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by Published on 2024-07-17 06:30 PM

The War Within Beta Development Notes - July 17, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello everyone.

This week’s update to the War Within Beta is now available to test. Please note that there is a possibility of some server instabilities over the next few days. If you encounter any issues with instabilities, please report them in the bug reporter.

Classes

  • Death Knight
    • Death Strike can now only heal the Death Knight for a percentage of damage taken from a given damage event once. Death Strikes that heal the minimum health amount do not count as using damage events in this way.
    • Enfeeble reduces damage dealt to you by 12% (was 15%).
    • Null Magic reduces Magic damage taken by 8% (was 10%).
    • Hero Talents
      • Deathbringer (Blood/Frost)
        • Reaper’s Mark is now a 45 second cooldown (was 60 seconds).
        • Swift End now reduces the cooldown of Reaper’s Mark by 15 seconds (was 30 seconds).
        • Frost
          • Reaper’s Mark now scales with Mastery: Frozen Heart.
          • Wave of Souls now scales with Mastery: Frozen Heart.
          • Exterminate now scales with Mastery: Frozen Heart.
      • Rider of the Apocalypse (Frost/Unholy)
        • Damage of all Riders reduced by 15%
        • Hungering Thirst disease damage, Death Coil, and Frost Strike damage reduced to 10% (was 15%).
        • A Feast of Souls now Increases damage of Runic Power spenders by 20% (was 30%).
        • Trollbane’s Icy Fury damage reduced by 10%.
        • Undeath damage reduced by 10%.
    • Blood
      • Consumption’s Blood Plague damage occurs 30% more quickly (was 50%) and duration reduced to 6 seconds (was 8 seconds).
      • Rapid Decomposition’s Blood Plague and Death and Decay now deal damage 15% faster (was 18%).
      • Coagulopathy now increases Blood Plague damage by 25% per stack (was 30%).
      • Developer’s note: In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same.
        Death Strike is a powerful ability that allows Blood Death Knights to mitigate a percentage of any form of damage taken in the last 5 seconds. In a way, Death Strike works like a retroactive shield block. Instead of reducing damage up front, it “mitigates” the damage you took from a hit by healing you. If used in succession, Death Strike can affect a single hit multiple times, which would be comparable to blocking a hit, then going back in time and blocking it again, in some cases restoring yourself to higher health than where you started. In The War Within, we are changing Death Strike to only heal the death knight for a percentage of damage taken from a given damage event once, to make it scale more like other tank mitigation mechanics.
        We are also reducing Runic Power generation somewhat and reducing some of the mitigation death knights get from high-uptime cooldowns like Enfeeble and Dancing Rune Weapon, but increasing armor from Bone Shield. Overall, death knights should take damage more smoothly, and they will remain one of the strongest tanks for encounters with high magic or periodic damage
      • A new aura, Coagulating Blood, shows the amount of recently taken damage that will be used to calculate the value of your next Death Strike. The aura description lists the value as a flat amount and the number of stacks shows it as a percentage of your current health.
      • Blood Shield’s cap is now 50% of the Death Knight’s maximum health (was 100%) and the cap is no longer temporarily increased by Vampiric Blood.
        • Developer’s note: This should not affect how much Blood Shield Death Knights are able to generate while actively tanking, but will reduce how large a barrier they are able to accumulate while off-tanking.
      • Bone Shield increases Armor by 100% of Strength (was 80%).
      • Leeching Strike now heals for 0.25% maximum health for each target hit (was 0.5%).
      • Dancing Rune Weapon increases Parry chance by 35% (was 40%).
      • Each active Dancing Rune Weapon generates 3 Runic Power when mirroring Heart Strike (was 5).
      • Everlasting Bond increases Dancing Rune Weapon’s duration by 6 seconds (was 8 seconds).
      • Blood Drinker reduces the damage the enemy deals to you by 15% (was 20%).
      • Bonestorm heals you for 2% of your maximum health (was 3%), up to a maximum of 10% (was 15%).
      • Bonestorm damage increased by 20%.
    • Frost
      • Glacial Advance damage reduced by 15%.
      • Icy Death Torrent damage reduced by 15%.
      • Enduring Strength now grants 15% Strength (was 20%).
      • Shattering Blade now causes the next Frost Strike when consuming 5 Razorice stacks to be increased by 115% (was 125%).
    • Unholy
      • Ebon Fever now increases damage diseases deal by 12% (was 15%).
      • Bursting Sores now increases Festering wound damage by 16% (was 20%).
      • Bursting Sores damage reduced by 8%.
      • Superstrain now applies Blood Plague and Frost Fever at 75% (was 80%).
  • Demon Hunter
    • Live By the Glaive now restores 2% of maximum health (was 4%).
    • Hero Talents
      • Aldrachi Reaver
        • Incisive Blade effectiveness reduced to 15%.
      • Fel-Scarred
        • Havoc
          • Demonsurge no longer increases Armor or max health while your demon form is active.
          • Demonsurge now causes Demon’s Bite to generate 15 additional Fury (and 5 for Demon Blades) while your demon form is active.
    • Vengeance
      • Developer’s note: In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same.
        Like Death Strike for Death Knights, Soul Fragments give Demon Hunters strong recovery against any type of damage, as well as strong self-healing. Because Demon Hunters consume Soul Fragments steadily, we are not changing the rules for how often they can affect a damage event. We are increasing Vengeance’s overall damage taken by weakening the damage reduction of talents like Void Reaver and Illuminated Sigils, while keeping the power of core abilities like Soul Fragments and Demon Spikes. They will continue to be one of the stronger tank classes at self-healing and surviving magic damage.
      • Thick Skin increases Stamina by 60% (was 65%).
      • Demonic Wards reduces physical and magic damage taken by 8% (was 10%).
      • Soul Cleave healing reduced by 20%.
      • Frailty heals for 8% of damage done (was 10%).
      • Void Reaver reduces damage you take from targets afflicted by Frailty by 3% (was 4%).
      • Illuminated Sigils grants 12% Parry chance (was 15%).
      • Down in Flames reduces Fiery Brand cooldown by 12 seconds (was 15 seconds).
      • Metamorphosis increases maximum health by 40% (was 50%).
      • Darkglare Boon now refreshes 15-30% of Fel Devastation’s cooldown (was 20-40%) and refunds 15-30 Fury (was 20-40).
  • Druid
    • Regrowth initial heal increased by 30%.
    • Frenzied Regeneration heals you for 20% of your maximum health (was 32%).
    • Ironfur increases Armor by 112% of Agility (was 120%).
    • Renewal heals for 20% of maximum health (was 30%).
    • Hero Talents
      • Keeper of the Grove (Balance/Restoration)
        • Dream Bloom healing increased by 20%.
        • Power of Nature increases the healing of Rejuvenation, Efflorescence, and Lifebloom by 10% (was 5%)
        • Minor Cenarion Ward cast from Durability of Nature healing increased by 100%.
        • Bounteous Bloom: Grove Guadian healing increased by 30% (was 20%).
        • Grove’s Inspiration increases Regrowth, Wild Growth, and Swiftmend healing by 9% (was 6%).
        • Potent Enchantments causes Tree of Life granted by Reforestation to last 3 seconds longer (was 2 seconds).
        • Harmony of the Grove increases your healing by 6% for each active Grove Guardian (was 3%).
      • Wildstalker (Feral/Restoration)
        • Symbiotic Blooms prefer to target injured players over pets or minions.
        • Symbiotic Blooms grow 30% more often.
        • Bond with Nature now increases healing taken by 3% (was 10%).
        • Harmonious Constitution now increases Regrowth’s healing to yourself by 35% for Restoration and 25% for Feral (was 50%).
        • Bursting Growth healing increased by 100%.
        • Implant causes Symbiotic Blooms to grow for 6 seconds (was 4 seconds).
        • Vigorous Creepers increases the healing your spells do to affected targets by 20% (was 6%).
    • Guardian
      • Developer’s Notes: In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same.
        With high armor and Ironfur uptime, druids should be one of the best tanks at surviving physical damage. We’re slightly increasing the damage they take from all types of damage and balancing the power of their self-healing. We’re also reducing the durations of some of their cooldowns to make timing their use more important.
      • Reinvigoration reduces Frenzied Regeneration’s cooldown by 10/20% (was 20/40%).
      • Earthwarden reduces damage taken by 25% (was 30%).
      • Survival of the Fittest reduces cooldowns by 12/24% (was 15/30%).
      • Tooth and Claw reduces damage taken by 12% (was 15%).
      • After the Wildfire triggers after spending 300 Rage (was 200).
      • Ursoc’s Fury grants a shield equal to 25% of Thrash and Maul damage (was 45%).
      • Elune’s Favored heals you for 25% of Arcane damage dealt (was 40%).
      • Rage of the Sleeper duration reduced to 8 seconds (was 10 seconds).
      • Rage of the Sleeper damage taken reduction reduced to 20% (was 25%).
      • Rage of the Sleeper Leech decreases to 20% (was 25%).
      • Pulverize duration reduced to 8 seconds (was 10 seconds).
      • Ursoc’s Guidance reduces the cooldown of Incarnation: Guardian of Ursoc by 1 second for each 25 Rage spent (was 20).
    • Restoration
      • Swiftmend healing increased by 20%.
      • Lifebloom heal over time increased by 20%.
      • Lifebloom bloom healing increased by 30%.
      • Cenarion Ward healing increased by 20%.
  • Evoker
    • Disintegrate damage increased by 10%.
    • Fire Breath damage increased by 10%.
    • Azure Strike damage increased by 10%.
    • Deep Breath damage increased by 10%.
    • Verdant Embrace healing increased by 20%.
    • Living Flame healing increased by 30%.
    • Hero Talents
      • Chronowarden (Augmentation/Preservation)
        • Echoes cast from Resonating Sphere will no longer trigger or consume Golden Opportunity.
      • Flameshaper (Devastation/Preservation)
        • Consume Flame no longer double dips healing and damage mods.
        • Engulf can now be stored in Stasis.
        • Traveling Flame will now prefer injured allies when seeking a new target for Dream Breath.
      • Scalecommander (Devastation/Augmentation)
        • Melt Armor damage increased by 25%.
    • Augmentation
      • Black Attunement increases the maximum health of you and 4 nearby allies by 2% (was 4%).
      • Aspects’ Favor increases Black Attunement by 1% max health per talent point invested (was 2%).
    • Devastation
      • Eternity Surge damage increased by 10%.
      • Pyre damage increased by 10%.
      • Shattering Star damage increased by 10%.
      • Unravel damage increased by 10%.
      • Firestorm damage increased by 10%.
    • Preservation
      • Spiritbloom healing increased by 20%.
      • Reversion will now extend its duration by 30% when it is refreshed.
      • Emerald Blossom and Echo casts will no longer consume Essence Burst when they are released from Stasis.
      • Lifebind will now trigger its healing from heals that are considered procs.
      • Field of Dreams procs will no longer incorrectly benefit from Titan’s Gift.
  • Hunter
    • Hero Talents
      • Sentinel (Survival/Marksmanship)
        • Symphonic Arsenal now has a 5 target cap.
        • Sentinel now has a 2 second period (was 1 second).
        • Sentinel damage increased by 100%.
        • Overwatch now has a 15 second internal cooldown.
  • Mage
    • Mass Barrier now has a cooldown of 3 minutes (was 2 minutes).
    • Hero Talents
      • Spellslinger (Frost/Arcane)
        • Arcane
          • Embedded Arcane Splinter damage reduced by 20%.
          • Arcane Splinter damage reduced by 20%.
          • Splinterstorm damage reduced by 20%.
          • Splintering Orbs’ Arcane Orb generates 2 Splinters per hit (was 4).
    • Arcane
      • Arcane Barrage damage reduced by 60%.
      • Arcane Barrage damage increase per Arcane Charge increased to 90%.
      • Arcane Missiles damage reduced by 10%.
      • Arcane Orb damage reduced by 10%.
  • Monk
    • Yu’lon’s Grace grants an absorb equal to 1% of your maximum health (was 2%) every 3 seconds (was 2 seconds).
    • Healing Winds restores 10% of maximum health (was 15%).
    • Hero Talents
      • Conduit of the Celestials (Mistweaver/Windwalker)
        • Celestial Conduit damage reduced by 8%.
      • Master of Harmony (Mistweaver/Brewmaster)
        • Manifestation effectiveness reduced to 50% (was 100%).
        • Balanced Stratagem effect reduced to 3% (was 5%).
        • Way of a Thousand Strikes vitality reduced to 30% (was 50%).
        • Brewmaster
          • Aspect of Harmony’s damage contribution reduced to 15% (was 20%) healing contribution reduced to 7% (was 10%).
    • Brewmaster
      • Detox now costs 10 energy (was 20).
      • Chi Wave damage reduced by 10%.
      • Chi Burst damage reduced by 10%.
      • Developer’s note: In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same.
        Healers have more time to heal monks than other tanks because Stagger spreads out the damage that they take over time. Our goal is for monks to take a little more damage overall than other tanks to offset this effect. However, we feel their overall magic damage mitigation is a little low compared to other tanks and are improving it somewhat by buffing Stagger and its value against magic. To increase their physical damage taken overall, we are primarily reducing the dodge granted by Elusive Brawler and some of their other talents.
      • Mastery: Elusive Brawler chance to dodge reduced by 12%.
      • Brewmaster’s Balance increases Armor by 50% (was 25%).
      • Celestial Fortune heals you for 70% of the amount healed (was 80%).
      • Amount of damage staggered increased by 8%.
      • Percentage of magic damage staggered increased to 58% (was 45%).
      • Dance of the Wind chance to dodge reduced to 5% (was 10%).
      • Staggering Strikes healing reduced by 28%.
      • Spirit of the Ox chance to summon a Healing Sphere reduced by 40%.
      • Elixir of Determination healing reduced to 30% of recently purified damage (was 50%), or a minimum of 8% of your maximum health (was 20%).
      • Celestial Brew healing reduced by 10%.
      • Pretense of Instability grants 10% Dodge (was 15%).
      • Dance of the Wind chance to dodge reduced to 5% (was 10%).
    • Mistweaver
      • Ancient Teachings now transfers 170% of damage to healing (was 150%).
      • Tear of Morning now causes 12% of Enveloping Mist healing to transfer to allies with Renewing Mist (was 20%) and increases Vivify healing by 15% (was 20%).
      • Jade Bond now increases the Mastery healing from Chi-Ji by 60% (was 40%).
      • Yu’lon’s Grace now absorbs 1% health (was 1.5%) and may stack up to 10% max health (was 15%).
      • Vivify healing increased by 30%.
      • Gust of Mist healing increased by 10%.
    • Windwalker
      • Blackout Kick damage reduced by 8%.
      • Tiger Palm damage reduced by 8%.
      • Rising Sun Kick damage reduced by 8%.
      • Fists of Fury damage reduced by 8%.
      • Spinning Crane Kick damage reduced by 8%.
      • Rushing Jade Wind damage reduced by 8%.
      • Thunderfist damage reduced by 8%.
      • Strike of the Windlord damage reduced by 8%.
      • Whirling Dragon Punch area of effect damage reduced by 8%.
      • Dual Threat damage reduced by 8%.
      • Yu’lon’s Grace now absorbs 0.6% health (was 1%) and may stack up to 6% max health (was 10%).
      • Detox now costs 10 energy (was 20).
  • Paladin
    • Lightforged Blessing now affects 2 additional allies (was 4).
    • Flash of Light healing increased by 20%.
    • Shield of the Righteous increases your Armor by 150% of your Strength (was 170%).
    • The Dusk buff from Of Dusk and Dawn reduces your damage taken by 4% (was 5%).
    • Word of Glory healing increased by 10%.
    • Sanctified Plates’ armor increase no longer applies to bonus armor from Shield of the Righteous.
    • Protection
      • Developer’s note: In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same.
        Paladins have a balance of good defenses against both physical and magical damage. They can be in danger if they lose the defensive power of standing in Consecration or if the armor bonus from Shield of the Righteous drops, so we are not reducing any of their passive physical defenses like armor or block. Like druids, paladins have high uptime on their defensive cooldowns, so we’re pulling back some of their durations to make timing their use more important. We would like paladins to have slightly more self-healing, so we are increasing the power of Word of Glory.
      • The damage reduction effect while standing in Consecrate of Mastery: Divine Bulwark is reduced by 20%.
      • Improved Holy Shield increases your chance to block spells by 8% (was 10%).
      • Sentinel’s duration reduced to 16 seconds (was 20 seconds).
      • Eye of Tyr’s duration reduced to 6 seconds (was 9 seconds).
      • Righteous Protector: Holy Power abilities reduces cooldowns by 1.5 seconds (was 2 seconds).
    • Retribution
      • Word of Glory healing increased by 20%.
  • Priest
    • Flash Heal healing increased by 20%.
    • Power Word: Shield absorb amount increased by 20%.
    • Power Word: Life healing increased by 20%.
    • Hero Talents
      • Voidweaver (Discipline/Shadow)
        • Discipline
          • Entropic Rift damage reduced by 30%.
          • Void Blast damage reduced by 12%.
          • Voidheart increases Atonement healing by 20% (was 10%).
    • Discipline
      • All healing is no longer reduced by 3%.
      • Power Word: Radiance healing increased by 10%.
      • Penance healing increased by 20%.
    • Holy
      • Heal healing increased by 20%.
      • Holy Word: Serenity healing increased by 20%.
      • Divine Image’s Healing Light spell healing increased by 20%.
  • Rogue
    • Recuperator now triggers every 3 seconds (was 2 seconds).
  • Shaman
    • Healing Surge healing increased by 20%.
    • Hero Talents
      • Farseer (Restoration/Elemental)
        • Restoration
          • Unleash Life now calls an Ancestor for 12 seconds (was 6 seconds).
    • Enhancement
      • Primordial Wave is now a 30 second cooldown (was 45 seconds).
      • Doom Winds is now a 60 second cooldown (was 90 seconds).
      • Casting Flame Shock, Frost Shock, and Sundering will now initiate combat with melee auto attacks.
      • Molten Assault range increased by 4 yards.
      • Molten Assault now plays an impact visual on impacted targets.
      • Crash Lightning range increased by 4 yards.
      • Crash Lightning is now on personal resource display.
      • Earthen Weapon is no longer on personal resource display.
      • Elemental Blast now correctly replaces Lava Burst in spell book.
      • The following talents are now 1 point:
        • Molten Assault
        • Improved Maelstrom Weapon
        • Witch Doctor’s Ancestry
    • Restoration
      • Riptide initial heal increased by 20%.
      • Unleash Life healing increased by 20%.
      • Healing Wave healing increased by 20%.
      • Ascendance now duplicates 70% of all healing (was 80%).
      • Ancestral Guidance now transfers 10% of all healing into healing (was 25%).
      • Undulation can now be tracked through a counter on the Healing Wave and Healing Surge spell icons.
  • Warlock
    • Hero Talents
      • Hellcaller (Destruction/Affliction)
        • Hatefury Rituals now increases the damage of Wither by 30% (was 50%) and reduces its duration by 15% (was 25%).
          • Developer’s note: We are reducing the damage increase of Hatefury Rituals so that it is a competitive choice against Bleakheart Tactics rather than the correct choice.
        • Affliction
          • Wither periodic damage decreased by 20%.
      • Soul Harvester (Demonology/Affliction)
        • Your Demonic Soul now benefits from the following interactions:
          • Mastery: Master Demonologist
          • Shadowtouched
        • Soul Anathema is now affected by Mastery: Potent Afflictions and Mastery: Master Demonologist.
        • Demonology
          • Succulent Soul now increases the damage of Hand of Gul’dan by 60% (was 20%).
    • Destruction
      • Shadowburn damage increased by 80%.
      • Incinerate damage increased by 5%.
      • Soul Fire damage increased by 5%.
      • Channel Demonfire damage increased by 10%.
      • Summon Infernal damage increased by 10%.
      • Developer’s note: We’re increasing the throughput of Destruction after reviewing the performance of Warlock specializations from both internal and external data. In addition, we are considerably increasing the output of Shadowburn to bring it in line with other talent choices on the Destruction tree.
  • Warrior
    • Pain and Gain now heals for 2% of your max health (was 3.5%).
    • Impending Victory heals you for 20% of your maximum health (was 30%).
    • Protection
      • Developer’s note: In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same.
        Warriors are the strongest tank against physical damage, though they can be vulnerable to magic or periodic damage. In this round of changes, we are increasing their damage taken across the board by reducing the power of Defensive Stance. Warriors also have some strong heals that scale with their maximum health, like Indomitable and Impending Victory, so we are reducing the power of those abilities to compensate for the 60% increase to Stamina.
      • Defensive Stance reduces damage taken by 16% (was 20%).
      • Fight Through the Flames causes Defensive Stance to reduce magic damage you take by 6% (was 5%).
      • Into the Fray increases Haste up to 8% (was 10%).
      • Punish reduces damage enemies deal to you by 2% (was 3%).
      • Enduring Alacrity increases Stamina and Armor by 8% (was 10%).
      • Indomitable increases your maximum health by 6% (was 10%) and heals you for 1% of your maximum health per 20 Rage spent (was 10 Rage).
      • Defender’s Aegis reduces Shield Wall’s cooldown by 60 seconds (was 30 seconds).
      • Impenetrable Wall causes Shield Slam to generate an additional 4 Rage (was 3 rage) and reduces the remaining cooldown of Shield Wall by 6 seconds (was 5 seconds).
      • Disrupting Shout cooldown increased to 90 seconds (was 75 seconds).

