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by Published on 2019-05-23 12:31 AM

Azshara Raid Testing, Patch 8.2 PTR - Build 30495

Gnome and Tauren Mount Size Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With today’s PTR update, you might notice mount size changes for gnome and tauren player characters. For a very long time, we’ve had issues that stem from gnomes and tauren riding on mounts that appear larger than intended. We’re adjusting their sizing down on normal* mounts.

This allows us to correct many art and animation bugs with these specific races when mounted, and they look better. Gnomes and tauren now look more like they should, gnomes can actually reach their reins, and tauren can fit through more doorways when mounted.

Here’s an example of how a gnome character looks when mounted-

Before the change-


And after the change-


This new tech also means that it’s now possible for us to address issues where some mounts are too small on some races. We’re looking to find examples along those lines, so please keep your feedback coming.

Thank you!

*There are a few mounts that are not considered "normal"-sized to begin with. For example, Hyena mounts are considered "small", and we’re not sizing tauren differently on small mounts at this time.
Published on 2019-05-22 09:38 PM

Azshara Raid Testing, Patch 8.2 PTR - Build 30495

Patch 8.2 PTR - Breath of Sindragosa and Glimmer of Light

WoW Classic Testing Access as of May 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)
First off all, we want to thank all of you who have shown interest in testing WoW Classic. Having extra eyes on so many aspects of the game is a huge help as we prepare for the upcoming release.

At this time, we’ve finished sending out all of the invites for the first stress test. This large invite wave took a number of hours to process, so please check that thread for details about it and we’ll see many of you there when the test begins later today. Also, don’t forget that we have a couple more stress tests scheduled, so keep an eye out for updates on those in the coming weeks.

Related to this, we’ve seen a lot of questions about the general invite process and want to clarify a few things. The method in which people are invited from the opt-in pool is not on a first-come-first-served basis, but instead we look at a variety of factors such as the age of the account. That said, the amount of closed beta invites that we’re sending out is rapidly decreasing as we have met our current population needs for testing. We’ll regularly reevaluate the need for additional invites as we go through the testing process.

Thank you for your continued interest in WoW Classic and we can’t wait to see you in Azeroth on August 27!
Published on 2019-05-22 09:37 PM

Azshara Raid Testing, Patch 8.2 PTR - Build 30495

Patch 8.2 PTR - Breath of Sindragosa Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Taking a moment to give some background and thinking on the various changes to Breath of Sindragosa so far this PTR:

We agreed with common feedback that Frost DK, overall, had too high a portion of open GCDs in a steady-state rotation. When this happens, it’s generally a problem with a spec’s resource economy, and the baseline buffs to Runic Empowerment and Frost Fever resource generation were meant to address it.

But Breath of Sindragosa poses a further problem. A Breath that spends (for example) 300 Runic Power is, in a single button press, removing 12 Frost Strikes from the future. In other words, every 2 minutes, it creates 11 open GCDs that otherwise wouldn’t have been there, which is a huge amount. Across all classes, we try to keep an eye on variations in rotation pacing caused by talents—including cases where a talent causes a large deviation in resource economy or GCD utilization—and Breath is a big outlier. And, in all this, we’d prefer to preserve Breath’s signature resource-drain mechanic.

The first solution, giving increased Runic Empowerment proc chance during Breath, did return resources to the rotation, and did so during Breath. While this correctly targeted the talent (Breath was draining resources, so Breath should put some back in order to mitigate the pacing problems), it was the wrong time to give back resources. Even though Breath itself sucks resources away, players shift all possible resources into Breath, because this is the clear way to optimize the use of the talent. Resources can be shifted into the Breath window using ERW, Horn, and simple pooling, with the result that adding more during Breath itself actually overfills it.

So the goal of the current change—Breath returns Runes at the start and end—is to make the Breath talent add resources, but to do so outside the Breath window. Even the Runes at the start are effectively “outside” the Breath window, because they counteract 2 Runes’ worth of pooling that otherwise had to be done to play Breath optimally.

As always, changes are subject to further revision, but this might give some insight into the process for making surgical changes to address specific problems.

Patch 8.2 PTR - Glimmer of Light
Originally Posted by Blizzard (Blue Tracker / Official Forums)
One topic that hasn’t appeared in our posts about the PTR, but is worth briefly discussing: so far, we’re not planning to heavily change Glimmer of Light in 8.2.

Outline of some relevant facts as we see them:

  • The Glimmer build is a significant “flip” from the otherwise standard build. It changes talents (Holy Avenger, Crusader’s Might, and no Avenging Crusader), as well as stat priorities.
  • It is a fun and unique build to play, with a lot of player agency in manipulating Glimmer spread and timing.
  • It is a bit rotationally “broken” but not completely. The biggest concern is that Crusader Strike has a very high priority, which makes mana much less important.
  • Holy Paladin moved up in meters in high-skill contexts (Mythic) since the build became popular, but not drastically.
  • There is a lot of pressure to obtain specific Azerite pieces because of widespread recommendations to play the build.
  • A few minor concerns worth mentioning: It’s unideal that Infusion-buffed Flash of Light is sometimes skipped, the high amount of Glimmer in the breakdown devalues Int, and the playstyle is more similar to other healers than it is to traditionalHoly Paladin.

