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by Published on 2024-11-27 02:19 AM

WoW Hotfixes - November 26, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Death Knight
    • Blood
      • Developers’ notes: The tuning updates done to the Deathbringer hero talent tree at the beginning of the patch have notably affected Blood’s output more than Frost. The damage effects of the keystone and the capstone talents are being increased to make Deathbringer a more competitive choice again.
      • Deathbringer: Reaper’s Mark initial and stacking damage increased by 25%.
      • Deathbringer: Exterminate damage increased by 25%.
      • Deathbringer: Wave of Souls damage increased by 25%.
    • Frost
      • Developers’ notes: We are looking to increase Frost’s single-target damage while bringing down their AoE damage to help create a healthier damage profile.
      • Obliterate damage increased by 12%.
      • Frost Strike damage increased by 12%.
      • Breath of Sindragosa damage reduced by 10%.
  • Druid
    • Feral
      • Rip, Rake, and Rampant Ferocity damage increased by 10%. Does not apply to PvP combat.
      • Apex Predator’s chance to trigger against multiple targets increased slightly.
      • Druid of the Claw: Strike for the Heart increases the critical strike chance and damage of Shred, Swipe, and Mangle by 15% (was 10%).
    • Guardian
      • Druid of the Claw: Strike for the Heart increases the critical strike chance and damage of Shred, Swipe, and Mangle by 15% (was 10%).
    • Restoration
      • Swiftmend healing increased by 25%.
  • Hunter
    • Survival
      • Developers’ notes: Survival has found a lot of success with its 11.0.5 update to Merciless Blow in concert with Pack Leader’s bleed synergies. We’re adjusting it slightly to ensure the build is still competitive, but not quite as dominant.
      • Merciless Blow damage reduced by 15%. Does not apply to PvP combat.
      • Pack Leader: Vicious Hunt damage reduced by 20%. Does not apply to PvP combat.
  • Mage
    • Developers’ notes: Frostfire is still underperforming for both Frost and Fire. We’re targeting buffs to Frostfire’s various procs and providing a more substantial throughput buff via Fire Mastery’s Haste value.
    • Fire
      • Developers’ notes: Fire has been underperforming in single target and could use some help. Rather than distribute this bonus through a myriad of spells, we’re opting to put most of our budget into Pyroblast to ensure this spell is keeping pace with the rest of Fire’s kit.
      • Frostfire: Fire Mastery now grants 2% Haste (was 1%).
      • Frostfire: Isothermic Core Comet Storm effectiveness increased to 200% (was 150%).
      • Frostfire: Frostfire Burst damage increased by 25%.
      • Frostfire: Frostfire Infusion damage increased by 50%.
      • Frostfire: Excess Frost cooldown reduction increased to 10 seconds (was 5 seconds).
      • Ashen Feather Phoenix Flames damage bonus increased to 50% (was 25%).
      • Pyroblast damage increased by 8%.
      • Meteor direct damage increased by 25%.
    • Frost
      • Frostfire: Fire Mastery now grants 2% Haste (was 1%). Does not apply to PvP combat.
      • Frostfire: Isothermic Core Meteor effectiveness increased to 150% (was 100%). Does not apply to PvP combat.
      • Frostfire: Frostfire Burst damage increased by 25%. Does not apply to PvP combat.
      • Frostfire: Frostfire Infusion damage increased by 50%. Does not apply to PvP combat.
      • Frostfire: Excess Frost cooldown reduction increased to 10 seconds (was 5 seconds). Does not apply to PvP combat.
  • Monk
    • Windwalker
      • Conduit of the Celestials: Strength of the Black Ox damage increased by 100%.
      • Conduit of the Celestials: Flight of the Red Crane damage increased by 100%.
      • Conduit of the Celestials: Courage of the White Tiger damage increased by 35%.
      • Fists of Fury damage increased by 20%.
      • Blackout Kick damage increased by 8%.
      • Flurry of Xuen damage increased by 40%.
      • Courageous Impulse now increases the damage of your next Blackout Kick by 200% (was 125%).
      • Shadowboxing Treads now increases the damage of Blackout Kick by 20% (was 10%) and causes additional Blackout Kicks at 80% effectiveness (was 70%).
      • Developers’ notes: We’re looking to increase Windwalker’s overall performance in AoE and single target through targeted adjustments to a few baseline spells, as well as to push some underrepresented talents for increased build diversity.
    • Mistweaver
      • Conduit of the Celestials: Courage of the White Tiger damage increased by 35%.
  • Paladin
    • Protection
      • Lightsmith: Divine Inspiration’s chance to proc an Armament decreased by 50% for Protection specialization.
      • Lightsmith: Divine Guidance damage reduced by 20% for Protection specialization.
      • Lightsmith: Forge’s Reckoning damage reduced by 15% for Protection specialization.
      • Refining Fire damage reduced by 10%.
  • Priest
    • Holy
      • Holy Word: Serenity healing increased by 25%.
      • Holy Word: Sanctify healing increased by 25%.
  • Rogue
    • Developers’ notes: Deathstalker as a hero talent choice has been underserving Subtlety compared to the alternative choice of Trickster, especially in AoE circumstances. Black Powder is used far more frequently as Deathstalker than as Trickster and is receiving a sizable damage increase. Additionally, Deathstalker’s Plague damage effects are being increased (for Subtlety only) to better align the overall contribution of each hero talent choice.
    • Subtlety
      • Deathstalker: Plague damage effects increased by 45%.
      • Black Powder damage increased by 20%.
  • Shaman
    • Elemental
      • Farseer: Chain Lightning damage from Ancestors increased by 30%.
      • Farseer: Lava Burst damage from Ancestors increased by 15%.
      • Farseer: Latent Wisdom now increases Ancestor spell damage by 25% (was 20%).
      • Farseer: Routine Communication now has an 8% chance to trigger (was 5%).
      • Farseer: Maelstrom Supremacy now increases the damage Earth Shock, Elemental, Blast, and Earthquake by 15% (was 8%).
    • Restoration
      • Farseer: Chain Lightning damage from Ancestors increased by 30%.
      • Farseer: Lava Burst damage from Ancestors increased by 15%.
    • Enhancement
      • Developers’ notes: We’re reducing the power of Maelstrom Weapon spenders for Enhancement to lower their overall damage output.
      • All Maelstrom Weapon spender damage reduced by 8%. This does not affect PvP combat.
  • Warrior
    • Developers’ notes: Colossus Warriors are meant to be innately tough and hard to kill, so we’re increasing their overall resilience. This is particularly aimed at helping level the field between Mountain Thane and Colossus for Protection Warriors, more passive resistance for Colossus versus Mountain Thane’s more active mitigation playstyle.
    • Arms
      • Colossus: Mountain of Muscle and Scars now reduces damage taken by 5% (was 2.5%).
      • Colossus: Dominance of the Colossus now causes enemies damaged by Demolish to deal up to 10% less damage to you (was 5%).
    • Protection
      • Colossus: Mountain of Muscle and Scars now reduces damage taken by 5% (was 2.5%).
      • Colossus: Dominance of the Colossus now causes enemies damaged by Demolish to deal up to 10% less damage to you (was 5%).

