World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2016-02-22 12:56 AM

Possible Changes to Taeguk, 5 Ways to Improve D3

Top Constructed Decks of the Week, Hearthstone Week in Review, TAC #135, Value Town #62

Balance Patches Frequency, Browder Tweets Round-Up, Squadron's Mini WTF Moments #17

Legion - Protection Paladin Artifact Intro
You can see the Protection Paladin artifact weapons on our Artifact Weapons page.





Legion - Protection Paladin Flail Artifact Weapon
The latest Legion build added a new artifact weapon variation that looks like it may belong to Protection Paladins. We took a look at how it may appear in game using the existing mace animations. As always, remember that this is just a rough preview, not a final release.



Legion Class Feedback
Originally Posted by Blizzard Entertainment
Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Marksman Hunter
I don't think this is quite intentional. Also, keep in mind that the higher frequency of Mark's after 1 cast greatly reduces the extra benefit on Trueshot, which currently increases the frequency of Mark application.

Would be happy to see this frozen between 2-4 arcanes, with Trueshot dropping it to 1-2. Or whatever revamp you're working on regarding Marks and Trueshot. Is it possible these were tied to the duration of Vulnerable, so while the duration for it was low (prior build) so too were the numbers required to proc Mark? Thus, when the duration was tripled to 30s so were the value ranges on the Mark procs. If true, I don't like that at all - those outliers are far too wild. It's currently described as, "Approximately 6 procs per minute." One way or another, 1-1-1-1-1 versus 16-1-11-2 and 1-12-14-13 are not good directions in my opinion. Maybe consider something to make the manipulation of Hunter's Mark more player controllable.

edit; and a comment about explosive shot. You'll probably find most people will stand in melee range to simplify this into a click-click rather than a timed reactivation from range. Also I'm not sure 'slow moving' correctly describes 'crazy rocket'...

(Warning, more under-the-hood techy talk, safe to ignore, not important to playing the game or performing well!)

I appreciate the in-depth testing of this. Unfortunately, I think your testing method was missing that it's RPPM now, not a % chance. The count of shots between procs isn't relevant anymore, instead the time between procs is. And since you likely alternated between spamming a bunch of shots in a row (which you wouldn't do in practice due to wasting Focus) and stopping to take notes, you got wildly varying results. The proc rate is 6*Haste RPPM (with Unlucky Streak Prevention) now. With 20% Haste, this'll work out to about 1 proc every ~7.7 sec. The Unlucky Streak Prevention will start ramping up the proc rate after about 16sec, with no droughts of longer than 24sec.* With Vulnerable lasting 30sec, this will ensure 100% uptime is possible, with a ton of slush. A Mark every ~7.7sec on average will provide a reasonable frequency of Marked Shot usage as well.

*16sec and 24sec are estimates based on my memory of the Unlucky Streak Prevention logic, which I don't have in front of me at this moment. Don't hang me if those are off by a bit!

Regarding breaks for notes, this was per GCD. No gaps. So each one of those numbers represents the GCD of one spell: 1-1-15-3, for instance, would've been Arcane x1, Marked x1, Arcane x1, Marked x1, Arcane x15, Marked x1, Arcane x3, Marked x1. One hand for the button, one hand for writing the number. True enough, though, this would not account for gaps in time present from Aimed Shot cast times, so maybe that would affect things a bit. Yeah I sat there doing that, shush
I've done similar things in the past.

Yes, the Aimed Shots you're doing in-between (along with any other talented abilities on cooldowns, such as Head Shot, Barrage, or Explosive Shot, etc.) will fill time, which drastically affects things, cutting that 1-1-15-3 to actually 1-1-5-2 in practice, with that 5 being broken up by a couple other shots in between, thereby avoiding any long string of Arcane Shots.

So the speculations about hunters mark being RPPM now were correct... Not happy about this. What if you got your proc on the boss right before a bunch of AoE fodder spawned, now you can't do your cleave because the RPPM timer has just started ramping up? RPPM is the worst kind of rng there is, it is uncontrollable and unpredictable. With 50% proc you at least could reasonably expect a proc after four arcane shots at most.
This is a misunderstanding of how RPPM works. The only ramping proc chance is Unlucky Streak Prevention, which only kicks in if you've gotten a long string of bad luck, not normal gameplay. It's a time-based proc chance. RPPM is *more* consistent that a comparable simple % chance.

Also, the "before" in Jademcian's data is not the 50% proc chance. That's the prior version, which was a much higher-overall ramping proc chance, when Vulnerability/Marked Shot was a previous design. A 50% proc chance is not "four arcane shots at most"; you'd commonly see way more failed procs in a row than that. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Holy Paladin
Light of the Martyr's cost (mana) is currently higher than intended, which should be fixed in the next build. That should make the spell more attractive to start experimenting with and finding a role for in your playstyle. While a raw computation of net healing per mana will still make it appear below average, it will be much less so than it is now, and its other advantages should be more relevant: being a spammable instant, being able to focus higher throughput into one target, helping with mobility, synergizing with abilities such as Avenging Wrath, and the fact that self-damage varies in importance based on the situation. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Resto Shaman
It's intended that healing from other totems doesn't add to Cloudburst Totem (as on live), and the tuning should reflect that. We'll add a short shared cooldown so you don't instantly recall the totem by accident. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
CC with cast times( excluding sheep and fear), often don't get used, because it is often too late to use it. revert Shadowfury
We haven't found that to be true at all. Why exclude Polymorph and Fear? They have cast time, and are used regularly. (WarcraftDevs)

1. In Legion, will some Draenor perks be revisited or even replaced because newer class designs?
Draenor Perks are being removed in Legion. Many have become baseline, but some are gone completely. (WarcraftDevs)

Why was ranged autoattack (Shoot) removed from melee classes? Was great for flavour/RP, didn't affect PvE. Can we get it back?
RP abilities could potentially be toys in today's world, maybe gun/bow toys? Could be a fun WV gift idea (Muffinus)

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
What's the current plan for obliterate for frost in legion? Will it be the primary rune spender for single target?
Yes, Obliterate remains the primary rune spender for Frost Death Knights. (WarcraftDevs)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Out of curiosity, what's the downside to being able to spam Thrash as a Bear? Just wondering why the inclination is to CD it?
Was spamming Thrash in 75%+ of your GCDs fun for you? (Honest question. It may be for some people.) (Celestalon)

We need something that snaps hard like pally's shield. Even if that meant thrash going back to being a frontal cone attack...
Have you tried it in the latest alpha? It's damage was massively buffed to help it 'snap'. (Celestalon)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Really sad to see Zen Flight lose some of its features in Legion. Can you explain the reasoning for this?
No changes intended, aside from being learned via a book instead of a glyph. If you're seeing any, please report the bug! (WarcraftDevs)

For Legion Brewmaster, will Haste reduce the recharge times of Ironskin and Purify in addition to increasing energy regen? Because I've seen that Haste is reducing recharge times on other tank AM abilities.
Possibly; we're still deciding. Haste does give you more Tiger Palms, which give you more Brews, but that's relatively minor. (WarcraftDevs)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
with the loss of Turalyon's Might, rets mobility has taken a massive hit. any info on this?
Turalyon’s Might was inconsistent with the Paladin fantasy. Instead, we're offering Divine Steed to Retribution via talents. (WarcraftDevs)

Since the Judgement giving Holy Power talent is removed. Can I assume Judgement will always give HP baseline?
That's not the current plan, but we are still experimenting with some other tweaks to it. (WarcraftDevs)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
More concerned than ever about spriest survivability. Do you really intent the spec to rely on self healing?
Shadow has high survivability so far, via Vamp. Touch, Shadow Mend, and PW:Shield. We're willing to adjust if necessary, though. (WarcraftDevs)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Is Enrage's duration/Rampage extension's for Fury being decreased by haste intended or a bug?
It does look odd, but it's necessary to ensure that Haste doesn't change the rotation (or create gigantic haste breakpoints). (WarcraftDevs)

Dark Legacy Comics #526
DLC #526 has been released!

by Published on 2016-02-20 02:53 AM

Monk Builds Highlight

The Curse Trials Finals Later Today! 11 AM PDT, Sigma's Analysis on Cards Being Removed in Standard - The Legendaries

Latest Changes to The Matchmaker, WTF Moments #38

Overwatch Patch 27174 - Bastion, Torbjorn, D.Va, Mei, and Mercy Changes

World of Warcraft: Chronicle Volume 1
IGN showed off a preview of the upcoming World of Warcraft: Chronicle Volume 1 book.








Legion - Artifact Weapons
Recent Legion builds added more Artifact Weapon variations.











Patch 6.2.3 Hotfixes - February 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bug Fixes
Creatures and NPCs
  • Fixed an issue that could cause Mahka, a quest NPC in Southern Barrens to become unresponsive.
Raids and Dungeons
  • Upper Blackrock Spire: Fixed a situation on Challenge Mode and Mythic Difficulty that could cause Ragewing the Untamed's Engulfing Fire ability to be unavoidable.
Achievements
  • Lovely Luck Is On Your Side: Fixed an issue that could cause players to not correctly receive credit for completing this achievement.

FEEDBACK: Eye of Azshara (Normal)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will be opening the Eye of Azshara dungeon on Normal difficulty shortly.

Please use this thread to post any feedback on the dungeon. When posting, please note your group composition and any relevant information about the nature of your group (e.g. random LFG group, Mythic raider guildmates, etc.). At this stage, a lot of overall combat balance is in flux, but we're still very interested in hearing overall feedback and impressions of the experience and mechanics.

Legion Class Feedback
Originally Posted by Blizzard Entertainment
Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Beastmastery Hunter
Entirely too much focus on Random Beasts, not enough on our actual pets
Since Beast Mastery has been unlocked, this has been the strongest point of feedback, and we've heard you, loud and clear.

Coming soon will be a glyph that makes Dire Beast summon your stabled pets, instead of random area-themed beasts. We're also considering a talent that replaces Dire Beast with a new shot, and are interested in feedback and ideas on that concept.

Thanks! (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Aura of Sacrifice / Divine Shield Interaction
Aura of Sacrifice is not intended to deal damage through Divine Shield; this should be fixed in an upcoming build. This will also fix the issue where it kills you if you stand near a "healer" target dummy that does very high DPS to itself. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Shadow Priest
In the vast majority of cases, you'll likely want to enter Voidform as soon as you're able to. However, there are still many cases where it's extremely valuable to be able to delay it until the right time. This includes things like saving burst for a key moment in a fight, or when out questing if you're about to kill the last mob that's in range. Because of this, we're trying out a more flexible, manually-activated Voidform. Feedback on how that feels, whether it's more hassle than it's worth, etc, is quite welcome. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Resto Shaman
Two simultaneous Healing Stream Totems not working is a bug.

As is Resurgence not working correctly when you take the Queen Ascendant trait; this one should be fixed for the next build. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Polls
I don't understand why the blues are continually putting up these random and completely arbitrary polls that mean nothing for the well being of the game. Blizzard, why don't you look at the reaction to your game and understand the discontent that people have with it. Start by bring up some polls that narrow down what people hated about trashran and what they liked about it, that way you can use that information to improve and create new content that will actually cater to what your player base wants.

It's pretty obvious that garrisons worked, maybe a bit too well. They are wonderful safe havens that allow people to make gold and relax without actually having to play the game, which is kind of counter intuitive. Create a poll narrowing down what people liked about their garrisons and what they didn't like.

Just some odd suggestions, I expect this thread to be censored and/or moved to the garbage can, but hopefully it resonates for a second

Polls aren't generally meant as a means for collecting feedback. They are designed as a way to engage the community in interesting/entertaining topics. (Hopefully - At least for those who choose to take part.)Feedback occurs on these forums and in the game (among other places) and is ongoing. We read/watch/collect as we go.

When we have used polls in the past for collecting information it's been done very deliberately and with much care due to the inherent pitfalls polls can present such as a smaller portion of the community taking part or undue weight being put on the results by those who did take time to vote.

We (in community) spend a lot of time thinking about the need to manage expectations because if we over promise we've failed to deliver. If we under promise, we're not telling people enough of the 'real' news. It's a like walking a slackline (tightrope is so yesterday). We have to maintain balance or at least try to maintain balance.

I would hope that the devs have better metric tools. They can put in measurements to see what we're doing and use that to see what people are actually doing. Not just complaining about
Yep. They do. We watch for what people are both saying and what they are actually doing in game.

I assume that Blizzard has some really smart people that can do amazing math with data. I guess they do more than purely look at what people do as Ashran probably would have been really highly rated based off of that metric. (For some of the expansion it was practically required, and the easiest way of getting a reward) It makes me wonder if what people spend the most time doing is related to enjoyment or reward. Eh, I know they probably have a whole team dedicated to looking at many different sets of data to try to find what is enjoyable, not just usage time.
We have some wicked smart people here that can drill down into the data. It's true. As with anything, the data tells a lot of the story, but not the whole story. Being able to understand "why" is also looked into which includes what people are saying. Thus why it's so important to put the two together. We have a much larger pool of information that comes from within the game and the vocal community while passionate enough to speak up, aren't the majority so we have to be careful about how we weight the types of feedback.

Polls as a tool can be used in many ways. For us, the larger value is more in engaging than getting wide ranging thoughts and opinions.

There will always those who are fine with "still working on it" and those who aren't and see it as giving something and then taking it away when it doesn't happen. It's not anyone's 'fault'. It's just human nature. It's why the study of human behavior is such a large wide-reaching field and there are so many books on just what makes people tick. But those will never encapsulate what all people want and neither can a poll.

*Yes, we know what you did last weekend. (Blue Tracker / Official Forums)

Undead and Forsaken
Could we possibly get new models for the Forsaken and other undead to reflect the race they were prior to becoming undead?

I highly doubt a huge Tauren would look like a humanoid. And I highly doubt that only Humans can be turned once dead.

I would love to see models of each race that's playable, have an undead version to them. Well, excluding the Worgen, which aren't a race, but a group of cursed humans. And last time I checked, the Worgen Curse made you immune to the curse of undeath, and yet there are Worgen DKs. I still don't get how that works.

Anyway, I'd love for us to have the option to select Forsaken as our race, then choose the race which we once were, if we want to pretend there's a backstory to our new character, then customize how that character will look (like we do with the current ones in the human forms they have).

The Forsaken are by and large Lordaeron humans who were raised from death by minions of the Lich King, who were rallied to action by Sylvanas against the Dreadlords Balnazzar, Detheroc, and Varimathras. The Forsaken adventurer that a player would control in Azeroth has a full-featured story that you can experience in their starting area that will help explain the nature of being Forsaken versus being Undead.

While many races can live in Undeath, these races would not be part of the Forsaken faction of Undead, which is why you don't see them as playable. I would think you would be much more likely to see Undead Death Knights of various races than to ever meet a Tauren who was living in Lordaeron at the time of the death of King Tereneas, which is basically the only possibility of finding a Forsaken that is a Tauren.

As far as I know, and feel free to correct me, the Forsaken are specifically those Undead Humans and a number of Undead High Elves from Lordaeron and Quel'Thalas who pledged their allegiance to Sylvanas and The Horde following the events of Warcraft III: The Frozen Throne.

