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by Published on 2010-09-04 08:44 AM

Muffins Presents Cataclysm Part 2: Eastern Kingdoms
Muffins released a 2nd video preview of Cataclysm, it focuses on the Maelstrom/Eastern Kingdoms and is as good as the first one posted a few weeks ago.





Grim Batol Screenshots and Dungeon Loot
Grim Batol is now active on beta servers and players can explore the instance as they wish (flying mounts work there apparently), here are a couple of screenshots from this dungeon.


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Now that all dungeons are now active on beta realms (more on that later), a lot of items have been discovered on PTRs. I cannot sort them by instance yet but lvl 85 normal instances are definitely dropping ilvl 333 loot. Couple of issues with the new in-game cache format, we'll stick to screenshots for the moment.

Models aren't implemented yet.





Blue Posts
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Pestilence
We're starting to think that the ship has just sailed on Pestilence. As I said, our original intent was that Blood Boil be the main AE attack, but now we're considering making Blood Boil more for tanking, letting Frost use Howling Blast and letting Unholy use Pestilence, because, you know, diseases.

That is a really great idea. Have you given any thought as to how you would implement it? Like would Unholy be the only spec that could spread full strenght diseases?
Something like that. Full strength might be too powerful, but we'll see. Unholy still has a few too many talents like Improved Icy Touch and Corrupting Strikes, so this might be a good replacement (though likely deeper than those two examples). (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution Mastery
We have actually changed Retribution's mastery. Having both it and Inquisition boost Holy damage was giving too much power to things like Exorcism (over which you have very little control) and not enough to things like Templar's Verdict (which is supposed to be the centerpiece of your rotation). The new mastery will emphasize Templar's Verdict more. (Source)
Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Warlock Pets
While we generally still want to adhere to the goal of Felhunter = Affliction, Felguard = Demo, Imp = Destro, we want everyone to use their other demons sometimes too. That involved making a lot of changes.

For starters, their damage and survivability will move closer together. We want the decision to be more about utility of their abilities than dps or squishiness. Under the new scaling model, the Imp and Succubus have health, mana and armor not too far off from the Felhunter.

We tried out the Imp doing friendly damage when he dispelled because we thought it was interesting for the demonic feel, but we have already removed it. We also tried an ability to knock allies out of CC that break on damage, but we now think that would be too powerful. Currently the Imp still does a dispel on allies.

We wanted to split Devour Magic into offensive and defensive components or else we felt like the Felhunter would always be the obvious choice for PvP. Now you can choose between having an off-the-GCD silence / interrupt and an offensive dispel / purge -or- having a defensive dispel, increases health and an escape tool.

Like everything else in beta, these are subject to change. We're close to being able to get more max-level PvP feedback and will buff or nerf abilities accordingly. (Source)
by Published on 2010-09-03 06:49 AM

New Website Design - Feedback Needed!
My lovely new tech team is working on a new design for the site and I figured it could be nice to ask for your opinion while things are still in development. There is a dedicated post on the Suggestions & Feedback forum where you can give your opinion and complain about the annoying things before it goes live.



Important
  • No, we're not reducing the amount of news posts on the front page to 2, it will remain the same old super-long front page.
  • I'm mostly looking for people who have good idea on how to improve things, if you really hate something try to elaborate and offer ways to do things better. (Please post in the Feedback Thread)
  • It's a 1680x1050 screenshot because this is the most used resolution on the website, it should work fine on lower res.



WoWTal.com Updated to Build 12857
Had a few hiccups with the latest build because of the server migration but the cataclysm talent calculator is now updated to the latest beta build.



New Race Introduction Cinematics
TotalBiscuit compiled all the new introduction cinematics added to the game in the latest beta build. All races character creation cinematics have been updated to reflect all the recent changes to the lore, including upcoming changes, and you might want to check them out.

Disclaimer: There are a couple of major spoilers there





Cataclysm Glyphs
Originally Posted by Ghostcrawler (Blue Tracker)
Prime glyphs aren't going to be exciting in a "change up your rotation" style. We want primes to be unambiguous dps (etc.) increases so we figured they might as well be easy to understand rather than something so convoluted that everyone would just go to a fansite to see which 3 to pick.

The majors are more interesting, because they are either not dps increases at all, or dps increases in ways that are tricky to math out. We think players will debate and geek out more about which majors to use, and with the new glyph design, swapping them out once in awhile isn't very painful.

Minors are basically convenience or fun.

We don't want glyphs to change rotations. We feel that was a mistake in LK. Talents should affect your rotations, and glyphs should just provide a little bit of customization and power. We fixed some class problems with glyphs in LK, which was an easy solution to do at the time, but now is the time to undo all of that and let the classes stand on their own without the glyphs.