Player versus Player
  • Death Knight
    • Blood
      • Death Strike damage reduced by 35% in PvP combat.
    • Unholy
      • Festering Wound damage increased by 15% in PvP combat.
      • Festermight is now 65% effective in PvP combat (was 50%).
  • Demon Hunter
    • Developers’ notes: Havoc’s sustained damage outside of cooldowns has been notably low, so a few related skills are getting damage increases.
    • Havoc
      • Immolation Aura damage increased by 20%
      • Demon’s Bite damage increased by 18%
      • Demon Blades damage increased by 18%
      • Felblade damage increased by 20%
  • Druid
    • Restoration
      • Wildstalker: Symbiotic Blooms healing increased by 25% in PvP combat.
  • Hunter
    • Marksmanship
      • Developers’ notes: Marksmanship damage has been lower than we’d like in general, and in particular their effectiveness against casters has not been shining, so we’re putting more power into their physical based abilities.
      • Dark Ranger: Black Arrow damage increased by 12% in PvP combat.
      • Aimed Shot damage increased by 15% in PvP combat.
      • Rapid Fire damage increased by 15% in PvP combat.
  • Mage
    • Arcane
      • Developers’ notes: We’re shifting Arcane’s damage profile a bit away from burst damage and into their consistent damage and increasing the effectiveness of Sunfury to increase hero talent diversity.
      • Sunfury: Spellfire Spheres grant 2% increased spell damage in PvP combat (was 1%).
      • Sunfury: Lingering Embers grant 2% increased spell damage in PvP combat (was 1%).
      • Sunfury: All Arcane Phoenix damage increased by 20% in PvP combat (Greater Pyroblast and Arcane Surge are not increased).
      • Arcanosphere damage increased by 40%.
      • Arcane Surge now increases damage by 20% in PvP combat (was 25%).
      • Arcane Missiles damage increased by 10% in PvP combat.
      • Arcane Blast damage increased by 10% in PvP combat.
      • Arcane Barrage damage increased by 15% in PvP combat.
      • Arcane Bombardment now increases Arcane Barrage’s damage by 20% (was 40%) in PvP combat.
    • Fire
      • Sunfury: Spellfire Spheres grant 2% increased spell damage in PvP combat (was 1%).
      • Sunfury: Lingering Embers grant 2% increased spell damage in PvP combat (was 1%).
      • Sunfury: All Arcane Pheonix damage increased by 20% in PvP combat besides Greater Pyroblast and Arcane Surge.
  • Monk
    • Windwalker
      • Dance of the Wind now increases dodge chance by 2% per stack in PvP combat (was 10%).
      • Developers’ notes: This change moves Dance of the Wind below the base hit chance threshold even at max stacks.
  • Paladin
    • Retribution
      • Eye for an Eye damage increased by 50% in PvP combat.
  • Priest
    • Mindgames damage and healing reversal increased by 40%.
    • Holy
      • Flash Heal healing increased by 10% in PvP combat.
      • Heal healing increased by 10% in PvP combat.
      • Power Word: Life healing increased by 10% in PvP combat.
  • Shaman
    • Elemental
      • Additional Lava Bursts from Primordial Wave now deal 25% of normal damage in PvP combat (was 50%).
      • Chain Lightning damage increased by 10% in PvP combat.
      • Lightning Bolt damage increased by 10% in PvP combat.
      • Earth Shock damage reduced by 15% in PvP combat.
      • Lava Burst damage increased b 15% in PvP combat.
      • Charged Conduit now increases the damage bonus of Lightning Rod by 50% in PvP combat (was 25%).
      • Storm Elemental’s haste bonus is now 50% more effective in PvP combat.
    • Restoration
      • Lava Burst damage increased by 30% in PvP combat.
      • Flame Shock damage increased by 30% in PvP combat.
  • Warlock
    • Affliction
      • Hellcaller: Blackened Soul damage increased by 15%.
      • Hellcaller: Mark of Peroth’arn now increases the critical strike damage of Wither by 25% in PvP combat (was 10%).
      • Hellcaller: Zevrim’s Resilience is now 60% more effective in PvP combat.
    • Destruction
      • Hellcaller: Zevrim’s Resilience is now 60% more effective in PvP combat.
  • Warrior
    • Fury
      • Mountain Thane: Lightning Strike damage increased by 50% in PvP combat.

Season of Discovery
  • Chronoboon Displacer
    • Items that share exclusivity with world buffs (Horn of the Dawn, Songflower Seed, Shimmering Globe, Overseer's Anvil, "Defective" Magic 8-Ball, Firewater Cauldron (stacking change only), and Spirit Conch):
      • Will no longer be removed if the person with the consumable leaves raid.
      • Will extend the duration of the appropriate world buff instead of replacing it.
      • Now stack up to 5.
      • Known issue: these consumable items list their duration as Until Cancelled instead of 1 or 2 hours. That will be corrected in another hotfix.
  • Druid
    • Improved Moonfire now correctly increases the damage of Starfall.
    • Improved Moonfire and Moonfury no longer affect base damage of their associated spells.
    • Improved Moonfire and Moonfury now affect the entire damage of their associated spells.
  • Hunter
    • Tranquilizing Shot no longer has a minimum range.
    • Trueshot Aura will now grant the Marksmanship Hunter using it 100/150/200 additional ranged attack power (was 50/75/100).
    • Melee T2.5 set 2-piece bonus now increases Wyvern Strike damage over time by 50%, and increases the maximum focus of your pet by 50 (was Increases Wyvern Strike damage over time by 50%).
    • Melee T2.5 set 4-piece bonus now increases the impact damage of Mongoose Bite and all Strikes by 15% (was 10%).
    • Beast Mastery rune now increases your pet's damage and health by 15% (was 10%).
  • Priest
    • Shadow Priest T2.5 set -piece bonus now increases the damage of Mind Spike by 20% (was 30%).
  • Rogue
    • 5 damage set 2-piece bonus will now only affect Saber Slash and Mutilate (was Sinister Strike and Saber Slash).
    • 5 tank set 2-piece bonus will now persist for 10 seconds after using Main Gauche (was tied to having the Parry buff active, and fell off when an attack was parried).
    • The Attack Power ratio on Instant Poison with Deadly Brew has been increased to 5% (was 3%).
    • Slaughter from the Shadows Ambush and Backstab increased against non-players increased to 60% (was 50%).
  • Shaman
    • 5 Enhancement 2-piece bonus that increases the damage of Stormstrike and Lava Lash by 50%, is now twice as effective for 2-handed weapons.
    • 5 Enhancement 4-piece bonus now causes your Stormstrike, Lava Lash, and Lava Burst critical strikes to burn your target for 30% of the damage done over 4 seconds (was only Stormstrike and Lava Lash).
    • Ruins of Ahn'Qiraj 3-piece set will now correctly increase the damage of Lava Burst from Overload.
    • 5 Enhancement 4-piece bonus will now correctly work with Off-hand Stormstrike.
  • Warlock
    • Haunt's increase to Shadow damage over time effects increased to 40% (was 20%).
    • Haunt now correctly has a return animation.
by Published on 2024-11-27 12:46 AM

