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by Published on 2024-05-30 07:18 AM

WoW Hotfixes - May 29, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Shaman
    • Restoration
      • Resolved an issue causing the Restoration Shaman Season 4 two-piece class set bonus to be cancelled when a Healing Stream Totem expires while two or more Healing Stream Totems are active.
    • Warlock
      • Affliction
        • Resolved an issue causing Drain Life to sometimes incorrectly consume mana while Soul Rot is active.
    • Warrior
      • Protection
        • Battle-Scarred Veteran has been updated. Now, when a damage event reduces your health below 30%, the portion of that damage event that would apply to the last 30% of your health is also reduced by 80%.
          • Developers’ notes: For example, if you are at 50% health and receive damage for 40% of your health, your damage taken will be 20% + 20% * (1-0.8), or 24%, and you will have 26% health remaining when Battle-Scarred Veteran activates.

Player Versus Player
  • Evoker
    • Resolved an issue causing the dispel effect from Scouring Flames to fail on targets near the edge of Fire Breath.

Quests
  • The questgivers for Renown quests in Valdrakken now again offer the “Continued Waygate Exploration” quests.

WoW Remix: Mists of Pandaria
  • Endgame tuning adjustments have been made to Heroic Scenarios, Heroic Dungeons, and Normal Raids so that they increase in power more slowly between levels 60 and 70. Heroic and Mythic raids have been adjusted so there is a smoother transition between them.
  • Players who completed the Pearlfin Jinyu questline can now bring Lesser Charms of Good Fortune to Elder Lusshan for additional reputation.
  • Players who completed the Forest Hozen questline can now bring Lesser Charms of Good Fortune to Chief Kah Kah for additional reputation.
  • Fixed a bug that inadvertently capped the maximum stats that can be gained on a Cloak of Infinite Potential. That cap has been removed.
  • Shado Pan Assault reputation earned per boss kill increased to 1000 (was 300). This amount is available daily.
  • Elder Great Turtles and Ancient Spineclaws have migrated back to the Timeless Shore, which should benefit players who are just Killing Time.
  • Illusion: Sha Corruption can now be destroyed by players who have already learned it elsewhere.
  • Adjusted and tuned several gem effects:
    • Arcanist's Edge absorb amount (that can be converted into damage) has been doubled.
    • Fervor health amounts (that can be converted into damage) has been doubled.
    • Righteous Frenzy damage dealt to targets increased to 2% per second (was 1%).
      • Developers’ notes: This should give healers a bit more to do while optimizing their group's damage, and it should make some gem combinations even more interesting.
    • Searing Light collected healing points increased to 10% (was 7%).
    • Slay cannot critically strike.
      • Developers’ notes: Slay still hits for the player's entire health amount, and will remain an incredibly powerful option.
    • Ward of Salvation no longer applies a heal absorb. It has been reworked so that the caster's heals are duplicated as an absorb shield, but not other sources of healing.
      • Developers’ notes: Ward of Salvation will remain a powerful way for healers to deliver some additional damage, but should not trivialize the most difficult raid encounters.

Cataclysm Classic
  • Fixed an issue that could cause disconnects while aiming and shooting the Siege Tank during the “Battlezone” quest in Uldum.
by Published on 2024-05-30 07:07 AM

WoW Remix Developer Update - May 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello Timerunners!

As we approach the end of the second week of WoW Remix: Mists of Pandaria, we’d like to take a moment to talk about some very recent updates we’ve made and look forward to the next 11+ weeks that the event will be available.

We’ve now made several changes to address some issues we’ve seen, especially around max level content such as heroic scenarios, heroic dungeons, and raids. Our goal here is to address the sudden increase in enemy power at level 70 for group content and make the transition to higher difficulty raids smoother for players.

  • Heroic Scenario, Heroic Dungeon, and Normal Raids increase in power more slowly between levels 60 and 70. When first reaching level 70, players will continue to be challenged by max-level content, but that increase in difficulty should now be noticeably lessened.
  • Heroic and Mythic raids have been adjusted so there is a smoother transition between them. Before these changes, there was a stark difference in the power of each raid. Now, players should experience a smoother transition that feels more like a natural progression instead of a huge step.

Even with recent hotfixes in place, there is still a significant increase in difficulty for Heroic Throne of Thunder, Heroic Siege of Orgrimmar, and Mythic Siege of Orgrimmar. WoW Remix is designed to provide players who wish to take on the toughest challenges with the means to do so, by upgrading their gear and collecting additional threads.

Looking forward, we want you to know that we do not plan to change the Bronze cost of upgrading gear. We’ve already seen many players make the decision to upgrade items so that they can comfortably take on Heroic raids (and hopefully earn the large amounts of Bronze available from them). The gains in power that come with increasing your item levels are exponential, not linear, and we don’t want anyone to second-guess their decision to become much more powerful.

For players who primarily wish to gather Bronze and acquire some of the cosmetic rewards available in Remix, many options have emerged. We’re seeing some players level up multiple alts for the 40,000 Bronze available from quests at levels 50, 60, and 70, while other players mainly focus on earning Bronze with multiple level-70 characters doing queued content and repeatable daily quests and activities.

We’ll outline all of our recent Remix hotfixes in our hotfixes update post, and we’ll continue to read all of your feedback. It’s been a lot of fun to go on this journey with you.

Thank you very much!
by Published on 2024-05-29 10:54 PM

Cloak of Infinite Potential Stats Cap Changed to 10 Million
New hotfixes have been pushed to the live servers, increasing the Cloak of Infinite Potential stats cap from 200,000 to 10,000,000!

by Published on 2024-05-29 07:04 PM

The War Within Alpha Datamining - Build 54935
Build 54935 will be deployed to the Alpha realms soon.


New Icons



New Map - Hallowfall



New Items
Here are some of the new items added in this build. You can check out the full list on the WoWDB Beta site.

LevelTypeName
1JunkMark of the Spelunker Supreme
1JunkWebbed Hookshot
1Companion PetsWeb Pet Leash
1Companion PetsClaudius
1OtherThe General's Trove
1OtherThe Vizier's Trove
1OtherThe Weaver's Trove
597OtherCache of Nerubian Treasures
610OtherCache of Nerubian Treasures
1OtherResonance Crystal Cluster
1OtherSilk Kej Pouch
1OtherResonance Crystal Agglomeration
1OtherSilk Kej Purse
1OtherBig Candle
1OtherReally Big Candle
30MountDiamond Mechsuit
30MountPlunderlord's Golden Crocolisk
30MountPlunderlord's Radiant Crocolisk
30MountPlunderlord's Midnight Crocolisk
30MountPlunderlord's Weathered Crocolisk
1QuestInvitation: Grand Auction
1OtherLuminous Nerubian Catalyst Stone


The War Within Alpha Development Notes
Blizzard has posted the Development Notes for Build 54935.



