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by Published on 2021-07-14 02:41 AM

Patch 9.1 Hotfixes - July 13, 2021

The Race to World First in the Sanctum of Domination Has Begun!
The race to World First is on!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The race to see who can be the first to breach the Jailer’s lair—Sanctum of Domination—begins this week. The best of the best will face the formidable servants of Sylvanas and the Banished One within to see who can cross the finish line and claim World First!

When: Beginning Tuesday, July 13

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Individual Streamers


Additional Coverage

by Published on 2021-07-13 03:29 PM

Sylvanas Windrunner Additional Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
After we posted about yesterday’s hotfixes, we finalized some additional updates to the Sylvanas encounter, which will go live with maintenance in this region early tomorrow.

The changes are:

Sylvanas Windrunner
  • The total damage players must do to Sylvanas Windrunner has been reduced by approximately 5% in Normal and Heroic Difficulties.
  • Sylvanas Windrunner now transitions out of Stage 1 at 84% on Normal and Heroic Difficulties.
    • Developers’ notes: We felt that players were losing too much uptime due to mechanics, and getting out of the first phase much later than originally anticipated, so this is meant to curtail the length of the encounter without affecting difficulty too much.
  • Veil of Darkness radius has been reduced in the third stage of the encounter.
  • Banshee Wail and Banshee Scream radius reduced.
    • Developers’ notes: Our goal here was to help ease the space constraints imposed by larger raid sizes, without substantially reducing the difficulty of the encounter.

We’ll have the changes above noted in our next hotfixes update.

Thank you!
by Published on 2021-07-13 05:31 AM

Patch 9.1 Hotfixes - July 12, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements
  • Fixed an issue where the Focusing Prisms would sometimes not apply to Anduin for the quest The World is a Prism.

Classes
  • Hunter
    • Beast Mastery
      • [With regional restarts] Cobra Shot, Barbed Shot, Multi-Shot, and Kill Shot damage increased by 15%.
      • [With regional restarts] Kill Command damage increased by 15% in non-PvP situations.
    • Marksmanship
      • [With regional restarts] Aimed Shot, Arcane Shot, Multi-Shot, and Rapid Fire damage increased by 10%.
      • [With regional restarts] Kill Shot damage increased by 15%.
    • Survival
      • [With regional restarts] Serpent Sting, Wildfire Bomb, Raptor Strike, Mongoose Bite, Flanking Strike, and Kill Shot damage increased by 10%.

  • Mage
    • Fire
      • [With regional restarts] Fireball damage increased by 20%.
      • [With regional restarts] Fire Blast damage increased by 15% in non-PvP Situations.
      • [With regional restarts] Pyroblast damage increased by 5% in non-PvP Situations.

  • Priest
    • Shadow
      • [With regional restarts] Devouring Plague damage reduced by 8%.
      • [With regional restarts] Dissonant Echoes’ (Conduit) Void Bolt damage reduced by 5%.

  • Shaman
    • Unleash Shield (PvP Talent) can now be used with targeting macros.
    • Elemental
      • Control of Lava (PvP Talent) critical hits will now benefit from Elemental Fury.

  • Warlock
    • Affliction
      • [With regional restarts] The damage of all spells increased by 5%.

Dungeons and Raids
  • Sanctum of Domination
    • The Tarragrue
      • Fixed a timing issue that could cause him to stop casting spells.
    • Remnant of Ner’zhul
      • Players who fall off the side of the platform while the encounter is in progress should be able to use Soulstones, Reincarnation, and be valid targets of Battle Resurrection spells.
    • Painsmith Raznal
      • The Dungeon Journal now displays the correct values for Lingering Flames.
      • Fixed an issue that caused players affected by a priest’s Leap of Faith to be hit by floor spikes.
    • Kel'Thuzad
      • Fixed an issue where he would cast Dark Evocation in Phase 3.
      • Fixed an issue that prevented the warning visual targeting circles to appear during the Unstoppable Abomination's demolish on Normal difficulty.
    • Sylvanas Windrunner
      • Fixed an issue where the ability sequence of Stage 2 would differ if players skipped the intermission cutscene.
      • Resolved an issue with Stage 3 ability timings.
      • Lady Jaina Proudmoore, Thrall, and Bolvar Fordragon no longer sometimes forget that they were fighting Sylvanas Windrunner or Anduin Wrynn.
      • Fixed an issue where she would fail to cast Wailing Arrow on dead targets under certain circumstances.
      • Fixed an issue where the Banshee's Fury secondary area-of-effect spell (for player's afflicted with Banshee's Bane) could damage player pets and guardians.
  • Spires of Ascension
    • Ventunax
      • Fixed an issue where Dark Stride’s bleed effect was being reduced by armor. The damage done by Dark Stride has been reduced by 35% to account for this.
  • Tazavesh, the Veiled Market
    • The Grand Menagerie
      • Fixed an issue that caused Venza Goldfuse's abilities to target and damage player pets.

