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by Published on 2022-09-02 11:47 AM

World of Warcraft: Dragonflight HUD and UI Revamp
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Get ready for a fresh-looking Heads-Up Display (HUD), and User Interface (UI) revamp designed to be adjustable, effective, attractive, and easily accessible.

With the Dragonflight update, we’re making sweeping changes to World of Warcraft’s HUD and UI from the ground up. Our aim is to provide a clutter-free layout and allow players to customize their HUD to better fit their individual needs.

A Whole New Look

Technology has advanced since we first developed the UI in 2004. We now have more tools at our fingertips to create and improve quality-of-life features. We wanted to modernize the appearance of the player’s layout and view while maintaining the original design’s charm and personality. And there is no better time to deliver these changes than with the release of Dragonflight.




Right away, players will immediately notice the more apparent changes. For instance, the minimap and health bar are more prominent, and we’ve removed some clutter to provide greater viewable space. Also, while keeping to the iconic design, we’ve cleaned up the appearance of the Action Bar. We also added a fresh set of Gryphons and created Wyverns for our Horde-loving heroes. There’s also a new look for the loot and inventory display, and players can use Combined Backpack functionality to help them find and organize their inventory items more quickly.


Make It Your Own

Welcome to Edit mode. With Edit mode, you will now have the ability to tweak, personalize, and move (almost) anything anywhere to your heart’s desire. Not only are various elements of the HUD movable, but each individual component has a variety of options to help you get everything just right.



Once you set everything set how you like it, you’ll be able to name, save, edit, copy, and share it with the community. And, for those that change specs often, the feature is designed to remember which specialization you’re in. As you switch between specs, the feature will remember the HUD layout you have for that spec and change accordingly.


Will this new feature replace the ability to use third-party add-ons entirely? Not at all. We recognize that add-ons provide many opportunities for players to customize their experience, but not all players utilize them. However, with the help of our user research team, we are working to meet our community’s needs. We include elements that some add-ons provide to the base UI. Those who wish to can continue using the add-ons they like.


Improved Accessibility to Make Things Easier

Improving accessibility features for our players is at the forefront of much of the design of the new UI and providing ways for players to have a better experience is vital. Here are some of the changes that we’ve been working on to help improve accessibility for players:

  • New Option: Press and Hold Casting – When enabled, the player can press and hold a keyboard hotkey to continually cast a spell on an Action Bar without repeatedly pressing the button.
  • New Feature: Interact Key – Pressing the Interact Key will enable you to interact with NPCs and objects with a key press instead of a mouse click. Interactive NPCs and objects will gain an icon above their heads as you move close enough to interact.
  • New Targeting System: Action Combat – This feature works alongside the standard targeting features and automatically targets enemies as you approach them. This will allow you to start casting abilities immediately and dynamically switch between targets based on where you’re looking.

Looking Ahead

Refining the UI is an ongoing project; we want to continue to make changes and improvements. In addition to polishing the current set of available features, we intend to tackle many other UI elements and include more features further down the line, like:

  • Additional Edit Mode options
  • Group Manager
  • Raid Frames
  • Quest Tracker
  • And more updates to the art

We’ll have more information and details on these and other features as we move toward the launch of Dragonflight. We look forward to getting your feedback as you experience all these changes and more.



World of Warcraft®: Dragonflight™ will be available on or before December 31, 2022. Visit the Dragonflight site to pre-order. Check WorldofWarcraft.com/news for updates, and follow us on Twitter and Facebook.

See you in the Dragon Isles!
by Published on 2022-09-02 05:51 AM

WoW Hotfixes - September 1, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Fated Raids
    • Sepulcher of the First Ones
      • Halondrus the Reclaimer
        • Resolved an issue causing Earthbreaker Missiles to erupt at the wrong time when the target is affected by Creation Spark (Fated Power).
  • Mythic+
    • Grimrail Depot
      • Grimrail Bombardier’s Double Slash will no longer be cast on a nearby target if their current target is out of range.
    • Iron Docks
      • Thunderlord Wrangler’s Serrated Spear can now correctly be removed by effects that clear bleeds.
      • Skulloc
        • Koramar’s Berserker Leap will no longer target pets and will no longer hit players multiple times.
    • Operation Mechagon: Junkyard
      • Saurolisk Bonenipper’s Ripping Slash will no longer be cast on a nearby target if their current target is out of range and will no longer remove Welding Bot’s Reinforced from players.
    • Operation Mechagon: Workshop
      • Defense Bot Mk III no longer detects stealth.
    • Return from Karazhan: Lower
      • Ghostly Philanthropist’s Pennies From Heaven will no longer break players from stealth.
      • The Opera Hall: Beautiful Beast
        • Coggleston’s Dent Armor now increases damage taken by 25% (was 50%).
      • The Opera Hall: Westfall Story
        • Increased the cooldown on Toe Knee’s Dashing Flame Gale to 35 seconds (was 20 seconds).
        • Resolved an issue that could cause Toe Knee to cast Dashing Flame Gale multiple times on a player if they had a spell active that provided immunity.
      • The Opera Hall: Wikket
        • Resolved an issue that could cause Galindre to leave Elfyra to fend for herself when the encounter was reset.
      • Attumen the Huntsman
        • Midnight’s Stamp will no longer be cast on a nearby target if their current target is out of range.

Wrath of the Lich King Classic

  • Items and Rewards
    • Resolved an issue preventing Smelt Titansteel from triggering a cooldown as intended.
    • Resolved an issue preventing Create Mooncloth, Create Ebonweave, and Create Spellweave from requiring the proper location and from triggering a cooldown, as intended.
    • Resolved an issue where Ethereal Essence Sphere, Paper Flying Machine, and the Paper Zeppelin would fail to show up in a player’s bags after being thrown to them.
  • Quests
    • Resolved an issue that sometimes caused the player to not mount the carpet during the “Magic Carpet Ride” quest.
by Published on 2022-09-01 07:13 PM

Dragonflight Beta - Build 45335
The first Dragonflight Beta build is here!

  • Sharing and inspecting talent builds has been added.
  • Addons are now enabled on Dragonflight Beta.
  • Shadowlands Covenant Abilities and Legendary Item Effects are now disabled outside of Shadowlands zones.
  • New Pre-Patch Feat of Strength: Against the Elements (New) - Defeat each of the elemental lords during the Dragonflight pre-launch events.
  • New title rewards have been added for completing exploration and reputation achievements.

New Icons



New Loading Screen



Talent Calculator
Talents have been updated in this build.



Dragonflight Beta Development Notes - September 1, 2022
Blizzard has posted the Development Notes for Build 45335.



New Items
You can see the full list of new items on the WoWDB beta site.

LevelTypeSlotName
317LeatherworkingLeatherworker's Smock
356LeatherworkingExquisite Leatherworker's Smock of Panache
356AlchemySpectacular Alchemist's Hydrophobic Headpiece
317AlchemyAlchemist's Hat
356HerbalismLavish Herbalist's Botany Pack
317HerbalismHerbalist's Floral Basket
317EngineeringEngineer's Protective Gloves
356EngineeringMagnificent Engineer's Pinch-Proof Handguards
317SkinningSkinner's Cap
356SkinningSuperb Skinner's Tanning Rack
356SkinningResplendent Skinner's Trapping Cap
1JunkOhn'ir Windsage's Hearthstone
1JunkPrimal Invocation Quintessence
1OtherObsidian Egg Clutch
1OtherCrystalline Shatter
1OtherElemental Shatter
1OtherBubblefilled Flounder
1OtherRefine Dragon Isles Herbs
1OtherHappy Tuskarr Palooza
60OtherSomewhat-Stabilized Arcana
1OtherEverlasting Horn of Lavaswimming
350WandRangedTorch of Primal Awakening

Achievement Changes
Originally Posted by MMO-Champion
Appearances
Collections
  • Vaulternative Fashion Name changed from "[PH] Collect a Vault of the Incarnates transmog set" to "Vaulternative Fashion".

Character

Dragon Isles
Exploration

Dragonflight
Quests

Reputation

Dragonflight Dungeon
Dungeons & Raids
  • All Bark, All Bite (New) Defeat Treemouth after every player has been consumed at least once in Brackenhide Hollow on Mythic difficulty. 10 points.
  • Are You My Broodmother? (New) 10 points.
  • Go With The Flow (New) Defeat the Primal Tsunami after slaying three Flow Control Units in Halls of Infusion on Mythic difficulty. 10 points.
  • Growlbossify [NYI] Free Chief Softpaw, equip her with weapons, and make sure she survives Defeat Hackclaw's War-Band in Brackenhide Hollow on Mythic difficulty. 10 points. after freeing Chief Softpaw, equipping her with a spear and shield, and making sure she survives. 10 points.
  • Hungry Hungry Hornswog (New) Defeat the Gulping Goliath after forcing it to become Hangry and devour 10 Curious Swoglets in Halls of Infusion on Mythic difficulty. 10 points.
  • Icy What You Did There (New) Defeat Telash Greywing after using 5 Frost Bombs to create a Very Icy Crystal in The Azure Vaults on Mythic difficulty. 10 points.
  • Knowledge is... Preserved? (New) Defeat Chargath, Bane of Scales while burning less than 15 books in Neltharus on Mythic difficulty. 10 points.
  • Ready for Raiding VIII (New) Defeat Forgemaster Gorek without being struck by Forgestorm, Forgefire, Blazing Eruptions, another player's Blazing Aegis, or the final slam of Heated Swings in Neltharus on Mythic difficulty. 10 points.
  • See Me After Class (New) Defeat Vexamus without players absorbing any Arcane Orbs in Algeth'ar Academy on Mythic Difficulty. 10 points.
  • Squad Goals (New) Defeat Crawth after simultaneously activating both Goals in Algeth'ar Academy on Mythic difficulty. 10 points.
  • What Are The Chances.. (New) Defeat the Raging Tempest in The Nokhud Offensive after striking a single player with 5 Lightning Strikes simultaneously and defeating a Storm Elemental on Mythic difficulty. 10 points.

Dragonflight Raid
Dungeons & Raids
  • I Was Saving That For Later (New) Defeat Sennarth, The Cold Breath after finding and freeing 5 mysterious captives using Caustic Eruption, then witnessing their demise in Vault of the Incarnates on Normal difficulty or higher. 10 points.
  • Incubation Extermination (New) Defeat Broodkeeper Diurna after successfully hatching and defeating lieutenants from each Primal element's eggs within 10 seconds of each other in Vault of the Incarnates on Normal difficulty or higher. 10 points.

Dragonrider Racing
Expansion Features
  • Sundapple Copse Circuit - Advanced: Bronze Name changed from "Waygate Woods Way - Advanced: Bronze" to "Sundapple Copse Circuit - Advanced: Bronze". Complete Ohn'ahran Plains Waygate Woods Way Advanced. Sundapple Copse Circuit.
  • Sundapple Copse Circuit - Advanced: Gold Name changed from "Waygate Woods Way - Advanced: Gold" to "Sundapple Copse Circuit - Advanced: Gold". Get Gold ranked time for Ohn'ahran Plains Waygate Woods Way Advanced. Sundapple Copse Circuit Advanced.
  • Sundapple Copse Circuit - Advanced: Silver Name changed from "Waygate Woods Way - Advanced: Silver" to "Sundapple Copse Circuit - Advanced: Silver". Get Silver ranked time for Ohn'ahran Plains Waygate Woods Way Advanced. Sundapple Copse Circuit Advanced.
  • Sundapple Copse Circuit: Bronze Name changed from "Waygate Woods Way: Bronze" to "Sundapple Copse Circuit: Bronze". Complete Ohn'ahran Plains Waygate Woods Way. Sundapple Copse Circuit.
  • Sundapple Copse Circuit: Gold Name changed from "Waygate Woods Way: Gold" to "Sundapple Copse Circuit: Gold". Get Gold ranked time for Ohn'ahran Plains Waygate Woods Way. Sundapple Copse Circuit.
  • Sundapple Copse Circuit: Silver Name changed from "Waygate Woods Way: Silver" to "Sundapple Copse Circuit: Silver". Get Silver ranked time for Ohn'ahran Plains Waygate Woods Way. Sundapple Copse Circuit.

Dungeons
Feats of Strength

Events
Feats of Strength

Shadowlands Dungeon
Dungeons & Raids



Talent Changes
Originally Posted by MMO-Champion
Demon Hunter
Havoc

Monk
Windwalker



Spell Changes
Originally Posted by MMO-Champion
Mounts

Item Set Bonuses
  • Primal Power Increase your highest secondary stat by 0. Instant.
  • Protection of the Fallen Dragons (New) [NYI] Fatal damage causes primal energy to overload, granting immunity to all damage and harmful effects for 8 sec. Instant.
  • Spark of the Primals Name changed from "Primal Power" to "Spark of the Primals". Increase your highest secondary stat by 0. [WIP] When you kill an enemy that yields experience or honor, gain a Spark of the Primals. Once you reach 5 stacks, your next attack will launch a devastating elemental attack.

Death Knight (Forums, Talent Calculator)

Blood
  • Blood Fortification Stamina increased by 10%. Damage taken reduced by 3%. 30%. Damage taken reduced by 10%. Death Knight - Blood Spec. Death Knight - Blood Spec.

Frost
  • Runic Empowerment Each Runic Power you spend has a 2.0% chance to instantly grant you a Rune.Death Knight - Frost Spec. Death Knight - Frost Spec.

Unholy
  • Defile Defile the targeted ground, dealing [ 55% of Attack Power ] Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Clawing Shadows will hit 4 7 enemies near the target. If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec. 1 charge. Can be cast in Undead. Unholy Death Knight - Level 45 Talent. Unholy Death Knight - Level 45 Talent. 1 Runes. 30 yd range. Instant. 20 sec recharge. 1 charge.
  • Runic Corruption Each Runic Power you spend has a [ 160 / 100.1% ]% chance to increase your Rune regeneration rate by 100% for 3 sec.Death Knight - Unholy Spec. Death Knight - Unholy Spec.
  • Unholy Assault Strike your target dealing [ 127.6% of Attack Power ] Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing haste by 20% for 12 20 sec. Requires Two-Handed Melee Weapon. Can be cast in Undead. Unholy Death Knight - Level 50 Talent. Unholy Death Knight - Level 50 Talent. Melee range. Instant. 1.5 min cooldown.
  • Unholy Death Knight Increases damage/healing by 2%: Blood Plague, Bursting Sores, Clawing Shadows, Death and Decay, Death Coil, Defile, Festering Wound, Frost Fever, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight, Unholy Pact Increases periodic damage/healing by 2%: Blood Plague, Bursting Sores, Clawing Shadows, Death and Decay, Death Coil, Defile, Festering Wound, Frost Fever, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight, Unholy Pact Death Knight - Unholy Spec. Death Knight - Unholy Spec.