TLDR; Undead doesn't mean Forsaken (Blue Tracker / Official Forums)

Patch 6.2.4 Testing
Originally Posted by Blizzard (Blue Tracker)
Greetings everyone,
I wanted to provide some insight into the 6.2.4 patch and hopefully, answer outstanding questions you may have regarding features and areas to test.

In 6.2.4 World of Warcraft will transition to a new Battle.net infrastructure. While this infrastructure change contains a multitude of backend improvements for communication between WoW and Battle.net, there are also a number of changes that will directly affect you. It is our goal to make sure these changes don’t negatively impact existing systems, and functionality remains as it was prior to this migration.

To help us with this task, we’d like PTR testers to focus on the following areas:
  • Social features, including whispers between characters, different Blizzard games, the Battle.net app and other in-game characters.
  • Realm List functionality.
  • Authentication, logging in, and security features.
  • Parental controls.
  • 3rd party add-on functionality.
  • In-game shop functionality.
  • Character Boosts.
  • Faction, Race, and Name changes.

Development for patch 6.2.4 is ongoing so there may be issues during testing regarding things like logging in and selecting realms. Random disconnects from Battle.net may also occur. It is important that things of this nature are reported in the forums to help ensure a resolution before 6.2.4 goes live.

I hope this provides a little more insight into what PTR testers should be on the lookout for in this patch. Thank you all for helping to make World of Warcraft an epic experience time and time again!

Blue Tweets
Originally Posted by Blizzard Entertainment
only time you see calls for someone to be fired is coaches & game designers "My happiness trumps your livelihood!" (holinka)
no. People work hard for their money. Asking 65 bucks for a game means people feel entitled to quality.
I've paid $65 for a meal out before. If things don't go well I don't ask that people get fired. I might complain and that's fine. (holinka)
Hell I've paid hundreds/thousands of dollars to get my car fixed. They often don't do it right and I am mad as hell. (holinka)
But I just ask them to make it right, I don't insist they fire someone. (holinka)
So your "I worked hard for this $65 so you should fire someone when I'm not happy" is malarkey. (holinka)
But I'd guess after that you think two or three times before giving them repeat business eh?
Yes and that's 100% okay to me. (holinka)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
From a designer PoV, what do you think about the legion artifacts forcing people to use a certain kind of fighting style/weapon? Many people built their characters around certain fantasies (mostly roleplayers), and now they are forced to cope with Blizzard's fantasy. No more 2H frost or 2x1h Fury.
A huge challenge of trying to continually improve a game as popular as WoW (and this applies to League to by the way) is the risk that someone won't like a particular change that you make. As a developer it's easy to become paralyzed and not make any changes at all, but that usually ends up being a losing strategy, as players get bored without seeing any updates to the game.

So while you may not support a particular change, maybe you can get behind the idea that the team is trying out a new idea, and that the idea may be large enough that it can't also support every possible play-style out there.

I have no particular insight into the dev philosophy at play on Legion -- you'd have to ask those devs. But I am sympathetic with the challenge of trying to do something cool without alienating too many people that wishes you'd do something different but still cool or maybe nothing at all.



Warcraft Movie - Khadgar
IGN talked to Ben Schnetzer, the actor that plays Khadgar in the Warcraft movie.

by Published on 2016-02-18 11:32 PM

Update (12:52 AM EST): Added new items and epic battle pet note.
Update (10:50 PM EST): Added another post about monks.
Update (10:15 PM EST): Added another post about legendary items.
Update (7:15 PM EST): Added design notes and information on the Legion Legendary item cap (Kalgan's first post in over a year!)

Legion Alpha - Build 21108
Build 21108 will be deployed to the Beta realms soon.

Calculators Updated




New Models







New Icons





Originally Posted by Blizzard Entertainment
Legendary Item Cap
At the start of the expansion, only one legendary at a time can be equipped so that while extraordinarily lucky people will have more choices about which to use when, they won't be significantly more powerful than somebody that isn't quite as lucky. As the expansion progresses, the number of legendaries that can be equipped at once will go up, although still limited to a relatively small number of slots.

They can come from anywhere, with more difficult content having a higher likelihood of dropping them (for equivalent time spent). (Blue Tracker / Official Forums)

Legendary Effects
I feel that the issue is that this type of legendary will even be allowed into the game. I haven't spoken to a single person that doesn't think they'll be a nightmare for raiders. Even one of these items can offer a ridiculous power difference for certain spells/classes.
As you note, there is a massive amount of tuning yet to be done here. A legendary that makes you unkillable, or that doubles your damage, is not a legendary that will be going live in that form. We're testing a lot of different ideas. Some need numbers adjustments; others may prove impossible to tune or unfun. Alpha is alpha.

But if we're in a space where items being powerful and transformative is unacceptable, then that feels like a problem. Marginal passive stat increases, like replacing your bracers that have 93 Haste with bracers that have 105 Haste, are certainly easy to balance and safe. They're also pretty dull. And rewards should be anything but. Currently, completing set bonuses or getting powerful trinkets are some of the more rewarding moments, and those offer powerful effects comparable to many of the planned Legion legendaries. In a way, things like the Archimonde trinkets in Patch 6.2 were a preview of how some of these effects might interact and transform gameplay. We wish more items felt like those, and fewer felt like getting that bracer upgrade.

Way back in the early days of WoW, getting a Hand of Edward the Odd out of a strongbox was like winning the lottery, and every enemy you killed had the potential to be that lucky ticket. Over the years, loot delivery mechanics and their impact have become more and more streamlined, often at the expense of excitement. Legendary items offer a bit of that classic feel.

That said, in addition to the overall unique-equipped limit, our current thinking is that there will be a suppression aura in effect on Mythic raids for the first X weeks after a given raid zone opens, disabling legendary items' special effects (they will still function normally as high-ilvl regular items). This will serve to limit any perceived unfairness in the progression "race," while also serving as a self-nerfing mechanism that can kick in once that race is done. (Blue Tracker / Official Forums)
Originally Posted by Blizzard Entertainment
Epic Battle Pets
Hi! We are testing out the impact of epic battle pets and training stones. This is a good thread for feedback (Muffinus)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Guardian
Hey, just wanted to pop in to let you all know about an upcoming change that didn't quite make it into today's build: Lacerate is going to be replaced with Swipe (Bear). It'll be no cooldown, free, with AoE damage somewhere between Lacerate's direct damage and Moonfire's direct damage (i.e., it'll be your lowest priority ability for single target, but offer on-demand AoE if needed).

EDIT: There are several other changes still coming to Guardian-specific talents as well, to add some more interesting gameplay options on rows where there were too many passive choices.

We look forward to feedback once you've gotten to test it in the next build! (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Mistweaver Round 2
The goal of Spirit of the Crane and Rising Thunder is to enable a playstyle that incorporates melee attacks while healing, for those who desire it (note that Holy Paladins have some similar ablilities and talents, and much of this discussion applies to them as well). We intend for you to be able to use these abilities naturally in dungeon and raid content, without being unfairly punished for being in melee range. However, the Mistweaver situation in Warlords, where the spec is never targeted by a wide range of abilities (even though, the vast majority of the time, it has no need for such treatment) is not one we're happy with. Our goal is to be more judicious about exactly which encounter abilities, if targeted at Mistweavers or Holy Paladins, would preclude playing the spec as intended.

For example, a Chain Lightning or Void Zone targeted at a random player with no warning will wipe or seriously disrupt the group if ever targeted at a person in a melee clump. If you can get targeted by it, there is no option but to avoid being in melee at any time during the encounter. Mistweavers and Holy Paladins should not be targeted by these sorts of abilities.

On the other hand, imagine a debuff that requires you to move away from other players for a short time or move to a certain location. In many cases, we exempt melee DPS from such abilities not because it would wipe the raid, but merely because reducing their effectiveness to near-zero for many seconds would be overly frustrating. We are much less concerned about asking Mistweavers or Holy Paladins to respond to these kinds of mechanics, because they can still use most of their abilities and be reasonably effective while briefly out of melee. In these cases they'd simply be handling the same mechanics that other healers were required to handle.

In summary, choose these talents on alpha like any others and use them as you'd expect, and feel free to report any situations where doing so causes problems that you have no way to avoid.

------------

A few other things:
--We are planning to revise Sheilun's Gift, as we agree it is rather bland.
--Essence Font should be reasonably effective on as few as 6 targets. Tuning is still in progress as always, but the current version should slightly exceed unbuffed Vivify in terms of throughput and efficiency at around that amount (and if not, we'll take a look at that). It will only get relatively stronger from there as the number of targets increases. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Demonology Warlock
A clarification on this (weird-looking) change: The build was made while we were in the middle of changing Demonic Empowerment. It'll actually be no cooldown/charges at all, just always freely usable. (Blue Tracker / Official Forums)

2/18 Alpha Build Design Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today’s alpha build is a smaller update, but still contains a few noteworthy things:

  • Class Status – We’re continuing to iterate on our class abilities and talents, based on testing and feedback. This build has many revisions scattered around the classes, but here are some highlights:
  • Fury Warriors – Significant iterations on the core combat abilities. A few more talent changes are still yet to come.
  • Mages – Significant revisions to their level 30 talents, and a few related baseline utility abilities.
  • Death Knights – Wraith Walk added to aid mobility. Several new/revised talents across all 3 specs.
  • Protection Warriors – Several revisions to talents and core rotation.
  • Demon Hunters – Numerous changes across both specs and talents.
  • Shadow Priests – Voidform is now an active ability.
  • Retribution Paladins – Many talents revised.
  • Marksmanship Hunters – Significant revisions to core combat abilities and talents.

Thanks, and we look forward to your feedback!

Today's build update mainly contains bug fixing and ongoing iteration for the current zones, artifacts, and class specs. So while no new class specs or zones are contained in this build, there's still a lot of value in providing a more recent snapshot of the game for you all to test and give feedback on. Fresh is good!

New Items
You can see the full list of new items on the WoWDB Beta site.

Level Type Name
1Companion Pets Zoom
110Other Dalaran Initiates' Pin
110Other Mark of Glory
100Mount Reins of the Llothien Prowler
110Mount Living Infernal Core
110Mount Fiendish Hellfire Core
110Mount Dim Coldflame Core
110Mount Predatory Bloodgazer
110Mount Snowfeather Hunter
110Mount Brilliant Direbeak
110Mount Viridian Sharptalon
110Mount Bloodfang Coccoon
110Mount Biting Frostshard Core
110Mount Molten Flarecore
1Other Pile of Silk
1Other Pile of Skins
1Other Pile of Ore
1Other Pile of Herbs
1Other Pile of Gems
1Other Growling Sac
1Other Pulsating Sac
1Other Pile of Pants
1Reagent Viscous Transmutagen
1Reagent Black Transmutagen
1Reagent Oily Transmutagen
870Finger The Apex Predator's Claw
870Mail Fury of Thorim, the Stormlord
1Other Archmage Vargoth's Journal
1Other Clothes Chest: Dalaran Citizens
1Other Clothes Chest: Karazhan Opera House
1Other Clothes Chest: Molten Core
110Other Pile of Cash
110Other Order Hall Currency [PH]
1Other Immaculate Dragonkin Battle-Stone
1Other Immaculate Humanoid Battle-Stone
1Other Immaculate Undead Battle-Stone
1Other Immaculate Mechanical Battle-Stone
1Other Immaculate Aquatic Battle-Stone
1Other Immaculate Magic Battle-Stone
1Other Immaculate Critter Battle-Stone
1Other Immaculate Beast Battle-Stone
1Other Immaculate Elemental Battle-Stone
1Other Immaculate Flying Battle-Stone
100Other Deluxe Mystery Bag


Misc Changes
Originally Posted by MMO-Champion
Artifact Appearances
Paladin (Retribution) - Test Artifact 2
  • Ashbringer #2: Ashbringer (New)

Shaman (Restoration) - Sharas'dal, Scepter of Tides
  • Frozen Fate #1: Sharas'dal, Scepter of Tides - Name changed from "Frozen Fate #1: Scepter of Aszhara" to "Frozen Fate #1: Sharas'dal, Scepter of Tides".
  • Frozen Fate #2: Sharas'dal, Scepter of Tides - Name changed from "Frozen Fate #2: Scepter of Aszhara" to "Frozen Fate #2: Sharas'dal, Scepter of Tides".
  • Frozen Fate #3: Sharas'dal, Scepter of Tides - Name changed from "Frozen Fate #3: Scepter of Aszhara" to "Frozen Fate #3: Sharas'dal, Scepter of Tides".
  • Frozen Fate #4: Sharas'dal, Scepter of Tides - Name changed from "Frozen Fate #4: Scepter of Aszhara" to "Frozen Fate #4: Sharas'dal, Scepter of Tides".
  • Scepter of the Deep #1: Sharas'dal, Scepter of Tides - Name changed from "Scepter of the Deep #1: Scepter of Aszhara" to "Scepter of the Deep #1: Sharas'dal, Scepter of Tides".
  • Scepter of the Deep #2: Sharas'dal, Scepter of Tides - Name changed from "Scepter of the Deep #2: Scepter of Aszhara" to "Scepter of the Deep #2: Sharas'dal, Scepter of Tides".
  • Scepter of the Deep #3: Sharas'dal, Scepter of Tides - Name changed from "Scepter of the Deep #3: Caduceus of Aszhara" to "Scepter of the Deep #3: Sharas'dal, Scepter of Tides".
  • Scepter of the Deep #4: Sharas'dal, Scepter of Tides - Name changed from "Scepter of the Deep #4: Scepter of Aszhara" to "Scepter of the Deep #4: Sharas'dal, Scepter of Tides".
  • Sharas'dal, Scepter of Tides #1: Sharas'dal, Scepter of Tides - Name changed from "Caduceus of Aszhara #1: Scepter of Aszhara" to "Sharas'dal, Scepter of Tides #1: Sharas'dal, Scepter of Tides".
  • Sharas'dal, Scepter of Tides #2: Sharas'dal, Scepter of Tides - Name changed from "Caduceus of Aszhara #2: Scepter of Aszhara" to "Sharas'dal, Scepter of Tides #2: Sharas'dal, Scepter of Tides".
  • Sharas'dal, Scepter of Tides #3: Sharas'dal, Scepter of Tides - Name changed from "Caduceus of Aszhara #3: Scepter of Aszhara" to "Sharas'dal, Scepter of Tides #3: Sharas'dal, Scepter of Tides".
  • Sharas'dal, Scepter of Tides #4: Sharas'dal, Scepter of Tides - Name changed from "Caduceus of Aszhara #4: Scepter of Aszhara" to "Sharas'dal, Scepter of Tides #4: Sharas'dal, Scepter of Tides".
  • Titanborn #1: Sharas'dal, Scepter of Tides - Name changed from "Titanborn #1: Scepter of Aszhara" to "Titanborn #1: Sharas'dal, Scepter of Tides".
  • Titanborn #2: Sharas'dal, Scepter of Tides - Name changed from "Titanborn #2: Scepter of Aszhara" to "Titanborn #2: Sharas'dal, Scepter of Tides".
  • Titanborn #3: Sharas'dal, Scepter of Tides - Name changed from "Titanborn #3: Scepter of Aszhara" to "Titanborn #3: Sharas'dal, Scepter of Tides".
  • Titanborn #4: Sharas'dal, Scepter of Tides - Name changed from "Titanborn #4: Scepter of Aszhara" to "Titanborn #4: Sharas'dal, Scepter of Tides".
  • Totembearer #1: Sharas'dal, Scepter of Tides - Name changed from "Totembearer #1: Scepter of Aszhara" to "Totembearer #1: Sharas'dal, Scepter of Tides".
  • Totembearer #2: Sharas'dal, Scepter of Tides - Name changed from "Totembearer #2: Scepter of Aszhara" to "Totembearer #2: Sharas'dal, Scepter of Tides".
  • Totembearer #3: Sharas'dal, Scepter of Tides - Name changed from "Totembearer #3: Scepter of Aszhara" to "Totembearer #3: Sharas'dal, Scepter of Tides".
  • Totembearer #4: Sharas'dal, Scepter of Tides - Name changed from "Totembearer #4: Scepter of Aszhara" to "Totembearer #4: Sharas'dal, Scepter of Tides".