Spell Changes



Achievement Changes
Originally Posted by MMO-Champion
Appearances
Collections
  • [PH] 11.0 Mythic VFX Unlock (New) Complete one of the achievements or feats of strength listed below: Reward: Luminous Nerubian Catalyst Stone. 10 points. Account Wide.

Characters
  • Dynamic Duo Reach maximum level with two different classes. Toy: Warband Bank Distance Inhibitor. 20 points. Account Wide. The Warband Map to Everywhere All At Once. 20 points. Account Wide.

Delves
  • Buddy System I Level a companion to level 10. 10 points.Account Wide.
  • Delve Deep Complete 10 delves. 10 points.Account Wide.
  • Delve Deeper Complete 50 delves. 10 points.Account Wide.
  • Delve Deepest Complete 100 delves. 10 points.Account Wide.
  • Immortal Spelunker Complete a delve without any deaths on the highest tier of difficulty Tier 11. Title: Immortal Spelunker. 10 points.
  • Undying Caver Complete a delve without any deaths on Tier 8 difficulty or higher. Title Undying Caver. 10 points.
  • You're Getting a Delve! Successfully complete a delve on any difficulty. 5 points. Account Wide. . 5 points. Account Wide.

Dungeons
Feats of Strength

Feats of Strength

Skyriding
Expansion Features
  • [HIDDEN] Now THIS is Dragon Racing! Complete each of the Dragonriding achievements listed below. Drake Customization Reward: Grotto Netherwing Drake: Black Scales. Account Wide.
  • Now THIS is Dragon Racing! Complete each of the Dragonriding achievements listed below. Drake Customization Reward: Grotto Netherwing Drake: Black Scales. 30 points. Account Wide.

The War Within
Delves
  • Brann Development Level Brann Bronzebeard to level 25. 10 points. 25 points. Account Wide.
  • Branntastic (New) Obtain all combat and utility curios at that are available for Brann Bronzebeard at their maximum rank. 15 points. Account Wide.
  • Daystormer Successfully complete an Order of Night delve without being targeted by Artillery fire on Tier 8 difficulty or higher. 10 points. or higher. 10 points.
  • Delve Loremaster: War Within Complete the delve achievements listed below. 25 points.Account Wide.
  • Delver of the Depths Complete the War Within delves listed below on any difficulty. 10 points. Account Wide. 10 points. Account Wide.
  • Delver of the Depths II Complete the War Within delves listed below on Tier 4 difficulty or higher with revives remaining. 10 points. Account Wide.
  • Delver of the Depths III Complete the War Within delves listed below on Tier 8 difficulty or higher with revives remaining. 10 points. Account Wide.
  • Delver of the Depths IV Complete the War Within delves listed below on the highest tier of difficulty Tier 11 with revives remaining. 10 points. Account Wide.
  • Earthcrawl Mines Stories Complete each story variant of Earthcrawl Mines. 5 points.Account Wide.
  • Fungal Folly Stories Complete each story variant of Fungal Folly. 5 points.Account Wide.
  • Glory of the Delver Complete the War Within delve achievements listed below. [PH] Reward. 25 points. Account Wide. Mount: Ivory Goliathus. 25 points. Account Wide.
  • Good Deed Delver Complete the quests within delves listed below. 10 points.Account Wide.
  • Hunting the Hunter Defeat Zekvir in his lair on the highest tier of difficulty Tier. Title Ascension Breaker. 10 points. Account Wide.
  • Hunting the Hunter (Solo) Defeat Zekvir in his lair on the highest tier of difficulty Tier without any other players in your party. Airship: Void. 10 points. Customization: Void. 10 points.
  • I TAKE Candle! Successfully complete a Kobold delve without exhausting a controlled Enchanted Candle or Air Totem on Tier 8 difficulty or higher. 10 points. Account Wide.
  • I've Got a Flying Machine! Obtain the Delver's Dirigible. 10 points.Account Wide.
  • Just Keep Swimming Successfully complete a Kobyss delve without ever losing your breath on Tier 8 difficulty or higher. 10 points. or higher. 10 points.
  • Kriegval's Rest Stories Complete each story variant of Kriegval's Rest. 5 points.Account Wide.
  • Mycomancer Cavern Stories Complete each story variant of Mycomancer Cavern. 5 points.Account Wide.
  • Nemesis Defeat Zekvir in his lair on Tier 8 difficulty or higher Cosmetic. Zekvir's Spine. 10 points. Account Wide.
  • Nightfall Sanctum Stories Complete each story variant of Nightfall Sanctum. 5 points.Account Wide.
  • On Brand Obtain all combat and utility curios that are available for Brann Bronzebeard. 10 points.Account Wide.
  • One Ping Only Successfully complete a Kobyss delve while only ever inhaling one Necrotic Bubble on Tier 8 difficulty or higher. 10 points. or higher. 10 points.
  • Rare Within Kill all of the rare War Within creatures within delves listed below. 15 points.Account Wide.
  • Skittering Breach Stories Complete each story variant of Skittering Breach. 5 points.Account Wide.
  • Spider Senses Successfully complete a Nerubian delve without spawning ambushers from Nerubian Webs on Tier 8 difficulty or higher. 10 points. or higher. 10 points.
  • Sporesweeper Successfully complete a Fungarian delve without being hit by Explosive Spores on Tier 8 difficulty or higher. 10 points. Account Wide.
  • Tak-Rethan Abyss Stories Complete each story variant of Tak-Rethan Abyss. 5 points.Account Wide.
  • The Dread Pit Stories Complete each story variant of The Dread Pit. 5 points.Account Wide.
  • The Sinkhole Stories Complete each story variant of The Sinkhole. 5 points.Account Wide.
  • The Spiral Weave Stories Complete each story variant of The Spiral Weave. 5 points.Account Wide.
  • The Underkeep Stories Complete each story variant of The Underkeep. 5 points.Account Wide.
  • The Waterworks Stories Complete each story variant of The Waterworks. 5 points.Account Wide.
  • War Within Delves: Endgame (New) Complete the Khaz Algar main story campagin on your Warband and equip an item level of 525, in every slot. Unlock: Tier 4 Delves in The War Within. 10 points.
  • War Within Delves: Tier 1 (New) Complete a Tier 1 delve. Unlock: Tier 2 Delves in The War Within. 10 points.
  • War Within Delves: Tier 10 Name changed from "War Within: Tier 11" to "War Within Delves: Tier 10". Gain access to Tier 11 difficulty in the War Within by successfully completing a Tier 10 difficulty delve with revives remaining. 5 points. Complete a Tier 10 delve with revives remaining. Unlock: Tier 11 Delves in The War Within. 10 points.
  • War Within Delves: Tier 11 (New) Complete a Tier 11 delve with revives remaining. Title: High Explorer. 10 points.
  • War Within Delves: Tier 2 Name changed from "War Within: Tier 3" to "War Within Delves: Tier 2". Gain access to Tier 3 difficulty in the War Within by completing the Khaz Algar main story campaign on your Warband and equipping an item level of 525, in every slot. 5 points. Complete a Tier 2 delve. Unlock: Tier 3 Delves in The War Within. 10 points.
  • War Within Delves: Tier 3 Name changed from "War Within: Tier 4" to "War Within Delves: Tier 3". Gain access to Tier 4 difficulty in the War Within by successfully completing a Tier 3 difficulty delve. 5 points. Complete a Tier 3 delve. 10 points.
  • War Within Delves: Tier 4 Name changed from "War Within: Tier 5" to "War Within Delves: Tier 4". Gain access to Tier 5 difficulty in the War Within by successfully completing a Tier 4 difficulty delve with revives remaining. 5 points. Complete a Tier 4 delve with revives remaining. Unlock: Tier 5 Delves in The War Within. 10 points.
  • War Within Delves: Tier 5 Name changed from "War Within: Tier 6" to "War Within Delves: Tier 5". Gain access to Tier 6 difficulty by successfully completing a Tier 5 difficulty delve with revives remaining. 5 points. Complete a Tier 5 delve with revives remaining. Unlock: Tier 6 Delves in The War Within. 10 points.
  • War Within Delves: Tier 6 Name changed from "War Within: Tier 7" to "War Within Delves: Tier 6". Gain access to Tier 7 difficulty in the War Within by successfully completing a Tier 6 difficulty delve with revives remaining. 5 points. Complete a Tier 6 delve with revives remaining. Unlock: Tier 7 Delves in The War Within. 10 points.
  • War Within Delves: Tier 7 Name changed from "War Within: Tier 8" to "War Within Delves: Tier 7". Gain access to Tier 8 difficulty in the War Within by successfully completing a Tier 7 difficulty delve with revives remaining. 5 points. Complete a Tier 7 delve with revives remaining. Unlock: Tier 8 Delves in The War Within. 10 points.
  • War Within Delves: Tier 8 Name changed from "War Within: Tier 9" to "War Within Delves: Tier 8". Gain access to Tier 9 difficulty in the War Within by successfully completing a Tier 8 difficulty delve with revives remaining. 5 points. Complete a Tier 8 delve with revives remaining. Unlock: Tier 9 Delves in The War Within. 10 points.
  • War Within Delves: Tier 9 Name changed from "War Within: Tier 10" to "War Within Delves: Tier 9". Gain access to Tier 10 difficulty in the War Within by successfully completing a Tier 9 difficulty delve with revives remaining. 5 points. Complete a Tier 9 delve with revives remaining. Unlock: Tier 10 Delves in The War Within. 10 points.

