World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2018-12-05 02:37 PM

Patch 8.1 on the Background Downloader
Patch 8.1 is available on the background downloader!




Preview: New Warfront — Battle for Darkshore
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the ashen shadow of Teldrassil, the night elves prepare to strike back against the Forsaken and reclaim their ancestral homeland. . . .

With the upcoming release of Tides of Vengeance, the war between the Horde and Alliance will arrive to a brand-new Warfront: The Battle for Darkshore. Players of both factions will meet once more on the shores of Kalimdor to vie for control of this war-torn region.

The Cycle of War Begins Anew
When Tides of Vengeance goes live, Darkshore will start in the hands of the Forsaken and the Horde—but it won’t be long before the Alliance makes its first strike.

Max-level Alliance players who complete the new opening storyline with Tyrande and the night elves will be immediately able to queue for the Battle for Darkshore Warfront, signaling the start of a new cycle of war as each faction contributes resources, launches their assault, and reaps the benefits of claiming Darkshore for their own.

We’ve also shortened the cycle for the first two weeks of the Warfront so that players from both factions will have access to it and all its rewards prior to the holidays.

A War on Two Fronts
With the addition of the Battle for Darkshore, there will be two battles for players to fight—and many resource contributions to be made to support the war efforts in both the Eastern Kingdoms and Kalimdor.

To help support these dual efforts, we’re making some updates to the Warfront cycles and phases, and how each faction gains access to the Battle for Darkshore and Battle for Stromgarde.

First, each Warfront’s cycle is completely independent from the other, and players will be able to contribute to either Warfront without impacting the other. You’ll be able to track the progress of contributions for each in an updated UI so you’ll be able to easily see which phase each Warfront is in.


Contribute Phase
With the release of Tides of Vengeance, we’re also changing the way the Contribute phase works for both Warfronts. While there were previously 11 quests available at the start of the contribution cycle, there will instead be 3 available each day during this phase. These quests will always include one to turn in either gold or War Resources, as well as two profession turn-ins.

Siege Phase
The Siege phase is when your faction can queue up for the Warfront instance. And while this phase works much the same as it did with the Battle for Stromgarde, the new Darkshore Warfront offers a whole new experience—with new locations, troops, building types, objectives, and more. Players who meet the minimum item-level requirement of 320 will be able to queue for the Battle for Darkshore Warfront as often as they would like while this phase is active.

As the Alliance, your mission will be to reclaim Darkshore and undo the natural devastation caused by marauding Forsaken. On the Horde, your ultimate goal will be to wrest control of this key location in Kalimdor back from the Alliance, razing the landscape and ensuring the night elves can’t reclaim their homeland.

As players storm this new Warfront, they’ll notice some other changes that set it apart from the Battle for Stromgarde. For example: Rather than grant a buff to players, Essence of Storms will provide players with access to powerful transformations allowing them to take on alternate roles such as healing or tanking on the battlefield.

Players will also gain new gear from the new Warfront (starting at item level 340), and players can take part in a quest once per Warfront cycle to obtain a higher item level piece of gear.

Patrol Phase
During the Patrol phase, maximum-level players of the controlling faction who have completed an introductory questline will be able to participate in multiple new outdoor activities in the newly revamped Darkshore zone. Controlling the zone will also provide access to a new faction-specific World Boss, rare creatures, and access to new gear, pets, mounts, and Warfront gear. There will also be plenty of new treasures hidden throughout the zone just waiting to be discovered.

Players will also be able to take part in a rotating series of new World Quests during this phase which provide additional opportunities to get great new loot to use in your ongoing adventures.



What's New in the Darkshore Zone?
With the arrival of this new Warfront, the outdoor zone of Darkshore has been reshaped by the fires of war for maximum-level players and features environment updates, an all-new World Boss for each faction, and all new World Quests for the controlling faction. There will also be new rare creatures to discover along the way that have a chance to drop mounts, pets, toys, treasure chests, and new Darkshore Warfronts gear.

We’ve also updated the Patrol Phase for Arathi Highlands in Tides of Vengeance to include many new World Quests, which will replace the current kill quests in the outdoor zone. Like those being introduced in Darkshore, these will rotate each day that your faction controls the zone, providing new opportunities for loot and rewards each time you return during the Patrol phase.

Completing these new World Quests in both Darkshore and Arathi Highlands will help you increase your reputation with the 7th Legion or Honorbound emissary.

Rewarding the War Effort
Players will be able to earn new night elf (Alliance) or Forsaken (Horde)–themed Warfront armor sets, as well as a new Service Medal currency, by taking part in various activities in the Warfront. Service Medals can be used to purchase items such as new heirlooms, pets, mounts, transmog cloaks, a teleport ring, and experience potions at a vendor located in the Warfronts area of either Boralus or Zandalar.

The item levels of gear from both Warfronts will start off in line with those currently available in Arathi Highlands; however, the item levels will increase once and Season 2 of the raid, PvP, and Mythic Dungeon begins with the arrival of the Battle of Dazar’alor raid.

What are Warfronts?
Warfronts represent large-scale war on the homefront as members of each faction fight for control of a location critical to the war effort between the Horde and Alliance.

Anchored in the real-time strategy (RTS) origins of Warcraft, you play the role of a lieutenant leading the charge on the ground of a massive battle. Together with 19 fellow allied players, you will create an outpost, secure resources, set up supply lines, and train troops to help push forward and assault an enemy stronghold. Unlike Warcraft III, you’ll be fighting in this conflict firsthand rather than commanding from a top-down perspective—putting you on the front lines of a large-scale, 20-player PvE experience.

WoW Classic and No Reward Linking to Modern WoW
Originally Posted by Blizzard (Blue Tracker)
Mounts and companions you get in classic SHOULD NOT be usable across multiple characters on the same classic account, however, you should be able to have these rewards in retail. This will increase the longevity of classic.
Like it was stated at BlizzCon there will be no crossover in rewards between Retail WoW and Classic WoW. I don’t think there is any need to change that stance but I appreciate the post OP.

I think its fair to ask for an opportunity to earn those rewards again however I don’t think it should come at the cost of diminishing the rewards that players earned years ago and cherish. I think the opportunity to earn and have them exclusively on Classic is fair because its staying on Classic itself. I think any more crossover than that could be damaging and lessen the value or prestige of those rewards.

It’s a pretty solid philosophy at the moment that there will be zero crossover of rewards.

What about the original Collector’s Edition pets? Surely that’s a different case. Nothing else is like that and it would be a cool little tip of the hat to those who got the original collector’s edition (which isn’t many people).
This is something interesting but nothing decided or concrete on it.

I would try to seperate in your mind retail and classic. Something you buy on retail shouldn’t give you something in Classic, or vice versa. The philosophy is pretty rock solid that they are separate gameplay wise. If you obtained the original CE pets you used those/can still use those in the live game you obtained it for.

It is an interesting thought though, that to some that did have it, that was a part of their classic experience. It’s likely we won’t implement something that ties into the existing things you own on the live game, but maybe reoffer them since Classic is it’s own thing. Before the fury of that statement sinks in, I’m not saying that will happen at all (there literally hasn’t even been a discussion of it), just sharing my thoughts on a solution to that problem that I could see.

This also could be an exception where we somehow grant them for original CE owners. No idea. Interesting thing to think about though. I’ll mention it though that you guys are asking about the original CE pets for original CE owners.

but token purchases in retail are going to have an effect on Classic.
Eh that’s not really the same thing but I get your point. I’d argue that they’re still not connected even with that. Just having a subscription allows you to play the game. It doesn’t get you anything past that.

If things were sold like pets or mounts then you could make that argument, but I don’t think it has any merit when you’re just talking about the sub.

Literally one of two reasons I’d ever consider doing Classic just shot down instantly. You know that thing that’s used to keep people playing? You guys are just throwing it away. Seems very silly.
Sorry you feel this way but if that’s what you were hoping for then it sounds like Classic isn’t really for you. That’s okay though. I still encourage you to try it though!