Artifacts
Paladin
  • Test Artifact (New) - Retribution spec. Active link color: #ffd240. Inactive link color: #3d2200.
  • Test Artifact 2 (New) - Retribution spec. Active link color: #ffd240. Inactive link color: #3d2200.

Shaman
  • Sharas'dal, Scepter of Tides - Name changed from "Caduceus of Azshara" to "Sharas'dal, Scepter of Tides".

Creature Families
  • Mana Saber (New)
  • Oxen (New)
  • Scalehide (New)

Currency Types
Legion
  • Ancient Mana - Old magic. Max Quantity: 1000. Concentrated magic power from the ancient leylines beneath Suramar. Max Quantity: 300.

Factions
Unknown
  • Court of Farondis - Prince Farondis seeks to redeem himself in the eyes of his people and save them from their tortuous curse. The ghostly Court of Farondis and its allies continue the fight against an onslaught of invaders on the cursed island of Azsuna.
  • Nightborne Civilian (New)

Flight Masters
Unknown
  • The Dreamgrove, Val'sharah (Druids Only) (New) - Neutral. Alliance mount: NPC #54271. Horde mount: NPC #54271.

LFG Dungeons
  • Random Legion Heroic - Name changed from "Random 7.0 Heroic" to "Random Legion Heroic".
  • Random Legion Normal - Name changed from "Random 7.0 Dungeon" to "Random Legion Normal".

Scenarios
Claiming the Truthguard
  • Step 01: Island Landing - You've arrived on the island. Meet up with Orik. at Shield's Rest. Meet up with Orik and prepare to enter the tomb.
  • Step 03: Opening the Door - [TEMP]Open the door. The door to the shrine is protected by powerful wards. Prove your strength of conviction by facing their defenses.
  • Step 04: Shrine of the Truthguard - Enter the shrine and find the shield. The way is open and the shrine awaits. The shield is below somewhere. Find it.

Combat Training
  • Step 05: [PH] Practice - Name changed from "Step 06: [PH] Practice" to "Step 05: [PH] Practice".
  • Step 06: [PH] Special A - Victory Rush - Name changed from "Step 05: [PH] Basic Combat E - Victory Rush" to "Step 06: [PH] Special A - Victory Rush".
  • Step 07: [PH] Special B - Whirlwhind - Name changed from "Step 07: [PH] Special A - Whirlwhind" to "Step 07: [PH] Special B - Whirlwhind".
  • Step 08: [PH] Special C - Heroic Leap - Name changed from "Step 08: [PH] Special B - Heroic Leap" to "Step 08: [PH] Special C - Heroic Leap".

Invasion: Northern Barrens
  • Step 04: Defeat the Demon Lord - Name changed from "Step 04: Defeat Lord Jaraxxus" to "Step 04: Defeat the Demon Lord". Defeat the eredar lord of the Burning Legion. demon lord commanding the invasion.

Invasion: Westfall
  • Step 04: Defeat the Demon Lord - Name changed from "Step 04: Defeat Lord Jaraxxus" to "Step 04: Defeat the Demon Lord". Defeat the eredar lord of the Burning Legion. demon lord commanding the invasion.

The Fangs of Ashamane
  • Step 01: On the Prowl (New) - STUFF!



Achievement Changes
Originally Posted by MMO-Champion
Broken Isles
Exploration
  • Going Up (New) Ascend to the top of Sotnar's Rest in Stormheim. 5 points.

Feats of Strength
  • Ahead of the Curve: Garrosh Hellscream (10 player) Defeat Garrosh Hellscream on 10-Player Normal difficulty or higher, prior to the release of the next tier of content. Mount Reward: Reins of the Kor'kron War Wolf. Account Wide.
  • Ahead of the Curve: Garrosh Hellscream (25 player) Defeat Garrosh Hellscream on 25-Player Normal difficulty or higher, prior to the release of the next tier of content. Mount Reward: Reins of the Kor'kron War Wolf. Account Wide.
  • Avast Ye, Admiral! Obtain the Bloodsail Admiral's Hat... and try to get some fresh air every now and then. Title: Bloodsail Admiral. Reward: Bloodsail Admiral.
  • Challenger: Warlords Season 3 End Warlords PvP season 3 in the top 35% of the arena ladder (requires 50 games won in Warlords Season 3). Title Reward: Challenger.15 points.
  • Primal Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Warlords Season 1 Mount Reward: Vicious Saddle. 15 points.
  • Primal Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Warlords Season 1 Mount Reward: Vicious Saddle. 15 points.
  • Scourer of the Eternal Sands Obtain the reins of the Grey Riding Camel from Dormus the Camel-Hoarder. Title: Reward: The Camel-Hoarder. Account Wide.
  • The Iron Invasion Complete the Blasted Lands invasion quests before the Assault on the Dark Portal begins. Title: of the Iron Vanguard. Reward: of the Iron Vanguard.
  • Tournament Glory 2013 Rated in the top 1000 of teams participating in the 2013 Tournament Arena Realm. Title: Vanquisher. Account Wide. Reward: Vanquisher. Account Wide.

Legion
Quests
  • Zoom! (New) Help Zoom win the snail race in Stonedark Grotto. Account Wide.

Legion Dungeon
Dungeons & Raids
  • Poor Unfortunate Souls Name changed from "Hell Yeah, Helya" to "Poor Unfortunate Souls". 10 points. Defeat Helya while all group members are Poor Unfortunate Souls on Heroic difficulty. 10 points.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Bloodfang Widow (New) Summons and dismisses a rideable Bloodfang Widow. 1.5 sec cast.
  • Brilliant Direbeak (New) Summons and dismisses your Brilliant Direbeak. Account wide. 1.5 sec cast.
  • Coldflame Infernal Name changed from "Mount Template 51" to "Coldflame Infernal". Summons and dismisses your Mount Template 51 Coldflame Infernal. Account wide. 1.5 sec cast.
  • Fel Core Hound (New) Summons and dismisses a rideable Fel Core Hound. Account wide. 1.5 sec cast.
  • Felblaze Infernal (New) Summons and dismisses your Felblaze Infernal. Account wide. 1.5 sec cast.
  • Flarecore Infernal (New) Summons and dismisses your Flarecore Infernal. Account wide. 1.5 sec cast.
  • Hellfire Infernal Name changed from "Mount Template 50" to "Hellfire Infernal". Summons and dismisses your Mount Template 50 Hellfire Infernal. Account wide. 1.5 sec cast.
  • Llothien Prowler Name changed from "Mount Template 49" to "Llothien Prowler". Summons and dismisses your Mount Template 49 Llothien Prowler. Account wide. 1.5 sec cast.
  • Predatory Bloodgazer (New) Summons and dismisses your Predatory Bloodgazer. Account wide. 1.5 sec cast.
  • Snowfeather Hunter (New) Summons and dismisses your Snowfeather Hunter. Account wide. 1.5 sec cast.
  • Viridian Sharptalon (New) Summons and dismisses your Viridian Sharptalon. Account wide. 1.5 sec cast.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Corpse Shield For the next 10 sec, 90% of all damage you take is transferred to your Ghoul. If your ghoul is slain while this spell is active it cannot be resummoned for 30 seconds. [NYI] Unholy Death Knight - Level 75 Talent. Instant. 60 sec cooldown.
  • Defile Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts a Festering Wound, if present, and grows in radius and damage by 2.5%. While you remain within Defile, your Scourge Strike will hit all nearby enemies. Replaces Death and Decay. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
  • Epidemic Name changed from "Profane Pathogens" to "Epidemic". Cause all of your Virulent Plague effects to instantly erupt Empower your Virulent Plague, causing all infected enemies to instantly suffer [ 80% of AP ] Shadow damage. Nearby enemies suffer [ 12.5% of AP ] damage and are infected with Virulent Plague. Unholy Death Knight - Level 90 Talent. 2 Runes. Instant.
  • Lingering Apparition (New) Wraith Walk lasts 1 seconds longer and its cooldown is reduced by 30 seconds. Unholy Death Knight - Level 75 Talent. 25 yd range.
  • March of the Damned Become immune to all movement impairing effects, and effects that cause you to lose control of your character for 10 roots, snares, and stuns for 6 sec. Does not break effects in progress. Blood Death Knight - Level 75 Talent. Instant. 1.2 min cooldown. 1.5 min cooldown.
  • Soulgorge (New) Consume your Blood Plagues within 0 yards, dealing [ 50% of AP ] Shadow damage to each infected enemy. Empowers you with up to 15% Rune regeneration per plague, for 24 sec. Plagues closer to expiration grant more Rune regeneration. Replaces Blood Boil. Blood Death Knight - Level 30 Talent. Instant.
  • White Walker (New) When you enter or leave Wraith Walk, all nearby enemies are slowed by 50% for 0 sec. Frost Death Knight - Level 75 Talent.

PvP Talents
  • Reanimation Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move torwards your target. If it reaches your target, it explodes stunning all enemies within 5 yards for 3 sec and dealing 1 [ 1 + 200% of Spell Power Shadow damage. Unholy DeathKnight - Tier 5 PvP Talent. 2 Runes. 40 yd range. Instant. 5 sec cooldown.

Blood
  • Veteran of the Third War Increasing Stamina by 15%, and armor by 15%. Your chance to be critically hit is reduced by 6%, and your threat generation is significantly increased. Death Knight - Blood Spec. Grip recovers more quickly. Death Knight - Blood Spec.

Blood, Frost, Unholy
  • Wraith Walk Name changed from "Wraithwalk" to "Wraith Walk". Sidestep in to the Shadowlands, breaking Root effects and increasing your movement speed by 50% for 6 70% for 2 sec. During this time all movement-impairing effects are suppressed but you may take no actions. Instant. 2 min cooldown. Death Knight - Blood, Frost, Unholy Spec. Instant. 2 min cooldown.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blade Dance Strike all nearby enemies for [ 150% of weapon damage + 2.000 * 100% of weapon damage + 300% of weapon damage ] Physical damage, and increase your Dodge chance by 100% for 1 sec. 50 Fury. Instant. 12 sec cooldown. 10 sec cooldown.
  • Blur Increases your dodge by 50% and allows you to dodge spells and ranged attacks for 3 sec. Dealing direct damage to any target refreshes the duration, up to a maximum total duration of reduces all damage taken by 35% for 10 sec. Instant. 60 sec cooldown.
  • Fel Rush Rush forward, incinerating anything in your path for [ 210% of AP ] Chaos damage. Instant.1 sec cooldown.

Talents
  • Bloodlet Throw Glaive causes targets to bleed for 190% 400% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc Demon Hunter - Level 45 Talent.
  • Chaos Cleave Chaos Strike hits an additional target. Havoc Demon Hunter - Level 75 Talent. 30 Talent.
  • Demon Blades Your autoattacks have a chance to deal additional Shadow damage and generate Fury. Replaces Demon's Bite. Havoc Demon Hunter - Level 45 Talent. 90 Talent.
  • Demonic (NYI) (New) Eye Beam and Chaos Nova have a chance to transform you into full Metamorphosis for 5 sec. If you are already transformed, the duration is extended. Havoc Demon Hunter - Level 75 Talent.
  • Desperate Instincts You automatically trigger Blur when you fall below 30% 35% health. This effect can occur every 30 sec. Replaces Blur. Havoc Demon Hunter - Level 60 Talent.
  • Fel Barrage (NYI) At your command, unleash Fel, inflicting [ 190% of AP ] Chaos damage to your target and nearby enemies in a barrage of explosions for each charge (max 5 for each charge. Max 5 charges). Your damaging attacks have a chance to generate a charge. Havoc Demon Hunter - Level 100 Talent. Instant. 20 yd range. Instant.
  • Fel Eruption Impales the target for [ 700% [ 1,000% of AP ] Physical damage, and briefly stuns them. Havoc Demon Hunter - Level 90 Talent. 30 stuns them for 2 sec. Demon Hunter - Level 30 Talent. 20 Fury / 200 Pain. 20 yd range. Instant. 25 sec cooldown.
  • Fel Mastery Increases the critical strike chance of Fel Rush by 100%, and gain grants 25 Fury when Fel Rush damages at least one target. Havoc Demon Hunter - Level 15 Talent.
  • Felblade (New) Havoc: Charge to your target and strike with a flaming blade, causing (400% of weapon damage) Fire damage and generating 30 Fury. Demon's Bite has a chance to reset the cooldown of Felblade. Vengeance: Charge to your target and strike with a flaming blade, causing (400% of weapon damage) Fire damage and generating 20 Pain. Shear has a chance to reset the cooldown of Felblade. Demon Hunter - Level 45 Talent. 15 yd range. Instant. 15 sec cooldown.
  • First Blood Blade Dance deals an additional 1,000% weapon damage to the first target struck. Havoc Demon Hunter - Level 30 Talent. 45 Talent.
  • Fracture Brutally slam your target for [ 500% of AP ] Physical damage, and shatter a Lesser Soul Fragment from them. Vengeance Demon Hunter - Level 15 Talent. Melee range. Instant. 20 sec cooldown. 400 Pain. Melee range. Instant.
  • Master of the Glaive Throw Glaive now has 2 charges, and inflicts an additional 100% damage against enemies above 80% health. Havoc Demon Hunter - Level 30 Talent. snares all enemies hit by 50% for 4 sec. Havoc Demon Hunter - Level 90 Talent.
  • Momentum Fel Rush and Vengeful Retreat increase your damage done by 15% for 6 20% for 4 sec. Havoc Demon Hunter - Level 75 Talent.
  • Nether Bond Bind yourself to a friendly target player for 15 sec. Every 1 sec, the health of you and your target is redistributed such that you are at the same percentage of maximum health. Vengeance Demon Hunter - Level 100 Talent. 40 yd range. Instant. 2 min cooldown.