I'm not sure I agree with this. I can understand wanting to keep it simple, but like someone else said, if you're going to have 3 glyphs that we're always going to have with no variation, and none of them have any effect on the rotation... couldn't we just stick with minor/major glyphs, and just remove the prime glyphs entirely?

First, it would be a weird world in which a warrior say could glyph Charge and Battle Shout but not Mortal Strike. It might make sense to savvy players who thought through it, but I'd wager you'd also see a lot of "Why don't they make glyphs that affect the buttons I care most about? Blizzard is dumb." (And to be clear, the point of that is not to defend ourselves against agitated forum posters, but that if something in the game is confusing like that in can get in the way of having fun.)

Second, gaining power when you level up is fun. Hitting a milestone where you get a noticeable damage bonus is fun. There is also some mildly interesting decisions about which prime glyph to use first. In other words, don't view everything through the lens of the maximum level player.

Third, not everything in the game needs to be a nail-biting decision. We don't for example really want Fury warriors to stress about whether to choose Raging Blow or not, nor we do we make it particularly challenging to choose your weapon enchant. Sometimes easy decisions make players feel more comfortable rather than every potential decision having a host of invisible pitfalls. This isn't an issue of catering to the dumb players -- it's more about there being a few safe places in the game. [I feel nearly certain after re-reading that paragraph that it's going to be hard to understand and I will end up having to clarify it for months to come.]

Finally, I'd argue that the popular glyphs on live today already were the no brainers because in most cases they led to a consistent dps increase (for dps specs of course). When everyone uses those glyphs, then you aren't making some interesting decision about how to use your abilities -- you're just doing what every other warrior out there is doing. The only way to deviate from that is to have two glyphs that affect your primary abilities in two totally different but equal ways. That's a very tall order, because more than likely we'll end up having to constantly adjust around that. "Encounter #4 in Grim Batol is unfair to warriors who use the Glyph of Furious Mortal Strikes instead of the Glyph of Meaty Mortal Strikes." What I mean is that we end up having to support multiple play styles within one tree. We're willing to do that to a limited extent (the TG vs. SMF Fury warrior for example, or the FFB mage), but it's hard enough to develop 1-2 viable rotations per spec. We don't want every important glyph bifurcating that rotation even more.

Blue Posts
Originally Posted by Blizzard Entertainment
Your ICC gear is going away in Uldum (LVL 84-85)
What gear? Uldum has zero quest rewards and the creatures are not itemized. When Uldum is itemized every single quest should offer you an upgrade, regardless of what gear you have from ICC+. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Paladin Glyphs
That Avenging Wrath glyph no longer exists. It's far too obvious a dps increase to be a major under the new paradigm.

The Seal of Truth one is on the bubble. It's still in for now, but it's pretty much a no-brainer given the stat savings it offers. (Source)

Selfless Healer
We're fine with Selfless Healer. It's not going anywhere. We are slightly sympathetic to the concern that the opportunity cost is too high given that you're giving up a Templar's Verdict and that's the kind of thing we might mess with. However, if the idea of having a talent focused solely on healing (and not self preservation) offends you, then skip the talent. It's intended to be optional. There are paladins out there who like the concept of being able to help out healing in a 5-player dungeon or like being able to save lives once in awhile, and the talent is aimed at them. (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Warrior Glyphs
Some of those glyphs don't look correct. Colossus Smash is a major. Hamstring doesn't do that anymore. Shield Wall provides 60% damage reduction but on a longer cooldown. That's just off the top of my head. (Source)
by Published on 2010-09-02 02:18 AM

Cataclysm - Glyph Interface Preview
The new interface for Glyphs is finally available and it comes with a couple of very interesting improvements.

  • The biggest change, Glyphs are no longer a consumable item. You learn them and can swap them at any time after that, without having to buy them again.
  • Prime Glyphs slots have been added
  • All Glyphs are now listed, including the one you didn't learn yet.
  • You can search for Glyphs, and filter them.

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Originally Posted by Blizzard Entertainment

Blue Text - Cataclysm Glyphs
Grey Text - Old Glyphs (Wrath of the Lich King)