Demon Hunter (Forums, Talent Calculator)
  • Metamorphosis Havoc: Leap into the air and land with explosive force, dealing [ 36.04% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead. Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 10% Haste and 0% Leech. Vengeance, Initial: Leap into the air and land with explosive force, dealing [ 36.04% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead. Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 10% Haste. Metamorphosis: Leap into the air and land with explosive force, dealing [ 36.04% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead. Upon landing, you are transformed into a hellish demon for 30 sec, immediately resetting the cooldown of your Eye Beam and Blade Dance abilities, greatly empowering your Chaos Strike and Blade Dance abilities. Improved Metamorphosis: Leap into the air and land with explosive force, dealing [ 36.04% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead. Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 10% Haste. 40 yd range. Instant. 5 min cooldown.
  • Soul Carver Carve into the soul of your target, dealing (344% of weapon damage [ 300% of Attack Power ) Fire damage and an additional [ 97.7% [ 97.65% of Attack Power ] Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec. Melee range. Instant. 60 sec cooldown.

Havoc
  • Blade Dance Strike your primary target for [ 155.1% of Attack Power ] Physical Chaos damage and all nearby enemies for [ 66% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires One-Handed Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 35 Fury. Instant. 15 sec cooldown.
  • Cycle of Hatred Name changed from "Cycle of Hatred [NYI]" to "Cycle of Hatred". Chaos Strike also reduces Blade Dance, Chaos Strike, and Glaive Tempest reduce the cooldown of Eye Beam by 0.5 sec, and an additional 0.5 sec when it refunds Fury. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent.
  • Demon Blades Your auto attacks deal an additional [ 15.18% [ 10.12% of Attack Power ] Shadow damage and generate 10-10 Fury. Havoc Demon Hunter - Level 25 Talent. Havoc Demon Hunter - Level 25 Talent.
  • Demonic Appetite Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 15 30 Fury. Havoc Demon Hunter - Level 15 Talent. Havoc Demon Hunter - Level 15 Talent. Approximately 6 procs per minute.
  • Demonic Wards Your tattoos reduce magic damage taken by 5% 15%. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
  • Essence Break Slash all enemies in front of you for [ 59.07% [ 280% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 40% for 6 sec 100% for 4 sec. Deals reduced damage beyond 8 targets. Requires Melee Weapon. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent. 10 yd range. Instant. 20 sec cooldown. 40 sec cooldown.
  • First Blood Blade Dance deals [ 155.1% of Attack Power ;] additional Chaos damage to the first target struck. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent.
  • Momentum Fel Rush, Glide, The Hunt, and Vengeful Retreat increase your damage done by 12% for 6 sec. Havoc Demon Hunter - Level 50 Talent. Havoc Demon Hunter - Level 50 Talent.

Vengeance
  • Agonizing Flames Immolation Aura increases your movement speed by 20% 10% and its duration is increased by 50% 25%. Vengeance Demon Hunter - Level 15 Talent. Vengeance Demon Hunter - Level 15 Talent.
  • Demon Spikes Surge with fel power, increasing your Armor by [ 75% of Agility ;], and your Parry chance by 15%, for 6 sec. 2 charges. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. Instant. 20 sec recharge. 2 charges.
  • Feed the Demon Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 0.5 0.25 sec. Vengeance Demon Hunter - Level 35 Talent. Vengeance Demon Hunter - Level 35 Talent.
  • Fiery Brand Brand an enemy with a demonic symbol, instantly dealing [ 133.17% of Attack Power ] Fire damage and [ 40% of Attack Power ] Fire damage over 8 sec. The enemy's damage done to you is reduced by 40% for 8 sec 10 sec. 1 charge. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown. recharge. 1 charge.
  • Infernal Strike Leap through the air toward a targeted location, dealing [ 31.12% [ 38.9% of Attack Power ] Fire damage to all enemies within 6 yards. 1 charge. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 20 sec recharge. 1 charge.
  • Metamorphosis While transformed, Shear and Fracture generate 20 additional Fury. The cooldown of Metamorphosis is reduced by 60 0 sec. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
  • Ruinous Bulwark Fel Devastation heals for an additional 15% 10%, and 50% of its overhealing is converted into an absorb shield for 10 sec. Vengeance Demon Hunter - Level 50 Talent. Vengeance Demon Hunter - Level 50 Talent.
  • Soul Cleave Viciously strike up to 5 enemies in front of you for [ 87.75% [ 105.3% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Consumes up to 2 Soul Fragments within 25 yds available Soul Fragments and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed. Requires One-Handed Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 35 Fury. Melee range. Instant.
  • Spirit Bomb Consume up to 8 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 6 sec and damaging them for [ 22.11% of Attack Power ] Fire per fragment 5 available Soul Fragments then explode, damaging nearby enemies for [ 25.43% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets. You heal for 10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter - Level 30 Talent. Vengeance Demon Hunter - Level 30 Talent. 45 Fury. Instant.
  • Vengeance Demon Hunter Increases damage/healing by 3%: Bulk Extraction, Demonic Trample, Fel Devastation, Felblade, Fiery Brand, Infernal Armor, Infernal Strike, Shear, Sigil of Flame, Soul Cleave, Spirit Bomb, Throw Glaive Increases periodic damage/healing by 3%: Bulk Extraction, Demonic Trample, Fel Devastation, Felblade, Fiery Brand, Infernal Armor, Infernal Strike, Shear, Sigil of Flame, Soul Cleave, Spirit Bomb, Throw Glaive Decreases damage/healing by 35%: Felblade Increases damage/healing by 20%: Shear Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
  • Void Reaver Frailty now also causes afflicted enemies to deal 5% reduced damage to you 4% reduced damage to you for 5 sec. Enemies struck by Soul Cleave are afflicted with Frailty for 6 5 sec. Vengeance Demon Hunter - Level 45 Talent. Vengeance Demon Hunter - Level 45 Talent.

Druid (Forums, Talent Calculator)
  • Shred (Improved Bleeds) While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo points. Deals 20% increased damage against bleeding targets.
  • Shred (Improved Shred) Deals 20% increased damage against bleeding targets. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo points.

Feral
  • Feral Druid Increases damage/healing by 32%: Brutal Slash, Feral Frenzy, Ferocious Bite, Improved Shred, Incarnation: Avatar of Ashamane, Lunar Inspiration, Primal Wrath, Shred, Thrash Increases periodic damage/healing by 32%: Brutal Slash, Feral Frenzy, Ferocious Bite, Improved Shred, Incarnation: Avatar of Ashamane, Lunar Inspiration, Primal Wrath, Shred, Thrash Increases damage/healing by 40%: Regrowth Increases periodic damage/healing by 40%: Regrowth Druid - Feral Spec. Druid - Feral Spec.
  • Incarnation: Avatar of Ashamane An improved Cat Form that grants all of your known Berserk effects and reduces the Energy cost of all Cat Form abilities by [ 20 + 25% of Spell Power ]%. Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation: Energy cost of all Cat Form abilities is reduced by [ 20 + 25% of Spell Power ]%, and Prowl can be used once while in combat. Feral Druid - Level 40 Talent. Feral Druid - Level 40 Talent. Instant. 3 min cooldown.
  • Tiger's Fury Name changed from "Improved Tiger's Fury" to "Tiger's Fury". Tiger's Fury generates an additional 10 energy. 30 energy. Druid - Feral Spec. Druid - Feral Spec.

Guardian
  • Guardian Druid Increases damage/healing by 16%: Brambles, Mangle, Pulverize, Thrash Increases periodic damage/healing by 16%: Brambles, Mangle, Pulverize, Thrash Increases damage/healing by 40%: Regrowth Increases periodic damage/healing by 40%: Regrowth Increases damage/healing by 300%: Thrash Increases periodic damage/healing by 300%: Thrash Increases damage/healing by 10%: Mangle Druid - Guardian Spec. Druid - Guardian Spec.

Hunter (Forums, Talent Calculator)
Beast Mastery
  • Beast Mastery Hunter Increases damage/healing by 11%: A Murder of Crows, Arcane Shot, Barrage, Bloodshed, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Fury of the Eagle, Stampede, Steady Shot, Steel Trap, Stomp, Volley, Wailing Arrow, Wind Arrow Increases periodic damage/healing by 11%: A Murder of Crows, Arcane Shot, Barrage, Bloodshed, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Fury of the Eagle, Stampede, Steady Shot, Steel Trap, Stomp, Volley, Wailing Arrow Wind Arrow Increases damage/healing by 50%: Volley Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.

Survival
  • Survival Hunter Increases damage/healing by 5%: A Murder of Crows, Arcane Shot, Butchery, Chakrams, Death Chakram, Flanking Strike, Fury of the Eagle, Mongoose Bite, Steady Shot, Steel Trap, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Increases periodic damage/healing by 5%: A Murder of Crows, Arcane Shot, Butchery, Chakrams, Death Chakram, Flanking Strike, Fury of the Eagle, Mongoose Bite, Steady Shot, Steel Trap, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion Wind Arrow Hunter - Survival Spec. Hunter - Survival Spec.

Mage (Forums, Talent Calculator)
Fire
  • Blast Wave Causes an explosion around yourself, dealing [ 47.25% of Spell Power ] Fire damage to all enemies within 8 yards, knocking them back, and reducing movement speed by 70% for 6 sec. Fire Mage - Level 25 Talent. Fire Mage - Level 25 Talent. Instant. 25 sec cooldown. 30 sec cooldown.
  • Glass Cannon (New) Increases damage of Fireball and Scorch by 40% but decreases your maximum health by 15%. PvP Talent. PvP Talent. Requires Mage. Requires level 10.

Frost
  • Frost Bomb (New) Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing [ 220% of Spell Power ] Frost damage to the target and [ 110% of Spell Power ] Frost damage to all other enemies within 10 yards. All affected targets are slowed by 70% for 4 sec. PvP Talent. PvP Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast. 15 sec cooldown. Requires Mage. Requires level 10.
  • Frost Mage Decreases damage/healing by 9%: Arcane Explosion, Comet Storm, Cone of Cold, Ebonbolt, Fire Blast, Frost Bomb, Frost Nova, Frostbolt, Glacial Spike, Ice Nova, Mastery: Icicles, Ray of Frost Decreases periodic damage/healing by 9%: Arcane Explosion, Comet Storm, Cone of Cold, Ebonbolt, Fire Blast, Frost Bomb, Frost Nova, Frostbolt, Glacial Spike, Ice Nova, Mastery: Icicles, Ray of Frost Mage - Frost Spec. Mage - Frost Spec.
  • Snowdrift (New) Summon a strong Blizzard that surrounds you for 6 sec that slows enemies by 70% and deals [ 20% of Spell Power ] Frost damage every 1 sec. Enemies that are caught in Snowdrift for 3 sec consecutively become Frozen in ice, stunned for 4 sec. PvP Talent. PvP Talent. 2.5% of Base Mana. 1.5 sec cast. 60 sec cooldown. Requires Mage. Requires level 10.

Monk (Forums, Talent Calculator)
Brewmaster
  • Brewmaster Monk Increases damage/healing by 11%: Blackout Kick, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Tiger Palm Increases periodic damage/healing by 11%: Blackout Kick, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Tiger Palm Decreases damage/healing by 44%: Rushing Jade Wind Decreases damage/healing by 10%: Chi Burst, Chi Wave, Tiger Palm Decreases periodic damage/healing by 10%: Eye of the Tiger Monk - Brewmaster Spec. Monk - Brewmaster Spec.

Brewmaster & Windwalker
  • Rushing Jade Wind Summons a whirling tornado around you, causing [ 90% [ 119.7% of Attack Power ] Physical damage over 6 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets. Brewmaster/Windwalker Monk - Level 45 Talent. Brewmaster/Windwalker Monk - Level 45 Talent. 1 Chi. Instant. 6 sec cooldown.

Mistweaver
  • Spirit of the Crane Teachings of the Monastery causes each additional Blackout Kick to restore 0.65% 0.45% mana. Mistweaver Monk - Level 30 Talent. Mistweaver Monk - Level 30 Talent.

Windwalker
  • Spiritual Focus Every 2 Chi you spend reduces the cooldown of Storm, Earth, and Fire by 1.0 Serenity by 0.3 sec. Windwalker Monk - Level 50 Talent. Windwalker Monk - Level 50 Talent. 40 yd range.

Paladin (Forums, Talent Calculator)
  • Avenging Wrath 3 2 min cooldown.
  • Intercession (New) Petition the Light on the behalf of a fallen ally, restoring spirit to body and allowing them to reenter battle with 60% health and at least 20% mana. 3 Holy Power. 40 yd range. 2 sec cast. 10 min cooldown.

Protection
  • Protection Paladin Increases damage/healing by 4%: Blessed Hammer, Consecration, Crusader Strike, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Shield of the Righteous Increases periodic damage/healing by 4%: Blessed Hammer, Consecration, Crusader Strike, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Shield of the Righteous Increases damage/healing by 39%: Flash of Light Decreases damage/healing by 30%: Judgment Paladin - Protection Spec. Paladin - Protection Spec.

Priest (Forums, Talent Calculator)
  • Power Word: Shield Shields an ally for 15 sec, absorbing [ 165% of Spell Power ] damage. You cannot shield the target again for 7.5 sec [ 280% of Spell Power ] damage. Can be cast in Shadowform, Spirit of Redemption. 3.1% of Base Mana. 40 yd range. Instant.7.5 sec cooldown.
  • Psychic Scream Lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect. Can be cast in Shadowform. Limited to 5 targets. 1.2% of Base Mana. Instant. 60 sec cooldown. 45 sec cooldown.
  • Shadow Word: Pain (Discipline, Holy, Initial) A word of darkness that causes [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 57.53% [ 76.7% of Spell Power ] Shadow damage over 12 sec. 16 sec.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 57.53% [ 76.7% of Spell Power ] Shadow damage over 12 sec. 16 sec.

Discipline
  • Discipline Priest Discipline Priest core passive Decreases damage/healing by 25%: Smite Increases periodic damage/healing by 7%: Shadow Word: Pain Increases damage/healing by 7%: Shadow Word: Pain Decreases damage/healing by 19%: Mind Blast Decreases damage/healing by 6%: Mind Blast Catharstick, Mind Blast, Penance, Shadow Word: Pain, Smite Decreases periodic damage/healing by 6%: Mind Blast Catharstick, Mind Blast, Penance, Shadow Word: Pain, Smite Priest - Discipline Spec. Priest - Discipline Spec.
  • Penance Launches a volley of holy light at the target, causing [ 120% of Spell Power ] Holy damage to an enemy or [ 375% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Priest - Discipline Spec. Priest - Discipline Spec. 1.6% of Base Mana. 40 yd range. Instant. 9 sec cooldown.

