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by Published on 2021-03-31 01:06 AM

Upcoming PTR for Chains of Domination

The Future of World Buffs in Classic Era
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everybody!

We know that there’s a lot of excitement for Burning Crusade Classic, but we haven’t forgotten about the Classic Era servers. One of the defining features of raiding in Classic has certainly been the prevalence of world buff stacking, and while there are some interesting social effects – coordinating turn-ins, leveling alts, world PvP at buff locations, there’s also an obvious negative element – once you’re buffed, you’re incentivized to log off and stop playing to preserve your buffs. If you want to log off to go make dinner or put your kids to bed, that’s completely fine and the timing works in your favor. But if you still want to repair your gear, shop for consumables, or run a dungeon with your friends, then it’s not great to be losing precious minutes on your buffs, or worse, risk dying and losing them entirely. We’ve been wanting to do something about that side-effect, without completely abandoning our philosophy for WoW Classic, so we’re going to try something new in Patch 1.13.7: The Chronoboon Displacer.

What is it?

The Chronoboon Displacer is an item you buy which takes a snapshot of your world buffs, such as Rallying Cry of Dragonslayer, Songflower, etc. and saves them for use at a later time. Of course we don’t want to change things too radically, so it comes with some significant restrictions: While you are under the effects of the Chronoboon Displacer, you can’t benefit from any of the world buffs that it’s holding for you. That keeps you from getting a second set of buffs, and then still feeling like you need to log off. Also, when you release the buffs from the Chronoboon Displacer, it puts the item on a 1 hour cooldown so that you can’t toggle your buffs on for bosses and off for the rest of the raid.

How does it work?

First, you collect all your world buffs the way you normally would – getting your summon to Dire Maul, a portal back to Stormwind or Orgrimmar for your Rallying Cry of the Dragonslayer, a quick trip to Yojamba Isle to turn in the Heart of Hakkar, or whatever subset of world buffs your raid expects or that you feel comfortable with. Then you activate your Chronoboon Displacer, which creates a Supercharged Cronoboon Displacer in your inventory and an aura which holds the captured state of your world buffs. You can mouse over that aura at any time to see which buffs are stored, and how much time is stored on them. You can then go about your business, secure in the knowledge that your world buffs are saved and ready for use when you need them most. When you’re ready to restore them, simply activate the Supercharged Chronoboon Displacer and it will break apart, releasing the stored auras back onto your character.

Where do I get one?

Well, given the complex temporal mechanics involved, you obviously need to make a deal with a Bronze Dragon, and you can find a friendly one named Chromie located in Andorhal in the Western Plaguelands. Of course she’ll likely want your help repairing the time stream first, but once you’ve helped her out with that, she’ll be happy to sell you as many Chronoboon Displacers as your heart desires.

Why now?

We launched Classic with an intent to keep the game data the same as it was originally, and we wanted to make sure we delivered on that promise, but now that we’ve been through all the content phases we planned before launch, we took a step back to consider what it really means to have the world buff system stay this way in Classic Era. A persistent world where everybody is traveling around for magical items and spells to maximize their power is fine, but one where they then stop playing to avoid wasting them seems wrong. Having an additional stop that lets you “bottle your buffs” seems like a thematically appropriate change to alleviate that problem.

We know this is a change, and any change to Classic is something we want to be careful with, but in this case, the fact that playing optimally literally requires you to stop playing was just too much for us to sit idly by. If you have any concerns about ways this might be abused, please post them here so we can address them. We hope you’ll all find this change as exciting as we do!
by Published on 2021-03-30 05:14 PM

Upcoming PTR for Chains of Domination
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With 9.0.5 behind us, we wanted to take a moment to update you on the 9.1 content for Shadowlands.

In about 2 weeks, we will have Chains of Domination available for the community on the PTR. Also, raid testing details will be posted a week or so after the PTR is online.

There will be a wide variety of content to check out for Chains of Domination, so as usual, your testing will play a key role in iterating on this update. We can’t wait to get this in front of you and look forward to your feedback soon.
by Published on 2021-03-29 10:53 PM

Burning Crusade Classic Beta - Testing Availability and Fixes - March 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today’s update to the beta realms introduces a new level cap and bug fixes:

  • The level cap has been increased to 68 (was 64).