Dual Spec is Now Available on Anniversary Realms
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dual Spec is now live in our fresh WoW Classic Anniversary realms in this region, and rolling out to other regions with their weekly reset.



Find your class trainer, pay the fee, and activate a secondary talent spec today!
by Published on 2024-11-27 12:00 AM

Actions Taken to Curb Griefing by Repeatedly Leaving Groups
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today, we issued gameplay suspensions to players who intentionally left Mythic+ groups a great many times in The War Within Season 1. The sort of behavior we actioned was either without regard for the experience of their fellow players, or in some cases, even deliberately intending to harm others’ experiences.

This is detrimental to the community of players who strive to do their part in group content the vast majority of the time.

We understand that occasionally, abandoning runs will happen. Players can experience unexpected real life emergencies, internet outages, or the group collectively deciding to quit the run. Today, we suspended players who repeatedly and recklessly disrupted Mythic+ groups.

We will continue to keep an eye on groups in the future, and repeat offenders are subject to escalating penalties.

Thank you!
by Published on 2024-11-26 11:11 PM

AQ Raid Testing - November 26-December 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today, we opened the Classic Seasonal PTR with Ruins of Ahn’qiraj, Temple of Ahn’qiraj, and Nightmare Grove available for additional testing.

Following a great deal of player feedback, we’ve adjusted the raids so that Ruins of Ahn’qiraj allows 10-20 players, Temple of Ahn’qiraj allows 20-40 players, and Nightmare Grove also allows 20-40 players.

While we intend to keep this raid test open until Monday, December 2, we cannot guarantee that we will be able to quickly address any issues that may arise, especially later this week and over the holiday weekend.

We will close this PTR on Monday, December 2 at approximately 10:00 a.m. PST.

Thank you for testing with us!
by Published on 2024-11-26 10:59 PM

Patch 11.0.7 PTR - Build 57788 - Release Candidate
Build 57788 has been deployed to the Public Test Realms.


New Items
Here are the new items added in Build 57788.

Level Type Name
30Mount Timely Buzzbee
1Food & Drink Cryptic Crostini
1Food & Drink Detective's Delight
1Food & Drink Sleuth's Sip
1Food & Drink Riddle Wraps
10Other Finder's Flare


11.0.7 Update PTR Development Notes - November 26, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 11.0.7 PTR has been updated for the week.

Items
  • Orluna will also sell the Reverent Armor pieces regardless of armor type, providing players have killed the necessary boss on Humility Difficulty.

Achievement Changes
Originally Posted by MMO-Champion
Anniversary Celebration
World Events

Mounts
Feats of Strength
  • Master of the Turbulent Timeways Gain Mastery of Timeways for 5 weeks during the Turbulent Timeways event. Mount: Sandy Shalewing. 20 points. Account Wide. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Jani's Trashpile Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • Timely Buzzbee Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.

Adventurer
  • Meteor Calls down a meteor at your enemy's location, dealing [ 296.01% [ 370% of Spell Power ] Fire damage, split evenly between all nearby targets. Offensive. Offensive. 20 yd range. Instant. 10 sec cooldown.

Death Knight (Forums)
  • Breath of Sindragosa Continuously deal [ 78.4% of Attack Power + 78.4% [ 70.6% of Attack Power + 70.6% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. 100 yd range. Instant.
  • Breath of Sindragosa Continuously deal [ 78.4% of Attack Power + 78.4% [ 70.6% of Attack Power + 70.6% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. Instant.
  • Exterminate (Blood) The first scythe strikes your target for [ 214.81% [ 268.51% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 114.57% [ 143.21% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 214.81% [ 268.51% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 114.57% [ 143.21% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 214.81% [ 268.51% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 114.57% [ 143.21% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 214.81% [ 268.51% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 114.57% [ 143.21% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 214.81% [ 268.51% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 114.57% [ 143.21% of Attack Power ] Shadowfrost damage.
  • Frost Strike Chill your weapons with icy power and quickly strike the enemy with both, dealing a total of [ 139.3% [ 156.1% of Attack Power ] Frost damage. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons, Daggers. Can be cast in Undead. 30 Runic Power. Melee range. Instant.
  • Frost Strike Chill your weapons with icy power and quickly strike the enemy with both, dealing a total of [ 139.3% [ 156.1% of Attack Power ] Frost damage. Requires One-Handed Axes, One-Handed Maces, One-Handed Swords, Fist Weapons, Daggers, Spears. 100 yd range. Instant.
  • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of [ 78% of weapon damage + 69.7% 78% of Attack Power ] Frost damage. Requires Melee Weapon. Melee range. Instant.
  • Frost Strike Chill your weapons with icy power and quickly strike the enemy with both, dealing a total of [ 139.3% [ 156.1% of Attack Power ] Frost damage. Requires Two-Handed Melee Weapon. 100 yd range. Instant.
  • Frost Strike Off-Hand Chill your weapons with icy power and quickly strike the enemy with both, dealing a total of [ 139.3% [ 156.1% of Attack Power ] Frost damage. Requires Melee Weapon. 100 yd range. Instant.
  • Obliterate (Normal) A brutal attack with both weapons that deals a total of [ 157.6% [ 176.5% of Attack Power ] Physical damage.
  • Obliterate (PvP Rules Enabled (HARDCODED)) A brutal attack with both weapons that deals a total of [ 275.8% [ 308.8% of Attack Power ] Physical damage.
  • Obliterate (Normal) A brutal attack with both weapons that deals a total of [ 157.6% [ 176.5% of Attack Power ] Physical damage.
  • Obliterate (PvP Rules Enabled (HARDCODED)) A brutal attack with both weapons that deals a total of [ 275.8% [ 308.8% of Attack Power ] Physical damage.
  • Obliterate (Normal) A brutal attack with both weapons that deals a total of [ 157.6% [ 176.5% of Attack Power ] Physical damage.
  • Obliterate (PvP Rules Enabled (HARDCODED)) A brutal attack with both weapons that deals a total of [ 275.8% [ 308.8% of Attack Power ] Physical damage.
  • Obliterate Off-Hand (Normal) A brutal attack with both weapons that deals a total of [ 157.6% [ 176.5% of Attack Power ] Physical damage.
  • Obliterate Off-Hand (PvP Rules Enabled (HARDCODED)) A brutal attack with both weapons that deals a total of [ 275.8% [ 308.8% of Attack Power ] Physical damage.
  • Reaper's Mark (Blood) Viciously slice into the soul of your enemy, dealing [ 117% [ 146.25% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 8.52% [ 10.65% of Attack Power ] damage per stack.
  • Reaper's Mark (Blood) Viciously slice into the soul of your enemy, dealing [ 117% [ 146.25% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 8.52% [ 10.65% of Attack Power ] damage per stack.
  • Reaper's Mark (Blood) Viciously slice into the soul of your enemy, dealing [ 117% [ 146.25% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 8.52% [ 10.65% of Attack Power ] damage per stack.
  • Wave of Souls (Blood) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 53.82% [ 67.27% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Blood) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 53.82% [ 67.27% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Blood) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 53.82% [ 67.27% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Blood) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 53.82% [ 67.27% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Blood) Blood: Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 53.82% [ 67.27% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost) Blood, Frost, Unholy: Blood: Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 53.82% [ 67.27% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Blood) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 53.82% [ 67.27% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Blood) Blood: Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 53.82% [ 67.27% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost) Blood, Frost, Unholy: Blood: Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 53.82% [ 67.27% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.