Philosophically, when we add customizable systems and bonuses to the game, some player-discovered experience is exactly the sort of thing we’re hoping will happen. Even when we didn’t anticipate all the details of an optimized build—arguably especially when we didn’t anticipate all the details—it produces a chance for players to explore something cool and rewarding. Almost by definition, those situations are at least slightly imbalanced or slightly broken, which is acceptable as long as they’re not too imbalanced or too broken.

There’s a balance where cutting off the exploration too early ruins the fun of discovering it, but letting it go on too long gets to a point where players are less excited by the novelty of the new build and more bothered by imbalances or rotational problems. We want to keep an eye on that, but the preliminary look for 8.2 is that this is still a lively setup that people are excited to play. Any change would likely be a small tweak that’s not intended to change its status as a popular or recommended playstyle.

In the longer term, if we wanted to preserve this mechanic in the class in some way, we would have to solve some of the above issues in the process, especially the very low mana demands. But that’s something we can revisit later.
Published on 2019-05-22 08:14 PM

Patch 8.2 PTR - Build 30495
Build 30495 will be deployed to the PTR realms soon.



Rise of Azshara PTR Development Notes – May 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new build with new testable content has been published to the Public Test Realms (PTR) for our upcoming content update, Rise of Azshara. This build retains progress made since test characters were deleted on May 14.

Now Available
  • Test characters are now granted access to all Rank 3 Essences within the class Proving Grounds. Players can access the Proving Grounds by speaking to their respective class trainer in a capital city.

Continuing Testing
  • Heart of Azeroth system update-- Essences
  • New Zone-- Mechagon
  • New Zone-- Nazjatar
  • New Raid-- Azshara’s Eternal Palace
  • New Dungeon-- Operation: Mechagon
  • New Arena-- The Robodrome
  • Mount Equipment
  • Crestfall and Snowblossom Island Expeditions
  • Ashran Epic Battleground
  • New Missions
  • Gnome and Tauren Heritage Armors
  • New Profession Recipes
  • Pet Battle Dungeon-- Stratholme

Coming Soon
  • Heroic Battle for Stromgarde Warfront
  • Mythic Keystone Dungeon Updates

Please keep an eye on this forum for dedicated feedback threads on these testable features, such as Feedback—Operation: Mechagon and Feedback—Nazjatar.

Get into the PTR!
The PTR is now available. To log in to the PTR, simply create a PTR account and copy the character you wish to test from your account. Step-by-step directions can be found here.

Note: World of Warcraft PTR realms are only available to players who have a full World of Warcraft account.

Raid Testing Schedule - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday May 24th, we will be conducting our first raid test of Queen Azshara in the The Eternal Palace.

Friday, May 24th

Queen Azshara - Heroic Eternal Palace
13:30 PDT (16:30 EDT, 22:30 CEST)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

New Items
You can see the full list of new items on the WoWDB PTR site.

LevelTypeSlotName
25Mage GlyphGlyph of the Dark Depths
25Mage GlyphGlyph of Steaming Fury
25Mage GlyphGlyph of the Cold Waves
120OtherEncrusted Coin
120OtherJingling Sack
120OtherUnderlight Sealamp
120OtherFermented Deviate Fish
120OtherExposed Fish
120OtherAlpha Fin
120Cooking RecipeRecipe: Famine Evaluator And Snack Table
120Cooking RecipeRecipe: Mecha-Bytes
120Alchemy RecipeRecipe: Potion of Unbridled Fury
120Alchemy RecipeRecipe: Potion of Wild Mending
120Alchemy RecipeRecipe: Abyssal Healing Potion
120Enchanting FormulaFormula: Naga Hide
120Inscription TechniqueTechnique: Glyph of the Dark Depths
120Inscription TechniqueTechnique: Glyph of Steaming Fury
120Inscription TechniqueTechnique: Glyph of the Cold Waves
370NoneHonorbound Weapons Cache
370None7th Legion Weapons Cache
415NoneGreater Azerite Pearling Reinforcement
415NoneGreater Pearling Reinforcement
280TrinketTrinketOxidized Refuse Remover
385ClothWaistVim's Scalecrusher Belt
385ClothFeetShirakess Slippers
385ClothWristsNeri's Wavebreaker Cuffs
385ClothWristsWaveblade Farseer's Bindings
385ClothHandsPoen's Deepsea Gloves
385ClothHandsInowari's Waterdancer Handwraps
385LeatherWaistVim's Scalecrusher Clasp
385LeatherFeetFathomstalker Footwraps
385LeatherWristsNeri's Wavebreaker Bindings
385LeatherWristsOri's Tidal Wristwraps
385LeatherHandsInowari's Waterdancer Grips
385LeatherHandsPoen's Deepsea Grips
385MailWaistVim's Scalecrusher Chain
385MailFeetAzsh'iri Stormsurger Striders
385MailWristsOri's Tidal Bracers
385MailWristsNeri's Chain Manacles
385MailHandsInowari's Waterdancer Handguards
385MailHandsPoen's Deepsea Handgrips
385PlateWaistVim's Scalecrusher Girdle
385PlateFeetZanj'ir Scaleguard Waders
385PlateWristsNeri's Heavy Manacles
385PlateWristsWaveblade Farseer's Armguards
385PlateHandsInowari's Waterdancer Gauntlets
385PlateHandsPoen's Deepsea Handguards
375ShieldOff HandReinforced Grease Deflector
360ShieldOff HandCoralspine Bulwark
415GunRangedSupervolt Zapper
280Two-handed MaceTwo Hand7th Legionnaire's Greathammer
280Two-handed MaceTwo HandHonorbound Warmaul
415One-handed SwordOne HandWhirring Chainblade
415StaffTwo HandJunkyard Motivator


Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles
  • Malowned Defeat Postmaster Malown in a pet battle. Reward: Burnout. Account Wide. 10 points. Account Wide.

Battle for Azeroth
Exploration
  • Feline Figurines Found (New) Find all of the lost crystalline cat figurines that Azshara was gifted, because someone gave her a cat figurine one time even though she never really liked cats, in Nazjatar. 5 points.
  • Junkyard Collector Unlock 25 Unlock 20 of the following Junkyard Tinkering blueprints in Mechagon. 10 points.
  • Undersea Usurper Complete the Nazjatar achievements listed below. Title Reward: Of The Deeps. 20 points. Mount Reward: Snapback Scuttler. 20 points.

Player vs. Player
Feats of Strength

World
Player vs. Player



Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Pets
  • Monstrous Blow Strike an enemy with a smashing attack, dealing [ 11.14% [ 18% of Attack Power ] Physical damage and stunning for 2 sec. Can be cast in Ghoul. Melee range. Instant. 1.5 min cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Minor Glyphs

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Demonology
  • Summon Demonic Tyrant Summon a Demonic Tyrant to increase the duration of all of your current lesser demons by 15.0 sec, and increase the damage of all of your other demons by 15%, while damaging your target. Warlock - Demonology Spec. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. 2 sec cast. 1.5 min cooldown.