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Mana Shield *New* - Reduces the cooldown of your Mana Shield by 2 sec.
  • Conjuring *New* - Reduces the mana cost of your Conjuring spells by 50%.
  • Monkey *New* - Your Polymorph spell turns the target into a monkey instead of a sheep.
  • Pyroblast *New* - Increases the critical strike chance of your Pyroblast spell by 5%.
  • Cone of Cold *New* - Increases the damage of your Cone of Cold spell by 25%.
  • Dragon's Breath *New* - Reduces the cooldown of your Dragon's Breath by 3 sec.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Backstab - Your Backstab critical strikes grant you 5 energy. (Your Backstab increases the duration of your Rupture effect on the target by 2 sec, up to a maximum of 6 additional sec.)
  • Blade Flurry - Reduces the penalty to energy generation while Blade Flurry is active by 50%. (Reduces the energy cost of Blade Flurry by 100%.)
  • Fan of Knives - Increases the radius of your Fan of Knives ability by 50%. (Increases the damage done by Fan of Knives by 20%.)
  • Garrote - Increases the duration of your Garrote ability's silence effect by 2 sec. (Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%.)
  • Revealing Strike *New* - Increases Revealing Strike's bonus effectiveness to your finishing moves by an additional 10%.
  • Gouge - Your Gouge ability no longer requires that the target be facing you. (Reduces the energy cost of Gouge by 15.)
  • Hemorrhage - Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike's damage over 24 sec. (Increases the damage bonus against targets afflicted by Hemorrhage by 40%.)
  • Killing Spree - Increases the bonus to your damage while Killing Spree is active by an additional 10%. (Reduces the cooldown on Killing Spree by 45 sec.)
  • Preparation - Your Preparation ability also instantly resets the cooldown of Kick, Dismantle, and Smoke Bomb. (No longer affects Blade Flurry, but affects Smoke Bomb)
  • Sap - Increases the duration of Sap against non-player targets by 80 sec. (Increases the duration of Sap by 20 sec.)
  • Sinister Strike - Your Sinister Strikes have a 20% chance to add an additional combo point. (50% proc from critical strikes only)
  • Tricks of the Trade - Removes the energy cost of your Tricks of the Trade ability. (The bonus damage and threat redirection granted by your Tricks of the Trade ability lasts an additional 4 sec.)
  • Vanish - Increases the duration of your Vanish effect by 2 sec. (Increases your movement speed by 30% while the Vanish effect is active.)
  • Vendetta *New* - Increases the duration of your Vendetta ability by 20%.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Chain Heal - Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%. (Your Chain Heal heals 1 additional target.)
  • Earthliving Weapon - Increases the effectiveness of your Earthliving weapon's periodic healing by 20%. (Increases the chance for your Earthliving weapon to trigger by 5%.)
  • Elemental Mastery - While your Elemental Mastery ability is active, you take 20% less damage from all sources. (Reduces the cooldown of your Elemental Mastery ability by 30 sec.)
  • Fire Nova - Increases the radius of your Fire Nova spell by 5 yards. (Reduces the cooldown of your Fire Nova spell by 3 seconds.)
  • Ghost Wolf - Your Ghost Wolf form grants an additional 10% movement speed.
  • Healing Stream Totem - Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by 150. (Your Healing Stream Totem heals for an additional 20%.)
  • Hex - Reduces the cooldown of your Hex spell by 15 sec. (Increases the damage your Hex target can take before the Hex effect is removed by 20%.)
  • Lava Burst - Your Lava Burst spell deals 10% more damage. (Your Lava Burst spell gains an additional 10% of your spellpower.)
  • Totemic Recall *New* - Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems.
  • Lightning Shield - Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers.
  • Grounding Totem *New* - When your Grounding Totem absorbs a spell, it attempts to reflect that spell on its caster, but the cooldown of your Grounding Totem is increased by 45 sec.
  • Arctic Wolf *New* - Alters the appearance of your Ghost Wolf transformation, causing it to resemble an arctic wolf.
  • Shamanistic Rage *New* - Activating your Shamanistic Rage ability also cleanses you of all dispellable Magic debuffs.
  • Water Shield - Increases the passive mana regeneration of your Water Shield spell by 50%. (Up from 30%)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Bloodthirst *New* - Increases the damage of Bloodthirst by 10%. (The old Glyph of Bloodthirst is still there, and renamed to Bloody Healing)
  • Heroic Throw *New* - Your Heroic Throw applies a stack of Sunder Armor.
  • Overpower - Increases the damage of Overpower by 10%. (Adds a 100% chance to enable your Overpower when your attacks are parried.)
  • Slam *New* - Increases the critical strike chance of Slam by 5%.
  • Shield Slam - Increases the damage of your Shield Slam by 10%. (Increases your block value by 20% for 10 sec after using your Shield Slam ability.)
  • Raging Blow *New* - Reduces the cooldown of Raging Blow by 1.5 sec.
And because I know that shamans will ask.



Heroic Shadowfang Keep and Heroic Deadmines released with Cataclysm
Blizzard changed its mind about Heroic SFK and Deadmines, they will be shipped with Cataclysm.
Originally Posted by Valnoth (Blue Tracker)
Heroic Shadowfang Keep and Heroic Deadmines WILL be released with Cataclysm. You will not have to wait for a later patch.
by Published on 2010-09-01 04:53 AM

Mini blue posts update while we wait for the beta realms to go online.