It’s not throwing it away, its giving the community that wants Classic the most authentic experience we can provide. Adding any sort of reward carry over in either direction isn’t authentic and defeats the point.

Classic is there for those that will want to play it. Not just for rewards on their BfA license, which would be devaluing to those that earned those rewards that are no longer obtainable, and vice versa would be introducing things that were never there in Classic to begin with. Neither of which we want to do in this case. We know the community that has been asking for Classic for years doesn’t want either of those scenarios, and neither do we.

No, it really doesn’t. Blizzard said they could make an EXCEPTION.
Honestly, I would have the expectation that you won’t get them in Classic just because you already own them. That license was to have them in the current game, which you still do.

I can’t 100% say it will or won’t but it’s less than likely, meaning it’s not really something to argue about on the forums.

Assume Retail and Classic are two separate games entirely (apart from the sub granting access to both) unless we announce otherwise.
by Published on 2018-12-04 03:39 PM

Multiple Diablo Projects to be Announced in 2019

Our Hearthstone Arena Highlights for Rastakhan's Rumble

Dunegorger Kraulok - Vol'dun Valley Battle for Azeroth World Boss
This week's Battle for Azeroth world boss is Dunegorger Kraulok in Vol'dun.


LevelTypeSlotNameModel Viewer
355TrinketTrinketKraulok's Claw
355BackBackDesert Nomad's Wrap
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355ClothChestRaider's Shrouding Thobe
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355ClothWaistCord of Flowing Sands
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355LeatherHeadHood of the Sinuous Devilsaur
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355LeatherHandsGloves of the Desert Assassin
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355MailWristsShrouded Sandscale Bracers
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355MailHandsDunegorger's Grips
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355PlateLegsSandswept Legionnaire's Legplates
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Weekly Event - Wrath of the Lich King Timewalking
Wrath of the Lich King Timewalking is back this week. Don't forget to check out the Ulduar timewalking raid!






Island Expeditions for the Week of December 4th, 2018
The Island Expeditions for the week are:

  • Dread Chain with Mogu
  • Rotting Mire with Jinyu
  • Verdant Wilds with Druids




Call to Arms: Zuldazar
This week's Call to Arms is Call to Arms: Zuldazar or Call to Arms: Zuldazar. Head to Zuldazar with warmode enabled to kill 10 players of the opposing faction. This will reward you with conquest and 75 reputation for either 7th Legion or The Honorbound.
by Published on 2018-12-03 06:47 PM

New Battle.Net Avatars, Blue Posts, War on Lordaeron Fan Film, DLC #657

Winter Veil Event: Toys, toys, toys!, PTR Patch Notes - December 3, 2018

Island Expedition Rewards Update
Patch 8.1 will change Island Expedition rewards from being based on the NPCs you kill to the NPCs that are on the island.
Originally Posted by Blizzard (Blue Tracker)
In Tides of Vengeance, in addition to two new Island Expeditions, we’re making a number of adjustments and improvements to Islands. One of those changes will alter how various cosmetic rewards are determined, and we’d like to explain that further, as we promised here: https://twitter.com/WarcraftDevs/sta...80683058487297

Currently in Battle for Azeroth, Island Expeditions have a chance to reward cosmetic items based on which type of creatures you and your team defeated. For example, if the island theme of the week was Hozen, there’s a chance to receive one of the Banana toys. If the invaders were Nerubian, you could have a chance to receive the Voru’kar Leecher companion pet (among other things). They way this has worked is by means of a hidden scorecard that counted your group’s efforts against anything on the island that was part of the invaders’ ecology. So if anyone in the group earned some Azerite from killing invaders or mining Azerite near the invaders, everyone in the group had a chance at the cosmetic rewards. That chance grew based on how much invaders’ Azerite was obtained, and was also a higher chance in Heroic and even higher in Mythic difficulty Islands. We set the maximum chance you could earn at a reasonable threshold, in the hopes that players wouldn’t feel that they needed to only kill invaders and not complete the islands in a natural way.

Of course, that’s not how it worked out. Confusion around the best way to get cosmetics led to a divergence in playstyles, with some players wishing to focus exclusively on hunting specific creatures, while others wished to win the island efficiently to get Azerite. This caused a significant amount of tension between players who had differing goals.

In Tides of Vengeance, all players on an Expedition will have a chance to receive cosmetic rewards based on the island’s inhabitants, rather than which enemies were specifically defeated. That chance will again be higher on higher difficulties, but there will be no need to strategize around invaders. The most efficient way to receive cosmetic rewards will be whatever tactics cause you to complete the Island quickly, on the highest difficulty that you’re comfortable.

Thanks to everyone who has stormed our high seas with feedback on this. We really appreciate it.

New Pet Battle Dungeon - Gnomeregan
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It’s time to martial your menagerie and put your best battle pets forward within the halls of Gnomeregan.

To get started on your journey, you’ll need to have earned the achievement All Growns Up!, which requires you to raise a pet to level 25. This will make a new quest available to you from Radek Fuselock, who is located near the pet battle trainers in Dazar’alor, or Tizzy Gearjolt, who is located just outside of Dana Pull’s shop in Hook Point in Boralus. You won’t need to complete the Wailing Caverns or Deadmines pet battle dungeons to gain access, and with the release of the Tides of Vengeance content update, you’ll be able to play the three pet battle dungeons in any order.

Completing the quest and pet battle dungeon the first time earns you an Ultimate Battle-Training Stone. You’ll also be able to avail yourself of Manapoof’s aid to teleport directly to Gnomeregan’s dungeon entrance as a part of the quest reward.

For those daring to push your team, you can take on the Challenge Mode version of the dungeon, which requires you to have at least 15 maximum-level battle pets. This will open an account-wide weekly quest that you can pick up from Micro Zoox, who’s waiting outside the Gnomeregan instance portal.

Completing the Challenge Mode the first time will grant the achievement Pet Battle Challenge: Gnomeregan, which rewards a Mini Spider Tank battle pet. Return each week to complete the quest and you’ll earn the reward Pristine Gizmo, which can be exchanged for items from Micro Zoox including an Unopened Gnomeregan Supply Box, Mechanical Cockroach, Schematic: Mechantula, Leper Rat Tail, and Rechargeable Alarm-O-Dog Battery.

Whether you’re new to pet battle dungeons or a companion-combat veteran, you’ll want to get in on the ongoing story as it unfolds. Who are the shadowy figures that keep appearing? What do they want? What are their nefarious plans? Discover what awaits your critter pals next in Gnomeregan!
by Published on 2018-12-03 10:20 AM

HearthPwn Card Design Competition Season 8 Finale

December 2nd Teaser

Battle.Net - New Avatars Added
Battle.Net added some new avatar options for players recently.






Blue Posts
Originally Posted by Blizzard Entertainment
The Azerite system totally encourages that, though. Unless you are a player that does not care about the traits other than the ones you have on it is in your best interest to hold on to gear with different traits, especially when balance changes happen.
I care about the traits but if a hotfix makes what I have worse and something I tossed better AND it’s not just a tiny difference then I’ll just restore that item. This has only happened a couple of times over many years of playing. I also have bank space and often pile up things I feel are important until I sort through them and then do a mass bank-space-cleansing.

A lot of changes just come with patches though and that likely means new gear, new sources, and higher level stuff so unless it’s a huge deal I’ll just get the new stuff.

I can see what you are saying that you feel there is more pressure to keep the gear but I don’t feel it’s too different from the past. If I was aiming to min-max in all situations then I’d expect to be hanging on to more gear but as I mentioned earlier if there is only a small to tiny percentage difference then I stick with one and clear up the space. Do you keep gear even if it’s a .1% difference? Where is the breaking point for your play style? With the current 30 slot bags that are available, how much empty space do you tend to have?

And something that isn’t directed at you Xoja but some others seem to just be asking for why we are okay with needing multiple pieces per slot at all and creating ‘clutter’. This is my personal stance, but I’d say it feels like just a part of an MMO in that some items are better than others. If we were to simplify it we could just remove stats and have items that are ‘average’, ‘good’, or ‘best’. If the item is ‘best’ it’s the best, period. Then that item can degrade to ‘good’ when a new ‘best’ is available from new content. This would cover the bag clutter and simplify things but I don’t think it’d feel fun.

