World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2023-02-28 12:36 AM

Dragonflight Class Tuning Incoming - February 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With scheduled weekly maintenance (early tomorrow, February 28 in this region), we’re making targeted tuning adjustments to several classes.

Dungeons and Raids
  • Death Knight
    • Blood
      • All damaging abilities increased by 3%.
  • Paladin
    • Holy
      • Light of Dawn healing increased by 10%
    • Protection
      • Greater Judgment’s bonus to your next Holy Power ability against the afflicted target increased to 40% (was 20%).
      • Hammer of Wrath damage increased by 30%
      • Hammer of the Righteous damage increased by 20%
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 10% for Elemental only. Does not apply to PvP.
      • Lava Burst damage increased by 6% for Elemental only. Does not apply to PvP.
      • Earth Shock damage increased by 6%. Does not apply to PvP.
      • Elemental Blast damage increased by 6% for Elemental only. Does not apply to PvP.
      • Icefury damage increased by 80%.
      • Icefury causes Frost Shock to generate 14 Maelstrom (up from 8).
      • Frost Shock damage increased by 15% for Elemental only.
      • Developers’ notes: These changes are aimed at improving Elemental single target damage. We also felt that Icefury should deal more damage so that the spell is not solely focused on the follow-up Frost Shocks.


Player Vs. Player
  • Items
    • Gladiator’s Distinction’ Stamina provided by the bonus increased by 40%
    • Developers’ notes: Our goal for PvP pacing is for it to be fast, while leaving time for players to react; we’ve continued to see that overall PvP pacing has been faster than we would like, especially as players have been gaining increased offensive power through tier set acquisition, so we’re adjusting the stamina bonus from Gladiator’s Distinction to help address this.
  • Hunter
    • Improved Kill Shot now increases Kill Shot’s critical strike damage by 15% in PvP Combat (was 25%)
    • Marksmanship
      • Razor Fragments increases Kill Shot’s damage by 40% in PvP Combat (was 50%).
      • Arcane Shot damage increased by 45% in PvP Combat (was 30%).
      • Chimaera Shot damage increased by 45% in PvP Combat (was 30%).
      • Developers’ notes: Kill Shot critical strikes have been particularly deadly for Hunters, so we’re reducing the value of Improved Kill Shot. Marksmanship will be receiving several other adjustments to shift more of their damage profile into their base rotation.
  • Monk
    • Brewmaster
      • Incendiary Breath (PvP Talent) now increases the Radius and Damage of Breath of Fire by 30% (was 100%).
      • Developers’ notes: Incendiary Breath’s radius increase has been difficult to read as a player and Brewmaster damage has been higher than we would like.
    • Windwalker
      • Touch of Karma now redirects 105% of absorbed damage in PvP Combat (was 70%).
      • Developers’ notes: Touch of Karma’s redirect damage should be a strong deterrent to targeting a Monk while it’s active, and we feel that it was too weak previously.
  • Rogue
    • Assassination
      • Hemotoxin (PvP Talent) healing reduction effect reduced to 30% (was 35%).
      • Developers’ notes: We felt that the Healing reduction effect from Hemotoxic was too strong, especially as it is easy to keep applied.
    • Outlaw
      • Dispatch damage increased by 15% in PvP Combat.
      • Developers’ notes: Outlaw has been underperforming, so we’re increasing their finisher damage.
  • Shaman
    • Enhancement
      • Converging Storms increases Stormstrike damage by 10% per stack in PvP Combat was 25%).
      • Lava Lash damage increased by 15% in PvP Combat.
      • Stormstrike damage increased by 50% in PvP Combat (was increased by 30%).
      • Windstrike damage increased by 50% in PvP Combat (was increased by 30%).
      • Developers’ notes: We’re looking to increase Enhancement’s consistent damage while reducing its high-end burst potential.
  • Warrior
    • Fury
      • Rampage damage increased by 15% in PvP combat.
      • Execute damage increased by 10% in PvP combat. Arms and Protection damage unchanged.
      • Developers’ notes: Fury Warriors’ offensive pressure has been notably lower than we would like, so we’re increasing Rampage and Execute damage.
by Published on 2023-02-24 09:34 PM

Neltharax, Enemy of the Sky Bow Changes
Originally Posted by blizzard (Blue Tracker / Official Forums)
Hunters,