Level Cap is now 85
Originally Posted by Valnoth (Blue Tracker)
Twilight Highlands and Uldum are now open and ready for testing. You will need to do both zones to reach max level. It should also be noted that neither zone is 100% complete. Please refer to the quest forum for feedback:

http://forums.worldofwarcraft.com/th...753&sid=2000#0

Zul'gurub gone as a raid in Cataclysm
Originally Posted by Valnoth (Blue Tracker)
Zul'Gurub is gone as a raid instance come Cataclysm.

Streaming Launcher Improvements
Originally Posted by Lylirra (Blue Tracker)
We recently released a new Cataclysm beta launcher that allows you to stream game data while you play. We've received a lot of feedback from you regarding this new feature, and that feedback has allowed us to improve the player experience significantly.

In the next beta patch, you'll receive a new Cataclysm beta launcher that includes several updates to in-game streaming. Here's a quick preview of some of the upcoming changes:


  • Improved three-stage progress bar
  • Download speed improvements
  • Detailed peer-to-peer connection information
  • Bandwidth detection, which will improve the play experience of those with low bandwidth
  • New UI with a Cataclysm-inspired theme
  • Many bug fixes

We encourage you to continue posting your feedback about the streaming launcher, as we're constantly looking for ways to get you into the game faster and more smoothly.

Thank you!


Blue Posts
Originally Posted by Blizzard Entertainment

Dungeons testing
All dungeons should be available for testing. (Source)

[Feedback] Twilight Highlands
Twilight Highlands is ready for testing. It is not yet fully implemented, so you will run into stopping points. Please keep all feedback in this thread.

• Level 84-85 (though for this push of the beta minimum level for quests has been set to 83. Enjoy getting pounded!)
• Breadcrumbs from Stormwind and Orgrimmar (speak to Varian/Garrosh to begin) (Source)

[Feedback] Uldum
Uldum is ready for testing. It is not yet fully implemented, so you will run into stopping points. Please keep all feedback in this thread.

• Level 83-84
• Breadcrumbs from Deepholm (Reliquary and Explorers' League NPCs in Temple of Earth).
• Quests start in southwestern Tanaris at the caravan. (Source)

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Attacks Scaling
Most of these attack still scale from weapon damage. We just changed them from say 200% weapon damage to 100% weapon damage with a higher attack power component. We want weapon damage to matter, but not quite as much as it does on live.

As an example, Chimera Shot now says: "An instant shot that causes weapon damage plus N, refreshing your Serpent Sting and triggering an effect depending on the venom on the target...". (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Seal of Insight
Seal of Insight will improve your mana regen and self healing. It will give you a little of each if you only Judge and give you more (but not a broken amount) if you're ever in a position where you can melee the target. There is also a glyph to improve your healing while Insight is active. I'll concede that running a Seal is probably more important for a Ret or perhaps even Prot paladin than a Holy paladin, but there's still no reason not to do so. (Source)

Seal of Justice / Righteousness
Seal of Righteousness and Seal of Justice didn't merge. Seal of Righteousness is unchanged. We just added a little damage to Seal of Justice so that paladins didn't have to give up all Seal damage (and talents etc. that affect them) in order to get the Justice effect. (Source)

Selfless Healer change
We buffed it to 50/100% more healing when used on others (up from 30/60%). These numbers are unlikely to be final. (Source)

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Thunderstorm removed from Elemental Reach
It buffed Thunderstorm from 10 to 12 yards, which is pretty hard to even notice. (Source)

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
New Life Tap
Life Tap scaling with spellpower was proving hard to balance. We buffed Drain Life as well, so you should be able to Life Tap once and then Drain Life your way back up. (Source)
by Published on 2010-08-31 08:31 AM

Update
11:00PM CET - Hey look, a new Beta Build is being deployed on beta servers!.


Cataclysm Beta - Build 12857 (Codename Ninja)
A new beta build has been deploye... Actually, no, a new build appeared out of nowhere and was never deployed on beta servers. I have absolutely no idea why, but, hey, it's still a beta build!

Disclaimer - This build is NOT ON BETA SERVERS, I have no way to confirm strange values by checking in-game and a lot of temporary stuff might be there. I strongly suggest that you don't even try to complain about changes in this build on official forums, and if you plan to do it, you'd better do it in a very nice and constructive way if you don't want to get your ass kicked.
Disclaimer #2 - Most of the tooltips don't work for the moment. Working on it.

