CHALLENGE_LABEL5 - Guild Mythic Keystone Challenge Challenge
  • GUILD_CHALLENGE_TYPE5 - Mythic Keystone Dungeon Mythic+ Dungeon
  • JAILERS_TOWER_REWARD_RECIEVED - Reward received receieved - Completing this layer again will grant a small amount of additional Soul Ash
  • MYTHIC_PLUS_COMPLETE_MYTHIC_DUNGEONS - Complete Mythic dungeons to earn:
  • MYTHIC_PLUS_TAB_DISABLE_TEXT - Mythic Keystone dungeons are not\ncurrently active. Mythic+ dungeons are not\ncurrently active
  • OPTION_TOOLTIP_COMPUTE_EFFECTS (New) - Controls the quality of Compute-based effects such as Volumetric Fog and some particle effects. Compute-based effects may be more expensive for older graphics cards.
  • RECONNECT_BUTTON (New) - Reconnect
  • SPELL_FAILED_CUSTOM_ERROR_168 - You can't do that while a Mythic Keystone is active.
  • SWITCH_ACCOUNTS_BUTTON (New) - Switch Accounts
  • TORGHAST_EARN_TOWER_KNOWLEDGE_TUTORIAL_TEXT (New) - Earn %s by performing well in Torghast
  • TORGHAST_SPEND_TOWER_KNOWLEDGE_TUTORIAL_TEXT (New) - Spend %s on available talents. Continue spending to make additional talents become available.
  • UNITNAME_SUMMON_TITLE49 (New) - %s's Shambling Remains
  • VIDEO_OPTIONS_COMPUTE_EFFECTS_DISABLED (New) - Volume Fog disabled. Compute-based particle collision disabled.
  • VIDEO_OPTIONS_COMPUTE_EFFECTS_HIGH (New) - High-resolution volume fog.
  • VIDEO_OPTIONS_COMPUTE_EFFECTS_LOW (New) - Low-resolution, single pass volume fog with reduced placements.
  • VIDEO_OPTIONS_COMPUTE_EFFECTS_MEDIUM (New) - Medium-resolution volume fog.
  • VIDEO_OPTIONS_COMPUTE_EFFECTS_ULTRA (New) - Ultra-resolution volume fog with additional placements.
  • VIDEO_OPTIONS_DEPTH_EFFECTS_DISABLED - No particle depth fading or refraction.Traditional sunshafts and glare.
  • VIDEO_OPTIONS_DEPTH_EFFECTS_HIGH - Particle depth fading and full-resolution refraction.Depth-based sunshafts and glare with improved sampling.
  • VIDEO_OPTIONS_DEPTH_EFFECTS_LOW - Particle depth fading and no refraction.Depth-based sunshafts and glare.
  • VIDEO_OPTIONS_DEPTH_EFFECTS_MEDIUM - Particle depth fading and low-resolution refraction.Depth-based sunshafts and glare with improved sampling.
  • WEEKLY_REWARDS_THRESHOLD_MYTHIC - Complete %d Mythic Keystone |4Dungeonungeons |4Dungeonungeons
by Published on 2021-05-11 09:02 PM

Windows 10 ARM64 Support Now Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In Chains of Domination, we’ve added Windows 10 ARM64 support to World of Warcraft: Shadowlands.

This makes it possible to run WoW on Windows 10 ARM64 devices, which it previously could not, and this is now testable in new build of the Chains of Domination PTR.

While our internal testing has been successful, we’re looking for any unexpected issues that might be out there, so please test the latest Chains of Domination PTR build on your Windows 10 ARM64 devices and let us know if you run into any issues here in this forum thread. In particular, we expect the performance of the game to be relative to the specifications of the device, so please feel free to tell us about your specs and how WoW performs for you.

Thank you very much.

Raid Testing Schedule - May 13th & 14th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, May 13th and Friday, May 14th, we will be continuing our raid tests in the Sanctum of Domination.

Thursday, May 13th

Painsmith Raznal - Heroic Sanctum of Domination
13:00 PDT (16:00 EDT, 22:00 CEST)

The Nine - Heroic Sanctum of Domination
14:00 PDT (17:00 EDT, 23:00 CEST)

Friday, May 14th

Eye of the Jailer – Mythic Sanctum of Domination
13:00 PDT (16:00 EDT, 22:00 CEST)

The Tarragrue- Mythic Sanctum of Domination
14:00 PDT (17:00 EDT, 23:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?
A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

We appreciate you taking the time to test our content and look forward to reading your feedback.
by Published on 2021-05-11 06:54 PM

Patch 9.1 - Sloot Interview With Morgan Day
Sloot is sitting down with Morgan Day to discuss Patch 9.1 - Chains of Domination!