Item Effects
  • Acid Resistance Attacks from Ooze and Slime creatures have a 10% chance to deal 50% 0% reduced damage to you. Instant.
  • Aqueous Reliquary (New) Instant. 1 sec cooldown.
  • Arcane Tempest (New) Your damaging abilities have a low chance to unleash an arcane tempest for 20 sec, dealing Arcane damage to nearby enemies every 2 sec. Each time the tempest damages a lone enemy, its frequency will increase, stacking up to 6 times. Approximately 1.5 procs per minute.
  • Assembling Combine 30 Hardened Spring, 10 Tempered Plating, and 5 Machined Gear Assembly to create a Bundle of Recycled Parts. 3 sec cast. Reagents: Item #168952 x 30, Item #168951 x 10, Item #168950 x 5. 12, Item #168950 x 5.
  • Assembling Combine 30 Hardened Spring, 10 Tempered Plating, and 5 Machined Gear Assembly to create a Bundle of Recycled parts. 3 sec cast. Reagents: Item #168217 x 30, Item #168216 x 10, Item #168215 x 5. 12, Item #168215 x 5.
  • Balancing Nature (New) Increase damage to beasts by 0%. Lasts for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Battle-Born Vigor (New) Gain 0 health every 5 sec for 1 sec when you kill an enemy of the opposite faction. Lasts for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Bioelectric Charge Your auto attacks have a very low chance to prime Diver's Folly. For 12 sec, 5% of your damage will be stored as bioelectric charge. When Diver's Folly discharges, deal Nature damage equal to the charge to 3 nearby enemies. Approximately 1 proc per minute.
  • Brightspine Shell (New) Put the bright, spiky shell on your head, which deals Physical damage to enemies that attack you in combat, but increases the radius that enemies detect you. Only usable in Kul Tiras, Zandalar, and Nazjatar. Instant.
  • Burgeoning Battlefield Furor Combine 0 Combine 15 Burgeoning Battlefield Furor to create Battlefield Honor Rib-Bone Choker of Dominance. 1.5 sec cast. 1 sec cooldown. Reagents: Burgeoning Battlefield Furor x 15.
  • Chain of Suffering Name changed from "Mindleech Tether" to "Chain of Suffering".
  • Coalescing Blood of the Vanquished Combine 0 Coalescing Blood of the Vanquished to create either Blood of the Enemy, Sphere of Suppression, or Artifice of Time. The item created is based on your Loot Specialization. 1.5 sec cast. 1 sec cooldown. Reagents: Coalescing Blood of the Vanquished x 200. Item #169680 x 200.
  • Curse of the Tides (New) Instant.
  • Curse of the Tides (New) Instant.
  • Curse of the Tides (New) Instant.
  • Cursed Lover's Ring Bind your ring to another Cursed Lover's Ring. Instant. 10 yd range. Instant.
  • Declare Edict Name changed from "Declaration" to "Declare Edict". Declare an Edict. Cannot be used in combat. 4 sec cast. Declare Edict of the Myrmidon, absorbing 0 Physical damage. 4 sec cast. 20 sec cooldown.
  • Drink Restores 80% Restores 60% Mana over 20 sec. Must remain seated while drinking. Instant.
  • Edicts of the Faithless Gain Edict of the Sentinel, absorbing the next 0 Physical damage, stacking each time the absorb breaks, up to 10 times. Recharges after 16 seconds. Every 16 seconds, gain a shield. Each time the shield breaks, the following shield will be 10% stronger, up to 100%. Your active Edict determines the type of damage absorbed by the shield.
  • Enhance Item (New) Empower a Pearled item from Nazjatar, increasing its item level by 5, up to a maximum of 430. Instant.
  • Enhance Item Empower a Pearled item from Nazjatar, increasing its item level by 5, up to a maximum of 430. Instant. 415. Instant.
  • Enhance Item (New) Empower a Pearled Azerite item from Nazjatar, increasing its item level by 15, up to a maximum of 430. Instant.
  • Enhance Item Empower a Pearled Azerite item from Nazjatar, increasing its item level by 15, up to a maximum of 430. Instant. 415. Instant.
  • Enhance Synapses Zap yourself for 8,153 Nature damage, gaining 557 Intellect for 15 sec. Instant. 45 sec cooldown.
  • Enhanced Mining Drill (New) Increase the speed in which you gather Azerite from mining nodes and mineral veins. Lasts for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Eternal Palace Dining Set (New) Prepare for dinner. Instant.
  • Fermented Deviate Fish (New) Eat me. Instant.
  • Fight-or-Flight (New) When your health drops below 0% gain 0 Speed rating for 1 sec. Lasts for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Filling... Arcane enchantments fill your pouch with life-giving liquid when used while standing in water. 10 sec cast. Reagents: Magnificent Desalinating Pouch. Mardivas' Magnificent Desalinating Pouch.
  • Flopping Fish (New) Eat me. Instant.
  • Focusing Life Anima Combine 15 Focused Life Anima to create Lifebinder's Invocation Lingering Seed of Renewal. The item created is based on your Loot Specialization. 1.5 sec cast. 1 sec cooldown. Reagents: Focused Life Anima x 15.
  • Gangrenous Spores (New) Throw Gangrenous Spores on an enemy, dealing 0 Nature damage every 3 sec for 15 sec. Only usable on Island Expeditions. 40 yd range. Instant.
  • Gardbrace (New) Absorbs up to 0 damage you take from ranged attacks. Lasts for until cancelled. Only usable on Island Expeditions. Instant.
  • Herbal Medicine (New) Increase all healing received by 0. Lasts for until cancelled. Only usable on Island Expeditions. Instant.
  • Inexhaustible Shield Sacrifice 5% of your maximum health for an absorb of equal value each time the absorb is depleted. this absorb is depleted.
  • Last Rites (New) Increase your Stamina by 0 for 1 sec when you slay a Furbolg, Druid or Keeper to rest. Lasts for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Leviathan Chomp Your damaging abilities have a very low chance to summon a Leviathan, inflicting 0 Physical damage. Your damage cultivates fluorescent algae, on your target, increasing your chance to summon. Approximately 10 procs per minute.
  • Liquid Speed (New) Increase your Speed rating by 0 for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Luminous Jellyweed Your heals have a chance to grant Luminescence to the lowest health ally within 40 yds. Heals on allies with Luminescence heal for 10% more up to a total of 0 your most injured ally within 40 yds. Allies with Luminescence receive 10% additional healing, up to 0 total additional healing. Approximately 3 procs per minute.
  • Machinist's Brilliance Critical Strike increased by 100. Instant. 500. Instant.
  • Mage-Hunter's Badge (New) Killing an enemy magic wielder increases your primary stat by 0 for 1 sec. Lasts for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Memento of the Deeps (New) Place a seashell on the ground. Interacting with the memento fills you with memories of adventures in Nazjatar with your allies. Instant.
  • Mist to Muscle (New) Increase your Speed rating by 0 for 1 sec when you kill an enemy. Lasts for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Muck Slime (New) Increases chance to Dodge by 35% and grants increased Haste when you dodge an attack. Only usable in Kul Tiras, Zandalar, and Nazjatar. Instant.