Player Achievements
Originally Posted by Blizzard Entertainment
General

Feats of Strength

Raids & Dungeons

Professions

Guild Achievements
There are so many added in this build that I had to split them in a different category. Enjoy!
Originally Posted by Blizzard Entertainment

General

Raids & Dungeons

WoW Classic Raids

The Burning Crusade Raids

Wrath of the Lich King Raids

Cataclysm Raids

WoW Classic Dungeons

The Burning Crusade Dungeons

Wrath of the Lich King Dungeons

Cataclysm Dungeons

Reputation

Player vs. Player
  • Are You Not Entertained?! - Earn a 2200 rating in the arena with a team composed entirely of guild members.
  • Now That's an Achievement - Earn 5000 guild achievement points.
  • Kill Squad - Get 500,000 honorable kills.
  • Guild Gankers - Get 1,000,000 honorable kills.
  • Creepjackers - Get 2,500,000 honorable kills.
  • City Attacker - Kill 500 enemy players in any Horde home city.
  • City Attacker - Kill 500 enemy players in any Alliance home city.
  • Active Duty - Win 500 Battlegrounds while in a guild group.
  • Call of Duty - Win 1000 Battlegrounds while in a guild group.
  • Tour of Duty - Win 1500 Battlegrounds while in a guild group.
  • 5-Cap Crew - Win 10 Arathi Basin matches while controlling all 5 flags in a guild group.
  • Horde Slayer - Complete the slayer achievements listed below.
  • Alliance Slayer - Complete the slayer achievements listed below.
  • Orc Slayer - Get an honorable kill on each of the level 85 Orc races listed below.
  • Human Slayer - Get an honorable kill on each of the level 85 Human races listed below.
  • Night Elf Slayer - Get an honorable kill on each of the level 85 Night Elf races listed below.
  • Dwarf Slayer - Get an honorable kill on each of the level 85 Dwarf races listed below.
  • Draenei Slayer - Get an honorable kill on each of the level 85 Draenei races listed below.
  • Worgen Slayer - Get an honorable kill on each of the level 85 Worgeni races listed below.
  • Tauren Slayer - Get an honorable kill on each of the level 85 Tauren races listed below.
  • Undead Slayer - Get an honorable kill on each of the level 85 Undead races listed below.
  • Troll Slayer - Get an honorable kill on each of the level 85 Troll races listed below.
  • Blood Elf Slayer - Get an honorable kill on each of the level 85 Blood Elf races listed below.
  • Goblin Slayer - Get an honorable kill on each of the level 85 Goblin races listed below.