PvP Talents
  • Awaken the Demon Within If you reach 50% health, you automatically gain Metamorphosis for 6 8 sec. This effect has a 60 sec sec cooldown. In addition, the duration of Metamorphosis will be refreshed up to a maximum of 6 8 sec while at or below 20% health. Havoc DemonHunter - Tier 4 PvP Talent.
  • Demonic Trample You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing [ 1 + 70% of AP ] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Vengeance DemonHunter - Tier 5 PvP Talent. Instant. 30 sec cooldown.
  • Illidan's Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan's Grasp again to toss the target to a location within 20 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 70% of AP ] Shadow damage. Vengeance DemonHunter - Tier 5 PvP Talent. 10 yd range. Instant. 30 sec cooldown.
  • Mana Break Deals [ 10 + 210% of Spell Power AP ;] chaos damage plus an additional 0 chaos damage for every point of mana missing by the target. Havoc DemonHunter - Tier 5 PvP Talent. Melee range. Instant. 1.5 min cooldown.
  • Tormentor Your Torment has a reduced range but causes the enemy player to be Intimidated, increasing their damage taken by 20% for 6 sec. Your melee attacks refresh the duration of Intimidated. Vengeance DemonHunter - Tier 1 PvP Talent.
  • Unending Hatred (New) Anytime you're victim to a magical effect, you gain 5 Pain. Vengeance DemonHunter - Tier 3 PvP Talent.
  • Unending Hatred Anytime you're victim to a magical effect, you gain 5 Fury. Havoc DemonHunter - Tier 3 PvP Talent.

Vengeance
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 275% of AP ] Fire damage, and an additional [ AP ] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 30 sec cooldown. 3 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Moonfire A quick beam of lunar light burns the enemy for [ 1 + 126% of Spell Power ] Arcane damage and then an additional [ 6 [ 8 + 84% of Spell Power ] Arcane damage over 12 16 sec. Usable while in Bear Form. Can be cast in Tree of Life Form, Bear Form, Moonkin Form. Lunar. 100 yd range. Instant.
  • Moonfire A quick beam of lunar light burns the enemy for [ 1 + 126% of Spell Power ] Arcane damage and then an additional [ 6 [ 8 + 84% of Spell Power ] Arcane damage over 12 16 sec. Usable while in Bear Form. Can be cast in Tree of Life Form, Bear Form, Moonkin Form. Lunar. 40 yd range. Instant. 3% of Base Mana. 40 yd range. Instant.
  • Sunfire A quick beam of solar light burns the enemy for [ 1 + 126% of Spell Power ] Nature damage and then an additional [ 4 [ 6 + 84% of Spell Power ] Nature damage over 8 12 sec to the primary target and all enemies within 5 yards. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Solar. 100 yd range. Instant.

Talents
  • Cultivation When Rejuvenation heals a target below 50% 60% health, it applies Cultivation to the target, healing them for [ 54.2% of Spell Power ] over 6 sec. Restoration Druid - Level 90 Talent.
  • Incarnation: Chosen of Elune An improved Moonkin Form that increases the damage of all Lunar and Solar spells by 50% 45%. Also causes your Lunar Strike and Solar Wrath to generate 50% additional Astral Power. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Replaces Celestial Alignment. Druid - Level 75 Talent. Instant. 3 min cooldown.
  • Moment of Clarity Feral Restoration Druid - Level 100 Talent.
  • Shooting Stars Moonfire and Sunfire ticks have a 10% chance to call down a falling star, dealing [ 42% of Spell Power ] Arcane damage and generating 5 Astral Power. Balance Druid - Level 90 Talent.
  • Stellar Flare Burns the target for [ 1 + 78% of Spell Power ] Spellstorm damage, and then an additional [ 12 + 26% 20% of Spell Power ] damage over 24 sec. Stellar Flare benefits from both Lunar and Solar Empowerments, consuming 1 of each. Balance Druid - Level 75 Talent. 40 yd range. 1.5 sec cast.

PvP Talents
  • Cyclone Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. Can be cast in Tree of Life Form, Moonkin Form. Restoration Druid - Tier 5 3 PvP Talent. 7.5% of Base Mana. 20 yd range. 2 sec cast.
  • Deep Roots Damage no longer cancels your Entangling Roots. Restoration Druid - Tier 5 PvP Talent. 3 PvP Talent.
  • Disentanglement Healing Touch removes and Regrowth remove all snare effects from the target. Restoration Druid - Tier 2 PvP Talent.
  • Druid of the Claw While in Bear Form, your chance to be critically hit is reduced by an additional 60% 10%. In addition, when hit by melee attacks while in Bear Form you have a 15% 10% chance to cast Rejuvenation on yourself free of cost. Druid - Tier 2 PvP Talent.
  • Early Spring Wild Growth is now instant cast. Restoration Druid - Tier 3 PvP Talent. 5 PvP Talent.
  • Encroaching Vines When your Entangling Roots is removed, dispelled, or ends, the target's physical damage is reduced by 25% for 4 sec.Restoration Druid - Tier 3 PvP Talent.
  • Focused Growth Your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 15%. Stacks up to 3 times. Restoration Druid - Tier 3 PvP Talent. 5 PvP Talent.
  • Freedom of the Herd (New) Your Stampeding Roar clears all roots and snares from yourself and allies. Feral Druid - Tier 3 PvP Talent.
  • Initiation (NYI) (New) Critical chance increased by 30% on targets at or above 80% health. Balance Druid - Tier 1 PvP Talent.
  • Leader of the Pack Shred heals all nearby allies within 0 to 40 yards for [ 200% of Spell Power 10 yards of the target for 0;]. Feral Druid - Tier 2 PvP Talent.
  • Mind Quickness (New) Increases haste by 6%. Balance Druid - Tier 1 PvP Talent.
  • Nourish Reduces the cast time of Healing touch by 1 0.5 sec and automatically applies Rejuvenation. Restoration Druid - Tier 4 PvP Talent.
  • Overgrowth Instantly applies Regrowth, Lifebloom, Rejuventation and Wild Growth to the target. Restoration Druid - Tier 3 5 PvP Talent. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Protector of the Grove Using Healing Touch on an ally always critically heals and reduces the cast time of your Healing Touch by 50% for 6 sec. Balance Druid - Tier 2 PvP Talent.
  • Protector of the Pack 20% of all damage done to nearby allies if is redirected to you. This effect is disabled when you fall below 35% health. Guardian Druid - Tier 3 PvP Talent.
  • Revitalize When targets with your Rejuvenation are hit by a melee critical attack, they will healed for [ 200% [ 1 + 200% of Spell Power ] and the duration of your Rejuvenation will be refreshed. Restoration Druid - Tier 4 PvP Talent.
  • Shapemender Each time you activate a shapeshift form, you are healed for 5% of your maximum health. This effect cannot occur more often than once every 5 sec. Balance, Restoration. Druid - Tier 2 PvP Talent.
  • Sharpened Claws Lacerate now deals 25% more initial damage but costs 150% Lacerate deals 50% more initial damage but now costs 15 rage. Guardian Druid - Tier 4 PvP Talent.
  • Thorns Name changed from "Razor Thorns" to "Thorns". Sprout thorns, causing [ 300% of Spell Power ] Nature damage to attackers when hit. Lasts 15 sec. Replaces Thorns Restoration Druid - Tier 2 PvP Talent. 12% of Base Mana. Instant. 45 sec cooldown.
  • Train of Thought (New) Damage increased by 15%. Being attacked will cancel this effect for 8 sec. Balance Druid - Tier 1 PvP Talent.

Balance
  • Mastery: Starlight Increases the damage of Starfall and Starsurge, and the effect of the Empowerments that they grant by an additional 12%. Druid - Balance Spec. 14%. Druid - Balance Spec.
  • Starfall Calls down waves of falling stars that damage enemies at the targeted location. Deals [ 189% of Spell Power ] Astral damage over 8 sec. Enemies in your Starfall take 30% 20% additional damage from your Moonfire and Sunfire. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 60 LunarPower. 40 yd range. Instant.
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 1 + 700% 600% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike or Solar Wrath by 30% 20%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 40 LunarPower. 40 yd range. Instant.

Balance & Restoration
  • Sunfire A quick beam of solar light burns the enemy for [ 1 + 126% of Spell Power ] Nature damage and then an additional [ 4 [ 6 + 84% of Spell Power ] Nature damage over 8 12 sec to the primary target and all enemies within 5 yards. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance & Restoration Spec. 40 yd range. Instant. 3% of Base Mana. 40 yd range. Instant.

Guardian
  • Gore Your Mangle, Thrash, Lacerate, and Moonfire each have a 15% chance to reset the cooldown of Mangle, and cause it to generate an additional 40 Rage. Druid - Guardian Spec. 4 Rage. Druid - Guardian Spec.
  • Lacerate Lacerates the enemy target, dealing [ 1 + 160% of AP ] Bleed damage and an additional [ 5 + 30% of AP ] Bleed damage over 15 sec. Stacks up to 3 times. Requires Bear Form. Druid - Guardian Spec. Melee range. Instant. 15 Rage. Melee range. Instant.

Restoration
  • Solar Wrath Causes [ 220% Causes [ 250% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Druid - Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Aspect of the Beast (Beast Mastery) Cunning Your pet also snares the target, reducing their movement speed by 70% for 4 sec. 50% for 4 sec.
  • Aspect of the Beast (Marksmanship) Cunning Your pet also snares the target, reducing their movement speed by 70% for 4 sec. 50% for 4 sec.
  • Aspect of the Beast (Survival) Cunning Your pet also snares the target, reducing their movement speed by 70% for 4 sec. 50% for 4 sec.
  • Careful Aim Name changed from "Piercing Shots" to "Careful Aim". Your critical strikes with Against targets above 80% Health, Aimed Shot Arcane Shot, Marked Shot and Aimed Shot cause the target to bleed for an additional 30% of the initial damage over 8 Multi-Shot have a 20% increased critical strike chance, and those critical strikes deal an additional 20% damage over8 sec. Marksmanship Hunter - Level 75 Talent.
  • Dark Ranger Your attacks now have a chance to summon a Dark Minion. The Dark Minion will taunt and attack your current target. for 8 sec. Marksmanship Hunter - Level 100 Talent.
  • Dire Stable Dire Beast generate 4 extra focus when they attack generates 4 additional Focus every 2. Beast Mastery Hunter - Level 15 Talent.
  • Exotic Munitions Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (23% of weapon damage) additional Fire damage to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals [ 4.6% of AP ] additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (17% of weapon damage) additional Frost damage and reduces the target's movement speed by 50% 30% for 4 sec. Only one exotic munition can be active at one time. Hunter - Level 45 Talent.
  • Explosive Shot Name changed from "Explosive Round (NYI)" to "Explosive Shot". Fires a slow-moving munition directly forward. Activating this ability a second time causes the shot to detonate, dealing up to [ 1,000% of AP ] Fire damage to all enemies within 10 yds 8 yds, based on how close to the center of the explosion they are. Marksmanship Hunter - Level 45 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Head Shot A powerful shot which deals 820 up to [ 2.000 * 600% of weapon damage Physical damage to the target and (220% up to (600% of weapon damage) Physical damage to all enemies between you and the target. Marksmanship Hunter - Level 75 100 Talent. 20 Focus. 40 yd range. Instant. 10 sec cooldown.
  • Heightened Vulnerability Name changed from "Hightened Vulnerability" to "Heightened Vulnerability".
  • Intimidation Command your pet to intimidate the target, stunning it for 3 5 sec. Beast Mastery Hunter - Level 60 Talent. 100 yd range. Instant. 60 sec cooldown.
  • Patient Sniper (New) Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Marked Shot to apply Deadeye instead of Vulnerable. Deadeye increases your Aimed Shot damage by 150% for 6 sec. Marksmanship Hunter - Level 75 Talent.
  • Steady Focus Using Arcane Shot or Multi Shot twice in a row increases your Focus Regeneration by 50% 20% for 10 sec. Marksmanship Hunter - Level 15 Talent.
  • Volley Instantly launch a volley of ammo at the target area, dealing [ 50 + 14.3% of Spell Power AP ;] Physical damage to all enemy targets within 8 yards every 1 sec for 6 sec. Hunter - Level 90 Talent. 80 Focus. 40 yd range. Instant.

PvP Talents
  • Focused Fire (New) Damage increased by 15%. Being attacked will cancel this effect for 8 sec. Hunter - Tier 1 PvP Talent.
  • Go for the Throat (New) If your Dire Beasts attack a target at or below 15% health, their summoned duration is extended by 50 sec. Beast Mastery Hunter - Tier 5 PvP Talent.
  • Hunting Pack Reduces the cooldown of your Aspect of the Cheetah by 50%, and Aspect of the Cheetah also causes all allies within 15 yards to gain 90% movement speed for 3 sec. Survival Hunter - Tier 4 PvP Talent.
  • Initiation (New) Critical chance increased by 30% on targets at or above 80% health. Hunter - Tier 1 PvP Talent.
  • Mending Bandage Instantly clears all poisons and diseases from the target, and heals for 30% damage over 6 sec. Being attacked will stop you from using Mending Bandage. Survival Hunter - Tier 4 PvP Talent. 15 yd range. 6 sec cast (Channeled). 10 sec cooldown. 25 sec cooldown.
  • Quickshots (New) Increases haste by 6%. Hunter - Tier 1 PvP Talent.
  • Seperation Anxiety (New) When your pet attacks a target alone without your assisting for 5 sec, it becomes enraged increasing its damage by 100%. Attacking your pet's target calms it down, removing the enrage effect. Beast Mastery Hunter - Tier 4 PvP Talent.
  • Sniper Shot Take a sniper's stance, firing a well-aimed shot dealing (820% 822% of weapon damage) Physical damage. Increases the range of all shots by 40% for 6 sec. Marksmanship Hunter - Tier 5 PvP Talent. 50 Focus. 60 yd range. Instant. 6 sec cooldown.
  • The Beast Within (New) Reduces the cooldown of Bestial Wrath by 30 sec, and you become immune to all Fear and Horror effects while Bestial Wrath is active. Beast Mastery Hunter - Tier 4 PvP Talent.

Beast Mastery
  • Dire Beast Summons a powerful wild beast to attack your target for 8 sec. Each time the beast deals damage, you will gain 4 Focus While the beast is active, you will gain 4 Focus per 2 sec. Summoning a beast reduces the remaining cooldown of Bestial Wrath by 15 sec. Hunter - Beast Mastery Spec. 40 yd range. Instant. 10 sec cooldown.

Marksmanship
  • Hunting Party (New) After killing a target, the cooldown on Exhilaration is reduced by 30 sec. Hunter - Marksmanship Spec.
  • Lone Wolf Your damage dealt with Auto Shot, Arcane Shot and Aimed Shot is increased by 30%. Hunter - Marksmanship Spec. Unlike other Hunters, Marksmen prefer to rely purelyon their skill and aim, rather than be assisted by a bestial companion. Hunter - Marksmanship Spec.
  • Marked Shot Rapidly fires a shot at up to 3 all targets that are affected by Hunter's Mark, dealing (0% 350% of weapon damage) Physical damage. Also exposes Vulnerabilities in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 10 30 sec, and stacks up to 3 times. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant.
  • Mastery: Sniper Training Name changed from "Sniper Training" to "Mastery: Sniper Training". Critical strike damage and range of all shots is increased by 5%. Hunter - Marksmanship Spec. and damage of all Focus spending abilities increased by 20%. Hunter - Marksmanship Spec.
  • Seek Vulnerabilities Your Arcane Shot and Multi-Shot have a 50% chance to be chance to apply Hunter's Mark, marking the targets for Marked Shot. Hunter - Marksmanship Spec.