Neltharax, Enemy of the Sky is going to be changed in patch 10.0.7. The bow has a bonus effect on it that was intended to be a boost to the Hunter’s auto-shot damage when shooting a single target, and we still want to keep it that way. The special effect from the bow was not intended to also increase the melee auto-attack speed of any summoned pets. The power gain from this special Equip effect, in addition to its rarity, has made a pretty big divide between Hunters who have this bow, and Hunters who don’t. We’re changing the bow to have an equip effect that increases your auto-attack damage, rather than auto-attack speed. This auto-attack damage bonus will only affect you, the Hunter, and your own auto-shot damage – nothing from your pets will be increased from having this special bow. We recognize that the power gain of this bow was very large, and are tuning up some Hunter abilities to compensate for the changes made to the bow.

Here is the new equip effect of the bow:



Tuning changes planned for patch 10.0.7, and will likely be in your next PTR build.

All Specs:
  • Serpent Sting damage increased by 25%
  • Death Chakram damage increased by 100%

Beast Mastery Hunter:
  • Kill Command damage + 25%
  • Barbed Shot damage + 25%
  • Stomp damage + 25%
  • Cobra Shot damage + 50%

Marksmanship Hunter:
  • Arcane Shot and Chimaera Shot damage + 25%
  • Multi-Shot damage + 15%

As a reminder, numbers are still subject to change. Thank you all.

P.S. I hope you are still having nice weekends.

WoW Hotfixes - February 24, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Wrath of the Lich King Classic

  • Players in an instance will no longer receive Exhaustion or Sated debuffs when they are not within range to benefit from Heroism or Bloodlust.
by Published on 2023-02-24 02:42 AM

Crafting Enchanting Vellums Temporarily Disabled
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve temporarily disabled the creation of Enchanting Vellums, while we diagnose and fix a bug.

We hope to develop and deploy the fix in the next 24 hours. Until then, Enchanters can enchant items directly or use existing Enchanting scrolls, they just won’t be able to make new scrolls.

Thank you for your patience and understanding.

WoW Hotfixes - February 23, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Ruby Life Pools
    • Fixed a bug that could cause Kyrakka's Flaming Embers to unintentionally strike players who appear to be outside of its visual.
by Published on 2023-02-23 10:44 PM

Patch 10.0.7 PTR - Build 48220
Build 48220 will be deployed to the PTR realms soon.


Dragonflight 10.0.7 PTR Development Notes - February 23
Blizzard has posted the Development Notes for Build 48220.



New Splash Screen

Human and Orc Heritage
Collect distinctive armor sets as you explore these races' cultures and histories.

Recruit-A-Friend Update
Exciting new rewards for bringing your friends to Azeroth!

Return to the Forbidden Reach
Delve into the mysteries of the dracthyr left behind during their escape.



Achievement Changes
Originally Posted by MMO-Champion
Dragon Isles
Exploration
  • Familiar Skies Name changed from "Famliar Skies" to "Familiar Skies".
  • You Know How to Reach Me Complete all of the Forbidden Reach achievements listed below. 25 points. Account Wide. Title Reward: The Forbidden. 25 points. Account Wide.

Dragonflight
Quests

Eastern Kingdoms
Exploration
  • Relics of a Fallen Empire Delivered a Restored Hakkari Bijou to someone with a great interest in such artifacts. Unlocks ancient secrets within Zul'Gurub. Account Wide. 10 points. Account Wide.

Fishing
Professions



Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
Frost
  • Breath of Sindragosa Continuously deal [ 40.5% of Attack Power + 40.5% [ 50.6% of Attack Power + 50.6% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. Can be cast in Undead. Frost Death Knight - Level 50 Talent. Frost Death Knight - Level 50 Talent. Instant. 2 min cooldown.

Druid (Forums, Talent Calculator)
  • Shred (Balance, Guardian, Restoration, Improved Shred) Shred the target, causing [ 68.37% [ 72.5% of Attack Power ] Physical damage to the target.
  • Shred (Feral, Initial) Shred the target, causing [ 68.37% [ 72.5% of Attack Power ] Physical damage to the target.
  • Shred (Merciless Claws) Shred the target, causing [ 68.37% [ 72.5% of Attack Power ] Physical damage to the target.
  • Thrash Strikes all nearby enemies, dealing [ 9.8% [ 10.4% of Attack Power ] Bleed damage and an additional [ 31.2% [ 33.05% of Attack Power ] Bleed damage over 15 sec. Awards 1 combo points. Requires Cat Form. 40 Energy. 8 yd range. Instant. 1 sec global cooldown.

