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by Published on 2010-10-09 07:36 AM

Custom Latency Tolerance
Originally Posted by Kalgan (Blue Tracker)
As an update to this, the next beta build will include a slider bar (labeled "Custom Latency Tolerance") that lets you tune how sensitive the ability queue is (including sliding it all the way to zero if you choose). This value allows you to control (in milliseconds) how long before the GCD finishes the client will let you queue your next ability.

The optimal setting will probably be right around what your ping time is. So, if your ping is 100 for example, you'd probably want to set it at 100 or slightly higher.

Does that mean that the plans to add in the ability to replace a previous command is out? or is that still a possibility?
That's still in too. It's just that while overriding is helpful it can still fail if your override gets to the server a little too late and your previously queued ability goes off anyways.

why cant you just make the client dynamically change this setting based on the ping rather than make the player choose it and probably get it wrong?
We plan to do this as the default value (when you aren't overriding it) in a future patch. There are some complexities that prevent us from being able to do it right now.

How are you going to address people using the TCPAckFrequency registry hack to "lower" their ping? Are you going to disable it in-game, similar to how you handled the nagle algorithm?
The server now enforces the actual global cooldown value, whereas in the past it allowed a .4 sec slush. So, instead of having a slush factor that let somebody cast a bit early, it now catches the request, waits until the cooldown has actually completed, then casts the spell for you (the queue'd ability) at the soonest possible time.

Muffins Presents: Cataclysm Part 3 - Uldum, Twilight Highlands & Instances
Muffins released the 3rd part of the Cataclysm video previews!

Cataclysm - Camel Mount Animations
My first preview of the Camel Mount didn't have any animations, they were added to the beta a few builds ago and you can now take a look at them in all their glory. Camel mounts are reputation rewards in Uldum.

Guild Members Capped in 4.0.1 - Update
Originally Posted by Bashiok (Blue Tracker)
We previously announced in the Cataclysm Beta forums that we'd be enforcing a 600 guild member cap with patch 4.0.1. We've reevaluated what we believe the realms are capable of supporting and instead will be enforcing a guild member hard cap of 1,000 members. This means that guilds with more than 1,000 members will no longer be able to invite new members until they drop below the cap. For example, if a guild has 1,500 members they'll be able to continue as-is, playing and earning guild achievements for as long as they choose, through Cataclysm and beyond, but they will not be able to add new members until they fall below the 1,000 member cap. If a guild has fewer than 1,000 members, they won't be able to add members above that number.

This new guild cap is being enforced for several reasons, but they all factor into a need to control guild sizes in light of the new guild systems, including guild leveling and achievements. Previously, adding players to a guild was as simple as adding people to a chat channel. While approximately 500 members were visible in the UI, there was no real need to limit guild size. That is no longer the case. Guild leveling in Cataclysm features unified progression powered by a series of complex systems that track the contributions of all guild members. The larger the guild, the bigger the impact on these systems. We found it necessary to determine a maximum guild size to ensure continued performance now and into the future.

We want to reassure the few guilds that this does impact that they have ample time to plan and rearrange their guilds as they see fit. While this hard cap will go into effect with 4.0.1, guilds should feel safe rearranging members as necessary up to the release of Cataclysm on December 7 when the guild leveling system goes into effect. There will be no impact on guild leveling progression before then. If a guild were to disband after Cataclysm, or a group of people were to leave and start a new guild, they would lose the time and experience they previously contributed and potentially extend the amount of time it would take to regain the new guild perks.

While some players have used options including mods and custom chat channels to support large player and guild alliances that number multiple thousands, groups of that size aren't ideally suited to our design philosophy. As always, we're continually looking into adding new features to help facilitate guild management, scheduling, and player communication.

Cataclysm Art & Video Contests
Originally Posted by Lylirra (Blue Tracker)
World of Warcraft: Cataclysm will soon be upon us, and the denizens of Azeroth must be prepared! We're reaching out to the World of Warcraft community's talented filmmakers, artists, and graphic designers to help spread the word by entering two brand new contests.