Player Versus Player

  • The stacking deserter debuff “No-Show” that is applied when leaving a Solo Shuffle or Battleground Blitz match is now applied account wide (was character specific).
  • Classes
    • Druid
      • Rake’s damage is no longer reduced by 23% in PvP combat, and is no longer reduced by 40% in PvP combat when used from stealth.
      • Shred’s damage from Stealth is no longer reduced by 30% in PvP combat.
      • Ferocious Bite damage is no longer reduced by 25% in PvP combat.
      • Bear Form armor is no longer reduced by 20% in PvP combat.
      • Moonkin Form armor is no longer reduced by 20% in PvP combat.
      • Rip damage is no longer reduced by 18% in PvP combat.
      • Balance
        • Shooting Stars astral power generation is no longer reduced by 50% in PvP combat.
        • Umbral Embrace damage gain is no longer reduced by 40% in PvP combat.
        • Starsurge damage is no longer increased by 20% in PvP combat.
      • Feral
        • Rampant Ferocity damage is no longer reduced by 25% in PvP combat.
        • Feral Frenzy damage is no longer reduced by 14% in PvP combat.
        • Primal Wrath damage is no longer reduced by 9% in PvP combat.
        • Fixed an issue where Ravage (Hero Talent) was reduced by 25% in PvP combat.
      • Restoration
        • Restoration Druid healing is no longer increased by 8% in PvE only.
        • Regrowth’s initial healing effect is no longer reduced by 11% in PvP combat, and is instead increased by 25%.
        • Mastery: Harmony is no longer reduced by 15% in PvP combat.
        • Lifebloom healing is no longer reduced by 12% in PvP combat.
    • Mage
      • Arcane
        • New PvP Talent: Chrono Shift – Arcane Barrage reduces movement speed by 50% and increases your movement speed by 25%.
        • Aether Attunement damage increase to secondary targets is no longer decreased by 50% in PvP combat.
        • Prodigious Savant’s effectiveness is no longer decreased by 20% in PvP combat.
        • Arcane Blast damage is no longer increased by 13% in PvP combat.
      • Fire
        • Unleashed Inferno damage bonus to Flamestrike is no longer reduced by 100% in PvP combat.
        • Fire Blast damage is no longer reduced by 8% in PvP combat.
        • Flame Patch damage is no longer increased by 11% in PvP combat.
        • Pyroblast damage is no longer increased by 12% in PvP combat.
        • Dragon’s Breath damage is no longer increased by 16% in PvP combat.
        • Flamestrike damage is no longer increased by 24% in PvP combat.
        • Living Bomb damage is no longer increased by 100% in PvP combat.
      • Frost
        • Glacial Assault damage increase is no longer reduced by 50% in PvP combat.
        • Ice Lance damage is now increased by 95% in PvP combat (was 31%).
        • Splitting Ice now causes Ice Lance to strike a secondary target for 20% of its damage done (was 80%).
        • Glacial Spike damage is no longer decreased by 11% in PvP combat.
        • Ice Nova damage is no longer increased by 8% in PvP combat.
        • Blizzard damage is no longer increased by 9% in PvP combat.
        • Flurry damage is no longer increased by 9% in PvP combat.
    • Monk
      • Ancient Teachings is now increased by 120% in PvP combat (was 150%).
    • Priest
      • Discipline
        • Power Word: Radiance healing is no longer increased by 10% in PvP combat.
    • Warlock
      • Health Funnel’s effect is no longer increased by 20% in PvP combat.
      • Affliction
        • Infirmity is no longer reduced by 50% in PvP combat.
        • Siphon Life damage is no longer increased by 20% in PvP combat.
        • Fixed an issue that caused Haunt to deal no damage in PvP combat.
      • Demonology
        • Pact of Ered’ruin’s Doom Bolt damage is no longer reduced by 60% in PvP combat.
        • Demonic Strength is now reduced by 25% in PvP combat (was 50%).
        • Dreadbite damage is no longer increased by 10% in PvP combat.
        • Demonbolt damage is no longer increased by 20% in PvP combat.
      • Destruction
        • Conflagrate damage is no longer reduced by 15% in PvP combat.
        • Incinerate damage is no longer reduced by 10% in PvP combat.
        • Immolate damage is no longer reduced by 9% in PvP combat.
        • Shadowburn damage is no longer increased by 10% in PvP combat.
    • Warrior
      • Thunderous Roar damage is no longer reduced by 7% in PvP combat.
      • Shockwave damage is no longer increased by 16% in PvP combat.
      • Armored to the Teeth is no longer increased by 45% in PvP combat.
      • The War Within Warrior Class sets are now 50% effective in PvP combat (was 0%).
      • Arms
        • Arms Warrior damage is no longer decreased by 13% in PvP combat.
        • Arms Warrior auto attack damage is no longer decreased by 15% in PvP combat.
        • Fueled by Violence is no longer reduced by 17% in PvP combat.
        • Deep Wounds damage is no longer reduced by 13% in PvP combat.
        • Cleave damage is no longer reduced by 9% in PvP combat.
        • Overpower damage is no longer increased by 10% in PvP combat.
        • Execute damage is no longer increased by 15% in PvP combat.
        • Test of Might’s effectiveness is no longer decreased by 50% in PvP combat.
        • Bloodletting’s effectiveness is no longer decreased by 50% in PvP combat.
        • Dreadnaught damage is no longer increased by 30% in PvP combat.
        • Fixed an issue that caused Strength of Arms Overpowers to grant higher Mortal Strike and Cleave damage increase than intended.
      • Fury
        • Bloodbath damage is no longer reduced by 20% in PvP combat.
        • Whirlwind cleave damage is no longer reduced by 9% in PvP combat.
        • Bloodthirst damage is no longer increased by 6% in PvP combat.
        • Annihilator damage is no longer increased by 15% in PvP combat.
        • Dancing Blade’s auto-attack speed and damage increase is no longer decreased by 50% in PvP combat.
        • Raging Blow damage is no longer increased by 30% in PvP combat.
      • Protection
        • Rend damage is no longer reduced by 20% in PvP combat.
        • Shield Slam damage is no longer reduced by 20% in PvP combat.
        • Battering Ram’s effect is no longer decreased by 50% in PvP combat.
  • Rewards
    • Fixed an issue causing Unbound Changeling’s secondary stat buff effect to use incorrect scaling.
    • Raid Rewards
      • Treacherous Transmitter cooldown increased to 1.5 minutes (was 1 minute). Primary stat buff increased accordingly.
by Published on 2024-07-17 04:29 PM

The War Within Beta Datamining - Build 55665
Build 55665 will be deployed to the Beta realms soon.


New Icons



New Items
Here are the new items added in this build. You can also check them out on the WoWDB Beta site.

LevelTypeName
597OtherCache of Earthen Treasures
610OtherCache of Earthen Treasures
80QuestPatrol Torch
70OtherJunk Bucket
1BackMachine-Warden's Cog
80OtherPile of Unidentified Meat
70OtherRadiant Echo
80OtherPatrol Torch
1Combat CurioUnbreakable Iron Idol


New Splash Screens
Originally Posted by MMO-Champion
New in The War Within!
Delves
Dive deep into Delves, unravel mysteries, and seek treasure.

Hero Talents
Expand your class fantasy and customize your talent build!

The War Within
Travel to Khaz'algar and heed the call of the Radiant Song!



Originally Posted by MMO-Champion
New in Season 1!

Season 1 Begins
Earn rewards in Mythic dungeons and the new Rated Battleground Blitz!

Nerub-ar Palace
Assault the seat of Queen Ansurek's power within Azj-Kahet.

Zekvir's Lair
Progress in new Seasonal Delve content to unlock Zekvir's Lair.



New Maps



Achievement Changes
Originally Posted by MMO-Champion
Delves
  • Copious Coffers (New) Open 250 Bountiful Coffers with Restored Coffer Keys. Title: The Bountiful. 10 points. Account Wide.
  • I Got the Keys Obtain 50 Open 50 Bountiful Coffers with Restored Coffer keys. 10 points. Account Wide.
  • Ready to Turn Obtain Open a Bountiful Coffer with a Restored Coffer key. 5 points. Account Wide.
  • The Key to Madness (New) Open 500 Bountiful Coffers with Restored Coffer Keys. 25 points. Account Wide.

Player vs. Player
Feats of Strength
  • Legend: The War Within Season 1 Win 100 Rated Solo Shuffle rounds while at Elite rank during The War Within Season 1 Reward: Legend Pennant & Seasonal Character Title. Pennant & Seasonal Character Title.

The War Within
Delves
  • War Within Delves: Endgame Reach level 80 and Complete the Khaz Algar main story campaign on your Warband and equip an item with a minimum item level of 548, in every slot. Unlock: Tier 4 delves in The War Within. 10 points.Account Wide.
  • War Within Delves: Tier 1 Complete a Tier 1 delve. Unlock: Tier 2 delves in The War Within. 10 points.Account Wide.
  • War Within Delves: Tier 10 Complete a Tier 10 delve with revives remaining. Unlock: Tier 11 delves in The War Within. 10 points.Account Wide.
  • War Within Delves: Tier 11 Complete a Tier 11 delve with revives remaining. Title: High Explorer. 10 points.Account Wide.
  • War Within Delves: Tier 2 Complete a Tier 2 delve. Unlock: Tier 3 delves in The War Within. 10 points.Account Wide.
  • War Within Delves: Tier 3 Complete a Tier 3 delve. 10 points.Account Wide.
  • War Within Delves: Tier 4 Complete a Tier 4 delve with revives remaining. Unlock: Tier 5 delves in The War Within. 10 points.Account Wide.
  • War Within Delves: Tier 5 Complete a Tier 5 delve with revives remaining. Unlock: Tier 6 delves in The War Within. 10 points.Account Wide.
  • War Within Delves: Tier 6 Complete a Tier 6 delve with revives remaining. Unlock: Tier 7 delves in The War Within. 10 points.Account Wide.
  • War Within Delves: Tier 7 Complete a Tier 7 delve with revives remaining. Unlock: Tier 8 delves in The War Within. 10 points.Account Wide.
  • War Within Delves: Tier 8 Complete a Tier 8 delve with revives remaining. Unlock: Tier 9 delves in The War Within. 10 points.Account Wide.
  • War Within Delves: Tier 9 Complete a Tier 9 delve with revives remaining. Unlock: Tier 10 delves in The War Within. 10 points.Account Wide.

War Within
Exploration
  • Worm Theory Complete the following quests in Rak-Ush and the Wormlands.Pet: Lil' Bonechewer.

Reputation
  • The Grand Tapestry (New) Reach the maximum reputation with the Weaver in Azj'Kahet. Title: Silksinger. 10 points. Account Wide.
  • True Strength (New) Reach the maximum reputation with the General in Azj'Kahet. Title: Anub. 10 points. Account Wide.
  • Vox Arachni (New) Reach the maximum reputation with the Vizier in Azj'Kahet. Title: Hand of the Vizier. 10 points. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
  • Fury of the Stormrook Name changed from "Fury of the Storm Rook" to "Fury of the Stormrook". While in combat there is a chance that lightning will strike nearby. Being struck by the lightning will infuse you with Rook's Fury Gathering the orb of lightning left behind will infuse you with the Fury of the Stormrook, granting 0 Haste for 12 sec. Approximately 2.5 procs per minute.

Monk (Forums)
  • Monk Mistweaver 11.0 Class Set 4pc Vivify extends the duration of Renewing Mist and Enveloping Mist on its primary target by 2.0 sec, up to 4.0 sec. 3.0 sec, up to 3.0 sec.

Death Knight (Forums)
  • A Feast of Souls While you have 2 or more Horsemen aiding you, your Runic Power spending abilities deal 30% increased damage. Instant. 20% increased damage. Instant.
  • A Feast of Souls While you have 2 or more Horsemen aiding you, your Runic Power spending abilities deal 30% increased damage. Instant. 20% increased damage. Instant.
  • A Feast of Souls While you have 2 or more Horsemen aiding you, your Runic Power spending abilities deal 30% increased damage. 20% increased damage.
  • Blooddrinker Drains [ 191.7% of Attack Power ] health from the target over 3 sec. The damage they deal to you is reduced by 20% 15% for the duration and 5 sec after channeling it fully. You can move, parry, dodge, and use defensive abilities while channeling this ability. Generates 20 additional Runic Power over the duration. Can be cast in Undead. 100 yd range. Instant.
  • Bone Collector (Normal) Surrounds you with a barrier of whirling bones, increasing Armor by [ 80% of Strength ]. [ 88% of Strength ].
  • Bone Collector (Marrowrend) Surrounds you with a barrier of whirling bones, increasing Armor by [ 80% [ 88% of Strength ], and your Haste by 0%.
  • Bone Collector Marrowrend: Surrounds you with a barrier of whirling bones, increasing Armor by [ 80% [ 88% of Strength ], and your Haste by 0%.
  • Bone Shield (Normal) Surrounds you with a barrier of whirling bones, increasing Armor by [ 80% of Strength ]. [ 88% of Strength ].
  • Bone Shield (Marrowrend) Surrounds you with a barrier of whirling bones, increasing Armor by [ 80% [ 88% of Strength ], and your Haste by 0%.
  • Bonestorm Consume your Bone Shield charges to create a whirl of bone and gore that batters all nearby enemies, dealing [ 22.6% [ 28.25% of Attack Power ] Shadow damage every 1 sec, and healing you for 3% 2% of your maximum health every time it deals damage (up to 15% 10%). Deals reduced damage beyond 8 targets. Lasts 1 sec per Bone Shield charge spent and rapidly regenerates a Bone Shield every 1 sec. Instant.
  • Bonestorm Consume your Bone Shield charges to create a whirl of bone and gore that batters all nearby enemies, dealing [ 22.6% [ 28.25% of Attack Power ] Shadow damage every 1 sec, and healing you for 3% 2% of your maximum health every time it deals damage (up to 15% 10%). Deals reduced damage beyond 8 targets. Lasts 1 sec per Bone Shield charge spent and rapidly regenerates a Bone Shield every 1 sec. Instant.
  • Bursting Sores Bursting a Festering Wound deals 20% more damage, and deals [ 18.14% 16% more damage, and deals [ 16.7% of Attack Power ] Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets. Unlimited range. Instant.
  • Coagulopathy Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 30% 25% for 8 sec, stacking up to 5 times.
  • Coagulopathy Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 30% 25% for 8 sec, stacking up to 5 times. 100 yd range. Instant.
  • Dancing Rune Weapon Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 40% parry chance. Instant. 35% parry chance. Instant.
  • Dancing Rune Weapon Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 40% 35% parry chance. Requires Melee Weapon. Can be cast in Undead. 30 yd range. Instant. 2 min cooldown.
  • Death Charge (Blood) For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed, below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
  • Death Charge (Frost) For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed, below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
  • Death Charge Call upon your Death Charger to break free of movement impairment effects. For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed, below 100% of normal speed, and you are immune to forced movement effects and knockbacks. 1 charge. Instant. 45 sec recharge. 1 charge.
  • Death Charge Call upon your Death Charger to break free of movement impairment effects. For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed, below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
  • Death Strike (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 25.00% 22.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 25.00% 22.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 25.00% 22.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 25.00% 22.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike 45 50 Runic Power.
  • Death Strike Off-Hand (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 25.00% 22.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike Off-Hand (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 25.00% 22.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Endless Rune Waltz Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 40% 35% parry chance. Requires Melee Weapon. 30 yd range. Instant.
  • Enduring Strength When Pillar of Frost expires, your Strength is increased by 20% 15% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost. Instant.
  • Enduring Strength When Pillar of Frost expires, your Strength is increased by 20% 15% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
  • Enduring Strength When Pillar of Frost expires, your Strength is increased by 20% 15% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost. Instant.
  • Enfeeble Your ghouls attacks have a chance to apply Enfeeble reducing the enemies movement speed by 30% and the damage they deal to you by $15% $12% for 6 sec. 100 yd range. Instant.
  • Enfeeble Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 15% for 6 sec. 12% for 6 sec.
  • Enfeeble Your ghouls attacks have a chance to apply Enfeeble reducing the enemies movement speed by 30% and the damage they deal to you by $15% $12% for 6 sec. Approximately 3 procs per minute.
  • Everlasting Bond Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 8 6 sec. Requires Melee Weapon. 30 yd range. Instant.
  • Everlasting Bond Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 8 sec. 6 sec.
  • Exterminate (Blood) The first scythe strikes your target for $[ 306% [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for $[ 204% [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for $[ 306% [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for $[ 204% [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for $[ 306% [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for $[ 204% [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for $[ 306% [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for $[ 204% [ 204% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for $[ 306% [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for $[ 204% [ 204% of Attack Power ] Shadowfrost damage.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 44.2% of Attack Power + 44.2% [ 37.6% of Attack Power + 37.6% of Off-hand Attack Power ] Frost damage and applying Razorice to enemies near their eruption point. 100 yd range. Instant.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 44.2% of Attack Power + 44.2% [ 37.6% of Attack Power + 37.6% of Off-hand Attack Power ] Frost damage and applying Razorice to enemies near their eruption point. 100 yd range. Instant. 6 sec cooldown.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 44.2% of Attack Power + 44.2% [ 37.6% of Attack Power + 37.6% of Off-hand Attack Power ] Frost damage and applying Razorice to enemies near their eruption point. 100 yd range. Instant.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 44.2% of Attack Power + 44.2% [ 37.6% of Attack Power + 37.6% of Off-hand Attack Power ] Frost damage and applying Razorice to enemies near their eruption point. 100 yd range. Instant.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 44.2% of Attack Power + 44.2% [ 37.6% of Attack Power + 37.6% of Off-hand Attack Power ] Frost damage and applying Razorice to enemies near their eruption point. 30 Runic Power. 100 yd range. Instant. 6 sec cooldown.
  • Hemostasis Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8% 6%, stacking up to 5 times. Instant.
  • Hungering Thirst (Blood, Unholy, Initial) The damage of your diseases and Death Coil are increased by 15%. 10%.
  • Hungering Thirst (Frost) The damage of your diseases and Frost Strike are increased by 15%. 10%.
  • Hungering Thirst Frost: The damage of your diseases and Frost Strike are increased by 15%. 10%.
  • Icy Death Torrent Your auto attack critical strikes have a chance to send out a sleet of ice dealing [ 160% [ 136% of Attack Power ] Frost damage to enemies in front of you.
  • Icy Death Torrent Your auto attack critical strikes have a chance to send out a sleet of ice dealing [ 160% [ 136% of Attack Power ] Frost damage to enemies in front of you. Melee range. Instant.
  • Leeching Strike Heart Strike heals you for 0.5% 0.25% health for each enemy hit while affected by Blood Plague.
  • Leeching Strike Heart Strike heals you for 0.5% 0.25% health for each enemy hit while affected by Blood Plague. 100 yd range. Instant.
  • Marrowrend (Normal) Surrounds you with a barrier of whirling bones, increasing Armor by [ 80% of Strength ]. [ 88% of Strength ].
  • Marrowrend (Marrowrend) Surrounds you with a barrier of whirling bones, increasing Armor by [ 80% [ 88% of Strength ], and your Haste by 0%.
  • Null Magic Magic damage taken is reduced by 10% 8% and the duration of harmful Magic effects against you are reduced by 35%.
  • Rapid Decomposition Your Blood Plague and Death and Decay deal damage 18% 15% more often. Additionally, your Blood Plague leeches 50% more Health. Instant.
  • Reaper's Mark 60 45 sec cooldown.
  • Recently Used Death Strike (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 25.00% 22.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Recently Used Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 25.00% 22.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Rider's Champion Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% [ 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
  • Shattering Blade When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 125% damage. 115% damage.
  • Summon Mograine Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% [ 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Instant.
  • Summon Mograine Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% [ 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Instant.
  • Summon Nazgrim Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% [ 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Instant.
  • Summon Nazgrim Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% [ 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Instant.
  • Summon Trollbane Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% [ 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Instant.
  • Summon Trollbane Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% [ 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Instant.
  • Summon Whitemane Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% [ 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Instant.
  • Summon Whitemane Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% [ 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%. Instant.
  • Superstrain Your Virulent Plague also applies Frost Fever and Blood Plague at 80% effectiveness. 75% effectiveness.
  • Swift End Reaper's Mark's cost is reduced by 1 Rune and its cooldown is reduced by 30 sec. 15 sec.
  • Tilt at Windmills Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 0% reduced damage. The rune weapon also assists in defense of its master, granting an additional 40% 35% parry chance while active. Requires Melee Weapon. 60 Runic Power. 30 yd range. Instant. 1.5 min cooldown.
  • Trollbane's Icy Fury (Blood, Initial) Scourge Strike shatters Trollbane's Chains of Ice when hit, dealing [ 240% [ 216% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Trollbane's Icy Fury (Frost) Obliterate shatters Trollbane's Chains of Ice when hit, dealing [ 240% [ 216% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Trollbane's Icy Fury (Unholy) Clawing Shadows shatters Trollbane's Chains of Ice when hit, dealing [ 240% [ 216% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Trollbane's Icy Fury (Blood, Initial) Scourge Strike shatters Trollbane's Chains of Ice when hit, dealing [ 240% [ 216% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Trollbane's Icy Fury (Frost) Obliterate shatters Trollbane's Chains of Ice when hit, dealing [ 240% [ 216% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Trollbane's Icy Fury (Unholy) Clawing Shadows shatters Trollbane's Chains of Ice when hit, dealing [ 240% [ 216% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Trollbane's Icy Fury Unholy: Clawing Shadows shatters Trollbane's Chains of Ice when hit, dealing [ 240% [ 216% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec.
  • Undeath A powerful disease that deals [ 12.71% [ 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec for 24 sec. Each time it deals damage, it gains 1 stack. 100 yd range. Instant.

Blood
  • Blooddrinker Drains [ 191.7% of Attack Power ] health from the target over 3 sec. The damage they deal to you is reduced by 20% 15% for the duration and 5 sec after channeling it fully. You can move, parry, dodge, and use defensive abilities while channeling this ability. Generates 20 additional Runic Power over the duration. Can be cast in Undead. Blood Death Knight - Level 15 Talent. Blood Death Knight - Level 15 Talent. 1 Runes. 30 yd range. 3 sec cast (Channeled). 30 sec cooldown.
  • Bonestorm Consume your Bone Shield charges to create a whirl of bone and gore that batters all nearby enemies, dealing [ 22.6% [ 28.25% of Attack Power ] Shadow damage every 1 sec, and healing you for 3% 2% of your maximum health every time it deals damage (up to 15% 10%). Deals reduced damage beyond 8 targets. Lasts 1 sec per Bone Shield charge spent and rapidly regenerates a Bone Shield every 1 sec. Can be cast in Undead. Blood Death Knight - Level 50 Talent. Blood Death Knight - Level 50 Talent. Instant. 60 sec cooldown.
  • Consumption Strikes all enemies in front of you with a hungering attack that deals 0 Physical damage and heals you for 150% of that damage. Deals reduced damage beyond 8 targets. Causes your Blood Plague damage to occur 50% more quickly for 8 30% more quickly for 6 sec. Generates 2 Runes. Requires Melee Weapon. Can be cast in Undead. Blood Death Knight - Level 25 Talent. Blood Death Knight - Level 25 Talent. Melee range. Instant. 30 sec cooldown.
  • Hemostasis Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8% 6%, stacking up to 5 times. Blood Death Knight - Level 25 Talent. Blood Death Knight - Level 25 Talent.
  • Rapid Decomposition Your Blood Plague and Death and Decay deal damage 18% 15% more often. Additionally, your Blood Plague leeches 50% more Health. Blood Death Knight - Level 25 Talent. Blood Death Knight - Level 25 Talent.
  • Tombstone Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 5 Runic Power and absorb damage equal to 6% 5% of your maximum health for 8 sec. Can be cast in Undead. Blood Death Knight - Level 15 Talent. Blood Death Knight - Level 15 Talent. Instant. 60 sec cooldown.

Frost
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 44.2% of Attack Power + 44.2% [ 37.6% of Attack Power + 37.6% of Off-hand Attack Power ] Frost damage and applying Razorice to enemies near their eruption point. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons. Can be cast in Undead. Frost Death Knight - Level 45 Talent. Frost Death Knight - Level 45 Talent. 30 Runic Power. 100 yd range. Instant.

Unholy
  • Bursting Sores Bursting a Festering Wound deals 20% more damage, and deals [ 18.14% 16% more damage, and deals [ 16.7% of Attack Power ] Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets. Unholy Death Knight - Level 25 Talent. Unholy Death Knight - Level 25 Talent.
  • Ebon Fever Diseases deal 15% 12% more damage over time in half the duration. Unholy Death Knight - Level 25 Talent. Unholy Death Knight - Level 25 Talent.