Marksmanship & Beast Mastery
  • Multi-Shot Beast Mastery: Fires several missiles, hitting your current target and all enemies within 8 yards for (55% of weapon damage) Physical damage. Triggers Beast Cleave. Marksmanship: Fires several missiles, hitting your current target and all enemies within 8 yards for (55% of weapon damage) Physical damage. Each target hit generates 2 Focus. Survival: Fires several missiles, hitting your current target and all enemies within 8 yards for (55% of weapon damage) Physical damage. Hunter - Marksmanship & Beast Mastery Spec. 40 Focus. 40 yd range. Instant.

Pets
  • Intimidation Command your pet to intimidate the target, stunning it for 3 sec. Melee range. Instant. 5 sec. Melee range. Instant.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 75% 55% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a 30% chance to be activated after each of your damaging spell casts. Limit 3 charges. 60 yd range. Instant.
  • Blink Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. 2% of Base Mana. Instant. 15 sec cooldown.
  • Ice Block You become encased in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec. Mage - Level 30 Talent. 15 Mana. Instant. 15 Mana. Instant.

Talents
  • Charged Up When activated, generates grants 4 Arcane Charges. Arcane Mage - Level 60 Talent. Instant. 30 sec cooldown.
  • Cold Snap Immediately resets the cooldown of your Ice Block, Presence of Mind, and Frost Nova spells, and heals you for 22% of your maximum health. Usable during most loss of control effects, and unaffected by global cooldown. Instant. 3 min cooldown. Ice Block now has 2 charges, and heals you for 3% of your maximum health every 1 sec. Mage - Level 30 Talent.
  • Presence of Mind Once activated, the next 4 3 Arcane Blasts you cast will be instant. Arcane Mage - Level 15 Talent. Instant. 60 sec cooldown.
  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy. Ray of Frost slows the target by 30% 50% and deals [ 120% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage is increased by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
  • Shimmer When you take damage there is a 30% chance for the cooldown of Blink to be reset. This effect cannot occur more than once every 30 secs. Mage - Level 30 Talent. Blink now has 2 charges, is off the global cooldown, and can be cast while casting. Mage - Level 30 Talent.
  • Words of Power Channeling Evocation now generates 1 charges of Arcane Missiles every 2 secs You have up to an additional 10% chance to trigger Arcane Missiles, based on your current Mana percentage (higher chance at higher Mana. Arcane Mage - Level 60 Talent.

PvP Talents
  • Initiation (NYI) (New) Critical chance increased by 30% on targets at or above 80% health. Mage - Tier 1 PvP Talent.
  • Mind Quickness (New) Increases haste by 6%. Mage - Tier 1 PvP Talent.
  • Rewind Time (New) Increases the duration of Displacement by 14 sec. Arcane Mage - Tier 5 PvP Talent. 30 sec cooldown.
  • Train of Thought (New) Damage increased by 15%. Being attacked will cancel this effect for 8 sec. Mage - Tier 1 PvP Talent.

Arcane
  • Arcane Charge Name changed from "Arcane Charge Effect Controller" to "Arcane Charge".
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 75% 55% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a 30% chance to be activated after each of your damaging spell casts. Limit 3 charges. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
  • Displacement For the next 4 sec, casting Blink will not trigger its cooldown. Mage - Arcane Spec. Instant. 1.5 min cooldown. Teleports you back to where you last Blinked from. Resets the cooldown of Blink. Only usable within 6 sec of Blinking. Mage - Arcane Spec. Instant. 30 sec cooldown.
  • Greater Invisibility Instantly makes you invisible and untargetable for 20 sec, removing all threat and two damage over time effects. Any action taken cancels this effect. You take 90% 60% reduced damage while invisible and for 3 sec after the effect expires. Replaces Invisibility. Mage - Arcane Spec. Instant. 1.5 min cooldown. Mage - Arcane Spec. Instant. 2 min cooldown.

Frost
  • Cone of Cold Targets in a cone in front of the caster take 0 Frost damage and are slowed by 30% for 15 70% for 5 sec. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Renewing Mist You surround the target with healing mists, restoring [ 75% [ 50% of Spell Power ] health over 20 sec. If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yds. When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant.

PvP Talents
  • Double Barrel Name changed from "Hefty Keg Smash" to "Double Barrel". Your next Keg Smash deals 50% additional damage, and stuns all targets it hits for 3 sec. Brewmaster Monk - Tier 5 PvP Talent. Instant. 60 sec cooldown. 45 sec cooldown.
  • Vivified Vivify Effuse is now instant, but has a 6 sec cooldown. Brewmaster Monk - Tier 4 PvP Talent.

Mistweaver
  • Renewing Mist You surround the target with healing mists, restoring [ 75% [ 50% of Spell Power ] health over 20 sec. If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yds. When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 2.8% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Windwalker & Mistweaver

None
PvP Talents
  • Hardiness While above 80% health, you take 20% less damage. Warrior - Tier 1 PvP Talent. Dps Role - Tier 1 PvP Talent.
  • Initiation (NYI) Critical chance increased by 30% on targets at or above 80% health. Dps Any Role - Tier 1 PvP Talent.
  • Mind Quickness Increases haste by 15%. Dps 6%. Any Role - Tier 1 PvP Talent.
  • Reinforced Armor Health increased by 10%.Dps Role - Tier 1 PvP Talent.
  • Sparring Physical melee attacks have a 20% chance to be blunted, dealing 50% reduced damage. Warrior - Tier 1 PvP Talent. Dps Role - Tier 1 PvP Talent.

Cunning & Cunning
  • Bullheaded Removes all movement impairing effects and all effects which cause loss of control of your pet, and reduces damage done to your pet by 20% for 12 sec. None - Cunning Cunning Spec. Instant. 3 min cooldown.
  • Roar of Sacrifice Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec. None - Cunning, Ferocious Adaptation, Tenacious Adaptation Cunning Spec. 40 yd range. Instant. 60 sec cooldown.

Cunning, Cunning, Ferocity, Tenacity
  • Boar's Speed Increases your pet's movement speed by 30%. None - Cunning, Ferocious Adaptation, Tenacious Adaptation Spec. Cunning, Ferocity, Tenacity Spec.
  • Cornered When at less than 35% health, your pet does 20% more damage and has a 60% reduced chance to be critically hit. None - Cunning, Ferocious Adaptation, Tenacious Adaptation Spec. Cunning, Ferocity, Tenacity Spec.

Ferocity & Ferocity
  • Heart of the Phoenix When used, your pet will miraculously return to life with full health. None - Ferocity & Ferocious Adaptation Ferocity Spec. Instant. 8 min cooldown.

Ferocity, Cunning, Ferocity, Cunning
  • Dash Increases your pet's movement speed by 80% for 16 sec. None - Ferocity, Cunning, Ferocious Adaptation Ferocity, Cunning Spec. Instant. 32 sec cooldown.

Ferocity, Cunning, Tenacity, Ferocity, Cunning, Tenacity
  • Combat Experience Increases all damage done by your pet by 50%. None - Ferocity, Cunning, Tenacity Spec. Ferocity, Cunning, Tenacity Spec.

Ferocity, Ferocity, Cunning, Tenacity
  • Spiked Collar Increases the damage done by your pet's Basic Attacks by 10%, and increases your pet's attack speed by 10%, and increases your pet's critical strike chance by 10%. None - Ferocity, Ferocious Adaptation, Tenacious Adaptation Spec. Melee range. Ferocity, Cunning, Tenacity Spec. Melee range.

Tenacity & Tenacity
  • Charge Your pet charges an enemy, immobilizing the target for 1 sec, and increasing the pet's melee attack power by 25% for its next attack. None - Tenacity & Tenacious Adaptation Tenacity Spec. 8-25 yd range. Instant. 25 sec cooldown.
  • Last Stand Your pet temporarily gains 30% of its maximum health for 20 sec. After the effect expires, the health is lost. None - Tenacity, Tenacious Adaptation, Ferocious Adaptation Tenacity Spec. Instant. 6 min cooldown.
  • Thunderstomp Shakes the ground with thundering force, doing [ 37.5% of RAP ] Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat. None - Tenacity & Tenacious Adaptation Tenacity Spec. 20 Focus. Melee range. Instant. 10 sec cooldown.

Tenacity, Tenacity, Ferocity, Cunning
  • Blood of the Rhino Increases all healing effects on your pet by 40%, reduces your pet's physical damage taken by 15%, and reduces your pet's chance to be critically hit by melee attacks by 6%. None - Tenacity, Tenacious Adaptation, Ferocious Adaptation Spec. Tenacity, Ferocity, Cunning Spec.
  • Great Stamina Increases your pet's total health by 60%. None - Tenacity, Tenacious Adaptation, Ferocious Adaptation Spec. Tenacity, Ferocity, Cunning Spec.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blessing of Freedom Places a blessing on the friendly target, granting immunity to movement impairing effects for 8 sec. 15% of Base Mana. 40 yd range. Instant. 15 sec cooldown. 1.5 sec cooldown.
  • Judgment Holy: Judge an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Crusader Strike and Holy Shock for 6 sec, Protection: Judge an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage. Retribution: Judge an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Holy Power generators and consumers for 6 sec. 8% of Base Mana. 30 yd range. Instant. 12 sec cooldown.

Talents
  • Aegis of Light Raise an Aegis of Light, reducing all damage taken by 20% for Channel an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec. Protection Paladin - Level 100 Talent. Instant. 5 min cooldown. reducing all damage taken by 20%. Paladin - Level 90 Talent. 6 sec cast (Channeled). 5 min cooldown.
  • Aura of Mercy Restores [ 30% Restores [ 20% of Spell Power ] health to 3 injured allies within 10 yards every 1 sec. During Aura Mastery, has no target limit. Holy Paladin - Level 60 Talent. 3 min cooldown.
  • Aura of Sacrifice When any ally within 10 yards takes damage, 10% of the damage is redirected to you, while you are above 50% health. During Aura Mastery, 20% 10% of all healing on you is replicated on all allies in the aura. Holy Paladin - Level 60 Talent.
  • Bastion of Light Name changed from "Divine Bulwark" to "Bastion of Light". Insantly Instantly grants 3 charges of Shield of the Righteous. Protection Paladin - Level 75 Talent. Instant. 3 min cooldown.
  • Divine Hammer Divine Hammers spin around the Paladin, damaging enemies within 8 yds for (28% 25% of weapon damage) Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power. Replaces Blade of Justice. Retribution Paladin - Level 60 Talent. Instant. 8 sec cooldown.
  • Divine Intervention (New) Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active. Divine Shield cooldown reduced by 50%. Retribution Paladin - Level 90 Talent.
  • Equality Deals Holy damage to all enemies within 10 yards equal to your missing health. Damage reduced against enemy players. Cannot be used if you have Forbearance, but does not cause Forbearance. Limited to -1 targets. Retribution Paladin - Level 90 Talent. Instant. 5 min cooldown. 75 Talent. Instant. 2 min cooldown.
  • Eye for an Eye Reduces physical damage taken by 35% and Instantly counterattack any enemy that strikes you in melee for (120% 140% of weapon damage) Physical damage. Lasts 15 sec. Maximum of 20 counterattacks 10 sec. Retribution Paladin - Level 15 Talent. 3 Holy Power. Instant.60 sec cooldown.
  • Final Stand Reduces the cooldown of Divine Shield by 50%, and when you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Protection Paladin - Level 100 Talent. Paladin - Level 100 Talent.
  • Final Verdict Increases damage done by Templar's Verdict by 15%. Retribution Paladin - Level 100 Talent. 75 Talent.
  • Holy Wrath Fires holy bolts at the target, causing [ 3 + 250% [ 10 + 1,100% of AP ] Holy damage and restoring [ 3 + 250% of Spell Power ] health over 2.2 0 health over 3 sec. Deals 50% additional damage to stunned targets. Retribution Paladin - Level 100 Talent. 3 Holy Power. 25 yd range. 2.2 sec cast (Channeled). 40 yd range. 3 sec cast (Channeled). 18 sec cooldown.
  • Judgment of Light Your Judgment applies Judgment of Light to the target, causing the next $196,941N successful attacks against the target to heal the attacker for [ 15% [ 20% of Spell Power ]. This effect can only occur once every few seconds on each target. Holy Paladin - Level 90 Talent. Protection Paladin - Level 90 Talent.
  • Mass Judgment Your Judgment spell affects all enemies within 8 yds of the target. and increases Judgment damage by 50%. Retribution Paladin - Level 75 Talent.
  • Retribution Aura You deal [ AP [ 5% of AP ;] Holy damage to any enemy whose melee attack strikes an ally within 60 yards. This damage generates additional threat a non-tank ally within 60 yards. Protection Paladin - Level 60 Talent.
  • Righteous Protector Each time you use Shield of the Righteous, your remaining cooldown on Light of the Protector is reduced by 3 sec. Protection Paladin - Level 90 Talent. 100 Talent.
  • Seal of Light Draws upon the paladin's holy energy to increase attack speed haste by 25% and movement speed by 20%. Lasts 45 sec. Retribution Paladin - Level 100 Talent. 3 Holy Power. 100 yd range. Instant.
  • Word of Glory Heals all Heals up to 6 friendly targets within 12 yards for [ 450% of Spell Power ]. Limited to -1 targets. Retribution Paladin - Level 75 Retribution Paladin - Level 100 Talent. 3 Holy Power. Instant.
  • Zeal (Holy, Protection) Grants Zeal, increasing your attack speed haste by 20% and causes Zeal to chain to an additional nearby target per stack.
  • Zeal (Retribution) Grants Zeal, increasing your attack speed haste by 20% and causes Zeal to chain to an additional nearby target per stack.

PvP Talents
  • Charge of the Crusader Crusader Strike Hammer of the Righteous now has a 10 yard range. If outside of melee range, you charge the target. Protection Paladin - Tier 5 PvP Talent.
  • Hammer of Reckoning Hurls a magical hammer that strikes an enemy for [ 1 + 240% of Spell Power ] Holy damage. When you or allies with your Greater Blessings take damage, the damage of your next Hammer of Reckoning increases. Retribution Paladin - Tier 5 PvP Talent. 30 yd range. Instant. 60 sec cooldown.
  • Pure of Heart Holy: Whenever you or allies affected by your aura are healed from any source, they are cleansed of all Diseases and Poisons. Protection, Retribution: Whenever you or allies within 10 yards are healed from any source, they are cleansed of all Diseases and Poisons. Paladin - Tier 3 PvP Talent.
  • Pursuit of Justice For 6 sec sec after you cast Judgement, your movement speed is increased by 50% and all snares are suppressed. Protection Paladin - Tier 5 PvP Talent.

Holy
  • Divine Intervention Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active. Retribution Paladin - Level 75 Talent. Paladin - Holy Spec.

Protection
  • Light of the Protector Calls down the Light to heal yourself for 50% 35% of your missing health. Paladin - Protection Spec. Instant. 15 sec cooldown. 20 sec cooldown.

Protection & Holy
  • Blessing of Sacrifice Places a Hand Blessing on a party or raid member, transferring 30% of damage taken to you for 12 sec, or until transferred damage would cause you to fall below 20% health. You may only have one Hand active on a target. Paladin - Protection & Holy Spec. 7% of Base Mana. 40 yd range. Instant. 4 min cooldown. 1 sec cooldown.