  • Mudwrap (New) Wrap yourself in rejuvenating mud, healing and removing a curse, disease, magic, and bleed effect every 3 sec. Only usable in Kul Tiras, Zandalar, and Nazjatar. Instant.
  • Natural Culling (New) Increase damage to beasts by 3%. Lasts for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Nature's Rest (New) Increase your Stamina by 0 for 1 sec when you slay a Furbolg, Druid or Keeper to rest. Lasts for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Ocean Simulator Immerse yourself in the sounds of the ocean 10 yd range. 2 sec cast.
  • Paint Filled Bladder (New) Try and throw the Paint Filled Bladder at your target. 30 yd range. 1.5 sec cast. 1 sec cooldown.
  • Pandaria Defender (New) Increase your damage done to Mogu and Mantid enemies by 0%. Lasts for until cancelled. Only usable on Island Expeditions. Instant.
  • Poisoned Whetstone (New) Chance on attack to cause the target to take 0 Nature damage every 5 sec for until cancelled. Only usable on Island Expeditions. Instant.
  • Potion of Reconstitution Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Zin'anthid x 8, Akunda's Bite x 3, Crystal Vial.
  • Razor Coral Name changed from "Arcing Razor Coral" to "Razor Coral". Plunge a shard of Charging Plunge Razor Coral into your target dealing 0 physical damage. Subsequent attacks have a chance to deal 0 damage and add a charge to the coral. 8 and giving your damaging abilities against the target a high chance to charge the coral and deal 0 additional Physical damage. 40 yd range. Instant. 20 sec cooldown.
  • Razorshell (New) Summons a rideable shell that knocks other players off of their mounts. On dismount, stuns all nearby enemy players. Can only be used in War Mode. Instant.
  • Rummaging (New) Dig through the bag, revealing a secret. Only usable in Nazjatar. 3 sec cast.
  • Rusty Scrap (New) Your damaging spells and abilities have a chance to throw rusty scrap metal at your target, dealing 251 damage. Approximately 3 procs per minute.
  • Scrying Stone Allows the detection of otherwise unseen treasures buried beneath the wet sands of Nazjatar. Instant. for 30 min. Instant.
  • Seasbane (New) Increase your damage against Naga, Kvaldir and Pirates by 0%. Lasts for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Seastorm Totem (New) Summons a Seastorm Elemental to aid you in combat for 60 sec. Only usable in Zandalar, Kul Tiras, and Nazjatar. Instant.
  • Shadescale (New) Grasp the shadows around the scale, and perceive the world as if it were midnight. Instant.
  • Shirakess Warning Sign (New) Place a Warning Sign that lasts for 60 sec. A message can be carved into the sign, causing it to last for 60 min and making it visible to other players. Instant.
  • Shiver Venom Your damaging abilities have a high chance to apply Shiver Venom to your target, dealing 0 Nature damage over 20 seconds, and stacking up to 5 times. 40 yd range. Approximately 5 procs per minute.
  • Shivering Lance Your damaging abilities have a chance to deal 0 Frost damage. If your target is afflicted with Shiver Venom an ally has afflicted your target with Shiver Venom, also, deal 0 Nature damage to nearby enemies.Approximately 3 procs per minute.
  • Snapdragon Scent Gland (New) Smash the gland and become the pack leader, summoning snapdragons to fight for you for 60 sec. Only usable in Zandalar, Kul Tiras, and Nazjatar. Instant.
  • Spark of the Elements (New) Increase your damage by 3% for 1 sec when you kill an elemental. Lasts for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Spell Turning (New) When hit by a spell, increase your damage by 3 for 1 sec. Lasts for 1 sec. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Storm of the Eternal Name changed from "Azshara's Storm" to "Storm of the Eternal". Azshara's Storm Storm of the Eternal will grant 864 additional Haste, split between members of your party.
  • Storm of the Eternal Name changed from "Azshara's Storm" to "Storm of the Eternal". Azshara's Storm Storm of the Eternal will rise for 10 sec, every 2 min. Azshara's Storm Storm of the Eternal is enhanced for every member of your party wearing Azshara's Garments.
  • Storm of the Eternal Name changed from "Azshara's Storm" to "Storm of the Eternal". Azshara's Storm Storm of the Eternal will grant 864 additional Critical Strike, split between members of your party.
  • Storm of the Eternal Name changed from "Azshara's Storm" to "Storm of the Eternal". Azshara's Storm Storm of the Eternal will restore 0 health to an injured ally 3 additional times.
  • Storm of the Eternal Name changed from "Azshara's Storm" to "Storm of the Eternal". Azshara's Storm Storm of the Eternal will deal 0 Arcane damage to a nearby enemy 3 additional times.
  • Storm Totem (New) Summons a Storm Elemental to aid you in combat for 60 sec. Only usable in Zandalar, Kul Tiras, and Nazjatar. Instant.
  • Summon Zoatroid Casting a single target heal has a chance to summon a Zoatroid by your target's side, absorbing 0 damage and granting up to 0 Versatility based on the remaining shield absorb remaining. Every 10% mana you spend nourishes 0 absorb to each Zoatroid your Zoatroids, adding 0 absorb and 10 Versatility. Approximately 3 procs per minute.
  • Sunwarmed Sand (New) Sprinkle the dust, and perceive the world as if it were midday. Instant.
  • Swimmer's Legs You are 5% larger while in Nazjatar and The Eternal Palace. or The Eternal Palace.
  • Symbol of Gral (New) Believe in Gral and be blessed. Instant.
  • Tidal Guard (New) Summons a tidal guardian to assist you for 2 min. Only usable in Kul Tiras, Zandalar, and Nazjatar. Instant.
  • Turbo-Chaged Name changed from "Hurricane Heart" to "Turbo-Chaged". Your attacks have a chance to trigger the Hurricane Within, increasing increase your Haste by 226 every 2 sec. Lasts 12 sec. Approximately 1 proc per minute.
  • Underlight Sealamp (New) Place the lamp. Instant.
  • Unforged Armor Breaks the target's armor, increasing physical damage taken by 100% for 60 sec. 30 yd range. Instant. Only usable on Island Expeditions. 30 yd range. Instant.
  • Venomous Bolt Your damaging abilities have a chance to deal 0 Nature damage. If your target is afflicted an ally has afflicted your target with Shiver Venom, deal 0 additional Frost damage.Approximately 3 procs per minute.
  • Vision of Demise Reveal your enemy's impending doom demise, increasing your Haste by 0 for 10 sec. This Haste is further increased proportionally by how much health your enemy is missing. 40 yd range. Instant. For every 10% health your target Is missing, gain 0 additional Haste. 40 yd range. Instant.
  • Void Negotiation Your abilities have a low chance to create a Void Tear for 30 sec. Standing near a Void Tear opens a portal, granting you 90 Intellect for 10 sec. Approximately 1.5 procs per minute.
  • Voltscale Shield (New) Strikes nearby enemies with tidal guardian lightning, inflicting Nature damage and increasing Nature damage taken. Only usable in Kul Tiras, Zandalar, and Nazjatar. Instant.
  • Wind-Up Utility Pylon Name changed from "Sublimating Power" to "Wind-Up Utility Pylon".
  • Zanj'ir Weapon Rack (New) Equip a naga weapon. Instant.