Demon Hunter (Forums)
  • Darkglare Boon When Fel Devastation finishes fully channeling, it refreshes 20-40% 15-30% of its cooldown and refunds 20-40 Fury. 15-30 Fury.
  • Darkglare Boon When Fel Devastation finishes fully channeling, it refreshes 20-40% 15-30% of its cooldown and refunds 20-40 Fury. Instant. 15-30 Fury. Instant.
  • Demonic Wards Your tattoos reduce all damage taken by 20%. Rank 3. Rank 3. 18%. Rank 3. Rank 3.
  • Demonic Wards Your tattoos reduce all damage taken by 15%. Rank 2. Rank 2. 13%. Rank 2. Rank 2.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Demonsurge (Havoc) Metamorphosis now also increases current and maximum health by 5% and Armor by 20%. causes Demon Blades to generate 5 additional Fury.
  • Down in Flames Fiery Brand has 15 12 sec reduced cooldown and 1 additional charges.
  • Frailty Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 36.5% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% 8% of damage you deal to them. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Frailty Enemies struck by Sigil of Flame are afflicted with Frailty for 6 sec. You heal for 10% 8% of all damage you deal to targets with Frailty.
  • Incisive Blade (Havoc) Chaos Strike deals 30% increased damage. 15% increased damage.
  • Incisive Blade (Vengeance, Initial) Soul Cleave deals 30% increased damage. 15% increased damage.
  • Incisive Blade Vengeance, Initial: Soul Cleave deals 30% increased damage. 15% increased damage.
  • Live by the Glaive When you parry an attack or have one of your attacks parried, restore 4% 2% of max health and 10 Fury. This effect may only occur once every 5 sec. Instant.
  • Live by the Glaive When you parry an attack or have one of your attacks parried, restore 4% 2% of max health and 10 Fury. This effect may only occur once every 5 sec.
  • Soul Cleave Viciously strike up to 5 enemies in front of you for [ 154% of Attack Power ] Physical damage and heal yourself for [ 50% [ 40% of Attack Power ]. Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% [ 40% of Attack Power ] for each Soul Fragment consumed. Requires Melee Weapon. Limited to 5 targets. Melee range. Instant.
  • Spirit Bomb Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 36.5% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% 8% of damage you deal to them. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Spirit Bomb Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 36.5% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% 8% of damage you deal to them. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Spirit Burst Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 36.5% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% 8% of damage you deal to them. Deals reduced damage beyond 8 targets. 40 Fury. Instant.
  • Warblade's Hunger (New) Havoc: Consuming a Soul Fragment causes your next Chaos Strike to deal [ 20% of Attack Power ] additional damage. Felblade consumes up to 0 nearby Soul Fragments. Vengeance: Consuming a Soul Fragment causes your next Fracture to deal [ 20% of Attack Power ] additional damage. Initial: Consuming a Soul Fragment causes your next Shear to deal [ 20% of Attack Power ] additional damage. Instant.

Vengeance
  • Demonic Wards Your tattoos reduce all damage taken by 10% 8%. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
  • Metamorphosis Transform to demon form for 15 sec, increasing current and maximum health by 50% 40% and Armor by 200%. While transformed, Shear and Fracture generate one additional Lesser Soul Fragment and 20 additional Fury. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. Instant. 3 min cooldown.
  • Soul Cleave Viciously strike up to 5 enemies in front of you for [ 154% of Attack Power ] Physical damage and heal yourself for [ 50% [ 40% of Attack Power ]. Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% [ 40% of Attack Power ] for each Soul Fragment consumed. Requires One-Handed Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 Fury. Melee range. Instant.
  • Soul Cleave Soul Cleave heals for an additional [ 50% [ 40% of Attack Power ] for each Soul Fragment consumed. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
  • Spirit Bomb Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 36.5% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% 8% of damage you deal to them. Deals reduced damage beyond 8 targets. Vengeance Demon Hunter - Level 30 Talent. Vengeance Demon Hunter - Level 30 Talent. 40 Fury. Instant.
  • Thick Skin Fel energy thickens your skin to demonic proportions, increasing your Stamina by 65% 60% and your Armor by 130%. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
  • Void Reaver Frailty now also reduces all damage you take from afflicted targets by 4% 3%. Enemies struck by Soul Cleave are afflicted with Frailty for 6 sec. Vengeance Demon Hunter - Level 45 Talent. Vengeance Demon Hunter - Level 45 Talent.

Druid (Forums)
  • Bond with Nature Healing you receive is increased by 10%. 3%.
  • Bounteous Bloom (Feral, Guardian, Restoration, Initial) Your Grove Guardians' healing is increased by 20%. 30%.
  • Bounteous Bloom (Feral, Guardian, Restoration, Initial) Your Grove Guardians' healing is increased by 20%. 30%.
  • Bounteous Bloom Feral, Guardian, Restoration, Initial: Your Grove Guardians' healing is increased by 20%. 30%.
  • Bursting Growth When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% [ 20% of Spell Power ]. 40 yd range. Instant.
  • Bursting Growth When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ]. [ 20% of Spell Power ].
  • Bursting Growth When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% [ 20% of Spell Power ]. 100 yd range. Instant.
  • Cenarion Ward Heals the target for [ 79% [ 94.8% of Spell Power ] every 2 sec for 8 sec. 100 yd range. Instant.
  • Dream Bloom Blooms near your heal target, restoring [ 100% [ 120% of Spell Power ] health to 3 injured allies within 4 yds. 100 yd range. Instant.
  • Dream Burst (Feral, Guardian, Restoration, Initial) Grove Guardians causes your next targeted heal to create 2 Dream Petals near the target, healing up to 3 nearby allies for [ 100% of Spell Power ]. [ 120% of Spell Power ].
  • Dream Surge (Feral, Guardian, Restoration, Initial) Grove Guardians causes your next targeted heal to create 2 Dream Petals near the target, healing up to 3 nearby allies for [ 100% of Spell Power ]. [ 120% of Spell Power ].
  • Dream Surge Feral, Guardian, Restoration, Initial: Grove Guardians causes your next targeted heal to create 2 Dream Petals near the target, healing up to 3 nearby allies for [ 100% of Spell Power ]. [ 120% of Spell Power ].
  • Durability of Nature (Feral, Guardian, Restoration, Initial) Your Grove Guardians' Nourish and Swiftmend spells also apply a Minor Cenarion Ward that heals the target for [ 80% [ 160% of Spell Power ] over 8 sec the next time they take damage.
  • Durability of Nature Feral, Guardian, Restoration, Initial: Your Grove Guardians' Nourish and Swiftmend spells also apply a Minor Cenarion Ward that heals the target for [ 80% [ 160% of Spell Power ] over 8 sec the next time they take damage.
  • Earthwarden When you deal direct damage with Thrash, you gain a charge of Earthwarden, reducing the damage of the next auto attack you take by 30% 25%. Earthwarden may have up to 3 charges. Instant.
  • Elune's Favored While in Bear Form, you deal 10% increased Arcane damage, and are healed for 40% 25% of all Arcane damage done. Instant.
  • Elune's Favored While in Bear Form, you deal 10% increased Arcane damage, and are healed for 40% 25% of all Arcane damage done.
  • Elune's Favored While in Bear Form, you deal 10% increased Arcane damage, and are healed for 40% 25% of all Arcane damage done. Instant.
  • Frenzied Regeneration (Normal) Heals you for 24% health over 3 sec. 15% health over 3 sec.
  • Frenzied Regeneration (Verdant Heart) Heals you for 24% 15% health over 3 sec, and increases healing received by 20%.
  • Frenzied Regeneration (Normal) Heals you for 24% health over 3 sec. 15% health over 3 sec.
  • Frenzied Regeneration (Verdant Heart) Heals you for 24% 15% health over 3 sec, and increases healing received by 20%.
  • Grove's Inspiration (Balance) Regrowth and Wild Growth healing increased by 6%. 9%.
  • Grove's Inspiration (Feral, Guardian, Restoration, Initial) Regrowth, Wild Growth, and Swiftmend healing increased by 6%. 9%.
  • Grove's Inspiration Regrowth, Wild Growth, and Swiftmend healing increased by 6%. 9%.
  • Harmonious Constitution Your Regrowth's healing to yourself is increased by 50%. 35%.
  • Harmony of the Grove (Feral, Guardian, Restoration, Initial) Each of your Grove Guardians increases your healing done by 3% while active. 6% while active.
  • Harmony of the Grove Feral, Guardian, Restoration, Initial: Each of your Grove Guardians increases your healing done by 3% while active. 6% while active.
  • Implant (Balance, Guardian, Restoration, Initial) Your Swiftmend causes a Symbiotic Bloom to grow on the target for 4 sec. 6 sec.
  • Implant (Balance, Guardian, Restoration, Initial) Your Swiftmend causes a Symbiotic Bloom to grow on the target for 4 sec. 6 sec.
  • Ironfur (Normal) Increases armor by [ 120% [ 112% of Agility ] for 7 sec.
  • Ironfur (Ironfur) Increases armor by [ 120% [ 112% of Agility ] for 7 sec.
  • Lifebloom (Normal) Heals the target for [ 225% [ 270% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 138% of Spell Power ]. [ 179.4% of Spell Power ].
  • Lifebloom (Harmonious Blooming) Heals the target for [ 225% [ 270% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 138% of Spell Power ]. [ 179.4% of Spell Power ].
  • Lifebloom (Normal) Heals the target for [ 225% [ 270% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 138% of Spell Power ]. [ 179.4% of Spell Power ].
  • Lifebloom (The Dark Titan's Lesson) Heals the target for [ 225% [ 270% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 138% of Spell Power ]. [ 179.4% of Spell Power ].
  • Lifebloom Heals the target for [ 36.73% of Spell Power ] over 0 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 138% [ 179.4% of Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. 40 yd range. Instant.
  • Lifebloom Heals the target for [ 195% [ 270% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 138% [ 179.4% of Spell Power ]. Limit 1. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. 40 yd range. Instant.
  • Lifebloom (Normal) Heals the target for [ 225% [ 270% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 138% of Spell Power ]. [ 179.4% of Spell Power ].
  • Lifebloom (The Dark Titan's Lesson) Heals the target for [ 225% [ 270% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 138% of Spell Power ]. [ 179.4% of Spell Power ].
  • Lunar Insight Moonfire deals 10% additional damage. 20 additional damage.
  • Minor Cenarion Ward Heals the target for [ 20% [ 40% of Spell Power ] every 2 sec for 8 sec. 100 yd range. Instant.
  • Minor Cenarion Ward Protects a friendly target for 15 sec. Any damage taken while the Grove Guardian is alive will consume the ward and heal the target for [ 80% [ 160% of Spell Power ] over 8 sec. Can't be cast in Moonkin Form. 40 yd range. Instant.
  • Potent Enchantments (Feral, Guardian, Restoration, Initial) Reforestation grants Tree of Life for 2 additional sec. 3 additional sec.
  • Potent Enchantments (Incarnation: Chosen of Elune) Incarnation: Chosen of EluneIncarnation: Chosen of EluneReforestation grants Tree of Life for 2 additional sec. 3 additional sec.
  • Potent Enchantments (Celestial Alignment) Celestial AlignmentCelestial AlignmentReforestation grants Tree of Life for 2 additional sec. 3 additional sec.
  • Potent Enchantments Celestial Alignment: Celestial AlignmentCelestial AlignmentReforestation grants Tree of Life for 2 additional sec. 3 additional sec.
  • Power of Nature (Feral, Guardian, Restoration, Initial) Your Grove Guardians increase the healing of your Rejuvenation, Efflorescence, and Lifebloom by 5% while active. 10% while active.
  • Power of Nature Feral, Guardian, Restoration, Initial: Your Grove Guardians increase the healing of your Rejuvenation, Efflorescence, and Lifebloom by 5% while active. 10% while active.
  • Power of Nature (Feral, Guardian, Restoration, Initial) Your Grove Guardians increase the healing of your Rejuvenation, Efflorescence, and Lifebloom by 5% while active. 10% while active.
  • Power of Nature (Feral, Guardian, Restoration, Initial) Your Grove Guardians increase the healing of your Rejuvenation, Efflorescence, and Lifebloom by 5% while active. 10% while active.
  • Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal [ 135.7% of Attack Power ] Physical damage and reduce the damage they deal to you by 35% for 10 8 sec. Requires Bear Form. Melee range. Instant. 45 sec cooldown.
  • Regrowth (Balance) Heals a friendly target for [ 207.6% [ 269.88% of Spell Power ] and another [ 51.8% of Spell Power ] over 12 sec.
  • Regrowth (Feral, Guardian, Initial) Heals a friendly target for [ 207.6% [ 269.88% of Spell Power ] and another [ 51.8% of Spell Power ] over 12 sec.
  • Regrowth (Restoration) Heals a friendly target for [ 207.6% [ 269.88% of Spell Power ] and another [ 51.8% of Spell Power ] over 12 sec.
  • Regrowth (Improved Regrowth) Heals a friendly target for [ 207.6% [ 269.88% of Spell Power ] and another [ 51.8% of Spell Power ] over 12 sec.
  • Renewal Instantly heals you for 30% 20% of maximum health. Usable in all shapeshift forms. Can't be cast in Flight Form. Druid - Level 25 Talent. Druid - Level 25 Talent. Instant. 1.5 min cooldown.
  • Tooth and Claw Autoattacks have a 20% chance to empower your next cast of Maul or Raze, stacking up to 2 times. An empowered cast of Maul or Raze deals 40% increased damage, costs 100% less rage, and reduces the target's damage to you by 15% 12% for 6 sec. 100 yd range. Instant.
  • Tooth and Claw Autoattacks have a 20% chance to empower your next cast of Maul or Raze, stacking up to 2 times. An empowered cast of Maul or Raze deals 40% increased damage, costs 100% less rage, and reduces the target's damage to you by 15% for 6 sec. Instant. 12% for 6 sec. Instant.
  • Ursoc's Fury Thrash and Maul grant you an absorb shield for 45% 25% of the damage dealt for 15 sec. Instant.
  • Ursoc's Fury Thrash and Maul grant you an absorb shield for 45% 25% of the damage dealt for 15 sec.
  • Ursoc's Guidance Incarnation: Guardian of Ursoc: Every 20 25 Rage you spend reduces the cooldown of Incarnation: Guardian of Ursoc by 1 sec. Convoke the Spirits: Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
  • Vigorous Creepers Bloodseeker Vines increase the damage your abilities deal to affected enemies by 5%. Symbiotic Blooms increase the healing your spells do to affected targets by 6%. 20%.

Guardian
  • Earthwarden When you deal direct damage with Thrash, you gain a charge of Earthwarden, reducing the damage of the next auto attack you take by 30% 25%. Earthwarden may have up to 3 charges. Guardian Druid - Level 45 Talent. Guardian Druid - Level 45 Talent.
  • Survival of the Fittest Reduces the cooldowns of Barkskin and Survival Instincts by 15% 12%. Guardian Druid - Level 45 Talent. Guardian Druid - Level 45 Talent.
  • Tooth and Claw Autoattacks have a 20% chance to empower your next cast of Maul or Raze, stacking up to 2 times. An empowered cast of Maul or Raze deals 40% increased damage, costs 100% less rage, and reduces the target's damage to you by 15% 12% for 6 sec. Requires Bear Form. Guardian Druid - Level 50 Talent. Guardian Druid - Level 50 Talent.

Restoration
  • Cenarion Ward Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for [ 316% [ 379.2% of Spell Power ] over 8 sec. Can't be cast in Moonkin Form. Restoration Druid - Level 15 Talent. Restoration Druid - Level 15 Talent. 1.84% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Restoration Druid Restoration Druid core passive Increases damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moondust, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Increases periodic damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moondust, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Increases damage/healing by 2% 44%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 44%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 110%: Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination) Increases damage/healing by 90%: Incarnation: Tree of Life, Lunar Calling, Starfire, Wrath Increases periodic damage/healing by 25% 44%: Incarnation: Tree of Life and Wild Growth Increases periodic damage/healing by 84%: Rip Increases damage/healing by 73%: Ferocious Bite and Ravage Increases damage/healing by 96%: Improved Prowl, Improved Shred, Merciless Claws, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 31%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases periodic damage/healing by 44%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases periodic damage/healing by 44%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases damage/healing by 8%: Adaptive Swarm, Autumn Leaves, Bursting Growth, Cenarion Ward, Coordinated Restoration, Cultivation, Dream Bloom, Dream Surge, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Minor Cenarion Ward, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Symbiotic Blooms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Increases periodic damage/healing by 8%: Adaptive Swarm, Autumn Leaves, Bursting Growth, Cenarion Ward, Coordinated Restoration, Cultivation, Dream Bloom, Dream Surge, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Minor Cenarion Ward, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Symbiotic Blooms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Druid - Restoration Spec. Druid - Restoration Spec.
  • Swiftmend Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for [ 515.2% [ 618.24% of Spell Power ]. 1 charge. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 1.4% of Base Mana / 10% of Base Mana / 10% of Base Mana / 10% of Base Mana. 40 yd range. Instant. 15 sec recharge. 1 charge.

Evoker (Forums)
  • Aerial Bombardment (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Aerial Bombardment (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Aerial Bombardment (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Aerial Bombardment (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Aspects' Favor Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by [ 3 + 4.1 ]% [ 2 + 2.1 ]% for 12 sec. Hover activates Bronze Attunement, and amplifies it to increase movement speed by 25% for 4 sec.
  • Azure Strike Project intense energy onto 2 enemies, dealing [ 98.9% [ 108.79% of Spell Power ] Spellfrost damage to them. Blue. Blue. 0.9% of Base Mana. 25 yd range. Instant.
  • Black Aspect's Favor Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by [ 3 + 4.1 ]% [ 2 + 2.1 ]% for 12 sec. Hover activates Bronze Attunement, and amplifies it to increase movement speed by 25% for 4 sec. Instant.
  • Black Attunement Attune to Black magic, granting you and your 4 nearest allies 4% 2% increased maximum health. Black. Black. Instant. 3 sec cooldown.
  • Black Attunement Attune to Black magic, granting you and your 4 nearest allies 4% 2% increased maximum health. 100 yd range. Instant.
  • Breath of Eons (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Breath of Eons (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Bronze Aspect's Favor Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by [ 3 + 4.1 ]% [ 2 + 2.1 ]% for 12 sec. Hover activates Bronze Attunement, and amplifies it to increase movement speed by 25% for 4 sec. Instant.
  • Chrono Flames (Initial, Devastation, Augmentation) Twist Chrono Flames toward your target, dealing [ 210.91% [ 232% of Spell Power ] Fire damage to an enemy or healing an ally for [ 276% of Spell Power ]. [ 358.8% of Spell Power ].
  • Chrono Flames (Preservation) Twist Chrono Flames toward your target, healing an ally for [ 276% [ 358.8% of Spell Power ] or dealing [ 210.91% [ 232% of Spell Power ] Fire damage to an enemy.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly forward, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly forward, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Deep Breath (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Disintegrate Tear into an enemy with a blast of blue magic, inflicting [ 393% [ 432.3% of Spell Power ] Spellfrost damage over 3 sec, and slowing their movement speed by 30% for 3 sec. Blue. Blue. 25 yd range. Instant.
  • Disintegrate Tear into an enemy with a blast of blue magic, inflicting [ 393% [ 432.3% of Spell Power ] Spellfrost damage over 3 sec, and slowing their movement speed by 30% for 3 sec. Blue. Blue. 3 Insanity. 25 yd range. 3 sec cast (Channeled).
  • Draconic Attunements Learn to attune yourself to the essence of the Black or Bronze Dragonflights: Black Attunement: You and your 4 nearest allies have 4% 2% increased maximum health. Bronze Attunement:You and your 4 nearest allies have 10% increased movement speed.
  • Eternity Surge (Normal) Focus your energies to release a salvo of pure magic, dealing [ 563.5% [ 619.9% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Eternity's Span) Focus your energies to release a salvo of pure magic, dealing [ 563.5% [ 619.9% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Normal) Focus your energies to release a salvo of pure magic, dealing [ 563.5% [ 619.9% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Eternity's Span) Focus your energies to release a salvo of pure magic, dealing [ 563.5% [ 619.9% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Normal) Focus your energies to release a salvo of pure magic, dealing [ 563.5% [ 619.9% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Eternity's Span) Focus your energies to release a salvo of pure magic, dealing [ 563.5% [ 619.9% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Normal) Focus your energies to release a salvo of pure magic, dealing [ 563.5% [ 619.9% of Spell Power ] Spellfrost damage to an enemy.
  • Eternity Surge (Eternity's Span) Focus your energies to release a salvo of pure magic, dealing [ 563.5% [ 619.9% of Spell Power ] Spellfrost damage to an enemy.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath IV: Deals [ 471.6% [ 518.8% of Spell Power ] damage instantly and [ 35.9% [ 39.5% of Spell Power ] over 6 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Initial, Devastation, Preservation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • Fire Breath (Augmentation) Release to exhale, burning enemies in a cone in front of you for [ 507.5% [ 558.2% of Spell Power ] Fire damage, reduced beyond 5 targets. I: Deals [ 148.6% [ 163.4% of Spell Power ] damage instantly and [ 358.9% [ 394.8% of Spell Power ] over 24 sec. II: Deals [ 256.2% [ 281.9% of Spell Power ] damage instantly and [ 251.3% [ 276.4% of Spell Power ] over 18 sec. III: Deals [ 363.9% [ 400.3% of Spell Power ] damage instantly and [ 143.6% [ 157.9% of Spell Power ] over 12 sec.
  • FX Poison Wave Test - SK [DNT] (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • FX Poison Wave Test - SK [DNT] (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Living Flame (Initial, Devastation, Augmentation) Send a flickering flame towards your target, dealing [ 210.91% [ 232% of Spell Power ] Fire damage to an enemy or healing an ally for [ 276% of Spell Power ]. [ 358.8% of Spell Power ].
  • Living Flame (Preservation) Send a flickering flame towards your target, healing an ally for [ 276% [ 358.8% of Spell Power ] or dealing [ 210.91% [ 232% of Spell Power ] Fire damage to an enemy.
  • Living Flame (Initial, Devastation, Augmentation) Send a flickering flame towards your target, dealing [ 210.91% [ 232% of Spell Power ] Fire damage to an enemy or healing an ally for [ 276% of Spell Power ]. [ 358.8% of Spell Power ].
  • Living Flame (Preservation) Send a flickering flame towards your target, healing an ally for [ 276% [ 358.8% of Spell Power ] or dealing [ 210.91% [ 232% of Spell Power ] Fire damage to an enemy.
  • Living Flame (Initial, Devastation, Augmentation) Send a flickering flame towards your target, dealing [ 210.91% [ 232% of Spell Power ] Fire damage to an enemy or healing an ally for [ 276% of Spell Power ]. [ 358.8% of Spell Power ].
  • Living Flame (Preservation) Send a flickering flame towards your target, healing an ally for [ 276% [ 358.8% of Spell Power ] or dealing [ 210.91% [ 232% of Spell Power ] Fire damage to an enemy.
  • Living Flame (Initial, Devastation, Augmentation) Send a flickering flame towards your target, dealing [ 210.91% [ 232% of Spell Power ] Fire damage to an enemy or healing an ally for [ 276% of Spell Power ]. [ 358.8% of Spell Power ].
  • Living Flame (Preservation) Send a flickering flame towards your target, healing an ally for [ 276% [ 358.8% of Spell Power ] or dealing [ 210.91% [ 232% of Spell Power ] Fire damage to an enemy.
  • Maneuverability Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for [ 480% [ 600% of Spell Power ] Volcanic damage over 10 sec. Black. Black.
  • Maneuverability Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for [ 480% [ 600% of Spell Power ] Volcanic damage over 10 sec. Black. Black.
  • Maneuverability (Normal) In addition, Deep Breath burns targets for [ 480% [ 600% of Spell Power ] Volcanic damage over 12 sec.
  • Maneuverability (Breath of Eons) In addition, Breath of Eons burns targets for [ 480% [ 600% of Spell Power ] Volcanic damage over 12 sec.
  • Melt Armor (Initial, Devastation, Preservation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Melt Armor (Augmentation) Take in a deep breath and fly to the targeted location, spewing molten cinders dealing [ 301.3% [ 331.43% of Spell Power ] Volcanic damage to enemies in your path.
  • Pyre Lob a ball of flame, dealing [ 158.18% [ 174% of Spell Power ] Fire damage to the target and nearby enemies. Red. Red. 3 Insanity. 25 yd range. Instant.
  • Pyre Lob a ball of flame, dealing [ 158.18% [ 174% of Spell Power ] Fire damage to the target and nearby enemies. Red. Red. 100 yd range. Instant.
  • Ruby Embers Living Flame deals [ 24.1% [ 26.51% of Spell Power ] damage over 12 sec to enemies, or restores [ 40% of Spell Power ] health to allies over 12 sec. Stacks 3 times.
  • Shattering Star (Normal) Exhale a bolt of concentrated power from your mouth for [ 209.6% [ 230.56% of Spell Power ] Spellfrost damage that cracks the target's defenses, increasing the damage they take from you by 20% for 4 sec.
  • Shattering Star (Eternity's Span) Exhale bolts of concentrated power from your mouth at 1 enemies for [ 209.6% [ 230.56% of Spell Power ] Spellfrost damage that cracks the targets' defenses, increasing the damage they take from you by 20% for 4 sec.
  • Shattering Star (Arcane Vigor) Exhale a bolt of concentrated power from your mouth for [ 209.6% [ 230.56% of Spell Power ] Spellfrost damage that cracks the target's defenses, increasing the damage they take from you by 20% for 4 sec.
  • Spiritbloom Divert spiritual energy, healing an ally for [ 508.5% [ 610.2% of Spell Power ]. Splits to injured allies within 30 yds when empowered. I: Heals one ally. II: Heals a second ally. III: Heals a third ally. 40 yd range. Instant.
  • Spiritbloom Divert spiritual energy, healing an ally for [ 508.5% [ 610.2% of Spell Power ]. Splits to injured allies within 30 yds when empowered. I: Heals one ally. II: Heals a second ally. III: Heals a third ally. 40 yd range. Instant.
  • Spiritbloom Divert spiritual energy, healing an ally for [ 508.5% [ 610.2% of Spell Power ]. Splits to injured allies within 30 yds when empowered. I: Heals one ally. II: Heals a second ally. III: Heals a third ally. 40 yd range. Instant.
  • Spiritbloom Divert spiritual energy, healing an ally for [ 508.5% [ 610.2% of Spell Power ]. Splits to injured allies within 30 yds when empowered. I: Heals one ally. II: Heals a second ally. III: Heals a third ally. 100 yd range. Instant.
  • Spiritbloom Divert spiritual energy, healing an ally for [ 508.5% [ 610.2% of Spell Power ]. Splits to injured allies within 30 yards when empowered. I: Heals one ally. II: Heals a second ally. III: Heals a third ally. IV: Heals a fourth ally. Green. Green. 4.2% of Base Mana. 30 yd range. 3.2 sec cast (Channeled). 30 sec cooldown. 0.5 sec global cooldown.
  • Spiritbloom Divert spiritual energy, healing an ally for [ 508.5% [ 610.2% of Spell Power ]. Splits to injured allies within 30 yds when empowered. I: Heals one ally. II: Heals a second ally. III: Heals a third ally. Green. Green. 4.2% of Base Mana. 30 yd range. 2.5 sec cast (Channeled). 30 sec cooldown. 0.5 sec global cooldown.
  • Time of Need When you or an ally fall below 30% health, a version of yourself enters your timeline and heals them for [ 418% [ 501.6% of Spell Power ]. Your alternate self continues healing for 8 sec before returning to their timeline. May only occur once every 60 sec. 40 yd range. Instant. 60 sec cooldown.
  • Time of Need When you or an ally fall below 30% health, a version of yourself enters your timeline and heals them for [ 418% [ 501.6% of Spell Power ]. Your alternate self continues healing for 8 sec before returning to their timeline. May only occur once every 60 sec. 2 min cooldown.
  • Time of Need When you or an ally fall below 30% health, a version of yourself enters your timeline and heals them for [ 418% [ 501.6% of Spell Power ]. Your alternate self continues healing for 8 sec before returning to their timeline. May only occur once every 60 sec. Instant.
  • Unravel Sunder an enemy's protective magic, dealing [ 655% [ 720.5% of Spell Power ] Spellfrost damage to absorb shields. Blue. Blue. 1% of Base Mana. 25 yd range. Instant. 9 sec cooldown.
  • Verdant Embrace Fly to an ally and heal them for [ 418% [ 501.6% of Spell Power ], or heal yourself for the same amount. Green. Green. 3.3% of Base Mana / 10% of Base Mana / 10% of Base Mana. 25 yd range. Instant. 24 sec cooldown.
  • Verdant Embrace Fly to an ally and heal them for [ 418% [ 501.6% of Spell Power ], or heal yourself for the same amount. Unlimited range. Instant.