Quests
  • Kevin will now provide credit after eating enemies if he lands the killing blow for “Somebody Feed Kevin.”
  • Dragging centurion pieces to Mikanikos during the quest “Putting A Plan Together” should now be more reliable.

Torghast, Tower of the Damned
  • Anima Powers
    • Fixed an issue where Rank 2 of Anima Plunderer (Rank 2) was not dropping an Anima Cell.

WoW Companion App
  • Fixed a fatal error where some users could not add a new Battle.net account.
  • Fixed a fatal error where the app would not correctly identify regions for some users.
  • Fixed a fatal error with Maw Adventure combat replays that contained certain environmental effects.
  • Fixed an issue with news article image sizes.

Subcreation
Subcreation has been updated for Patch 9.1. Using the Raider.IO and WarcraftLogs API, Subcreation shows summaries of the top talents, covenants, soulbinds, conduits, legendaries, gear, enchants and gems that players use in Mythic+ and Sanctum of Domination.

by Published on 2021-07-13 01:18 AM

Patch 9.1 Class Tuning in Progress - July 13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Season 2 now underway and Mythic Difficulty Sanctum of Domination opening with scheduled maintenance next week, we’re working on a tuning pass for a few Classes.

As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update next week.

Hunter
  • Beast Mastery
    • Kill Command, Cobra Shot, Barbed Shot, Multi-Shot, and Kill Shot damage increased by 15%.
  • Marksmanship
    • Aimed Shot, Arcane Shot, Multi-Shot, and Rapid Fire damage increased by 10%.
    • Kill Shot damage increased by 15%.
  • Survival
    • Serpent Sting, Wildfire Bomb, Raptor Strike, Mongoose Bite, Flanking Strike, and Kill Shot damage increased by 10%.

Mage
  • Fire
    • Fireball damage increased by 20%.
    • Fire Blast damage increased by 15%.
    • Pyroblast damage increased by 5%.

Priest
  • Shadow
    • Devouring Plague damage reduced by 8%.
    • Dissonant Echoes’ (Conduit) Void Bolt damage reduced by 5%.

Warlock
  • Affliction
    • Damage of all spells increased by 5%.


Player versus Player

Hunter
  • Beast Mastery
    • Kill Command damage decreased by 15% in PvP situations.

Mage
  • Fire
    • Fire Blast damage decreased by 15% in PvP situations.
    • Pyroblast damage decreased by 5% in PvP situations.
by Published on 2021-07-10 04:59 AM

Patch 9.1 Hotfixes - July 9, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Warlock
    • Affliction
      • Shadow Embrace can now be talented if you are below level 58.

Dungeons and Raids
  • Sanctum of Domination
    • Soulrender Dormazain
      • Brand of Torment now deals the appropriate amount of damage based on the amount of players in the raid.
    • Painsmith Raznal
      • Fixed an issue that caused Flameclasp Traps to sometimes not target the maximum number of players.
    • Guardian of the First Ones
      • Fixed an issue where Energy Cores could generate less energy than expected.
    • Sylvanas Windrunner
      • Extended the encounter’s enrage timer on Normal and Heroic difficulties.
        • Developers’ note: The enrage timer on Sylvanas was set to a value used in earlier iterations of the encounter. It was never intended to gate progress.
      • Fixed an issue where the visual effect of Rive could sometimes become misaligned with its warning indicator.
      • Fixed an issue where Invigorating Field could inadvertently cause a player to trigger the Invigorating Field on the far side of the jump, perpetually moving them between the two.
      • Fixed an issue where Anduin Wrynn would fail to cast Crippling Defeat if players entered his platform during the encounter.
  • Tazavesh, the Veiled Market
    • The shortcut portal from Customs to The Opulent Nexus is now automatically enabled when Timecap'n Hooktail is defeated.
    • Fixed an issue that would prevent parties from being able to easily resume the dungeon.
    • The Grand Menagerie
      • Players are no longer stuck in combat if the party is defeated during an intermission.
    • So’leah
      • Fixed an issue where Collapsing Star could sometimes become too small and difficult to interact with for consuming the remaining charges of Collapsing Energy.