Feral
  • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting [ 49.2% [ 52.15% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Awards 1 combo points. 3 charges. Requires Cat Form, Bear Form. Feral Druid - Level 45 Talent. Feral Druid - Level 45 Talent. 25 Energy. 8 yd range. Instant. 8 sec recharge. 1 sec global cooldown. 3 charges.

Guardian
  • Tooth and Claw Autoattacks have a 20% chance to empower your next Maul, stacking up to 2 times. Empowered Mauldeals Maul deals 40% increased damage, costs 100% less rage, and reduces the target's damage to you by 15% for 6 sec. Requires Bear Form. Guardian Druid - Level 50 Talent. Guardian Druid - Level 50 Talent.

Evoker
Devastation & Preservation
  • Chrono Loop Trap the enemy in a time loop for 5 sec. Afterwards, they are returned to their previous location and health. Cannot reduce an enemy's health below 20%. PvP Talent. PvP Talent. 2% of Base Mana. 25 yd range. Instant. 1.5 min 60 sec cooldown. Requires Evoker. Requires level 10.
  • Swoop Up Grab an enemy and fly with them to the target location. PvP Talent. PvP Talent. 15 20 yd range. Instant. 1.5 min cooldown. Requires Evoker. Requires level 10.

Paladin (Forums, Talent Calculator)
  • Blinding Light Emits dazzling light in all directions, blinding enemies within 10 yards yds, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Paladin - Level 30 Talent. Paladin - Level 30 Talent. 6% of Base Mana. Instant. 1.5 min cooldown.
  • Crusader Aura (Holy, Protection, Initial) Increases mounted speed by 20% for all party and raid members within 40 yards. yds.
  • Crusader Aura (Retribution) Increases mounted speed by 20% for all party and raid members within 40 yards. yds. Increases the range of Crusader Strike, Templar's Verdict, Rebuke, and Hammer of Justice by 3 yards. yds.
  • Crusader Aura (Hammer of the Righteous) Increases mounted speed by 20% for all party and raid members within 40 yards. yds. Increases the range of Hammer of the Righteous, Rebuke, and Hammer of Justice by 3 yards. yds.
  • Crusader Aura (Crusader Strike) Increases mounted speed by 20% for all party and raid members within 40 yards. yds. Increases the range of Crusader Strike, Rebuke, and Hammer of Justice by 3 yards. yds.
  • Devotion Aura Party and raid members within 40 yards yds are bolstered by their devotion, reducing damage taken by 3%. Instant.
  • Hammer of Wrath (Holy, Protection, Initial) Hurls a divine hammer that strikes an enemy for [ 120% [ 140% of Attack Power ] Holy damage.
  • Hammer of Wrath (Retribution) Hurls a divine hammer that strikes an enemy for [ 120% [ 140% of Attack Power ])} Holy damage.
  • Hammer of Wrath (Hammer of Wrath) Hurls a divine hammer that strikes an enemy for [ 120% [ 140% of Attack Power ] Holy damage.
  • Retribution Aura When any party or raid member within 40 yards takes more than 50% yds takes more than 30% of their health in damage in a single hit, you gain each member gains 5% increased damage and healing for 10 sec. This cannot occur more than once every 30 sec. Instant.

Protection
  • Final Stand During Divine Shield, all targets within 15 yards yds are taunted. Protection Paladin - Level 50 Talent. Protection Paladin - Level 50 Talent.
  • Shield of Virtue When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yards yds of the target. PvP Talent. PvP Talent. Instant. 45 sec cooldown. Requires Paladin. Requires level 10.

Retribution
  • Execution Sentence A hammer slowly falls from the sky upon the target. After 8 sec, they suffer [ 250% of Attack Power + 4% of Spell Power ] Holy damage, plus 10% 25% of damage taken from your abilities in that time. Retribution Paladin - Level 15 Talent. Retribution Paladin - Level 15 Talent. 30 yd range. Instant. 30 sec cooldown.0.8 sec global cooldown.
  • Final Reckoning Call down a blast of heavenly energy, dealing [ 287.5% of Attack Power ] Holy damage to all targets in the target area and causing them to take 50% 40% increased damage from your Holy Power abilities for 8 10 sec. Retribution Paladin - Level 50 Talent. Retribution Paladin - Level 50 Talent. 30 yd range. Instant. 60 sec cooldown.
  • Justicar's Vengeance Focuses Holy energy to deliver a powerful weapon strike that deals 0 Holystrike damage, and restores health equal to the damage done. Damage is increased by 50% when used against a stunned target. Requires Melee Weapon. Retribution Paladin - Level 45 Talent. Retribution Paladin - Level 45 Talent. 3 Holy Power. Melee range. Instant. 8 yd range. Instant.