Hunter (Forums)
  • Sentinel Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times. While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal [ 39.15% [ 78.3% of Attack Power ] Arcane damage. 100 yd range. Instant.
  • Sentinel Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times. While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal [ 39.15% [ 78.3% of Attack Power ] Arcane damage.
  • Sentinel Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times. While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal [ 39.15% [ 78.3% of Attack Power ] Arcane damage. 100 yd range. Instant.

Mage (Forums)
  • Arcane Splinter Conjure raw Arcane magic into a sharp projectile that deals [ 29% [ 23.2% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 20.7% [ 16.56% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Embedded Arcane Splinter (Arcane) Conjure raw Arcane magic into a sharp projectile that deals [ 29% [ 23.2% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 20.7% [ 16.56% of Spell Power ] Arcane damage over 18 sec.
  • Embedded Arcane Splinter (Fire) Arcane, Fire, Frost: Conjure raw Arcane magic into a sharp projectile that deals [ 29% [ 23.2% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 20.7% [ 16.56% of Spell Power ] Arcane damage over 18 sec.
  • Embedded Arcane Splinter Conjure raw Arcane magic into a sharp projectile that deals [ 29% [ 23.2% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 20.7% [ 16.56% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Mass Barrier 2 3 min cooldown.
  • Splintering Sorcery (Arcane) Arcane Splinter: Conjure raw Arcane magic into a sharp projectile that deals [ 29% [ 23.2% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 20.7% [ 16.56% of Spell Power ] Arcane damage over 18 sec.
  • Splinterstorm Conjure raw Arcane magic into a sharp projectile that deals [ 29% [ 23.2% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 20.7% [ 16.56% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Splinterstorm (Arcane) Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 29% [ 23.2% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm.
  • Splinterstorm (Arcane) Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 29% [ 23.2% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm.

Monk (Forums)
  • Aspect of Harmony (Brewmaster) Store vitality from 20% 15% of your damage dealt and 10% of your effective healing. 7% of your effective healing.
  • Aspect of Harmony (Brewmaster) Store vitality from 20% 15% of your damage dealt and 10% of your effective healing. 7% of your effective healing.
  • Aspect of Harmony (Brewmaster) Store vitality from 20% 15% of your damage dealt and 10% of your effective healing. 7% of your effective healing.
  • Aspect of Harmony (Brewmaster) Store vitality from 20% 15% of your damage dealt and 10% of your effective healing. 7% of your effective healing.
  • Aspect of Harmony (Brewmaster) Store vitality from 20% 15% of your damage dealt and 10% of your effective healing. 7% of your effective healing.
  • Aspect of Harmony (Brewmaster) Store vitality from 20% 15% of your damage dealt and 10% of your effective healing. 7% of your effective healing.
  • Aspect of Harmony (Brewmaster) Store vitality from 20% 15% of your damage dealt and 10% of your effective healing. 7% of your effective healing.
  • Aspect of Harmony (Brewmaster) Store vitality from 20% 15% of your damage dealt and 10% of your effective healing. 7% of your effective healing.
  • Awakened Jadefire Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice and your Spinning Crane Kick heals 3 nearby allies for 70% 90% of the damage done. 30 yd range. Instant.
  • Awakened Jadefire Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice and your Spinning Crane Kick heals 3 nearby allies for 70% 90% of the damage done. Instant.
  • Awakened Jadefire Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice and your Spinning Crane Kick heals 3 nearby allies for 70% of the damage done. 90% of the damage done.
  • Awakened Jadefire Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice and your Spinning Crane Kick heals 3 nearby allies for 70% 90% of the damage done. 30 yd range. Instant.
  • Blackout Kick (Staggering Strikes) Reduces Stagger by [ 125% of Attack Power ]. [ 90% of Attack Power ].
  • Blackout Kick (Staggering Strikes) Reduces Stagger by [ 125% of Attack Power ]. [ 90% of Attack Power ].
  • Celestial Brew A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing [ 1,050% [ 945% of Attack Power ] damage. Purifying Stagger damage increases absorption by up to 200%. 1 charge. Instant. 45 sec recharge. 1 sec global cooldown. 1 charge.
  • Celestial Conduit (Windwalker) The August Celestials empower you, causing you to radiate [ 6,000% [ 5,500% of Attack Power ] Nature damage onto enemies and [ 6,000% of Spell Power ] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them.
  • Celestial Conduit (Mistweaver) The August Celestials empower you, causing you to radiate [ 6,000% of Spell Power ] healing onto up to 5 injured allies and [ 6,000% [ 5,500% of Attack Power ] Nature damage onto enemies within 20 yds over 4 sec, split evenly among them.
  • Celestial Conduit (Windwalker) The August Celestials empower you, causing you to radiate [ 6,000% [ 5,500% of Attack Power ] Nature damage onto enemies and [ 6,000% of Spell Power ] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them.
  • Celestial Conduit (Mistweaver) The August Celestials empower you, causing you to radiate [ 6,000% of Spell Power ] healing onto up to 5 injured allies and [ 6,000% [ 5,500% of Attack Power ] Nature damage onto enemies within 20 yds over 4 sec, split evenly among them.
  • Celestial Conduit (Windwalker) The August Celestials empower you, causing you to radiate [ 6,000% [ 5,500% of Attack Power ] Nature damage onto enemies and [ 6,000% of Spell Power ] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them.
  • Celestial Conduit (Mistweaver) The August Celestials empower you, causing you to radiate [ 6,000% of Spell Power ] healing onto up to 5 injured allies and [ 6,000% [ 5,500% of Attack Power ] Nature damage onto enemies within 20 yds over 4 sec, split evenly among them.
  • Celestial Conduit (Windwalker) The August Celestials empower you, causing you to radiate [ 6,000% [ 5,500% of Attack Power ] Nature damage onto enemies and [ 6,000% of Spell Power ] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them.
  • Celestial Conduit (Mistweaver) The August Celestials empower you, causing you to radiate [ 6,000% of Spell Power ] healing onto up to 5 injured allies and [ 6,000% [ 5,500% of Attack Power ] Nature damage onto enemies within 20 yds over 4 sec, split evenly among them.
  • Celestial Fortune You have a chance equal to your critical strike chance to be healed for an additional 80% 70% of the amount healed. Instant.
  • Chi Wave A wave of Chi energy flows through friends and foes, dealing [ 14.2% [ 20% of Attack Power ] Nature damage or [ 42% [ 60% of Attack Power ] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.
  • Chi Wave Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing [ 14.2% [ 20% of Attack Power ] Nature damage or [ 42% [ 60% of Attack Power ] healing. Bounces up to 7 times to targets within 25 yards.
  • Chi Wave A wave of Chi energy flows through friends and foes, dealing [ 14.2% [ 20% of Attack Power ] Nature damage or [ 42% [ 60% of Attack Power ] healing. Bounces up to 7 times to targets within 25 yards. Monk - Level 15 Talent. Monk - Level 15 Talent. 40 yd range. Instant.
  • Chi Wave Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing [ 14.2% [ 20% of Attack Power ] Nature damage or [ 42% [ 60% of Attack Power ] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.
  • Chi Wave Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing [ 14.2% [ 20% of Attack Power ] Nature damage or [ 42% [ 60% of Attack Power ] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.
  • Communion With Wind Strike of the Windlord's cooldown is reduced by 10 sec and its damage is increased by 20%. 80%.
  • Dance of the Wind Your dodge chance is increased by 10%. 5%.
  • Detox Removes all Poison and Disease effects from the target. 1 charge. 20 10 Energy. 40 yd range. Instant. 8 sec recharge. 1 charge.
  • Dual Threat Your auto attacks have a 20% chance to instead kick your target dealing [ 135% [ 124.2% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Melee range. Instant.
  • Dual Threat Your auto attacks have a 20% chance to instead kick your target dealing [ 135% [ 124.2% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Instant.
  • Dual Threat Your auto attacks have a 20% chance to instead kick your target dealing [ 135% [ 124.2% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec.
  • Dual Threat Your auto attacks have a 20% chance to instead kick your target dealing [ 135% [ 124.2% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Instant.
  • Elixir of Determination When you fall below 40% health, you gain an absorb for 50% 30% of your recently Purified damage, or a minimum of 20% 8% of your maximum health. Cannot occur more than once every 15 sec. Instant.
  • Elixir of Determination When you fall below 40% health, you gain an absorb for 50% 30% of your recently Purified damage, or a minimum of 20% 8% of your maximum health. Cannot occur more than once every 15 sec.
  • Elixir of Determination When you fall below 40% health, you gain an absorb for 50% 30% of your recently Purified damage, or a minimum of 20% 8% of your maximum health. Cannot occur more than once every 15 sec. Instant.
  • Elusive Brawler Each time you are hit by a melee attack, or hit with Blackout Kick, you gain stacking 0.0% [ 88% of Spell Power ]% increased Dodge chance until your next successful Dodge. Also increases your attack power by 0.0%. Instant.
  • Fallen Brew A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing [ 1,050% [ 945% of Attack Power ] damage. 40 yd range. Instant. 60 sec cooldown.
  • Fists of Fury Pummels all targets in front of you, dealing [ 625% [ 575% of Attack Power ] Physical damage to your primary target and [ 337.5% [ 310.5% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. Requires One-Handed Axes, One-Handed Maces, Polearms, One-Handed Swords, Staves, Fist Weapons. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown. 1 sec global cooldown.
  • Fists of Fury Pummels all targets in front of you, dealing [ 625% [ 575% of Attack Power ] Physical damage to your primary target and [ 337.5% [ 310.5% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. 8 yd range. Instant.
  • Fists of Fury Pummels all targets in front of you, dealing [ 625% [ 575% of Attack Power ] Physical damage to your primary target and [ 337.5% [ 310.5% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. Melee range. Instant.
  • Fists of Fury Pummels all targets in front of you, dealing [ 625% [ 575% of Attack Power ] Physical damage to your primary target and [ 337.5% [ 310.5% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. 8 yd range. Instant.
  • Guard Guard against future attacks, causing the next [ 1,050% [ 945% of Attack Power ] damage delayed by Stagger to instead be prevented. Instant. 30 sec cooldown. 1 sec global cooldown.
  • Healing Winds Transcendence: Transfer immediately heals you for 15% of your maximum health. 10% of your maximum health.
  • Healing Winds Transcendence: Transfer immediately heals you for 15% 10% of your maximum health. Instant.
  • Heavy Stagger (Brewmaster) Affects magical attacks at 45% effectiveness. 58% effectiveness.
  • Heavy Stagger (Windwalker) Affects magical attacks at 45% effectiveness. 58% effectiveness.
  • Jade Bond (Normal) Abilities that activate Gust of Mist reduce the cooldown on Invoke Yul'on, the Jade Serpent by 0.3 sec, and Chi-Ji's Gusts of Mists healing is increased by 40% 60% and Yu'lon's Soothing Breath healing is increased by 300%.
  • Jade Bond Invoke Chi-Ji, the Red Crane: Abilities that activate Gust of Mist reduce the cooldown on Invoke Chi-Ji, the Red Crane by 0.3 sec, and Chi-Ji's Gusts of Mists healing is increased by 40% 60% and Yu'lon's Soothing Breath healing is increased by 300%.
  • Light Stagger (Brewmaster) Affects magical attacks at 45% effectiveness. 58% effectiveness.
  • Light Stagger (Windwalker) Affects magical attacks at 45% effectiveness. 58% effectiveness.
  • Manifestation Chi Burst and Chi Wave deal 100% increased damage and healing. 50% increased damage and healing.
  • Mantra of Purity (Brewmaster) Purifying Brew removes 10% additional Stagger and causes you to absorb up to [ 180% [ 170% of Attack Power ] incoming Stagger.
  • Mantra of Purity (Brewmaster) Purifying Brew removes 10% additional Stagger and causes you to absorb up to [ 180% [ 170% of Attack Power ] incoming Stagger.
  • Mantra of Purity (Brewmaster) Purifying Brew removes 10% additional Stagger and causes you to absorb up to [ 180% [ 170% of Attack Power ] incoming Stagger.
  • Moderate Stagger (Brewmaster) Affects magical attacks at 45% effectiveness. 58% effectiveness.
  • Moderate Stagger (Windwalker) Affects magical attacks at 45% effectiveness. 58% effectiveness.
  • Pretense of Instability Increases Dodge by 15%. Instant. 10%. Instant.
  • Pretense of Instability Activating Purifying Brew or Celestial Brew grants you 15% dodge for 5 sec. 10% dodge for 5 sec.
  • Spirit of the Ox Rising Sun Kick and Blackout Kick have a chance to summon a Healing Sphere. Healing Sphere: Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 330% of Attack Power ]. Approximately 8 procs per minute. 5 procs per minute.
  • Stagger You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 45% effectiveness. Instant. 58% effectiveness. Instant.
  • Staggering Strikes When you Blackout Kick, your Stagger is reduced by [ 125% of Attack Power ]. [ 90% of Attack Power ].
  • Staggering Strikes When you Blackout Kick, your Stagger is reduced by [ 125% of Attack Power ]. [ 90% of Attack Power ].
  • Strike of the Windlord Strike with both fists at all enemies in front of you, dealing [ 532.5% [ 489.9% of Attack Power ] Physical damage and reducing movement speed by 50% for 6 sec. 12 yd range. Instant.
  • Strike of the Windlord Strike with both fists at all enemies in front of you, dealing [ 532.5% [ 489.9% of Attack Power ] Physical damage and reducing movement speed by 50% for 6 sec. 2 Chi. 9 yd range. Instant. 40 sec cooldown. 1 sec global cooldown.
  • Strike of the Windlord Strike with both fists at all enemies in front of you, dealing [ 532.5% [ 489.9% of Attack Power ] Physical damage and reducing movement speed by 50% for 6 sec. 12 yd range. Instant.
  • Tear of Morning Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target. Your Vivify healing through Renewing Mist is increased by 20% 15% and your Enveloping Mist also heals allies with Renewing Mist for 20% of its healing. 12% of its healing.
  • Tear of Morning Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target. Your Vivify healing through Renewing Mist is increased by 20% 15% and your Enveloping Mist also heals allies with Renewing Mist for 20% 12% of its healing. 100 yd range. Instant.
  • Tear of Morning Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target. Your Vivify healing through Renewing Mist is increased by 20% 15% and your Enveloping Mist also heals allies with Renewing Mist for 20% 12% of its healing. 100 yd range. Instant.
  • Vivify (Brewmaster, Windwalker, Initial) Causes a surge of invigorating mists, healing the target for [ 198.5% of Spell Power ]. [ 258% of Spell Power ].
  • Vivify (Mistweaver) Causes a surge of invigorating mists, healing the target for [ 387% of Spell Power ]. [ 503.1% of Spell Power ].
  • Vivify (Invigorating Mists) Causes a surge of invigorating mists, healing the target for [ 198.5% [ 258% of Spell Power ] and all allies with your Renewing Mist active for [ 124.29% of Spell Power ], reduced beyond 5 allies.
  • Way of a Thousand Strikes Rising Sun Kick, Blackout Kick, and Tiger Palm contribute 50% additional vitality. 30% additional vitality.
  • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [ 525% [ 483% of Attack Power ] damage to all nearby enemies and an additional [ 300% of Attack Power ] damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown. Instant.
  • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [ 525% [ 483% of Attack Power ] damage to all nearby enemies and an additional [ 300% of Attack Power ] damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown. 100 yd range. Instant.
  • Yu'lon's Grace Find resilience in the flow of chi in battle, gaining a magic absorb shield for 2.0% 1.0% of your max health every 2 3 sec in combat, stacking up to 10%.
  • Yu'lon's Grace Find resilience in the flow of chi in battle, gaining a magic absorb shield for 2.0% 1.0% of your max health every 2 3 sec in combat, stacking up to 10%. Instant.

Brewmaster
  • Brewmaster Monk Decreases damage/healing by 38%: Rushing Jade Wind Increases damage/healing by 139%: Tiger Palm Decreases periodic damage/healing by 10%: Eye of the Tiger Increases damage/healing by 11%: Spinning Crane Kick Increases damage/healing by 92%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Soothing Mist and Unison Increases damage/healing by 47%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Increases damage/healing by 11%: Chi Burst and Chi Wave Increases damage/healing by 20%: Blackout Kick and Shadowboxing Treads Monk - Brewmaster Spec. Monk - Brewmaster Spec.
  • Brewmaster's Balance Your Armor is increased by 25% 50% and Stamina increased by 45%. Monk - Brewmaster Spec. Monk - Brewmaster Spec.
  • Celestial Fortune You have a chance equal to your critical strike chance to be healed for an additional 80% 70% of the amount healed. Monk - Brewmaster Spec. Monk - Brewmaster Spec.
  • Mastery: Elusive Brawler Each time you are hit by a melee attack, or hit with Blackout Kick, you gain stacking 0.0% [ 88% of Spell Power ]% increased Dodge chance until your next successful Dodge. Also increases your attack power by 0.0%. Monk - Brewmaster Spec. Monk - Brewmaster Spec.
  • Stagger You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 45% 58% effectiveness. Monk - Brewmaster Spec. Monk - Brewmaster Spec.

Windwalker
  • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [ 525% [ 483% of Attack Power ] damage to all nearby enemies and an additional [ 300% of Attack Power ] damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk - Level 50 Talent. Windwalker Monk - Level 50 Talent. Instant. 30 sec cooldown. 1 sec global cooldown.
  • Windwalker Monk Increases damage/healing by 26% 16%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave and 12% Rushing Jade Wind Increases damage/healing by 125%: Tiger Palm Increases damage/healing by 188% 165%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger, Strike of the Windlord, Tiger Palm Increases damage/healing by 40%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Increases damage/healing by 150%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Soothing Mist and Unison Increases damage/healing by 20% damage/healing by 10%: Blackout Kick and Shadowboxing Treads Increases damage/healing by 100%: Combat Wisdom, Expel Harm, Reverse Harm Monk - Windwalker Spec. Monk - Windwalker Spec.

