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by Published on 2010-10-14 02:05 AM

Tier 11 Models - Mage, Priest, Shaman
It's time for another Tier 11 models preview! A people got worried after seeing a couple of early shots on forums but hopefully, fixed models with real effects should make a few classes happier. Also included, a bonus with the Death Knight's helm.

If you missed the first preview, make sure you check the news post!




Death Knight (Helm Only)

Class balance as of Oct 13, 2010
Originally Posted by Ghostcrawler (Blue Tracker)
Rather than try and address multiple threads, I'm just going to plop our current thoughts in this one post. Please excuse the brevity.

1) We think Fury, Arms, Feral cat and Retribution dps is too low and we will be buffing them.

2) We think mage dps is too high, especially Fire, and will be nerfing it.

3) We think Shadow priest dps is too high, but that's largely a result of Shadow Word: Death spam, which is tough on healers. We'll be fixing that.

4) We think Destro warlock dps is too high, but that's largely a result of Searing Pain spam, which is tough on tanks. We'll be fixing that.

5) As we suspected, PvP dps is just too high given that the health pools of Cataclysm haven't kicked in yet. While competitive PvP is over for the moment, we still want the environment to feel better so we will be buffing resilience. This change might be reverted at level 85.

There will probably be more changes after another night of raiding and BGs. Many of the bug fixes we have made today will affect dps as well. Stay tuned.

Missing Enchantments
Originally Posted by Bornakk (Blue Tracker)
Since the release of patch 4.0.1 yesterday, we’ve received reports from players that a few of their item enchantments are now missing. After further investigation into the cause and potential solutions, we’ve come to the unfortunate conclusion that we will not be able to restore these enchantments.

We apologize for any inconvenience this may have caused, but we will not be able to replace or otherwise reimburse players for their lost enchantments.

Mount Speed in Patch 4.0.1
Originally Posted by Zarhym (Blue Tracker)
To clarify my original post, when I said no changes were being made to mounts in 4.0.1, I was referring to the idea of mounts being removed or droprates changed. No mounts have been removed as of yet, nor have any droprates been altered.

With that said, 310% speed is now solely obtained by purchasing the skill. All mounts now go the speed of your highest skill level. So if you happen to obtain Invincible now and have nothing higher than Expert riding, you will travel 150% speed. If you have Artisan riding the mount will be 280%. In order for the mount to travel 310% speed for anyone who obtains it after 4.0.1, you will need to purchase the new Master riding skill. Anyone who had a 310% mount prior to patch 4.0.1 automatically learned Master riding.

[...] There are no 310% mounts anymore. 310% speed is now obtained via Master riding, a new flying skill. All flying mounts are now only distinguished by aesthetics.

Update: Renamed Warlock Pets
Originally Posted by Bornakk (Blue Tracker)
…the ritual came to a close and a demon of untold power (but limited stature) was pulled through the void, kicking and biting and gnashing its teeth, forcibly bound to the mortal world. The warlock, a quizzical expression on his face, regarded his familiar, who was in fact now quite unfamiliar, and inquired, “Who in the hell are you?”

Since the release of 4.0.1, more than a few warlocks have noticed that their pets are in fact no longer their familiar demonic servants, and instead appear to be new entities with different names. We’ve been able to pinpoint the cause of the issue, which should be resolved by tomorrow for any warlocks that log in for the first time from then on. We’ve also been able to determine that we will be able to restore any renamed warlock pets to their original pre-4.0.1 names during next week’s scheduled maintenance.

For those of you who like your new pet names, we’re working on a feature for a future patch that will allow you to refresh your summons and essentially generate a random pet name without having to level a new warlock.

Guild - "Requires Authenticator" Ranks
Originally Posted by Lylirra (Blue Tracker)
For those of you reporting issues promoting or demoting guild members to a rank that has the "Requires an Authenticator" permission enabled, I have a bit more information for you.

As noted in the main post, if a player attaches an Authenticator to his or her account, it may take a few days before guild controls will recognize the Authenticator and allow that player's characters to be moved to a protected guild rank. Since this feature is new with patch 4.0.1, though, this sort of "checking" has to occur globally—so it'll be roughly 72 hours from the first time a character logs in after patching before it will be eligible for an Authenticator-required rank. This wait period will still apply even if a player has had an Authenticator attached to their account for months (or even years).

Apologies for the confusion!

Online Ticket Printing Now Available
Originally Posted by Bashiok (Blue Tracker)
If you have not yet received an email with your ticket barcodes, you can now view and print your BlizzCon ticket by:

1. Ticket purchaser logs in to their account at
2. Then visit
3. Select the order entry containing the BlizzCon tickets purchased
4. Click on View/Edit Attendee Details button
5. Below each ticket a PRINT TICKET button is now available

This will bring you to a printable ticket page which includes that ticket's barcode. It's important to bring this barcode with you as it will expedite your badge pickup once you're at the event.