Professions
Cooking
  • Unagi Skewer Prepare Unagi Skewer. Cooking. Cooking. 2 sec cast. Reagents: Viper Fish x 5, Mauve Stinger x 5.

Enchanting
  • Force Multiplier Permanently enchant a weapon to occasionally increase Strength or Agility by 500 and Mastery, Haste, or Critical Strike by 100 500 for 15 sec. Your highest stat is always chosen. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 6, Gloom Dust x 25, Veiled Crystal x 3.
  • Force Multiplier Permanently enchant a weapon to occasionally increase Strength or Agility by 500 and Mastery, Haste, or Critical Strike by 100 500 for 15 sec. Your highest stat is always chosen. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 4, Gloom Dust x 20, Veiled Crystal x 2.
  • Force Multiplier Permanently enchant a weapon to occasionally increase Strength or Agility by 500 and Mastery, Haste, or Critical Strike by 100 500 for 15 sec. Your highest stat is always chosen. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 22, Veiled Crystal x 3.
  • Machinist's Brilliance Permanently enchant a weapon to occasionally increase Intellect by 500 and Mastery, Haste, or Critical Strike by 100 500 for 15 sec. Your highest stat is always chosen. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 22, Veiled Crystal x 3.
  • Machinist's Brilliance Permanently enchant a weapon to occasionally increase Intellect by 500 and Mastery, Haste, or Critical Strike by 100 500 for 15 sec. Your highest stat is always chosen. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 4, Gloom Dust x 20, Veiled Crystal x 2.
  • Machinist's Brilliance Permanently enchant a weapon to occasionally increase Intellect by 500 and Mastery, Haste, or Critical Strike by 100 500 for 15 sec. Your highest stat is always chosen. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 6, Gloom Dust x 25, Veiled Crystal x 3.
  • Oceanic Restoration Permanently enchant a weapon to occasionally increase Intellect by 500 for 15 sec, and restore 5,000 mana. Greatly reduced materials. Requires One-Handed Axes, Two-Handed Axes, Bows, Guns, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Bear Claws, CatClaws, Fist Weapons, Daggers, Spears, Crossbows, Wands. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 4, Gloom Dust x 20, Veiled Crystal x 2.