Professions
Professions
Originally Posted by Blizzard Entertainment

Archaeology
  • Bone Gaming Dice - Dwarves love gold and dwarves love drinking, so gaming seemed like a natural fit for both. These dice appear to have been carved from sheep bones. What might be dried blood is still visible on the 5 pip.Creates Item #63112.
  • Ceramic Funeral Urn - Some dwarves sealed their deceased in tombs. Those with a concern for the undead might be more apt to cremate remains. This urn is chipped and cracked, its ashes long since lost. The word 'Thunderbolt' is visible in Dwarven printed on the underside.Creates Item #63409.
  • Pewter Drinking Cup - \"If there\'s one thing dwarves love, it\'s drinking. And fighting. Two things.\"This cup may have belonged to a minor noble or wealthy merchant. It\'s heavy enough to bash in someone\'s brains, and residue suggest it may have been used for just that.Creates Item #63408.
  • Silver Neck Torc - Dwarves are famous metalsmiths. While they produce many implements of war, they are adept at working with softer metals as well. This piece of jewelry was sized for a lady with a very thick neck.Creates Item #63411. /
  • Stone Gryphon - Gryphons have long been allies of the Wildhammer dwarves, who brought their noble steeds to the rest of the Alliance. This small figurine was expertly carved from alabaster. The talons are sharp enough to pierce leather.Creates Item #63410. /
  • Worn Hunting Knife - This weapon has a notched blade and a handle fashioned of elk or ram horn. The initials 'W. G.' are carved near the pommel.Creates Item #63110. /
  • Cloak Clasp with Antlers - This clasp is fashioned of lacquered wood carved to resemble stag antlers. On the reverse is engraved the name 'Pyramond' in Darnassian.Creates Item #63407. /
  • Feathered Gold Earring - The feathers are probably from scarlet and green macaws, though they have been well preserved. The gold is twisted to appear like thorns or veins. The pin used to pierce the ear looks particularly painful.Creates Item #63413. /
  • Fossilized Hatchling - When you finished assembling this tiny skeleton through some eldritch magic, the little critter sprang back to life. He's a pretty good pet. Since he's a skeleton he doesn't eat much.Creates Item #60955. /
  • Jade Asp with Ruby Eyes - This tiny figurine could possibly be a representation of High Priest Venoxis, though snakes of all types are venerated throughout troll culture. The delicate jaws on this figurine can be closed, presumably to draw blood from a finger.Creates Item #63412. /
  • Moltenfist's Jeweled Goblet - Even among dark iron dwarf kings, Moltenfist's avarice was legendary. This goblet, while once of high craftsmanship, has seen better days. It has been partially melted by exposure to lava or dragon fire.Creates Item #63414. /
  • Belt Buckle with Anvilmar Crest - Modimus Anvilmar was the high king of the dwarves before the War of the Three Hammers and is depicted by the great statue at the gates of Ironforge. This brass buckle might have belonged to a member of his house guard or a servant.Creates Item #63113. /
  • Black Trilobite - Trilobites are exctinct crustaceans that apparently were once quite diverse and numerous across Azeroth. Myths persist of living trilobites of supposedly epic proportions.Creates Item #63109. /
  • Fetish of Hir'eek - Hir'eek is one of the animal spirits worshipped by southern trolls. Hir'eek's totemic animal is the bat. Jeklik, a high priestss of Zul'Gurub was one of Hir'eek's most famous followers.Creates Item #63120. /
  • Highborne Pyxis - This is a small box of delicate ceramic, probably used to store cosmetics, jewelry or other small items belonging to a Highborne lady. The clasp is of silver and fashioned to look like two acorns and a holly leaf.Creates Item #63129. /
  • Inlaid Ivory Comb - While the most valuable jewels have gone missing, this cosmetic item must have been worth a small fortune back in its day. A series of tiny nautilus shells decorate one side, while the inscription 'Lament for lost Zanara' is visible on the other.Creates Item #63130. /
  • Lizard Foot Charm - This is a small, mummified foot of a jungle lizard. Any magic it once contained has long since been drained.Creates Item #63118. /
  • Preserved Fern - Ferns are primitive plants that have stems, leaves and roots but no seeds or flowers. They reproduce via spores, much like mushrooms. In ancient times, ferns occupied the niche that flowering plants do today.Creates Item #63121. /
  • Scrap of a Silk Dressing Gown - This mesh is finely woven, possibly of spider silk. The scrap is a silvery white that subtly shifts color in the light. It's a wonder that it has endured years of being buried in the earth.Creates Item #63131. /
  • Voodoo Doll - Little is known about the emergence of voodoo among the trolls. The troll belief system is complex, full of dark spirits and primal often animalistic gods, known as loa.Creates Item #63115. /
  • Wooden Whistle - A small whistle carved from oak. It might have been used to summon a pet or mount or possibly used as a child's toy. It appears to have been chewed on by an animal or young dwarf.Creates Item #63111. /

Inscription

Spell Diffs
Originally Posted by Blizzard Entertainment

Mounts

Companion Pets
  • Dark Phoenix Hatchling - Right Click to summon and dismiss your baby dark phoenix. / Instant
  • Rustberg Seagull - Right Click to summon and dismiss a Rustberg Seagull. / Instant
  • Armadillo - Right Click to summon and dismiss your Baby Armadillo. / Instant

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Blood Boil now deals [ 8% of AP + 297 ] damage, up from [ 6% of AP + 223 ].


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Hurricane base damage increased by 33%.
  • Innervate now regenerate mana equal to 20% of the casting Druid's maximum mana pool, down from 33%.
  • Starsurge now has a 40 yards range, up from 30 yards.
  • Entangling Roots now has a 2 sec cast time, up from 1.5 sec.
  • Starfall now has a 40 yards range, up from 30 yards. Base damage increased by 33%.
  • Lunar Shower now increases damage done by your Moonfire by 15/30/45% (Up from 2/4/8%)
  • Force of Nature now has a 40 yards range, up from 30 yards.
  • Solar Beam now has a 40 yards range, up from 30 yards.
  • Lunar Guidance no longer increases the radius of your Solar Beam.
  • Moonglow now reduces the mana cost of all your damage and healing spells.
  • Nature's Majesty now increases the critical strike chance with all spells.

Feral
  • Thrash now has a 6 sec cooldown, up from 5 sec.
  • Swipe (Bear) base damage increased by 33%.
  • Swipe (Cat) now deals 215% weapon damage, up from 125%.
  • Furor now increases your maximum mana by 5/10/15% instead of increasing your intellect by 2/4/6%.