Frost
  • Breath of Sindragosa Continuously deal [ 78.4% of Attack Power + 78.4% [ 70.6% of Attack Power + 70.6% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. Can be cast in Undead. Frost Death Knight - Level 50 Talent. Frost Death Knight - Level 50 Talent. Instant. 2 min cooldown.

Demon Hunter (Forums)
Havoc
  • Havoc Demon Hunter Increases damage/healing by 4%: Annihilation, Blade Dance, Blazing Nova, Burning Blades, Burning Hatred, Burning Wound, Chaos Fragments, Chaos Nova, Chaos Strike, Collective Anguish, Consuming Fire, Death Sweep, Demon Blades, Demonic Intensity, Demon's Bite, Demonsurge, Elysian Decree, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Desolation, Fel Devastation, Fel Eruption, Fel Lance, Fel Rush, Felblade, Glaive Tempest, Hungering Glaive, Immolation Aura, Infernal Armor, Inner Demon, Insatiable Hunger, Metamorphosis, Metamorphosis - Alex S Copy, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soulscar, The Hunt, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Increases periodic damage/healing by 4%: Annihilation, Blade Dance, Blazing Nova, Burning Blades, Burning Hatred, Burning Wound, Chaos Fragments, Chaos Nova, Chaos Strike, Collective Anguish, Consuming Fire, Death Sweep, Demon Blades, Demonic Intensity, Demon's Bite, Demonsurge, Elysian Decree, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Desolation, Fel Devastation, Fel Eruption, Fel Lance, Fel Rush, Felblade, Glaive Tempest, Hungering Glaive, Immolation Aura, Infernal Armor, Inner Demon, Insatiable Hunger, Metamorphosis, Metamorphosis - Alex S Copy, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soulscar, The Hunt, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Decreases damage/healing by 12% 26%: Burning Hatred, Consuming Fire, Immolation Aura Increases damage/healing by 20%: Burning Hatred, Consuming Fire, Immolation Aura Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.

Druid (Forums)
  • Rake (Balance, Guardian, Restoration, Improved Prowl) Rake the target for [ 29.4% [ 32.34% of Attack Power ] Bleed damage and an additional [ 148.5% [ 163.35% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Feral, Initial) Rake the target for [ 29.4% [ 32.34% of Attack Power ] Bleed damage and an additional [ 148.5% [ 163.35% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Infected Wounds) Rake the target for [ 29.4% [ 32.34% of Attack Power ] Bleed damage and an additional [ 148.5% [ 163.35% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Balance, Guardian, Restoration, Improved Prowl) Rake the target for [ 29.4% [ 32.34% of Attack Power ] Bleed damage and an additional [ 148.5% [ 163.35% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Feral, Initial) Rake the target for [ 29.4% [ 32.34% of Attack Power ] Bleed damage and an additional [ 148.5% [ 163.35% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Infected Wounds) Rake the target for [ 29.4% [ 32.34% of Attack Power ] Bleed damage and an additional [ 148.5% [ 163.35% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Balance, Guardian, Restoration, Improved Prowl) Rake the target for [ 29.4% [ 32.34% of Attack Power ] Bleed damage and an additional [ 148.5% [ 163.35% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Feral, Initial) Rake the target for [ 29.4% [ 32.34% of Attack Power ] Bleed damage and an additional [ 148.5% [ 163.35% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Infected Wounds) Rake the target for [ 29.4% [ 32.34% of Attack Power ] Bleed damage and an additional [ 148.5% [ 163.35% of Attack Power ] Bleed damage over 15 sec.
  • Rampant Ferocity Ferocious Bite also deals [ 33.3% [ 36.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets.
  • Rampant Ferocity Ferocious Bite also deals [ 33.3% [ 36.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets. 40 yd range. Instant.
  • Rip Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : [ 117.2% [ 128.9% of Attack Power ] over 8 sec 2 points: [ 175.7% [ 193.3% of Attack Power ] over 12 sec 3 points: [ 234.3% [ 257.8% of Attack Power ] over 16 sec 4 points: [ 292.9% [ 322.2% of Attack Power ] over 20 sec 5 points: [ 351.5% [ 386.6% of Attack Power ] over 24 sec Requires Cat Form. 20 Energy. Melee range. Instant. 1 sec global cooldown.
  • Strike for the Heart (Balance, Restoration, Initial) Shred, Swipe, and Mangle's critical strike chance and critical strike damage are increased by 10%. 15%.
  • Strike for the Heart (Feral) Shred, Brutal Slash, and Mangle's critical strike chance and critical strike damage are increased by 10%. 15%.
  • Strike for the Heart (Guardian) Shred, Swipe, and Mangle's critical strike chance and critical strike damage are increased by 10%. 15%.
  • Strike for the Heart Guardian: Shred, Swipe, and Mangle's critical strike chance and critical strike damage are increased by 10%. 15%.
  • Strike for the Heart (Balance, Restoration, Initial) Shred, Swipe, and Mangle's critical strike chance and critical strike damage are increased by 10%. 15%.
  • Strike for the Heart (Feral) Shred, Brutal Slash, and Mangle's critical strike chance and critical strike damage are increased by 10%. 15%.
  • Strike for the Heart (Guardian) Shred, Swipe, and Mangle's critical strike chance and critical strike damage are increased by 10%. 15%.