For those that have already received emails with barcodes this page has the same information as the email, and isn't necessary to view or reprint them if you already have.

Blue Posts
Originally Posted by Blizzard Entertainment
Class Balance
We are continuing to adjust balance. We have made several changes already today that players will notice. We have to be cautious about these things. We don't want to massively buff someone whose low damage is caused by a bug. We don't want to say nerf Fire mage crit chance now only to have it be too low when they start to level. We don't want to buff classes now only to have to turn around and nerf them at 85. Some of the issues we're observing now were not happening on our internal servers, the beta or the PTR. It's a very complicated game, and that's totally par for the course.

But we are making some changes, and many of them quickly. The patch has just barely been live for 24 hours now. It was a pretty major patch in terms of game mechanics changes, and as always when this happens, we have problems that crop up and need to be addressed. The fact that groups were able to raid at all after such a major patch is pretty remarkable. I am personally very sorry for anyone who is so upset about their current dps that they would quit after years of play. We'll get things worked out. (Source)

"Play" button sound in the Launcher
I jumped out of my chair yesterday when I hit the Play button to check on something in the game. This isn't an intended heart-rate check and we're looking to get it fixed in an upcoming patch. (Source)

Raid Bugs
  • Toravon the Ice Watcher will now spawn properly. A hotfix for this issue has been deployed. (Source)
  • A hotfix for the targeting issues with Festergut and Putricide is currently being deployed. (Source)
  • Lady Deathwhisper's mana pool should be back to normal now. We've deployed a hotfix for that issue. (Source)

Cataclysm Prologue Event
Things have started already, but they are just the first of the events leading up to Cataclysm. You may want to go to the major cities and hear what your leaders are up to. You also may want to make sure your earthquake kits are up to date too, you may start feeling the earth move under your feet.

Everything is not going to happen at once and we don't want to give away any surprises. You'll just have to keep your eyes and ears open as we march on toward December 7th. (Source)

Enemy Nameplates missing
Sorry for the late response. We are aware of this and looking into a fix. This can't be hotfixed, so a client side fix would have to be used for this issue. Sorry for the inconvenience. (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
New Tree of Life
Art is very subjective. We're very used to the phenomenon of half of a class loving say their tier set art and the other half thinking they are the worst thing ever.

Messing with player models is always risky and we know the current Tree of Life model is one of those things that is either loved or hated. That is why, as promised, we are offering a minor glyph if you just prefer the older, treant-based, version of ToL. (Source)
by Published on 2010-10-13 12:37 AM

Update - Added the new Tree of Life model!

Patch 4.0.1 Changes
All Patch 4.0.1 classes changes have been moved to their respective classes pages, for the rest of Patch 4.0.1 changes check the dedicated post.

Cataclysm Beta - Build 13183
Just when I thought I was done with class changes, they pull me back in!

Achievements Changes
Originally Posted by Blizzard Entertainment

Guilds - PvP



Raids & Dungeons
  • Heroic: Deadmines - Defeat Vanessa VanCleef in Deadmines on Heroic difficulty.
  • Crushing Bones and Cracking Skulls now requires you to kill 10 Angered Earth, up from 3.
  • Arrested Development - Allow all three of Corla's zealots to evolve, then defeat Corla after slaying the evolved zealots in Blackrock Caverns on Heroic difficulty.
  • Don't Need to Break Eggs to Make an Omelet - Defeat Erudax without letting a Faceless Corruptor begin to cast Twilight Corruption on any of Alexstraza's Eggs in Grim Batol on Heroic difficulty.
  • Sun of a.... - Defat Rajh before he completes an entire recharging phase in the Halls of Origination on Heroic difficulty.
  • Pardon Denied - Defeat Baron Ashbury without letting him heal with Stay of Execution in Shadowfang Keep on Heroic difficulty.
  • To the Ground! - Defeat Commander Springvale without allowing him to receive Unholy Empowerment in Shadowfang Keep on Heroic difficulty.

Feats of Strength


Class Changes
Originally Posted by Blizzard Entertainment

Companion Pets
  • Lil' Alexstrasza - Right Click to summon or dismiss Lil' Alexstrasza. / Instant
  • Lil' Ragnaros - Right Click to summon or dismiss Lil' Ragnaros. / Instant

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Rune Strike now deals 150% weapon damage, down from 200%. No longer requires you to dodge or parry, only usable while in Blood Presence. Now costs 30 Runic Power, up from 20 Runic Power.
  • Improved Blood Presence now increases your rune generation by 10/20%

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Moonfury now also affects Starsurge.
  • Cyclone now has a 1.7 sec cast time, down from 2 sec.
  • Starfire now costs 11% of base mana, down from 16%. Cast time changed to 3.2 sec, down from 3.5 sec.
  • Entangling Roots now has a 1.7 sec cast time, down from 2 sec.
  • Thorns damage reduced by 66%, now deals [ 16.8% of Spell Power + 178.58 ] or [ 16.8% of AP + 178.58 ] depending on the highest.
  • Moonfire base additional damage increased by 50%.
  • Wrath now costs 9% of base mana, down from 14%.
  • Euphoria now restores 8/16% (up from 6/12%) mana when you reach a Solar or Lunar eclipse.