If you've got the skills to make a truly moving or hilarious Cataclysm-themed commercial parody (Sockets are Forever is a great example:, then the Cataclysm YouTube Commerical Contest might be for you:

If your talents lie in creating original artwork or graphic design, then perhaps you'd like to whip up an epic advertisement or public service announcement for the besieged denizens of Azeroth. You can learn more about the Cataclysm Print Ad Contest here:

Whether you chose to enter either or both of these contests, please be sure to read the rules for full details and eligibility.

Blue Posts
Originally Posted by Blizzard Entertainment

310% Speed mount skill
You'll have to pay for the skill, but your mount speed will increase with your riding skill level. This way, you can pretty much roll through all of your favorite mounts without feeling as if you are neglecting any of them.

[...] I apologize for the added confusion. If you have 310% now, the boost is free. (Source)

[...] We want people to be able to pick and choose the mount (or mounts) they enjoy using without feeling like they're being penalized. There are a lot of different mounts to choose from and for some people, that mount they got awhile back that was so awesome, lost its luster after that next fast mount came out. (Source)

Reforging - Primary vs. Secondary Stats
The primary stats (strength, agility, intellect or stamina for tanks) are nearly always going to be more powerful than the secondary stats. That's the primary reason why you can't refoge them. With the exception of gems and enchants, you don't have a ton of flexibility in stacking your primary stats on gear -- they come at pretty set ratios to item level. You can choose to just gem all primary stats, or you can get fancy with the orange, purple and green gems since socket bonuses are more powerful in Cataclysm.

It's a bigger problem if either haste, crit or mastery are of wildly different value for a given spec. (Source)

Justice Point Drop Quantities (See the original post)
Just a quick note that the points listed here aren't final, we're still trying to balance the numbers. Specifically for Cataclysm drops. It's possible they may still change. (Source)

You should not be getting dazed on live if you are the defense "cap" and you shouldn't be getting dazed on the PTR if you have the anti-crit talents. If you meet those requirements, then it's a bug. (Source)

Pulling aggro from tanks
Unless you're doing something unusual, healer threat is generally pretty low, and tends to go lower if there are many targets. The biggest danger tends to be when adds spawn and a heal lands before you have done any threat against the new arrivals. If you are targeting Thunder Clap (I'm going to use Thunder Clap as my example, but this discussion is not limited to warriors) so that everything is in range and healers are still pulling, then something unusual is probably happening. Maybe you're taking so much damage that the healers are just spamming heals on you, which might suggest you need to somehow manage some of the adds that doesn't involve all of them beating on you so much.

You're probably at more risk overall of having dps pull off of you. Here are the scenarios again about how that could work:

One target -- if a dps pulls off of you, they are either blowing cooldowns before you have a chance to respond, or your threat generation is much too low for some reason.

Many targets -- in this case, the dps are probably AE'ing. Usually they will kill things pretty quickly, but they might get a few adds on them. These situations are always a little chaotic, but also don't last very long. We don't do many huge AE packs of mobs that hit brutally hard.

A few targets -- in this case, you might be CC'ing one or two, tanking a few others, but burning down the targets one at a time. If the dps are on the right target and pulling off of you, then we're back to situation one. If they are on the wrong target, then they are playing badly and should be corrected and / or mocked, depending on how you roll.

On the one target scenario, you may not need to Thunder Clap on cooldown. The cooldown is 6 sec and the debuff duration is 30, and the threat is not so massive that you should just always Thunder Clap any target. On the few targets scenario, it's at your discretion. Thunder Clap may help keep aggro on the targets not being dps'ed but you might also break CC. On many targets, you should Thunder Clap your heart out. You can tab target your other abilities around, and many tanks do, but you can't realistically tab target them all, so it's not going to make a massive difference. In the few case, you are going to want to spend most of your single-target abilities on the dps target, but perhaps start shifting over to the next target so that you have a headstart when that becomes the target.

That was a long explanation, and it's possible your question was just a thinly veiled jab at how your single target and AE rotations aren't that different, but I think the prioritization of how you use them is.