Restoration
  • Restoration Druid Restoration Druid core passive Increases damage/healing by 18%: Adaptive Swarm, Autumn Leaves, Bursting Growth, Cenarion Ward, Coordinated Restoration, Cultivation, Dream Bloom, Dream Surge, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Forest's Flow, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Minor Cenarion Ward, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Symbiotic Blooms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Increases periodic damage/healing by 18%: Adaptive Swarm, Autumn Leaves, Bursting Growth, Cenarion Ward, Coordinated Restoration, Cultivation, Dream Bloom, Dream Surge, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Forest's Flow, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Minor Cenarion Ward, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Symbiotic Blooms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Increases damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moondust, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Increases periodic damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moondust, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Increases damage/healing by 22%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 22%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 110%: Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination) Increases damage/healing by 115%: Incarnation: Tree of Life, Lunar Calling, Starfire, Wrath Increases periodic damage/healing by 44%: Incarnation: Tree of Life and Wild Growth Increases periodic damage/healing by 50% 36%: Rip Increases damage/healing by 47%: Ferocious Bite and Ravage Increases damage/healing by 48%: Improved Prowl, Improved Shred, Merciless Claws, Pouncing Strikes, Shred, Thrashing Claws Increases Decreases damage/healing by 5%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases periodic damage/healing by 22% 11%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Decreases damage/healing by 10%: Swiftmend Increases damage/healing by 20%: Starsurge Druid - Restoration Spec. Druid - Restoration Spec.
  • Swiftmend Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for [ 618.24% [ 772.8% of Spell Power ]. 1 charge. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 1.4% of Base Mana / 10% of Base Mana / 10% of Base Mana / 10% of Base Mana. 40 yd range. Instant. 15 sec recharge. 1 charge.

Hunter (Forums)
  • Merciless Blow Casting Butchery causes affected targets to bleed for [ 480% [ 408% of Attack Power ] damage over 8 sec.
  • Merciless Blow Casting Butchery causes affected targets to bleed for [ 480% [ 408% of Attack Power ] damage over 8 sec. 100 yd range. Instant.
  • Withering Fire (Beast Mastery) Every 4 Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec and you gain Deathblow.
  • Withering Fire (Beast Mastery) Every 4 Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec and you gain Deathblow.
  • Withering Fire (Beast Mastery) Every 4 Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec and you gain Deathblow.
  • Withering Fire (Beast Mastery) Every 4 Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec and you gain Deathblow.

Mage (Forums)
  • Arcanosphere Builds a sphere of Arcane energy, gaining power over 4 sec. Upon release, the sphere passes through any barriers, knocking enemies back and dealing up to [ 600% [ 840% of Spell Power ] Arcane damage. 100 yd range. Instant.
  • Arcanosphere Builds a sphere of Arcane energy, gaining power over 4 sec. Upon release, the sphere passes through any barriers, knocking enemies back and dealing up to [ 600% [ 840% of Spell Power ] Arcane damage. 100 yd range. Instant.
  • Ashen Feather If Phoenix Flames only hits 1 target, it deals 25% 50% increased damage and applies Ignite at 150% effectiveness.
  • Cratermaker (Normal) Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 40% 30% while under the effects of Combustion.
  • Cratermaker (Lit Fuse) Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 40% 30% while under the effects of Combustion.
  • Cratermaker Lit Fuse: Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 40% 30% while under the effects of Combustion.
  • Excess Fire (Arcane, Initial) Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing [ 125% [ 156.25% of Spell Power ] Frostfire damage to nearby enemies.
  • Excess Fire (Fire) Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing [ 125% [ 156.25% of Spell Power ] Frostfire damage to nearby enemies.
  • Excess Fire (Frost) Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 125% [ 156.25% of Spell Power ] Frostfire damage to nearby enemies.
  • Excess Fire Frost: Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 125% [ 156.25% of Spell Power ] Frostfire damage to nearby enemies.
  • Excess Fire (Arcane, Initial) Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing [ 125% [ 156.25% of Spell Power ] Frostfire damage to nearby enemies.
  • Excess Fire (Fire) Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing [ 125% [ 156.25% of Spell Power ] Frostfire damage to nearby enemies.
  • Excess Fire (Frost) Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 125% [ 156.25% of Spell Power ] Frostfire damage to nearby enemies.
  • Fire Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste by 1% 2%, and Frost Mastery increases your Mastery by 2% for 14 sec, stacking up to 6 times each. Adding stacks does not refresh duration. Instant.
  • Frost Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste by 1% 2%, and Frost Mastery increases your Mastery by 2% for 14 sec, stacking up to 6 times each. Adding stacks does not refresh duration. Instant.
  • Frostfire Burst (Arcane, Initial) Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing [ 125% [ 156.25% of Spell Power ] Frostfire damage to nearby enemies.
  • Frostfire Burst (Fire) Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing [ 125% [ 156.25% of Spell Power ] Frostfire damage to nearby enemies.
  • Frostfire Burst (Frost) Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 125% [ 156.25% of Spell Power ] Frostfire damage to nearby enemies.
  • Frostfire Infusion Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing [ 45% [ 67.5% of Spell Power ] damage. This effect generates Frostfire Mastery when activated. 100 yd range. Instant.
  • Frostfire Infusion Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing [ 45% [ 67.5% of Spell Power ] damage. This effect generates Frostfire Mastery when activated. Approximately 30 procs per minute.
  • Frostfire Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste by 1% 2%, and Frost Mastery increases your Mastery by 2% for 14 sec, stacking up to 6 times each. Adding stacks does not refresh duration.
  • Isothermic Core Comet Storm now also calls down a Meteor at 100% 150% effectiveness onto your target's location. Meteor now also calls down a Comet Storm at 150% 200% effectiveness onto your target location.
  • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 296.01% [ 370% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing [ 68.3% of Spell Power ] Fire damage over 8.5 sec to all enemies in the area. 100 yd range. Instant.
  • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 296.01% [ 370% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing [ 68.3% of Spell Power ] Fire damage over 8.5 sec to all enemies in the area. 100 yd range. Instant.
  • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 296.01% [ 370% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing [ 68.3% of Spell Power ] Fire damage over 8.5 sec to all enemies in the area. 100 yd range. Instant.
  • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 296.01% [ 370% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing [ 68.3% of Spell Power ] Fire damage over 8.5 sec to all enemies in the area. 100 yd range. Instant.
  • Meteor Burn Calls down a meteor which lands at the target location after 3 sec, dealing [ 296.01% [ 370% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing [ 68.3% of Spell Power ] Fire damage over 8.5 sec to all enemies in the area. 100 yd range. Instant.
  • Pyroblast (Normal) Hurls an immense fiery boulder that causes [ 198.45% [ 214.3% of Spell Power ] Fire damage.
  • Pyroblast (Pyroblast) Hurls an immense fiery boulder that causes [ 198.45% [ 214.3% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec.
  • Pyroblast! Getting two direct-damage critical strikes in a row will make your next Pyroblast spell instant cast, cost no mana, and deal [ 198.45% [ 214.3% of Spell Power ]% additional damage. Instant.