Discipline, Holy, Shadow
  • Catharstick (New) 20% of all damage that you take is stored in the Catharstick. The stored amount cannot exceed 15% of your maximum health. The initial damage of your next Shadow Word: Pain deals this stored damage to your target. PvP Talent. PvP Talent. Requires Priest. Requires level 10.
  • Eternal Rest Name changed from "Shadow Word: Death" to "Eternal Rest". Shadow Word: Death's cooldown is reduced by 10 sec. Rank 2. Rank 2. Reduces the cooldown of Shadow Word: Death by 12 sec. PvP Talent. PvP Talent. Requires Priest. Requires level 10.

Holy
  • Heal An efficient spell that heals an ally for [ 295% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. Priest - Holy Spec. 2.4% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Priest Holy Priest core passive Increases damage/healing by 16%: Cosmic Ripple, Flash Heal, Greater Heal Heal, Holy Words Increases periodic damage/healing by 16%: Cosmic Ripple, Flash Heal, Greater Heal, Heal, Holy Words Increases damage/healing by 44%: Catharstick: Holy Words, Mind Blast, Shadow Word: Pain, Smite Increases periodic damage/healing by 44%: Catharstick: Holy Words, Mind Blast, Shadow Word: Pain, Smite Increases damage/healing by 47%: Shadow Word: Pain Increases periodic damage/healing by 47%: Shadow Word: Pain Priest - Holy Spec. Priest - Holy Spec.
  • Spirit of Redemption Upon death, you become the Spirit of Redemption for 15 sec. You cannot move, attack, be attacked, or be targeted by any spells or effects, and your healing spells cost no mana. When the effect ends, you die.Priest - Holy Spec. Priest - Holy Spec.

Shadow
  • Mind Flay Assaults the target's mind with Shadow energy, causing [ 128.4% of Spell Power ] Shadow damage over 4.5 sec and slowing their movement speed by 50%. Can be cast in Shadowform Generates 18 Insanity over the duration. Can be cast in Shadowform. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 4.5 sec cast (Channeled).
  • Shadow Priest Increases periodic damage/healing by 50%: Shadow Word: Pain and Vampiric Touch Increases damage/healing by 50%: Shadow Word: Pain and Vampiric Touch Priest - Shadow Spec. Priest - Shadow Spec.
  • Vampiric Touch A touch of darkness that causes [ 128.52% of Spell Power ] Shadow damage over 21 sec, and heals you for 50% of damage dealt. Generates 5 Insanity. Can be cast in Shadowform. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.

Warlock (Forums, Talent Calculator)
Affliction
  • Deathbolt Launches a bolt of death at the target, accumulating 50% of the remaining damage from your spells on the target and dealing it over 3 sec. PvP Talent. PvP Talent. 3 Soul Shard. 40 yd range. 1 sec cast. 30 sec cooldown.Requires Warlock. Requires level 10.

Warrior (Forums, Talent Calculator)
Arms
  • Massacre Execute is now usable on targets below 25% 35% health. Arms Warrior - Level 30 Talent. Arms Warrior - Level 30 Talent.
  • Sudden Death Your attacks have a chance to make your next Execute, cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage. Arms Warrior - Level 15 Talent. Arms Warrior - Level 15 Talent. Approximately 1.5 procs per minute. 1.7 procs per minute.

Arms & Protection
  • Execute (Arms) Attempts to finish off a foe, causing up to [ 265% [ 250% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Protection) Attempts to finish off a foe, causing up to [ 265% [ 250% of Attack Power ] Physical damage based on Rage spent.

Fury
  • Frenzy Rampage increases your Haste by 2% for 12 sec, stacking up to 3 4 times. This effect is reset if you Rampage a different primary target. Fury Warrior - Level 30 Talent. Fury Warrior - Level 30 Talent.
  • Massacre Execute is now usable on targets below 25% 35% health, and its cooldown is reduced by 1.5 sec. Fury Warrior - Level 30 Talent. Fury Warrior - Level 30 Talent.
  • Sudden Death Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health. Fury Warrior - Level 15 Talent. Fury Warrior - Level 15 Talent. Approximately 1.5 procs per minute. 1.7 procs per minute.
  • Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 51.6% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Warrior - Fury Spec. Warrior - Fury Spec. Instant. 30 Rage. Instant.

Protection
  • Rumbling Earth Increases the range of Shockwave by 6 yards and When Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec. Protection Warrior - Level 25 Talent. Protection Warrior - Level 25 Talent.

Covenant Abilities
  • Death's Due (Unholy) While you remain within the area, your Clawing Shadows will hit up to 4 7 enemies near the target and inflict Death's Due for 12 sec.
  • Death's Due (Initial) While you remain within the area, your Scourge Strike will hit up to 4 7 enemies near the target and inflict Death's Due for 12 sec.

Death Knight (Forums, Talent Calculator)
  • Death's Due (Unholy) While you remain within the area, your Clawing Shadows will hit up to 4 7 enemies near the target and inflict Death's Due for 12 sec.
  • Death's Due (Initial) While you remain within the area, your Scourge Strike will hit up to 4 7 enemies near the target and inflict Death's Due for 12 sec.

Demon Hunter (Forums, Talent Calculator)
  • Fodder to the Flame (New) Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Necrolord. Necrolord. Approximately 1.58 procs per minute.
  • Fodder to the Flame (New) Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Necrolord. Necrolord. Instant. 2 min cooldown.

Druid (Forums, Talent Calculator)
  • Convoke the Spirits (New) Normal: Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form. Ashamane's Guidance: Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. Chance to use an exceptional spell or ability is increased. You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form. Moonkin Form: Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form. Cat Form: Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Ferocious Bite, Shred, Tiger's Fury, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form. Bear Form: Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Mangle, Ironfur, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form. Can be cast in Cat Form, Bear Form, Moonkin Form. Night Fae. Night Fae. 4 sec cast (Channeled). 2 min cooldown.

Anima Powers
Monk (Forums, Talent Calculator)
  • Hardened Soles (New) Blackout Kick critical strike chance increased by 5% and critical damage increased by 10%. Instant.

Item Effects
  • [DNT] Remote Mailbox - Child of Ohn'ahra Name changed from "[DNT] Remote Mailbox - Eagle" to "[DNT] Remote Mailbox - Child of Ohn'ahra". [PH] Item Description Instant. 3 hrs cooldown. Place a perch to beckon a nearby Child of Ohn'ahra. The ohuna will deliver and retrieve mail for 10 min, or until it is called elsewhere. Instant. 3 hrs cooldown.
  • Activating (New) Causes the earth at the target location to tremble and break, dealing Nature damage every 1 sec to enemies in 0 to 10 yard radius. Lasts 10 sec. Usable in the Obsidian Citadel and adjacent lava fields. 15 yd range. 0.5 sec cast. 8 sec cooldown. 1 sec global cooldown. Reagents: Item #200617.
  • Algeti's Gaping Maw (New) Approximately 4 procs per minute.
  • Armor Spikes Has a very low chance to cause 0 physical damage upon being struck by a melee attack. Additional pieces of gear with this optional reagent increase the proc chance. Can only be applied to crafted armor equipment with this effect increases the chance of damage being dealt. Approximately 1.1 procs per minute.
  • Assembling Combine 30 Key Fragments and 3 Key Framing together to create a Greater or Restored Obsidian Key. 3 2 sec cast. Reagents: Key Fragments x 20, Key Framing x 3.
  • Blazing Essence Your melee abilities grant you a stack stacks of Blazing Soul up to 100. Moving instantly removes all stacks, granting you up to up to 200% movement speed for 5 sec sec.
  • Charge Lure (New) Drain essence from defeated water elementals. 10-30 yd range. 3 sec cast (Channeled).
  • Charge Lure Name changed from "See Stealth Test" to "Charge Lure". This is a test to see if my spell aura works. Instant. 20 yd range. 3 sec cast.
  • Create Essential Stuff Generate weapons and trinkets for your character's loot specialization class, plus gold and essential consumables. Requires 20 empty inventory slots. Item is NOT consumed on using use - make more stuff if you need it. 3 sec cast.
  • Create Spark of Ingenuity (New) Fuel the Engine of Innovation to create a Spark of Ingenuity. Unlimited range. 2.5 sec cast. 1 sec cooldown. Reagents: Item #199197.
  • Create Tablet Rubbing Name changed from "[DNT] Create Tablet Rubbing" to "Create Tablet Rubbing".
  • Dragonscale Expedition Insignia Grants 200 Grants 150 reputation with the Dragonscale Expedition. Instant.
  • Emerald Coach's Whistle Your healing Your helpful spells and abilities have a chance to Blow the Whistle, pepping up yourself and your Coached ally, increasing your Mastery by 0 for 10 sec. Limited to 1 target. 40 yd range. Approximately 2 procs per minute.
  • Everlasting Horn of Lavaswimming Instant. Drink from this horn to become immune to lava outdoors in the Dragon Isles for 10 minutes. Instant.
  • Generate Wyrmhole Open a wormhole that allows the user to quickly travel to a random location in the Dragon Isles. Engineers that specialize into triangulation can learn to warp to specific locations. 10 yd range. 5 sec cast. 4 2 hrs cooldown. 1 sec global cooldown.
  • Happy Tuskarr Palooza (New) Show off your best dance moves alongside some tuskarr friends! Instant.
  • Hydro Life Seed (New) Add the Hydro Life Seed to your Dragon Isles Supplies. Instant. Reagents: Hydro Life Seed.
  • Illusion: Primal Mastery Name changed from "Tome of Illusions - Primal Mastery" to "Illusion: Primal Mastery".
  • Inferno Seeds (New) Add the Inferno Seeds to your Dragon Isles Supplies. Instant. Reagents: Inferno Seeds.
  • Iskaara Tuskarr Insignia Grants 200 Grants 150 reputation with the Iskaara Tuskarr. Instant.
  • Loreweaver's Shield TBD (New)
  • Maruuk Centaur Insignia Grants 200 Grants 150 reputation with the Maruuk Centaur. Instant.
  • Meaty Stem (New) Add the Meaty Stem to your Dragon Isles Supplies. Instant. Reagents: Meaty Stem.
  • Monarch's Ritual Stone (New)
  • Monarch's Ritual Stone (New) Chose one of the Turtle Monarchs to commune with and gain its blessing. Instant. 60 min cooldown.
  • Ohn'ir Windsage's Hearthstone (New) Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown.
  • Oily Dropcap Head (New) Add the Oily Dropcap Head to your Dragon Isles Supplies. Instant. Reagents: Dropcap Head.
  • Opening Satchel (New) Open the satchel, revealing the contents inside. 3 sec cast.
  • Panthis Nectar (New) Add the Panthis Nectar to your Dragon Isles Supplies. Instant. Reagents: Panthis Nectar.
  • Place the Eggs (New) Place three obsidian dragon eggs on the ground, ready to hatch! 1.5 sec cast.
  • Primal Invocation (New) Perform an elemental invocation, transforming into the elemental summoned for 20 min. 2 sec cast. 60 min cooldown.
  • Primal Invocation (New) Perform an elemental invocation, transforming into the elemental summoned for 15 min. 2 sec cast. 60 min cooldown.
  • Primal Invocation (New) Perform an elemental invocation, transforming into the elemental summoned for 10 min. 2 sec cast. 60 min cooldown.
  • Primal Invocation (New) Perform an elemental invocation, transforming into the elemental summoned for 20 min. 2 sec cast. 60 min cooldown.
  • Rejuvenating Draught Soothe the Injured Gelikyr soldier's wounds Invigorate an Injured Gelikyr soldier in the lower terrace of the Gelikyr Overlook. Melee range. 1.5 sec cast. 1.5 sec cooldown.
  • Ride the Wind (New) Return to the Aylaag camp, wherever they happen to be. Not available while the clan is moving. 10 sec cast.
  • Ruby Whelp Shell Name changed from "Ruby Whelp Shell Trigger" to "Ruby Whelp Shell".
  • Ruby Whelp Shell Name changed from "Ruby Whelp Shell Trigger" to "Ruby Whelp Shell".
  • Scepter of Spectacle: Ember Name changed from "Illusion Dowel: Molten Ember" to "Scepter of Spectacle: Ember". Fire a quick moving orb of arcane energy. Can only hit players using the Dazzling Rod. Instant. 1.5 sec cooldown. Wave the scepter, projecting an illusory orb of fire in front of you. Instant. 1.5 sec cooldown.
  • Scepter of Spectacle: Frost Name changed from "Illusion Dowel: Frost" to "Scepter of Spectacle: Frost". Fire a quick moving orb of frost energy. Instant. 1.5 sec cooldown. Wave the scepter, projecting an illusory orb of frost in front of you. Instant. 1.5 sec cooldown.
  • Set Keystone Level: 36 (New) Set the level of a Mythic Keystone to 36. Instant.
  • Set Keystone Level: 37 (New) Set the level of a Mythic Keystone to 37. Instant.
  • Set Keystone Level: 38 (New) Set the level of a Mythic Keystone to 38. Instant.
  • Set Keystone Level: 39 (New) Set the level of a Mythic Keystone to 39. Instant.
  • Set Keystone Level: 40 (New) Set the level of a Mythic Keystone to 40. Instant.
  • Smoke Diffuser Use the Smoke Diffuser on a Bothersome Bee within the Ruby Life Pools. 15 yd range. 1.5 sec cast. Instant (Channeled).
  • Somewhat-Stabilized Arcana (New) Summons an arcana orb outside of the Cobalt Assembly. 1.5 sec cast. 60 min cooldown.
  • Throw Bouquet (New) Throw the Lover's Bouquet at a friend for them to catch. 5-40 yd range. Instant.
  • Time Breaching Claw (New)
  • Tome of Unstable Power (New)
  • Torrent Wielder 0 0 Instant. Channel torrents around you dealing 0 nature damage to nearby enemies over 3 sec. Then unleash a powerful blast dealing 0 nature damage to all nearby enemies. Instant. 2.5 min cooldown.
  • Valdrakken Accord Insignia Grants 200 Grants 150 reputation with the Valdrakken Accord. Instant.

Professions
Enchanting

Engineering
  • Lapidary's Draconium Clamps Name changed from "Lapidary's Draconium Knife" to "Lapidary's Draconium Clamps".
  • Lapidary's Titanicium Clamps Name changed from "Lapidary's Titanicium Knife" to "Lapidary's Titanicium Clamps".
  • Quack-E Engineering. Engineering. 10 sec cast. Reagents: Duck Feather, Quack-E Tracker Core. Quack Modulator.