  • Swipe base damage reduced by 50%. Now costs 15 Rage, down from 30 Rage.
  • Nurturing Instinct now increases healing spells by up to 50/100% of your Agility, up from 35/70%.


Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Polymorph now has a 1.7 sec cast time, down from 2 sec.

  • Ring of Frost now has a 2 min cooldown, down from 3 min.
  • Shatter now also increases the damage done by Frostbolt against frozen targets by 10/20%.

  • Combustion reworded to clarify its effect - Consumes all your damaging periodic Fire effects on an enemy target, instantly dealing 954.57 to 1131.92 Fire damage and creating a new periodic effect that lasts 10 sec and deals damage per time equal to the sum of the consumed effects. / 40 yd range, Instant, 2 min cooldown

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Holy Radiance now heals all friendly targets within 20 yards, up from 10 yards.
  • Exorcism now scales from 22,5% of AP or Spell Power, up from 15%.
  • Lay on Hands Forbearance effect no longer includes Divine Protection or self-targeted Lay on Hands.
  • Paragon of Virtue now also reduces the cooldown of Hand of Sacrifice by 15/30 sec.
  • Infusion of Light now reduces the cast time of your next Divine Light in addition to Holy Light.

  • Acts of Sacrifice has an additional effect - In addition, your Cleanse will remove one movement impairing effect if cast on yourself.
  • Divine Purpose now also procs from Hammer of Wrath
  • Crusade has an additional effect - In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 100/200/300%.

  • Mastery: Divine Bulwark now increases your chance to block melee attacks by 24%, up from 16%. Each point of Mastery increases block chance by an additional 3%, up from 2%.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Power Word: Barrier now has a 2 min cooldown, down from 3 min.
  • Evangelism now has a 100% chance to proc from Mind Flay, up from 40%. Now lasts 20 sec, up from 15 sec.

  • Mind Flay now costs 8% of base mana, down from 9%.
  • Mind Spike no longer causes a high amount of threat. Now extinguishes your shadow damage-over-time effects from the target in the process. Range increased from 35 to 40 yards.
  • Mind Control now lasts up to 30 sec, down from 1 min.
  • Masochism now gives you 5/10% of your total mana, up from 4/8%.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Lava Lash now Increases the damage dealt by your Lava Lash ability by 20% and no longer requires your weapon to be enchanted with Flametongue.
  • Stormstrike now increases the Nature damage bonus of Stormstrike by an additional 10%, up from 8%.

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Fear now has a 1.7 sec cast time, down from 2 sec.
  • Drain Life now restores 2% health every 1 sec, up from 0.5 sec. Lasts 1.5 sec, down from 3 sec. Now costs 12% of base mana, down from 17% of base mana.


  • Whiplash now scales from 42.5% of Spell Power. (Probably already does, but reflected in tooltip now)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


  • Concussion Blow now scales from 75% of Attack Power, up from 38%
  • Mastery: Critical Block now increases your chance to critically block by 20%, up from 10%. Each point of mastery now increases your block chance by an additional 1.25% and your critical block chance by an additional 2.5% (Up from 1.25%).
by Published on 2010-10-11 07:34 PM

Update - US Maintenance extended to 06:00PM
Some servers are already coming up, but you might have to wait a few more minutes to see yours coming back online.
Originally Posted by Blizzard Entertainment
We’re in the process of finalizing our tests on all realms and are extending the anticipated time for bringing them back online to 6:00 p.m.
EU Maintenance extended, now scheduled to end at 04:00PM CST as well, instead of 12:00PM

Update - has been updated with a new feature, you can now click the "Use it ingame!" button to get a /run command to copy and paste in game to automatically spec your char.

Patch 4.0.1 on live servers this week
We have a long maintenance, official previews everywhere, and a couple of information confirming the patch on my side. Patch is this week, enjoy!

Extended Maintenance 4.0.1 Release - 10/12
Originally Posted by Bashiok (Blue Tracker)
Extended maintenance will begin tonight at midnight, Tuesday, October 12 for the release of patch 4.0.1. Maintenance will begin at 12:01 AM PDT and conclude at approximately 12:01 PM PDT. During this time all realms and many web services will be unavailable.

Due to the size of the patch we highly recommend you enable your background downloader. If you need assistance doing so please visit

Water Engine
The Cataclysm water engine should be available in this build, here comes the shiny!