Covenant Abilities
  • Necromantic Death Stone Once every minute, moving near a corpse grants the Equip effects of the Desirous Blood, Cold Frost, and Pestilent Plague Stones for 25 sec. Already having one of these effects instead increases its effectiveness by 75%. Necrolord. Necrolord. 100 yd range. Instant.

Item Effects
  • Awakening Rime Use: Deal 0 Frost damage and apply Awakening Rime to your target for 4-12s. If the target dies while Awakening Rime is active, it explodes for 50 Frost damage split between enemies in a 10 yard radius. Duration is determined by the top-most card of the deck. 30 yd range. Instant. 1.5 min cooldown.
  • Borrowed Potion of Invisibility An invisibility potion that can help you stay undetected. in Nokhudon Hold. Ineffective against Nokhud Wardogs. Instant.
  • Break Scroll Seal Instant. Reagents: Sealed Spirit Scroll. Marks the location of a special treasure on your map. 3.5 sec cast.
  • Break Scroll Seal Instant. Reagents: Sealed Fish Scroll. Marks the location of a special treasure on your map. 3.5 sec cast.
  • Break Scroll Seal Instant. Reagents: Sealed Artifact Scroll. Marks the location of a special treasure on your map. 3.5 sec cast.
  • Break Scroll Seal Instant. Reagents: Sealed Knowledge Scroll. Marks the location of a special treasure on your map. 3.5 sec cast.
  • Darkmoon Deck: Inferno Use: Hurl a Smoldering Inferno at the target that deals between 0-0 Fire damage. Damage dealt is determined by the top-most card of the deck. 40 yd range. Instant. 1.5 min cooldown.
  • Dragonflight Darkmoon Deck Shuffler (DNT) Equip: Periodically shuffle the deck while in combat. Instant.
  • Obsidian Battle Horn Name changed from "Lost Battle Horn" to "Obsidian Battle Horn".
  • Primordial Stones Gaining an absorb shield from a Primordial Stone erupts the ground, dealing 0 Physical damage to enemies within 5 yd. split between enemies within 5 yd. Damage is increased for each enemy struck, up to 5 enemies.
  • Primordial Stones Once every minute, moving near a corpse grants the Equip effects of the Desirous Blood, Cold Frost, and Pestilent Plague Stones for 25 sec.Already having one of these effects instead increases its effectiveness by 75%.
  • Primordial Stones Dealing damage has a chance to infect the target with a spreading plague plague that spreads to nearby enemies, dealing 0 Nature damage over 9 sec.
  • Raw Savage Piranha Name changed from "Raw Savage Pirahna" to "Raw Savage Piranha".
  • Refreshing Dance Use: Call a Refreshing Dance that bounces 5-12 6-13 times between friends and foes within 0 to 25 yards dealing 0 Nature damage or 0 healing. The number of bounces is determined by the top-most card of the deck. 25 yd range. Instant. 1.5 min cooldown.
  • Restorative Water Toss to release the slimy golden liquid restorative water within. 40 yd range. Instant. 5 sec cooldown.
  • Scroll of Teleport: Zskera Vaults (New) Teleport to the Zskera Vaults in Forbidden Reach. 10 sec cast.
  • Watcher's Blessing Use: Grants the Watcher's Blessing for 5-12s and an absorb shield for 0 damage. If the shield depletes while Watcher's Blessing is active, gain 0 versatility for the same duration. Duration is determined by the top-most card of the deck. Instant. 1.5 min cooldown.

Professions
Alchemy
  • Draconic Suppression Powder Name changed from "Neutralizing Agent" to "Draconic Suppression Powder". Alchemy. Alchemy. 3.5 sec cast. Reagents: Assorted Reagents. Essence of Dampening.

Blacksmithing

Fishing
  • Thousandbite Piranha Swarm Name changed from "Thousandbite Pirahna Swarm" to "Thousandbite Piranha Swarm". Thousandbite Pirahna Thousandbite Piranha are an aggressive freshwater fish that will devour anything in sight! These freshwater swarms are found primarily in vast lakes and sprawling river systems across the Dragon Isles. They are especially active in areas such as The Ohn'ahran Plains and The Waking Shores. Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range. 3.2 sec cast.