Herbalism
  • Bloody Bubble Poppy (New) Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves. Found growing only in places of embroiled conflict, rumor has it that these nodes have gained magical properties from the blood spilled upon them. Those who live to gather these herbs are said to become empowered while also finding additional rare reagents. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Bloody Hochenblume (New) Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible. Found growing only in places of embroiled conflict, rumor has it that these nodes have gained magical properties from the blood spilled upon them. Those who live to gather these herbs are said to become empowered while also finding additional rare reagents. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Bloody Saxifrage (New) Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions. Found growing only in places of embroiled conflict, rumor has it that these nodes have gained magical properties from the blood spilled upon them. Those who live to gather these herbs are said to become empowered while also finding additional rare reagents. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Bloody Writhebark (New) Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage. Found growing only in places of embroiled conflict, rumor has it that these nodes have gained magical properties from the blood spilled upon them. Those who live to gather these herbs are said to become empowered while also finding additional rare reagents. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Bubble Poppy (New) Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Decayed Bubble Poppy (New) Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves. Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay. Herbalists specialized in Decayed herbs will gain the following effect when gathering: Become empowered by present Decay magic. Your Overload Herbalism Node spell is recharging at 400% the normal rate. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Decayed Hochenblume (New) Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible. Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay. Herbalists specialized in Decayed herbs will gain the following effect when gathering: Become empowered by present Decay magic. Your Overload Herbalism Node spell is recharging at 400% the normal rate. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Decayed Saxifrage (New) Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions. Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay. Herbalists specialized in Decayed herbs will gain the following effect when gathering: Become empowered by present Decay magic. Your Overload Herbalism Node spell is recharging at 400% the normal rate. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Decayed Writhebark (New) Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage. Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay. Herbalists specialized in Decayed herbs will gain the following effect when gathering: Become empowered by present Decay magic. Your Overload Herbalism Node spell is recharging at 400% the normal rate. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Frigid Bubble Poppy (New) Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves. When exposed to colder climates like the Azure Span,they can become infused with elemental frost. Gathering these types of herbs will cover the ground in slick ice, but the herbalist will be rewarded with Rousing Frost for their efforts. Herbalists specialized in Frigid herbs will gain the following effect when gathering: Envelops you in a cloud of frost which causes any enemy who approaches too close to you to become frozen momentarily. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Frigid Hochenblume (New) Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible. When exposed to colder climates like the Azure Span,they can become infused with elemental frost. Gathering these types of herbs will cover the ground in slick ice, but the herbalist will be rewarded with Rousing Frost for their efforts. Herbalists specialized in Frigid herbs will gain the following effect when gathering: Envelops you in a cloud of frost which causes any enemy who approaches too close to you to become frozen momentarily. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Frigid Saxifrage (New) Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions. When exposed to colder climates like the Azure Span,they can become infused with elemental frost. Gathering these types of herbs will cover the ground in slick ice, but the herbalist will be rewarded with Rousing Frost for their efforts. Herbalists specialized in Frigid herbs will gain the following effect when gathering: Envelops you in a cloud of frost which causes any enemy who approaches too close to you to become frozen momentarily. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Frigid Writhebark (New) Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage. When exposed to colder climates like the Azure Span,they can become infused with elemental frost. Gathering these types of herbs will cover the ground in slick ice, but the herbalist will be rewarded with Rousing Frost for their efforts. Herbalists specialized in Frigid herbs will gain the following effect when gathering: Envelops you in a cloud of frost which causes any enemy who approaches too close to you to become frozen momentarily. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Hochenblume (New) Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Lush Bubble Poppy (New) Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves. Some herbs grow particularly well and thrive for any of reasons, regardless of climate or location. Herbalists who come across these rare nodes can retrieve additional usable materials. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Lush Hochenblume (New) Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible. Some herbs grow particularly well and thrive for any of reasons, regardless of climate or location. Herbalists who come across these rare nodes can retrieve additional usable materials. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Lush Saxifrage (New) Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions. Some herbs grow particularly well and thrive for any of reasons, regardless of climate or location. Herbalists who come across these rare nodes can retrieve additional usable materials. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Lush Writhebark (New) Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage. Some herbs grow particularly well and thrive for any of reasons, regardless of climate or location. Herbalists who come across these rare nodes can retrieve additional usable materials. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Overload Bloody Herb (New) Overloading this type of herb will cause a devastating shockwave to knockback nearby enemies and fortify yourself. Herbalism. Herbalism. Melee range.
  • Overload Decayed Herb (New) Overloading a decayed herb will summon forth a Withering Writhebark, a creature that has been afflicted with decay. Defeating this creature will award herbs and Rousing Decay. Herbalism. Herbalism. Melee range.
  • Overload Frigid Herb (New) Overloading this type of herb will reveal a block of ice with herbs encased inside of it. Attacking this block of ice will break off chunks, which can be walked over to collect herbs and Rousing Frost. Herbalism. Herbalism. Melee range.
  • Overload Titan-Touched Herb (New) Overloading this type of herb will cause a portal to open to another nearby herb. Specialized herbalists will open a portal back after gathering at their destination. Herbalism. Herbalism. Melee range.
  • Overload Windswept Herb (New) Overloading this type of herb cause a massive gust of air to rapidly launch you upwards, allowing you to slowly fall back to the ground while collecting herbs and Rousing Air. Herbalism. Herbalism. Melee range.
  • Refine Herbs - |A:Professions-Icon-Quality-Tier2-Small:20:20|a (New) Refines 5 Quality |A:Professions-Icon-Quality-Tier1-Small:20:20|a herbs gathered from the Dragon Isles to 1 Quality |A:Professions-Icon-Quality-Tier2-Small:20:20|a. Herbalism. Herbalism. 1.5 sec cast.
  • Refine Herbs - |A:Professions-Icon-Quality-Tier3-Small:20:20|a (New) Refines 5 Quality |A:Professions-Icon-Quality-Tier2-Small:20:20|a herbs gathered from the Dragon Isles to 1 Quality |A:Professions-Icon-Quality-Tier3-Small:20:20|a. Herbalism. Herbalism. 1.5 sec cast.
  • Saxifrage (New) Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Titan-Touched Bubble Poppy (New) Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves. Herbs that grow in areas rich in the influence of the Titans, such as the Waking Shores or Thaldraszus, may similarly become empowered. These types of herbs grant a boon to the herbalist who stumbles upon them, as well as some Rousing Order. Herbalists specialized in Windswept herbs will gain the following effect when gathering: Speed increased by 15%. Gatherers specialized in Titan-Touched nodes will also have their secondary stats increased by 3%. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Titan-Touched Hochenblume (New) Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible. Herbs that grow in areas rich in the influence of the Titans, such as the Waking Shores or Thaldraszus, may similarly become empowered. These types of herbs grant a boon to the herbalist who stumbles upon them, as well as some Rousing Order. Herbalists specialized in Windswept herbs will gain the following effect when gathering: Speed increased by 15%. Gatherers specialized in Titan-Touched nodes will also have their secondary stats increased by 3%. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Titan-Touched Saxifrage (New) Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions. Herbs that grow in areas rich in the influence of the Titans, such as the Waking Shores or Thaldraszus, may similarly become empowered. These types of herbs grant a boon to the herbalist who stumbles upon them, as well as some Rousing Order. Herbalists specialized in Windswept herbs will gain the following effect when gathering: Speed increased by 15%. Gatherers specialized in Titan-Touched nodes will also have their secondary stats increased by 3%. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Titan-Touched Writhebark (New) Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage. Herbs that grow in areas rich in the influence of the Titans, such as the Waking Shores or Thaldraszus, may similarly become empowered. These types of herbs grant a boon to the herbalist who stumbles upon them, as well as some Rousing Order. Herbalists specialized in Windswept herbs will gain the following effect when gathering: Speed increased by 15%. Gatherers specialized in Titan-Touched nodes will also have their secondary stats increased by 3%. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Windswept Bubble Poppy (New) Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves. Herbs that grow in particularly windy regions like the Ohn'ahran Plains can absorb the elemental power of air. A powerful gust of wind is unleashed when these herbs are gathered, knocking the herbalist away. However, it is an effective way to find Rousing Air. Herbalists specialized in Windswept herbs will gain the following effect when gathering: When falling farther than 40 yd, a powerful gust of wind slows your descent. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Windswept Hochenblume (New) Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible. Herbs that grow in particularly windy regions like the Ohn'ahran Plains can absorb the elemental power of air. A powerful gust of wind is unleashed when these herbs are gathered, knocking the herbalist away. However, it is an effective way to find Rousing Air. Herbalists specialized in Windswept herbs will gain the following effect when gathering: When falling farther than 40 yd, a powerful gust of wind slows your descent. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Windswept Saxifrage (New) Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions. Herbs that grow in particularly windy regions like the Ohn'ahran Plains can absorb the elemental power of air. A powerful gust of wind is unleashed when these herbs are gathered, knocking the herbalist away. However, it is an effective way to find Rousing Air. Herbalists specialized in Windswept herbs will gain the following effect when gathering: When falling farther than 40 yd, a powerful gust of wind slows your descent. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Windswept Writhebark (New) Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage. Herbs that grow in particularly windy regions like the Ohn'ahran Plains can absorb the elemental power of air. A powerful gust of wind is unleashed when these herbs are gathered, knocking the herbalist away. However, it is an effective way to find Rousing Air. Herbalists specialized in Windswept herbs will gain the following effect when gathering: When falling farther than 40 yd, a powerful gust of wind slows your descent. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Writhebark (New) Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.

Inscription

Jewelcrafting
  • Dragon Isles Prospecting Search 5 Dragon Isles ore for precious gems. This will destroy the ore in the process ores for precious gems, destroying them in the process. You may also prospect 5 Dragon Isles gems to crush them into Finely Ground Gemstones. Jewelcrafting. Jewelcrafting. 2 sec cast.

Mining
  • Bloody Draconium Deposit Draconium Deposits are a rare find upon the Dragon Isles, but they are more often spotted in rugged or hard to reach locations. Found only in areas of intense conflict, it is said that blood spilled upon this node provides magical effects to the survivors who inevitably claim it. Gain the following effect when mining: You have a chance when slaying enemy players to gain Rousing Blood. Lasts 2 min. Further mining or herb picking gathering extends the duration. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Bloody Tyrivite Deposit Tyrivite is the most common ore found across the Dragon Isles. Though it is most commonly found in mountaineous regions, it is also often revealed around flowing bodies of water. Found only in areas of intense conflict, it is said that blood spilled upon this node provides magical effects to the survivors who inevitably claim it. Gain the following effect when mining: You have a chance when slaying enemy players to gain Rousing Blood. Lasts 2 min. Further mining or herb picking gathering extends the duration. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Titan-Touched Draconium Deposit Draconium Deposits are a rare find upon the Dragon Isles, but they are more often spotted in rugged or hard to reach locations. They are sometimes empowered by small Titan research constructs. Fortunately, they would sooner grant a miner their boon rather than retalliate. Gain the following effect when mining: Speed increased by 15%. Miners Gatherers specialized in Titan-Touched nodes will also have their secondary stats increased by 3%. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Titan-Touched Tyrivite Deposit Tyrivite is the most common ore found across the Dragon Isles. Though it is most commonly found in mountaineous regions, it is also often revealed around flowing bodies of water. They are sometimes empowered by small Titan research constructs. Fortunately, they would sooner grant a miner their boon rather than retalliate. Gain the following effect when mining: Speed increased by 15%. Miners Gatherers specialized in Titan-Touched nodes will also have their secondary stats increased by 3%. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.

Skinning



Artifact Powers
Originally Posted by MMO-Champion
Demon Hunter (Forums, Talent Calculator)
Vengeance
  • Aura of Pain (Rank 1) Increases the critical strike chance of Immolation Aura by 5%. 6%.
  • Soul Carver (Rank 1) Carve into the soul of your target, dealing (344% of weapon damage [ 300% of Attack Power ) Fire damage and an additional [ 97.7% [ 97.65% of Attack Power ] Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.

Priest (Forums, Talent Calculator)
Discipline
  • Aegis of Wrath (Rank 1) Power Word: Shield absorbs 50% 30% additional damage, but the absorb amount decays by 3% every 5 sec. 1 sec.

Holy
  • Guardians of the Light (Rank 1) Guardian Spirit summons an additional a spirit to watch over you.in addition to your target.
  • Sanctified Prayers (Rank 1) Name changed from "Power of the Naaru (Rank 1)" to "Sanctified Prayers (Rank 1)". Casting Holy Word: Sanctify increases Holy Word: Sanctify increases the healing done by Prayer of Healing by 6% for 15 sec. 15% for 15 sec.
  • Sanctified Prayers (Rank 2) Name changed from "Power of the Naaru (Rank 2)" to "Sanctified Prayers (Rank 2)". Casting Holy Word: Sanctify increases Holy Word: Sanctify increases the healing done by Prayer of Healing by 6% for 15 sec. 15% for 15 sec.
  • Sanctified Prayers (Rank 3) Name changed from "Power of the Naaru (Rank 3)" to "Sanctified Prayers (Rank 3)". Casting Holy Word: Sanctify increases Holy Word: Sanctify increases the healing done by Prayer of Healing by 12% for 15 sec. 15% for 15 sec.
  • Sanctified Prayers (Rank 4) Name changed from "Power of the Naaru (Rank 4)" to "Sanctified Prayers (Rank 4)". Casting Holy Word: Sanctify increases Holy Word: Sanctify increases the healing done by Prayer of Healing by 18% for 15 sec. 15% for 15 sec.
  • Sanctified Prayers (Rank 5) Name changed from "Power of the Naaru (Rank 5)" to "Sanctified Prayers (Rank 5)". Casting Holy Word: Sanctify increases Holy Word: Sanctify increases the healing done by Prayer of Healing by 24% for 15 sec. 15% for 15 sec.
  • Sanctified Prayers (Rank 6) Name changed from "Power of the Naaru (Rank 6)" to "Sanctified Prayers (Rank 6)". Casting Holy Word: Sanctify increases Holy Word: Sanctify increases the healing done by Prayer of Healing by 30% for 15 sec. 15% for 15 sec.
  • Sanctified Prayers (Rank 7) Name changed from "Power of the Naaru (Rank 7)" to "Sanctified Prayers (Rank 7)". Casting Holy Word: Sanctify increases Holy Word: Sanctify increases the healing done by Prayer of Healing by 36% for 15 sec. 15% for 15 sec.
  • Sanctified Prayers (Rank 8) Name changed from "Power of the Naaru (Rank 8)" to "Sanctified Prayers (Rank 8)". Casting Holy Word: Sanctify increases Holy Word: Sanctify increases the healing done by Prayer of Healing by 42% for 15 sec. 15% for 15 sec.