It’s ok to have some items to be better than others, but it’s not ok to bind item to specific spec, especially when those slots were usable for all specs for many years before BFA. This is the problem Blizzard refuses to accept and fix.
How would you treat a piece of gear that has like heavy crit and is far and away the best for one spec and definitely the worst for another?

It still gives you some benefit, even if it’s smaller, unlike many azerite traits that only work for one spec, and give nothing to other. If traits were switching with spec, that would be non issue…
Azerite gear still comes some benefit even if 1 trait isn’t active.

Juggling three secondary stats is way different than juggling dozens of azerite traits.
So at a base level you feel the system is just too complicated and it would better to simplify it?

Anyone would, because the reforge cost really is outrageous. My question is more: Why do you have a reforge system you don’t want people to use?
Sometimes you make a mistake. Sometimes a piece drops that is great for one spec and you can respec something you have to work for another. Have you run into these situations at all? Or something else?

I’m allowed to wonder why the reforge cost is so high, though.
It does get high if you are changing a lot for sure. The highest amount I ever paid was like 20 gold I think? Usually it’s at the 5g amount though. Does that feel high or am I missing something here?

The fact that you have to go to third party sites or use simc to figure out what trait is better isn’t complex enough for you?
I feel like that’s going off the path a bit. I have been doing that for a long time due to trinkets, comparing set bonuses to item level, and deciding the value of secondary stats for each spec. How is this different for you now? (Source)

No Shared Rewards Across Classic and Retail WoW
Mounts and companions you get in classic SHOULD NOT be usable across multiple characters on the same classic account, however, you should be able to have these rewards in retail. This will increase the longevity of classic.
Like it was stated at BlizzCon there will be no crossover in rewards between Retail WoW and Classic WoW. I don’t think there is any need to change that stance but I appreciate the post OP.

I think its fair to ask for an opportunity to earn those rewards again however I don’t think it should come at the cost of diminishing the rewards that players earned years ago and cherish. I think the opportunity to earn and have them exclusively on Classic is fair because its staying on Classic itself. I think any more crossover than that could be damaging and lessen the value or prestige of those rewards.

It’s a pretty solid philosophy at the moment that there will be zero crossover of rewards. (Source)

Warcraft - War on Lordaeron
Fans are creating a short film set when Lordaeron was still a living kingdom and the Horde first arrived.



Dark Legacy Comics #657
DLC #657 has been released.

by Published on 2018-11-30 10:36 PM

Patch 8.1 PTR - Build 28616
Build 28616 will be deployed to the PTR realms soon.




New Items

LevelTypeSlotNameModel Viewer
1JunkHeritage of the Sin'dorei
120OtherMeerah's Jukebox
120OtherMysterious Treasure Map
120OtherTreasure Map
20MountMeat Wagon
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120Engineering SchematicSchematic: Emblazoned Synthetic Specs
120Engineering SchematicSchematic: Emblazoned Gearspun Goggles
120Engineering SchematicSchematic: Emblazoned Bionic Bifocals
120Engineering SchematicSchematic: Emblazoned Orthogonal Optics
120Alchemy RecipeRecipe: Imbued Alchemist Stone
120Alchemy RecipeRecipe: Emblazoned Alchemist Stone
355TrinketTrinketSanguinated Alchemist Stone
370TrinketTrinketImbued Alchemist Stone
385TrinketTrinketEmblazoned Alchemist Stone
280ClothHeadDread Gladiator's Silk Hood
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280ClothHeadDread Gladiator's Silk Hood
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280ClothShouldersDread Gladiator's Silk Mantle
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280ClothShouldersDread Gladiator's Silk Mantle
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280ClothChestDread Gladiator's Silk Robe
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280ClothChestDread Gladiator's Silk Robe
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280ClothWaistDread Gladiator's Silk Cord
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280ClothWaistDread Gladiator's Silk Cord
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280ClothLegsDread Gladiator's Silk Leggings
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280ClothLegsDread Gladiator's Silk Leggings
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280ClothFeetDread Gladiator's Silk Treads
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280ClothFeetDread Gladiator's Silk Treads
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280ClothWristsDread Gladiator's Silk Cuffs
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280ClothWristsDread Gladiator's Silk Cuffs
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280ClothHandsDread Gladiator's Silk Gloves
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280ClothHandsDread Gladiator's Silk Gloves
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1BackBackWar Mantle of the Horde
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1BackBackWar Mantle of the Alliance
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370ClothHeadImbued Synthetic Specs
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385ClothHeadEmblazoned Synthetic Specs
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370LeatherHeadImbued Gearspun Goggles
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385LeatherHeadEmblazoned Gearspun Goggles
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280LeatherHeadDread Gladiator's Leather Helm
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280LeatherHeadDread Gladiator's Leather Helm
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280LeatherShouldersDread Gladiator's Leather Spaulders
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280LeatherShouldersDread Gladiator's Leather Spaulders
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280LeatherChestDread Gladiator's Leather Tunic
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280LeatherChestDread Gladiator's Leather Tunic
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280LeatherWaistDread Gladiator's Leather Belt
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280LeatherWaistDread Gladiator's Leather Belt
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280LeatherLegsDread Gladiator's Leather Legguards
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280LeatherLegsDread Gladiator's Leather Legguards
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280LeatherFeetDread Gladiator's Leather Boots
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280LeatherFeetDread Gladiator's Leather Boots
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280LeatherWristsDread Gladiator's Leather Bindings
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280LeatherWristsDread Gladiator's Leather Bindings
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280LeatherHandsDread Gladiator's Leather Gloves
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280LeatherHandsDread Gladiator's Leather Gloves
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280MailHeadDread Gladiator's Chain Helm
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370MailHeadImbued Bionic Bifocals
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385MailHeadEmblazoned Bionic Bifocals
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280MailHeadDread Gladiator's Chain Helm
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280MailShouldersDread Gladiator's Chain Spaulders
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280MailShouldersDread Gladiator's Chain Spaulders
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280MailChestDread Gladiator's Chain Armor
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280MailChestDread Gladiator's Chain Armor
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280MailWaistDread Gladiator's Chain Waistguard
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280MailWaistDread Gladiator's Chain Waistguard
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280MailLegsDread Gladiator's Chain Leggings
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280MailLegsDread Gladiator's Chain Leggings
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280MailFeetDread Gladiator's Chain Sabatons
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280MailFeetDread Gladiator's Chain Sabatons
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280MailWristsDread Gladiator's Chain Armbands
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280MailWristsDread Gladiator's Chain Armbands
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280MailHandsDread Gladiator's Chain Gauntlets
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280MailHandsDread Gladiator's Chain Gauntlets
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280PlateHeadDread Gladiator's Plate Helm
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370PlateHeadImbued Orthogonal Optics
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385PlateHeadEmblazoned Orthogonal Optics
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280PlateHeadDread Gladiator's Plate Helm
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280PlateShouldersDread Gladiator's Plate Pauldrons
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280PlateShouldersDread Gladiator's Plate Pauldrons
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280PlateChestDread Gladiator's Plate Chestpiece
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280PlateChestDread Gladiator's Plate Chestpiece
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280PlateWaistDread Gladiator's Plate Girdle
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280PlateWaistDread Gladiator's Plate Girdle
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280PlateLegsDread Gladiator's Plate Legguards
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280PlateLegsDread Gladiator's Plate Legguards
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280PlateFeetDread Gladiator's Plate Warboots
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280PlateFeetDread Gladiator's Plate Warboots
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280PlateWristsDread Gladiator's Plate Armguards
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280PlateWristsDread Gladiator's Plate Armguards
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280PlateHandsDread Gladiator's Plate Gauntlets
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280PlateHandsDread Gladiator's Plate Gauntlets
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330One-handed MaceOne HandSinister Aspirant's Bonecracker
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355One-handed MaceOne HandDeathguard's Gavel
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360One-handed MaceOne HandSinister Gladiator's Bonecracker
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360One-handed SwordOne HandSinister Gladiator's Slicer
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355One-handed SwordOne HandSentinel's Blade
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330One-handed SwordOne HandSinister Aspirant's Slicer
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Talent Changes
Originally Posted by MMO-Champion
Druid
Feral



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Island Thunderscale Summons and dismisses your Valarjar Stormwing this mount. Account wide. Account wide. 1.5 sec cast.
  • Meat Wagon (New) Summons and dismisses a rideable Meat Wagon. Account wide. Account wide. 1.5 sec cast.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost
  • Breath of Sindragosa Continuously deal [ 38.7% of Attack Power + 38.7% [ 34.7% of Attack Power + 34.7% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. Frost Death Knight - Level 100 Talent. Frost Death Knight - Level 100 Talent. Instant. 2 min cooldown.