Inscription

Jewelcrafting
  • Crystal Tuning Fork Name changed from "Tuning Fork" to "Crystal Tuning Fork". Jewelcrafting. Jewelcrafting. 3.5 sec cast. Reagents: Broken Tuning Fork. Crystal Fork.

Leatherworking
  • Reinforced Pristine Leather Name changed from "Reinforced Leather Patch" to "Reinforced Pristine Leather". Leatherworking. Leatherworking. 3.5 sec cast. Reagents: Slyvern Pelt. Pristine Pelt.

Tailoring



Strings Changes
Originally Posted by MMO-Champion
  • CRAFTING_ORDER_ILVL_DISPLAY_RANGE (New) - %d - %d
  • CRAFTING_ORDERS_ORDER_FULFILLED_MULT_FMT - You have filled a %s crafting order of %s x%d for %s and earned a %d gold commission. %s commission.
  • CRAFTING_ORDERS_ORDER_FULFILLED_SINGLE_FMT - You have filled a %s crafting order of %s for %s and earned a %d gold commission. %s commission.
  • GLUE_TIMEEVENT_TITLE (New) - Active TimeEvent
  • PLAIN_STRING_FORMAT (New) - %s
  • RAF_LEGACY_REWARDS_DESC (New) - Legacy recruits can no longer be added but existing recruits will continue to provide RAF rewards.
  • RAF_MONTHS_EARNED - %d |4Month:Months; Earned Subscribed by Friends
  • RAF_NEW_VERSION_PROMPT (New) - Add friends to get rewards for this season!
  • RAF_NO_RECRUITS_DESC - |cffffd200Recruit friends to begin earning rewards for each month they subscribe.|n|nPlay together to unlock even more additional rewards!|r|n|nFor more info:|n|HurlIndex:49|h|cff82c5ffVisit our Recruit A Friend Website|r|h
  • SPELL_FAILED_CUSTOM_ERROR_830 (New) - You have already marked too many treasures in the Forbidden Reach. Collect a few before unsealing more Forbidden Reach treasure scrolls.



Misc Changes
Originally Posted by MMO-Champion
Char Customization Options
Unknown Unknown
  • Hair Color - Choice 32289 (New)
  • Hair Color - Choice 32290 (New)
  • Hair Color - Choice 32291 (New)
  • Hair Color - Choice 32292 (New)
  • Hair Color - New 55 (New)
  • Hair Color - New 56 (New)

Character Titles
  • %s the Forbidden (New)

Scenarios
Community Feast
  • 01: Something Flavorful - Deepsquid Ink Island Crab Jerky can be purchased from Tikukk, located near the docks on the southwestern corner of town.
by Published on 2023-02-23 10:24 PM

Dragonflight 10.0.7 PTR Development Notes - February 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Faction Envoy

Represent a Dragon Isles Major Faction every day by visiting the envoys in the Forbidden Reach and earn a 10% reputation increase of the chosen Major Faction for the day. Envoys also occasionally offer quests for extra reputation and Elemental Overflow to spend at the Envoy traders for new rewards such as four new dragonriding customizations, the Buckie battle pet, and the Noble Bruffalon mount.