Dungeons & Raids

War Within
Exploration

Quests
  • Bookworm (New) Read the following books while under the effects of Polymorphic Translation. 5 points. Account Wide.
  • Children's Entertainer Play every game with the orphans of Mereldar. Account Wide. 5 points. Account Wide.
  • Fate of the Kirin Tor Complete the optional quests listed below. Fate of the Kirin Tor storyline. 10 points.
  • For the Collective (New) Contribute a total of 100 ore toward activating helpful contraptions for your fellow players during the Courier Mission: Ore Recovery World Quest Account Wide.
  • Hanging Tight Complete the Ringing Deeps world quest "Reaching for Resources" while leaping to 25 handholds or less. 10 points. 5 points.
  • I Only Need One Trip (New) Deposit all 10 ore at once in the "Courier Mission: Ore Recovery" world quest. 5 points.
  • Igniting the Keyflames Contribute 100 Radiant Remnants to any Keyflames. 5 points.Account Wide.
  • Life on the Farm Complete the following quests involving the Hillhelm Stead family farm. 10 points. Account Wide. Appearance: Hillhelm Farmhand's Equipment. 10 points. Account Wide.
  • Lost and Found Return every lost Hallowfall memento found with Maera Ashyld. 5 points. Appearance: Sandy Quotidian Wear. 5 points. Account Wide.
  • Skittershaw Spin (New) Ride the High Hollows Skittershaw for a full lap around the district. 5 points.
  • Smelling History Read the following Azj-Kakhet books while under the effects of Polymorphic Translation. 5 points.Account Wide.
  • Sojourner of Azj-Kahet (New) Complete the optional Azj-Kahet storylines listed below. 10 points. Account Wide.
  • Sojourner of Isle of Dorn Complete the optional Isle of Dorn storylines listed below.Account Wide.
  • The War Within Name changed from "United We Stand" to "The War Within". Complete the War Within storyline.10 points.

War Within Dungeon
Dungeons & Raids

War Within Raid
Dungeons & Raids
  • A Queen's Fall Defeat the following bosses that vie to corrupt the Nerubian empire within Nerub-ar Palace. 10 points.Account Wide.
  • Heroic: Nerub-ar Palace Defeat the following bosses on Heroic difficulty. 10 points.Account Wide.
  • Mythic: Nerub-ar Palace Defeat the following bosses on Mythic difficulty. 10 points.Account Wide.
  • Mythic: Queen Ansurek Defeat Queen Ansurek in Nerub-ar Palace on Mythic difficulty. Title: [PH] TBD Title. 10 points. Queenslayer. 10 points.
  • Nerub-ar Palace Defeat the following bosses on any difficulty. 10 points.Account Wide.
  • Secrets of Nerub-ar Palace Defeat the following bosses that conduct secret designs within Nerub-ar Palace. 10 points.Account Wide.
  • The Skittering Battlements Defeat the following bosses that guard the skittering battlements within Nerub-ar Palace. 10 points.Account Wide.

Winter Veil
World Events
  • Gotta Punt em' All Punt 30 creatures that appear out of the Box of Puntables toy.Account Wide.
  • What Could it be? Proud owner of the 2024 Vintage Winter Veil gift, Box of Puntables.Account Wide.