Paladin (Forums)
  • Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 15% 10% of the amount healed. 60 yd range. Instant.
  • Blessing of Dusk (Normal) Damage taken reduced by 5% For 10 sec. 4% For 10 sec.
  • Blessing of Dusk (Seal of Order) Damage taken reduced by 5% 4% and your Holy Power generating abilities also grant an absorb shield for 10% of damage or healing dealt.
  • Dawnlight (Holy) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Protection, Initial) Casting causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Retribution) Casting Wake of Ashes causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Holy) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Protection, Initial) Casting causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Retribution) Casting Wake of Ashes causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Holy) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Protection, Initial) Casting causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Retribution) Casting Wake of Ashes causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Holy) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Protection, Initial) Casting causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Retribution) Casting Wake of Ashes causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Holy) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Protection, Initial) Casting causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Retribution) Casting Wake of Ashes causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight Retribution: Casting Wake of Ashes causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Holy) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Protection, Initial) Casting causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight (Retribution) Casting Wake of Ashes causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Dawnlight Retribution: Casting Wake of Ashes causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Eye of Tyr Releases a blinding flash from your shield, causing [ 64.43% of Attack Power ] Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 6 sec. 1 charge. Instant. 60 sec recharge. 1 charge.
  • Flash of Light Quickly heal a friendly target for [ 263% [ 315.6% of Spell Power ]. 40 yd range. Instant.
  • Flash of Light Quickly heal a friendly target for [ 263% [ 315.6% of Spell Power ]. 10% of Base Mana / 10% of Base Mana / 1.8% of Base Mana / 10% of Base Mana. 40 yd range. 1.5 sec cast.
  • Glistening Radiance Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 50% 33% effectiveness without activating its cooldown.
  • Improved Holy Shield Your chance to block spells is increased by 10%. 8%.
  • Lightforged Blessing Divine Storm heals you and up to 4 nearby allies for 2% of maximum health. 2.0% of maximum health.
  • Lightforged Blessing (Holy) Denounce heals you and up to 4 nearby allies for 1% of maximum health. 1.0% of maximum health.
  • Lightforged Blessing (Protection, Retribution, Initial) Shield of the Righteous heals you and up to 4 nearby allies for 1% of maximum health. 1.0% of maximum health.
  • Lightforged Blessing Protection, Retribution, Initial: Shield of the Righteous heals you and up to 4 nearby allies for 1% of maximum health. 1.0% of maximum health.
  • Light's Beacon Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 15% 10% of the amount healed. 60 yd range.
  • Of Dusk and Dawn (Normal) Damage taken reduced by 5% For 10 sec. 4% For 10 sec.
  • Of Dusk and Dawn (Seal of Order) Damage taken reduced by 5% 4% and your Holy Power generating abilities also grant an absorb shield for 10% of damage or healing dealt.
  • Of Dusk and Dawn (Normal) Damage taken reduced by 5% For 10 sec. 4% For 10 sec.
  • Of Dusk and Dawn (Seal of Order) Damage taken reduced by 5% 4% and your Holy Power generating abilities also grant an absorb shield for 10% of damage or healing dealt.
  • Of Dusk and Dawn (Normal) Damage taken reduced by 5% For 10 sec. 4% For 10 sec.
  • Of Dusk and Dawn (Seal of Order) Damage taken reduced by 5% 4% and your Holy Power generating abilities also grant an absorb shield for 10% of damage or healing dealt.
  • Of Dusk and Dawn (Normal) Damage taken reduced by 5% For 10 sec. 4% For 10 sec.
  • Of Dusk and Dawn (Seal of Order) Damage taken reduced by 5% 4% and your Holy Power generating abilities also grant an absorb shield for 10% of damage or healing dealt.
  • Sentinel Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 sec. After 5 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. Combines with Avenging Wrath.
  • Shield of the Righteous (Holy) Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by [ 170% [ 150% of Intellect ] for 4.5 sec.
  • Shield of the Righteous (Protection) Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by [ 170% [ 150% of Strength ] for 4.5 sec.
  • Shield of the Righteous (Retribution, Initial) Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by [ 170% [ 150% of Strength ] for 4.5 sec.
  • Shield of the Righteous (Inner Light) Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by [ 170% [ 150% of Intellect ] for 4.5 sec.
  • Shield of the Righteous (Holy, Protection, Retribution) Holy: Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by [ 170% [ 150% of Intellect ] for 4.5 sec.
  • Shield of the Righteous (Protection) Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by [ 170% [ 150% of Strength ] for 4.5 sec.
  • Shield of the Righteous (Retribution, Initial) Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by [ 170% [ 150% of Strength ] for 4.5 sec.
  • Shield of the Righteous (Inner Light) Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by [ 170% [ 150% of Intellect ] for 4.5 sec.
  • Sun Sear (Holy) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Sun Sear (Protection, Initial) Casting causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Sun Sear (Retribution) Casting Wake of Ashes causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% [ 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.

Holy
  • Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 15% 10% of the amount healed. Paladin - Holy Spec. Paladin - Holy Spec. 0.5% of Base Mana. 60 yd range. Instant.
  • Beacon of Virtue Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 8 sec. All affected allies will be healed for 15% 10% of the amount of your other healing done. Holy Paladin - Level 50 Talent. Holy Paladin - Level 50 Talent. 4% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Light's Beacon Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 15% 10% of the amount healed. Paladin - Holy Spec. Paladin - Holy Spec. 60 yd range.

Protection
  • Righteous Protector Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by [ 66 [ 50 / 100 * 3.1 ] sec. Protection Paladin - Level 50 Talent. Protection Paladin - Level 50 Talent.
  • Sentinel Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 sec. After 5 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. Combines with Avenging Wrath. Protection Paladin - Level 45 Talent. Protection Paladin - Level 45 Talent. Instant. 2 min cooldown.

Retribution
  • Retribution Paladin Increases damage/healing by 12%: Flash of Light Decreases damage/healing by 10%: Crusader Strike and Crusader's Fire Decreases damage/healing by 6%: Consecrated Ground and Consecration Increases damage/healing by 80% 116%: Afterimage, Faith in the Light, Word of Glory Paladin - Retribution Spec. Paladin - Retribution Spec.

Priest (Forums)
  • Dark Reprimand Launches a volley of darkness at the target, causing [ 159% of Spell Power ] Shadow damage to an enemy or [ 570% [ 684% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. 2 sec cast (Channeled).
  • Dark Reprimand Launches a volley of darkness at the target, causing [ 159% of Spell Power ] Shadow damage to an enemy or [ 570% [ 684% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
  • Dark Reprimand (Discipline) Launches a volley of darkness at the target, causing [ 159% of Spell Power ] Shadow damage to an enemy or [ 570% [ 684% of Spell Power ] healing to an ally over 2 sec.
  • Dark Reprimand (Holy) Discipline, Holy, Shadow: Launches a volley of darkness at the target, causing [ 159% of Spell Power ] Shadow damage to an enemy or [ 570% [ 684% of Spell Power ] healing to an ally over 2 sec.
  • Dark Reprimand Launches a volley of darkness at the target, causing [ 159% of Spell Power ] Shadow damage to an enemy or [ 570% [ 684% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 1.6% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Dark Reprimand Launches a volley of darkness at the target, causing [ 159% of Spell Power ] Shadow damage to an enemy or [ 570% [ 684% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. 2 sec cast (Channeled).
  • Deathspeaker Your Shadow Word: Pain damage has a chance to reset the cooldown of Shadow Word: Death, increase its damage by 25%, and deal damage as if striking a target below [ 85% of Spell Power ]% 20% health. Approximately 2.25 procs per minute.
  • Deathspeaker Your Shadow Word: Pain damage has a chance to reset the cooldown of Shadow Word: Death, increase its damage by 25%, and deal damage as if striking a target below [ 85% of Spell Power ]% health. Instant. 20% health. Instant.
  • Flash Heal A fast spell that heals an ally for [ 284.2% [ 341.04% of Spell Power ]. Can be cast in Shadowform, Spirit of Redemption. 3.6% of Base Mana / 10% of Base Mana / 3.6% of Base Mana / 10% of Base Mana. 40 yd range. 1.5 sec cast.
  • Healing Light Heals the target for [ 80.65% [ 96.77% of Spell Power ]. 100 yd range. Instant.
  • Healing Light Heals the target for [ 80.65% [ 96.77% of Spell Power ]. 100 yd range. Instant.
  • Holy Word: Serenity (Discipline, Shadow, Initial) Perform a miracle, healing an ally for [ 865% of Spell Power ]. [ 1,038% of Spell Power ].
  • Holy Word: Serenity (Holy) Perform a miracle, healing an ally for [ 865% of Spell Power ]. [ 1,038% of Spell Power ].
  • Light Eruption (New) Emit a wave of light energy, dealing [ 12% of Spell Power ] damage to all enemies within 8 yards. 100 yd range. Instant.
  • Mind Flay Assaults the target's mind with Shadow energy, causing [ 295.31% of Spell Power ] Shadow damage over 15 sec and slowing their movement speed by 30%. Generates 15 Insanity over the duration. 100 Limited to 1 target. 45 yd range. 15 sec cast (Channeled). 1 sec cooldown.
  • Mind Sear Corrosive shadow energy radiates from the target, dealing [ 157.5% of Spell Power ] Shadow damage over 15 sec to all enemies within 10 yards of the target. Damage reduced beyond 5 targets. Generates 15 Insanity over the duration. 100 yd range. 15 sec cast (Channeled). Limited to 1 target. 45 yd range. Instant. 1 sec cooldown.
  • Penance Launches a volley of holy light at the target, causing [ 159% of Spell Power ] Holy damage to an enemy or [ 570% [ 684% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 159% of Spell Power ] Holy damage to an enemy or [ 570% [ 684% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant (Channeled).
  • Penance Launches a volley of holy light at the target, causing [ 159% of Spell Power ] Holy damage to an enemy or [ 570% [ 684% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 159% of Spell Power ] Holy damage to an enemy or [ 570% [ 684% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 159% of Spell Power ] Holy damage to an enemy or [ 570% [ 684% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
  • Power Word: Life A word of holy power that heals the target for [ 862.5% [ 1,035% of Spell Power ]. Only usable if the target is below 50% health. Can be cast in Spirit of Redemption. 2.5% of Base Mana / 2.5% of Base Mana / 10% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Power Word: Life A word of holy power that heals the target for [ 862.5% [ 1,035% of Spell Power ]. Only usable if the target is below 35% health. Can be cast in Spirit of Redemption. 2.5% of Base Mana / 2.5% of Base Mana / 10% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Power Word: Shield Shields an ally for 15 sec, absorbing [ 336% [ 403.2% of Spell Power ] damage. Can be cast in Shadowform, Spirit of Redemption. 2.4% of Base Mana / 3.1% of Base Mana / 10% of Base Mana / 10% of Base Mana. 40 yd range. Instant. 7.5 sec cooldown.
  • Preemptive Care Discipline: Increases the duration of Atonement by 1 sec and the duration of Renew by 3 sec. Holy, Shadow, Initial: Increases the duration of Renew by 3 sec.
  • Shadow Word: Death (Discipline, Holy, Initial, Looming Death) If your target is not killed by Shadow Word: Death, you take backlash damage equal to 8% of your maximum health. 5% of your maximum health.
  • Shadow Word: Death (Shadow) If your target is not killed by Shadow Word: Death, you take backlash damage equal to 8% of your maximum health. 5% of your maximum health.
  • Shadow Word: Death (Discipline, Holy, Initial, Looming Death) If your target is not killed by Shadow Word: Death, you take backlash damage equal to 8% of your maximum health. 5% of your maximum health.
  • Shadow Word: Death (Shadow) If your target is not killed by Shadow Word: Death, you take backlash damage equal to 8% of your maximum health. 5% of your maximum health.
  • Weakened Soul Shields an ally for 15 sec, absorbing [ 336% [ 403.2% of Spell Power ] damage. Unlimited range. Instant.

Discipline
  • Penance Launches a volley of holy light at the target, causing [ 159% of Spell Power ] Holy damage to an enemy or [ 570% [ 684% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Priest - Discipline Spec. Priest - Discipline Spec. 1.6% of Base Mana. 40 yd range. Instant. 9 sec cooldown.

Holy
  • Heal An efficient spell that heals an ally for [ 490.44% [ 588.5% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. Priest - Holy Spec. 2.4% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Priest Holy Priest core passive Increases damage/healing by 20%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Light Eruption, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Renew, Serendipity, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases periodic damage/healing by 20%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Light Eruption, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Renew, Serendipity, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases damage/healing by 43%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devour Matter, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Serendipity, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Void Blast, Void Bolt, Void Eruption, Void Flay, Void Spike, Void Torrent, Void Volley, Voidwound, Voidwraith Increases periodic damage/healing by 43%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devour Matter, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Serendipity, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Void Blast, Void Bolt, Void Eruption, Void Flay, Void Spike, Void Torrent, Void Volley, Voidwound, Voidwraith Increases damage/healing by 1%: Deathspeaker, Devour Matter, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 69%: Shadow Word: Pain and Twilight Equilibrium Increases periodic damage/healing by 69%: Shadow Word: Pain and Twilight Equilibrium Decreases damage/healing by 15%: Mindgames Increases damage/healing by 15%: Mindgames Decreases periodic damage/healing by 5%: Renew Decreases damage/healing by 10%: Prayer of Mending Decreases damage/healing by 15%: Flash Heal Increases damage/healing by 28%: Flash Heal Increases damage/healing by 86%: Holy Fire, Smite, Smite test copy, Test - Drustvar - Witch - Test Spell Impact, Void Blast Decreases periodic damage/healing by 9%: Renew Increases damage/healing by 6%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Light Eruption, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Renew, Serendipity, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Decreases damage/healing by 3%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Light Eruption, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Renew, Serendipity, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases periodic damage/healing by 6%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Light Eruption, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Renew, Serendipity, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Decreases periodic damage/healing by 3%: Ascended Nova, Binding Heal, Blessed Bolt, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Inversion Prism, Light Eruption, Lightwell, Miraculous Recovery, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Renew, Serendipity, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases damage/healing by 15%: Prayer of Mending Priest - Holy Spec. Priest - Holy Spec.

Rogue (Forums)
  • Distract Throws a distraction, attracting the attention of all nearby monsters and leaving a cloud of smoke for 10 sec. Usable while stealthed. Attacks from within the cloud afflict targets with Distracted Fazed for 10 sec. 30 Energy. 30 yd range. Instant. 1.5 min cooldown. 1 sec global cooldown.
  • Killing Spree (New) Finishing move that teleports to an enemy within 0 to 10 yds, striking with both weapons for Physical damage. Number of strikes increased per combo point. 100% of damage taken during effect is delayed, instead taken over 8 sec. 1 point : [ 320% of Attack Power ] over 0.40 sec 2 points: [ 480% of Attack Power ] over 0.80 sec 3 points: [ 640% of Attack Power ] over 1.20 sec 4 points: [ 800% of Attack Power ] over 1.60 sec 5 points: [ 960% of Attack Power ] over 2.00 sec 6 points: [ 1,120% of Attack Power ] over 2.40 sec Requires Melee Weapon. 100 yd range. Instant.
  • Recuperator Slice and Dice heals you for up to 1% of your maximum health per 2 sec. 3 sec.
  • Slice and Dice Slice and Dice heals you for up to 1% of your maximum health per 2 sec. Instant. 3 sec. Instant.

Shaman (Forums)
  • Ancestral Awakening When you heal with your Healing Wave, Healing Surge, or Riptide you have a 20% 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 15% of the amount healed. Critical strikes increase this chance to 40% 60%. Limited to 1 target. 40 yd range. Instant.
  • Ancestral Awakening When you heal with your Healing Wave, Healing Surge, or Riptide you have a 20% 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 15% of the amount healed. Critical strikes increase this chance to 40%. 60%.
  • Call of the Ancestors (Enhancement, Restoration, Initial) Triggering Undulation or casting Unleash Life calls an Ancestor to your side for 6 sec. Benefiting from Undulation calls an Ancestor to your side for 6 sec. Casting Unleash Life calls an Ancestor to your side for 12 sec.
  • Call of the Ancestors (Enhancement, Restoration, Initial) Triggering Undulation or casting Unleash Life calls an Ancestor to your side for 6 sec. Benefiting from Undulation calls an Ancestor to your side for 6 sec. Casting Unleash Life calls an Ancestor to your side for 12 sec.
  • Call of the Ancestors (Enhancement, Restoration, Initial) Triggering Undulation or casting Unleash Life calls an Ancestor to your side for 6 sec. Benefiting from Undulation calls an Ancestor to your side for 6 sec. Casting Unleash Life calls an Ancestor to your side for 12 sec.
  • Call of the Ancestors (Enhancement, Restoration, Initial) Triggering Undulation or casting Unleash Life calls an Ancestor to your side for 6 sec. Benefiting from Undulation calls an Ancestor to your side for 6 sec. Casting Unleash Life calls an Ancestor to your side for 12 sec.
  • Call of the Ancestors Enhancement, Restoration, Initial: Triggering Undulation or casting Unleash Life calls an Ancestor to your side for 6 sec. Enhancement, Restoration, Initial: Benefiting from Undulation calls an Ancestor to your side for 6 sec. Casting Unleash Life calls an Ancestor to your side for 12 sec.
  • Deeply Rooted Elements (Restoration) Ascendance Transform into a Water Ascendant, duplicating all healing you deal at 80% 70% effectiveness for 15 sec and immediately healing for [ 876% of Spell Power ].
  • Doom Winds Strike your target for [ 65% of Attack Power ] Physical damage, increase your chance to activate Windfury Weapon by 200%, and increases damage dealt by Windfury Weapon by 10% for 8 sec. Requires One-Handed Axes, One-Handed Maces, Fist Weapons. Melee range. Instant. 1.5 min cooldown. 60 sec cooldown.
  • Downpour Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec. Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 300% [ 275% of Spell Power ] and increases their maximum health by 10% for 6 sec.
  • Downpour (Elemental) Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 300% [ 275% of Spell Power ] and increases their maximum health by 10% for 6 sec.
  • Downpour (Enhancement) Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 300% [ 275% of Spell Power ] and increases their maximum health by 10% for 6 sec.
  • Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 300% [ 275% of Spell Power ] and increases their maximum health by 10% for 6 sec. 3% of Base Mana. 40 yd range. Instant.
  • Elemental Blast (New) Elemental, Restoration, Initial: Harnesses the raw power of the elements, dealing 1 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. Enhancement: Harnesses the raw power of the elements, dealing 1 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charges.
  • Elemental Resistance 100 yd range.
  • Elemental Resistance 100 yd range.
  • Healing Surge A quick surge of healing energy that restores [ 408% [ 489.6% of Spell Power ] of a friendly target's health. 4.4% of Base Mana / 10% of Base Mana / 8% of Base Mana / 10% of Base Mana. 40 yd range. 1.5 sec cast.
  • Healing Wave An efficient wave of healing energy that restores [ 455% [ 546% of Spell Power ] of a friendly target’s health. 3% of Base Mana. 40 yd range. 2.5 sec cast.
  • Improved Maelstrom Weapon Maelstrom Weapon now increases the damage of spells it affects by 10% 20% per stack and the healing of spells it affects by 10% per stack. 20% per stack.
  • Molten Assault Lava Lash cooldown reduced by 3.0 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 4 enemies near the target. 40 yd range.
  • Primordial Wave 45 30 sec recharge.
  • Primordial Wave 45 30 sec recharge.
  • Restorative Mists Transform into a Water Ascendant, duplicating all healing you deal at 80% 70% effectiveness for 15 sec and immediately healing for [ 876% of Spell Power ]. Ascendant healing is distributed evenly among allies within 40 yds. Instant.
  • Restorative Mists Transform into a Water Ascendant, duplicating all healing you deal at 80% 70% effectiveness for 15 sec and immediately healing for [ 876% of Spell Power ]. Ascendant healing is distributed evenly among allies within 40 yds. Instant.
  • Riptide Restorative waters wash over a friendly target, healing them for [ 221% [ 265.2% of Spell Power ] and an additional [ 132% of Spell Power ] over 18 sec. 1 charge. 1.6% of Base Mana. 40 yd range. Instant. 6 sec recharge. 1 charge.
  • Storm Frenzy Normal: Your next Chain Lightning or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges. Instant. Tempest: Your next Chain Lightning, Tempest, or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges. Instant.
  • Storm Frenzy Normal: Your next Chain Lightning or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges.Tempest: Your next Chain Lightning, Tempest, or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges.
  • Surging Totem (Elemental, Enhancement, Initial) Summons a totem at the target location that creates a Seismic Wave Tremor immediately and every 6 sec for [ 130% of Attack Power ] Physical damage.
  • Surging Totem (New) Instant.
  • Tidewaters When you cast Healing Rain, each ally with your Riptide on them is healed for [ 220% [ 180% of Spell Power ]. 100 yd range. Instant.
  • Tidewaters When you cast Healing Rain, each ally with your Riptide on them is healed for [ 220% of Spell Power ]. [ 180% of Spell Power ].
  • Undulation (New) Every third Healing Wave or Healing Surge heals for an additional 50%. Instant.
  • Unleash Life Unleash elemental forces of Life, healing a friendly target for [ 266% [ 319.2% of Spell Power ] and increasing the effect of your next healing spell. Riptide, Healing Wave, or Healing Surge: 35% increased healing. Chain Heal: 15% increased healing and bounces to 1 additional targets. Healing Rain or Downpour: Affects 2 additional targets. Wellspring: 40% of overhealing done is converted to an absorb effect. 100 yd range. Instant.
  • Wellspring Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 250% [ 292.5% of Spell Power ]. Unlimited range. Instant.
  • Wellspring Create a torrent of water that heals all friendly targets in its path for [ 250% [ 292.5% of Spell Power ]. 30 yd range. Instant.
  • Witch Doctor's Ancestry Increases the chance to gain a stack of Maelstrom Weapon by 2% 4%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 1.0 sec. 2.0 sec.

Elemental
  • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 39%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Mastery: Elemental Overload, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 39%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Mastery: Elemental Overload, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 19%: Healing Surge Increases damage/healing by 47%: Earth Shield Increases damage/healing by 43%: Earth Shield Increases damage/healing by 12%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 67%: Chain Lightning, Crash Lightning, Lava Beam, Lava Beam Overload, Maelstrom, Ride the Lightning Decreases damage/healing by 40%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 5%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 51%: Control of Lava and Flame Shock Increases periodic damage/healing by 51%: Control of Lava and Flame Shock Increases damage/healing by 164%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 29%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 57%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 25%: Deluge and Tidebringer Decreases damage/healing by 13%: Chain Lightning, Crash Lightning, Lava Beam, Lava Beam Overload, Maelstrom, Ride the Lightning Increases damage/healing by 3%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Mastery: Elemental Overload, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 3%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Mastery: Elemental Overload, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Shaman - Elemental Spec. Shaman - Elemental Spec.

Enhancement
  • Enhancement Shaman Increases damage/healing by 16%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormflurry, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 16%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormflurry, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 21%: Chain Lightning, Crash Lightning, Earthen Smash, Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Lava Bolt, Lava Burst, Lava Burst Overload, Lightning Bolt, Lightning Bolt Overload, Ride the Lightning Increases damage/healing by 47%: Earth Shield Decreases damage/healing by 4%: Healing Surge Increases damage/healing by 40%: Healing Surge Increases damage/healing by 25%: Deluge and Tidebringer Increases damage/healing by 43%: Earth Shield Decreases damage/healing by 9%: Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 10%: Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 10%: Chain Lightning, Crash Lightning, Ride the Lightning Shaman - Enhancement Spec. Shaman - Enhancement Spec.