Garrison Talents
Originally Posted by MMO-Champion
Covenant Abilities
  • Arcane Instability (New) Tier 4, Column 1. Spell: 5% chance when you take any damage to create an unstable ley crystal. When interacted with, the crystal will explode, dealing damage to all nearby enemies. This effect cannot occur more than once every 2 min sec.
  • Arcane Shield Name changed from "Arcane Shield (NYI)" to "Arcane Shield".
  • Azure Arise (New) Tier 3, Column 2. Spell: You can manipulate the wild arcana in the Cobalt Assembly to return you from death once every 60 minutes. When activated, you return to full health and stun all enemies nearby you.
  • Cobalt Reputation Name changed from "Cobalt Reputation (NYI)" to "Cobalt Reputation". Tier 2, Column 1. Spell: Wild Arcana now has the chance to drop a spell that will increase the rate in which you gain Cobalt Assembly reputation. Increase your reputation gain with the Cobalt Assembly by 30%.
  • Unhelpful Fireworks (New) Tier 4, Column 3. Spell: 30% chance when you enter combat to create fireworks based on your faction. This effect cannot occur more than once every 2 min sec. There is absolutely no combat benefit to this.



Strings Changes
Originally Posted by MMO-Champion
  • DUNGEON_SCORE_LINK_PREVIOUS_HIGH - Previous High: %s|cff808080(Season %d) %s |cff808080(Season %d)
  • ERR_TALENT_FAILED_UNSPENT_TALENT_POINTS - You must spend all available talent points to apply changes.
  • HUD_CLASS_TALENTS_EDIT_LOADOUT_CONFIRM_DELETE (New) - Are you sure you want to delete the loadout %s?
  • HUD_CLASS_TALENTS_EDIT_LOADOUT_CONFIRM_SHARED_ACTION_BARS (New) - This loadout's action bars will be replaced with your shared action bars.
  • HUD_CLASS_TALENTS_EDIT_LOADOUT_DIALOG_EDIT_BOX_LABEL (New) - Name
  • HUD_CLASS_TALENTS_EDIT_LOADOUT_DIALOG_TITLE (New) - Loadout Settings
  • HUD_CLASS_TALENTS_EDIT_LOADOUT_SHARED_ACTION_BARS_TEXT (New) - Use Shared Action Bars
  • HUD_CLASS_TALENTS_EDIT_LOADOUT_USES_SHARED_ACTION_BARS_TOOLTIP (New) - By default, each loadout has its own saved set of action bars. All loadouts that have this option enabled will share the same action bars.
  • HUD_EDIT_MODE_BOSS_FRAMES_LABEL (New) - Boss Frames
  • HUD_EDIT_MODE_SETTING_UNIT_FRAME_CAST_BAR_ON_SIDE (New) - Cast Bar on Side
  • HUD_EDIT_MODE_SETTING_UNIT_FRAME_SHOW_CAST_TIME (New) - Show Cast Time
  • HUD_EDIT_MODE_TALKING_HEAD_FRAME_LABEL (New) - Talking Head
  • HUD_EDIT_MODE_VEHICLE_LEAVE_BUTTON_LABEL (New) - Vehicle Exit Button
  • PRFOESSIONS_INVALID_ORDER_TARGET (New) - [PH] %s does not have the profession to craft this recipe.
  • PRFOESSIONS_MISSING_ORDER_TARGET (New) - [PH] You must specify a recipient to place a personal order.
  • PROFESSIONS_CRAFTING_FORM_CUSTOMER_DURATION - Duration:
  • PROFESSIONS_CRAFTING_FORM_LIST_ORDER - Create Place Order
  • PROFESSIONS_CRAFTING_FORM_MIN_QUALITY - Set Minimum Quality Minimum Quality:
  • PROFESSIONS_CRAFTING_FORM_MIN_QUALITY_ANY - Any Quality Minimum Quality: |A:Professions-ChatIcon-Quality-Tier1:15:15::-1|a
  • PROFESSIONS_CRAFTING_FORM_POSTING_FEE - Posting Fee:
  • PROFESSIONS_CRAFTING_FORM_TIP - Tip: Commission
  • PROFESSIONS_CRAFTING_FORM_TOTAL_PRICE - Total Price:
  • PROFESSIONS_INSUFFICIENT_REAGENTS_CUSTOMER (New) - [PH] You do not have the required reagents to place this order.
  • PROFESSIONS_NOTE_TO_CRAFTER (New) - Note to Crafter:
  • PROFESSIONS_ORDERS_NOT_ENOUGH_REAGENTS (New) - You do not have enough of this reagent to provide.
  • PROFESSIONS_RECRAFT_RECIPE_INSTRUCTION - Recrafting allows you to change Optional Reagents and improve the quality of some crafted equipment.You can gain skill while recrafting, but at a reduced chance.
  • PROFESSIONS_SKILL_UP_EASY (New) - Low chance of gaining skill
  • PROFESSIONS_SKILL_UP_MEDIUM (New) - High chance of gaining skill
  • PROFESSIONS_SKILL_UP_OPTIMAL (New) - Guaranteed chance of gaining %d skill ups
  • PVP_ROUNDS_PLAYED - Rounds Played:
  • PVP_ROUNDS_WON - Rounds Won:
  • SPELL_FAILED_CUSTOM_ERROR_805 (New) - You do not know how to tame Ottuk.
  • SPELL_FAILED_CUSTOM_ERROR_806 (New) - Clan Aylaag is currently travelling and cannot be teleported to.
  • SPELL_FAILED_CUSTOM_ERROR_807 (New) - Not enough insanity



Misc Changes
Originally Posted by MMO-Champion
Battle Masters
  • All Arenas - Level: 20-70. Players: 5. Rated players: 5. Maps: Ashamane's Fall, Black Rook Hold Arena, Blade's Edge Arena, Dalaran Sewers, Empyrean Domain, Enigma Crucible, Hook Point, Maldraxxus Coliseum, Mugambala, Nagrand Arena, Nokhudon Proving Grounds, Ruins of Lordaeron, The Robodrome, The Tiger's Peak, Tol'Viron Arena.
  • All Arenas - Brawl. Level: 60-70. Players: 6. Rated players: 6. Maps: Black Rook Hold Arena, Blade's Edge Arena, Enigma Crucible, Maldraxxus Coliseum, Mugambala, Nagrand Arena, Nokhudon Proving Grounds, Ruins of Lordaeron, The Tiger's Peak, Tol'Viron Arena.

Character Titles
  • %s, the [PH] Hero (New)
  • Birdwatcher %s (New)
  • Soupervisor %s (New)

Currency Types
Tuskarr - Fishing Nets (Hidden)
  • Tuskarr - Fishing Net - Location 02 - Net 01 - Loot (New) - Max Quantity: 3.
  • Tuskarr - Fishing Net - Location 02 - Net 02 - Loot (New) - Max Quantity: 3.
  • Tuskarr - Fishing Net - Location 03 - Net 01 - Loot (New) - Max Quantity: 3.
  • Tuskarr - Fishing Net - Location 03 - Net 02 - Loot (New) - Max Quantity: 3.
  • Tuskarr - Fishing Net - Location 04 - Net 01 - Loot (New) - Max Quantity: 3.
  • Tuskarr - Fishing Net - Location 04 - Net 02 - Loot (New) - Max Quantity: 3.
  • Tuskarr - Fishing Net - Location 05 - Net 01 - Loot (New) - Max Quantity: 3.
  • Tuskarr - Fishing Net - Location 05 - Net 02 - Loot (New) - Max Quantity: 3.

Flight Masters
10.0 Dragon Isles
  • Shady Sanctuary, Ohn'ahran Plains - Name changed from "Emerald Gardens, Ohn'ahran Plains" to "Shady Sanctuary, Ohn'ahran Plains". Neutral. Alliance mount: NPC #196282. Horde mount: NPC #196282. Neutral.

Item Name Descriptions
  • [PH] Radiant - Equip Limit 2 - Name changed from "[PH] Radiant" to "[PH] Radiant - Equip Limit 2". [PH] Radiant[/color] Equip Limit 2
  • Primal Infused (New) - Primal Infused

Mail Templates
  • #602 - Hello, $n! It's been a little while since you helped out in the garden, so I thought I'd let you know how my Lifecalling has been going. It's hard work, but satisfying was going. It's hard but satisfying work, and the plants are all doing well! I'm growing a new type of dragonflower that the fireflies seem to really love, which Keshki is pleased about, of course. Moreover Keshki is pleased about that of course, the animals continue to sing, thanks in no small part to you! You're always welcome to come sit by the pond and listen-- and help out with the harvest, while you're at it sample the harvest too! Don't forget to stop and smell the roses, Garden Warden Akora
  • #603 - Hello $n, it's Lasztak. You helped I wanted to say thank you again for helping us with our bee problem at the Life Pools nursery earlier. I wanted to say thank you again. Unfortunately some of The children have been asking about you, but... I think they think you're a magic bee minder of some sort. Unfortunately, this has become some of game for them, and the whelps have started chasing the remaining bees around since they saw you do it, which is... troublesome. But that's not your fault in the slightest. you brought them a lot of joy, so please come back anytime, Whelptender Lasztak and that brings ME joy, so please come back anytime. Sincerely, Whelptender Lasztak
  • #604 - Howdy, $n! I wanted to thank you again for helping me save the hornstriders from those elementals. My first calling got off to a rocky start, but now I've got a jar full of salve and plenty of hornstrider chicks to tend to! All these little droplets keep coming down from the top of the spring. Maybe one day you can stop these troublemakers at their source! I look forward to seeing you when that time comes. Take care, Dazakros, Caretaker of Hornstriders Happy Trails and Tails, Dazakros, Caretaker of Hornstriders
  • #605 - Hi, $n. How's it going? I hope you're doing well travels have led you to help more people and do more great things. The frogs are doing really well, since you helped them out. We got the Hornswogs to behave in Hornswog Hollow, and now there's always frogs hopping back and forth from the hollow to the pools. It's The exercise is really good for them. If you want to stop by and say hello to them the frogs, or to Akora and me, it's always good to see you. Otherwise, I hope your adventures are going well. See you around, Frogminder Keshki P.S. The frogs say hi! Well, they say ribbit, but that means hi!

Map Areas
10.0 Dragon Isles
  • Thaldraszus > Drake Grotto - Name changed from "Thaldraszus > Cave Dwellers" to "Thaldraszus > Drake Grotto".
  • Thaldraszus > Rhuzast's Roost - Name changed from "Thaldraszus > Razhasztia's Roost" to "Thaldraszus > Rhuzast's Roost".
  • Thaldraszus > Valdrakken > The Parting Glass (New)
  • The Azure Span > Mage's Rest - Name changed from "The Azure Span > Camp Antonidas > Mage's Rest" to "The Azure Span > Mage's Rest".
  • The Azure Span > Misty Canyon Overlook (New)
  • The Azure Span > Mulsted's Marquee - Name changed from "The Azure Span > Camp Nowhere > Mulsted's Marquee" to "The Azure Span > Mulsted's Marquee".
  • The Azure Span > The Conjured Biscuit Inn - Name changed from "The Azure Span > Azure Archives > The Conjured Biscuit Inn" to "The Azure Span > The Conjured Biscuit Inn".
  • The Azure Span > The Filled Bowl - Name changed from "The Azure Span > Iskaara > The Filled Bowl" to "The Azure Span > The Filled Bowl".
  • The Azure Span > The Missing Hinge Inn - Name changed from "The Azure Span > Three-Falls Lookout > The Missing Hinge Inn" to "The Azure Span > The Missing Hinge Inn".
  • The Waking Shores > The Bubble Bath (New)

Grand Time Adventure
  • Pandaren Revolution - Music: Zone-50-VEB-ValeofEternalBlossom-GeneralWalk.
  • The Gnoll War - Music: Zone-Forest.
  • War of the Shifting Sands - Music: Zone-Silithus.

Mounts
Flying Mounts
  • Tuskarr Shoreglider (New) - Flying Mount. Tuskarr Shoreglider. "The Tuskarr learned long ago that some of the bones of the sea creatures they hunted were light and buoyant, making for effective glider materials." Source: Promotion

Ground Mounts
  • Lizi, Thunderspine Behemoth - Name changed from "Thunderspine Behemoth" to "Lizi, Thunderspine Behemoth". Ground Mount. Thunderspine Behemoth. "PH" Source: PH "As the runt of the litter, Lizi was rejected by her mother in the wilds of Thunderspine Thicket. Ohn'ir Initiate Radiya found her near starved and took her in, though in secret, for thunderspines are not known to be pets. After a series of events, Lizi bonded with her adventurers and now explores the world." Source: Quest: To Tame A Thunderspine Zone: Ohn'ahran Plains

Unknown Types
  • Cliffside Wylderdrake - Unknown Type. Cliffside Wylderdrake. "[PH] Zone 4 Drake" "Often roosting along the steep cliff faces of Thaldraszus, they're swift to the skies in times of danger." Source: Achievement: Dragon Isles: Cliffside Wylderdrake
  • Highland Drake - Unknown Type. Highland Drake. "[PH] Zone 3 Drake" "The drakes of Azure Span follow a strict personal code of honor as they explore the isles anew." Source: Achievement: Dragon Isles: Highland Drake
  • Renewed Proto-Drake - Unknown Type. Renewed Proto-Drake. "[PH] Zone 1 Drake" "As the isles awaken, these proto-drakes answer the call to soar the skies alongside mortals." Source: Achievement: Dragon Isles: A New Friend
  • Windborne Velocidrake - Unknown Type. Windborne Velocidrake. "[PH] Zone 2 Drake" "The long talons of the velocidrake give it an edge on the plains." Source: Achievement: Dragon Isles: Windborne Velocidrake

PvP Tiers
6
  • Solo Shuffle - 1 - Unranked (New) - Rank 1. Promoted to "Solo Shuffle - 2 - Combatant I" at 1000 rating.
  • Solo Shuffle - 2 - Combatant I (New) - Rank 2. Promoted to "Solo Shuffle - 3 - Combatant II" at 1200 rating. Demoted to "Solo Shuffle - 1 - Unranked" at 975 rating.
  • Solo Shuffle - 3 - Combatant II (New) - Rank 7. Promoted to "Solo Shuffle - 4 - Challenger I" at 1400 rating. Demoted to "Solo Shuffle - 2 - Combatant I" at 1175 rating.
  • Solo Shuffle - 4 - Challenger I (New) - Rank 3. Promoted to "Solo Shuffle - 5 - Challenger II" at 1600 rating. Demoted to "Solo Shuffle - 3 - Combatant II" at 1375 rating.
  • Solo Shuffle - 5 - Challenger II (New) - Rank 8. Promoted to "Solo Shuffle - 6 - Rival I" at 1800 rating. Demoted to "Solo Shuffle - 4 - Challenger I" at 1575 rating.
  • Solo Shuffle - 6 - Rival I (New) - Rank 4. Promoted to "Solo Shuffle - 7 - Rival II" at 1950 rating. Demoted to "Solo Shuffle - 5 - Challenger II" at 1775 rating.
  • Solo Shuffle - 7 - Rival II (New) - Rank 9. Promoted to "Solo Shuffle - 8 - Duelist" at 2100 rating. Demoted to "Solo Shuffle - 6 - Rival I" at 1925 rating.
  • Solo Shuffle - 8 - Duelist (New) - Rank 5. Promoted to "Solo Shuffle - 9 - Elite" at 2400 rating. Demoted to "Solo Shuffle - 7 - Rival II" at 2075 rating.
  • Solo Shuffle - 9 - Elite (New) - Rank 6. Demoted to "Solo Shuffle - 8 - Duelist" at 2375 rating.