Unholy
  • Bursting Sores Bursting a Festering Wound deals 25% more damage, and deals [ 20% of Attack Power ] Shadow damage to up to 8 all nearby targets. Unholy Death Knight - Level 57 Talent. Unholy Death Knight - Level 57 Talent.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by [ 15 + 25% of Spell Power ]%. You also learn: Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 45%. Balance Druid - Level 45 Talent. Balance Druid - Level 45 Talent.

Restoration
  • Restoration Druid Restoration Druid core passive Increases damage/healing by 44%: Cenarion Ward, Cultivation, Efflorescence, Germination, Incarnation: Tree of Life, Lifebloom, Nourish, Regrowth, Rejuvenation, Revitalize, Spring Blossoms, Swiftmend, Tranquility, Wild Growth Increases periodic damage/healing by 44%: Cenarion Ward, Cultivation, Efflorescence, Germination, Incarnation: Tree of Life, Lifebloom, Nourish, Regrowth, Rejuvenation, Revitalize, Spring Blossoms, Swiftmend, Tranquility, Wild Growth Increases damage/healing by 31%: Mangle, Moonfire, Shred, Solar Wrath, Sunfire, Thrash Increases periodic damage/healing by 31%: Mangle, Moonfire, Shred, Solar Wrath, Sunfire, Thrash Druid - Restoration Spec. Druid - Restoration Spec.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery
  • Kill Command Give the command to kill, causing your pet to savagely deal [ 50% of Attack Power + 60% of Ranged Attack Power + 1.14% of Spell Power [ 112% of Attack Power + 2.13% of Spell Power * (0.94) ;] Physical damage to the enemy. Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec. 30 Focus. 50 yd range. Instant. 7.5 sec cooldown.

Beast Mastery & Marksmanship
  • Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of [ 234.2% [ 156.2% of Attack Power ] Physical damage to all enemies in front of you. Usable while moving. Requires Ranged Weapon. Beast Mastery/Marksmanship Hunter - Level 90 Talent. Beast Mastery/Marksmanship Hunter - Level 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.

Marksmanship
  • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 10 yards for [ 37.5% of Attack Power ] Physical damage Requires Ranged Weapon. Hunter - Marksmanship Spec. Hunter - Marksmanship Spec. 15 Focus. 40 yd range. Instant.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Fire
  • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 260% of Spell Power ] Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing [ 66% of Spell Power ] Fire damage over 8 8.5 sec to all enemies in the area. Fire Mage - Level 100 Talent. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Frost
  • Blizzard Ice shards pelt the target area, dealing [ 114.4% [ 102.4% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 1.5 3 sec. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage - Frost Spec. Mage - Frost Spec. 2.5% of Base Mana. 40 yd range. 8 sec cast (Channeled). 8 sec cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Windwalker
  • Wind Waker When you or allies with your Windwalking are snared, the snare is instantly removed and they become immune to snares their movement speed is prevented from being reduced below 100% for 4 sec. This effect cannot occur more than once every 30 sec per target. PvP Talent. PvP Talent. Requires Monk. Requires level 40+.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Retribution
  • Ultimate Retribution Name changed from "Ultimate Retribution " to "Ultimate Retribution". When an ally within 40 yards falls below 25% health, you gain Avenging Wrath for 6 sec. When an ally is slain within 40 yards of you, your Redemption spell can now be cast while in combat within the next 20 sec. with a 6 sec cast time. Using Divine Shield or Blessing of Protection on yourself will cancel this effect. PvP Talent. PvP Talent. 1 sec global cooldown. Requires Paladin. Requires level 40+.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Discipline
  • Trinity The duration of your Atonement Atonement's duration is increased by 15 sec and the healing transferred through Atonement is increased by 12%. However, Atonement can now only affect a maximum of 3 targets and healing transfer increased by 12, but can only be applied through Power Word: Shield. Smite, Penance, and Shadowfiend critical strike chance increased by 25% when you have Atonement on 3 or more allies. PvP Talent. PvP Talent. Requires Priest. Requires level 40+.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Shiv Assassination: Deals [ 41.11% of Attack Power ] Physical damage to the target, dispelling all enrage effects, and reduces movement speed by 70% for 4 sec. Applies Deadly, Wound, and Crippling Poison to the target. Cannot be blocked, dodged or parried. Outlaw, Subtlety: Deals [ 41.11% of Attack Power ] Physical damage to the target, dispelling all enrage effects, and reduces movement speed by 70% for 4 sec. Cannot be blocked, dodged or parried. Requires One-Handed Melee Weapon. PvP Talent. PvP Talent. 35 Energy. Melee range. Instant. 12 sec cooldown. 1 sec global cooldown. Requires level 40+.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction
  • Unstable Affliction Afflicts the target with [ 64% [ 58% of Spell Power ] Shadow damage over 8 sec. You may afflict a target with up to 5 Unstable Afflictions at once. You deal 10% increased damage to targets affected by your Unstable Affliction. If dispelled, deals [ 64% [ 58% of Spell Power ] damage to the dispeller and silences them for 4 sec. Refunds 1 Soul Shards if the target dies while afflicted. Warlock - Affliction Spec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.

Racials
Blood Elf
  • Arcane Torrent Remove 1 beneficial effect from all enemies within 8 yards and restore 3% of your mana. Can't be cast in Spirit of Redemption. Blood Elf Racial. Blood Elf Racial. Instant. 2 min cooldown.

Goblin
  • Pack Hobgoblin Calls in your friend, Gobber, allowing you bank access for 60 sec. Can't be cast in Spirit of Redemption. Goblin Racial. Goblin Racial. Instant. 30 min cooldown.
  • Rocket Barrage Launches your belt rockets at an enemy, dealing [ 42.9% of Spell Power + 50% of Attack Power + 240 ] fire damage. Can't be cast in Spirit of Redemption. Goblin Racial. Goblin Racial. 30 yd range. Instant. 1.5 min cooldown.
  • Rocket Jump Activates your rocket belt to jump forward. Other effects which slow the rate of falling cannot be used within 10 sec after using this ability. Can't be cast in Spirit of Redemption. Goblin Racial. Goblin Racial. Instant. 1.5 min cooldown.

Lightforged Draenei
  • Forge of Light Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10. Can't be cast in Spirit of Redemption. Lightforged Draenei Racial. Lightforged Draenei Racial. 2 sec cast. 15 min cooldown.
  • Light's Judgment Call down a strike of Holy energy, dealing [ Greater of {300% of Spell Power} or {300% of Attack Power * pctD * (1 + 0)} ] Holy damage to enemies within 5 yards after 3 sec. Can't be cast in Spirit of Redemption. Lightforged Draenei Racial. Lightforged Draenei Racial. 40 yd range. Instant. 2.5 min cooldown.

Nightborne
  • Arcane Pulse Deals [ Greater of {25% of Spell Power} or {50% of Attack Power} ] Arcane damage to nearby enemies and reduces their movement speed by 50%. Lasts 12 sec. Can't be cast in Spirit of Redemption. Nightborne Racial. Nightborne Racial. Instant. 3 min cooldown. 1 sec global cooldown.