Restoration
  • Ascendance Transform into a Water Ascendant, duplicating all healing you deal at 80% 70% effectiveness for 15 sec and immediately healing for [ 876% of Spell Power ]. Ascendant healing is distributed evenly among allies within 40 yds. Restoration Shaman - Level 50 Talent. Restoration Shaman - Level 50 Talent. Instant. 3 min cooldown.
  • Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 300% [ 275% of Spell Power ] and increases their maximum health by 10% for 6 sec. Restoration Shaman - Level 45 Talent. Restoration Shaman - Level 45 Talent. 40 yd range. Instant.
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 54%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 54%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 235%: Chain Lightning, Crash Lightning, Ride the Lightning Increases damage/healing by 128%: Lava Burst and Lava Burst Overload Increases damage/healing by 145%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload Increases damage/healing by 108%: Control of Lava and Flame Shock Increases periodic damage/healing by 108%: Control of Lava and Flame Shock Increases damage/healing by 6%: Healing Surge Increases damage/healing by 5%: Healing Surge Increases damage/healing by 20%: Deluge and Tidebringer Increases damage/healing by 12%: Healing Stream, Healing Stream Totem, Poison Cleansing, Poison Cleansing Totem Increases damage/healing by 25%: Healing Surge Decreases damage/healing by 20%: Healing Surge Increases damage/healing by 5%: Ascendance, Chain Harvest, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Reactive Warding, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Stone Bulwark, Stone Bulwark Totem, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Tidewaters, Totemic Rebound, Unleash Life, Vesper Totem, Wellspring Increases periodic damage/healing by 5%: Ascendance, Chain Harvest, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Reactive Warding, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Stone Bulwark, Stone Bulwark Totem, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Tidewaters, Totemic Rebound, Unleash Life, Vesper Totem, Wellspring Shaman - Restoration Spec. Shaman - Restoration Spec.
  • Unleash Life Unleash elemental forces of Life, healing a friendly target for [ 266% [ 319.2% of Spell Power ] and increasing the effect of your next healing spell. Riptide, Healing Wave, or Healing Surge: 35% increased healing. Chain Heal: 15% increased healing and bounces to 1 additional targets. Healing Rain or Downpour: Affects 2 additional targets. Wellspring: 40% of overhealing done is converted to an absorb effect. 1 charge. Restoration Shaman - Level 15 Talent. Restoration Shaman - Level 15 Talent. 0.8% of Base Mana. 40 yd range. Instant. 15 sec recharge. 1 charge.
  • Wellspring Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 250% [ 292.5% of Spell Power ]. Restoration Shaman - Level 50 Talent. Restoration Shaman - Level 50 Talent. 4% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.

Warlock (Forums)
  • Blackened Soul Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal [ 58.95% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. 100 yd range. Instant.
  • Blackened Soul Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal [ 58.95% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. Unlimited range. Instant.
  • Blackened Soul Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal [ 58.95% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. 100 yd range. Instant.
  • Blackened Soul Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal [ 58.95% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. until 1 stack remains.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 25.56% [ 28.11% of Spell Power ] Fire damage to the target and [ 10.16% [ 11.18% of Spell Power ] Fire damage to nearby enemies. Limited to 1 target. 40 yd range. Instant.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 25.56% [ 28.11% of Spell Power ] Fire damage to the target and [ 10.16% [ 11.18% of Spell Power ] Fire damage to nearby enemies. 100 yd range. Instant.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 25.56% [ 28.11% of Spell Power ] Fire damage to the target and [ 10.16% [ 11.18% of Spell Power ] Fire damage to nearby enemies. 100 yd range. Instant.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 25.56% [ 28.11% of Spell Power ] Fire damage to the target and [ 10.16% [ 11.18% of Spell Power ] Fire damage to nearby enemies. 100 yd range. Instant.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 25.56% [ 28.11% of Spell Power ] Fire damage to the target and [ 10.16% [ 11.18% of Spell Power ] Fire damage to nearby enemies. Limited to 1 target. 40 yd range. Instant.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 25.56% [ 28.11% of Spell Power ] Fire damage to the target and [ 10.16% [ 11.18% of Spell Power ] Fire damage to nearby enemies. 100 yd range. Instant.
  • Demonic Soul (Demonology, Destruction, Initial) A Succulent Soul empowers your next Hand of Gul'dan, increasing its damage by 20% 60%, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Demonic Soul (Demonology, Destruction, Initial) A Succulent Soul empowers your next Hand of Gul'dan, increasing its damage by 20% 60%, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Demonic Soul A Succulent Soul empowers your next Hand of Gul'dan, increasing its damage by 20% 60%, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Demonic Soul (Demonology, Destruction, Initial) A Succulent Soul empowers your next Hand of Gul'dan, increasing its damage by 20% 60%, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Demonic Soul (Demonology, Destruction, Initial) A Succulent Soul empowers your next Hand of Gul'dan, increasing its damage by 20% 60%, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Hatefury Rituals Wither deals 50% 30% increased periodic damage but its duration is 25% shorter. 15% shorter.
  • Incinerate (Normal) Draws fire toward the enemy, dealing [ 165.89% [ 174.19% of Spell Power ] Fire damage.
  • Incinerate (Diabolic Embers) Draws fire toward the enemy, dealing [ 165.89% [ 174.19% of Spell Power ] Fire damage.
  • Incinerate (Normal) Draws fire toward the enemy, dealing [ 165.89% [ 174.19% of Spell Power ] Fire damage.
  • Incinerate (Diabolic Embers) Draws fire toward the enemy, dealing [ 165.89% [ 174.19% of Spell Power ] Fire damage.
  • Shadowburn Blasts a target for [ 110.4% [ 198.72% of Spell Power ] Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health. Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec. 100 yd range. Instant.
  • Shadowburn Blasts a target for [ 110.4% [ 198.72% of Spell Power ] Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health. Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec. 100 yd range. Instant.
  • Soul Fire Burns the enemy's soul, dealing [ 453.6% [ 476.28% of Spell Power ] Fire damage and applying Immolate. Generates 1 Soul Shard. 100 yd range. Instant.
  • Soul Fire Burns the enemy's soul, dealing [ 453.6% [ 476.28% of Spell Power ] Fire damage and applying Immolate. Generates 1 Soul Shard. Instant.
  • Soul Fire Burns the enemy's soul, dealing [ 453.6% [ 476.28% of Spell Power ] Fire damage and applying Immolate. Generates 1 Soul Shard. 100 yd range. Instant.
  • Succulent Soul (Demonology, Destruction, Initial) A Succulent Soul empowers your next Hand of Gul'dan, increasing its damage by 20% 60%, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.

Destruction
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 25.56% [ 28.11% of Spell Power ] Fire damage to the target and [ 10.16% [ 11.18% of Spell Power ] Fire damage to nearby enemies. Destruction Warlock - Level 50 Talent. Destruction Warlock - Level 50 Talent. 1.5% of Base Mana. 40 yd range. 3 sec cast (Channeled). 25 sec cooldown.
  • Shadowburn Blasts a target for [ 110.4% [ 198.72% of Spell Power ] Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health. Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec. 2 charges. Destruction Warlock - Level 25 Talent. Destruction Warlock - Level 25 Talent. 1 Soul Shard. 40 yd range. Instant. 12 sec recharge. 2 charges.
  • Soul Fire Burns the enemy's soul, dealing [ 453.6% [ 476.28% of Spell Power ] Fire damage and applying Immolate. Generates 1 Soul Shard. Destruction Warlock - Level 15 Talent. Destruction Warlock - Level 15 Talent. 2% of Base Mana. 40 yd range. 4 sec cast. 45 sec cooldown.

Warrior (Forums)
  • Defender's Aegis Shield Wall gains 1 additional charge, and its cooldown is reduced by 30 sec. 60 sec.
  • Disrupting Shout Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Instant. 1.2 min cooldown. 1.5 min cooldown.
  • Enduring Alacrity Increases Stamina and Armor by 10% 8% and your Haste by 2%.
  • Fight Through the Flames Defensive Stance additionally reduces magic damage you take by 5%. 6%.
  • Impending Victory Instantly attack the target, causing [ 59% of Attack Power ] damage and healing you for 30% 20% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. Instant.
  • Impenetrable Wall Shield Slam generates an additional 3 4 Rage and reduces the remaining cooldown of Shield Wall by 5 sec. 6 sec.
  • Indomitable Your maximum health is increased by 10%, and every 10 6%, and every 20 Rage you spend heals you for 1% of your maximum health. Instant.
  • Into the Fray You gain 2% Haste for each enemy or ally within 10 yards, up to 10% Haste. Instant. 8% Haste. Instant.
  • Pain and Gain When you take any damage, heal for 3.50% 2.00% of your maximum health. This can only occur once every 10 sec.
  • Pain and Gain When you take any damage, heal for 3.50% 2.00% of your maximum health. This can only occur once every 10 sec. Instant.
  • Pain and Gain When you take any damage, heal for 3.50% 2.00% of your maximum health. This can only occur once every 10 sec. Instant.
  • Punish Shield Slam deals 10% increased damage, and reduces enemies' damage against you by 3% 2% for 9 sec. Multiple punishments may overlap. 100 yd range. Instant.
  • Storm Wall When you take any damage, heal for 3.50% 2.00% of your maximum health. This can only occur once every 10 sec. Instant.

Arms & Fury
  • Master and Commander An error has occurred while parsing the description of this spell Cooldown of Rallying Cry reduced by 90 sec, and grants 15% additional health. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.

Arms, Fury, Protection
  • Impending Victory Instantly attack the target, causing [ 59% of Attack Power ] damage and healing you for 30% 20% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. Arms (25)/Fury (25)/Protection (40) Warrior - Talent. Arms (25)/Fury (25)/Protection (40) Warrior - Talent. 10 Rage. Melee range. Instant. 25 sec cooldown.

Protection
  • Indomitable Your maximum health is increased by 10%, and every 10 6%, and every 20 Rage you spend heals you for 1% of your maximum health. Protection Warrior - Level 40 Talent. Protection Warrior - Level 40 Talent.
  • Into the Fray You gain 2% Haste for each enemy or ally within 10 yards, up to 10% 8% Haste. Protection Warrior - Level 45 Talent. Protection Warrior - Level 45 Talent.
  • Punish Shield Slam deals 10% increased damage, and reduces enemies' damage against you by 3% 2% for 9 sec. Multiple punishments may overlap. Protection Warrior - Level 15 Talent. Protection Warrior - Level 15 Talent.

Covenant Abilities
Shaman (Forums)

Item Effects
  • Adrenal Surge Taking damage has a chance to grant you an Adrenal Surge, causing you to gain 0 pri and lose 1,000 0 Mastery for 12 sec. Approximately 2 procs per minute.
  • Agglomerate Squish together a Sunless Orb, Murkfin Scales, Hungering Orb, and a Darkwater Crook Lure, Murkfin Lure, Hungering Shimmerfin, and a Ragefin Necrostaff. Should be fine. 5 sec cast. Reagents: Murkfin Lure, Sunless Lure, Hungering Shimmerfin, Ragefin Necrostaff.
  • Alchemy Bag Increases the chance Algari experimentations discover a new recipe by 1%. Instant. |cnRED_FONT_COLOR:Equip effect requires Khaz Algar Alchemy (1)|R Instant.
  • Algari Perception Throw the fish back into the water to gain 15 45 Perception for 30 sec. Throwing multiple fish can extend this buff up to 5 min. 12-15 yd range. Instant.
  • Cryptic Instructions Receive cryptic instructions from somewhere in the Twisting Nether to reveal your next task. It's probably nothing, so complete it to gain 0 pri for 15 sec. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Darkmoon Duffle Transcribing a Khaz Algar Darkmoon Card has a 5% chance to create another.|cnRED_FONT_COLOR:Equip effect requires Khaz Algar Inscription (1)|R
  • Deepening Darkness Dealing damage has a chance to grant you a stack of Deepening Darkness. The Darkness erupts at 5 stacks, dealing 0 Shadow damage split among all nearby enemies. Damage increases per target, up to 5. Afterwards, the shadows weigh you down and lower your movement speed by 25% 15% for 5 sec. 60 yd range. Approximately 5 procs per minute.
  • Engineering Bag Increases the yield of Algari Piles of Rusted scrap from most sources by 1. Instant. |cnRED_FONT_COLOR:Equip effect requires Khaz Algar Engineering (1)|R Instant.
  • Flask of Saving Graces Directly healing an ally player that is below 25% health grants 15% 5-15% (based on crafting quality increased healing done for 10 sec. Lasts 60 min and through death. Consuming an identical flask will add another 60 min. Instant.
  • Hideseeker's Tote The cooldown of Sharpen Your Knife is reduced by 3% recovers 10% faster. |cnRED_FONT_COLOR:Equip effect requires Khaz Algar Skinning (1)|R Instant.
  • Hideshaper's Workbag Increases your Multicraft rating by 10 30 when crafting Thunderous Drums. |cnRED_FONT_COLOR:Equip effect requires Khaz Algar Leatherworking (1)|R Instant.
  • Igntion Satchel Everburning Ignition grants an additional 5 Ingenuity, Resourcefulness, and Multicraft.|cnRED_FONT_COLOR:Equip effect requires Khaz Algar Blacksmithing (1)|R
  • Jewelcrafting Bag Increases the maximum yield of Crushed Gemstones from Algari Crushing by 1. Instant. |cnRED_FONT_COLOR:Equip effect requires Khaz Algar Jewelcrafting (1)|R Instant.
  • Lynx Leash Leash up a nearby Lynx allowing it to temporarily aid you in combat. Usable on named Lynx anywhere in Hallowfall. 8 yd range. Instant. in Light's Blooming and nearby keyflame areas. 8 yd range. Instant.
  • Magically "Infinite" Messenger The amount of Resourcefulness, Ingenuity, and Multicraft provided by Shatter Essence is increased by 1 3. |cnRED_FONT_COLOR:Equip effect requires Khaz Algar Enchanting (1)|R Instant.
  • Magnificent Jeweler's Setting Add 1 socket to an amulet or ring. Instant. Cannot be used on PvP equipment. Instant.
  • Mining Bag The cooldown of Overload Empowered Deposit is reduced by an additional 1% when mining. Instant. |cnRED_FONT_COLOR:Equip effect requires Khaz Algar Mining (1)|R Instant.
  • Phial of Concentrated Ingenuity Drink to increase your Ingenuity for all Khaz Algar professions by 20 0. Lasts 30 min and through death. Consuming an identical phial will add another 30 min. Instant.
  • Phial of Truesight Drink to increase your Perception by 50 0 and allow you to see camouflaged mining and herbalism nodes. Lasts 30 min and through death. Consuming an identical phial will add another 30 min. Instant.
  • Refreshment Restores 0 health over 20 sec. Must remain seated while eating. Well Fed If you spend at least 10 seconds eating, you will become Well Fed and gain 30 Khaz Algar Fishing Skill and 10 30 Perception for 60 min. Instant.
  • Ruby-Eyed Stagshell Name changed from "Purple Stagshell" to "Ruby-Eyed Stagshell".
  • Show The Light Show the Patrol torch, revealing object hidden in darkness and inflicting nearby enemies for 1 holy damage. Instant. 5 sec cooldown. up to 4 nearby enemies with 1 holy damage. Instant. 6 sec cooldown.
  • The Severed Satchel Increases the yield of Khaz Algar Unraveling by 1.|cnRED_FONT_COLOR:Equip effect requires Khaz Algar Tailoring (1)|R
  • Throw Ghoulfish Throw this fish back into the water, cleansing the Ghoulfish Curse and gaining 5 15 Perception for 15 min. 12-15 yd range. Instant.

Professions
Blacksmithing

Enchanting
  • Algari Deftness |cnNORMAL_FONT_COLOR:Earthen Enhancements - Terrific Tools|R Permanently enchants a gathering tool to increase your Deftness by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot.
  • Algari Finesse |cnNORMAL_FONT_COLOR:Earthen Enhancements - Terrific Tools|R Permanently enchants a gathering tool to increase your Finesse by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot.
  • Algari Ingenuity |cnNORMAL_FONT_COLOR:Earthen Enhancements - Terrific Tools|R Permanently enchants a crafting tool to increase your Ingenuity by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot.
  • Algari Perception |cnNORMAL_FONT_COLOR:Earthen Enhancements - Terrific Tools|R Permanently enchants a gathering tool to increase your Perception by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot.
  • Algari Resourcefulness |cnNORMAL_FONT_COLOR:Earthen Enhancements - Terrific Tools|R Permanently enchants a crafting tool to increase your Resourcefulness by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot.
  • Authority of Air |cnNORMAL_FONT_COLOR:Arathor Alterations - Fortified Flames|R Permanently enchants a weapon with the Authority of Air, which sometimes beckons a protective wind to your aid when taking damage that absorbs the next 0s1 damage dealt to you. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox.
  • Authority of Fiery Resolve |cnNORMAL_FONT_COLOR:Arathor Alterations - Fortified Flames|R Permanently enchants a weapon with the Authority of Fiery Resolve. Healing allies has a chance to call upon that authority, radiating a wave of soothing fire that heals yourself and your 4 closest allies for 0s1. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox.
  • Authority of Radiant Power |cnNORMAL_FONT_COLOR:Arathor Alterations - Fortified Flames|R Permanently enchants a weapon with the Authority of Radiant Power. Dealing damage has a chance to call upon that authority, smiting your target for 0s1 Radiant damage and temporarily increasing your Primary stat by 0s2. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox.
  • Authority of Storms |cnNORMAL_FONT_COLOR:Earthen Enhancements - Wondrous Weapons|R Permanently enchants a weapon with the Authority of Storms. Your abilities have a chance to imbue you, causing further abilities to sometimes unleash lightning which deals 0s1 Nature damage split amongst all enemies hit. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot, Bottled Storm x 5.
  • Authority of the Depths |cnNORMAL_FONT_COLOR:Nerubian Novelties|R Permanently enchants a weapon with the Authority of the Depths. Damaging foes may invoke the authority, applying Suffocating Darkness to them and periodically inflicting 0s1 Shadow damage. The darkness deepens with each invocation, up to 3 times. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Vial of Kaheti Oils, Writhing Sample x 5.
  • Cavalry's March |cnNORMAL_FONT_COLOR:Arathor Alterations - Accentuated Accessories|R Permanently enchants a pair of boots with the cavalry's fleetness, increasing mounted speed by 0s1%. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox.
  • Chant of Armored Avoidance |cnNORMAL_FONT_COLOR:Nerubian Novelties - Tertiary Trivialities|R Permanently enchants bracers with ancient magic that chants with power, granting 0 Avoidance. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Vial of Kaheti Oils.
  • Chant of Armored Leech |cnNORMAL_FONT_COLOR:Nerubian Novelties - Tertiary Trivialities|R Permanently enchants bracers with ancient magic that chants with power, granting 0 Leech. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Vial of Kaheti Oils.
  • Chant of Armored Speed |cnNORMAL_FONT_COLOR:Nerubian Novelties - Tertiary Trivialities|R Permanently enchants bracers with ancient magic that chants with power, granting 0 Speed. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Vial of Kaheti Oils.
  • Chant of Burrowing Rapidity |cnNORMAL_FONT_COLOR:Nerubian Novelties - Tertiary Trivialities|R Permanently enchants a cloak with ancient magic that chants with power, granting 0 Speed and reducing causing the cooldown of your Hearthstone by [ 0.000 * 0s1 ] minutes to recover 0s1% faster while in Khaz Algar. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Vial of Kaheti Oils.
  • Chant of Leeching Fangs |cnNORMAL_FONT_COLOR:Nerubian Novelties - Tertiary Trivialities|R Permanently enchants a cloak with ancient magic that chants with power, granting 0 Leech and heal for 0s1 every 5 sec while out of combat. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Vial of Kaheti Oils.
  • Chant of Winged Grace |cnNORMAL_FONT_COLOR:Nerubian Novelties - Tertiary Trivialities|R Permanently enchants a cloak with ancient magic that chants with power, granting 0 Avoidance and reducing fall damage by 0s1%. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Vial of Kaheti Oils.
  • Council's Guile |cnNORMAL_FONT_COLOR:Earthen Enhancements - Wondrous Weapons|R Permanently enchants a weapon to sometimes grant you Keen Prowess, bestowing 0s1 Critical Strike to you for 12 sec. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot.
  • Council's Intellect |cnNORMAL_FONT_COLOR:Earthen Enhancements - Bolstered Breastplates|R Permanently enchants a chestpiece to increase your Intellect by 0 and mana pool by 0s1%. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Crystalline Powder x 10, Leyline Residue x 5.
  • Crystalline Radiance |cnNORMAL_FONT_COLOR:Earthen Enhancements - Bolstered Breastplates|R Permanently enchants a chestpiece with Earthen rune magic to increase your pri by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Crystalline Powder x 20.
  • Cursed Critical Strike |cnNORMAL_FONT_COLOR:Nerubian Novelties - Cursed Chants|R Permanently infuses a ring with a cursed chant, sapping 0s1 of your Haste while granting 0s2 Critical Strike. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Writhing Sample x 10.
  • Cursed Haste |cnNORMAL_FONT_COLOR:Nerubian Novelties - Cursed Chants|R Permanently infuses a ring with a cursed chant, sapping 0s1 of your Versatility while granting 0s2 Haste. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Writhing Sample x 10.
  • Cursed Mastery |cnNORMAL_FONT_COLOR:Nerubian Novelties - Cursed Chants|R Permanently infuses a ring with a cursed chant, sapping 0s1 of your Critical Strike while granting 0s2 Mastery. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Writhing Sample x 10.
  • Cursed Versatility |cnNORMAL_FONT_COLOR:Nerubian Novelties - Cursed Chants|R Permanently infuses a ring with a cursed chant, sapping 0s1 of your Mastery while granting 0s2 Versatility. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Writhing Sample x 10.
  • Defender's March |cnNORMAL_FONT_COLOR:Arathor Alterations - Accentuated Accessories|R Permanently enchants a pair of boots with a defender's tenacity, increasing Stamina by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox.
  • Glimmering Critical Strike |cnNORMAL_FONT_COLOR:Arathor Alterations - Accentuated Accessories|R Permanently enchants a ring with a glimmer of Beledar, increasing Critical Strike by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast.
  • Glimmering Haste |cnNORMAL_FONT_COLOR:Arathor Alterations - Accentuated Accessories|R Permanently enchants a ring with a glimmer of Beledar, increasing Haste by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast.
  • Glimmering Mastery |cnNORMAL_FONT_COLOR:Arathor Alterations - Accentuated Accessories|R Permanently enchants a ring with a glimmer of Beledar, increasing Mastery by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast.
  • Glimmering Versatility |cnNORMAL_FONT_COLOR:Arathor Alterations - Accentuated Accessories|R Permanently enchants a ring with a glimmer of Beledar, increasing Versatility by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast.
  • Oathsworn's Strength |cnNORMAL_FONT_COLOR:Earthen Enhancements - Bolstered Breastplates|R Permanently enchants a chestpiece to increase your Strength by 0 and Stamina by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Crystalline Powder x 10, Ringing Deeps Ingot.
  • Oathsworn's Tenacity |cnNORMAL_FONT_COLOR:Earthen Enhancements - Wondrous Weapons|R Permanently enchants a weapon to sometimes grant you Forged Tenacity, bestowing 0s1 Versatility to you for 12 sec. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot.
  • Radiant Critical Strike |cnNORMAL_FONT_COLOR:Arathor Alterations - Accentuated Accessories|R Permanently enchants a ring with Beledar's radiance, increasing Critical Strike by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox.
  • Radiant Haste |cnNORMAL_FONT_COLOR:Arathor Alterations - Accentuated Accessories|R Permanently enchants a ring with Beledar's radiance, increasing Haste by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox.
  • Radiant Mastery |cnNORMAL_FONT_COLOR:Arathor Alterations - Accentuated Accessories|R Permanently enchants a ring with Beledar's radiance, increasing Mastery by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox.
  • Radiant Versatility |cnNORMAL_FONT_COLOR:Arathor Alterations - Accentuated Accessories|R Permanently enchants a ring with Beledar's radiance, increasing Versatility by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox.
  • Scout's March |cnNORMAL_FONT_COLOR:Arathor Alterations - Accentuated Accessories|R Permanently enchants a pair of boots with a scout's swiftness, increasing Speed by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Profaned Tinderbox.
  • Stonebound Artistry |cnNORMAL_FONT_COLOR:Earthen Enhancements - Wondrous Weapons|R Permanently enchants a weapon to sometimes grant you Artisanal Flourish, bestowing 0s1 Mastery to you for 12 sec. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot.
  • Stormrider's Agility |cnNORMAL_FONT_COLOR:Earthen Enhancements - Bolstered Breastplates|R Permanently enchants a chestpiece to increase your Agility by 0 and Speed by 0. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Crystalline Powder x 10, Bottled Storm x 5.
  • Stormrider's Fury |cnNORMAL_FONT_COLOR:Earthen Enhancements - Wondrous Weapons|R Permanently enchants a weapon to sometimes grant you Storm's Fury, bestowing 0s1 Haste to you for 12 sec. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast. Reagents: Ringing Deeps Ingot.
  • Whisper of Armored Avoidance |cnNORMAL_FONT_COLOR:Nerubian Novelties - Tertiary Trivialities|R Permanently enchants bracers with ancient magic that whispers of power, granting 0 Avoidance. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast.
  • Whisper of Armored Leech |cnNORMAL_FONT_COLOR:Nerubian Novelties - Tertiary Trivialities|R Permanently enchants bracers with ancient magic that whispers of power, granting 0 Leech. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast.
  • Whisper of Armored Speed |cnNORMAL_FONT_COLOR:Nerubian Novelties - Tertiary Trivialities|R Permanently enchants bracers with ancient magic that whispers of power, granting 0 Speed. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast.
  • Whisper of Silken Avoidance |cnNORMAL_FONT_COLOR:Nerubian Novelties - Tertiary Trivialities|R Permanently enchants a cloak with ancient magic that whispers of power, granting 0 Avoidance. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast.
  • Whisper of Silken Leech |cnNORMAL_FONT_COLOR:Nerubian Novelties - Tertiary Trivialities|R Permanently enchants a cloak with ancient magic that whispers of power, granting 0 Leech. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast.
  • Whisper of Silken Speed |cnNORMAL_FONT_COLOR:Nerubian Novelties - Tertiary Trivialities|R Permanently enchants a cloak with ancient magic that whispers of power, granting 0 Speed. Cannot be applied to items lower than level ecim. Enchanting. Enchanting. 3.5 sec cast.