Artifact Powers
Originally Posted by MMO-Champion
Hunter (Forums)
Survival



Strings Changes
Originally Posted by MMO-Champion
  • ACCOUNT_COMPLETED_QUESTS_FILTER_DESCRIPTION (New) - Toggle the visibility of standard quests you've previously completed with another character.|n|nCurrently supported for Dragonflight and The War Within.
  • CHARACTER_CREATE_REALM (New) - %s Realm
  • CHARACTER_CREATE_REALM_TOOLTIP (New) - Character will be created in the selected realm
  • CHARACTER_SELECT_NAV_BAR_CREATE_CHARACTER_TOOLTIP - On Realm: %s %s Realm
  • CHARACTER_SELECT_REALM_TOOLTIP (New) - %s Realm
  • CHARACTER_UPGRADE_FINISH_BUTTON_POPUP_TEXT - Are you sure you want to boost |cnNORMAL_FONT_COLOR:Boost|r this character? You can't change your selection after this step.
  • CHARACTER_UPGRADE_FINISH_TRIAL_BOOST_BUTTON_POPUP_TEXT - Are you sure you want to unlock |cnNORMAL_FONT_COLOR:Unlock|r this trial character? You can't change your selection after this step.
  • CHARACTER_UPGRADE_KRW_FINISH_BUTTON_POPUP_TEXT - Are you sure that you want to boost |cnNORMAL_FONT_COLOR:Boost|r this character? If you click the "Level Up!" button, you will no longer be eligible for a refund.
  • CHARACTER_UPGRADE_KRW_FINISH_TRIAL_BOOST_BUTTON_POPUP_TEXT - Are you sure that you want to unlock |cnNORMAL_FONT_COLOR:Unlock|r this trial character? If you click the "Unlock!" button, you will no longer be eligible for a refund.
  • CURRENCY_TRANSFER_LOG_EMPTY (New) - No transfers found.
  • DELVES_COMPANION_NOT_ENABLED_TOOLTIP - [PH] Companion not enabled/unlocked yet, cannot open config Unlocks with the quest "Delve into the Earth" in the Isle of Dorn campaign.
  • DELVES_ENTRANCE_LEVEL_REQUIREMENT_ERROR - You must be at least level 70 to enter a Delve. %d to enter a Delve.
  • DELVES_ERR_MUST_USE_SUPPLIES - [PH] You must use the Explorer's League Supplies to do that right now. Requires Explorer's League Supplies
  • DELVES_GREAT_VAULT_ERR_AVAIL_AT_MAX_LEVEL - [PH] Available at max level Unlocks at level %d
  • DELVES_GREAT_VAULT_REQUIRES_ACTIVE_SEASON - The Great Vault is only available during an active season. The next season will start soon!
  • DELVES_NEW_CURIO (New) - NEW
  • HERO_TALENTS_COLLAPSE (New) - Minimize
  • HERO_TALENTS_EXPAND (New) - Maximize
  • PLAYER_V_PLAYER_SEASON - Player vs. Player (Dragonflight Season %d) The War Within Season %d)
  • PROFESSIONS_CRAFTING_CURRENCY_LABEL_FORMAT - %d/|cnDISABLED_FONT_COLOR:%d|r |cnHIGHLIGHT_FONT_COLOR:%d/%d|r
  • REPORTING_MINOR_CATEGORY_HARMFUL_INFO_FOR_MINORS (New) - Harmful info for Minors
  • REPORTING_MINOR_CATEGORY_HARMFUL_TO_MINORS (New) - Harmful To Minors
  • REWARD_QUESTLINE_REWARD - [PH] This questline will reward: The end of this questline rewards:
  • SELECT_CHARACTER_RESULTS_FORMAT - |c%s%s (Level %d %s)|r %s\nLevel %d %s
  • SPELL_FAILED_CUSTOM_1101 (New) - A Charge Station has already been constructed nearby.
  • SPELL_FAILED_CUSTOM_1102 (New) - A Wind-Wrangling Station has already been constructed nearby.
  • SPELL_FAILED_CUSTOM_1103 (New) - A Recovery Station has already been constructed nearby.
  • SPELL_FAILED_CUSTOM_1104 (New) - Too close to another Station.
  • SPELL_FAILED_CUSTOM_ERROR_1051 (New) - You have revealed or found all of today's locations.
  • STOP_SUPER_TRACK_QUEST (New) - Remove Focus



Misc Changes
Originally Posted by MMO-Champion
Battle Masters
  • Empyrean Domain - Level: 60-70 80. Players: 5. Rated players: 5. Map: Empyrean Domain.
  • Enigma Crucible - Level: 60-70 80. Players: 5. Rated players: 5. Map: Enigma Crucible.
  • Maldraxxus Coliseum - Level: 20-70 80. Players: 5. Rated players: 5. Map: Maldraxxus Coliseum.
  • Nokhudon Proving Grounds - Level: 61-70 80. Players: 5. Rated players: 5. Map: Nokhudon Proving Grounds.
  • Ruins of Lordaeron - Level: 10-70 80. Players: 5. Rated players: 5. Map: Ruins of Lordaeron.
  • The Robodrome - Level: 20-70 80. Players: 5. Rated players: 5. Map: The Robodrome.

Character Titles
  • Honorary Councilmember %s (New)
  • Lamplighter %s (New)
  • Machine Whisperer %s (New)
  • Thread-Spinner %s (New)

Currency Types
Hidden
  • 11.0 Delves - Personal Tracker - S1 Treasure Trove Key (Hidden) (New) - Max Quantity: 1.
  • DPS (New) - Max Quantity: 3.
  • Healer (New) - Max Quantity: 1.
  • Tank (New) - Max Quantity: 1.

Flight Masters
Khaz Algar

Khaz Algar (Surface)

Nerub-ar Palace
  • Grand Rampart - Name changed from "Front Gate, Nerub'ar Palace" to "Grand Rampart".
  • Terrace of Majesty - Name changed from "Barracks, Nerub'ar Palace" to "Terrace of Majesty".
  • The Narthex - Name changed from "Sanctum, Nerub'ar Palace" to "The Narthex".
  • The Pulsing Pit - Name changed from "Slime Pit, Nerub'ar Palace" to "The Pulsing Pit".
  • The Pulsing Pit (One-way) (New) - Neutral. Alliance mount: NPC #207469. Horde mount: NPC #207469.
  • The Swaying Span - Name changed from "Weapon Master, Nerub'ar Palace" to "The Swaying Span".
  • The Swaying Span (One-way) - Name changed from "Bridge, Nerub'ar Palace" to "The Swaying Span (One-way)".

Item Name Descriptions
  • Delves (New) - Delves

Keystone Affixes
  • [PH] (New) - [PH]
  • [PH] (New) - [PH]
  • [PH] (New) - [PH]

LFG Dungeons
Dungeons
  • Tak-Rethan Abyss - Name changed from "Tak-Rethan Abyss (Dry)" to "Tak-Rethan Abyss".
  • The Sinkhole - Name changed from "The Sinkhole (Dry)" to "The Sinkhole".