Engineering

Inscription
  • Glyph of Steaming Fury (New) Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Crimson Ink x 10, Ultramarine Ink x 30.
  • Glyph of the Cold Waves (New) Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Crimson Ink x 10, Ultramarine Ink x 30.
  • Glyph of the Dark Depths (New) Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Crimson Ink x 10, Ultramarine Ink x 30.
  • Highborne Compendium of Mystical Bulwark Craft a Highborne Compendium of Mystical Bulwark. Inscription. Inscription. 2 sec cast. Reagents: Light Parchment, Maroon Ink, Ultramarine Ink, Expulsom. x 50, Maroon Ink x 45, Ultramarine Ink x 25, Expulsom x 2.
  • Highborne Compendium of Storms Craft a Highborne Compendium of Storms. Inscription. Inscription. 2 sec cast. Reagents: Light Parchment, Maroon Ink, Ultramarine Ink, Expulsom. x 50, Maroon Ink x 45, Ultramarine Ink x 25, Expulsom x 2.
  • Highborne Compendium of Sundering Craft a Highborne Compendium of Sundering. Inscription. Inscription. 2 sec cast. Reagents: Light Parchment, Maroon Ink, Ultramarine Ink, Expulsom. x 50, Maroon Ink x 45, Ultramarine Ink x 25, Expulsom x 2.
  • Highborne Compendium of Swirling Tides Craft a Highborne Compendium of Swirling Tides. Inscription. Inscription. 2 sec cast. Reagents: Light Parchment, Maroon Ink, Ultramarine Ink, Expulsom. x 50, Maroon Ink x 45, Ultramarine Ink x 25, Expulsom x 2.



Strings Changes
Originally Posted by MMO-Champion
  • AZERITE_CLICK_TO_SELECT - Click to activate.
  • AZERITE_ESSENCE_EMPTY_MAIN_SLOT_DESC - Apply an essence here to gain both its Major and Minor powers.
  • AZERITE_ESSENCE_EMPTY_PASSIVE_SLOT_DESC - Apply an essence here to be able to use its Minor power. gain its Minor power
  • AZERITE_ESSENCE_LOCKED_MILESTONE_LEVEL - Unlocked at Heart of Azeroth Level %d.
  • AZERITE_ESSENCE_LOCKED_SLOT_LEVEL - Unlocked at Heart of Azeroth Level %d.
  • AZERITE_ESSENCE_TOOLTIP_MAIN_POWER_INLINE - |cff71d5ff- Major |cff71d5ffMajor Power:|r %s
  • AZERITE_ESSENCE_TOOLTIP_PASSIVE_POWER_INLINE - |cff8788ee- Minor |cff8788eeMinor Power:|r %s
  • AZERITE_ESSENCE_UNLOCK_MILESTONE - To activate this power, visit the Heart Forge in the Chamber of Heart.
  • AZERITE_ESSENCE_UNLOCK_SLOT - To activate this slot, visit the Heart Forge in the Chamber of Heart.
  • AZERITE_MILESTONE_NO_ACTIVE_LINKS (New) - No active links.
  • ERR_AZERITE_ESSENCE_SELECTION_FAILED_CANT_REMOVE_ESSENCE - You can't change that essence while %s is on cooldown.
  • ERR_AZERITE_ESSENCE_SELECTION_FAILED_CONDITION_FAILED - You don't meet the requirements to apply this essence.
  • ERR_AZERITE_ESSENCE_SELECTION_FAILED_ESSENCE_NOT_UNLOCKED - %s has not been unlocked yet. %s hasn't been unlocked yet
  • ERR_AZERITE_ESSENCE_SELECTION_FAILED_HEART_LEVEL_TOO_LOW - Requires Heart of Azeroth level %d.
  • ERR_AZERITE_ESSENCE_SELECTION_FAILED_NOT_AT_FORGE - You must be at the Heart Forge to do that.
  • ERR_AZERITE_ESSENCE_SELECTION_FAILED_SLOT_LOCKED - You have not unlocked this essence slot yet. You haven't unlocked this essence slot yet
  • OPTION_TOOLTIP_RESOLUTION - Sets the size of the game window in windowed mode. resolution of the game window.
  • PLACEHOLDER_SCENE (New) - Cutscene Placeholder
  • PVP_TALENT_GRANTED_BY_AZERITE_ESSENCE - Granted by a Heart of Azeroth Essence.
  • SPELL_FAILED_CUSTOM_ERROR_414 - This target does not have your Charging Coral. Razor Coral.
  • SPELL_FAILED_CUSTOM_ERROR_415 (New) - You do not have enough of that item.



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Hidden
  • Nazjatar Bodyguard - Bladesman Inowari - Name changed from "Najzatar Bodyguard - Bladesman Inowari" to "Nazjatar Bodyguard - Bladesman Inowari".
  • Nazjatar Bodyguard - Farseer Ori - Name changed from "Najzatar Bodyguard - Farseer Ori" to "Nazjatar Bodyguard - Farseer Ori".
  • Nazjatar Bodyguard - Hunter Akana - Name changed from "Najzatar Bodyguard - Hunter Akana" to "Nazjatar Bodyguard - Hunter Akana".
  • Nazjatar Bodyguard - Neri Sharpfin - Name changed from "Najzatar Bodyguard - Neri Sharpfin" to "Nazjatar Bodyguard - Neri Sharpfin".
  • Nazjatar Bodyguard - Poen Gillbrack - Name changed from "Najzatar Bodyguard - Poen Gillbrack" to "Nazjatar Bodyguard - Poen Gillbrack".
  • Nazjatar Bodyguard - Vim Brineheart - Name changed from "Najzatar Bodyguard - Vim Brineheart" to "Nazjatar Bodyguard - Vim Brineheart".