Classes

  • Death Knight
    • Frost
      • Breath of Sindragosa damage has been increased by 25% and Runic Power spent per second increased to 18 (was 16).
      • Frost Strike damage increased by 10% and Runic Power cost increased to 30 (was 25).
        • Developers’ note: Frost Death Knight currently has a surplus of Runic Power income which is leading to wasted Runic Power overflow in Obliteration builds and longer than intended durations in Breath of Sindragosa builds. In order to help address this we are increasing both the cost and damage of Frost Strike and Breath of Sindragosa. Maintaining a long breath can feel satisfying for many players but it can also feel disheartening when you lose it for reasons out of your control since so much of your damage becomes reliant on a very high uptime of Breath. The goal with this change is to bring the duration of Breath to a much more reasonable and compact window that allows you to deal the majority of your Breath damage in a shorter window.
  • Druid
    • Balance
      • Stellar Flare now has an additional effect – If dispelled, causes a Star Burst to crash into the dispeller, dealing area of effect damage and knocking enemies dealing damage and knocking them back.
    • Feral
      • Merciless Claws now increases the damage of Swipe and Brutal Slash by 15% (was 10%)
      • Berserk: Frenzy now bleeds targets for 100% of damage dealt by combo point generators during Berserk (was 125%).
      • Shred, Swipe, Brutal Slash, and Thrash damage increased by 6%.
        • Developers’ note: Berserk: Frenzy consolidates a lot of the damage players deal with builders in their Berserk windows. This change is intended to spread more of builders’ damage to outside the Berserk window.
  • Evoker
    • Preservation
      • Ouroboros has been redesigned – Casting Echo increases the healing of your next Emerald Blossom by 15% 30%, stacking up to 10 5 times (was Emerald Blossom and Dream Breath increase healing of Echo).
  • Monk
    • Mistweaver
      • Enveloping Breath is now visible on raid frames.
      • Lesson of Fear now increases Haste by 20% (was 25%).
        • Developers’ note: We are decreasing the high-roll potential of Lesson of Fear to disincentivize aggressive “fishing” for a favored buff. Moving forward, we plan to monitor the gameplay and community feedback around this talent change closely to ensure the outcome of adding a tracking buff is in-line with our goals.
      • Sheilun’s Gift healing increased by 20% (was 10%).
      • Enveloping Mist healing increased by 10%.
      • Enveloping Mists applied by Misty Peaks may now be extended by Rising Mist up to 2 additional seconds (was 6).
      • Empowered Celestial has been renamed to Celestial Harmony.
      • Sheilun’s Gift’s clouds now reset upon raid boss encounters end and Mythic+ start.
  • Paladin
    • Blessing of Dawn’s maximum stacks are now 2 (was 4).
    • Eye of Tyr moved to Row 9.
    • Inmost Light moved to Row 10.
    • Switched positions of Fist of Justice and Repentance/Blinding Light nodes on the talent tree.
    • Switched positions of Turn Evil and Obduracy on the talent tree.
    • Unbound Freedom is now located on the class tree for Retribution specialization only.
    • Healing Hands is now located on the class tree for Retribution specialization only.
    • Zealot’s Paragon has been removed from the talent tree for Retribution specialization only.
    • New Talent: Vengeful Wrath – Hammer of Wrath always critically strikes. This talent is located on the Class tree for Retribution specialization only.
    • Added Hammer of the Righteous and Blessed Hammer to Crusader’s Reprieve.
      • Blessed Hammer only heals, does not have increased range.
    • Added support for Shield of the Righteous in Lightforged Blessing.
    • Fading Light now has a healing cap of 30% maximum health.
    • Fading Light should now correctly trigger off of Hammer of Wrath and Blessed Hammer.
    • Fixed an issue causing Seal of Might to grant an incorrect amount of primary stat.
    • Fixed an issue causing causing Justification to increase Judgment for Protection specialization by more than intended.
    • Fixed an issue with Seal of Alacrity’s judgment cooldown reduction value.
    • Holy
      • Fixed an issue with Dusk and Dawn causing it to fail to trigger Dawn for Holy specialization.
    • Protection
      • Seal of Charity can no longer critically strike and should not double-dip on Versatility.
      • Fixed an issue causing Uther’s Counsel to grant incorrect cooldown reduction at Rank 2.
    • Retribution
      • New Talent: Vanguard of Justice – Your single target Holy Power abilities cost 1 additional Holy Power and deal 20% increased damage. 2 Ranks.
      • New Talent: Divine Wrath – Avenging Wrath / Crusade duration increased by 3 seconds.
      • Executioner’s Will has been redesigned – Now increases the duration of Execution Sentence and Final Reckoning by 3 seconds.
      • Adjudication has been redesigned – Now increases Critical Strike by 2% and Hammer of Wrath critical strikes cause a Blessed Hammer to spiral around you dealing Holystrike damage to enemies.
      • Justicar’s Vengeance now has a default range of 8 yards.
      • Crusader’s Reprieve now also effects the range of Rebuke.
      • Final Reckoning now lasts 10 seconds (was 9 seconds) and you deal 40% increased damage (was 50%).
      • Empyrean Legacy lockout period now 20 seconds (was 30 seconds).
      • Inquisitor’s Ire now gains a stack every 2 seconds (was 3 seconds).
      • Art of War now only triggers once per Crusader strike cast, whether triggered from manual casting or auto-attacks.
      • Art of War’s chance to trigger increased to 20% (was 15%).
      • Penitence is now 1 rank.
      • Divine Hammer’s periodic damage now occurs every 2 seconds (was 1.5 seconds) and duration increased to 12 seconds (was 9 seconds).
      • Vanguard’s Momentum is now 1 rank.
      • Hammer of Wrath damage increased by 16%.
      • Execution Sentence now causes 25% of the damage you deal to be added to Execution Sentence (was 10%).
      • Blessed Champion now correctly states that additional Crusader Strike targets are hit for 50% damage.
      • Commanding Judgment now causes Judgment to deal 50% reduced damage to targets.
      • Highlord’s Judgment now additionally increases the duration of Judgment by 2 seconds per rank.
      • Tempest of the Lightbringer no longer consumes a stack of Judgment.
      • Crusader Strikes now generates 1 Holy Power every 2 attacks (was every attack).
      • Righteous Cause’ chance to trigger reduced to 20% (was 25%).
      • Vanguard’s Momentum no longer grants additional damage to Hammer of Wrath (as its base value was significantly increased).
      • Fixed an issue that prevented Divine Hammer from benefiting from Sanctify.
      • Fixed an issue that prevented Consecrated Ground from working correctly with Divine Hammer.
      • Fixed an issue that prevented Empyrean Power from triggered from Crusader Strike auto-attacks.
      • Fixed an issue that prevented Blessing of Dawn from working correctly with Justicar’s Vengeance.
      • Fixed an issue that was causing Penitence to not work correctly with Wake of Ashes, Expurgation, Consecrate, Consecrated Blade, Divine Hammer, and Execution Sentence.
      • Fixed an issue that caused Sanctified Plates to not correctly increase your Stamina.
      • Fixed an issue that caused Justicar’s Vengeance to not consume stacks of Blessing of Dawn.
  • Shaman
    • The following abilities now show on the Personal Resource Display: Spiritwalker’s Grace, Spiritwalker’s Aegis, Ancestral Guidance, and Astral Shift.
    • Elemental
      • The following abilities now show on the Personal Resource Display: Echoes of the Great Sundering, Primordial Wave, and Ascendance.
    • Enhancement
      • The following abilities now show on the Personal Resource Display: Doom Winds, Primordial Wave, Ascendance, and Ethereal Form.
    • Restoration
      • Improved Primordial Wave increases the healing done by Healing Wave by 13%/25% (was 8%/15%).
      • Improved Earthliving Weapon increases the healing of Earthliving by 20%/40% (was 15%/30%) and always triggers on targets below 18%/35% health (was 13%/25%).
      • The following abilities now show on the Personal Resource Display: Primordial Wave, Tidebringer, Spiritwalker’s Tidal Totem, and Ascendance.