He was saying that our AoE threat is mostly fine right now because of tab target and cleave, but that's for smaller groups. He's saying we struggle holding larger groups because we don't have other options.
And I'm saying you can hold them well enough. If the mage catches a couple of whelps, it's probably not going to kill him before the whelps die. If we did AE packs of giants or devilsaurs or Marrowgars, then it would be critical for a tank to be able to hold a very large number of targets. But we don't. "Tanking" those large packs is really more about trying to decrease the damage done to others. You aren't going to be able to control it that well. Generally if you find you can't control N number of targets, then it's a reasonable bet that we don't expect you to control that many. You're supposed to CC some or just burn them down, depending on the scenario. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Word of Glory as Protection
This is the kind of thing we're still messing around with. We want Protection to be able to use Word of Glory occasionally in emergencies or to help the healers out, but we are aware that if it's too potent, paladins will just tank by healing themselves (either because of threat generation or mana savings).

We also need to make sure that the AP coefficient for the heal isn't affected by Vengeance. (Source)

The Blizzard Art Gallery has been updated with 2 new artworks.

by Published on 2010-10-08 12:22 AM

Patch 4.0.1 - PTR Build 13162
One of the most exciting PTR build is being deployed on test realms, the amazing amount of changes will keep you busy for hours, or even days, it's just amazing! (Note: I might be using sarcasm.)
Originally Posted by Blizzard Entertainment

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Pet Abilities
  • Suffering now has a 5 yards range, 10 yards radius unchanged.

World of Warcraft Reaches 12 Million Players!
"Rumors of my demise have been greatly exaggerated."
Originally Posted by Blizzard (Blue Tracker)
IRVINE, Calif. -- October 7, 2010 Blizzard Entertainment, Inc. announced today that the subscriber base for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 12 million players worldwide. This milestone was reached in the wake of the mainland Chinese launch of World of Warcraft's second expansion, Wrath of the Lich King®, and also as global anticipation continues to mount for the December 7 release of the game's third expansion, Cataclysm™.

"The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December."

Since debuting in North America, Australia, and New Zealand on November 23, 2004, World of Warcraft has become the most popular subscription-based MMORPG around the world. It was the bestselling PC game of 2005 and 2006 worldwide, and finished behind only World of Warcraft: The Burning Crusade®, the first expansion pack for the game, in 2007. For 2008, the World of Warcraft series represented three of the top five bestselling PC games, with Wrath of the Lich King finishing the year at #1, and in 2009, World of Warcraft titles claimed three of the top six spots.*

World of Warcraft is currently available in eight languages and is played in North America, Europe, mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Indonesia, the Philippines, Chile, Argentina, and the regions of Taiwan, Hong Kong, and Macau.

To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions. More information on career opportunities available at Blizzard Entertainment can be found at

For further information on World of Warcraft, The Burning Crusade, Wrath of the Lich King, and Cataclysm, please visit the official website at Authenticator Change
Originally Posted by Lylirra (Blue Tracker)
To help keep accounts as secure as possible, we’ve recently changed how authenticators can be used. Going forward, authenticators can now only be associated with one account at a time. No changes are being made to how many game licenses a single account can support. You can still have multiple World of Warcraft accounts under a single account, for instance, and all game licenses linked with a account will still be protected if an authenticator is in use.

Those of you who currently have more than one account associated with a single authenticator will be able to maintain your existing setup without needing to do anything. This change will only affect new authenticator attachments. But, if at some point you decide to detach the authenticator from any of your accounts for any reason, you won't be able to reattach it if it's already associated with another account.

For more information on the authenticator and mobile authenticator application (available for free with many mobile carriers), please visit
Cataclysm actually adds a couple of security features linked to the authenticator, you can now restrict guild ranks to people using Authenticators.

  • AUTHENTICATOR_CONFIRM_GUILD_DEMOTE = "%1$s can't be demoted to %2$s because that rank requires an Authenticator. Do you wish to demote %1$s to %3$s?";
  • AUTHENTICATOR_CONFIRM_GUILD_PROMOTE = "%1$s can't be promoted to %2$s because that rank requires an Authenticator. Do you wish to promote %1$s to %3$s?";
  • AUTHENTICATOR_GUILD_RANK_CHANGE = "This action would make the lowest guild rank require an Authenticator.";
  • AUTHENTICATOR_GUILD_RANK_IN_USE = "You can't set this option on a guild rank in use.";
  • AUTHENTICATOR_GUILD_RANK_LAST = "You can't set this option on the lowest guild rank.";

There was also another weird authentication added to the game files a while back, it might be for internal use only and I decided it would be safer to hide the phone number just to make sure that I don't make Blizzard very sad.