Unknown
  • A Queen's Fall - Queen Ansurek succumbs to her vicious paranoia and delves deeper into dark power to retain control of her empire. Map: Nerub-ar Palace. Roles: 1-2 tank/4-5 healer/13-18 damage.

Map Areas
Khaz Algar
  • Azj-Kahet > City of Threads > The Royal Apothecary (New)

Khaz Algar (Surface)
  • Isle of Dorn > Silkwood Grotto (New)

Pocket Dimension
  • Pocket Dimension - Name changed from "Isle of Dorn > Pocket Dimension" to "Pocket Dimension".

Mounts
Ground Mounts

Skyriding Mounts
  • [PH] NerubianWarbeastMount (Dark) - Skyriding Mount. [PH] NerubianWarbeastMount (Dark). "[PH]" Source: [PH] Siesbarg. "[PH]" Source: [PH]
  • Diamond Mechsuit (New) - Skyriding Mount. Diamond Mechsuit. "These crystal-powered mechsuits are the epitome of Earthen Federation technology." Source: Achievement: The War Within Keystone Master: Season One Category: Dungeons
  • Ivory Goliathus - Name changed from "[PH] NerubianBeetleLargeMount (Tan)" to "Ivory Goliathus". Skyriding Mount. [PH] NerubianBeetleLargeMount (Tan). "[PH]" Source: [PH] Ivory Goliathus. "Giant beetles that spend their lives in the darkest tunnels of Khaz Algar. Though they are deprived even of the faintest glimmer of artificial sunlight, they still thrive." Source: Achievement: Glory of the Delver
  • Machine Defense Unit 1-11 - Name changed from "[PH] DwarvenMechBoss - (Bronze)" to "Machine Defense Unit 1-11". Skyriding Mount. [PH] DwarvenMechBoss (Bronze). "[PH]" Source: [PH] Machine Defense Unit 1-11. "One of many such mechsuits designed to guard the Machine. After years of faithful service it is no longer suited for combat. It does make for an impressive conveyance, though." Source: Achievement: It's Not Much, But It's Honest Work. Category: War Within
  • Raging Cinderbee - Skyriding Mount. Raging Cinderbee. "Temper as hot as its flames, this breed of cinderbee can only be tamed by those who share its insatiable penchant for violence." Source: [PH]
  • Remembered Golden Gryphon - Skyriding Mount. Remembered Golden Gryphon. "They love eagles in Stormwind, and the gryphon is half eagle. This is why these creatures are a staple to air travel an air travel staple throughout the Alliance." Source: Vendor: Remembrancer Amuul Zone: Dalaran Cost: 25 [Spell_Azerite_Essence_15.BLP]

Scenarios
Delves
  • 03: Dread Pit (New)
  • 04: The Dread Pit - Name changed from "03: The Dread Pit" to "04: The Dread Pit".
  • 05: The Dread Pit - Name changed from "04: The Dread Pit" to "05: The Dread Pit".

Remembered Lich King
  • 01: The Lich King (New) - Defeat the memory of the Lich King.

Worldsoul Memory: The Worldcarvers
  • 01: The Worldcarvers (New) - Pacify the Worldsoul Memory by defeating the hostile entities within.
  • 01: The Worldcarvers (New) - Pacify the Worldsoul Memory by defeating Commander Artrude, along with any other hostile entities within.
  • 02: Commander Artrude (New) - Defeat Commander Artrude.
  • 03: Complete the Memory (New) - Continue defeating hostile entities within the Worldsoul Memory.
by Published on 2024-05-29 06:37 PM

The War Within Alpha Development Notes - May 29, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Below are the following changes and updates in today’s build of The War Within Alpha:

Characters
  • New Human Racial: No Place Like Home – Your Hearthstone cooldown is reduced by 5 minutes and gains an additional charge. Replaces Diplomacy.