Arcane
  • Arcanosphere Builds a sphere of Arcane energy, gaining power over 4 sec. Upon release, the sphere passes through any barriers, knocking enemies back and dealing up to [ 600% [ 840% of Spell Power ] Arcane damage. PvP Talent. PvP Talent. 60 yd range. 4 sec cast (Channeled). 45 sec cooldown. Requires Mage. Requires level 10.

Fire
  • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 296.01% [ 370% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing [ 68.3% of Spell Power ] Fire damage over 8.5 sec to all enemies in the area. Fire Mage - Level 50 Talent. Fire Mage - Level 50 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Monk (Forums)
  • Courage of the White Tiger (Brewmaster, Initial) Xuen claws your target for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Windwalker) Tiger Palm has a chance to cause Xuen to claw your target for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Mistweaver) Tiger Palm and Vivify have a chance to cause Xuen to claw a nearby enemy for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Brewmaster, Initial) Xuen claws your target for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Windwalker) Tiger Palm has a chance to cause Xuen to claw your target for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Mistweaver) Tiger Palm and Vivify have a chance to cause Xuen to claw a nearby enemy for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Brewmaster, Initial) Xuen claws your target for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Windwalker) Tiger Palm has a chance to cause Xuen to claw your target for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Mistweaver) Tiger Palm and Vivify have a chance to cause Xuen to claw a nearby enemy for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Brewmaster, Initial) Xuen claws your target for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Windwalker) Tiger Palm has a chance to cause Xuen to claw your target for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Mistweaver) Tiger Palm and Vivify have a chance to cause Xuen to claw a nearby enemy for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Brewmaster, Initial) Xuen claws your target for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Windwalker) Tiger Palm has a chance to cause Xuen to claw your target for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courage of the White Tiger (Mistweaver) Tiger Palm and Vivify have a chance to cause Xuen to claw a nearby enemy for [ 250% [ 337.5% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done.
  • Courageous Impulse The Blackout Kick! effect also increases the damage of your next Blackout Kick by 125%. 200%.
  • Fists of Fury Pummels all targets in front of you, dealing [ 575% [ 690% of Attack Power ] Physical damage to your primary target and [ 310.5% [ 372.6% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. 8 yd range. Instant.
  • Fists of Fury Pummels all targets in front of you, dealing [ 575% [ 690% of Attack Power ] Physical damage to your primary target and [ 310.5% [ 372.6% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. 8 yd range. Instant.
  • Fists of Fury Pummels all targets in front of you, dealing [ 575% [ 690% of Attack Power ] Physical damage to your primary target and [ 310.5% [ 372.6% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. Melee range. Instant.
  • Fists of Fury Pummels all targets in front of you, dealing [ 575% [ 690% of Attack Power ] Physical damage to your primary target and [ 310.5% [ 372.6% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. Requires One-Handed Axes, One-Handed Maces, Polearms, One-Handed Swords, Staves, Fist Weapons. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown. 1 sec global cooldown.
  • Flight of the Red Crane (Windwalker) Rushing Jade Wind and Spinning Crane Kick have a chance to cause Chi-Ji to increase your energy regeneration by 20% for 6 sec and quickly rush to 5 enemies, dealing [ 100% [ 200% of Attack Power ] Physical damage to each target struck.
  • Flight of the Red Crane (Windwalker) Rushing Jade Wind and Spinning Crane Kick have a chance to cause Chi-Ji to increase your energy regeneration by 20% for 6 sec and quickly rush to 5 enemies, dealing [ 100% [ 200% of Attack Power ] Physical damage to each target struck.
  • Flight of the Red Crane (Windwalker) Rushing Jade Wind and Spinning Crane Kick have a chance to cause Chi-Ji to increase your energy regeneration by 20% for 6 sec and quickly rush to 5 enemies, dealing [ 100% [ 200% of Attack Power ] Physical damage to each target struck.
  • Flight of the Red Crane (Windwalker) Rushing Jade Wind and Spinning Crane Kick have a chance to cause Chi-Ji to increase your energy regeneration by 20% for 6 sec and quickly rush to 5 enemies, dealing [ 100% [ 200% of Attack Power ] Physical damage to each target struck.
  • Flight of the Red Crane (Windwalker) Rushing Jade Wind and Spinning Crane Kick have a chance to cause Chi-Ji to increase your energy regeneration by 20% for 6 sec and quickly rush to 5 enemies, dealing [ 100% [ 200% of Attack Power ] Physical damage to each target struck.
  • Flurry of Xuen Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 280% [ 392% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Instant.
  • Flurry of Xuen Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 280% [ 392% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Instant.
  • Flurry of Xuen Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 280% [ 392% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Approximately 2 procs per minute.
  • Shadowboxing Treads Blackout Kick damage increased by 10% 20% and strikes an additional 2 ltarget;targets at 70% effectiveness. 80% effectiveness.
  • Strength of the Black Ox (Windwalker) After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing [ 100% [ 200% of Attack Power ] damage to nearby enemies, reduced beyond 5 targets.
  • Strength of the Black Ox (Windwalker) After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing [ 100% [ 200% of Attack Power ] damage to nearby enemies, reduced beyond 5 targets.
  • Strength of the Black Ox (Windwalker) After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing [ 100% [ 200% of Attack Power ] damage to nearby enemies, reduced beyond 5 targets.
  • Strength of the Black Ox (Windwalker) After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing [ 100% [ 200% of Attack Power ] damage to nearby enemies, reduced beyond 5 targets.