Items and Rewards
  • The currency cap for Cataloged Research has been removed.
    • Developers’ note: We have fixed an earlier technical limitation that required a cap to be set on a currency that came from stacks of consumed items. The earlier lower cap that caused issues getting to Tier 4 was an oversight on our part, but with this resolved we are now able to remove the cap.
  • The Helm of Necrotic Sight should also now give Intellect to Holy Paladins.
  • Tasteful Eyeglasses no longer have a level requirement to be transmogrified.
  • Various Korthia and Maw weapons now sheathe appropriately.
  • Alliance Pandaren should now be correctly changed into children by the Inner Child effect from the Experimental Anima Cell toy.
  • Sanctum Gloomcharger’s Reins, Fallen Charger’s Reins, Soulbound Gloomcharger’s Reins, and Mawsworn Charger’s Reins now appear in the Dressing Room window.

Quests
  • Fixed an issue where Brethlun the Brand could become stuck during the quest "The Brand Holds the Key."
  • Prophet Velen has finally finished his long exhale after the defeat of Argus and is ready for players to turn in quests like "Audience with the Prophet" to him in the Exodar once more.

Torghast
  • Anima Powers
    • Hunter
      • Petrified Pet Food no longer appears to other players in the hunter’s party.
    • Priest
      • Voidwraith Signet no longer procs from Ashen Phylacteries.

Class Tuning in Progress -- July 13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Season 2 now underway and Mythic Difficulty Sanctum of Domination opening with scheduled maintenance next week, we’re working on a tuning pass for a few Classes.

As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update next week.

Hunter
  • Beast Mastery
    • Kill Command, Cobra Shot, Barbed Shot, Multi-Shot, and Kill Shot damage increased by 15%.
  • Marksmanship
    • Aimed Shot, Arcane Shot, Multi-Shot, and Rapid Fire damage increased by 10%.
    • Kill Shot damage increased by 15%.
  • Survival
    • Serpent Sting, Wildfire Bomb, Raptor Strike, Mongoose Bite, Flanking Strike, and Kill Shot damage increased by 10%.

Mage
  • Fire
    • Fireball damage increased by 20%.
    • Fire Blast damage increased by 15%.
    • Pyroblast damage increased by 5%.

Priest
  • Shadow
    • Devouring Plague damage reduced by 8%.
    • Dissonant Echoes’ (Conduit) Void Bolt damage reduced by 5%.

Warlock
  • Affliction
    • Damage of all spells increased by 5%.

Sanctum of Domination Trinket Tuning
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve made several adjustments to the power of a few Sanctum of Domination trinkets that will be going live with next week’s scheduled maintenance.

All values mentioned below are for item level 226 trinkets. Higher item level versions will also be updated proportionally:

  • Titanic Ocular Gland now grants 117 of your highest secondary stat (was 112).
  • Tome of Monstrous Constructions now grants your damaging abilities a very high chance to deal 507 additional Shadow damage to your studied foe (was 467).
  • Shadowed Orb of Torment now grants 432 Mastery (was 268).
  • Ebonsoul Vise can now critically strike, is improved by your Haste, and deals damage immediately on application. Its damage over time effect has been reduced to 781 (was 1,324).
  • Salvaged Fusion Amplifier now causes your attacks to have a very high chance to deal 1,290 Arcane damage (was 1,189).

As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update next week.

Testing of Same-Faction Battlegrounds Will Continue
Originally Posted by Blizzard (Blue Tracker / Official Forums)
First and foremost, thank you to everyone who played Battlegrounds last week and sent us thoughtful and informed feedback on same-faction play. While we don’t plan to re-enable it again over the next few days, we’re analyzing the data we collected, and we’re planning to test more soon.

Here are some of our initial findings that will inform our next test:

  • Before this test, most players who joined the queue were unable to get a match, sometimes after waiting for over an hour and/or dropping out of the queue altogether. This was particularly unfortunate at some times of day or in some regions. During the test, BG queue times became short and reliable for both factions.
  • Prior to the first test, we wondered if the queue was having an effect on PvP in the outdoor world, and we now have data showing that when same-faction Battlegrounds were available, PvP deaths in the outdoor world were very close to 50/50 between the factions.
  • Similarly, win-rates for the two factions when facing the other faction in Battlegrounds were close to 50/50.

We’ll let you know as soon as we’ve completed our analysis, have decided on any further tweaks to the system, and are ready to test it again.

And again, thank you very much for your feedback as we explore potential solutions.

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