Classes
  • Death Knight
    • Deathbringer
      • Wave of Souls damage increased by 50%.
      • Exterminate second scythe damage increased by 50%.
    • Rider Of The Apocalypse
      • Mograine’s Heart Strike damage increased by 250%.
      • Trollbane’s Obliterate damage increased by 33%.
      • Trollbane’s Obliterate cast frequency increased by 100%.
      • Nazgrim’s Scourge Strike damage increased by 100%.
      • Nazgrim’s Scourge Strike cast frequency increased by 100%.
      • Whitemane’s Death Coil damage increased by 100%.
    • San’layn
      • Incite Terror has been updated – Vampiric Strike, Heart Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 seconds. Vampiric Strike benefits 300% more from this effect.
    • Blood
      • Many talents have moved locations or have had their pathing updated.
      • New Talent: Bone Collector – When you would pull an enemy, generate 1 charge of Bone Shield.
      • New Talent: Ossified Vitriol – When you lose a Bone Shield charge the damage of your next Marrowrend is increased by 15%, stacking up to 75%.
      • Tightening Grasp now Silences enemies for 3 seconds when they are pulled and no longer increases the damage enemies take from you when they are pulled by Gorefriends Grasp.
      • Blooddrinker now reduces the damage the enemy deals to you by 20% while channeling and for an additional 5 seconds after a channeling it fully. Now also generates 20 additional Runic Power over its duration.
      • Consumption now also causes your Blood Plague damage to occur 50% more quickly for 8 seconds and generates 2 Runes.
      • Bonestorm no longer costs Runic Power. Costs up to 10 Bone Shield Charges and lasts 1 second for each charge consumed. Generates 1 Bone Shield charge every 1 second while active.
      • Reinforced Bones now also lets Bone Shield stack 2 additional times.
      • Heartbreaker’s Runic Power per target hit increased to 2 (was 1). Now a 1 point talent (was 2).
      • Perseverance of the Ebonblade’s Versatility bonus increased to 6%, up from 4%. Now a 1 point talent (was 2).
      • Shattering Bone now a 1 point talent (was 2).
      • Red Thirst reduces the cooldown on Vampiric Blood by 2 seconds (was 1 second). Now a 1 point talent (was 2).
      • Crimson Scourge now learned at level 21.
      • Death’s Caress now learned at level 23.
    • Frost
      • New Talent: Hyperpyrexia – Your Runic Power spending abilities have a chance to additionally deal 30% of the damage dealt over 4 seconds.
    • Unholy
      • New Talent: Festering Scythe – Every 20 Festering Wound you burst empowers Festering Strike to become Festering Scythe for 12 seconds. Festering Scythe: Sweep through all enemies within 14 yards in front of you, dealing Shadow damage and infecting them with 2-3 Festering Wounds.
      • New Talent: Decomposition – Virulent Plague has a chance to abruptly flare up, dealing 50/100% of the damage it dealt to the target over the last 4 seconds. When this effect triggers, the duration of your active minions are increased by 1 second, up to 3 seconds. 2-point talent.
      • Infected Claws moved to the node after Ghoulish Frenzy.
  • Demon Hunter
    • Aldrachi Reaver
      • Wounded Quarry now always procs bonus damage while Reaver’s Mark is on your target. Soul fragment generation is still a chance.
      • Reaver’s Mark duration increased to 20 seconds.
      • Art of the Glaive activation thresholds doubled.
      • Intent Pursuit cooldown reduction increased to 4 seconds.
      • Evasive Action no longer extends Tactical Retreat fury generation periodic.
      • Evasive Action no longer resets Initiative.
      • Reaver’s Glaive damage increased by 200%.
  • Druid
    • Druid Of The Claw
      • Ravage and Dreadful Wound damage increased by 10%.
      • Dreadful Wound now reduces damage dealt to you by 4% for Feral and 10% for Guardian.
      • Feral’s Aggravate Wounds now triggers from any ability that costs Energy.
      • Empowered Shapeshifting increases the damage of Mangle by 10% (was 5%) and the damage of Swipe and Shred by 3% (was 5%).
      • Strike for the Heart now increases ability critical strike chance and critical strike damage by 6% (was 8%).
      • Strike for the Heart now causes Mangle to heal Guardian Druids for 1% of their maximum health.
      • Feral’s Wildpower Surge now increases damage of your next Swipe by 50% (was 100%) or your next Mangle by 200% (was 100%).
      • Guardian’s Wildpower Surge now increases the damage of your next Ferocious Bite or Rip by 100% (was 50%).
      • Wildshape Mastery’s retention of Bear Form stats in Cat Form also retains Bear Form’s resistance to being critically struck or parried.
    • Feral
      • Primal Wrath range increased to 10 yards (was 8).
      • Added a connector between Primal Wrath and Pouncing Strikes in the talent tree.
      • Rampant Ferocity’s damage increased by up to 50% when the player spends extra Energy on Ferocious Bite.
      • Thrashing Claws now requires players to know Thrash in order to apply the bleed from Thrash.
    • Restoration
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Tranquility initial healing increased by 400%.
      • Tranquility’s initial heal now decreases its healing beyond 5 targets.
      • Tranquility’s heal over time effect is no longer increased while out of a raid environment.
  • Evoker
    • Chronowarden
      • Time Convergence no longer grants Stamina when using a defensive cooldown longer than 45 seconds. It now also specifies that it only functions when casting “non-defensive abilities”.
    • Augmentation
      • New Passive: Sense Power – While enabled, allies with their major cooldown active will be highlighted in the game field and will display a buff icon on party and raid frames. Learned automatically. Can be toggled on/off.
      • Prescience has been updated – When cast without a friendly target, the smart-targeting will now prefer damage role players who have their major cooldowns active.
    • Devastation
      • Feed the Flames once again triggers a Firestorm after casting 10 Pyres. This is in addition to its new effect of increasing Pyre and Disintegrate damage while they are inside the Firestorm.
      • Snapfire can now trigger from both Living Flame and Pyre.
    • Preservation
      • Dream Flight healing increased by 100% outside of raid.
        • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase. We’d also like to note that we are making an exception in the case of Dream Flight as we feel the healing increase outside of raid is a more appropriate tool for consistency as otherwise the falloff of its healing would make its effectiveness inconsistent in raid scenarios.
      • Mana cost of Emerald Blossom reduced by 15%.
      • Flow State can now trigger from Empower spells cast from Stasis.
      • Threads of Fate can no longer trigger from Empower spells cast from Stasis.
        • Developer’s note: There is inconsistency here, but it’s necessary to balance Threads of Fate between Augmentation and Preservation. Threads of Fate tooltip also indicates “casting an Empower spell” while Flow State does not use the keyword “casting.”
  • Hunter
    • Survival
      • Lunge no longer increases attack range by 3 yards.
  • Mage
    • Time Anomaly has been updated – Now grants Brain Freeze instead of Fingers of Frost for Frost Mages.
    • New Talent: Inspired Intellect – Arcane Intellect grants you an additional 3% Intellect. Choice node with Time Anomaly.
    • Sunfury
      • Gravity Lapse now hits 5 targets (was 3).
    • Spellslinger
      • Fixed an issue that prevented Frost and Arcane Splinters from interacting with damage bonuses and proc effects such as Touch of the Magi.
      • Arcane
        • Spellfrost Teachings has been redesigned – Direct damage from Splinters has a 3% chance to reset the cooldown of Arcane Orb/Frozen Orb and increase all damage dealt by your Arcane Orbs/Frozen Orbs by 50% for 10 seconds.
        • The location of Force of Will and Spellfrost Teachings has swapped.
        • Arcane Splinter damage reduced by 50%.
        • Embedded Arcane Splinter damage reduced by 50%.
        • Controlled Instincts cleave effect no longer damages the primary target.
        • Controlled Instinct Arcane Splinter cleave percentage reduced to 20% (was 30%).
        • Embedded Splinter duration increased to 18 seconds.
          • Developer’s note: Splinters were benefitting from Pandemic dot extensions unintentionally, which was extending their uptime to 20 seconds from the stated 16 seconds. This was creating adverse effects and durations when consuming Embedded Splinters or applying / maintaining the Embedded Splinter DoTs. To compensate for the uptime loss from this bug fix, we’re increasing the base duration of Embedded Splinters to 18 seconds.
    • Arcane
      • Leydrinker proc chance reduced to 10% (was 15%).
      • Arcane Surge is now guaranteed to generate Clearcasting.
        • Developer’s note: Arcane Surge was a reliable source of Clearcasting that Arcane Mages lost with the removal of mana-based Clearcasting procs. We’re making Arcane Surge proc Clearcasting baseline to ensure you’re rolling into your burns with some more Clearcasting availability.
      • Arcane Blast now has a 5% increased chance to generate Clearcasting.
        • Developer’s note: Clearcasting availability has marginally decreased in pure single target scenarios. We’re buffing up Arcane Blast’s chance to proc Clearcasting to compensate.
      • Spark of the Magi has been redesigned – Now makes your next Arcane Blast, Arcane Barrage, and Arcane Missiles echo for 25% extra damage (was increase the damage dealt by these spells).
        • Developer’s note: This updated behavior will allow you to properly benefit from the Spark of the Magi damage bonus on an Arcane Barrage you fired before Touch of the Magi is applied.
      • Mastery: Savant now properly increases the damage dealt by Arcane Surge.
      • Aether Attunement has been redesigned – Every 3 times you consume Clearcasting, you gain Aether Attunement.
      • Aether Attunement primary target damage increase reduced to 100% (was 150%).
      • Aether Attunement secondary target damage increase reduced to 50% (was 100%).
        • Developer’s note: While we’re still committed to maintaining minimal buff-tracking for Arcane, we’re also being sensitive to the desire for Arcane Mages to be able to reliably acquire and hold effects for use in their burst windows and AOE moments-- both of which Aether Attunement excels at. We feel this new design strikes a nice balance that makes the effect easier to track, reliable, and at a higher frequency to help add more moments of excitement for Arcane in AOE.
      • Resonance and Arcing Cleave have swapped locations.
    • Fire
      • New Talent: Charring Embers – Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 seconds.
      • Charring Embers moved to Gate 2.
      • Charring Embers now increases the damage you deal to affected targets by 4% (was 6%).
      • Charring Embers has been removed.