Azerite Traits
  • Bonded Souls Your spells and abilities have a chance to trigger a Soulbond for 15 sec. During Soulbond, every 5 sec you and your nearest ally are both healed for 3,798 and gain 624 Haste for 5 sec. 191 Haste for 5 sec.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chaotic Transformation Eye Beam deals an additional 240 Demon Blades deals 53 additional damage. When you activate Metamorphosis, the cooldown of Eye Beam and Blade Dance is immediately reset.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Focused Fire Rapid Fire deals an additional 291 323 damage over its duration, and each shot has a 30% chance to generate 2 additional Focus.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Fury of Xuen Your Combo Strikes grant a stacking 3% 2% chance for your next Fists of Fury to grant 0 Haste and invoke Xuen, The White Tiger for 8 sec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Night's Vengeance Nightblade increases the damage of your next Eviscerate within 8 sec by 33. per combo point.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Crushing Assault Your melee abilities have a chance to increase the damage of your next Slam by 563 861 and reduce its Rage cost by 20.
  • Striking the Anvil The Tactician effect improves your next Overpower, causing it to deal 964 167 additional damage and reduce the remaining cooldown of Mortal Strike by 1.5 sec.
  • Gathering Storm (Arms) While Ravager is active, every 1 sec you gain 5% movement speed and 109 Strength, stacking. 104 Strength, stacking.
  • Gathering Storm (Fury) While Bladestorming, every 0.8 sec you gain 5% movement speed and 109 Strength, stacking. 104 Strength, stacking.
  • Gathering Storm Fury: While Bladestorming, every 0.8 sec you gain 5% movement speed and 109 Strength, stacking. 104 Strength, stacking.
  • Bastion of Might Avatar increases your Mastery by 259 0 for 20 sec, and instantly grants you Ignore Pain.
  • Cold Steel, Hot Blood Bloodthirst critical strikes generate 4 additional Rage, and inflict a Gushing Wound that leeches 4,701 health over 6 sec. 372 health over 6 sec.

Item Effects
  • Azerite Firework Launcher Launch unstable Azerite skyward in a dazzling display. Instant. 30 sec cooldown.
  • Azerite Grenade Deals 11 to 11 Deals 13 to 13 Arcane damage to all enemies within 7 yards of impact. 40 yd range. 1.5 sec cast. Reagents: Unstable Azerite Grenade. Instant. Reagents: Unstable Azerite Grenade.
  • Bewitching Tea Set Lay out a bewitching tea party for your friends. 10 yd range. 5 sec cast. Instant.
  • Bret Test Spell New Use: Target a location within 0 to 38 yds for eradication, calling down a Big Red Rocket Barrage dealing 1,000 100 damage split among all enemies in the 3 0 yd area. 38 yd range. Instant.
  • Bwonsamdi's Bargain Absorbs up to 57,925 damage from an attack that would kill you. When this effect occurs, you instantly heal for 3,656 3,839 and then gain Bwonsamdi's Bargain absorbing healing equal to 60% of the initial damage prevented. May only occur once every 6 min. 1 sec cooldown.
  • Dark Ranger's Spare Cowl (New) Change your appearance to look like a Dark Ranger for until cancelled. Instant. 60 min cooldown.
  • Diamond Barrier Every 10 sec, gain an absorb shield for 552 592, up to a maximum absorb of 2,760. 2,960.
  • Draught of Ten Lands Increases all stats by 20 10 and experience gained by 10%. Instant.
  • Enveloping Protection Envelop up to 5 allies in the targeted area in shared shields for 10 sec, preventing up to 2,896 3,127 damage taken by any of them. Damage prevented is increased when affecting multiple allies. 50 yd range. Instant. 2 min cooldown.
  • Gift of Wind Your spells have a chance to increase your Haste by 292 307 and your Speed by 93 for 15 sec. Approximately 1.5 procs per minute.
  • Goldtusk Breakfast Buffet Lay out a breakfast buffet fit for a king, de best de Goldtusk Inn has to offer. 10 yd range. 5 sec cast. Instant.
  • Incandescent Luster While no allies are within 5 yds of you, gain 22 23 Critical Strike every 2 sec. At 10 applications of this effect, you also gain 69 70 Mastery. These effects slowly fade when allies are nearby, unless they also bear this item.
  • Invocation of Yu'lon Command an invocation of Yu'lon to strike your target, dealing 1,241 1,278 Nature damage split among them and all nearby enemies. Deals increased damage when striking multiple targets. 50 yd range. Instant. 1.5 min cooldown.
  • Kimbul's Razor Claw Your damaging attacks have a chance to claw your target, causing them to bleed for 237 246 Physical damage over 6 sec. Clawing the target from behind will leech 50% of the damage done. 50 yd range. Approximately 4 procs per minute.
  • Master Shell Game Play a round of Kojo's expanded shell game. 1 sec cast. Instant.
  • Meerah's Jukebox Name changed from "Meera's Musicbox" to "Meerah's Jukebox".
  • Orgrimmar Hero's War Banner (New) Plant an Orgrimmar Hero's War Banner. For the Horde! Melee range. Instant.
  • Proudmoore Music Box Places an ornately crafted wind up music box bearing the Proudmoore crest. Instant. Melee range. Instant. 10 min cooldown.
  • Pry Gem Pry a gem from the crown. 2 sec cast. 23 hrs cooldown. 20 hrs cooldown.
  • R.A.G.E. Increases your Haste by 66 70 and Speed by 17, stacking up to 15 times over 10 sec. The stacks increase faster and faster as the engine accelerates. The engine runs for a total of 18 sec. Instant. 1.5 min cooldown. 30 sec global cooldown.
  • Rallying War Banner Plant a war banner and rally nearby troops! Instant. 30 sec cooldown.
  • Stormwind Champion's War Banner (New) Plant a Stormwind Champion's War Banner. For the Alliance! Melee range. Instant.
  • Surging Waters Unleash a wave of 6 Tide Elementals that crash into your target, each exploding for 458 472 Frost damage split among all nearby enemies. Deals increased damage when striking multiple targets. 50 yd range. 2 sec cast (Channeled). 1.5 min cooldown.
  • Throw Glowing Puffer (New) Toss a Bioluminescent Puffer at a friend. 20 yd range. Instant. 1 sec cooldown.
  • Throw Glowing Puffer (New) Toss a Bioluminescent Puffer at a friend. 20 yd range. Instant. 1 sec cooldown.
  • Throw Glowing Puffer (New) Toss a Bioluminescent Puffer at a friend. 20 yd range. Instant. 1 sec cooldown.
  • Throw Glowing Puffer (New) Toss a Bioluminescent Puffer at a friend. 20 yd range. Instant. 1 sec cooldown.
  • Throw Glowing Puffer (New) Toss a Bioluminescent Puffer at a friend. 20 yd range. Instant. 1 sec cooldown.
  • Treasure Map (New) Grants a lucrative Treasure Map mission. Instant.
  • Treasure Map Grants a lucrative Treasure Map mission to The Dread Chain. Instant. 1 sec cooldown.
  • Treasure Map Grants a lucrative Treasure Map mission to The Rotting Mire. Instant. 1 sec cooldown.
  • Treasure Map Grants a lucrative Treasure Map mission to Skittering Hollow. Instant. 1 sec cooldown.
  • Treasure Map Grants a lucrative Treasure Map mission to Verdant Wilds. Instant. 1 sec cooldown.
  • Treasure Map Grants a lucrative Treasure Map mission to Whispering Reef. Instant. 1 sec cooldown.
  • Treasure Map Grants a lucrative Treasure Map mission to Jorundall. Instant. 1 sec cooldown.
  • Treasure Map Grants a lucrative Treasure Map mission to Molten Cay. Instant. 1 sec cooldown.
  • Treasure Map Grants a lucrative Treasure Map mission to Un'gol Ruins. Instant. 1 sec cooldown.
  • Treasure Map Grants a lucrative Treasure Map mission to Havenswood. Instant. 1 sec cooldown.
  • V.I.G.O.R. Engaged Your Critical Strike increases by 41 44 every 2 sec, capping at 246 264 Critical Strike for 6 sec, then decreasing and turning off for 6 sec, cycling every 32 sec. 40 yd range. Instant.
  • Weakening Potion Inflicts 7 Nature damage to all targets within 5 yards of the impact. Weakens Matrons significantly. 100 yd range. Instant.5 sec cooldown.