Engineering

Inscription
  • Burnt Rolling Pin Inscription. Inscription. 3.5 sec cast. Reagents: Artisan's Acuity x 50.
  • Darkmoon Sigil: Evolve Name changed from "Darkmoon Sigil: Ascension" to "Darkmoon Sigil: Evolve". Inscription. Inscription. 3.5 sec cast. Reagents: Darkmoon Deck: Ascension.
  • Darkmoon Sigil: Symbiosis Inscription. Inscription. 3.5 sec cast. Reagents: Darkmoon Deck: Symbiosis.
  • Darkmoon Sigil: Vivacity Inscription. Inscription. 3.5 sec cast. Reagents: Darkmoon Deck: Vivacity.
  • Hasty Alchemist's Mixing Rod Inscription. Inscription. 3.5 sec cast. Reagents: Artisan's Acuity x 50.
  • Khaz Algar Milling Crush 10 Crush 5 Khaz Algar herbs to create pigments for making inks. This will destroy the herbs in the process. Inscription. Inscription. 1 sec cast.
  • Lightweight Scribe's Quill Inscription. Inscription. 3.5 sec cast. Reagents: Artisan's Acuity x 50.
  • Transcribe: Evolution Name changed from "Transcribe: Ascension" to "Transcribe: Evolution".

Jewelcrafting
  • Incanter's Shard Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Artisan's Acuity x 50, Ambivalent Amber. Ambivalent Amber.
  • Radiant Loupes Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Artisan's Acuity x 50, Radiant Ruby. Radiant Ruby.
  • Right-Handed Magnifying Glass Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Artisan's Acuity x 50.
  • Storyteller's Glasses Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Artisan's Acuity x 50.

Leatherworking
  • Apothecary's Cap Leatherworking. Leatherworking. 2 sec cast. Reagents: Artisan's Acuity x 50.
  • Gardener's Basket Leatherworking. Leatherworking. 2 sec cast. Reagents: Artisan's Acuity x 50.
  • Gemcutter's Apron Leatherworking. Leatherworking. 2 sec cast. Reagents: Artisan's Acuity x 50.
  • Hideseeker's Hat Leatherworking. Leatherworking. 2 sec cast. Reagents: Artisan's Acuity x 50.
  • Hideseeker's Pack Leatherworking. Leatherworking. 2 sec cast. Reagents: Artisan's Acuity x 50.
  • Hideshaper's Cover Leatherworking. Leatherworking. 2 sec cast. Reagents: Artisan's Acuity x 50.
  • Scrapsmith's Gloves Leatherworking. Leatherworking. 2 sec cast. Reagents: Artisan's Acuity x 50.
  • Steelsmith's Apron Leatherworking. Leatherworking. 2 sec cast. Reagents: Artisan's Acuity x 50.

Tailoring
  • Weavercloth Alchemist's Robe Tailoring. Tailoring. 2 sec cast. Reagents: Artisan's Acuity x 50, Writhing Sample. Writhing Sample.
  • Weavercloth Chef's Hat Tailoring. Tailoring. 2 sec cast. Reagents: Artisan's Acuity x 50, Writhing Sample. Writhing Sample.
  • Weavercloth Enchanter's Hat Tailoring. Tailoring. 2 sec cast. Reagents: Artisan's Acuity x 50, Writhing Sample. Writhing Sample.
  • Weavercloth Fishing Cap Tailoring. Tailoring. 2 sec cast. Reagents: Artisan's Acuity x 50, Writhing Sample. Writhing Sample.
  • Weavercloth Gardening Hat Tailoring. Tailoring. 2 sec cast. Reagents: Artisan's Acuity x 50, Writhing Sample. Writhing Sample.
  • Weavercloth Tailor's Coat Tailoring. Tailoring. 2 sec cast. Reagents: Artisan's Acuity x 50, Writhing Sample. Writhing Sample.

Raid & Dungeon Abilities
  • Arathi Bombs Nightfall Bombers toss high explosives on the deck of the Dawnberaker Dawnbreaker which detonate after 20 sec inflicting 5 Fire damage to all players and an additional 3 Fire damage every 1 sec for 10 sec. This effect stacks. Arathi Bombs can be carried by players. Arathi Bombs thrown at Rasha'nan detonate inflicting 12.0% of her total health in damage. Unlimited range. Instant.
  • Barbed Webs Skeinspinner Takazj shields himself, absorbing 2,000 damage and casting Takazj shields herself, absorbing 2,000 damage. While the shield holds, Takazj unleashes an Entropic Barrage every 11 sec. While the shield holds Skeinspinner Takazj spins 8 cones of webs in succession. The and spins cones of webs throughout the chamber. These webs decrease player movement by 20% and inflict 8 Shadow damage every 1 seconds. After 6 sec the cones of web explode, inflicting 70 Shadow damage sec to players within the area. The webs periodically explode, knocking players back while inflicting 70 Shadow damage and an additional, 0 Shadow damage every 3 and knocking back anyone on the web. Unlimited range. Instant. sec for 12 sec. Unlimited range. Instant.
  • Binding Webs Skeinspinner Takazj creates an area of explosive webs at players' locations, inflicting 30 Physical damage and slowing player's movement by 30%. Anyone going to the center of the web area causes the webs to explode inflicting 30 Nature damage to all players within 10 yards. If two players are in the webs, they are bound together with Binding Webs, slowing movement by 20% and Sticky strands bind targets together inflicting 8 Physical damage every 0.5 sec. If bound players move more than 30 yards apart they will break and remove Binding Webs. If Anub'arash charges through a strand of Binding Webs, he will become Entangled. Unlimited range. Instant. and reducing movement speed by 20%. Moving 30 yards apart snaps the strands. Unlimited range. Instant.
  • Blood Parasites Birth (New) 10 yd range. Instant.
  • Call of the Swarm Summons 3 Shattershell Scarabs Anub'arash summons several Shattershell Scarabs that fixate upon players. Limited to 2 targets. Unlimited range. 3 sec cast.
  • Consume Ansurek consumes the essence of her victim, inflicting 5,000 1,000 Shadow damage. Unlimited range. Instant.
  • Cosmic Shards Upon being destroyed the Cosmic Simulacrum erupts, inflicting 3 1 Shadow damage to all players, and an additional 4 2 Shadow damage every 1 sec for 6 sec. This effect stacks. In addition, the eruption leaves behind a pool of Cosmic Residue. 300 yd range. Instant.
  • Deconstruction Speaker Dorlita relocates the Scrap Cube to the center platform, and detonates it, inflicting 22 Fire damage to all players. Players within 25 20 yards instead take 80 Fire damage and an additional 20 Fire damage every 3 sec for 15 sec. 100 yd range. Instant.
  • Entangled Anub'arash gets tripped by Skeinspinner Takazj's webs, increasing all damage taken by 100% and stunning him for 7 sec. Instant. Anub'arash becomes entangled in the sticky strands, stunning him and increasing his damage taken by 100% for 7 sec. Instant.
  • Entropic Desolation Skeinspinner Takazj unleashes an entropic explosion inflicting 80 Shadow damage and 8 Shadow damage every 1 for 8 sec to all players within 23 yds an additional 8 Shadow damage every 1 sec for 8 sec to players within 23 yards. 200 yd range. 4 sec cast.
  • Entropic Vulnerability Increases the Dark energy clings to the player, increasing damage taken from Entropic Barrage by 100%. This effect stacks. Unlimited range. Instant.
  • Entropic Webs Skeinspinner Takazj shields himself, absorbing 2,000 damage and casting Takazj shields herself, absorbing 2,000 damage. While the shield holds, Takazj unleashes an Entropic Barrage every 11 sec. While the shield holds Skeinspinner Takazj spins 8 cones of webs in succession. The and spins cones of webs throughout the chamber. These webs decrease player movement by 20% and inflict 8 Shadow damage every 1 seconds. After 6 sec the cones of web explode, inflicting 70 Shadow damage sec to players within the area. The webs periodically explode, knocking players back while inflicting 70 Shadow damage and an additional, 0 Shadow damage every 3 and knocking back anyone on the web. Instant. sec for 12 sec. Instant.
  • Harden Carapace Causes the caster to take 80% reduced damage for 24 sec. This effect starts with 8 stacks, losing 1 stack every 3 sec. Unlimited range. Instant. The Shattershell Scarab's carapace begins in a hardened state, reducing damage by 80%. This effect stacks. The scarab begins with 8 applications of Hardened Carapace and naturally loses an application every 3 sec over 24 sec. Unlimited range. Instant.
  • Impaled Anub'arash impales a player on a spike The spike impales the player, stunning them and, inflicting 24 Physical damage every 1 sec. and stunning the player until the spike is until destroyed. 150 yd range. Instant.
  • Maddening Perfection Staring into the jewel induces a maddening appreciation for the craftsmanship, increasing mastery by 20% 20 but inflicting 5 Shadow damage every 1.5 sec for 18 sec. Unlimited range. Instant.
  • Nether Rift Ky'veza tears open a rift to the Twisting Nether, inflicting 200 0 Shadow damage to players within 5 yards. The rift inflicts 2 Shadow damage to all players every 1 sec for 6 sec and pulls players towards its center. Unlimited range. 4 sec cast.
  • Poison Bolt Takazj flings a poison globule at her current target, inflicting 46 Nature damage and an additional 24 Nature damage every 3 sec for 18 sec 100 yd range. 1.5 sec cast.
  • Royal Shackles Web shackles form and connect to all players, pulling them inward and inflicting 2 Nature damage every 1.5 3 sec until the shackles are destroyed. Any player that is pulled into the shackles is trapped in a Royal Cocoon. Destroying the shackles frees cocooned players. Unlimited range. Instant.
  • Seismic Vulnerability Increases the The ground heaves beneath the player, increasing damage taken from Seismic Upheaval by 100% 100. This effect stacks. Unlimited range. Instant.
  • Shatter Existence Skeinspinner Takazj shields himself, absorbing 2,000 damage and casting Takazj shields herself, absorbing 2,000 damage. While the shield holds, Takazj unleashes an Entropic Barrage every 11 sec. While the shield holds Skeinspinner Takazj spins 8 cones of webs in succession. The and spins cones of webs throughout the chamber. These webs decrease player movement by 20% and inflict 8 Shadow damage every 1 seconds. After 6 sec the cones of web explode, inflicting 70 Shadow damage sec to players within the area. The webs periodically explode, knocking players back while inflicting 70 Shadow damage and an additional, 0 Shadow damage every 3 and knocking back anyone on the web. 11 min cast (Channeled). sec for 12 sec. 11 min cast (Channeled).
  • Shatter Existence Skeinspinner Takazj shields himself, absorbing 2,000 damage and casting Takazj shields herself, absorbing 2,000 damage. While the shield holds, Takazj unleashes an Entropic Barrage every 11 sec. While the shield holds Skeinspinner Takazj spins 8 cones of webs in succession. The and spins cones of webs throughout the chamber. These webs decrease player movement by 20% and inflict 8 Shadow damage every 1 seconds. After 6 sec the cones of web explode, inflicting 70 Shadow damage sec to players within the area. The webs periodically explode, knocking players back while inflicting 70 Shadow damage and an additional, 0 Shadow damage every 3 and knocking back anyone on the web sec for 12 sec. 70 yd range. 6 sec cast.
  • Spike Storm Anub'arash shields himself, absorbing 2,000 damage and triggering While the shield holds, Anub'arash unleashes a Seismic Upheaval every 15 sec. While the shield holds, multiple Spike Eruption erupt around Anub'arash. 11 min cast (Channeled). and causes Spike Eruption periodically throughout the chamber. 11 min cast (Channeled).
  • Stinging Burst Unleashes stinging insects that inflict 20 to all players. Instant. The Stinging Swarm dissipates, inflicting 20 Nature damgae to all players. Instant.
  • Stinging Delirium Insects sting the target, increasing A mass of Stinging Swarms overwhelms the target, increasing their damage taken by 150% and disorient the target for 5 sec. Instant. disorienting them for 5 sec. Instant.
  • Stinging Swarm Anub'arash unleashes swarms of insects at 3 players several targets, inflicting 4 Nature damage every 1 sec and increasing all damage taken by 100% until removed. Dispelling Stinging Swarm triggers Stinging Burst, and causes Stinging Swarm to transfer their damage taken by 100%. Upon removal, the swarm releases a Stinging Burst and the Stinging Swarm transfers to the nearest player or Skeinspinner Takazj. If transferred to Takazj, $@spellname duration is decreased to 10 sec. Having 3 stacks of Stinging Swarm triggers Stinging Delirium. Unlimited range. Instant. Takazj. At 3 applications the target suffers from Stinging Delirium and loses all applications of Stinging Swarm. Unlimited range. Instant.
  • Stinging Swarm Anub'arash unleashes swarms of insects at 3 players several targets, inflicting 4 Nature damage every 1 sec and increasing all damage taken by 100% until removed. Dispelling Stinging Swarm triggers Stinging Burst, and causes Stinging Swarm to transfer their damage taken by 100%. Upon removal, the swarm releases a Stinging Burst and the Stinging Swarm transfers to the nearest player or Skeinspinner Takazj. If transferred to Takazj, $@spellname duration is decreased to 10 sec. Having 3 stacks of Stinging Swarm triggers Stinging Delirium. Unlimited range. Instant. Takazj. At 3 applications the target suffers from Stinging Delirium and loses all applications of Stinging Swarm. Unlimited range. Instant.
  • Strands of Reality Skeinspinner Takazj rips reality, inflicting 35 Shadow damage and Takazj rips reality knocking back all players in front of her a frontal cone and inflicting 35 Shadow damage. 70 yd range. 4 sec cast.
  • Unleashed Swarm Anub'arash unleashes a swarm of biting insect that inflicting Anub'arash releases a swarm of biting insects that inflicts 8 Nature damage to all players every 1 sec for 8 sec. The damage inflicted is increased by 30% every 1 sec. Instant. This effect grows in intensity over time. Instant.
  • Unleashed Swarm Anub'arash unleashes a swarm of biting insect that inflicting Anub'arash releases a swarm of biting insects that inflicts 8 Nature damage to all players every 1 sec for 8 sec. The damage inflicted is increased by 30% every 1 sec. 8 sec cast (Channeled). This effect grows in intensity over time. 8 sec cast (Channeled).
  • Venomous Rain Skeinspinner Takazj unleashes a deluge of venom upon players, inflicting 35 Nature damage initially and then inflicting 35 Nature damage to players within 6 yards of the targets and an additional 15 Nature damage every 2 sec for 30 sec. Unlimited range. Instant.
  • Viscous Darkness 100 yd range. Instant. The Coaglamation slams the ground knocking players back and releasing orbs of congealed black blood from canisters throughout the arena that travel towards it. Orbs of black blood that reach The Coaglamation are absorbed, restoring 5% of its maximum health. Players that touch orbs of black blood absorb them and are afflicted with Corrupted Coating. 100 yd range. Instant.
  • Void Bolt Takazj flings a shadow bolt at her current target, inflicting 40 Shadow damage and an additional 2 Shadow damage every 3 sec for 18 sec 100 yd range. 2 sec cast.
  • Web Reave Rasha'nan's rakes the targeted area inflicting 700 900 Nature damage and pulling players towards her. These effects split evenly among players within 8 yards of the impact. If Web Reave fails to hit at least 3 targets all players suffer the full effect. Unlimited range. 5 sec cast.



Artifact Powers
Originally Posted by MMO-Champion
Druid (Forums)
Guardian
  • Rage of the Sleeper (Rank 1) Unleashes the rage of Ursoc for 10 sec, preventing 25% 8 sec, preventing 20% of all damage you take, increasing your damage done by 15%, granting you 25% 20% leech, and reflecting [ 47.25% of Attack Power ] Nature damage back at your attackers.



Strings Changes
Originally Posted by MMO-Champion
  • ACCOUNT_REACTIVATE_ERR_NOT_ENOUGH_GOLD_TOOLTIP (New) - Not enough gold on current realm
  • ACCOUNT_REACTIVATE_GOLD_DESC - You can buy 30 days of game time using your in-game gold. This amount will be deducted evenly from your characters on this realm. realm.\n\nAlternatively, check your other realms to see if you already have a Game Time token available.
  • ACCOUNT_REACTIVATE_TEXT - You must have an active subscription to play characters above level 20.\n\nWould 20.\n\nCheck your other realms to see if you have a Game Time token available.\n\nWould you like to reactivate now and continue where you left off?
  • CRAFTING_ORDER_FAILED_ACCOUNT_ITEMS (New) - You cannot use reagents from the Warband bank in a crafting order.
  • ORIBOS_GREAT_VAULT_POI_TOOLTIP_INSTRUCTIONS - Right Click to preview the Great Vault
  • QUEST_REWARDS_CONTAINS_ONE_TIME_REP_BONUS (New) - Awards a one-time Warband reputation bonus
  • QUEST_REWARDS_IS_ONE_TIME_REP_BONUS (New) - This is a one-time Warband reputation bonus



Global Strings Changes
Originally Posted by MMO-Champion
  • ACCOUNT_REACTIVATE_ERR_NOT_ENOUGH_GOLD_TOOLTIP (New) - Not enough gold on current realm
  • ACCOUNT_REACTIVATE_GOLD_DESC - You can buy 30 days of game time using your in-game gold. This amount will be deducted evenly from your characters on this realm. realm.\n\nAlternatively, check your other realms to see if you already have a Game Time token available.
  • ACCOUNT_REACTIVATE_TEXT - You must have an active subscription to play characters above level 20.\n\nWould 20.\n\nCheck your other realms to see if you have a Game Time token available.\n\nWould you like to reactivate now and continue where you left off?
  • CRAFTING_ORDER_FAILED_ACCOUNT_ITEMS (New) - You cannot use reagents from the Warband bank in a crafting order.
  • ORIBOS_GREAT_VAULT_POI_TOOLTIP_INSTRUCTIONS - Right Click to preview the Great Vault
  • QUEST_REWARDS_CONTAINS_ONE_TIME_REP_BONUS (New) - Awards a one-time Warband reputation bonus
  • QUEST_REWARDS_IS_ONE_TIME_REP_BONUS (New) - This is a one-time Warband reputation bonus



Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • %s the Bountiful (New)
  • %s, Hand of the Vizier (New)
  • Anub'%s (New)
  • Silksinger %s (New)

Currency Types
Hidden
  • Delver's Journey - Grants Delver's Journey progress. Max Quantity: 10000.

Flight Masters
Nerub-ar Palace
  • The Congealing Pool (One-way) (New) - Horde only. Mount: NPC #207469.

Group Finder Activities
Questing
  • Khaz Algar > Azj-Kahet (New) - Area: Azj-Kahet.
  • Khaz Algar > Hallowfall (New) - Area: Hallowfall.
  • Khaz Algar > Isle of Dorn (New) - Area: Isle of Dorn.

Holidays
  • Delves Bonus Event (New) - While this event is active, Delves will grant increased rewards for intrepid explorers.
  • Delves Bonus Event (New) - While this event is active, Delves will grant increased rewards for intrepid explorers.
  • Delves Bonus Event (New) - While this event is active, Delves will grant increased rewards for intrepid explorers.
  • Delves Bonus Event (New) - While this event is active, Delves will grant increased rewards for intrepid explorers.
  • The War Within Dungeon Event (New) - While this event is active, the final boss of each The War Within dungeon awards an extra item when defeated.
  • The War Within Dungeon Event (New) - While this event is active, the final boss of each The War Within dungeon awards an extra item when defeated.
  • The War Within Dungeon Event (New) - While this event is active, the final boss of each The War Within dungeon awards an extra item when defeated.
  • The War Within Dungeon Event (New) - While this event is active, the final boss of each The War Within dungeon awards an extra item when defeated.

Keystone Affixes
  • [PH] (New) - [PH]

Map Areas
11.0 Dalaran Scenario
  • Dalaran - Music: Zone 11.0 - Campaign - Dalaran - General - Walk.