        • Developer’s note: We’ve been listening to the feedback regarding Charring Embers and the tracking / gameplay behind it and have opted to remove it. We’re interested in preserving the gameplay of the new Phoenix Reborn and From the Ashes, but we feel that they can comfortably exist without Charring Embers.
      • Call of the Sun King no longer grants 15% increased Phoenix Flames damage and instead makes Phoenix Flames always critically strike.
      • Alexstrasza’s Fury no longer makes Phoenix Flames always critically strike.
      • From the Ashes now grants 15% increased Phoenix Flames damage.
      • From the Ashes is now in Gate 3.
      • Surging Blaze has returned to Gate 1.
      • Firestarter’s position has changed.
      • Phoenix Reborn now requires 25 hits (was 20).
      • Wildfire has returned and is now in Gate 2.
      • Ashen Feather is now in Gate 2 on a choice node with Alexstrazsa’s Fury.
      • Inflame is now located in Gate 2.
      • New Talent: Burning Blood – Damage dealt to targets below 30% health is increased by 10%.
        • This talent is not yet implemented.
      • New Talent: Heat Shimmer – Damage from Ignite has a 5% chance to make your next Scorch deal 25% increased damage and deal damage as though your target was below 30% health.
        • This talent is not yet implemented.
      • New Talent: Sparking Cinders – Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast.
      • Controlled Destruction increases damage taken from Ignite by 0.5%, stacking up to 50 times (was 1%, stacking up to 25 times).
  • Monk
    • Mistweaver
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Revival healing increased by 400%.
      • Revival now decreases its healing beyond 5 targets.
      • New Talent: Lotus Infusion – Allies with Renewing Mist receive 15% more healing from you and Renewing Mist’s duration is increased by 2 seconds. Choice node with Chi Harmony.
        • Developer’s note: We’d like to offer a more passive option focused on AoE healing against Chi Harmony. Chi Harmony now restricting the movement of Renewing Mist for its duration has its pros and cons and we feel this addition opens up optionality a little more particularly in raid scenarios.
      • Invigorating Mist no longer counts full health allies among its splash cap, but its healing has been decreased.
    • Windwalker
      • Abilities affected by Ordered Elements, Dance of Chi-Ji, or Blackout Kick! now contribute to Drinking Horn Cover, Spiritual Focus, and Heart of the Jade Serpent as if their full Chi value was spent.
      • New Talent: Ferociousness – Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.
      • Mark of the Crane is now learned baseline.
      • Crane Vortex now occupies Mark of the Crane’s previous location.
      • Dual Threat has moved to Crane Vortex’s previous location and its damage has been increased.
  • Paladin
    • Holy
      • Avenging Crusader no longer costs Holy Power, grants an additional charge of Crusader Strike for its duration, and its duration is increased by 3 seconds.
      • Crusader’s Might now additionally reduces the cooldown of Judgment.
      • Holy Light’s cast time reduced to 2 seconds (was 2.5 seconds).
      • Infusion of Light now increases the healing of Holy Light (was grants Holy Power).
      • Inflorescence of the Sunwell now increases the additional healing from Infusion of Light for Holy Light (was grants Holy Power).
    • Retribution
      • Radiant Glory’s Wake of Ashes now grants 8/10 seconds of Avenging Wrath or Crusade (was 10/12 seconds).
      • Radiant Glory’s each Holy Power spent has a chance to grant you 4/5 seconds of Avenging Wrath or Crusade (was 5/6 seconds).
      • Divine Wrath now extends the duration of Radiant Glory separately. New Tooltip – Increases the duration of Avenging Wrath and Crusade by 3 seconds, and Radiant Glory by 1.5 seconds.
  • Priest
    • Voidweaver
      • Voidwraith damage reduced by 50%.
      • Void Flay damage reduced by 25%.
      • No Escape reduces enemy movement speed by up to 70% (was 80%).
      • Discipline
        • Voidheart increases Atonement healing by 10% (was 20%).
        • Collapsing Void damage reduced by 50%.
        • Void Blast damage reduced by 50%.
    • Oracle
      • New Talent: Divine Providence – Premonition gains an additional charge.
      • New Talent: Desperate Measures – Desperate Prayer lasts an additional 10 seconds. Angelic Bulwarks’ absorption effect is increased by 15% of your maximum health.
      • New Talent: Save the Day – For 6 seconds after casting Leap of Faith, you may cast it a second time for free, ignoring its cooldown.
      • New Talent: Clairvoyance – After casting Premonition of Solace, your next Premonition grants all of your Premonition effects at 100% effectiveness.
      • Premonition now only changes to the next spell in the sequence when Premonition is cast.
      • Prompt Deliverance has been removed and replaced with Save the Day.
      • Divine Feathers now also increases the movement speed bonus of Angelic Feather by 10%.
      • Perfect Vision is now a choice against Fatebender and reduced the cooldown of Premonition by 15 seconds (was 6 seconds).
      • Fatebender now increases the effects of Premonition by 30% and no longer has conditional requirements.
      • Narrowed Visions has been removed and replaced with Divine Providence.
      • Divine Providence is in Perfect Vision’s previous location.
      • Preventive Measures no longer increases the value of Power Word: Shield for Holy, or Prayer of Mending for Discipline. Bonuses increased to 15% (was 10%).
      • Assured Safety no longer causes Power Word: Shield to trigger Prayer of Mending for Discipline, and no longer causes Prayer of Mending to trigger a Power Word: Shield for Discipline.
      • Assured Safety now applies 2 stacks of Prayer of Mending (was 1) and applies a Power Word: Shield at 25% effectiveness (was 20%).
      • Grand Reveal has been removed and replaced with Clairvoyance.
      • Discipline
        • New Talent: Prophet’s Will – Your Flash Heal and Power Word: Shield are 30% more effective when cast on yourself.
      • Holy
        • New Talent: Prophet’s Will – Your Flash Heal, Heal, and Holy Word: Serenity are 30% more effective when cast on yourself.
    • Discipline
      • Developer’s note: We would like Rapture to be a more satisfying cooldown that flows well with the rotation. With that goal in mind, we’re removing the time pressure aspect of the cooldown and increasing the impact of each Power Word: Shield, so that it can be used to triage damage in a more careful and interesting way.
      • Rapture increases the absorption of your next 3 Power Word: Shields by 80% (was increases by 40% and lasts 8 seconds).
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Luminous Barrier absorb amount increased by 400%.
      • Luminous Barrier now decreases its absorb amount beyond 5 targets.
    • Holy
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Divine Hymn healing increased by 400%.
      • Divine Hymn now decreases its healing beyond 5 targets.
  • Shaman
    • Totemic
      • Totemic Hero Talent tree is now fully implemented.
      • New Totem model for Surging Totem added.
    • Restoration
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Healing Tide Totem healing increased by 400%.
      • Healing Tide Totem now decreases its healing beyond 5 targets.
  • Warlock
    • Hellcaller
      • Wither damage dealt over time reduced by 30%.
      • Wither application damage reduced by 80%.
    • Affliction
      • New Talent: Improved Haunt – Increases the damage of Haunt by 35% and reduces its cast time by 25%. Haunt now applies Shadow Embrace.
      • New Talent: Malign Omen – Casting Soul Rot grants 3 applications of Malign Omen. Your next Malefic Rapture deals 20% increased damage and extends the duration of your damage over time effects and Haunt by 2 seconds.
      • New Talent: Malefic Touch – Malefic Rapture deals an additional Shadowflame damage to each target it affects.
      • New Talent: Infirmity – The stack count of Agony is increased by 4 when applied by Vile Taint. Enemies damaged by Phantom Singularity take 10% increased damage from you for its duration.
      • Haunted Soul has been removed.
      • Haunt damage increased by 230%. This change does not affect PvP.
      • Cull the Weak has been moved to gate 2.
      • Summon Darkglare has been moved to gate 2.
      • Malevolent Visionary has been moved to gate 2.
      • Haunt has been moved to gate 2.
      • Shadow Embrace has been moved to gate 2.
      • Empowered Unstable Affliction has been moved to gate 3.
      • Relinquished has been moved to gate 3.
      • The following talents are now 1 point:
        • Empowered Unstable Affliction
      • The following talents are now 2 points:
        • Withering Bolt
    • Destruction
      • Reverse Entropy and Internal Combustion have been moved to gate 2.
      • Explosive Potential has been moved to gate 2.
      • Scalding Flames has been moved to gate 1.
      • Dimensional Rift has been moved to gate 2.
      • Dimension Ripper has been moved to gate 2.
      • Infernal has been moved to gate 3.
      • Crashing Chaos has been moved to gate 3.
      • Infernal Brand has been moved to gate 3.
      • Rain of Chaos has been moved to gate 3.
      • The following talents have been removed:
        • Flame Rift
        • Lessons of Space-Time
        • Unstable Rifts
  • Warrior
    • Second Wind gains an additional effect – While you are below 35% health, restores 1.0% health every 1 second. The amount restored increases the closer you are to death (max 2%).
    • Tier 1 talents slightly re-arranged.
    • Colossus
      • Boneshaker now increases the stun duration of Shockwave by 1 second (was 2 seconds) and slows the movement of all targets by 40% for 3 seconds after the stun fades.
      • Rally renamed to Veteran Vitality.
    • Slayer
      • Relentless Pursuit’s removal of movement impairing abilities can now occur only once every 30 seconds. The effect will not trigger unless you are currently affected by a movement impairing ability when you Charge.
      • A debuff was added to allow players to track the 30 second limit.
      • Vicious Agility charge now reduces the cooldown of Heroic Leap by 2 seconds (was 5 seconds).
      • Reap the Storm now has a 20% chance to trigger from Mortal Strike or Bloodthirst (was 2 RPPM on Overpower or Raging Blow).
      • Lethal Reflexes replaced with Fierce Followthrough – Mortal Strike/Bloodthirst critical strikes increase the damage of your next Mortal Strike/Bloodthirst by 15%.
    • Arms
      • Crushing Force now increases Mortal Strike damage by 5% and Mortal Strike critical strike damage by 5% per point (was Slam damage and critical strike chance).
      • Barbaric Training now also affects Cleave. Damage bonus reduced to 10% (was 20%).
      • Seismic Reverberation now also triggers from Cleave.
      • Battlelord no longer increases Overpower damage, and now generates 10 Rage when it resets the cooldown of Mortal Strike.