Factions
Battle for Azeroth
  • The Unshackled - Name changed from "Unshackled" to "The Unshackled".
  • The Unshackled (Paragon) - Name changed from "Unshackled (Paragon)" to "The Unshackled (Paragon)".
  • Waveblade Ankoan - Name changed from "Ankoan" to "Waveblade Ankoan". An ancient species of deep sea warriors, the Waveblade Ankoan traverse the deepest and most dangerous parts of the ocean.
  • Waveblade Ankoan (Paragon) - Name changed from "Ankoan (Paragon)" to "Waveblade Ankoan (Paragon)". An ancient species of deep sea warriors, the Waveblade Ankoan traverse the deepest and most dangerous parts of the ocean.

Flight Masters
Kul Tiras

Item Name Descriptions
  • Benthic - [color=#88AAFF]Benthic Benthic
  • Pearled - [color=#88AAFF]Pearled Pearled

Map Areas
Kul Tiras
  • Mechagon > The Burned Cave - Name changed from "Mechagon > Charred Cave" to "Mechagon > The Burned Cave".

Nazjatar
  • Nazjatar > Coral Grove (New)
  • Nazjatar > Ekka's Hideaway (New)
  • Nazjatar > Maedin's Challenge (New)
  • Nazjatar > The Royal Approach - Name changed from "Nazjatar > The Empress's Approach" to "Nazjatar > The Royal Approach".

Map Difficulties
  • 8.0 Islands - Event - Name changed from "DO NOT USE (PH Island 7, Accidental Copy)" to "8.0 Islands - Event".
  • 8.0 Islands - Event - Name changed from "8.2 Islands - Test - Building H-B-S1" to "8.0 Islands - Event".
  • 8.0 Islands - Event - Name changed from "DO NOT USE (PH Island 7, Accidental Copy)" to "8.0 Islands - Event".
  • 8.0 Islands - Event - Name changed from "DO NOT USE (PH Island 7, Accidental Copy)" to "8.0 Islands - Event".
  • 8.0 Islands - Event - Name changed from "8.2 Islands - Test - Building H-M-S1" to "8.0 Islands - Event".
  • 8.0 Islands - Event - Name changed from "DO NOT USE (PH Island 7, Accidental Copy)" to "8.0 Islands - Event".
  • 8.0 Islands - Event - Name changed from "8.2 Islands - Test - Building H-O-S1" to "8.0 Islands - Event".
  • 8.0 Islands - Event - Name changed from "8.2 Islands - Test - Building A-O-S1" to "8.0 Islands - Event".

Maps
Battle for Azeroth
  • 8.0 Islands - Event - Name changed from "8.2 Islands - Test - Building A-O-S1" to "8.0 Islands - Event".
  • 8.0 Islands - Event - Name changed from "8.2 Islands - Test - Building H-O-S1" to "8.0 Islands - Event".
  • 8.0 Islands - Event - Name changed from "8.2 Islands - Test - Building H-M-S1" to "8.0 Islands - Event".
  • 8.0 Islands - Event - Name changed from "DO NOT USE (PH Island 7, Accidental Copy)" to "8.0 Islands - Event".
  • 8.0 Islands - Event - Name changed from "8.2 Islands - Test - Building H-B-S1" to "8.0 Islands - Event".

Mounts
Ground Mounts
  • Snapback Scuttler - Ground Mount. Snapback Scuttler. "Giant crabs are native to Nazjatar and a favored food of the naga. This one must have been well-kept to grow this large." Source: Zone: Nazjatar Achievement: Undersea Usurper Category: Battle for Azeroth

Scenarios
Defend the Rig
  • 03: Defeat Unstable Irradiated Golem - Name changed from "03: Defeat Unstabled Irradiated Golem" to "03: Defeat Unstable Irradiated Golem".

Stratholme
  • 03: Scary Ghosts and Creepy Fiends - Defeat the Wandering Phantasm and Crypt Fiend guarding the Ziggaraut. Ziggarat.

World Safe Locations
Kul Tiras
  • 8.2 Mechagon - Start of Something Bigger - Safe Loc (MDE) (New)
  • Zuldazar - Banshee's Wail - Drustvar Exit (New)
  • Zuldazar - Banshee's Wail - Stormsong Exit (New)
  • Zuldazar - Banshee's Wail - Tiragarde Exit (New)

Nazjatar
  • 8.2 Nazjatar - Week 1 - Alliance - Teleport to Safety Backup (RKS) (New)
  • 8.2 Nazjatar - Week 1 - Horde - Teleport to Safety Backup (RKS) (New)

Zandalar
  • Tiragarde Sound - Boralus - Wind's Redemption to Nazmir (New)
  • Tiragarde Sound - Boralus - Wind's Redemption to Vol'dun (New)
  • Tiragarde Sound - Boralus - Wind's Redemption to Zuldazar (New)

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