Professions
Alchemy
  • Emblazoned Alchemist Stone (New) Create an Emblazoned Alchemist Stone. Alchemy. Alchemy. 2 sec cast. Reagents: Akunda's Bite x 60, Winter's Kiss x 60, Anchor Weed x 30, Expulsom x 30, Sanguicell x 250.
  • Imbued Alchemist Stone (New) Create an Imbued Alchemist Stone. Alchemy. Alchemy. 2 sec cast. Reagents: Akunda's Bite x 50, Winter's Kiss x 50, Anchor Weed x 20, Expulsom x 25, Sanguicell x 25.
  • Sanguinated Alchemist Stone (New) Create a Sanguinated Alchemist Stone. Alchemy. Alchemy. 2 sec cast. Reagents: Akunda's Bite x 45, Winter's Kiss x 45, Anchor Weed x 15, Expulsom x 20, Hydrocore x 15.

Blacksmithing
  • Emblazoned Stormsteel Girdle Craft an Emblazoned Stormsteel Girdle. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 50, Platinum Ore x 25, Elemental Flux x 10, Expulsom x 25, Sanguicell x 250. 30, Sanguicell x 250.
  • Emblazoned Stormsteel Legguards Craft Emblazoned Stormsteel Legguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 65, Platinum Ore x 65, Elemental Flux x 20, Expulsom x 35, Sanguicell x 250. 40, Sanguicell x 250.
  • Imbued Stormsteel Girdle Craft an Imbued Stormsteel Girdle. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 45, Platinum Ore x 20, Elemental Flux x 8, Expulsom x 15, Sanguicell x 25. 25, Sanguicell x 25.
  • Imbued Stormsteel Legguards Craft Imbued Stormsteel Legguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 55, Platinum Ore x 55, Elemental Flux x 10, Expulsom x 25, Sanguicell x 25. 35, Sanguicell x 25.
  • Stormsteel Girdle Create a Stormsteel Girdle. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 40, Platinum Ore x 18, Elemental Flux x 5, Expulsom x 30, Hydrocore x 15. 15, Hydrocore x 15.
  • Stormsteel Legguards Create Stormsteel Legguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 50, Platinum Ore x 50, Elemental Flux x 5, Expulsom x 40, Hydrocore x 15. 25, Hydrocore x 15.
  • Tempered Stormsteel Legguards Craft Tempered Stormsteel Legguards. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Storm Silver Ore x 65, Platinum Ore x 65, Elemental Flux x 20, Expulsom x 30 25, Breath of Bwonsamdi x 200.

Cooking
  • Sanguinated Feast Prepare Sanguinated Feasts more efficiently, using fewer materials. Cooking. Cooking. 2 sec cast. Reagents: Redtail Loach x 18, Frenzied Fangtooth x 18, Stringy Loins x 18, Meaty Haunch x 18, Kul Tiramisu x 11, Mon'Dazi x 11, Sanguicell x 2. Fresh Potato x 28, Aromatic Fish Oil x 17, Sanguicell x 17.
  • Sanguinated Feast Prepare a Sanguinated Feast. Cooking. Cooking. 2 sec cast. Reagents: Redtail Loach x 20, Frenzied Fangtooth x 20, Stringy Loins x 20, Meaty Haunch x 20, Kul Tiramisu x 12, Mon'Dazi x 12, Sanguicell x 3. Fresh Potato x 30, Aromatic Fish Oil x 20, Sanguicell x 20.
  • Sanguinated Feast Prepare Sanguinated Feasts more efficiently, using significantly fewer materials. Cooking. Cooking. 2 sec cast. Reagents: Redtail Loach x 15, Frenzied Fangtooth x 15, Stringy Loins x 15, Meaty Haunch x 15, Kul Tiramisu x 10, Mon'Dazi x 10, Sanguicell x 2. Fresh Potato x 25, Aromatic Fish Oil x 15, Sanguicell x 15.

Enchanting
  • Sanguinated Expulsion Convert a Convert Sanguicell into Expulsom. Enchanting. Enchanting. 2 sec cast. Reagents: Sanguicell x 20, Gloom Dust x 5, Umbra Shard.

Engineering
  • Emblazoned Bionic Bifocals (New) Craft Emblazoned Bionic Bifocals. Engineering. Engineering. 1.5 sec cast. Reagents: Platinum Ore x 30, Storm Silver Ore x 60, Insulated Wiring x 30, Expulsom x 35, Sanguicell x 250.
  • Emblazoned Gearspun Goggles (New) Craft Emblazoned Gearspun Goggles. Engineering. Engineering. 1.5 sec cast. Reagents: Platinum Ore x 30, Storm Silver Ore x 60, Insulated Wiring x 30, Expulsom x 35, Sanguicell x 250.
  • Emblazoned Orthogonal Optics (New) Craft Emblazoned Orthogonal Optics. Engineering. Engineering. 1.5 sec cast. Reagents: Platinum Ore x 30, Storm Silver Ore x 60, Insulated Wiring x 30, Expulsom x 35, Sanguicell x 250.
  • Emblazoned Synthetic Specs (New) Craft Emblazoned Synthetic Specs. Engineering. Engineering. 1.5 sec cast. Reagents: Platinum Ore x 30, Storm Silver Ore x 60, Insulated Wiring x 30, Expulsom x 35, Sanguicell x 250.
  • Imbued Bionic Bifocals (New) Craft Imbued Bionic Bifocals. Engineering. Engineering. 1.5 sec cast. Reagents: Platinum Ore x 25, Storm Silver Ore x 55, Insulated Wiring x 25, Expulsom x 30, Sanguicell x 25.
  • Imbued Gearspun Goggles (New) Craft Imbued Gearspun Goggles. Engineering. Engineering. 1.5 sec cast. Reagents: Platinum Ore x 25, Storm Silver Ore x 55, Insulated Wiring x 25, Expulsom x 30, Sanguicell x 25.
  • Imbued Orthogonal Optics (New) Craft Imbued Orthogonal Optics. Engineering. Engineering. 1.5 sec cast. Reagents: Platinum Ore x 25, Storm Silver Ore x 55, Insulated Wiring x 25, Expulsom x 30, Sanguicell x 25.
  • Imbued Synthetic Specs (New) Craft Imbued Synthetic Specs. Engineering. Engineering. 1.5 sec cast. Reagents: Platinum Ore x 25, Storm Silver Ore x 55, Insulated Wiring x 25, Expulsom x 30, Sanguicell x 25.

Inscription
  • Glyph of Storm's Wake Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Jadefire Ink x 3. Crimson Ink x 10, Ultramarine Ink x 30.
  • Glyph of the Tides Inscription. Inscription. 1.5 sec cast. Reagents: Light Parchment, Jadefire Ink x 3. Crimson Ink x 10, Ultramarine Ink x 30.

Leatherworking
  • Scarlet Herring Lure Craft a Scarlet Herring Lure. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 18, Calcified Bone x 40, Expulsom x 3, Hydrocore x 5. Hydrocore x 2.
  • Tempered Mistscale Greaves Craft Tempered Mistscale Greaves. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 70, Mistscale x 70, Expulsom x 30 25, Breath of Bwonsamdi x 200.
  • Tempered Tempest Leggings Craft Tempered Tempest Leggings. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 70, Calcified Bone x 70, Expulsom x 30 25, Breath of Bwonsamdi x 200.

Tailoring
  • Tempered Deep Sea Breeches Craft Tempered Deep Sea Breeches. Tailoring. Tailoring. 2 sec cast. Reagents: Embroidered Deep Sea Satin x 65, Deep Sea Satin x 60, Nylon Thread x 75, Expulsom x 30 25, Breath of Bwonsamdi x 200.



Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_VAS_AUTOCOMPLETE_AND_MORE (New) - and %d more...
  • BLIZZARD_STORE_VAS_ERROR_NEW_LEADER_INVALID (New) - - The character you chose to be the new Guild Master is not a valid choice. Please choose someone else.
  • BLIZZARD_STORE_VAS_ERROR_NO_ELIGIBLE_CHARACTERS (New) - You have no characters that are eligible this service.
  • BLIZZARD_STORE_VAS_ERROR_NO_GUILD_MASTERS (New) - You have no Guild Master characters on the selected Realm.
  • BLIZZARD_STORE_VAS_FOLLOW_GUILD_FACTION_CHANGE (New) - Follow guild faction change
  • BLIZZARD_STORE_VAS_FOLLOW_GUILD_FACTION_TRANSFER (New) - Follow guild transfer to %s - %s (%s Faction Change added)
  • BLIZZARD_STORE_VAS_FOLLOW_GUILD_FACTION_TRANSFER_ERROR (New) - Your guild transferred to %s - %s. To follow them you must initiate a character transfer.
  • BLIZZARD_STORE_VAS_FOLLOW_GUILD_TRANSFER (New) - Follow guild transfer to %s
  • BLIZZARD_STORE_VAS_FOLLOW_GUILD_TRANSFER_ERROR (New) - Your guild transferred to %s. To follow them you must initiate a character transfer.
  • CRITERIA_TREE_OPERATOR_AND (New) - Complete All
  • CRITERIA_TREE_OPERATOR_COMPLETE (New) - Complete
  • CRITERIA_TREE_OPERATOR_COMPLETE_AT_LEAST (New) - Complete At Least
  • CRITERIA_TREE_OPERATOR_COUNT (New) - Started At Least
  • CRITERIA_TREE_OPERATOR_CUMULATIVE (New) - Sum Of Criteria Is
  • CRITERIA_TREE_OPERATOR_HIGHEST (New) - Highest Criteria Is
  • CRITERIA_TREE_OPERATOR_INCOMPLETE (New) - Not Complete
  • CRITERIA_TREE_OPERATOR_WEIGHTED_CUMULATIVE (New) - Weighted Sum Of Criteria Is
  • ERR_TRANSMOG_SET_ALREADY_KNOWN (New) - All appearances are already in your collection.
  • INVASION_TIME_FORMAT - %02d:%02d %s |cFFFF0000|r
  • INVITE_COMMUNITY_MEMBER_POPUP_INVITE_EDITBOX_INSTRUCTIONS (New) - Real ID or BattleTag
  • INVITE_COMMUNITY_MEMBER_POPUP_INVITE_SUB_TEXT_CHARACTER - Enter a character name. Enter character name-server name.
  • PVP_RANK_5_NAME - Gladiator Elite
  • PVP_RANK_5_NEXT_RANK_DESC - Achieve a rating of 2400 or higher to earn:|n- Gladiator Elite Title|n- Elite PvP Item Set Appearance: Tabard
  • SPELL_FAILED_CUSTOM_ERROR_389 (New) - You can only have one treasure map mission at a time.
  • SPLASH_BATTLEFORAZEROTH_8_1_0_FEATURE1_DESC - Acquire new power to bring the enemy faction down! Begin the next chapter of the battle between the Horde and Alliance.
  • SPLASH_BATTLEFORAZEROTH_8_1_FEATURE1_DESC - Acquire new power to bring the enemy faction down! Begin the next chapter of the battle between the Horde and Alliance.



Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • %s the Elite Death Knight (New)
  • %s the Elite Demon Hunter (New)
  • %s the Elite Druid (New)
  • %s the Elite Hunter (New)
  • %s the Elite Mage (New)
  • %s the Elite Monk (New)
  • %s the Elite Paladin (New)
  • %s the Elite Priest (New)
  • %s the Elite Rogue (New)
  • %s the Elite Shaman (New)
  • %s the Elite Warlock (New)
  • %s the Elite Warrior (New)

Currency Types
Hidden
  • BFA Season Rated Participation Currency - Max Quantity: 2500. 20000.

Holidays
  • Battle of Dazar'alor (New) - Players may now use the Raid Finder to access the third section of Battle for Dazar'alor: Might of the Alliance for Alliance players, and Victory or Death for Horde players.
  • Battle of Dazar'alor (New) - As the Kul Tiran navy bears down on Zandalar, superpowers clash in the Battle of Dazar'alor raid, now available on Normal or Heroic difficulty.
  • Battle of Dazar'alor (New) - Players may now use the Raid Finder to access the second section of Battle for Dazar'alor: Empire's Fall.
  • Battle of Dazar'alor (New) - Mythic difficulty of the Battle of Dazar'alor raid awaits the boldest of adventurers, and players may now use the Raid Finder to access the first section of the raid: Siege of Dazar'alor.
  • Battle of Dazar'alor (New) - Players may now use the Raid Finder to access the third section of Battle for Dazar'alor: Might of the Alliance for Alliance players, and Victory or Death for Horde players.
  • Battle of Dazar'alor (New) - As the Kul Tiran navy bears down on Zandalar, superpowers clash in the Battle of Dazar'alor raid, now available on Normal or Heroic difficulty.
  • Battle of Dazar'alor (New) - Players may now use the Raid Finder to access the second section of Battle for Dazar'alor: Empire's Fall.
  • Battle of Dazar'alor (New) - Mythic difficulty of the Battle of Dazar'alor raid awaits the boldest of adventurers, and players may now use the Raid Finder to access the first section of the raid: Siege of Dazar'alor.
  • Battle of Dazar'alor (New) - Players may now use the Raid Finder to access the second section of Battle for Dazar'alor: Empire's Fall.
  • Battle of Dazar'alor (New) - As the Kul Tiran navy bears down on Zandalar, superpowers clash in the Battle of Dazar'alor raid, now available on Normal or Heroic difficulty.
  • Battle of Dazar'alor (New) - Players may now use the Raid Finder to access the third section of Battle for Dazar'alor: Might of the Alliance for Alliance players, and Victory or Death for Horde players.
  • Battle of Dazar'alor (New) - As the Kul Tiran navy bears down on Zandalar, superpowers clash in the Battle of Dazar'alor raid, now available on Normal or Heroic difficulty.
  • Battle of Dazar'alor (New) - As the Kul Tiran navy bears down on Zandalar, superpowers clash in the Battle of Dazar'alor raid, now available on Normal or Heroic difficulty.
  • Battle of Dazar'alor (New) - Mythic difficulty of the Battle of Dazar'alor raid awaits the boldest of adventurers, and players may now use the Raid Finder to access the first section of the raid: Siege of Dazar'alor.
  • Battle of Dazar'alor (New) - Players may now use the Raid Finder to access the second section of Battle for Dazar'alor: Empire's Fall.
  • Battle of Dazar'alor (New) - Mythic difficulty of the Battle of Dazar'alor raid awaits the boldest of adventurers, and players may now use the Raid Finder to access the first section of the raid: Siege of Dazar'alor.
  • Battle of Dazar'alor (New) - Players may now use the Raid Finder to access the third section of Battle for Dazar'alor: Might of the Alliance for Alliance players, and Victory or Death for Horde players.
  • PvP Brawl: Cooking Impossible (New)
  • PvP Brawl: Cooking Impossible (New)
  • PvP Brawl: Cooking Impossible (New)
  • PvP Brawl: Cooking Impossible (New)
  • PvP Brawl: Cooking Impossible (New)
  • PvP Brawl: Cooking Impossible (New)
  • PvP Brawl: Cooking Impossible (New)
  • PvP Brawl: Cooking Impossible (New)
  • PvP Brawl: Cooking Impossible (New)
  • PvP Brawl: Cooking Impossible (New)

Item Name Descriptions
  • Dread Elite (New) - Dread Elite
  • Sinister Elite (New) - Sinister Elite

LFG Dungeons
Dungeons
  • Kings' Rest - Map: Kings' Rest. Level 121 120. Suggested level: 120. Roles: 1 tank/1 healer/3 damage.
  • Random Dungeon (Battle for Azeroth) - Name changed from "Random Battle for Azeroth Dungeon" to "Random Dungeon (Battle for Azeroth)".
  • Random Heroic (Battle for Azeroth) - Name changed from "Random Battle For Azeroth Heroic" to "Random Heroic (Battle for Azeroth)".
  • Siege of Boralus - Map: Siege of Boralus. Level 121 120. Suggested level: 120. Roles: 1 tank/1 healer/3 damage.