Windwalker
  • Windwalker Monk Decreases damage/healing by 20%: Chi Burst Increases damage/healing by 46%: Rushing Jade Wind Increases damage/healing by 159%: Glyph of Tiger Palm and Tiger Palm Increases damage/healing by 231%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger, Glyph of Tiger Palm, Strike of the Windlord, Tiger Palm Increases damage/healing by 61%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Rushing Wind Kick, Rushing Winds Increases damage/healing by 150%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases damage/healing by 32% 43%: Blackout Kick and Shadowboxing Treads Increases damage/healing by 100%: Combat Wisdom, Expel Harm, Reverse Harm Increases damage/healing by 80%: Chi Wave Monk - Windwalker Spec. Monk - Windwalker Spec.

Paladin (Forums)
  • Refining Fire Enemies struck by Avenger's Shield burn with holy fire, suffering [ 82.5% [ 112.5% of Attack Power ] Radiant damage over 5 sec. Unlimited range.
  • Refining Fire Enemies struck by Avenger's Shield burn with holy fire, suffering [ 82.5% [ 112.5% of Attack Power ] Radiant damage over 5 sec. Unlimited range. Instant.

Priest (Forums)
  • Holy Word: Sanctify Releases miraculous light at a target location, healing up to 5 allies within 10 yds for [ 357.93% [ 447.41% of Spell Power ]. Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew. 1 charge. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 3.5% of Base Mana. 40 yd range. Instant. 60 sec recharge. 1 charge.
  • Holy Word: Serenity (Discipline, Shadow, Initial) Perform a miracle, healing an ally for [ 1,276.74% of Spell Power ]. [ 1,595.93% of Spell Power ].
  • Holy Word: Serenity (Holy) Perform a miracle, healing an ally for [ 1,276.74% of Spell Power ]. [ 1,595.93% of Spell Power ].
  • Mindgames (Discipline, Holy) For 7 sec, the next [ 750% [ 1,050% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 750% [ 1,050% of Shadow Spell Power ] healing they deal will damage their target.
  • Mindgames (Shadow) For 7 sec, the next [ 750% [ 1,050% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 750% [ 1,050% of Shadow Spell Power ] healing they deal will damage their target.
  • Mindgames (Discipline, Holy) For 7 sec, the next [ 750% [ 1,050% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 750% [ 1,050% of Shadow Spell Power ] healing they deal will damage their target.
  • Mindgames (Shadow) For 7 sec, the next [ 750% [ 1,050% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 750% [ 1,050% of Shadow Spell Power ] healing they deal will damage their target.
  • Mindgames (Discipline, Holy) For 7 sec, the next [ 750% [ 1,050% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 750% [ 1,050% of Shadow Spell Power ] healing they deal will damage their target.
  • Mindgames (Shadow) For 7 sec, the next [ 750% [ 1,050% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 750% [ 1,050% of Shadow Spell Power ] healing they deal will damage their target.
  • Mindgames (Discipline, Holy) For 7 sec, the next [ 750% [ 1,050% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 750% [ 1,050% of Shadow Spell Power ] healing they deal will damage their target.
  • Mindgames (Shadow) For 7 sec, the next [ 750% [ 1,050% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 750% [ 1,050% of Shadow Spell Power ] healing they deal will damage their target.

Discipline, Holy, Shadow
  • Mindgames (Discipline, Holy) For 7 sec, the next [ 750% [ 1,050% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 750% [ 1,050% of Shadow Spell Power ] healing they deal will damage their target.
  • Mindgames (Shadow) For 7 sec, the next [ 750% [ 1,050% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 750% [ 1,050% of Shadow Spell Power ] healing they deal will damage their target.

Holy
  • Holy Priest Holy Priest core passive Increases damage/healing by 165%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 165%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 57%: Deathspeaker, Devour Matter, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 57%: Holy Fire, Holy Nova, Test - Drustvar - Witch - Test Spell Nova, Test - Nazmir - Blood Troll - Test Spell Nova Increases periodic damage/healing by 6%: Renew Increases damage/healing by 120%: Prayer of Mending Increases damage/healing by 61% Decreases damage/healing by 9%: Flash Heal Increases damage/healing by 77%: Flash Heal Increases damage/healing by 192%: Holy Fire, Smite, Smite test copy, Test - Drustvar - Witch - Test Spell Impact, Void Blast Increases damage/healing by 23% 35%: Miraculous Recovery and Power Word: Life Decreases damage/healing by 42%: Prayer of Mending Decreases damage/healing by 9%: Miraculous Recovery and Power Word: Life Priest - Holy Spec. Priest - Holy Spec.

Rogue (Forums)
  • Black Powder Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets. 1 point : [ 15.8% [ 19% of Attack Power ] damage 2 points: [ 31.6% [ 38% of Attack Power ] damage 3 points: [ 47.4% [ 57% of Attack Power ] damage 4 points: [ 63.2% [ 76% of Attack Power ] damage 5 points: [ 79% [ 95% of Attack Power ] damage 6 points: [ 94.8% [ 114% of Attack Power ] damage Instant.

Subtlety
  • Black Powder Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets. 1 point : [ 15.8% [ 19% of Attack Power ] damage 2 points: [ 31.6% [ 38% of Attack Power ] damage 3 points: [ 47.4% [ 57% of Attack Power ] damage 4 points: [ 63.2% [ 76% of Attack Power ] damage 5 points: [ 79% [ 95% of Attack Power ] damage 6 points: [ 94.8% [ 114% of Attack Power ] damage Requires Melee Weapon. Rogue - Subtlety Spec. Rogue - Subtlety Spec. 35 Energy. Instant. 1 sec global cooldown.

Shaman (Forums)
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 210.21% [ 273.27% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 100 yd range. Instant.
  • Final Calling (Latent Wisdom) The shield absorbs the next [ 756% [ 787.5% of Spell Power ] incoming damage, but the absorb amount decays fully over its duration.
  • Final Calling The shield absorbs the next [ 756% [ 787.5% of Spell Power ] incoming damage, but the absorb amount decays fully over its duration.
  • Hydrobubble (Latent Wisdom) The shield absorbs the next [ 756% [ 787.5% of Spell Power ] incoming damage, but the absorb amount decays fully over its duration.
  • Latent Wisdom Your Ancestors' spells are 20% more powerful. 25% more powerful.
  • Lava Burst (Normal) Hurls molten lava at the target, critically dealing [ 263.1% [ 302.6% of Spell Power ] Fire damage.
  • Lava Burst (PvP Rules Enabled (HARDCODED)) Hurls molten lava at the target, critically dealing [ 189.4% [ 217.9% of Spell Power ] Fire damage.
  • Maelstrom Supremacy (Elemental) Increases the damage of Earth Shock, Elemental Blast, and Earthquake by 8% 15% and the healing of Healing Surge by 8%.
  • Routine Communication (Elemental) Lightning Bolt, Lava Burst, Chain Lightning, Icefury, and Frost Shock casts have a 5% 8% chance to call an Ancestor to your side for 6 sec.
  • Swirling Currents (Elemental) Increases the healing done by Healing Stream Totem by 33%. 38%.