Interface Changes
A lot of features from the Cataclysm interface will be introduced with this patch.

Stats changes in 4.0.1
Originally Posted by Bashiok (Blue Tracker)
We've previously unveiled some of the stat changes that are coming with Cataclysm, including stat alterations, stat removals, or changes to how they're obtained. This is an update to that preview intended to explain the actual changes and to detail what everyone will be seeing on their characters.

Stat Changes

Stamina - Due to the assigning of Strength, Agility, and Intellect, non-plate wearers have more Stamina than before. Health pools are now much closer between plate-wearers and other classes.

Spirit - This stat should only be found on healing gear. Non-healing casters have other systems in place to regenerate mana.

Intellect - Intellect now grants Spell Power and increases your Critical Strike chance with spells.

Haste - Haste should now be more attractive for melee classes by allowing them to recover resources such as rage, energy, and runes more quickly. Our intention is for Haste to let you "do stuff" more often.

Parry - Parry provides the same avoidance as Dodge, and you'll receive a percentage of your strength as Parry Rating.

Mastery - This is a new stat that will allow players to become better at whatever makes their chosen talent tree cool or unique. It's directly tied to talents, so what you gain from improving this stat is entirely dependent upon your class and the talent specialization you choose. We’ll talk more about specific Mastery benefits in the future.

Armor - The amount of bonus Armor received per stat point on items has been drastically reduced, and Armor is no longer given by Agility. In addition, Armor now better mitigates differences among Armor types so that protection from mail, leather, and cloth is much closer to that of plate.

Resilience - This now only affects damage done by players and their pets. It will not impact crit chance, crit damage, mana drains, or other such effects.

Removed From Items

Attack Power - This stat is rarely present on items, although it is derived from other stats. Strength and Agility, which are present on items, grant the appropriate amount of Attack Power (generally 2 Attack Power per point of Strength or Agility) depending upon which stat a particular class favors.

Block Rating - Block has been redesigned to scale better. Blocked attacks will simply hit for 30% less damage. Block Rating is no longer given out directly as a stat. Instead, Mastery for Protection paladins and Protection warriors increases the chance to block.

Spell Power - Spell Power is no longer present on most items. Instead, as mentioned above, Intellect now grants Spell Power. One exception is that caster weapons still have Spell Power. This allows us to make weapons proportionately more powerful for casters in the same way they are for melee classes.

Armor Penetration - This stat is no longer present on items. Armor Penetration still exists in talents and abilities.

Shield Block Value - There are some effects that increase the Block value by a percentage, but this does not exist as a stat.

Removed From the Game

MP5 - This stat no longer exists in the game. Holy paladins and Restoration shaman have been redesigned to benefit from Spirit.

Defense - Defense is now removed from the game. Tanking classes will become uncrittable versus creatures by shifting into Defensive Stance, Blood Presence, or Bear Form, or by using Righteous Fury.

Spell Ranks - Spell ranks now cease to exist. All spells have one rank and will scale appropriately by caster level. The levels at which you can learn certain spells have been changed in order to fill in some of the gaps, and there are many new spells to learn along the way as well.

Weapon Skill - This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.

What Else You Should Know

Combat ratings - Ratings are much harder to "cap out" at maximum gear levels. Ratings are steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, similar to how level-83 mobs are harder to hit or crit than level-80 mobs.

Reforging - This new itemization customization feature allows you to partially change the stats on an item. You can reduce the value of an existing stat on an item, and add an equivalent amount of another stat that was not already present on the item. This makes it far easier to reach important thresholds like the Hit Rating and Expertise Rating caps.

Patch 4.0.1 Class Mechanics Changes
Originally Posted by Bashiok (Blue Tracker)
Patch 4.0.1 will bring about major changes to all World of Warcraft classes, including sweeping talent tree revamps, altered spells, and improved abilities. We wanted to go over some of the more complex changes that are being made. If your class isn't listed here, it does not mean we didn't spend as much time on it -- the class will still receive a broad range of updates to talents, spells, and abilities -- we simply feel that these mechanics merit additional explanation.

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The way in which runes regenerate has been changed. Rather than each rune type (Blood, Frost, Unholy) regenerating simultaneously, they now fill sequentially. For example, if you use two Blood runes, then the first rune will fill up before the second one starts to fill up. You essentially have three sets of runes filling every 10 seconds instead of six individual runes filling every 10 seconds. This allows the death knight rotation to be more forgiving, so that the player can take advantage of things like ability procs or respond to movement. This system makes it a little easier to get back on track without six separate runes now "out of sync" from the standard rotation.

You're a Bloody Tank
  • The time has come to dedicate a death knight talent tree to tanking, and that is what is in store for the Blood tree. We felt that we could offer a more focused and polished tanking tree rather than having to scatter similar tools throughout the trees. This also allows us to really focus the other trees into more flavorful damage-dealing specializations.