Restoration
  • Lifebloom now heals over 10 sec, up from 7 sec. Costs 7% of base mana, up from 5%.
  • Omen of Clarity is now properly flagged as Passive.
  • Regrowth HoT effect reduced by 60%, now heals over 6 sec instead of 21 sec. Cast time reduced from 2 sec to 1.5 sec.
  • Natural Perfection is now a Tier 5 talent, down from Tier 6.
  • Swift Rejuvenation is now a Tier 6 talent, up from Tier 5.
  • Revitalize revamped - When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 8/16/24% chance to instantly regenerate 3% of your total mana. This effect cannot occur more than once every 6 sec.
  • Heart of the Wild no longer increases maximum mana by 5/10/15%, now increases Intellect by 2/4/6%.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Viper Venom and Scorpid Venom seems to be gone.
  • Widow Venom no longer mentions "Only one Venom per Hunter can be active on any one target.", I guess the 2 previous venoms are indeed gone.
  • Focus Fire now has a 15 sec cooldown. Down from 30 sec.
  • Improved Kill Command now Increases the critical strike chance of your Kill Command by 5/10% instead of reducing its cooldown.

Marksmanship
  • Kill Shot now deals 150% weapon damage (down from 200%) and scales with 30% of your Attack Power (down from 40%). Base damage reduced by 50%. Cooldown increased from 6 sec to 10 sec. Focus cost removed.
  • Multi-Shot - Fires several missiles, hitting your current target and all enemies within yards of that target for x% of weapon damage. / 40 Focus, 5-35 yd range, Instant
  • Aimed Shot no longer deals 300% of weapon damage, now deals [ 40% of RAP + 681 ] damage. Cast time increased from 2 sec to 3 sec.
  • Arcane Shot base damage reduced by 60%, now scales from 19% of Attack Power, up from 17%.
  • Chimera Shot no longer deals 190% weapon damage, now deals [ 24% of RAP + 401 ].

Survival
  • Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration.
  • Point of No Escape no longer affects Freezing Arrow.


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Fire
  • Flamestrike base damage increased by 33%.
  • Hot Streak now affects the next Pyroblast cast within 15 sec, up from 10 sec.
  • Blast Wave base damage reduced by 25%.

Frost
  • Blizzard base damage increased by 33%.
  • Brain Freeze additional effect - When Frostfire Bolt is instant, it can benefit from Fingers of Frost.


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Divine Plea now let you gain 10% (down from 25%) of your total mana over 15 sec. Cooldown changed to 2 min, up from 1 min.
  • Consecration now scales from 22% of AP and 22% of Spell Power, down from 32%.
  • Exorcism mana cost changed from 20% base mana (up from 8% of base mana). Cooldown removed.
  • Lay on Hands cooldown reduced from 20 min to 10 min.
  • Tower of Radiance now procs from Holy Shock, Flash of Light, Holy Light or Divine Light.
  • Blessed Life now has a chance to proc whenever you take direct damage. (Old - "All attacks against you")
  • Illumination is gone.
  • Denounce revamped - Reduces the mana cost of Exorcism by 25/50%. In addition, you have a 50/100% chance when casting Holy Shock to make your next Exorcism spell instant and cost no mana.
  • Enlightened Judgements is now a Tier 4 talent, up from Tier 3. Healing value increased by 30%.
  • Healing Light renamed to Blazing Light - Increases the damage of your Holy Shock and Exorcism by 10/20%. (No longer affects Word of Glory's healing)
  • Arbiter of the Light no longer affects Holy Light.
  • Conviction is back as a Holy Tier 5 talent - Gives you a 1/2/3% bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, spell, or ability. This effect stacks up to 3 times.
  • Daybreak (Tier 3) *New* - Your Flash of Light, Holy Light and Divine Light have a 15/30% chance of resetting the cooldown on your Holy Shock.

Protection
  • Seal of Justice now deals [ 0.5% of MWS * AP + 1% of MWS * Spell Power ] additional Holy damage on each hit.
  • Vindication now has a chance to reduce physical damage done by the primary target of the skills. (Old - All targets)
  • Grand Crusader now only procs from damage dealt to your primary target.
  • Sanctuary now also reduces all damage taken by 3/7/10%.

Retribution
  • Selfless Healer now has a 50/100% chance to proc, up from 30/60%.
  • The Art of War revamped - Your melee attacks have a 7/14/20% chance to reduce the cast time by 100%, reduce mana cost by 60%, and increase damage by 60% of your next Exorcism.
  • Pursuit of Justice additional effect - You have a 50/100% chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Hymn of Hope now restores 2% mana, down from 3%. Increases maximum mana by 15%, down from 20%.
  • Holy Nova base damage increased by 33%.
  • Holy Word: Chastise now disorients the target for 3 sec instead of immobilizing it for 2 sec.
  • Revelations Serenity (Heal) base healing effect increased by 65%. Cooldown reduced from 45 sec to 20 sec.
  • Holy Concentration now increases the amount of mana regeneration from Spirit.
  • Twirling Light now heals for for 30/60% less. (Old - 30/60% of the amount)

Shadow
  • Shadowfiend now gives 3% mana when the Shadowfiend attacks, down from 5%.
  • Mind Control now has a 2.5 sec cast time, up from 2 sec.
  • Sin and Punishment now affects enemy targets within 10 yards, up from 6 yards. Additional effect - When your Mind Flay critically hits, the cooldown of your Shadowfiend is reduced by 10/20 sec.
  • Veiled Shadows now reduces the cooldown of Shadowfiend by 30 sec/60 sec. (Down from 1 min/2 min)
  • Masochism *New* - When you take a damaging attack equal to or greater than 10% of your total health or damage yourself with your Shadow Word: Death, you instantly gain 4/8% of your total mana.