Scenarios
Grand Hunt
  • 09: The Swog Offensive - Clear out the Intrusive Swoglets.and Hornswog.

Ruby Life Pools
  • 01: Ruby Life Pools (New) - Investigate the Ruby Life Pools.
by Published on 2022-09-01 07:12 PM

Dragonflight Beta - Build 45335 Official Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello everyone! Take a look at what you can find in this week’s Dragonflight Beta update:

New Dungeons
  • Algeth’ar Academy
    • All Dragonflight dungeons are now available.

Character Level
  • All player-characters have been deleted for testing purposes. Please copy or create a new character to continue testing.

Classes
  • New Talent System
    • Saved Action Bars
      • By default, each Talent loadout will now have its own saved set of action bars. However, if you would like certain loadouts to share the same action bars, there is a loadout option called “Use shared action bars.” All loadouts that have this option enabled will share the same action bars.
    • Talent Search
      • There is now a search bar in the new Talent UI. Players can search for specific spells, talents, or words, and any matches will be highlighted on the UI. It will also highlight talents that don’t directly match the search term, but are related to the searched talent (E.g. searching for “tidal waves” will also highlight Riptide, Healing Wave, and Healing Surge since they are mentioned in Tidal Waves’ description).
    • Inspecting
      • Inspecting another player now offers a button to open their talent trees.
    • Loadout Sharing
      • Players can now share loadout talent builds with each other. To share your current loadout with another player of your same specialization, players can click the Share button in the Loadout dropdown. This will copy a series of letters and numbers that can be shared with other players. To import a talent loadout, players can click the Import Loadout button in the same dropdown to paste the talent loadout text.
      • We hope that this feature makes it easier for players to share talent loadouts with their friends and members of their communities.
    • Death Knight
      • General
        • Death’s Advance is now learned at level 9.
        • Lichborne is now learned at level 9.
      • Class Tree
        • Developers’ note: The Death Knight core tree is being updated to better increase talent choice. In order to do this, we’ve made several abilities baseline and cut talents that were proving to be problematic for the overall health of the resource economy for the specs. The left side of the class tree had 4 talents all dedicated to resources, which felt a little excessive. This has been reduced 2 (specifics noted below). In addition to the resource talents being shifted around, we’ve also made Death’s Advance and Lichborne baseline.
        • Unholy Endurance – Now positioned where Lichborne was previously located in the talent tree.
        • New Talent: March of Darkness – Death’s Advance grants additional movement speed over the first 3 seconds. Now positioned where Death’s Advance was previously located in the talent tree.
        • Horn of Winter – Cut from the class tree. This will return as a Frost talent.
        • New Talent: Insidious Chill – Your auto-attacks reduce the target’s auto-attack speed by 5% for 30 seconds, stacking up to 4 times. Positioned where Horn of Winter was located.
        • Runic Corruption and Runic Empowerment – This choice node has been removed. These two talents will be returning to their respective specs baseline (Unholy – Runic Corruption and Frost - Runic Empowerment).
        • Runic Attenuation – Now positioned where the Runic Corruption/Runic Empowerment node was located.
        • New Talent: Gloom Ward – Absorbs are 15% more effective on you.
      • Blood
        • The talent tree for Blood has undergone significant updates to its pathing and connections.
        • Blood Boil – Now has 2 charges baseline (was 1).
        • Improved Blood Boil removed.
        • Rune Tap – Now has 2 charges baseline (was 1).
        • Improved Heart Strike – Reduced to 2 max ranks (was 3). Damage per rank increased to 15% (was 10%).
        • Blood Fortification – Removed from the talent tree. Now learned at level 11.
        • Everlasting Bond – Death Strike and Heart Strike no longer increase the duration of Dancing Rune Weapon. Now increases the duration of Dancing Rune Weapon by 1 second.
          • Developers’ note: While the act of extending your Dancing Rune Weapon with Heart Strike and Death Strike can be fun it quickly can overshadow the rest of Blood’s kit making any other abilities used within that window the wrong choice. In an order to address this we will be changing Everlasting Bond to be a flat duration increase in addition to its existing mechanic of summoning one extra copy of Dancing Rune Weapon. Our goal here is to open up more options throughout the tree as well as not make one style of gameplay feel mandatory permanently moving forward.
        • Improved Boneshield – Reduced to 1 max rank (was 2). Now increases Haste by 10% while Bone Shield is active.
        • Vampiric Blood – Now available above the first gate. Directly below Marrowrend.
        • Improved Vampiric Blood – Now available above the first gate. Directly below Vampiric Blood
        • Death’s Caress – Now available above the first gate.
        • Dancing Rune Weapon – This has moved higher into the tree and is available immediately after unlocking the 1st gate.
        • Hemostasis – Max ranks reduced to 1(was 2).
        • Hasty Bargain – Renamed to Perseverance of the Ebon Blade. Now grants 3/6% Versatility when Crimson Scourge is consumed (was Haste).
        • Voracious and Bloodworms are no longer a choice node.
        • Gorefiend’s Grasp – Now centrally located within the tree with multiple pathing options to reach it.
        • Tightening Grasp – Can now only be obtained directly after Gorefiend’s Grasp. Max ranks reduced to 1 (was 2).
        • Heartrend – Max ranks reduced to 1 (was 2).
        • Shatterning Bone – Damage now correctly scales with rank upgrades.
        • New Talent: Blood Feast – Anti-Magic Shell heals you for 100% of the damage it absorbs.
        • New Talent: Iron Heart – Blood Shield’s duration is increased by 2 seconds and it absorbs 20% more damage.
        • New Talent: Bloodshot – While Blood Shield is active, you deal 25% increased Physical damage.
        • New Talent: Sanguine Ground – You deal 5% more damage and receive 5% more healing while standing in your Death and Decay.
        • New Talent: Coagulopathy – Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 25% for 8 seconds, stacking up to 5 times.
        • New Talent: Umbilicus Eternus – After Vampiric Blood expires, you absorb damage equal to 5 times the damage your Blood Plague dealt during Vampiric Blood.
        • Unquenchable Thirst has been removed.
          • Developers’ note: This talent has been cut and replaced with Umbilicus Eternus. Unquenchable Thirst had a bit of design overlap with both Bonestorm and Shattering Bone on the opposite side of the tree. The choice to replace it was done to add what we hope is a more interesting decision point as you navigate toward the capstones especially factoring in the synergy of the new Blood Plague talents and existing Vampiric Blood talents.
      • Unholy
        • Developers’ note: In addition to Unholy’s latest changes we have a few updates we’d like to make to their talents that affect resource generation. The changes to the class tree should be a step in the right direction for better balancing Unholy’s resource economy, but we also want to target a few Unholy specific talents as well. Unholy has been a class with a higher downtime and while we think some downtime can be okay, it’s important to find a balance between too high and too low. The current alpha version swung that pendulum too far in one direction and we are looking to find a better middle ground that both feels fun and rewarding to play. Resource tuning will continue to be on going as we head into Dragonflight. As mentioned last week we are making efforts to prepare for tuning in Dragonflight as such Unholy will be receiving a few tuning tweaks to their talents.
        • Plaguebringer – Disease damage now ticks 100% more quickly (was 150%).
        • Feasting Strikes – Removed Scourge Strike’s chance to refund 1 rune, and now chance to trigger increased to 20%.
          • Developers’ note: Having both Festering Strike and Scourge Strike trigger a Rune refund left us very little room to tune around and also made this something that just always happened. In an effort to give us more ways to tune this and also add a little more gameplay thought we are changing this to only work on Festering Strike.
        • Replenishing Wound – Reduce Runic Power gained from popping a Festering Wound to 2 (was 3).
        • Improved Death Coil – Damage increase reduced to 15/30% (was 20/40%).
        • Plaguebearer – Cooldown increased to 90 seconds (was 45 seconds). Status changed to implemented.
        • Unholy Assault – Buff duration increased to 20 seconds (was 12 seconds).
        • Ghoulish Frenzy – Attack speed and damage increased to 6/12% (was 4/8%).
        • Morbidity – Damage per disease reduced to 2% at rank 2 (was 3%).
        • Death Rot – Reduced to 1% per stack up to 10% (was 2% per stack, up to 20%). Increased the duration to 10 seconds (was 8 seconds).
        • Fixed an issue preventing Death Rot from being applied by multiple Death Knights.
        • Commander of the Dead – Damage to Gargoyle and Army Ghouls reduced to 30% (was 40%).
    • Demon Hunter
      • Developer’s note: Today’s build includes the final spec talent tree to be updated to its Dragonflight version: Vengeance Demon Hunter. The Vengeance tree allows players to customize their offensive and defensive gameplay to conquer the game’s challenges as they see fit. Talents include opportunities to unlock familiar skills like Spirit Bomb and Elysian Decree, to choose bonuses for core skills like Demon Spikes and Sigils, and to invest into spec systems like Soul Fragments and an expanded/reworked ‘Frailty’ debuff exclusive to Vengeance talents. In additional to the talents themselves, there are two notable changes to the base function of Souls and Soul Fragments. The first change is that non-demon Souls and Soul Fragments will require more precision to pick up manually, now requiring moving within 4 yards (down from previous 6 yards) with the intention that the circumstances where players accidentally pick up Fragments will occur less frequently. The second change increases the radius that nearby Soul Fragments will remain available for consumption via skills to 100 yards (up from previous 25 yards). We hope you’ll enjoy your experiences with the new Vengeance spec talents, and be willing to provide feedback about those experiences with us!
    • Evoker
      • General
        • New Ability: Fury of the Aspects – Increases Haste by 30% for all party and raid members for 40 seconds. Allies receiving this effect will become Exhausted and unable to benefit from Fury of the Aspects or similar effects again for 10 minutes.
    • Mage
      • Class Tree
        • New Talent: Sloooow Down – Slow applies to all enemies within 5 yards of your target.
        • Blast Wave – Cooldown increased to 30 seconds (was 25 seconds).
        • Temporal Warp – Now causes Time Warp to not trigger its cooldown if cast without a sated or equivalent debuff.
        • Time Manipulation – Now requires Clearcasting Arcane Missiles. No longer decreases the cooldown of Blast Wave.
        • Shatter – Removed from class tree.
        • Added additional connections to Ring of Frost.
        • Frigid Winds – Effectiveness reduced by 50% in PvP combat.
        • Tempest Barrier – Effectiveness reduced by 50% in PvP combat.
        • Diverted Energy – Effectiveness reduced by 50% in PvP combat.
      • Fire
        • Split up the Firestarter and Searing Touch choice node above gate 1.
      • Frost
        • Shatter – Replaced Shatter Rank 2 and includes both effects.
    • Monk
      • General
        • Heavy Air – Moved to NYI, redesign coming soon.
        • Resonant Fists has been redesigned – Now simpler to activate and deals area of effect damage to nearby enemies.
        • Bounce Back – Now correctly triggers only on hits of 20% or more.
      • Mistweaver
        • Rearranged various talents and created new pathways and choices.
        • Zen Pulse – Cooldown increased to 30 seconds (was 15 seconds). Damage increased by 80% and healing increased by 50%.
        • Yu’lon’s Whisper – Healing reduced by 25%.
        • Spirit of the Crane – Adjusted mana refund to 0.45% (was 0.65%).
        • Misty Peaks – Enveloping Mists procs now last 2 seconds (was 3 seconds).
        • Enveloping Mist – Healing reduced by 20%.
        • Ancient Teachings of the Monastery – Healing reduced to 125% of damage done (was 200%).
        • Ancient Teachings of the Monastery healing increased by 60% in PvP combat.
          • Developers’ note: Mistweaver Monk’s damage capabilities have gone up by a significant amount due to the Dragonflight talent system. This adjustment to Ancient Teachings reflects that increased damage potential and is not intended as a large nerf compared to Mistweaver’s current Shadowlands experience with Ancient Teachings. It is likely that further adjustments are needed (for example, some damage going down and Ancient Teaching’s healing going back up), but this should get us in the ballpark for now.
        • Clouded Focus – Now increases the healing and reduces the mana cost of Enveloping Mist and Vivify by 15% (was 20%).
      • Windwalker
        • Multiple talents have been moved to allow better flow and decision-making throughout the tree.
        • Gale Burst has been removed.
        • Rushing Jade Wind – Damage increased by 33%.
        • Meridian Strikes – Cooldown reduction increased slightly.
        • Hit Scheme – Replaced with Hit Combo as intended.
        • Spiritual Focus – Now works with Serenity.
        • New Talent: Hardened Soles – Increases critical strike chance and critical strike damage of Blackout Kick.
    • Paladin
      • General
        • New Ability: Intercession – Petition the Light on the behalf of a fallen ally, restoring spirit to body and allowing then to reenter battle with 60% health and at least 20% mana. 2 second cast time for Retribution and Holy specializations, instant cast and requires 3 Holy Power for Protection specialization.
      • Class Tree
        • Rearranged various talents and created new pathways and choices.
        • Seal of the Crusader damage bonus reduced to 10% (was 15%).
        • Seal of Reprisal damage bonus reduced to 10% (was 20%).
      • Protection
        • Rearranged various talents and created new pathways and choices.
        • Developers’ note: This week we focused on pathing adjustments for the Class & Protection trees. In the coming weeks, we will be transitioning towards talent iteration and tuning.
      • Retribution
        • Final Verdict damage reduced by 6%.
        • Righteous Verdict damage bonus reduced to 5% (was 15%).
    • Priest
      • General
        • Power Word: Shield – Now a 7.5 seconds cooldown reduced by Haste. Absorption increased by 80%. No longer applies Weakened Soul.
      • Class Tree
        • Rearranged various talents and created new pathways and choices.
        • New Talent: Depth of the Shadows – Purge the Wicked / Shadow Word: Pain increase the healing of your next Shadow Mend by 2%, stacking up to 25 times.
        • Death and Madness has been redesigned – Resets the cooldown of Shadow Word: Death if the target is not killed while below 20% health. Generates 30 Insanity over 4 seconds if the target dies within 7 seconds.
        • New Talent: Inspiration – Critical heals from Flash Heal, Penance, and Heal grant Inspiration, reducing physical damage taken by 5% for 15 seconds.
        • New Talent: Void Tendrils – Roots all enemies within 8 yards for 20 seconds (6 seconds in PvP combat). Void Tendrils can be killed to break the root.
        • New Talent: Blessed Recovery – After being struck by a melee or ranged critical hit, Blessed Recovery heals you for 20% of the damage taken over 6 seconds. Additional critical hits taken during the effect increase the healing received.
        • Translucent Image – Now lasts the full duration of Fade. Buff consolidated into Fade to reduce aura squares.
        • New Talent: Phantasm – Fade removes all movement impairing effects when used.
        • New Talent: Angelic Bulwark – Anytime a damaging attack brings you below 30% health, you gain an absorption shield equal to 20% of your total health lasting for 20 seconds. Cannot occur more than once every 90 seconds.
        • Shadow Mend – Now a 15 second cooldown. Healing amount increased by 20%.
        • New Talent: Move with Grace – Leap of Faith’s cooldown is reduced by 30 seconds.
        • Throes of Pain – Now restores 1% mana for Holy/Disc and 5 Insanity for Shadow.
        • New Talent: Rhapsody – For every 5 seconds that you do not cast Holy Nova, the healing and damage of your next Holy Nova is increased by 10%. This effect can stack up to 20 times.
        • New Talent: Sheer Terror – Increases the amount of damage required to break your Psychic Scream by 100%.
        • Cleric’s Armaments – Removed and merged into Tools of the Cloth.
        • Tools of the Cloth – For 12 seconds after casting Power Word: Shield, you deal 10% additional damage and healing with Smite and Holy Nova.
        • New Talent: Manipulation – Your Smite, Penance, Holy Fire, Mind Blast, and Mind Spike casts reduce the cooldown of Mindgames by 0.5/1.0 seconds.
        • Holy Word: Life – No longer gives backlash to the player. If a target is healed below 35% health, the healing amount is increased by 400% and the cooldown of Holy Word: Life is reduced by 25 seconds.
        • New Talent: Shattered Perceptions – Mindgames lasts an additional 2 seconds, deals an additional 25% damage, and reverses 25% additional damage or healing.
        • New Talent: Improved Purify – Purify additionally removes all Disease effects (Disc/Holy only).
        • New Talent: Spell Warding – Now also reduces all magic damage taken by 3%.
        • New Talent: Apathy – Your Mind Blast critical strikes reduce your target’s movement speed by 75% for 4 seconds.
        • New Talent: Improved Fade – Reduces the cooldown of Fade by 5 seconds/10 seconds.
        • Shadow Word: Death – Cooldown reduced to 20 seconds (was 30 seconds).
        • Psychic Voice – Cooldown reduction reduced to 15 seconds (was 30 seconds).
        • Void Shield – Moved from PvP Talents to talent tree.
        • Improved Mass Dispel – Moved from PvP Talents to talent tree.
        • Void Shift – Moved from PvP Talents to talent tree.
        • Psychic Scream – Cooldown reduced to 45 seconds (was 60 seconds).
        • Purify – Baseline for Holy and Discipline. Only dispels Magic effects.
        • Shadow Word: Pain – Duration increased to 16 seconds to offset the loss of a rank 2 spell (was 12 seconds).