Runic Empowerment
  • This mechanic allows for runes which were on cooldown to instantly activate, which prevents the rotation from becoming too predictable and boring.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • This is a new mechanic being added for Balance druids. The resource is managed through a new bar near the health and mana bars. As the druid casts Arcane spells, the bar moves towards the sun element until the druid achieves a Solar Eclipse, which buffs Nature damage. The goal is then to cast Nature spells, until the bar moves toward the moon element, which triggers a Lunar Eclipse and buffs Arcane damage. The gameplay becomes trying to quickly move the bar from one end to the other in order to maximize each Eclipse buff.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • This is a new resource which has replaced mana. Hunters never felt like they should be casting mana-based spells, and having a resource that lasted for a long time and then was painfully gone didn’t lead to compelling gameplay.

  • Hunters can now use Call Pet to choose from among five different pets. They can swap out any of these five pets with other pets they have tamed by visiting a Stable Master. The Stable Master now allows the hunter to store twenty pets total.
  • Pet families have been updated. Each family can now provide unique buffs to parties or raids, so if a class buff is needed for a raid and that class isn't represented in the group, chances are a hunter can provide a little assistance by calling out a specific pet.

  • Ammo is no more. As a hunter, you're just that good now.
  • Any quivers or pouches used to store ammo will automatically be converted into a bag of roughly equal value.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Power
  • This is a new resource which works similarly to combo points. Paladins will generally want to build up Holy Power until it shines through with a bright yellow glowing effect. Once Holy Power has been built up, it can be consumed to augment existing abilities. For example, Word of Glory can be used to cast an instant-cast free heal. This gives paladins several options for how to spend their Holy Power, depending on the scenario.

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Soul Shards
  • As items, Soul Shards are going away entirely.
  • Any shard bags used to store Soul Shards will automatically be converted into a bag of roughly equal value.
  • Soul Shards are now a new resource for warlocks. Each warlock will have a total of three. These Soul Shards can be expended using a new spell, Soul Burn, which allows the warlock to augment the next spell cast. The augmentation effect will vary depending on which spell is used, and all warlock spells which can be empowered by Soul Burn will have a tooltip listing of the effect it grants. Soul Shards will no longer be necessary for summoning demons or casting any other spell typically used when out of combat.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Rage is being normalized so that its generation is no longer based on damage done by auto-attacks. Each auto-attack will provide a set amount of Rage, with off-hand weapons granting 50% of the rage main-hand weapons do. Haste will allow Rage to generate more rapidly by increasing attack speed. In addition, while taking damage, the amount of Rage generated will now be based on the warrior's health rather than the opponent's level. The essence of this change is to improve the scaling that occurs with warrior gear. With warriors balanced around the top tiers of items, we've found that the class tends to underperform more drastically than others in lower-quality items. These changes should correct that.

Flexible Raid Lock System in 4.0.1
Originally Posted by Bashiok (Blue Tracker)
Almost six months ago we announced that Cataclysm raids were being redesigned to make both raid sizes the same difficulty, drop the same quality of loot, and exist in the same lockout. This evolution in raid philosophy is built on the belief that the size of your raiding group should be a choice based solely on what's more fun and enjoyable for you, and that you should not have to complete the same raiding content twice in a week to maximize your character's progression. These systems are the culmination of a great deal of design and player feedback from the last few years. With the release of the 4.0.1 patch, the new Flexible Raid Lock system will debut in Icecrown Citadel and The Ruby Sanctum.

With the Flexible Raid Lock system, instead of being locked to a specific raid size or raid group, each character will have the opportunity to defeat each raid encounter once a week. You could kill Lord Marrowgar and Lady Deathwhisper with a 10-player raid on Wednesday, join a 25-player raid to kill Festergut and Rotface on Thursday, and then lead a completely new 10-player raid to kill The Lich King on Friday. Every raid has a list of encounters associated with the zone. For example, Icecrown Citadel has twelve encounters. After you defeat Lord Marrowgar, you can open up your character's raid information dialog and see the list of encounters in Icecrown Citadel with Marrowgar marked as defeated. You may no longer fight Lord Marrowgar with any raid size or difficulty until the weekly raid reset for your region occurs.

Another key change is that if you join someone else's raid in progress, you are no longer locked to that raid after merely zoning in. Your raid status will only change when a boss is defeated, at which point it will be updated to reflect the state of the instance in which you are currently participating. So, let's say you have killed the first four bosses of Icecrown Citadel, and you then join a raid that has defeated the first four encounters, as well as Festergut and Rotface. The dialog that displays upon entering Icecrown Citadel will show that the raid has defeated 6 of 12 encounters. If you help them defeat Professor Putricide, then you would be marked as having defeated not only Professor Putricide for the week, but also Festergut and Rotface. If instead after joining the raid you then proceeded to wipe ten times to Professor Putricide, you could leave the raid with only the first four bosses marked as completed.