  • PHONESECURE_ENH_TEXT = "For security reasons, please call +x-xxx-xxx-xxx from the phone registered on this account to validate this login attempt, and enter your PIN as well as the following security code: %d.";
  • PHONESECURE_HEADER = "Phone Call Required";
  • PHONESECURE_TEXT = "Please call %s from your registered phone, and enter your PIN as well as the following security code: %s.";#
  • PHONESECURE_WAITING = "Waiting for authorization... %d";

BlizzCon 48-Hour Sale: Shop Before the Show
Originally Posted by Zarhym (Blue Tracker)
Heading to BlizzCon 2010? Planning to purchase some souvenirs at the show? From October 9 at 10 a.m. Pacific time until October 11 at 9:59 a.m., BlizzCon 2010 ticket holders will have the opportunity to purchase select BlizzCon 2010 store merchandise online (while supplies last). Items purchased through this sale will be shipped directly to your home, giving you more time to take in the panels, tournaments, and other events at the show. To participate, log in to the online Blizzard Store during the sale hours using the account provided when you purchased your BlizzCon 2010 ticket (viewable in the buyer's Order History), and head to the More Products section. A second 48-hour sale for BlizzCon Virtual Ticket purchasers will be taking place beginning October 13 -- place your order by October 10 to participate.
by Published on 2010-10-06 07:11 PM

Update - Added today's blue posts!

Patch 4.0.1 - PTR Build 13156
A new build is being deployed on PTR realms. Also, don't miss today's announcement:

Spell Changes
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Bear Form now increases threat by 200%, up from 125%.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

Pet Abilities

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Improved Soul Fire effect now has a 15 sec cooldown, down from 30 sec.
  • Conflagrate now deals fire damage equal to 60% of your Immolate's periodic damage on the target, down from 100%.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

Costs of Heirlooms in 4.0.1
Originally Posted by Bashiok (Blue Tracker)
The current cost of 1-80 hierlooms on the PTR is much higher then it should be. Teir 10-251 gear costs 695/1100 JP, whereas the heirlooms cost 2700/3500 JP.

Can you confirm that we can still do the ToC dailies in ice crown for those badges and buy heirloom items with them after 4.01/cata is released?
They'll still be available and purchased using Justice Points, and Justice Points will be the currency that drops from ... pretty much everything. Anything that dropped any emblem or badge anywhere will drop Justice Points (as long as you're of the correct level range). (Source)

On the current PTR build, they still cost Champion's Seals at the Argent Pavilion.
Yes, and they will continue to. Confirmed that there are no planned changes for the Argent Tournament heirlooms prices or otherwise.

Blue Posts
Originally Posted by Blizzard Entertainment
Level 80 Balancing in 4.0.1
Here's the deal: level 80 is going to be a little crazy. There is a reason we're going to end the PvP season before the next patch goes live. There is a reason we had to make PvE adjustments, such as Chill of the Throne. Critical new abilities aren't available until higher level. Combat ratings are much higher than they will be once everyone starts leveling, and likely higher than they ever will be again. Health ratios are much lower than they will be with higher level gear.

We're not totally throwing up our hands at level 80, but it's also far less of a concern than level 85. If there is truly broken stuff going on, we'll fix it, but some things will also fix themselves once you can level again.

The "lame duck session" before a new expansion goes live is always a little odd and exciting. My advice is to chill a little, sit back, and watch Deathwing destroy your world. (Source)

Tank Threat buff in latest build
We did recently buff the threat generated by Defensive Stance and its equivalents.

Note that with this change, the threat generated by tanks will be about the same as it is on live, which is that a tank can generate about three times as much threat as a dps class.

On live, remember that classes like rogues have an innate threat reduction, warriors have reduced threat in Battle or Berserker Stance, and mages had talents to reduce threat generated. We removed all of those. Until this recent change, that left tank threat slightly low relative to live. We hoped Vengeance would have made up for the loss of Tricks, Misdirect and (to a lesser extent) Vigilance, but in retrospect we think we were still underestimating how much they were buoying tank threat.