  • Torghast and Legendaries
    • There are quite a few new cosmetic rewards being added to Torghast in 9.1 with new achievements.
    • The team wants their to be layers of mastery in Torghast where it is more than just pass/fail.
    • There is more being added in the PTR this week, including some bonus objectives.
    • The torment that decreases max health over time has been cut internally.
    • It is hard to ignore speed as an element of mastery when dealing with success in runs, but it shouldn't be the only method of success.
    • You should be able to progress layers of Torghast at a reasonable pace.
    • There are no plans to have torments be opt-in.
    • Torments don't activate until layer 8 and slowly build up to layer 12.
    • There are no plans to add to Twisting Corridors in 9.1, but perhaps in future patches.
    • Leveling in Torghast is an idea the team likes a lot.
    • The Soul Ash cost for legendary ranks 1-4 are not being reduced, but you will be able to get more Soul Ash per week, and possibly earn soul ash on repeat runs.
    • The Covenant specific legendary memories are obtained from renown.
  • Class Balance
    • There are more PvP talent changes coming up on the PTR.
    • The team tries to be very careful with nerfs outside of the initial few weeks of a patch. They prefer to buff underperformers.
    • The team also doesn't want to always nerf classes just because they excel at one specific encounter in a raid.
    • The team realizes that they can't always just adjust numbers because all that does is push other specs out of their spot. They try to look at more design iterations such as with holy priests in 9.1 getting one of their abilities redesigned to fill a new niche.
    • Mistweaver monk tuning is coming soon.
    • Holy paladin damage tuning is coming soon as well. This is partly with their venthyr ability and also changes to their holy power generation.
    • The team wants every class to bring unique perks to parties. There is more work to be done on carving spaces out for classes on their end.
  • Conduits
    • There are a few new conduits, such as a tank potency one and a class agnostic defensive one.
    • Conduit ranks will increase as item level increases.
  • Raid Gear
    • There will still be BoEs in the new raid.
    • They will probably iterate on drop rates for BoEs and slot availability to avoid what happened during Nathria.
    • There will be 2 or 3 slots covered by BoEs next tier.
    • Weapon tokens were created to deal with the unique covenant models for each weapon in Castle Nathria.
    • Weapon tokens also caused the problem of having "weapon bosses" where you didn't have as many chances throughout the raid to get a weapon.
    • It makes sense to loot Sylvanas's bow from her "corpse".
    • The last few bosses should always have something exciting, whether it be a weapon or a trinket or something else.
    • They are pretty happy with amount of raid drops per boss now.
    • There are no plans right now to add more weapon drops to the final two bosses of Sanctum of Domination.
  • Raiding
    • No plans to change mythic raid sizes from 20 players.
    • There are no mini raids planned for this expansion as of now.
    • Mini raids are created based on what is needed for the story.
    • Who else would be the final boss at this point other than the Jailer?
    • There is no mythic-only phase for Sylvanas. There is a lot of cool stuff that happens during the encounter.
  • Domination Sockets
    • Some raid gear will have Domination Sockets in the raid.
    • You will be able to have a total of 5 domination sockets across your gear.
    • Domination sockets can be of three types - blood, frost and unholy.
    • Individual bonuses provided by the sockets will work outside the Maw.
    • Equipping 3 of the same type will provide you with an added bonus that only works in the raid/Maw.
  • Mythic Plus
    • The team is looking into making iterations on how to acquire keys.
    • Introducing the score system will create a way for adding new rewards and even things like the Hall of Fame.
    • Bonus valor will be rewarded to all players in a mythic + dungeon if anyone in the raid has a rating increase from the run.
    • Dungeon teleports are being added as a reward for doing high keys.
    • They have not changed their philosophy on having the item level of Mythic + gear rewards outside of the vault be slightly lower than mythic raiding gear.
  • Miscellaneous
    • There will be additional catch-up mechanics added to renown.
    • Patch 9.1 will release "soonish."
    • No updated heirloom levels for 9.1, but in the future.
    • The team walks a fine line of allowing people to catch-up, but also not undermining the time investment consistent people have put into the game.
    • They are trying to make the best game that they can, and are constantly listening to feedback and iterating overtime.
    • The team recognizes this development process hasn't been ideal, but they are excited to get the content into the hands of players.
by Published on 2021-05-11 12:56 AM

Beta Invite Wave and Burning Crusade Classic Launch Test - May 12
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Wednesday, May 12, at 11:00 a.m. PDT (2:00 p.m. EDT), we’ll open the Dark Portal on a new Beta realm to test the Burning Crusade Classic launch.

We’ll open the new realm “Launch Test” on Tuesday for character copy, and to make sure we test thoroughly, we’ve just sent out one last big wave of Beta invites.

Please join us on your copied character on the Launch Test beta realm on May 12, and head to Outland at 11:00 a.m. PDT. We plan to keep that realm open for several hours, with all zones and instances available.

Thank you very much!

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