To help communicate to players which bosses are dead in the raid leader's raid, there is new functionality to link in chat a list of the encounters the raid has defeated. So before you join a raid, you can see what they've already defeated. If a raid leader advertises in chat that she needs another healer for an 8/12 Icecrown Citadel run, you can see precisely which bosses are still available to fight. If you were only looking for that one item from Queen Lana'thel that never drops for you and this raid already defeated her, you will know not to join that raid.

Let's look at another example of the Flexible Raid Lock system. A guild schedules three nights for 25-player Icecrown Citadel raiding on Wednesday, Thursday, and Saturday. On Wednesday, the raid defeats Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Saurfang. On Thursday, five people cancel their raid attendance due to real life emergencies. The raid leader knows that if he cancels Thursday raiding, there's little chance they'll have enough time on Saturday to defeat the other eight bosses in Icecrown Citadel. So he splits the remaining 20 Thursday raiders into two 10-player raids. Each new raid enters Icecrown Citadel and defeats Rotface, Festergut, Blood Council, and Valithria Dreamwalker. The next Saturday with all 25 players online, they reform as a 25-player raid and enter Icecrown Citadel once more. Only Professor Putricide, Queen Lana'thel, Sindragosa, and The Lich King remain. After a tough fight, the Lich King falls and everybody celebrates. Without the Flexible Raid Lock system the entire raid probably would have missed out on a night of raiding, and likely would not have reached the Lich King.

While players can freely move between raids of different sizes in normal difficulty, there are some additional rules for Heroic difficulty. If a 10- or 25-player raid defeats a boss on Heroic difficulty, then those players may now only raid additional Heroic encounters with that specific raid. If your Heroic 25-player raid defeats the first four bosses of Icecrown Citadel on Heroic, then they may not split up into two 10-player raids and continue to fight in Heroic difficulty. You may also not join someone else's raid if they have defeated a Heroic encounter.

But let's say you are a member of a Heroic raid in Icecrown Citadel, and after killing Lord Marrowgar on Heroic you have Internet connection issues that prevent you from raiding for two nights. During those two nights, the rest of the raid kills everything. Without the Flexible Raid Lock system, you would be done with raiding Icecrown Citadel for the week. Ouch. With the Flexible Raid Lock system, you can join someone else's raid as long as they are doing Normal difficulty. This would at least give you the opportunity to earn your Justice Points for the week. If this raid attempted to switch to Heroic difficulty for Icecrown Gunship Battle with you in the raid, the raid leader would receive an error message stating that she cannot change to Heroic, because someone in the raid (i.e., you) is already locked to a different Heroic instance.

All of the new Cataclysm raids will feature the Flexible Raid Lock and Dynamic Difficulty systems, and when the Cataclysm occurs the other Wrath of the Lich King raids will also have these features. It's important to note that this system doesn't affect Heroic dungeons, they will work as they always have. We look forward to feedback for this new system after 4.0.1 is released. As a reminder, Icecrown Citadel and The Ruby Sanctum are the only two raids that support the Flexible Raid Lock until the Cataclysm occurs.

Reforging is finally here! You can swap 40% of any of the secondary stats of an item (mostly ratings) for another secondary stat. Reforging is done by NPCs in Capital Cities, ask a guard if you want to know where they are!

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Power Auras / Spell Procs Alert
The extremely popular Power Auras is now part of the default interface. You will now get visual alerts when most of your procs are ready, each with its own unique art.

Relic Slots Items
Most items had their stats changed a little to match the new mechanics but the biggest change is on relics. They now have stats and can be socketed, future relics will not be restricted to a single class.

Road to 4.0.1 - WoWTal v2! is up to date for Patch 4.0.1 and has brand new talent trees, Glyph lists, and more! Check it out!

Currency and Honor Calculator
The old currency and honor points will be converted to new values with this patch! The currency calculator has been updated to the latest values, is now pretty, and even supports the 4000 Justice / Honor points cap for gold conversion!

Emblems and Badges

Honor points

Upcoming Changes to Glyphs in 4.0.1
Originally Posted by Lylirra (Blue Tracker)
In the upcoming 4.0.1 patch, we'll be introducing a major overhaul of the current glyph system. This update features a host of changes including the addition of a new glyph tier, the transition of glyphs from consumable items to permanent spells, and a more streamlined user interface.

In its Prime
Glyphs will now be separated into three different tiers: minor, major, and prime.