If you never used Tricks or Misdirect, then threat should feel about the same in Cataclysm as it does on live. If you use Tricks and Misdirect on live, then you might need Vengeance stacked before you feel the same, but at the same time Tricks and Misdirect still work just fine for establishing initial aggro before Vengeance has a chance to stack anyway. (Source)

AE Tanking and Crowd Control
it seems like Blizzard wants to take tanks back to the Vanilla days of "Tank 1 mob and CC the rest".
We think doing that sometimes and AE'ing sometimes is preferable to the world of AE'ing everything all the time. If all you are doing is trying to process dungeons as fast as possible to get to the badges, then I can understand that mentality, but it's not one we want to foster. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution and Crowd Control
We think there is a risk that Ret is overly susceptible to spammed snares or roots. One idea we are trying (standard no promises) is to let Cleanse remove snares or roots when a Ret paladin uses it on himself. That implementation would keep one of the most important uses of Cleanse, without letting Ret strip away buffs and debuffs, which is something we're really trying to clamp down on (for everyone).

We also discussed the oft-suggested idea of making Freedom not dispellable when used on yourself, but our concern there was a Ret would never ever Freedom anyone else and face the dispel risk, so something that was once group utility just becomes a self buff. (As I have referenced before, one of our goals around Ret PvP is to make the spec more of a team player and less of a guy who has an answer for everything.) We still think undispellable Freedom, even for Ret only, is just too powerful. (Source)

Single Target/AE Healing
My point, and maybe it was said a little too tersely, is that Pallies are BY DESIGN supposed to have slightly weaker AoE heals than everyone else, with the counter-balance that their single-target (tank) healing is slighly stronger than everyone else. If you don't like that, then you will be much happier in the longer term rerolling a different healer, since Blizz does not seem like they are budging on this viewpoint.
It's not that we want paladins to be single target healers. It's that we felt like we had to give the healers very similar single target spells (a decision that many healers object to, I should point out) so we are loathe to just give paladins Chain Heal or Circle of Healing. Yes, Holy Radiance and Ray of Light (and even Beacon) are pretty unusual spells. That doesn't mean they have to be terrible by definition. We understand that it's pretty common for the community, upon finding something wanting in their class, to look across the aisle at another class and say "Ooh, I want that!" It's a challenge to keep the 5 healing specs unique, but it's also very important to us. The OP calls those gimmicks. We call it trying to avoid homogenization. (Source)

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Conflagration change in latest build
We added the dot back when the burst was too high, but it was always kind of weird to consume a dot to cause a dot, and we figured now was a great time to fix that.

Go hop on the PTR. Cast Conflag. You should be happy. (Source)

Conflagration scaling
Conflag behaving a little differently with regard to haste is cool, and certainly better than the alternative, which is that it doesn't care about haste at all.

So then the question is whether it does too much damage with high haste. It might at level 80 and probably won't at level 85. (Source)

He's been doing that a lot to us lately.. "Shadow Bolt will be affliction's filler when not refreshing dots etc." But it has been proven that DL is indeed better than SB as afflictions filler on the ptr/beta.
Again, in this case, my information is more up to date, and I predict you'll be using Shadow Bolt. (Source)
by Published on 2010-10-06 04:11 PM

Cataclysm -- Justice Point Drop Quantities
Don't forget the item previews if you're not sure about the price of the new items!

Originally Posted by Ulvareth (Blue Tracker)
Although we’ve revealed some details of the conversion process (, many of you have asked how many Justice and Valor Points bosses and daily dungeons will actually award. This list is incomplete, and the values may still change, but it covers the majority of the content we’ve been asked about.