Elemental
  • Elemental Shaman Elemental Shaman baseline passive Decreases damage/healing by 14%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Lively Totems, Maelstrom, Mastery: Elemental Overload, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 14%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Lively Totems, Maelstrom, Mastery: Elemental Overload, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 26%: Earth Shield Increases damage/healing by 60%: Earth Shield Increases damage/healing by 12%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 128% 151%: Chain Lightning, Crash Lightning, Maelstrom, Ride the Lightning Decreases damage/healing by 53% 57%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Decreases damage/healing by 17% 28%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 128%: Tempest and Tempest Overload Increases damage/healing by 59%: Control of Lava, Flame Shock, Maelstrom Increases periodic damage/healing by 59%: Control of Lava, Flame Shock, Maelstrom Increases damage/healing by 19%: Healing Surge Increases damage/healing by 180%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 65% 90%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 155% 181%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 25%: Deluge and Tidebringer Decreases damage/healing by 13% 21%: Chain Lightning, Crash Lightning, Maelstrom, Ride the Lightning Decreases damage/healing by 13%: Tempest and Tempest Overload Shaman - Elemental Spec. Shaman - Elemental Spec.

Enhancement
  • Enhancement Shaman Increases damage/healing by 2%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Lively Totems, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 2%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Lively Totems, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 21%: Chain Lightning, Crash Lightning, Earthen Smash, Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Lava Bolt, Lava Burst, Lava Burst Overload, Lightning Bolt, Lightning Bolt Overload, Ride the Lightning, Tempest Increases damage/healing by 26%: Earth Shield Increases damage/healing by 34%: Healing Surge Increases damage/healing by 25%: Deluge and Tidebringer Increases damage/healing by 60%: Earth Shield Decreases damage/healing by 8%: Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 12%: Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 10%: Chain Lightning, Crash Lightning, Ride the Lightning Shaman - Enhancement Spec. Shaman - Enhancement Spec.

Restoration
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 275%: Chain Lightning, Crash Lightning, Ride the Lightning Increases damage/healing by 176% 259%: Lava Burst and Lava Burst Overload Increases damage/healing by 267%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload Increases damage/healing by 179% 263%: Control of Lava and Flame Shock Increases periodic damage/healing by 179% 263%: Control of Lava and Flame Shock Increases damage/healing by 22%: Healing Surge Decreases damage/healing by 9%: Healing Surge Increases damage/healing by 20%: Deluge and Tidebringer Increases damage/healing by 12%: Healing Stream, Healing Stream Totem, Poison Cleansing, Poison Cleansing Totem Decreases damage/healing by 23%: Control of Lava and Flame Shock Decreases periodic damage/healing by 23%: Control of Lava and Flame Shock Decreases damage/healing by 23%: Lava Burst and Lava Burst Overload Shaman - Restoration Spec. Shaman - Restoration Spec.

Warrior (Forums)
  • Dominance of the Colossus Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 5% 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
  • Mountain of Muscle and Scars You deal 5% more damage and take 2.5% 5.0% less damage. Size increased by 5%.
  • Wrecked Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 5% 10% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. 40 yd range. Instant.

Item Effects
  • Combining Name changed from "" to "Combining".
  • Cracker Instant. Find someone to help pull open the cracker. One participant will receive a surprise. Instant.
  • Letters (New) Distribute the letters to visitors outside of the Caverns of Time. 15 yd range. 0.5 sec cast. 3 sec cooldown.
  • Relic of Crystal Connections (New) Teleport to the target crystal. Only works on crystals attuned with this relic. 25 yd range. 2.5 sec cast. 5 sec cooldown.
  • Starry-Eyed Goggles (New) See what you want to see. Instant.
  • Swabbie's Lockbox (New) Instant. 1 sec cooldown.
  • Unlock Grumpling Allows you to summon Baby Greenches Grumplings using the Box of Puntables toy. 3 sec cast.



Strings Changes
Originally Posted by MMO-Champion
  • EMPTY_SOCKET_SINGINGSEA (New) - Singing Sea Socket
  • EMPTY_SOCKET_SINGINGTHUNDER (New) - Singing Thunder Socket
  • EMPTY_SOCKET_SINGINGWIND (New) - Singing Wind Socket
  • TW_FRAUD_WARNING_TEXT (New) - System message
  • VISITABLE_URL49 - https://worldofwarcraft.com/%s/game/recruit-a-friend /game/recruit-a-friend



Misc Changes
Originally Posted by MMO-Champion
Holidays
  • Plunderstorm (New) - Avast, ye mateys! There's a Plunderstorm on the horizon. Grab all the plunder and avoid the deadly storm as you fight to be the last pirate standing.

    Swap yer Plunder at the Plunderstore for booty from Keg Leg's private stash including some newly "acquired" treasures.
  • Plunderstorm (New) - Avast, ye mateys! There's a Plunderstorm on the horizon. Grab all the plunder and avoid the deadly storm as you fight to be the last pirate standing.

    Swap yer Plunder at the Plunderstore for booty from Keg Leg's private stash including some newly "acquired" treasures.
  • Plunderstorm (New) - Avast, ye mateys! There's a Plunderstorm on the horizon. Grab all the plunder and avoid the deadly storm as you fight to be the last pirate standing.

    Swap yer Plunder at the Plunderstore for booty from Keg Leg's private stash including some newly "acquired" treasures.

Map Areas
Siren Isle
  • Siren Isle > Flotsam Shoal - Music: Zone 11.0.7 - Siren Isle - General - Hub - Walk.

Mounts
Ground Mounts
  • Hateforged Blazecycle - Ground Mount. Hateforged Blazecycle. "This sweet deathcyle deathcycle lets you go on your very own burning rubber crusade!" Source: Promotion
  • Prismatic Snapdragon - Ground Mount. Prismatic Snapdragon. "Chameleonic creatures can oftentimes adapt their cells to match the color of the outside world. This snapdragon adopted this ability, but only to match the contents of their stomach; taking the phrase 'you are what you eat' to a whole new level." Source: Zone: Siren Isle Quest: [PH] Quest: A Loyal Friend Zone: Siren Isle

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