        • Eternal Rest – Reduces the cooldown of Shadow Word: Death by 12 seconds.
          • Developers’ note: Was Shadow Word: Death Rank 2. Repurposed as a PvP Talent.
      • Discipline
        • Rearranged various talents and created new pathways and choices.
        • Rapture – Causes Power Word: Shield to have no cooldown and increases its absorption by 30% (was 200%).
        • Atonement – Can now be applied by Renew and Flash Heal.
          • Developers’ note: Now that Power Word: Shield has a cooldown, we’re promoting Renew to an Atonement applicator.
        • New Talent: Make Amends – When Penance deals damage, the duration of Atonement on yourself is increased by 1 second and when your Penance heals, the duration of Atonement on your target is increased by 1 second.
        • New Talent: Divine Aegis – Critical heals create a protective shield around your target, absorbing 8%/15% of the amount healed. Lasts 15 seconds. Critical heals with Power Word: Shield absorb 8%/15% additional damage.
        • New Talent: Aegis of Wrath – Power Word: Shield absorbs 30% additional damage, but the absorb amount decays by 3% every 1 second.
        • Exaltation – Increases the duration of Rapture and Spirit Shell by 3 seconds (was 1 second).
        • New Talent: Bright Pupil – Reduces the cooldown of Power Word: Radiance by 5 seconds.
        • New Talent: Enduring Luminescence – Power Word: Radiance applies Atonement at an additional 15% of its normal duration.
        • New Talent: Painful Punishment – Each Penance bolt extends the duration of Shadow Word: Pain and Purge the Wicked on enemies hit by 0.7 seconds.
        • New Talent: Improved Shadow Word: Pain – Increases the damage of Shadow Word: Pain and Purge the Wicked by 8%/15%.
        • New Talent: Borrowed Time – Casting Power Word: Shield increases your Haste by 4%/8% for 4 seconds.
        • New Talent: Train of Thought – Flash Heal, Renew, and Shadow Mend reduce the cooldown of Power Word: Shield by 1 second. Smite reduces the cooldown of Penance by 0.5 seconds.
        • New Talent: Balance in All Things – Your damaging Shadow spells increase the damage of your next Holy spell cast within 6 seconds by 15%. Your damaging Holy spells increase the damage of your next Shadow spell cast within 6 seconds by 15%.
        • New Talent: Resplendent Light – Light’s Wrath deals an additional 2%/4% damage per ally affected by your Atonement.
        • New Talent: Fiending Dark – Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 3 seconds/6 seconds and Mindbender by 1 seconds/2 seconds.
        • New Talent: Expiation – Increases the damage of Mind Blast and Shadow Word: Death by 10%/20%. Mind Blast and Shadow Word: Death consume 3 seconds/6 seconds of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage.
        • New Talent: Wrath, Unleashed - Reduces the cast time of Light’s Wrath by 1 second and increases its critical strike chance by 15%. Smite deals 40% additional damage for 15 seconds after casting Light’s Wrath.
        • New Talent: Weal and Woe – Your Penance bolts increase the damage of your next Smite by 8% or the absorb of your next Power Word: Shield by 3%. Stacks up to 7 times.
        • Power of the Dark Side – Increases the effectiveness of Penance by 30% (was 50%).
        • Light’s Promise – Name changed (was Power Word: Radiance Rank 2).
        • Protector of the Frail – Reduces the cooldown of Pain Suppression by 3 seconds (was 2 seconds).
        • Pain Transformation – Heals for 12% of maximum health and applies Atonement (was 8% of max health).
        • Malicious Scission – Increases the duration of Schism by 3 seconds (was 50%).
        • Purge the Wicked – Now deals Radiant damage (was Fire).
        • Penance – Now a baseline ability.
        • Atonement – Removed Shadow Word: Death from the Atonement blacklist, meaning it can now Atone.
      • Holy
        • Rearranged various talents and created new pathways and choices.
        • New Talent: Revitalizing Prayers – Prayer of Healing has a 15%/30% chance to apply a 6 second Renew to allies it heals.
        • New Talent: Prayerful Litany – Prayer of Healing restores an additional 30% health to the most injured ally it affects.
        • New Talent: Empowered Renew – Renew instantly heals your target for 10% of its total periodic effect.
        • New Talent: Rapid Recovery – Increases the healing done by Renew by 35%, but decreases its base duration by 3 seconds.
        • New Talent: Desperate Times – Increases healing by 6%/12% on friendly targets at or below 50% health.
        • New Talent: Spirited Litany – After your Prayer of Mending heals 80/40 times, gain Power Infusion for 10 seconds.
        • New Talent: Archbishop Benedictus’ Restitution – After Spirit of Redemption expires, you will revive at up to 100% health, based on your effectiveness during Spirit of Redemption. After reviving, you cannot benefit from Spirit of Redemption for 10 min.
        • New Talent: Holy Mending – When Prayer of Mending jumps to a target affected by your Renew, that target is instantly healed.
        • New Talent: Everlasting Light – Heal restores up to 15% additional health based on your missing mana.
        • New Talent: Say Your Prayers – Prayer of Mending has a 15% chance to not consume a charge when it jumps to a new target.
        • Divine Word – Sanctuary can no longer be moved.
        • New Talent: Healing Chorus – Your Renew healing increases the healing done by your next Circle of Healing by 2%, stacking up to 25 times.
        • New Talent: Orison – Circle of Healing heals 1 additional ally and its cooldown is reduced by 3 seconds.
        • New Talent: Crisis Management – Increases the critical strike chance of Flash Heal and Heal by 8%/15%.
        • New Talent: Prismatic Echoes – Increases the healing done by your Mastery: Echo of Light by 15%/30%.
        • New Talent: Prayers of the Virtuous – Prayer of Mending gains 1/2 additional charges.
        • New Talent: Pontifex – Critical heals from Flash Heal and Heal increase your healing done by your next word spell by 10%, stacking up to 2 times.
        • New Talent: Harmonious Apparatus – Circle of Healing reduces the cooldown of Holy Word: Sanctify, Prayer of Mending reduces the cooldown of Holy Word: Serenity, and Holy Fire reduces the cooldown of Holy Word: Chastise by 2 seconds/4 seconds.
        • New Talent: Lightweaver – Flash Heal reduces the cast time of your next Heal within 20 seconds by 30% and increases its healing done by 15%. Stacks up to 2 times.
        • Heal – Now a baseline ability.
        • Guardians of the Light – Guardian Spirit summons a spirit to watch over you in addition to your target.
        • Sanctified Prayers – Casting Holy Word: Sanctify increases healing done by Prayer of Healing by 10% for 15 seconds.
        • Benediction – Your Prayer of Mending has a 15% chance to leave a Renew on each target it heals (was 25%).
        • Renewed Faith – Your healing is increased by 8% on targets with Renew (was 10%).
        • Miracle Worker – Holy Word: Serenity gains an additional charge.
      • Shadow
        • Rearranged various talents and created new pathways and choices.
        • New Talent: Mind Spike – Blasts the target for Shadowfrost damage, but extinguishes your shadow damage-over-time effects from the target in the process. Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%. Stacks up to 3 times. Generates 6 Insanity.
        • New Talent: Mind Flay: Insanity – Casting Devouring Plague transforms your Mind Flay spell into Mind Flay: Insanity for 5 seconds. Mind Flay: Insanity deals 80% more damage than Mind Flay.
        • Mind Sear – No longer generates Insanity. Now costs 25 Insanity per tick to channel.
        • Tithe Evasion – Shadow Word: Death deals 75% less damage to you.
        • Mental Fortitude – Devouring Plague now triggers this. Is now capped at 10% maximum health.
        • Rot and Wither renamed to Mental Decay. Now guaranteed to extend Vampiric Touch and Shadow Word: Pain.
        • Psychic Link – Now also occurs from Mind Spike.
        • Monomania – Also increases the critical chance of Shadow Word: Pain and Vampiric Touch.
        • New Talent: Painbreaker’s Psalm – Shadow Word: Death consumes 4 seconds/8 seconds of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 10/20 Insanity.
        • New Talent: Lunacy – Reduces the Insanity cost of Devouring Plague by 10. Reduces the Insanity drained when Mind Sear deals damage by 5.
        • New Talent: Dark Void – Unleashes an explosion of dark energy around the target, dealing Shadow damage and applying Shadow Word: Pain to your target and 7 nearby enemies. Generates 20 Insanity.
        • New Talent: Tormented Spirits – Your Shadow Word: Pain damage has a 5% chance to create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch. Critical strikes increase the chance to 10%.
        • New Talent: Mind Melt – Mind Spike reduces cast time of your next Mind Blast by 50%, stacking up 2 times. Lasts 6 seconds.
        • New Talent: Surge of Darkness – Your Vampiric Touch and Devouring Plague damage have a chance to cause your next Mind Spike not to consume your damage over time effects, be instant, and deal 50% additional damage. Stacks up to 3 times.
        • New Talent: Dark Evangelism – Your Mind Flay, Mind Sear, and Void Torrent damage increases the damage of your periodic Shadow effects by 1%/2%, stacking up to 5 times.
        • New Talent: Dark Ascension – Consumes Dark Evangelism to increase the damage of your non-periodic Shadow abilities by 4% per stack consumed. Lasts 18 seconds. 2 minute cooldown.
        • New Talent: Maddening Touch – Vampiric Touch has a 50%/100% chance to generate 1 Insanity each time it deals damage.
        • New Talent: Whispers of the Damned – Your Mind Blast and Mind Spike critical strikes generate an additional 3/5 Insanity.
        • New Talent: Piercing Shadows – Your Shadow damage spell casts increase the Shadow damage you deal by 0.5%/1.0% for 25 seconds. Stacks up to 5 times.
        • New Talent: Pain of Death – Increases the damage dealt by Shadow Word: Death by 25%. Shadow Word: Death deals 20% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
        • New Talent: Derangement – Increases the initial damage of Devouring Plague by 75%. Mind Sear deals damage 20% faster.
        • New Talent: Fiending Dark – Critical damage from Mind Spike and Mind Flay reduces the cooldown of Shadowfiend by 3 seconds/6 seconds and Mindbender by 1 seconds/2 seconds.
        • New Talent: Mastermind – Increases the critical strike chance of Mind Spike and Mind Blast by 3%/6% and increases their critical strike damage bonus by 15%/30%.
        • Mind Flay – Now overrides Smite.
        • Vampiric Touch – Now a baseline ability.
        • Shadowform – Holy spells no longer cancel Shadowform.
        • Mind Sear – Damage increased by 80%.
        • Dispersion – Now also heals the player for 25% of their maximum health over its duration.
        • Intangibility – Dispersion heals you for an additional 25% of your maximum health over its duration and its cooldown is reduced by 30 seconds.
        • Shadow Crash – Now applies Vampiric Touch to 4 targets.
        • Void Eruption – Cooldown increased to 2 minutes (was 90 seconds).
        • Surrender to Madness – Cooldown increased to 2 minutes (was 90 seconds).
        • Void Bolt – Cooldown increased to 9 seconds and damage increased by 23% (was 4.5 seconds).
        • Hungering Void – Debuff duration increased to 12 seconds (was 6 seconds). Damage over time extension increased to 2 seconds and 4 seconds on critical strikes (was 1 second and 2 seconds).
        • Vampiric Insight – No longer gives a charge to Mind Blast passively.
    • Warlock
      • Destruction
        • Rearranged various talents and created new pathways and choices.
        • Combusting Engine – Replaced with Explosive Potential.
        • New Talent: Explosive Potential – Reduces the cooldown of Conflagrate by 2 seconds.
        • Chaos Shards – Replaced with Scalding Flames.
        • New Talent: Scalding Flames – Increases the damage of Immolate by 13%/25%.
    • Warrior
      • Class Tree Developer Notes
        • This week we have a fair number of bug fixes as we start to get to a point where the class tree is mostly complete.
        • We’ve customized a few talents to be more spec specific, so they are clearer and more useful in their intention, such as Honed Reflexes, Barbaric Training, and Crushing Force.
        • We’ve heard your feedback regarding Massacre and Sudden Death, so we’ve reverted these changes and made adjustments elsewhere to ensure DPS is still in line with intentions.
        • Massacre is now located on the spec tree for Arms and Protection where there’s a higher opportunity cost per talent point with regards to damage throughput that in the class tree.
        • We have some work to do on the nodes beyond the 20-point gate still, specifically related to Shockwave, Spear of Bastion, and Thunderous Roar.
        • We’re also looking at customizing a few more talents based on your spec to make them clearer in their function and purpose for each spec.
      • Class Tree
        • Removed the lockout period from Concussive Blows.
        • Fixed the various Tormented memories procing themselves and granting extra durations. They should all be working as intended now.
        • Weapon specialization nodes now only appear relevant to their related specialization (e.g. Two-Handed Specialization only appears on the Arms version of the class tree).
        • New Protection Talent Variant: Crushing Force – Shield Slam deals and additional 5% damage and deals 5% increased critical strike damage per rank.
        • New Talent: Barbaric Training (Arms Variant) – Slam and Whirlwind now deal 40% more damage but now cost 5 more rage.
        • New Talent: Barbaric Training (Fury Variant) – Slam and Whirlwind damage increased by 20% and their critical strike damage is also increased by 10%.
        • New Talent: Barbaric Training (Protection Variant) – Revenge deals 40% more damage but now costs 10 more rage.
        • Rumbling Earth now also increases the range of Shockwave by 6 yards.
        • New Talent: Sonic Boom – Shockwave deals 350% increased damage and will always deal critical strike damage.
        • New Arms Talent Variant: Honed Reflexes – Cooldown of Overpower reduced by 1 second and cooldown of Pummel reduced by 0.5 seconds.
        • New Fury Talent Variant: Honed Reflexes – Cooldown of Raging Blow reduced by 1 second and cooldown of Pummel reduced by 0.5 seconds.
        • New Protection Talent Variant: Honed Reflexes – Cooldown of Shield Slam and Pummel reduced by 1 second.
        • For Arms and Protection specializations Massacre and Sudden Death have switched places between the class and spec trees and increases the execute threshold up to 35% again.
        • Sudden Death procs per minute is now 1.7 (was 1.5).
        • Sudden Death should now refund rage again.
        • Quick Thinking – Now also increases your auto-attack speed by 2.5% per rank.
        • Cruel Strikes – Now also grants an 2.5% critical damage per rank for Overpower, Raging Blow, and Revenge respective to the relevant specialization.
        • Arms and Protection Execute damage reduced by 5%.
        • Spear of Bastion cooldown increased by 50% but instant damage also increased by 50%.
        • Thunderous Roar Damage no longer has a hidden undocumented crit damage bonus.
        • Thunderous Roar now ticks every 2 seconds (was 3 seconds) and has a duration of 8 seconds (was 9 seconds). It now also deals a total of 160% attack power (was 135% across its duration).
        • Thunderous Aftershocks has been redesigned and renamed: Thunderous Words – Now increases the duration of Dragon Roar’s Bleed effect by 4 seconds and increases the damage of your bleed effects by 20%.
      • Arms Developer Notes
        • Generally happy with where Arms is at, moving forward changes are likely to be small and/or tuning based.
        • Fixed various bugs and triggers so more things should be working correctly in conjunction with each other.
        • We’ve added some extra nodes to try and allow Bladestorm to feel more useful in various situations.
        • The left side of the tree had too many 2-point nodes, so we’ve reduced this to allow for more choices.
      • Arms
        • New Talent: Gathering Storm – While Bladestorming every 1 second you gain 5% movement speed and 5% Strength, stacking. Lasts 6 seconds.
        • New Talent: Dance of Death – If your Bladestorm kills an enemy your next Bladestorm lasts 3 seconds longer.
        • Unhinged now correctly triggers outside of the Shadowlands.
        • Unhinged, Gathering Storm, and Merciless Bonegrinder now trigger correctly from various Whirlwind sources.
        • Impale is now 1 point and grants 10% increased critical damage (was 7.5% per point).
        • Critical Thinking now grants 2.5% Execute critical damage per rank instead of Cleave and Whirlwind.
        • Juggernaut now lasts 12 seconds (was 8 seconds).
        • Fatality should now always hit unless the target is immune or due to specific encounter mechanics.
        • Bloodsurge chance to trigger increased to 20% (was 10%).
        • Bloodletting now causes your Bleed effects to last for 6 seconds long.
        • Removed Weapon requirements from Sharpened Blades and Concussive Blows.
        • Concussive Blows now correctly effects the damage dealt by Warbreaker.
        • Concussive Blows now correctly increases the duration of the Colossus Smash effect by 3 seconds, and Warbreaker gain and additional 20% damage.
      • Fury Developer Notes
        • Generally happy with where Fury is and do not expect to make large scale changes in the future. As with Arms, changes are likely to be small/or tuning based.
        • As stated previously, we’re looking at if Annihilator can work for multiple weapon types and if we can open this playstyle up for everyone.
        • Working internally on Odyn’s Fury subsequent nodes and expect to have them functioning shortly.
      • Fury
        • Maximum Frenzy stacks increased to 4 (was 3).
        • Cadence of Fujieda has been redesigned – Now increases your auto attack speed by 5% per stack instead of your Haste and stacks up to four times.
        • As a Fury Warrior if you do not have improved Whirlwind, Whirlwind should now correctly cost 30 Rage.
        • New Talent: Gathering Storm – While Ravager is active, every 1 second you gain 5% movement speed and 5% Strength, stacking. Lasts 6 seconds.
        • Deft Experience decreases the cooldown of Bloodthirst by 0.75 seconds per rank (was 0.5 seconds).
      • Protection Developer Notes
        • As we wind down attention and focus on Arms and Fury, we’re now putting more focus on Protection internally. Protection will undergo a tuning pass similar to Arms and Fury soon.
      • Protection
        • Fixed another issue with Seismic Reverberation and Revenge, hopefully the last one!
        • Bloodsurge chance to trigger increased to 20% (was 10%).