Khaz Algar
  • Hallowfall > Duskrise Acreage - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk.
  • Hallowfall > Fungal Fields - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk.
  • Hallowfall > Hillhelm Stead - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk.
  • Hallowfall > Isaec's Folly - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk.
  • Hallowfall > Light's Blooming - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk.
  • Hallowfall > Stillstone Pond - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk.
  • Hallowfall > Tenir's Ascent - Music: Zone 11.0 - Hallowfall - Tenirs Ascent - General - Walk.
  • Hallowfall > The Aegis Wall - Music: Zone 11.0 - Hallowfall - Aegis Wall - General - Walk.
  • Hallowfall > The Whirring Field - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk.
  • Hallowfall > Torchlight Mine - Music: Zone 11.0 - Hallowfall - Northern Farms - General - Walk.
  • The Ringing Deeps > Abyssal Excavation - Music: Zone 11.0 - Ringing Deeps - Kobold - Dark - Walk.
  • The Ringing Deeps > Chittering Den - Music: Zone 11.0 - Ringing Deeps - Kobold - Medium - Walk.
  • The Ringing Deeps > Deepforge Golemworks - Music: Zone 11.0 - Ringing Deeps - Kobold - Medium - Walk.
  • The Ringing Deeps > Lost Mines - Music: Zone 11.0 - Ringing Deeps - Kobold - Dark - Walk.
  • The Ringing Deeps > Shimmermist Falls - Music: Zone 11.0 - Ringing Deeps - Nature - General - Walk.
  • The Ringing Deeps > The Cataract River - Music: Zone 11.0 - Ringing Deeps - Nature - General - Walk.
  • The Ringing Deeps > The Living Grotto - Music: Zone 11.0 - Ringing Deeps - Nature - General - Walk.
  • The Ringing Deeps > The Warrens - Music: Zone 11.0 - Ringing Deeps - Kobold - Light - Walk.
  • The Ringing Deeps > The Waterworks - Music: Zone 11.0 - Ringing Deeps - Nature - Waterworks - Walk.

Khaz Algar (Surface)
  • Isle of Dorn > Boulder Springs - Music: Zone 11.0 - Isle Of Dorn - Hub - Boulder Springs - Walk.
  • Isle of Dorn > Freywold Village - Music: Zone 11.0 - Isle Of Dorn - Hub - Freywold Village - Walk.
  • Isle of Dorn > The Proscenium - Music: Zone 11.0 - Isle Of Dorn - Proscenium - General - Walk.

Kriegval's Rest
  • Kriegval's Rest - Music: Delve 11.0 - Kobold - General - Walk.

Nerub-ar Palace
  • Nerub-ar Palace - Music: Raid 11.0 - Nerub-ar Palace - Grand Rampart - Walk.
  • Nerub-ar Palace > Crown of Shadows - Music: Raid 11.0 - Nerub-ar Palace - Asnurek - General - Walk.
  • Nerub-ar Palace > Grand Rampart - Music: Raid 11.0 - Nerub-ar Palace - Grand Rampart - Walk.
  • Nerub-ar Palace > Nerub-ar Gatehouse - Music: Raid 11.0 - Nerub-ar Palace - Gatehouse - Walk.
  • Nerub-ar Palace > The Ascending Reach - Music: Raid 11.0 - Nerub-ar Palace - Terrace - Walk.
  • Nerub-ar Palace > The Congealing Pool - Music: Raid 11.0 - Nerub-ar Palace - Black Blood - Walk.
  • Nerub-ar Palace > The Swaying Span - Music: Raid 11.0 - Nerub-ar Palace - Grand Rampart - Walk.

The Dawnbreaker
  • Hallowfall - Music: Dungeon 11.0 - Dawnbreaker - General - Walk.
  • Hallowfall > Tenir's Ascent - Music: Dungeon 11.0 - Dawnbreaker - Tenir's Ascent - Intro RP.
by Published on 2024-07-17 03:13 PM

Tank Tuning in The War Within
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the introduction of the Dragonflight talents system and season-over-season changes, tanks in World of Warcraft have become extremely durable relative to non-tank characters. Their active defenses can mitigate high percentages of incoming damage and they have strong self-healing. Today, in the hardest content in the game, many tanks can sustain themselves without much assistance from healers. In some cases, we’ve seen it become optimal to do group content without a healer at all.

World of Warcraft is an MMO, and its multiplayer aspects are a major strength. Group content is extremely rewarding when players performing different roles come together to overcome a challenge. We want to reinforce the importance of the healer role and work towards gameplay where tanks and healers collaborate to reduce the damage the tank is taking and to restore the tank’s lost health.

Tank durability can cause some other problems as well, especially in challenging endgame content, that we want to work toward improving.

  • Enemy damage has increased to challenge tanks, but if it’s increased too much, it gets spiky and puts tanks in significant danger if their defenses ever drop. This can lead to tanks getting killed rapidly, seemingly out of nowhere. We feel this is unsatisfying and would prefer tank damage to generally be evenly distributed, but still threatening over time.
  • If tanks are not threatened enough, then the most challenging part of endgame content can become keeping DPS and healers alive, often against high burst damage. Making tank survival a more involving element of group gameplay could give us some freedom to ease up on the threat to other group members.

To address the above, we’re making reductions to tank durability and self-healing. This will allow us to smooth out the damage tanks and parties take while retaining the challenge of keeping them alive over time. We’ll take those changes into account in encounter tuning as well.

Tanks will take more damage overall, but shouldn’t die significantly more often.

To increase the overall damage tanks take and their reliance on healers, we’re primarily increasing the percentage of damage they take, after mitigation, from steady damage sources like physical attacks. We’re making fewer reductions to each class’s defenses against burst damage or other threats that are currently most likely to be lethal to them. Encounters will be tuned with this in mind so the character of tank damage changes, but the lethality of it doesn’t significantly increase.

Tank damage intake should be steady and not too fast.

One of our goals for these changes is to smooth out the rate tanks take damage to reduce surprise, spiky deaths. Healers should have time to respond to tank health and tanks should have time to use self-heals like Word of Glory or Celestial Brew. For some classes, we’re increasing their passive defenses to compensate for decreases to more active or reactive defensive mechanics. Tankbusters will still create challenging moments that reward tanks for planning and smart use of cooldowns.

Tanks will still have strong answers to threats or periods of danger, but less sustained self-healing.

Tanks should have autonomy over their own survival and will still have cooldowns or emergency self-heals like Renewal or Impending Victory. But the healing of continuous effects like Elune’s Favored or Indomitable are reduced, so tanks must have more of a partnership with healers to restore their missing health once it’s lost.

Healer gameplay should not be dominated by tank healing.

Healers play a critical role, and keeping tanks alive is part of what they bring to the table. However, healers contribute to the success of groups in many ways, especially in dungeons. They sustain the group, dispel harmful effects, and respond to burst damage, all while doing mechanics. Tank healing should not demand so much that it interferes with their other roles. It may take some iteration to get the balance right on this, where healers feel essential to tank survival but with their attention not overly demanded by it.

Tank gameplay should not significantly change or require actions like kiting to survive.

We’re happy that more players are enjoying playing tanks with their friends and in pick-up groups. There are a lot of demands on tanks, such as learning M+ routes, leading groups, and knowing what trash abilities are particularly dangerous. The gameplay of standing toe-to-toe with groups of enemies and the tactics you’ve learned to survive should continue to be effective.

Your Feedback Please!

We’re excited for you to get ahold of these changes and share your feedback on playing with them. Because there are so many factors to tanking, the most valuable feedback will be descriptions of your experiences playing with them. What does it feel like to play with the changes, and what’s different for you and your allies? Here are some questions to give you ideas of things you could share:

  • How durable do you feel before and after the changes? What makes you feel that difference?
  • In what ways did you change how you play?
  • How did it change your builds?
  • In what scenarios were you getting into trouble?
  • For healers, how much more of your attention went to tanks compared to before?

We’d also love it if you can share what content you played and its difficulty level (M+ key level, Delve level, Heroic vs. Mythic raid, etc.), what difficulty level you and your friends normally clear, and what your experience level is with a class you tried.

Thank you!

Class Updates in The War Within
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Class Updates

In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same.

Blood Death Knight

Death Strike is a powerful ability that allows Blood Death Knights to mitigate a percentage of any form of damage taken in the last 5 seconds. In a way, Death Strike works like a retroactive shield block. Instead of reducing damage up front, it “mitigates” the damage you took from a hit by healing you. If used in succession, Death Strike can affect a single hit multiple times, which would be comparable to blocking a hit, then going back in time and blocking it again, in some cases restoring yourself to higher health than where you started. In The War Within, we’re changing Death Strike to only heal the death knight for a percentage of damage taken from a given damage event once, to make it scale more like other tank mitigation mechanics.

We’re also reducing Runic Power generation somewhat and reducing some of the mitigation death knights get from high-uptime cooldowns like Enfeeble and Dancing Rune Weapon, but increasing armor from Bone Shield. Overall, death knights should take damage more smoothly, and they will remain one of the strongest tanks for encounters with high magic or periodic damage.

  • Death Strike can now only heal the Death Knight for a percentage of damage taken from a given damage event once.
  • A new aura, Coagulating Blood, shows the amount of recently taken damage that will be used to calculate the value of your next Death Strike. The aura description lists the value as a flat amount and the number of stacks shows it as a percentage of your current health.
  • Blood Shield’s cap is now 50% of the Death Knight’s maximum health (was 100%) and the cap is no longer temporarily increased by Vampiric Blood.
    • Developers’ notes: This should not affect how much Blood Shield Death Knights are able to generate while actively tanking, but will reduce how large a barrier they are able to accumulate while off-tanking.
  • Rune of the Fallen Crusader now heals for 4% of your maximum health (was 6%).
  • Runic Attenuation now generates 3 Runic Power (was 5).
  • Enfeeble reduces damage dealt to you by 12% (was 15%).
  • Null Magic reduces magic damage taken by 8% (was 10%).
  • Bone Shield increases Armor by 100% of Strength (was 80%).
  • Leeching Strike now heals for 0.25% maximum health for each target hit (was 0.5%).
  • Dancing Rune Weapon increases Parry chance by 35% (was 40%).
  • Each active Dancing Rune Weapons generate 3 Runic Power when mirroring Heart Strike (was 5).
  • Everlasting Bond increases Dancing Rune Weapon’s duration by 6 seconds (was 8 seconds).
  • Blood Drinker reduces the damage the enemy deals to you by 15% (was 20%).
  • Bonestorm heals you for 2% of your maximum health (was 3%), up to a maximum of 10% (was 15%). Bonestorm damage increased by 20%.

Vengeance Demon Hunter

Like Death Strike for Death Knights, Soul Fragments give Demon Hunters strong recovery against any type of damage, as well as strong self-healing. Because Demon Hunters consume Soul Fragments steadily, we’re not changing the rules for how often they can affect a damage event. We’re increasing Vengeance’s overall damage taken by weakening the damage reduction of talents like Void Reaver and Illuminated Sigils, while keeping the power of core abilities like Soul Fragments and Demon Spikes. They will continue to be one of the stronger tank classes at self-healing and surviving magic damage.

  • Live By the Glaive now restores 2% of maximum health (was 4%).
  • Thick Skin increases Stamina by 60% (was 65%).
  • Demonic Wards reduces physical and magic damage taken by 8% (was 10%).
  • Soul Cleave healing reduced by 20%.
  • Frailty heals for 8% of damage done, down from 10%.
  • Void Reaver reduces damage you take from targets afflicted by Frailty by 3% (was 4%)
  • Illuminated Sigils grants 12% Parry chance (was 15%).
  • Down in Flames reduces Fiery Brand cooldown by 12s, down from 15s.
  • Metamorphosis increases maximum health by 40% (was 50%).
  • Darkglare Boon now refreshes 15-30% of Fel Devastation’s cooldown (was 20-40%) and refunds 15-30 Fury (was 20-40).

Guardian Druid

With high armor and Ironfur uptime, druids should be one of the best tanks at surviving physical damage. We’re slightly increasing the damage they take from all types of damage and balancing the power of their self-healing. We’re also reducing the durations of some of their cooldowns to make timing their use more important.

  • Frenzied Regeneration heals you for 20% of your maximum health (was 32%).
  • Ironfur increases Armor by 112% of Agility (was 120%).
  • Renewal heals for 20% of maximum health (was 30%).
  • Reinvigoration reduces Frenzied Regeneration’s cooldown by 10/20% (was 20/40%).
  • Earthwarden reduces damage taken by 25% (was 30%).
  • Survival of the Fittest reduces cooldowns by 12/24% (was 15/30%)
  • Tooth and Claw reduces damage taken by 12% (was 15%).
  • After the Wildfire triggers after spending 300 Rage (was 200).
  • Ursoc’s Fury grants a shield equal to 25% of Thrash and Maul damage (was 45%).
  • Elune’s Favored heals you for 25% of Arcane damage dealt (was 40%).
  • Rage of the Sleeper duration reduced to 8 seconds (was 10 seconds).
  • Rage of the Sleeper damage taken reduction reduced to 20% (was 25%).
  • Rage of the Sleeper Leech decreases to 20% (was 25%).
  • Pulverize duration reduced to 8 seconds (was 10 seconds).
  • Ursoc’s Guidance reduces the cooldown of Incarnation: Guardian of Ursoc by 1 second for each 25 Rage spent (was 20).

Brewmaster Monk

Healers have more time to heal monks than other tanks because Stagger spreads out the damage that they take over time. Our goal is for monks to take a little more damage overall than other tanks to offset this effect. However, we feel their overall magic damage mitigation is a little low compared to other tanks and are improving it somewhat by buffing Stagger and its value against magic. To increase their physical damage taken overall, we’re primarily reducing the dodge granted by Elusive Brawler and some of their other talents.

  • Brewmaster’s Balance increases Monks’ Armor by 50% (was 25%).
  • Elusive Brawler chance to dodge reduced by 12%.
  • Celestial Fortune heals you for 70% of the amount healed (was 80%).
  • Amount of damage staggered increased by 8%.
  • Percentage of magic damage staggered increased to 58% (was 45%).
  • Dance of the Wind chance to dodge reduced to 5% (was 10%) for Brewmaster only.
  • Yu’lon’s Grace grants an absorb equal to 1% of your maximum health (was 2%) every 3 seconds (was 2 seconds).
  • Healing Winds restores 10% of maximum health (was 15%).
  • Staggering Strikes healing reduced by 28%.
  • Spirit of the Ox chance to summon a Healing Sphere reduced by 40%.
  • Elixir of Determination healing reduced to 30% of recently purified damage (was 50%), or a minimum of 8% of your maximum health (was 20%).
  • Celestial Brew healing reduced by 10%.
  • Pretense of Instability grants 10% Dodge (was 15%).

Protection Paladin

Paladins have a balance of good defenses against both physical and magical damage. They can be in danger if they lose the defensive power of standing in Consecration or if the armor bonus from Shield of the Righteous drops, so we are not reducing any of their passive physical defenses like armor or block. Like druids, paladins have high uptime on their defensive cooldowns, so we’re pulling back some of their durations to make timing their use more important. We would like paladins to have slightly more self-healing, so we are increasing the power of Word of Glory.

  • Shield of the Righteous increases your Armor by 150% of your Strength (was 170%).
  • The damage reduction effect while standing in Consecrate of Mastery: Divine Bulwark is reduced by 20%.
  • Sanctified Plates’ armor increase no longer applies to bonus armor from Shield of the Righteous.
  • Improved Holy Shield increases your chance to block spells by 8% (was 10%).
  • The Dusk buff from Of Dusk and Dawn reduces your damage taken by 4% (was 5%).
  • Word of Glory healing increased by 10%.
  • Sentinel’s duration reduced to 16 seconds (was 20 seconds).
  • Eye of Tyr’s duration reduced to 6 seconds (was 9 seconds).
  • Righteous Protector: Holy Power abilities reduces cooldowns by 1.5 seconds (was 2 seconds).

Protection Warrior

Warriors are the strongest tank against physical damage, though they can be vulnerable to magic or periodic damage. In this round of changes, we’re increasing their damage taken across the board by reducing the power of Defensive Stance. Warriors also have some strong heals that scale with their maximum health, like Indomitable and Impending Victory, so we are reducing the power of those abilities to compensate for the 60% increase to Stamina.

  • Pain and Gain now heals for 2% of your max health (was 3.5%).
  • Impending Victory heals you for 20% of your maximum health (was 30%).
  • Defensive Stance reduces damage taken by 16% (was 20%).
  • Fight Through the Flames causes Defensive Stance to reduce magic damage you take by 6% (was 5%).
  • Into the Fray increases haste up to 8% (was 10%).
  • Punish reduces damage enemies deal to you by 2% (was 3%).
  • Enduring Alacrity increases Stamina and Armor by 8% (was 10%).
  • Indomitable increases your maximum health by 6% (was 10%) and heals you for 1% of your maximum health per 20 Rage spent (was 10 rage).
  • Defender’s Aegis reduces Shield Wall’s cooldown by 60 seconds (was 30 seconds).
  • Impenetrable Wall causes Shield Slam to generate an additional 4 Rage (was 3) and reduces the remaining cooldown of Shield Wall by 6 seconds (was 5 seconds).
  • Disrupting Shout cooldown increased to 90 seconds (was 75 seconds).
by Published on 2024-07-17 07:16 AM

World of Warcraft Hotfixes - July 16, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Season of Discovery

  • Demon Fall Canyon
    • Possibly due to “Demonic Deceptions”, the Owlbeasts of Winterspring have attended a guided meditation retreat, expanding their pineal glands.
    • Zilbagob will now always be accessible when The Destructor's Wraith and Grimroot have been defeated.
  • Items
    • A new item -- Hand of Injustice -- is now available from Pix Xizzix, the Undermine Real vendor.
    • Added new shield enchant that grants 30 spell power and 55 healing power – Law of Nature. Available to learn for Enchanters. The pattern is available from Timbermaw Hold at Revered.
    • Added a temporary shield enchantment that grants 24 spell power, much like wizard oil -- Conductive Shield Coating. Available to learn for Enchanters. The pattern is available from Thorium Brotherhood at Honored.
    • Drinkable Stratholme Holy Water from Argent Dawn reputation will now recover 6618 mana over 30 seconds and will also grant 10 per Holy Water turned-in.
    • The Pattern: Embroidered Belt of the Archmage can now correctly be consumed by Tailors.
    • The Leather-Reinforced Runecloth Bag's materials have changed from requiring a Runecloth Bag to requiring the materials for the Runecloth Bag craft itself.
  • Quests
    • The quests “More Greater Moonstones” and “More Moondragon Scales” now have the correct item requirements to complete.
    • Players who were unable to fully access Mokvar and Deliana's Tier 0.5 exchange vendor options should now have full access if they have completed the corresponding quests:
      • “An Earnest Proposition” - Bracer
      • “Just Compensation” - Belt, Gloves
      • “Anthion's Parting Words” - Boots, Legs, Shoulders
      • “Saving the Best for Last” - Helm, Chest
      • A Nearby Kor'kron Elite and Ironforge Guard will also provide access to these vendor lists if Mokvar or Deliana are occupied.
  • Druid
    • Nourish will now benefit from, and consume Omen of Clarity's Clearcasting effect.
      • Developers’ notes: Unlike in Cataclysm, Nourish in SoD has more upsides to it than just the mana cost - like the casting speed. So it makes sense for it to benefit from Clearcasting and to consume it as well.
  • Hunter
    • If you have have Lone Wolf engraved on your gear, spirit healers in battlegrounds will no longer resurrect your pet alongside you.
  • Mage
    • Presence of Mind now causes Chronostatic Preservation to instantly cast the Healing Portion of the spell, even if you did not have the buff active.
    • Presence of Mind is not consumed if Chronostatic Preservation's buff was already present and a release of the heal is used. This means you can Chronostatic Preservation pre-cast, use PoM, and release two Chronostatic Preservation casts back-to-back.
    • Ice Armor and Frost Armor will no longer proc Brain Freeze.
    • Brain Freeze and Hot Streak will no longer overwrite each other and can now both exist on a character at the same time.
    • Your Arcane Missiles will correctly have their cost reduced when both Missile Barrage and Brain Freeze are active at the same time.
    • If Hot Streak is gained while already casting Pyroblast, it will no longer be consumed. This can result in two free Pyroblasts back-to-back.
    • Frozen Orb will no longer despawn early if cast near a wall.
    • Arcane Barrage will now correctly interact with the Shatter talent when your target is Frozen or you have Fingers of Frost active.
    • Frozen Orb will now benefit from the Shatter talent if the target is Frozen.
      • Developers’ notes: Because Fingers of Frost is applied through Frozen Orb and would be consumed quickly by it, Frozen Orb does not consume or benefit from Fingers of Frost.
  • Paladin
    • Inspiration Exemplar will no longer cause the player to stand up every tick.
  • Priest
    • Binding Heal will now correctly consume Surge of Light.
    • Void Zone will no longer return a 'no path available’ error.
  • Shaman
    • Storm, Earth, and Fire's Earthbind Totem effect will now correctly hit every target instead of just one.
    • Shamans will no longer gain charges of Lightning Shield from Rolling Thunder when the rune is not equipped.
  • Warlock
    • Mark of Chaos will no longer fall off after 1 minute when Curse of Recklessness or Curse of Weakness is used.
    • Rune of Infernal Armor now drops for players even if they haven't previously completed discovery for Rune of Shadowflames.
  • Warrior
    • “Rift Away” can now be obtained at level 55.
    • Khonsu's fall catcher mechanism for Thunder Stomped players should be slightly better at rescuing them.
by Published on 2024-07-17 01:35 AM

Blizzard's Official List of What To Do Before the War Within Pre-Expansion Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Once The War Within pre-expansion update arrives, items, achievements, and customizations will fly off into the sun-kissed horizon. So, you’ll want to take some time to do the following before it’s too late:

Dragonflight Season 4

Awakened Raids

Mythic+
  • The Mythic+ leaderboards will lock at 10:00 pm PDT the night before maintenance in each region—July 22 at 10:00 pm PDT for NA / July 23 at 22:00 CEST for EU. With the season’s end, ratings that qualify for the 0.1% “Draconic Hero” title and achievement will be recorded. The title will be rewarded in the following weeks after the season ends.

PvP
  • The current season of PvP content will end at 10:00 pm PDT the night before maintenance in each region—July 22 at 10:00 pm PDT for NA / July 23 at 22:00 CEST for EU.
  • With the season’s end, it will no longer be possible to earn PvP seasonal rewards, titles, or Dragonflight Season 4 rankings, and titles will be awarded in the weeks after the season ends:
    • Draconic Gladiator: End Dragonflight PvP Season 4 in the top 0.1% of the 3v3 arena ladder (requires 150 games won in Dragonflight Season 4).
    • Draconic Legend: End Dragonflight PvP Season 4 in the top 0.1% of the Solo Shuffle ladder (requires 50 games won in Dragonflight Season 4).
  • Players can still queue for rated PvP modes for Honor, Conquest, and progress toward the faction-themed Vicious Dreamtalon mount for Horde or Alliance.

The following rated PvP rewards can only be earned during Dragonflight Season 4 and will no longer be available once the season ends:

  • Draconic Gladiator’s Drake mount: “Its wings darken the skies with the shadow of conquest.”
  • Bronze Infinite Weapon Illusion
  • Dragonflight Season 4 PvP Elite Weapon and Transmog Set
  • Titles:
    • Combatant: Get a 1000 Rating
    • Challenger: Get a 1400 Rating
    • Rival: Get a 1800 Rating
    • Duelist: Get a 2100 Rating
    • Gladiator: 50 wins at 2400 Rating
    • Legend: Win 100 Rated Solo Shuffle rounds

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