Protection, Holy, Retribution
  • Blessing of Protection Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Paladin - Protection, Holy, Retribution Spec. 15% of Base Mana. 40 yd range. Instant. 5 min cooldown. 1.5 sec cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Mass Dispel Dispels magic in a 15 yard radius, removing all harmful spells from each friendly target and 1 beneficial spells from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable. Can be cast in Shadowform. 13% of Base Mana / 13% of Base Mana / All Shadow Orbs. 30 yd range. 1.5 sec cast. 15 sec cooldown.
  • Prayer of Mending Places a spell on a party or raid member that heals them for [ Percent Health + 67% of Spell Power * Percent Health [ 1 + 150% of Spell Power ;] the next time they take damage. When the heal occurs, Prayer of Mending jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. Unlimited range. Instant.
  • Smite (Holy, Shadow) Smite an enemy for [ 250% of Spell Power ] Holy damageand has a 15% damage and has a 20% chance to reset the cooldown of Holy Fire.

Talents
  • Afterlife Increases the duration of Spirit of Redemption by 200%.Holy Priest - Level 45 Talent.
  • Dominant Mind You may also control your own character while Dominate Mind is active. Priest - Level 45 Talent. and Dominate Mind now lasts 60 sec. Priest - Level 45 Talent.
  • Legacy of the Void Casting Mind Blast increases the effect damage of your next Shadow Word by 50% for 30 sec, stacking up to 2 times. Shadow Priest - Level 100 Talent.
  • Mind Bomb Unleashes a psychic explosion, stunning all enemies within 8 yds of the target for 3 4 sec. Replaces Psychic Scream. Shadow Priest - Level 45 Talent. 30 yd range. 1.5 sec cast. 30 sec cooldown.
  • Surrender to Madness Surrender to the Old Gods, sacrificing your soul for ultimate power. All your Insanity-generating abilities generate 200% more Insanity until you exit Voidform, and then you die. Requires Voidform. After surrendering your soul, you cannot be revived by in-combat resurrection abilities for 3 min Then you die. Horribly. Shadow Priest - Level 100 Talent. Instant. 10 min cooldown.
  • Symbol of Hope Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for 12 10 sec. Can't be cast in Shadowform. Holy Priest - Level 60 Talent. 40 yd range. 12 sec cast (Channeled). 5 min cooldown. 10 sec cast (Channeled). 6 min cooldown.
  • Twist of Fate Priest - Level 75 Talent. Shadow Priest - Level 15 Talent.

PvP Talents
  • Archangel Refreshes the duration of your Atonement on all allies when cast. Increases your healing and absorption effects by 30% for 15 sec. Discipline Priest - Tier 5 PvP Talent. Instant. 60 sec cooldown.
  • Driven to Madness Being attacked will grant you 5 Insanity. This effect has a 3 sec cooldown. Shadow Priest - Tier 3 PvP Talent.
  • Edge of Insanity While at 100 Insanity and not in Voidform, your damage is increased by 20%. You no longer enter Voidform instantly when reaching 100 Insanity, and instead you learn Voidform as an active ability: Voidform Enter Voidform, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%. While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist for 60 sec after Voidform ends. Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends. Shadow Priest - Tier 3 PvP Talent.
  • Initiation (NYI) (New) Critical chance increased by 30% on targets at or above 80% health. Shadow Priest - Tier 1 PvP Talent.
  • Mind Quickness (New) Increases haste by 6%. Shadow Priest - Tier 1 PvP Talent.
  • Power Word: Fortitude Infuses the target with vitality, increasing Total maximum Health by 15% for 60 min. Maximum of 2 targets. Limited to 2 targets. Discipline Priest - Tier 5 PvP Talent. 5% of Base Mana. 40 yd range. Instant.
  • Shadow Mania Having Vampiric Touch on 2 or more targets grants you 3 Insanity every 2 sec. Increases the healing of Vampiric Touch by 100%. Shadow Priest - Tier 4 PvP Talent.
  • Train of Thought (New) Damage increased by 15%. Being attacked will cancel this effect for 8 sec. Shadow Priest - Tier 1 PvP Talent.

Discipline
  • Rapture For the next 8 sec, your Power Word: Shield has no cooldown. Priest - Discipline Spec. Instant. 1.5 min cooldown. 2 min cooldown.

Discipline, Holy, Shadow
  • Levitate Allows the friendly party or raid target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 10 min. Can be cast in Shadowform. Can't be cast in Flight Form. Priest - Discipline, Holy, Shadow Spec. 0.9% of Base Mana. 30 yd range. Instant. 0.9% of Base Mana. 30 yd range. Instant.

Holy
  • Holy Fire Consumes the enemy in Holy flames that cause [ 200% of Spell Power ] Holy damage and an additional [ 50% of Spell Power ] Holy damage over 9 7 sec. Can stack up to 2 times. Can't be cast in Shadowform. Priest - Holy Spec. 1% of Base Mana. 30 yd range. Instant. 10 sec cooldown.
  • Prayer of Mending Places a spell on a party or raid member that heals them for [ Percent Health + 67% of Spell Power * Percent Health [ 1 + 150% of Spell Power ;] the next time they take damage. When the heal occurs, Prayer of Mending jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

Shadow
  • Shadow Word: Death A word of dark binding that inflicts [ 1 + 180% 360% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 0 Insanity if the target dies. Priest - Shadow Spec. 40 yd range. Instant. 8 sec cooldown.
  • Voidform When you reach 100 Insanity, you enter Voidform Activate Voidform, increasing damage by 30%, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%. While in Voidform, you gain gaining 1% Haste, every 1 sec. This Haste will also persist Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. When Voidform ends, you gain Lingering Insanity, allowing the Haste bonus to persist for 60 sec or until you next enter Voidform. Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends. Instant. Requires 100 Insanity to activate. Priest - Shadow Spec. Instant.
  • Voidform When you reach 100 Insanity, you enter Voidform, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%. While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist until you next enter Voidform. Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends. Priest - Shadow Spec. Priest - Shadow Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Sprint Increases your movement speed by 70% for 8 sec. Usable while stealthed. Instant. 30 sec cooldown. 60 sec cooldown.

Talents
  • Deeper Strategem You may now have a maximum of 6 combo points, and your finishing moves now consume up to 6 combo points. Rogue - Level 45 Talent. Your damaging finishing moves also deal 20% increased damage. Rogue - Level 45 Talent.
  • Elusiveness Feint also reduces all damage you take from non-area of effect attacks by 30% for 5 sec. Rogue - Level 60 Talent.
  • Thuggee Each time you deal Bleed damage, you have a 15% chance to reset the cooldown on Garrote, but Garrote's silence now lasts only 1 sec. Assassination Rogue - Level 75 Talent.

Subtlety
  • Shadowstrike Strike through the shadows, appearing behind your target and dealing (440% 550% of weapon damage) Physical damage. Awards 1 combo points. Requires Stealth. Rogue - Subtlety Spec. 40 Energy. 30 yd range. Instant.
  • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 1 + 23.1% of AP ] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points$ per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Deluge Chain Heal heals for an additional 20% on targets affected by your Healing Rain or within your Healing Rain or affected by your Riptide. Restoration Shaman - Level 60 Talent.
  • Earthen Rage Name changed from "Molten Earth" to "Earthen Rage".
  • Earthen Spike Summon an Earthen Spike, instantly dealing (775% of weapon damage) Physical damage to your enemy under an enemy, instantly dealing [ 500% of AP ] Physical damage and increasing the Physical and Nature damage the target takes that you deal to them by 10% for 10 sec. Enhancement Shaman - Level 100 Talent. 30 Maelstrom. 10 yd range. Instant. 20 sec cooldown.
  • Fury of Air Create a vortex of wind 8 yards around you dealing (0% of weapon damage [ AP ) damage every 1 sec to enemies caught in the storm, and slowing them by 30% 0% for 3 sec. Enhancement Shaman - Level 90 Talent. Instant.
  • Lightning Rod Your spells have a chance to cause your target to become a Lightning Rod. Lightning Rod causes your Nature spells to deal 20% additional damage to the target and all enemies within 20 yards. 40 yd range. Elemental Shaman - Level 90 Talent.
  • Storm Elemental Call forth a Greater Storm Elemental to hurl gusts of wind at the caster's enemies. Lasts 60 sec. For 15 sec after summoning the Storm Elemental your Maelstrom generation is increased by 100%. Replaces Fire Elemental. Elemental Shaman - Level 90 Talent. Instant. 5 min cooldown.
  • Stormbringer Increases Lava Lash and Lightning Bolt damage by 30%, and Lightning Bolt Lightning Bolt now consumes up to 60 Maelstrom for increased damage. Lava Lash now up to 1,500% increased damage, but has a 9 sec cooldown. Enhancement Shaman - Level 75 Talent.
  • Voodoo Totem Summons a Voodoo Totem with [ 2% of Total Health ] health at the target destination for 10 sec. The totem pulses every 5 sec, hexing all enemies within 0 yards for 0. Enemies can only be Hexed once Hexes all enemies within 8 yds into frogs, incapacitated and unable to attack or cast spells. Damage caused to the victim or leaving the area will interrupt the effect. Replaces Hex. Shaman - Level 45 Talent. 35 yd range. Instant. 30 sec cooldown.
  • Wellspring Create a surge of water that flows forward, healing all friendly targets in a wide arc in front of you for [ 400% [ 300% of Spell Power ]. Restoration Shaman - Level 100 Talent. 35% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.

PvP Talents
  • Counterstrike Totem Summons a Air Totem with 5 1 health at the feet of the caster for 60 sec. Whenever enemies within 40 yards of the totem deal damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem. Shaman - Tier 2 PvP Talent. 3% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Earth Shield Protects the target with an earthen shield, reducing all damage the target recieves by 20% and causes the target to be healed for 0 [ 300% of Spell Power when they take an attack equal to 15% of their total health. N Charges. Earth Shield can only be placed on one target at a time. Restoration Shaman - Tier 5 PvP Talent. 12.6% of Base Mana. 40 yd range. Instant.
  • Fire and Ice Frost Shock now deals 200% 20% additional damage, and Flame Shock's periodic damage generates 3 Maelstrom. In addition, they no longer cost Maelstrom to cast. Elemental Shaman - Tier 4 PvP Talent.
  • Initiation (NYI) (New) Critical chance increased by 30% on targets at or above 80% health. Elemental Shaman - Tier 1 PvP Talent.
  • Mind Quickness (New) Increases haste by 6%. Elemental Shaman - Tier 1 PvP Talent.
  • Train of Thought (New) Damage increased by 15%. Being attacked will cancel this effect for 8 sec. Elemental Shaman - Tier 1 PvP Talent.

Elemental
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 240% of Spell Power 1;] Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 4 Maelstrom per target hit. Shaman - Elemental Spec. 30 yd range. 2 sec cast.

Elemental & Restoration

Enhancement
  • Feral Spirit Summons two Spirit Wolves that aid the Shaman in battle, lasting 15 sec. Spirit Wolves are immune to movement-impairing effects. While the Spirits are active, your Haste is increased by 50% and you generate an extra 5 Maelstrom per second for 30 sec Each time the Spirits attack, they generate 10 Maelstrom for you. Shaman - Enhancement Spec. 30 yd range. Instant. 2 min cooldown.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 1 + 25% [ 25% of Spell Power ] Nature damage. Shaman - Enhancement Spec. 30 yd range. Instant.
  • Stormlash Whenever you attack with your weapons enhanced, you have a chance to enhance up to 2 allies or yourself, causing While your weapons are enhanced, your attacks have a chance to grant Stormlash to up to 0 allies or yourself. Stormlash causes attacks and spellcasts to deal additional Nature damage. Shaman - Enhancement Spec. for 8 sec. Shaman - Enhancement Spec.

Restoration
  • Flame Shock Sears the target with fire, causing [ 1 + 175% of Spell Power ] Fire damage and then an additional [ 3 + 175% of Spell Power ] Fire damage over 15 sec. Shaman - Restoration Spec. 1.25% 8% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 1 + 450% of Spell Power ] Nature damage. Shaman - Restoration Spec. 1.75% of Base Mana. 30 yd range. Instant. 30 yd range. Instant.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Fel Armor Fel energies protect the Warlock, increasing their Stamina by 10%, reducing all damage taken by 10%,, and increasing all healing received by 10%.

Talents
  • Demonic Calling Shadowbolt has a 10% 15% chance to make your next Call Dreadstalkers free. Demonology Warlock - Level 15 Talent.
  • Howl of Terror When you are reduced below 30% health, you release a Howl of Terror. Your howl causes 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect. This effect has a 60 sec cooldown Limited to 5 targets. Affliction Warlock - Level 45 Talent.Instant. 40 sec cooldown.
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then causes them to violently explode, dealing 0 Shadowflame damage to all nearby enemies enemies within 8 yards. Demonology Warlock - Level 30 Talent. 6% of Base Mana. 40 yd range. Instant.
  • Siphon Life Siphon the target's life essence, dealing [ 20% [ 35% of Spell Power ] damage over 15 sec, healing you for 100% of the damage it deals. Warlock - Level 60 Talent. 40 yd range. Instant.

PvP Talents
  • Burning Legion The cooldown of Summon Infernal is reduced by 2 min, but the duration is reduced by 10,000 10 sec. In addition, Summon Infernal can now be used in Arena. Destruction Warlock - Tier 5 PvP Talent.
  • Demon Skin Increases the healing bonus of your Fel Armor by 15%. Healing recieved by your Demons is increased by 15% You gain 0% of your total health in a permanent Physical damage absorption shield. This absorption shield slowly regenerates over time. Warlock - Tier 3 PvP Talent.
  • Endless Affliction (New) Increases the duration of Unstable Affliction by 4 sec. Affliction Warlock - Tier 4 PvP Talent.
  • Fel Fissure Chaos Bolt creates an eruption of Felfire at the target location under the target, dealing Shadow damage every 1 sec and reducing all healing recieved by enemies by 50% for 10 sec sec to all enemies within 5 yards of the initial target. Destruction Warlock - Tier 4 PvP Talent.
  • Initiation (NYI) (New) Critical chance increased by 30% on targets at or above 80% health. Warlock - Tier 1 PvP Talent.
  • Mind Quickness (New) Increases haste by 6%. Warlock - Tier 1 PvP Talent.
  • Pleasure through Pain Name changed from "Pleasure through Pain " to "Pleasure through Pain".
  • Rot and Decay Name changed from "Rot and Decay " to "Rot and Decay". Your Drain Life/Drain Soul refreshes the duration of Unstable Affliction and Corruption Corruption and Agony on the target. Affliction Warlock - Tier 5 PvP Talent.
  • Soul Siphon Name changed from "Soul Siphon " to "Soul Siphon". When you have Unstable Affliction active on 3 2 or more targets, you generate 1 Soul Shard every 5 sec. Affliction 3 sec Warlock - Tier 4 PvP Talent.
  • Soul Swap Copies Inhales your damage over time effects from the target, preserving their duration. Your next use of Soul Swap within 0 will exhale a copy of the effects onto a new target 10 sec will exhale those damage over time effects onto the new target and deal 6% of the target's total health in Shadow damage. Affliction Warlock - Tier 5 PvP Talent. 1 Soul Shard. 40 yd range. Instant. 40 yd range. Instant. 20 sec cooldown.
  • Soulburn (New) Consumes a Soul Shard, increasing the duration of your next Unstable Affliction by 10 sec. Lasts 10 sec. Affliction Warlock - Tier 4 PvP Talent. 0 Soul Shard. Instant. 1 sec cooldown.
  • Train of Thought (New) Damage increased by 15%. Being attacked will cancel this effect for 8 sec. Warlock - Tier 1 PvP Talent.