  • Lich King Heroic dungeon boss -- 16 Justice Points
  • Lich King daily normal dungeon -- 12 Justice Points
  • Lich King daily Heroic dungeon -- 23 Justice Points
  • Lich King raid boss -- 23 Justice Points

  • Cataclysm Heroic dungeon boss -- 75 Justice Points
  • Cataclysm daily normal dungeon -- 75 Justice Points
  • Cataclysm daily Heroic dungeon -- 75 Valor Points
  • Cataclysm 10-player raid boss -- 75 Valor Points
  • Cataclysm 25-player raid boss -- 105 Valor Points

It’s important to note that once you outgrow content, by leveling past it by a predetermined amount, you’ll no longer gain points. The ‘outgrown’ level for end-game Wrath of the Lich King content is likely to be level 81. Once you level beyond Lich King content you’ll still be able to enter the dungeons, kill bosses, and see their drops, but they will not award you with points. This same principle applies to all content that provides Justice Points, including content from The Burning Crusade.
by Published on 2010-10-06 09:52 AM

Cataclysm Companion Pets Preview
I finally have enough data from the beta to post a decent preview of companion pets introduced in the expansion! This might not be the final list but it's much more impressive than the first one I posted a few weeks ago, I think we had 3 pets back then. And well, you could always visit Warcraftpets, Breanni is nice.

Achievements Rewards
A couple of achievements will reward you with new pets, most of them are Guild Achievements unlocking the ability to purchase these pets for gold in the guild reward panel, assuming you have enough reputation with your guild.

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Professions get a fair amount of pets in this expansion, if your plan is to get absolutely all the pet you will probably have to learn and drop a couple of professions.

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Quest Rewards
A couple of pets are rewarded through quests, including the super awesome Sunflower.

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If a pet cannot fit in one of the category above, it's most likely here!

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Real Life Events
Two pets are tied to real life events, you probably already know about them.

  • Deathy is the Blizzcon 2010 pet, rewarded for attending the Blizzcon or buying the Stream.
  • Lil' Deathwing is the Cataclysm Collector's Edition reward.

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The drop locations of these pets is still unknown.

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Hardboiled Egg
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Fox Kit
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Landro's Lil XT
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Rumbling Rockling
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Swirling Stormling
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Whirling Waveling

Blue Posts
Originally Posted by Blizzard Entertainment
Swipe Nerf / Thunderclap and Tank Threat boost
We had already nerfed Swipe before I saw this conversation, because it was pretty far out in front of other tank AE dps. Thunder Clap's coefficient is something like 0.10 and that could probably be 0.20, which would bring it more in line.

We are also talking a lot about just buffing tank threat across the board, because we've heard a lot recently that it's still too twitchy. (Source)

Tanking classes cannot AE Tank anymore
That actually isn't an intended change. We don't want AE healing to be trivial. I'll use some examples:

A) Pile of 20 whelps. Go ahead and AE tank this and ask your dps to AE too. You probably don't even need Shield Slam.

B) One giant. I wouldn't use Thunder Clap at all on this, except as needed to keep the debuff up. We want Thunder Clap to be terrible for holding single targets. (I don't think many tanks would argue this point.)

C) A pack of 4 targets that you plan to burn down one at a time. Here is the biggest point of contention. Thunder Clap should be fine for establishing initial aggro (though Shockwave will be better), and it should be fine for keeping add #3 off of the healer. But you should feel like you have to go to town with single target abilities on add #1 that the dps are all focused on. Then you should switch attention to add #2. In Lich King, it was too easy to just hold this whole group with Thunder Clap spam, and to be fair, the dps would just AE as well.

D) The same pack as in C, but this time you decide to CC add #3 and #4. In this case, you should be able to live fine without Thunder Clap at all (unless you really need the debuff). (Source)

[...] Right. If you are trying to AE tank and a bad dps is attacking the wrong target and dies, we call that justice. If you are trying to AE tank and a healer pulls aggo, then threat generation is just too low and we need to buff it. (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Cannot macro Lifebloom while in Tree of Life on Beta
This is a (dumb) limitation of our macro system, where it gets confused if you have two spells with the same name. In this case, the Tree of Life Lifebloom is actually a different spell than normal Lifebloom. The macro tries to cast (normal) Lifebloom, sees that you can't because it isn't allowed in Tree of Life, and just bails. Lifebloom is not the only spell in this category.

We understand why this is bad and are working on a fix. (Source)

Official Wallpaper
The official website has been updated with a very nice wallpaper.

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