BUG FIXES

Art and Visuals
  • Fixed a variety of issues to lighting and fog effects.
  • Outlands zones are currently missing some ground foliage and detail objects.
  • Fixed an issue where male Trolls had an invalid skin color option.
  • Fixed an issue with Crust Burster’s spell visuals.
  • Fixed an issue with FelReaver’s movement animation.

Combat
  • Fixed an issue where area-of-effect damage caps were not functioning properly.
  • Teleport: Moonglade is no longer missing from the level 58 Druid character templates.
  • The Hunter ability The Beast Within now functions properly.
  • The Paladin ability Seal of Blood now properly performs its primary damage effect.
  • The Paladin ability Pure of Heart now properly increases resistance to curses and diseases.
  • The Priest ability Pain Suppression now properly increases resistance to Dispel mechanics.
  • Shaman totem buffs are now displayed in the buff list.
  • The Warrior talent Second Wind now triggers on Immobilize effects.

Items
  • Jewelcrafting - Cut gems now list their stat bonuses.
  • Tailoring - Spellcloth now correctly requires the player to be in Netherstorm to craft.
  • The tooltip for Filtered Draenic Water now displays the correct level 60 requirement to consume.
  • Fixed an issue where thrown weapons were not losing durability when used.
  • Fixed an issue where the cost of a few items sold by Haris Pilton were incorrect.

PvP
  • The Preparation buff is now removed at the start of a Warsong Gulch match.
    Quests
  • Fixed an issue where players would be transported out immediately after accepting "Journey to Honor Hold.”
  • Fixed an issue where Eye of the Citadel would spawn under the world during “Warlord of the Bleeding Hollow.”

User Interface
  • Guild charter signature requests are now delivered to the targeted player.
  • Fixed an issue where the Bank UI is misaligned and there is an extra, unused column of bank slots present.
  • Fixed an issue where items that have a class restriction will also incorrectly show a race restriction in the tooltip.
  • Fixed an issue where the point-of-interest indicator flag would not appear on the World Map after asking a city guard for directions.
  • Fixed an issue where quest objective updates and exploration messages were being displayed in red text.

KNOWN ISSUES

  • Some keys are being removed from the Key Ring and placed into available bag slots upon relogging.
by Published on 2021-03-27 04:57 PM

Arena World Championship 2021 - Shadowlands Circuit Week 2
Arena World Championship 2021 Shadowlands Circuit Week 2 has started! Throughout the circuit, top teams from around the world will compete for a total of $900,000 in prizing, and points used to advance to the AWC Shadowlands Finals.

by Published on 2021-03-27 01:13 AM

WoW Patch 9.0.5 Hotfixes - March 26, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Improved the auto-targeting of player spells that are intended to avoid out-of-combat enemies. This hotfix includes further enhancements to the 9.0.5. changes that reduced spells pulling extra enemies.
  • Death Knight
    • Blood
      • [With regional restarts] Veteran of the Third War (Rank 2) now also reduces all damage taken by 10%.
  • Demon Hunter
    • Vengeance
      • [With regional restarts] Fixed an issue where both the Havoc and Vengeance versions of Demonic Wards were being applied to Vengeance Demon Hunters.
      • [With regional restarts] Fixed an issue where the Havoc version of Shattered Souls was being applied to Vengeance Demon Hunters.
      • [With regional restarts] Demonic Wards (Rank 1) damage reduction increased to 10% (was 5%).
  • Druid
    • Guardian
      • [With regional restarts] Ursine Adept now also reduces all damage taken by 10%.
  • Monk
    • Brewmaster
      • [With regional restarts] Brewmaster's Balance now also reduces all damage taken by 10%.
  • Paladin
    • Protection
      • [With regional restarts] New Passive: Aegis of Light – All damage taken reduced by 10%.
  • Warlock
    • Demonic Circle, Grimoire: Felguard (Talent), Mortal Coil (Talent), and Summon Infernal will no longer be placed on a very long cooldown when interrupted and affected by a Death Knight’s Heartstop Aura or Delirium.
  • Warrior
    • Protection
      • [With regional restarts] Vanguard now also reduces all damage taken by 10%.

Items and Rewards

  • Soul Ash no longer has a cap on the amount that can be held at one time.

Quests

  • Fixed an issue where players who died on the final stage of the Tyrande's Ascension scenario during the quest "In Darkest Night" would release to the incorrect location.

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