Affliction
  • Unstable Affliction An especially insidious affliction that deals [ 66.6% of Spell Power ] Shadow damage over 8 sec. If this effect is reapplied, any remaining damage will be added to the new Unstable Affliction. If the target dies, the Soul Shard will be refunded. If Unstable Affliction is dispelled, the dispeller suffers [ 250% of Spell Power ] Shadow 200% of its remaining damage and is silenced for 4 sec. Warlock - Affliction Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.

Demonology
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [ 5 + 150% [ 4 + 120% of Spell Power ] Shadowflame damage to all enemies within 8 yds and summons up to 0 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.

Destruction
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 319% of Spell Power or 1 + 275% of Spell Power ] Shadow damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 0 Soul Shard. 40 yd range. 3 sec cast.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Execute Off-Hand Attempt to finish off a wounded foe, causing a total of [ 2.000 * 625% 500% of weapon damage ] Physical damage. Only usable on enemies that have less than 20% health. Melee range. Instant.
  • Heroic Leap Arms: Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 62.4% of AP ] Physical damage to all enemies within 8 yards. Fury: Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% of AP ] Physical damage to all enemies within 8 yards. Protection: Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% of AP ] Physical damage to all enemies within 8 yards, and resetting the cooldown on Taunt. Unlimited range. Instant.
  • Heroic Leap Arms: Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 62.4% of AP ] Physical damage to all enemies within 8 yards. Fury: Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% of AP ] Physical damage to all enemies within 8 yards. Protection: Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% of AP ] Physical damage to all enemies within 8 yards, and resetting the cooldown on Taunt. 8-40 yd range. Instant. 0.8 sec cooldown.
  • Whirlwind Off-Hand Arms, Protection: In a whirlwind of steel you attack all enemies within 8 yards, causing [ 6.000 * 40% of weapon damage ] Physical damage to each enemy. Increases the critical strike chance of Bloodthirst by 15%. Fury: In a whirlwind of steel you attack all enemies within 8 yards, causing [ 6.000 * 40% of weapon damage ] Physical damage to each enemy. For 8 sec after using Whirlwind, your Raging Blow will strike 4 additional targets. Increases the critical strike chance of Bloodthirst by 15% Causes your next Bloodthirst to strike up to 4 additional targets, and generate 3 Rage for each extra target hit. Limited to -1 targets. Instant.

Talents
  • Best Served Cold Revenge generates 1 2 additional Rage for each target that it hits. Warrior - Level 75 Talent.
  • Die by the Sword Increases your parry chance by 100% and reduces damage taken by 30% for 8 sec. Replaces Defensive Stance. Arms Warrior - Level 30 Talent. Instant. 2 min cooldown.
  • Inspiring Presence You inspire your allies within 60 yards, granting them 3% Leech. Protection Warrior - Level 60 Talent.
  • Massacre Execute critical strikes Enrage you, and cause your next Rampage to cost no Rage. Fury Warrior - Level 90 Talent.
  • Meat Grinder For 8 sec after using Whirlwind, your Rampage will strike Whirlwind causes your next Rampage to strike up to 4 additional targets for 50% damage. Fury Warrior - Level 15 Talent.
  • Never Surrender Ignore Pain will ignore up to 30% 100% more damage, based on your missing health. Warrior - Level 75 Talent.
  • Storm Bolt Hurls your weapon at an enemy, causing (90% of weapon damage) Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Warrior - Level 15 Talent. 30 20 yd range. Instant. 30 sec cooldown.
  • Vengeance Ignore Pain reduces the Rage cost of your next Heroic Strike by 30% 50%. Heroic Strike reduces the Rage cost of your next Ignore Pain by 30%. Warrior - Level 90 Talent. 50%. Warrior - Level 90 Talent.

Fury
  • Execute Attempt to finish off a wounded foe, causing a total of [ 2.000 * 625% 500% of weapon damage ] Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 40 Rage. Melee range. Instant. 25 Rage. Melee range. Instant.
  • Furious Slash An aggressive strike with your off-hand weapon that deals (200% of weapon damage) Physical damage Increases the critical strike chance of Bloodthirst by 15%. Warrior - Fury Spec. 10 Rage. Melee range. Instant. Melee range. Instant.
  • Meat Cleaver Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 4, stacking up to 0 times. Warrior - Fury Spec. Bloodthirst hits by 4. Warrior - Fury Spec.
  • Rampage Unleash a series of 5 brutal strikes over 2 sec for a total of [ 5.000 * 0% of weapon damage ] Physical damage. Requires Enrage, and extends Enrage by 2,000.00 sec Rampage causes you to become Enraged. Warrior - Fury Spec. 85 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Whirlwind Arms, Protection: In a whirlwind of steel you attack all enemies within 8 yards, causing [ 6.000 * 40% of weapon damage ] Physical damage to each enemy. Increases the critical strike chance of Bloodthirst by 15%. Fury: In a whirlwind of steel you attack all enemies within 8 yards, causing [ 6.000 * 40% of weapon damage ] Physical damage to each enemy. For 8 sec after using Whirlwind, your Raging Blow will strike 4 additional targets. Increases the critical strike chance of Bloodthirst by 15% Causes your next Bloodthirst to strike up to 4 additional targets, and generate 3 Rage for each extra target hit. Limited to -1 targets. Warrior - Fury Spec. 25 Rage. Instant. 10 Rage. Instant.

Protection
  • Ignore Pain Fight through the pain, ignoring 90% of the next [ 25% [ 20% of Total Health ] (based on maximum health) total damage that you take, from any sources. Warrior - Protection Spec. 40 Rage. Melee range. Instant. 1 sec cooldown.

Professions
Alchemy

Leatherworking
  • Elderhorn Riding Harness Name changed from "[NYI] Leather Riding Harness" to "Elderhorn Riding Harness". Learn how to craft a [NYI] Leather an Elderhorn Riding Harness. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
  • Flaming Hoop Name changed from "[NYI] Flaming Hoop" to "Flaming Hoop".
  • Leather Pet Bed Name changed from "[NYI] Leather Pet Bed" to "Leather Pet Bed".
  • Leather Pet Leash Name changed from "[NYI] Leather Pet Leash" to "Leather Pet Leash".

Tailoring



Artifact Powers
Originally Posted by MMO-Champion
Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Vengeance

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral
  • Protection of Ashamane (Rank 1) When you leave Cat Form, you have 0% increased dodge chance and armor for 0. Shapeshifting into Cat Form will cancel this effect.This can only occur once every 30 sec.

Guardian

Restoration
  • Artificial Damage (Rank 1) (New)
  • Dreamwalker (Rank 1) Swiftmend has a chance to cause your mind to fully Swiftmend causes your mind to momentarily shift into the Emerald Dream, increasing the healing rate of your heal over time spells by 0% for 0. causing all allies affected by your Rejuvenation on them to instantly be healed for 0.
  • Essence of G'Hanir (Rank 1) Release the natural powers within G'Hanir to increase all healing done to allies within 8 yards by 10% for 8 sec. power within G'Hanir to increase the freuquency that all of your heal over time effects heal allies by 50% for 8 sec.
  • Tranquil Mind (Rank 1) Tranquility can now be cast channeled while moving and heals for 20% more.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Survival

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster

Mistweaver

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy

Protection

Retribution

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Ghostly Shell (Rank 1) When you use Cloak of Shadows, the Dreadblades will heal you for 2% 0% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
  • Ghostly Shell (Rank 2) When you use Cloak of Shadows, the Dreadblades will heal you for 4% 0% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
  • Ghostly Shell (Rank 3) When you use Cloak of Shadows, the Dreadblades will heal you for 6% 0% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
  • Ghostly Shell (Rank 4) When you use Cloak of Shadows, the Dreadblades will heal you for 8% 0% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
  • Ghostly Shell (Rank 5) When you use Cloak of Shadows, the Dreadblades will heal you for 10% 0% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
  • Ghostly Shell (Rank 6) When you use Cloak of Shadows, the Dreadblades will heal you for 12% 0% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
  • Greed (Rank 1) When you use Run Through on a target, the greed of the Dreadblades will sometimes the Dreadblades occasionally cause you to perform an additional attack to against all enemies within 0 yards around you causing 0 damage and heals you for 5% of your maximum health per target hit. causing 0 Physical damage, and healing you for [ 5% of Total Health ] per target hit.
  • Shady Dealer (Rank 1) Name changed from "Cursed Leather (Rank 1)" to "Shady Dealer (Rank 1)". Damage taken reduced by 3%. Reduces the cooldown of Bribe by 10 sec.
  • Shady Dealer (Rank 2) Name changed from "Cursed Leather (Rank 2)" to "Shady Dealer (Rank 2)". Damage taken reduced by 6%. Reduces the cooldown of Bribe by 20 sec.
  • Shady Dealer (Rank 3) Name changed from "Cursed Leather (Rank 3)" to "Shady Dealer (Rank 3)". Damage taken reduced by 10%. Reduces the cooldown of Bribe by 30 sec.
  • Shady Dealer (Rank 4) Name changed from "Cursed Leather (Rank 4)" to "Shady Dealer (Rank 4)". Damage taken reduced by 13%. Reduces the cooldown of Bribe by 40 sec.
  • Shady Dealer (Rank 5) Name changed from "Cursed Leather (Rank 5)" to "Shady Dealer (Rank 5)". Damage taken reduced by 16%. Reduces the cooldown of Bribe by 50 sec.
  • Shady Dealer (Rank 6) Name changed from "Cursed Leather (Rank 6)" to "Shady Dealer (Rank 6)". Damage taken reduced by 20%. Reduces the cooldown of Bribe by 60 sec.

Subtlety

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Firestorm (Rank 1) Name changed from "Defender of the Storm (Rank 1)" to "Firestorm (Rank 1)". Increase the range of Purge by 2 yards. damage of Flame Shock by 5%.
  • Firestorm (Rank 2) Name changed from "Defender of the Storm (Rank 2)" to "Firestorm (Rank 2)". Increase the range of Purge by 4 yards. damage of Flame Shock by 10%.
  • Firestorm (Rank 3) Name changed from "Defender of the Storm (Rank 3)" to "Firestorm (Rank 3)". Increase the range of Purge by 6 yards. damage of Flame Shock by 15%.
  • Firestorm (Rank 4) Name changed from "Defender of the Storm (Rank 4)" to "Firestorm (Rank 4)". Increase the range of Purge by 8 yards. damage of Flame Shock by 20%.
  • Firestorm (Rank 5) Name changed from "Defender of the Storm (Rank 5)" to "Firestorm (Rank 5)". Increase the range of Purge by 10 yards. damage of Flame Shock by 25%.
  • Firestorm (Rank 6) Name changed from "Defender of the Storm (Rank 6)" to "Firestorm (Rank 6)". Increase the range of Purge by 12 yards. damage of Flame Shock by 30%.
  • Shamanistic Healing (Rank 1) When you fall below 25% health, Healing Surge is automatically cast on you 35% health, you are automatically healed for 0 health. This can only occur every 15 sec. 30 sec.

Enhancement

Restoration

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Fury
  • Bloodcraze (Rank 1) While below 50% health, Bloodthirst heals for an additional 2% of maximum health. 1% of maximum health.
  • Bloodcraze (Rank 2) While below 50% health, Bloodthirst heals for an additional 4% of maximum health. 2% of maximum health.
  • Bloodcraze (Rank 3) While below 50% health, Bloodthirst heals for an additional 6% of maximum health. 3% of maximum health.
  • Bloodcraze (Rank 4) While below 50% health, Bloodthirst heals for an additional 8% of maximum health. 4% of maximum health.
  • Bloodcraze (Rank 5) While below 50% health, Bloodthirst heals for an additional 10% of maximum health. 5% of maximum health.
  • Bloodcraze (Rank 6) While below 50% health, Bloodthirst heals for an additional 12% of maximum health. 6% of maximum health.

Protection



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_DRUID_FERAL (New) - The Fangs of Ashamane
  • ARTIFACTS_PERK_TAB - Spend Power Traits
  • AUCTION_CATEGORY_ITEM_ENHANCEMENT - Item Enhancement Enhancements
  • BOOST2_HUNTERBEAST_BESTIALWRATH (New) - Use |cFFFFFFFFBestial Wrath|r to increase the damage of you and your pet.
  • BOOST2_HUNTERBEAST_CALLPET (New) - Use |cFFFFFFFFKill Call Pet|r to summon your pet.
  • BOOST2_HUNTERBEAST_COBRASHOT (New) - Use |cFFFFFFFFCobra Shot|r to deal immediate damage.
  • BOOST2_HUNTERBEAST_DIREBEAST (New) - Use |cFFFFFFFFDire Beast|r to summon an ally to the fight.\n\nWatch for it to reset early.
  • BOOST2_HUNTERBEAST_FEIGNDEATH (New) - Use |cFFFFFFFFFeign Death|r to trick attackers.
  • BOOST2_HUNTERBEAST_KILLCOMMAND (New) - Use |cFFFFFFFFKill Command|r to cause your pet to deal heavy damage.
  • BOOST2_HUNTERBEAST_MULTISHOT (New) - Use |cFFFFFFFFMulti-Shot|r to deal AoE damage and cause your pet to Cleave.
  • BOOST2_HUNTERBEAST_REMIND_BESTIALWRATH (New) - Use |cFFFFFFFFBestial Wrath|r when available to increase your damage.
  • BOOST2_HUNTERBEAST_REMIND_COBRASHOT (New) - Use |cFFFFFFFFCobra Shot|r to spend Focus.
  • BOOST2_HUNTERBEAST_REMIND_DIREBEAST (New) - Use |cFFFFFFFFDire Beast|r when available.\n\nWatch for it to reset early.
  • BOOST2_HUNTERBEAST_REMIND_KILLCOMMAND (New) - Use |cFFFFFFFFKill Command|r when available to cause your pet to deal heavy damage.
  • COMBATLOG_HONORAWARD - You have been awarded %.2f honor points. %d honor points.
  • DUNGEON_FLOOR_HALLSOFVALOR0 (New) - Field of the Eternal Hunt
  • DUNGEON_FLOOR_HALLSOFVALOR1 (New) - The High Gate
  • DUNGEON_FLOOR_HALLSOFVALOR2 (New) - Halls of Valor
  • EMOTE454_CMD1 (New) - /forthealliance
  • EMOTE454_CMD2 (New) - /forthealliance
  • EMOTE455_CMD1 (New) - /forthehorde
  • EMOTE455_CMD2 (New) - /forthehorde
  • ERR_BN_TARGET_OFFLINE (New) - %s is not online.
  • GARRISON_TYPE_AND_MECHANIC_NAME_FORMAT (New) - %s - %s
  • GUILD_CHALLENGE_TOOLTIP1 - Complete any level-appropriate Normal or Heroic dungeon via the Dungeon Finder Warlords of Draenor dungeon while in a guild group.
  • OPTION_TOOLTIP_SHOW_NAMEPLATE_LOSE_AGGRO_FLASH (New) - If you are a tank, the enemy's nameplate flashes when you lose aggro on it.
  • OPTION_TOOLTIP_UNIT_NAMEPLATES_MAKE_LARGER (New) - Use a larger nameplate style.
  • ORDER_HALL_TALENT_RESEARCH (New) - Click to Research
  • SHOW_NAMEPLATE_LOSE_AGGRO_FLASH (New) - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Flash on Aggro Loss
  • TRANSMOG_SOURCE_1 - Dungeon Boss Drop
  • UNIT_NAMEPLATES_MAKE_LARGER (New) - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Larger Nameplates
  • WARDROBE_TOOLTIP_DUNGEONS (New) - Dungeons in %s
  • WARDROBE_TOOLTIP_ENCOUNTER_SOURCE (New) - %s in %s
  • WARDROBE_TOOLTIP_RAIDS (New) - Raids in %s
  • WORLD_QUEST_COMPLETE (New) - World Quest Complete!