Player Versus Player
  • Arenas
    • All arena maps now have levers players can click on to indicate they are ready for the game to start. Once all players have hit the lever, the arena start timer will skip to 10 seconds remaining.
  • Rewards
    • Oppressive Orator’s Larynx damage reduced by 70% in PvP combat.
    • Empowering Crystal of Anub’ikkaj secondary stat granted reduced by 50% in PvP combat.
    • Bursting Lightshard damage reduced by 60% in PvP combat.
    • Remnant of Darkness Strength granted reduced by 50% in PvP combat.
    • Burin of the Candle King absorb reduced by 75% in PvP combat.
    • Carved Blazikon Wax Versatility reduced by 50% in PvP combat.
    • Skarmorak Shard Mastery reduced by 50% in PvP combat.
    • Synergistic Brewterializer damage reduced by 60% in PvP combat.
    • Ravenous Honey Buzzer damage reduced by 70% in PvP combat.
    • Cinderbrew Stein -absorb and stats reduced by 50% in PvP combat.
    • Charged Stormrook Plume -damage reduced by 70% in PvP combat.
    • High Speaker’s Accretion damage reduced by 80% in PvP combat.
  • Professions
    • Blacksmithing
      • Beledar’s Bulwark Versatility reduced by 50% in PvP combat.
      • Sanctified Steps damage reduced by 50% in PvP combat.
    • Jewelcrafting
      • Captured Starlight absorption effect reduced by 80% in PvP combat.
    • Leatherworking
      • Waders of the Unifying Flame secondary stat bonus reduced by 50% in PvP combat.
      • Adrenal Surge Clasp Strength reduced by 50% in PvP combat.
      • Fury of the Storm Rook (Leather set bonus) Haste reduced by 50% in PvP combat.
      • Sanctified Torchbearer’s Grips damage reduced by 50% in PvP combat.
      • Embrace of the Cinderbee (Mail Set bonus) secondary stat bonus reduced by 50% in PvP combat.
    • Tailoring
      • Woven Dawn Set (Set bonus) Mastery reduced by 50% in PvP combat.
      • Woven Dusk Set (Set bonus) Haste reduced by 50% in PvP combat.

User Interface And Accessibility
  • The visual for meta quests has been updated.

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