  • Prime - Prime glyphs will typically provide direct increases to damage or healing throughput. Examples of prime glyphs include Glyph of Howling Blast, which will cause the death knight ability Howling Blast to infect targets with Frost Fever, and Glyph of Insect Swarm, which increases the damage of druid's Insect Swarm ability by 30%.
  • Major - Major glyphs will typically augment spells and abilities to offer additional utility. Examples of major glyphs include Glyph of Silencing Shot, which will cause a hunter to instantly gain 10 focus when successfully silencing an enemy's spell cast, and Glyph of Ice Block, which will reset the cooldown on Frost Nova every time a mage uses Ice Block.
  • Minor - Minor glyphs will typically provide players with additional convenience or cosmetic changes. Examples of minor glyphs include Glyph of Righteousness which will reduce the mana cost of Seal of Righteousness for paladins by 50%, and Glyph of Levitate which will remove the reagent requirement for a priest's Levitate spell.

In total, there will be nine glyph slots: three minor, three major, and three prime. As players level, they will be able to progressively unlock "sets" of these slots in increments of three (one minor slot, one major slot, and one prime slot). The first set of glyph slots will be unlocked at level 25, the second at level 50, and the final at level 75.

Teach a Man to Glyph...
In addition to the glyph tier changes, glyphs will also be transitioning from single-use items to permanent spells that a player can learn. While the item from which a glyph will be taught will still be consumed on use, once a glyph is learned, a player will always have access to it. This functionality will feel very similar to the current mechanic that allows players to learn certain recipes and patterns from item drops.

Despite these changes, activating a glyph will more or less function as it does now. To activate a glyph, players will simply need to select the desired glyph from their list of known glyphs and then click on the appropriate tiered slot.

Dust to Dust
With the transition from single-use items to permanent spells, the process for switching activated glyphs has been slightly altered. Similar to activating a learned glyph, players will need to select the new glyph from their list of known glyphs and then "place" it on top of the old glyph. While this process will not destroy the old glyph as it does at present, it will require a new reagent, Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes.

As a precaution, the following dialogue will also appear before a glyph is exchanged:

Are you sure you want to inscribe this glyph? The existing glyph will be lost.

Cost: 1 Dust of Disappearance

Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated.

Gotta Catch'em All
To complement each of these changes, the glyph UI window has been completely redesigned. All glyphs will now be organized in the glyph panel according to their tier (minor, major, or prime) and, much like how class spells and abilities display in the trainer window, will be sortable by "Already Known," "Unavailable," and "All Glyphs" categories. Players will also be able to search for glyphs using keywords and results will populate under each corresponding collapsible tier.

To access the new glyph UI, players will need to open up the Talent pane (default: N) and then click on the "Glyphs" tab.
If you need a list of all the Glyphs available for your class, make sure you check out yesterday's Glyph Preview!

Addon Updates
Just like any major patch, this one will most likely break a couple of your addons. Most of the popular addons are already updated to support Cataclysm and you probably have tons of time to update them while the servers are down.

  • If you hate updating tons of addons, downloading the Curse Client might work just fine for you.
  • If you want to save a lot of time over the next weeks and like to update everything in a single click, upgrade to Curse Premium!.

Name Category
Download Curse Deadly Boss Mods Boss Encounters, and Combat
Download Curse HealBot Continued Unit Frames, Buffs & Debuffs, and Healer
Download Curse Atlasloot Enhanced PvP, Arena, Map & Minimap, and Professions
Download Curse GearScore Tooltip
Download Curse Recount Combat
Download Curse OmniCC Combat
Download Curse X-Perl UnitFrames Unit Frames, and Raid Frames
Download Curse Grid Unit Frames
Download Curse Auctioneer Auction & Economy, Mail, and Tooltip
Download Curse Quartz Combat, and Buffs & Debuffs
Download Curse Prat 3.0 Chat & Communication
Download Curse Bagnon Bags & Inventory
Download Curse Bartender4 Action Bars
Download Curse Omen Threat Meter Boss Encounters, and Combat
Download Curse Titan Panel Titan Panel
Download Curse Decursive Buffs & Debuffs, Boss Encounters, Combat, and PvP
Download Curse Atlas Map & Minimap
Download Curse Gladius Arena, Combat, PvP, and Unit Frames
Download Curse Postal Mail
Download Curse _NPCScan Achievements
Download Curse VuhDo Buffs & Debuffs, Druid, Healer, Raid Frames, and Unit Frames
Download Curse Tidy Plates Unit Frames, Artwork, Combat, and Tank
More 4.0.1 Add-ons »

Patch 4.0.1 Classes pages
Classes pages are still the easiest way to get an overview of your class in Patch 4.0.1 without going through tons of diffs! Make sure you check them out!

Patch 4.0.1 Classes Changes
Expansion do not happen that often and I decided to do something stupid. Here is an extensive list of all the classes changes in Cataclysm/Patch 4.0.1!