Garrison Mission Changes
Originally Posted by MMO-Champion
7.0 Tutorial
  • Spread the Word Level 110. Item Level 700. 2 Followers. Cost: 10 Resources. Duration: 10 30 min. Our Order Hall is established, but we are going to need help. This war wont be won on our own, we will need troops, supplies. We need Monks. Send Chen and Li-Li to spread the word. War is upon us.. Rewards: 1000 XP
  • Spread the Word (New) Level 110. Item Level 700. 2 Followers. Cost: 10 Resources. Duration: 30 min. Our Order Hall is established, but we are going to need help. This war wont be won on our own, we will need troops, supplies. We need Monks. Send Stormcaller Mylra and Hydraxis to spread the word. War is upon us.. Rewards: 1000 XP
  • Troops in the Field Level 110. Item Level 700. 2 3 Followers. Cost: 10 Resources. Duration: 4 3 hrs. Now that we have recruited some troops, we can use them to bolster our champions efforts.. Rewards: 1000 XP
  • Troops in the Field (New) Level 110. Item Level 700. 3 Followers. Cost: 10 Resources. Duration: 3 hrs. Now that we have recruited some troops, we can use them to bolster our champions efforts.. Rewards: 1000 XP

Artifact - Druid Mission
  • Dire Research (New) Level 110. Item Level 700. 1 Followers. Cost: 50 Resources. Duration: 19 hrs. The research samples from Shaladrassil are ready. Let us assign Naralex to study them. He will need time to focus and examine them closely.. Rewards: 1000 XP. 5 Copper
  • Gathering the Dreamweavers: Celestine of the Harvest (New) Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs. We need the combined efforts of powerful druids to commune with Malorne. Celestine of the Harvest led some druids south to lend their aid at the Temple of Elune. However, we need to call her to Nordrassil immediately.. Rewards: 1000 XP
  • Gathering the Dreamweavers: Matoclaw (New) Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs. We need the combined efforts of powerful druids to commune with Malorne. Matoclaw was recently sent into Highmountain to investigate some harpy intrusions up there. Send a champion to bring her back.. Rewards: 1000 XP
  • Gathering the Dreamweavers: Talza (New) Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs. We need the combined efforts of powerful druids to commune with Malorne. Talza led a large group of druids into Stormheim to patrol the coasts. We should call him back to Nordrassil at once.. Rewards: 1000 XP
  • Gathering the Dreamweavers: Thisalee Crow (New) Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs. We need the combined efforts of powerful druids to commune with Malorne. Thisalee Crow is leading a scouting mission at the southern tip of Azsuna. Send our champions to recall her. We will need her strength in Nordrassil.. Rewards: 1000 XP
  • Powering the Portal: Azsuna (New) Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs. Satyr warbands have recently been spotted near the northern shores of Azsuna. They will surely be carrying Fragments of the Nightmare to help expand Xavius' influence. Take them from their cold, dead hands!. Rewards: 1000 XP
  • Powering the Portal: Highmountain (New) Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs. We've recently received reports of satyr scouting camps along the trails into Highmountain. They have begun attacking the tauren tribes who live up there. We should send our aid. With any luck, some of those satyr may be carrying Nightmare Fragments as well.. Rewards: 1000 XP
  • Powering the Portal: Val'sharah (New) Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs. The satyrs are growing bolder with each passing day. Satyr have completely overrun Shala'nir, the druid grove at the base of the world tree. These satyr will surely be equipped with Fragments of Nightmare. We can send our champions to deal with them, and bring back these shards to build our portal.. Rewards: 1000 XP
  • Sampling the Nightmare Name changed from "A Mission Critical" to "Sampling the Nightmare". Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 2 hrs. Reports are coming in from all over the Broken Isles. Something big is happening at the Tomb of Sargeras, but the island's fortifications are nearly impenetrable. We need surveillance and intel about the island, now. This will be extremely dangerous.. Rewards: 1000 XP. 5 Copper A strange magic is seeping from the roots beneath the world tree, Shaladrassil, tainting the nearby forest. We believe the source of this darkness is the Emerald Nightmare. We must send our champions to investigate this disturbance at once, and bring back samples to study.. Rewards: 1000 XP

Generic
  • A Walk in the Park Level 110. Item Level 730 900. 3 Followers. Cost: 5 Resources. Duration: 15 sec. An easy stroll down memory lane.... Rewards: 0 XP. 5 Copper Rewards: 0 XP. 5 Copper

Generic (7.0)
  • Test Mission 01 (New) Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss only.. Rewards: 3000 XP. 1 Copper
  • Test Mission 02 (New) Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss, one army.. Rewards: 3000 XP. 1 Copper
  • Test Mission 03 (New) Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss, one army, one spell.. Rewards: 3000 XP. 1 Copper
  • Test Mission 04 (New) Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss, one hazard.. Rewards: 3000 XP. 1 Copper
  • Test Mission 05 (New) Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss, spell, hazard.. Rewards: 3000 XP. 1 Copper



Garrison Follower Changes
Originally Posted by MMO-Champion
Common
  • Avalanchion - Level 110 Rare Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Consular Celestos - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Duke Hydraxis - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Earthcallers Name changed from "Shaman Troop C" to "Earthcallers".
  • Elementals Name changed from "Shaman Troop A" to "Elementals".
  • Farseer Nobundo - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Muln Earthfury - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Rehgar Earthfury - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Scaldius Name changed from "Volcanis" to "Scaldius". - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Shaman Troop C - Windspeakers Name changed from "Shaman Troop B" to "Shaman Troop C - Windspeakers".
  • Stormcaller Mylra - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • 7.0 - Test - Anders Garrison Ability Test Name changed from "7.0 - Test - Follower Test 2 Ability" to "7.0 - Test - Anders Garrison Ability Test". Trait A second test ability. test ability, acts as a Mod Mission Cost by Race talent right now..
  • Aspect of the Cheetah (New) Trait Increases your movement speed for a short duration..
  • Blink (New) Trait Teleport forward a short distance..
  • Blizzard (New) Trait Ice shards pelt the target area, dealing Frost damage to all enemies within..
  • Brewmaster Trait A sturdy brawler who uses strong against a |C0033AA11Boss|R, using liquid fortification and unpredictable movement to avoid damage and protect allies..
  • Broken Gear (New) Trait Champions on this mission will lose item level..
  • Chain Lightning (New) Trait Hurls a lightning bolt at the enemy, dealing Nature damage and then jumping to additional nearby enemies.
  • Consume Magic (New) Trait Interrupts the enemy's spellcasting and locks them from that school of magic..
  • Costly (New) Trait The gold reward granted by this mission is reduced..
  • Counter Shot (New) Trait Interrupts spellcasting, preventing any spell in that school from being cast..
  • Counterspell (New) Trait Counters the enemy's spellcast, preventing any spell from that school of magic from being cast..
  • Death and Decay (New) Trait Corrupts the ground, causing Shadow damage to all enemies within the area..
  • Demonic Circle (New) Trait Teleports you to your Demonic Circle and removes all snare effects..
  • Divine Shield (New) Trait Protects you from all damage and spells..
  • Divine Storm (New) Trait A whirl of divine energy, dealing Holy damage to all nearby enemies..
  • Explosive Trap (New) Trait Set a fire trap at the target location that explodes when an enemy approaches..
  • Eye Beam (New) Trait Blasts all enemies directly in front of you with Chaos damage..
  • Fan of Knives (New) Trait Sprays knives at all nearby targets..
  • Fear (New) Trait Strikes fear in the enemy, disorienting it and interrupting spell casting..
  • Fel Rush (New) Trait Rushes towards the target..
  • Ghost Wolf (New) Trait Turns the Shaman into a Ghost Wolf, increasing movement speed..
  • Head Wound (New) Trait Champions on this mission will lose experience..
  • Heroic (New) Trait Success chance reduced by 50%..
  • Heroic Leap (New) Trait Leap through the air toward a targeted location..
  • Holy Nova (New) Trait Causes an explosion of holy light around the caster, causing Holy damage to all nearby enemies..
  • Icebound Fortitude (New) Trait The Death Knight freezes his blood to reduce all damage taken..
  • Kick (New) Trait A quick kick that interrupts spellcasting and prevents any spell in that school from being cast..
  • Leap of Faith (New) Trait You pull the spirit of the friendly target, instantly moving them directly in front of you..
  • Mind Freeze (New) Trait Smash the target's mind with cold, interrupting spellcasting..
  • Mistweaver Trait A healer who masters the mysterious arts of manipulating life energies, aided by the wisdom of the Jade Serpent and Pandaren medicinal techniques.. to counter the damage dealt by a |C0033AA11Boss|R..
  • Mythic (New) Trait Success chance reduced by 75%..
  • No Bonus (New) Trait Chance at bonus loot reduced..
  • Normal Name changed from "Rare" to "Normal". Trait Success chance reduced by 25%. 75%..
  • Psychic Scream (New) Trait The caster lets out a psychic scream, causing enemies to flee..
  • Pummel (New) Trait Pummel the target, interrupting spellcasting..
  • Rain of Fire (New) Trait Calls down a rain of hellfire, dealing Fire damage to all enemies in an area..
  • Rebuke (New) Trait Interrupts spellcasting and prevents any spell in that school from being cast..
  • Roll Trait Roll a short distance..to avoid |C0033AA11Hazards|R..
  • Skull Bash (New) Trait You skull bash the target, interrupting spellcasting..
  • Spear Hand Strike Trait Jab the enemy in the throat, interrupting spell casting.. |C0033AA11Spells|R..
  • Spinning Crane Kick Trait You spin while kicking in the air, dealing damage to all enemies.. |C0033AA11Minions|R..
  • Sprint (New) Trait Increases your movement speed..
  • Stampeding Roar (New) Trait The Druid roars, increasing the movement speed of all friendly players..
  • Starfall (New) Trait Calls down a rain of starlight, burning all enemies in an area for Arcane damage..
  • Whirlwind (New) Trait In a whirlwind of steel you attack all enemies nearby..
  • Wind Shear (New) Trait Disrupts the target's concentration with a burst of wind, interrupting spellcasting..
  • Windwalker Trait A martial artist without peer who pummels foes with hands and fists.. the |C0033AA11Boss|R with hands and fists..
by Published on 2016-02-17 10:01 AM

Update (7 PM EST): The support site was updated to remove the "much higher than the requirements for Warlords of Draenor" language.

Caldesann's Despair Theorycrafting & Math, Greater Rift 103 Clear

The Curse Trials Begins Today, European Winter Preliminaries Decklists, Americas Winter Prelims this Weekend

Incoming Balance Update on Feb 17, Rotation for Feb. 16, 2016

Overwatch Patch - KR/TW Localization, New Skins in March & April, Jeff Kaplan Interview - Ranked Matchmaking

Legion - System Requirements
New system requirements were recently posted and we took a look at how they compare to the old ones. If you are ready to upgrade, you can take a look at our latest Betup of the Month or ask for assistance on the Computer Forums.

Mac requirements are listed on the Legion and Warlords system requirement pages. Notable increases include the minimum CPU going from a Core2 Duo to i5-750, as well as the minimum (2GB to 4GB) and recommended (4GB to 8GB) RAM being increased.


Minimum
  • Intel CPU: Intel Core2 Duo E6600 increased to Intel Core2 Duo E8500
  • AMD CPU: AMD Phenom X3 8750 increased to AMD Phenom II X3 720
  • Drive Space: 35 GB increased to 45 GB.
  • Nvidia GPU: 8800 GT increased to GT 440
  • AMD GPU: Radeon HD 4850 increased to Radeon HD 5670
  • Intel GPU: HD Graphics 3000 increased to HD Graphics 5000

Recommended
  • Operating System: Windows 7, 8, or 10 increased to Windows 10.
  • Intel CPU: Intel Core i5-2400 increased to Intel Core i5-3330
  • AMD CPU: AMD FX-4100 increased to AMD FX-6300
  • Nvidia GPU: GTX 470 increased to GTX 750 Ti
  • AMD GPU: Radeon HD 5870 increased to R7 260X

Originally Posted by Blizzard Entertainment
The system requirements for Legion are much higher than the requirements for Warlords of Draenor. Make sure your computer meets these requirements before purchasing the Legion expansion.

The system requirements for Legion differ from the requirements for Warlords of Draenor. Make sure your computer meets these requirements before purchasing the Legion expansion.

Warlords of Draenor - All Character Achievements Complete
Players are keeping busy while waiting for Legion, with several players completing all of the possible character achievements. Congratulations to Arpexia of Thrall-EU and the others that followed.



Blue Tweets
Originally Posted by Blizzard Entertainment
Is the 5.3 bickering between the Alliance PC and Vol'jin canon? It seems OOC of Vol'jin to threaten in the manner that he did.
Definitely canon. And besides, Alliance players who called his bluff when he threatened could make him back down. (DaveKosak)

.I can repeat the Bodhi Pet Battle world quest over and over on same toon. Received rewards every time. Intended?? #LegionAlpha
it's a bug, new tech not quite ready to unleash PB quests officially, but feel free to give feedback as you find them! (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
I still have not forgiven you for that article and never will! You slapped a lot of players in the face!
I explained our intent that you coordinate with a team and don't just AE everything. I've never quite understood that controversy (OccupyGStreet)
Maybe it was the title? I wanted to echo the surprise players likely after LK's dungeon zergs but maybe it sounded patronizing? (OccupyGStreet)

I strongly disliked the logic that "players can't do this". The drive to improve has steadily been quashed.
For me games are about overcoming obstacles, whether it's Dark Souls, League or the Witness. (OccupyGStreet)
I enjoy walking my dogs in the morning, but I'm really not looking for a challenge there. (OccupyGStreet)
I believe players *can* do something, but I think for many they maybe weren't looking for that in a game. (OccupyGStreet)
But maybe some players want the equivalent of the dog walk, at least sometimes? (OccupyGStreet)



Final Boss - Demonology Warlock Spec Preview
Final Boss is back with another spec preview!


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