Player Versus Player
  • Classes
    • DEVELOPERS’ NOTE
      • In today’s build players will notice changes to some classes’ PvP talents, and we wanted to share our thoughts on PvP Talents going into Dragonflight. In addition to being one of our tuning knobs for PvP, a general goal for PvP talents is to provide interesting gameplay mechanics unique to PvP while also maintaining classes’ fantasy and combat feel.
      • The talent revamp has a large impact on PvP in multiple ways. Firstly, players will have access to new abilities that are in the class and spec trees as well as the option to customize their builds tailored for specific PvP content and team compositions. These options and talent changes will provide new and exciting gameplay opportunities in PvP at the start of the expansion.
      • Additionally, the talent revamp inherently affected PvP talents for all specs, but to varying degrees – some talent trees integrated existing PvP talents into the core and spec trees, some classes had abilities redesigned that impacted specific PvP talents and many PvP talents require dependencies from the talent trees. After an assessment of the PvP Talents available to each spec we have some notes and changes going into Dragonflight.
      • The new Dragonflight talents trees have made a number of abilities available to an entire class that were previously only available to a single specialization. So, several PvP talents based on these abilities are also now available to the entire class. In the upcoming alpha build, Priests and Mages are the first classes we have updated with this philosophy. At the same time, several PvP talents are now being used Dragonflight talent tree or no longer work due to class changes. In cases where a spec does not have enough PvP talents to meet our minimum criteria, we will be adding new abilities. We will be continuing to evaluate PvP talents when the expansion launches and we intend to take a broader look to PvP talents later in the expansion life cycle, similar to what was done in Shadowlands’ Chains of Domination update.
      • As noted above, PvP talents shine when they lean into gameplay scenarios that are very unique to PvP. One example of a new PvP talent is one Shaman players may have already noticed, Precognition - If an interrupt is used on you while you are not casting, gain 15% Haste and become immune to control effects for 4 seconds. In this week’s build, all caster DPS and healer specializations will have Precognition as an available PvP talent. This talent is intended to elevate the importance of fake-casting gameplay. We look forward to your feedback on it.
    • All ranged spell casting and healing specializations have a new PvP Talent:
      • New PvP Talent: Precognition – If an interrupt is used on you while you are not casting, gain 15% Haste and become immune to control effects for 4 seconds.
    • Mage
      • General
        • New PvP Talent: Precognition – If an interrupt is used on you while you are not casting, gain 15% Haste and become immune to control effects for 4 seconds.
        • Ice Wall – Now available for all specializations.
        • Ring of Fire – Now available for all specializations.
      • Fire
        • New PvP Talent: Glass Cannon – Increase Fireball and Scorch damage by 40%, but reduces your maximum health by 15%.
      • Frost
        • New PvP Talent: Snowdrift – Summon a strong Blizzard that surrounds you for 6 seconds that slows enemies by 70% and deals Frost damage every 1 second. Enemies that are caught in Snowdrift for 3 seconds consecutively become Frozen in ice, stunned for 4 seconds.
        • New Talent: Frost Bomb – Places a Frost Bomb on the target. After a 5 seconds the bomb explodes, dealing Frost damage to the target and Frost damage to all other targets within 10 yards. All affected targets are slowed by 70% for 4 seconds.
    • Priest
      • General
        • Eternal Rest – Now available for all specializations.
        • New PvP Talent: Precognition – If an interrupt is used on you while you are not casting, gain 15% Haste and become immune to control effects for 4 seconds.
        • New PvP Talent: Catharsis – 20% of all damage that you take is stored in the Catharstick. The stored amount cannot exceed 15% of your maximum health. The initial damage of your next Shadow Word: Pain or Purge the Wicked deals this stored damage to your target.
      • Discipline
        • Delivered from Evil and Cardinal Mending PvP talents now available for Discipline.
      • Holy
        • Purification, Purified Resolve, and Strength of Soul PvP talents now available for Holy.
      • Shadow
        • Cardinal Mending, Strength of Soul, and Delivered From Evil PvP talents now available for Shadow.
  • New Arena: Nokhudon Proving Grounds
    • Within Clan Nokhud’s stronghold are their Proving Grounds, where the centaurs compete to be named the clan’s greatest warrior. Players will be able enter the Nokhudon Proving Grounds to battle for glory by queueing up for Arenas.
    • The Nokhudon Proving Grounds is a new Arena map being introduced in Dragonflight that has a unique gameplay layout, utilizing ramps, pillars and a middle wall for line of site within the map. During the testing period, The Nokhudon Proving Grounds will be available to queue for as the only map in the pool for queued arena, including Solo Shuffle. So queue up Gladiators - we look forward to your feedback and we’ll see you in the arena!

Professions
  • High End Crafting Update
    • In this week’s build, we have changed how limits on high end crafted gear works. Instead of limiting you to equipping 5 pieces of high item level crafted gear, you can now equip an unlimited amount of basic high end gear. Some of the more special crafted gear which includes special effects, or has a special effect added through an optional reagent will have a equip limit of 2 though to help limit overall gear complexity.
  • The Profession trainer and vendors in Orgrimmar and Stormwind have been disabled temporarily.
  • Herbalism
    • Herbalism trainers have now been enabled across the Dragon Isles. Gatherers in Dragonflight can now pick herbs that can be found all over the the Dragon Isles, and also focus on how they want to grow as a Gatherer through specializations. A large addition to both Herbalism and Mining is the ability to Overload special nodes (such as Windswept and Frigid nodes), which will cause a unique effect based on your rank in Specializations and the node itself. Overload only works on these special herb nodes, it does not do anything to normal nodes. To access the Overload ability, you need unlock it via the Mastering the Elements specialization path.
    • Please note that herb nodes are still a work in progress for the Azure Span and Thaldraszus. Both of these zones will be getting additional node spawn locations in the coming weeks.
  • Specializations
    • Unlocking Specializations requires 25 skill in that Profession. Once unlocked, players can spend Specialization points to unlock various bonuses for their Profession.
    • Herbalism
      • Bountiful Harvests – Improve at your general harvesting skills, gaining + 1 Skill per point in this specialization while gathering herbs.
        • Floriculture – Study the anatomy of Saxifrage, gaining +1 Skill per point in this specialization while gathering it.
      • Mastering the Elements – Study the intricacies of the awakening elements within the Dragon Isles and their effects on the plant life, gaining +1 Skill per point in this specialization while gathering elementally-charged herbs.
        • Windswept – Specialize in Windswept herbs, gaining +1 Skill per point in this specialization while gathering them.

User Interface And Accessibility
  • NEW HUD UI — Get ready for a fully updated and customizable Heads Up Display (HUD) User Interface (UI) that’s been created with contemporary displays in mind, designed to be effective, attractive, and accessible.
    • Edit Mode
      • Added Talking Heads
      • Added Chat Frame
    • Updated container/bag display art.
  • New Option: Display Name Size Adjustment
    • Players can now adjust a minimum on-screen text size to keep it legible.
    • The text will also fade to indicate distance rather than shrinking in size.
    • Enable this feature by typing “/console WorldTextMinSize 16” in chat. An interface option will be added later into the Accessibility options.
      • Set to 0 (off), 8 (minimum viable), and 16 (bigger for low vision use).
by Published on 2022-09-01 05:59 PM

Dragonflight Now Listed as Beta in Battle.net Launcher
The Dragonflight Alpha has officially transitioned from Alpha to Beta on the Battle.net Launcher. Players with access to it may click the Beta Available download quick link on the left side of their launcher (underneath the World of Warcraft Expansion Logo) to install it.



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