Player Versus Player

  • Evoker
    • Preservation
      • Chrono Loop’s cooldown has been reduced to 1 minute (was 1.5 minutes) and can no longer reduce an enemy below 20% health.
  • Monk
    • Mistweaver
      • Enveloping Mist now heals for an additional 20% in PvP combat (was 25%).

Professions

  • The professions pane has been reduced in size.
  • The currently selected recipe will now stay selected when switching to and from the Specializations tab
  • Added a new Profession Specialization summary screen which can be viewed for any unlocked profession specializations. Artwork is not final.
    • Players can now navigate back to the Specialization summary screen after previewing the full tree.
  • Crafting Orders
    • Public Orders no longer require the customer to provide non-soulbound reagents.
    • A button has been added next to the customer or crafter’s name to whisper or ignore them.
    • The layout for reagents has been rearranged.
    • Optional Reagent labels (e.g. “Add Embellishment”) have been moved into a tooltip.
    • Search now shows the range of possible item levels for each item.
  • Engineering
    • Fixed an issue that caused regular bombs to have a higher baseline chance to backfire than intended.
    • Bomb success chance now only scales off of Specialization nodes (was specialization nodes and item quality). The contribution from quality is now baseline.
    • Increased the chances to discover EZ-Thro variants of bombs.

Quests

  • Mayla Highmountain is worried about Baine, who has travelled alone to Ohn’ahran Plains in search of a missing friend. Seek out Mayla in Valdrakken to learn more.

User Interface and Accessibility

  • The following cursors have been updated with high resolution art: Buy, Cast, Cogwheel, Loot All, Lock, Mail, and Trainer.

Site Navigation