  • This list is ridiculously long, really.
  • I'm still working on that list and cleaning it up.
  • There is no way I have all the changes listed there, I spent the past 18 hours working on that list and I'm definitely stupid enough to make a couple of errors and forget a few things.
  • If something looks like a nerf, keep in mind that it's supposed to be balanced at level 85. A lot of these spells are supposed to run with fully itemized mastery gear, you don't have that yet.
  • Report any bug or stupid thing in comments, or better, on Twitter.

All classes changes have been moved to their respective classes pages!

by Published on 2010-10-11 04:46 PM

Tenacious D Live in Concert at BlizzCon 2010
Oh my god Oh my god Oh my god Oh my god.
Originally Posted by Blizzard (Blue Tracker)
IRVINE, CA. Blizzard Entertainment, Inc. today announced that the greatest band in the world*, Tenacious D, will perform at the closing concert during this year’s sold-out BlizzCon®. Taking place October 22-23 at the Anaheim Convention Center, BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment’s Warcraft®, Diablo®, and StarCraft® game universes. While tickets to the convention are currently sold out, viewers can watch at home by ordering a BlizzCon Virtual Ticket, offering over 50 hours of event coverage (including Tenacious D’s performance) globally over the Internet and also on DIRECTV® in the United States.

Tenacious D is made up of musical visionaries Jack Black and Kyle Gass. After forming in 1994, the duo rose to rock god-dom following the release of the HBO cult-hit series Tenacious D: The Greatest Band on Earth. Since then, Tenacious D has released two albums and a pair of live DVDs, sold out arenas around the world, and starred in their own feature-length movie, Tenacious D in the Pick of Destiny. At the BlizzCon closing ceremony on October 23, the band will perform an earth-shattering set that includes the debut of new, soon-to-be-legendary songs.

“The best way to wrap up two days of epic entertainment is with an epic rock concert—and few bands fit the bill like Tenacious D,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re looking forward to a great show and can’t wait to see what Jack and Kyle have in store for everyone attending BlizzCon and watching from home.”

In addition to serving as a gathering place for the Blizzard Entertainment gaming communities, BlizzCon will have an array of activities, including discussion panels, competitive and casual tournaments, contests, hands-on playtime with current and upcoming Blizzard Entertainment games, and more. Viewers at home can order a BlizzCon Virtual Ticket for $39.95 USD, available as a multi-channel Internet stream around the world (pricing and availability may vary by region) and also via DIRECTV in the United States. Visit for more details and ordering information.

To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions. More information on available career opportunities can be found at As BlizzCon draws closer, further details about the show will be announced at
by Published on 2010-10-10 05:58 PM

Is Patch 4.0.1 this week?
Yes, most likely. I'm still trying to get a confirmation on that but really, It's not like it's going to happen on october 19th a few days before Blizzcon. The super mega awesome info compilation for the patch should be available soon, except if I hear that the patch has been delayed.

Update - Oh! Look! An extended maintenance!
Originally Posted by Rishgur (Blue Tracker)
We will be performing extended maintenance on Tuesday, October 12th. Maintenance will begin at 12:00 AM PDT and conclude at approximately 12:00 PM PDT. During this time, all realms and many web services will be unavailable.

Thank you for your patience.

Road to 4.0.1 - Classes pages
A lot of people are contacting me to know more about the changes made to classes in 4.0.1, I'd like to remind you that the class pages are up to date and should answer 90% of your questions. They will be updated with a few more information very soon/if the patch is confirmed for this week.

Road to 4.0.1 - WoWTal v2! is (finally) updated with a couple of much-needed features and should be ready for Patch 4.0.1 and Cataclysm. It's theorycrafting time!

  • Cataclysm/4.0.1 Glyphs are finally supported.
  • Masteries/Primary spells are supported.
  • Interface has been cleaned up.
  • The header and the ad slot are gone. (We didn't even have ads anyway)

There are probably a few remaining bugs, feel free to report them in comments. (PS: Using Internet Explorer 7 is a bug on your side.)

Road to 4.0.1 - Glyphs Preview
I didn't really preview glyphs during the beta testing of Cataclysm, mostly because changes were so massive that it was pretty much impossible to track. It's time for a nice preview of the glyphs you can expect on 4.0.1 live realms.

Blizzcon 48-Hour Sale Delayed
Originally Posted by Bornakk (Blue Tracker)
We are still in the process of resolving some issues that are preventing the 48-hour sale for BlizzCon attendees from beginning today as originally scheduled. The sale has been pushed back by one day to begin Sunday, October 10, at 10:00 a.m. PDT. It will now run 60 hours and end at 11:59 p.m. PDT on Tuesday, October 12. The 48-hour sale for Virtual Ticket Holders is still scheduled to begin October 13 at 10 a.m. PDT.

Thank you for your patience and we look forward to seeing you with your items at BlizzCon!

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