Unknown
  • Crucible of Storms - Delve into the chambers beneath Stormsong Valley to uncover the source of the shadow spreading across the land. Map: Crucible of Storms. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage.

Map Areas
8.1 Darkshore Horde Quests
  • Darkshore - Music: WARFRONT_80_Arathi_Horde_GeneralWalk. Music: Zone_81_Darkshore_Scenario_Walk_Horde.
  • Darkshore > Delaryn's Demise - Music: Zone-Darkshore.
  • Darkshore > Lor'danel Landing - Music: Zone-Darkshore.
  • Darkshore > Mist's Edge - Music: Zone-Darkshore.

8.1 Darkshore Outdoor Final Phase
  • Darkshore > Lor'danel - Music: Zone-GroveOfTheAncients. Music: Zone_81_Darkshore_Scenario_Walk_Horde.
  • Darkshore > Lor'danel Landing - Music: Zone-GroveOfTheAncients. Music: Zone_81_Darkshore_Scenario_Walk_Horde.
  • Darkshore > Mists's Edge - Music: Zone-GroveOfTheAncients.

8.1 Darkshore Scenario
  • Darkshore - Music: Zone_81_Darkshore_Scenario_Walk_Alliance.

Battle of Dazar'alor
  • Battle of Dazar'alor > Bay of Kings - Music: RAID_81_Zuldazar_Horde_Port.
  • Battle of Dazar'alor > Dazar'alor - Music: RAID_81_Zuldazar_Horde_Walk.
  • Battle of Dazar'alor > Grand Bazaar - Music: RAID_81_Zuldazar_Alliance_Port.
  • Battle of Dazar'alor > Halls of Opulence - Music: RAID_81_Zuldazar_Pyramid.
  • Battle of Dazar'alor > Loa's Sanctum - Music: RAID_81_Zuldazar_Pyramid.
  • Battle of Dazar'alor > Path of the Ancestors - Music: RAID_81_Zuldazar_Pyramid.
  • Battle of Dazar'alor > Port of Zandalar - Music: RAID_81_Zuldazar_Alliance_Port.
  • Battle of Dazar'alor > Terrace of the Speakers - Music: RAID_81_Zuldazar_Alliance_BloodMoon.
  • Battle of Dazar'alor > The Great Sea - Music: RAID_81_Zuldazar_BossJaina02.
  • Battle of Dazar'alor > The Zocalo - Music: RAID_81_Zuldazar_Horde_Walk.
  • Battle of Dazar'alor > Walk of Kings - Music: RAID_81_Zuldazar_Horde_Walk.

Havenswood (Islands 2)
  • Havenswood - Music: Islands_81_Havenswood_Walk.

Jorundall (Islands 7)
  • Jorundall - Music: Islands_81_Jorundall_Walk.

Unknown
  • Ironforge > Aegrim's Study - Music: Event-81-HeritageArmor-Dwarf-AegrimsStudy.

Warfronts Darkshore - Alliance
  • Darkshore - Music: WARFRONT_80_Arathi_Horde_GeneralWalk. Music: WARFRONT_81_Darkshore_Alliance_GeneralWalk.
  • Darkshore > Ashwood Depot - Music: Zone-Darkshore.
  • Darkshore > Cinderfall Grove - Music: Zone-Darkshore.
  • Darkshore > Forlorn Crossing - Music: Zone-Darkshore.
  • Darkshore > Gloomtide Strand - Music: Zone-Darkshore.
  • Darkshore > Lor'danel - Music: Zone_81_Darkshore_Scenario_Walk_Horde.
  • Darkshore > Lor'danel Landing - Music: Zone-Darkshore.
  • Darkshore > Lornesta Mine - Music: Zone-Darkshore.
  • Darkshore > The Dredge - Music: Zone-Darkshore.

Warfronts Darkshore - Horde
  • Darkshore - Music: WARFRONT_80_Arathi_Horde_GeneralWalk. Music: WARFRONT_81_Darkshore_Horde_GeneralWalk.
  • Darkshore > Lor'danel - Music: Zone_81_Darkshore_Scenario_Walk_Horde.
  • Darkshore > Lor'danel Landing - Music: Zone_81_Darkshore_Scenario_Walk_Horde.

Zandalar
  • Vol'dun > Fetid Crypt - Music: DGN_80_TheUnderrot.
  • Vol'dun > The Blood Font - Music: DGN_80_TheUnderrot.

Map Difficulties
  • Kings' Rest (New) - Max players: 2.
  • Siege of Boralus (New) - Max players: 2.

Mounts
Flying Mounts
  • Bloodthirsty Dreadwing - Flying Mount. Bloodthirsty Dreadwing. "The forsaken prefer the use of these bloodthirsty hunters, both for their speed as a mount, and the psychological effect they have on their enemies." Source: Vendor: Provisioner Mukra Zone: Zuldazar Cost: 1,000[INV_HordeWarEffort.BLP] 750[INV_HordeWarEffort.BLP]
  • Priestess' Moonsaber - Flying Mount. Priestess' Moonsaber. "Once these elegant cats were only given to high-ranking priestesses of Elune, but now they ride into battle with all manner of champion, in the service of vengeance." Source: Vendor: Provisioner Stoutforge Zone: Tiragarde Sound Cost: 1,000[INV_AllianceWarEffort.BLP] 750[INV_AllianceWarEffort.BLP]

Ground Mounts
  • Meat Wagon (New) - Ground Mount. Meat Wagon. "A favorite unit of the Lich King, both for its power as a siege weapon, and the satisfying sound of flung meat." Source: Promotion

PvP Tiers
2v2 Arena
  • 2v2 - 5 - Duelist - Rank 5. Promoted to "2v2 - 6 - Gladiator" Elite" at 2400 rating. Demoted to "2v2 - 4 - Rival" at 2070 rating.
  • 2v2 - 6 - Elite - Name changed from "2v2 - 6 - Gladiator" to "2v2 - 6 - Elite".

3v3 Arena
  • 3v3 - 5 - Duelist - Rank 5. Promoted to "3v3 - 6- Gladiator" Elite" at 2400 rating. Demoted to "3v3 - 4 - Rival" at 2070 rating.
  • 3v3 - 6 - Elite - Name changed from "3v3 - 6- Gladiator" to "3v3 - 6 - Elite".

Rated Battlegrounds
  • RBG - 5 - Duelist - Rank 5. Promoted to "RBG - 6 - Gladiator" Elite" at 2400 rating. Demoted to "RBG - 4 - Rival" at 2070 rating.
  • RBG - 6 - Elite - Name changed from "RBG - 6 - Gladiator" to "RBG - 6 - Elite".

Scenarios
The Treasury Heist
  • 01: A Simple Plan - Secure the Exit.
  • 05: The Bigger They Are... - Defeat the Treasury Sentinel.
  • 07: Masking For Trouble - Defeat the Treasury Guardians.
  • 10: Make the Swap. - Consult with Matthias Shaw. Mathias Shaw.

World Safe Locations
Battle of Dazar'alor
  • 8.1 Zuldazar Raid - PTR ONLY - Sea Priest Spawn In (New)



Garrison Mission Changes
Originally Posted by MMO-Champion
8.0 - Hub Unlock
  • Upgrade: Arom's Stand Level 120. Item Level 800. Rare. 3 Followers. Cost: 100 Resources. Duration: 12 hrs. Send your followers to Stormsong in search of the parts needed to repair the Harvester.. Rewards: 150 XP Drustvar to seek a blessing from the Order of Embers.. Rewards: 150 XP

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