Discipline
  • Aspiration is gone.
  • Twin Disciplines no longer increases the damage absorbed by Power Word: Shield.
  • Strength of Soul *New* - When you heal a target with your Heal spell, the duration of the weakened soul debuff on the target is reduced by 2/4 sec.
  • Inner Focus is back as a Tier 3 talent.


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Combat Readiness is now trained at level 81. Down from 83.
  • [u"
    rl=http://db.mmo-champion.com/s/51723/]Fan of Knives[/url] now deals 80% of weapon damage, up from 60%.
  • Kick now costs 15 energy, down from 25 energy.

Subtlety
  • Redirect is now trained at level 83. Up from 81.
  • Cloak of Shadows now increases your chance to resist all spells by 200%, up from 100%.


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Magma Totem base damage increased by 33%.
  • Fire Nova base damage increased by 33%.
  • Rolling Thunder is now a Tier 3 talent, down from Tier 4. Mana regeneration increased from 1% to 2%.
  • Improved Fire Nova moved to Enhancement.
  • Elemental Reach no longer increases the range of Thunderstorm, now affects the range of all your Shock spells. (Old - Just Flame Shock)

Enhancement

Restoration


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Seed of Corruption base AE damage increased by 33%.
  • Drain Mana mana cost reduced from 17% of base mana to 12% of base mana.
  • Drain Life now restores 5% total health to the caster every 1 sec regardless of damage done. Soulburn now reduces cast time by 50%, down from 60%. Mana cost reduced from 17% of base mana to 12% of base mana.
  • Life Tap changed to - You Life Tap for 20% of your total health, converting 75% of that into mana.
  • Corruption now has a 40 yards range, up from 30 yards.
  • Haunt now has a 40 yards range, up from 30 yards.
  • Soul Swap now has a 40 yards range, up from 30 yards.
  • And I think Dark Pact is gone, but since I also screwed up with Soul Link last time, I strongly suggest that you assume I'm stupid until it's confirmed.

Demonology
  • Soulburn now lasts 20 sec, up from 15 sec.
  • Unending Breath is back.
  • Nemesis is gone.
  • Hand of Gul'dan's range increased from 30 yards to 40 yards and revamped - Summons a falling meteor down upon the enemy target, dealing 1597.26 to 1886.4 Shadow damage and erupts an aura of magic within 4 yards, causing all targets within it to have an increased 10% chance to be critically hit by any of your demons for 15 sec.
  • Ancient Grimoire is now a Tier 5 talent, up from Tier 4.
  • Demonic Rebirth has a 2 minute cooldown.
  • Aura of Foreboding (Tier 4) *New* - When your Hand of Gul'dan lands, all enemies within 4 yards will be rooted for 2/3 sec and stunned for the same duration if they are still within the Curse of Gul'dan aura 6 sec afterword.

Destruction
  • Shadowflame no longer fears the targets.
  • Hellfire base damage increased by 33%.
  • Rain of Fire base damage increased by 33%. Range increased from 30 yards to 35 yards.
  • Immolate range increased from 30 to 40 yards.
  • Chaos Bolt range increased from 30 to 40 yards.
  • Empowered Imp now has a 2/4% chance to proc from your Imp's Firebolt.
  • Soul Leech now restores 1/2% of your total health and mana, down from 5/10%.
  • Backdraft now reduces the casting time of Shadow Bolt, Incinerate, and Shadow Bolt by 10/20/30% for 15 sec. No longer has 3 charges.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Sweeping Strikes now lasts 30 sec instead of lasting 5 attacks. Cooldown not changed yet.

Fury
  • Inner Rage now increases damage caused by all abilities by 15% (Down from 50%) and increases rage costs by 50% (Up from 15%). Values are just inverted and this is most likely a bug.
  • Die by the Sword is now a Tier 4 talent, down from Tier 5.
  • Meat Cleaver is now a Tier 5 talent, up from Tier 4.
  • Improved Execute is now a Tier 2 talent, down from Tier 3.
  • Enrage is now a Tier 3 talent, up from Tier 2.

Protection

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