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by Published on 2015-12-02 06:07 PM

Adopt Brightpaw Now for Make-A-Wish
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Cooler temperatures are here, but we have just the thing to warm your heart—meet Brightpaw the Mana Kitty, a brand-new pet available to adopt now through the Shop! From now until December 31, 2015, 100% of this feline friend’s adoption fee will go to support Make-A-Wish®, helping them grant the wishes of children throughout the world with life threatening medical conditions.

This radiant little kitty can be yours now! You can also gift her to a friend to spread the love.

For more information about Make-A-Wish, visit
by Published on 2015-12-02 02:37 PM

PTR 2.4 Hotfixes List Updated - December 2nd

Winter Unveiling - Win a 3D Printed Custom Card, Sigma's LOE Wing 1 Card Analysis, Stalagg & Feugen Rattle Rogue

World Championship Recap, Tyrael Build Highlight

Overwatch Beta Patch Available - December 1st

Legion - Artifact Weapon Previews
Two more previews today, Survival Hunter and Subtlety Rogue.

Alpha Realm Maintenance - 12/1/15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings Friends and Testers!

The Alpha realms have been shut down for maintenance in order to deploy a new build. We are currently estimating realms to be offline for the remainder of the day, and returning sometime on Wednesday. Updates will be provided tomorrow once we have a better ETA.

I'll be leaving this thread open for general discussion as long as people remain civil and follow forum rules.

Deploying a new build right before finals week? Cruel and unusual punishment. (I can't wait though, the failure will be extremely fun.)

You should be able to fit all the studying in today right?

Blue Posts
Originally Posted by Blizzard Entertainment
Draenor Perks in Legion
The Draenor Perks will be retiring in Legion. However, many of their effects will be "baked in" to the baseline abilities. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
ShS used to be our 41 and now you're giving it to assassination only? Uh....
Our intention is for Subtlety to be *better* at Shadowstep than the other specs, due to having a better version of it. (WarcraftDevs)
If Shadowstrike isn't meeting that intention, we'll iterate as needed until we reach that goal. (WarcraftDevs)

Can you confirm that the legendary effects will, or will not, work in rated/non-rated PvP?
Legendary effects will not work in instanced PvP (like Battlegrounds or Arenas). They *will* work in World PvP. (WarcraftDevs)

are Artifact talents working in pvp? Cause so far with talents/pvp looked good. Artifact is looking potentially game breaking
Artifact traits will work in all PvP situations. If a particular trait is problematic, we will address it. (WarcraftDevs)

hey what level do we get the honor levels? and what would be the max honor level at level 20? just so i can get a grasp on this
The Honor system and PvP talents are only for max level players. For #Legion, that's 110. (WarcraftDevs)

Legion - Fishing Artifact
If you aren't following us on Twitter, you may have missed that we added the Fishing Artifact to the calculator over the weekend!

by Published on 2015-12-01 08:23 AM

Katana-Eri's Monk Cosplay, JHow's God Mode Barbarian

Popular Decks of the Week, Dragon Priest has Evolved, November Ranked Season Ending Soon

Unable to Create Games, Rotation for Dec. 1, 2015, Papercraft Johanna, Weekly Sales

Beta Test Weekend Stats, Lorewatch: Genji, Closed Beta vs. Beta Test Weekend Clarified

Legion - Artifact Weapon Previews
Two more previews today, Frost Death Knight and Brewmaster Monk. Be sure to check out the new Monk idle animation in the video!

Patch 6.2.3 Hotfixes - November 30
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Shipyard Changes
Please note, the following Shipyard changes are still in testing.
Naval Missions
  • Rare naval missions should now appear more frequently.
  • Increasing the chance of success on a naval mission will now also decrease the chance a ship will be destroyed on failure. If the mission success chance is at or above 90%, no ships will be lost on the mission.
  • Naval blockade missions now have a shorter duration of 30 minutes (down from 4 hours), reduced Oil cost to 50 (down from 100), and increased the amount of time before a naval blockade returns to 7 days (up from 5 days).

Ships and Crews
  • Increased success chance bonus on missions provided by a Human Crew by 50%.
  • Increased success chance bonus on missions provided by a Pandaren Crew by 33% and the bonus will now apply to Missions that are 12 hours or longer (was 18 hours or longer).
  • Significantly increased the effectiveness and bonuses provided by Naval Equipment items by 100%.


Blue Posts
Originally Posted by Blizzard Entertainment
Cheating in PvP
Thanks for these reports. I've edited them out of the original post (we don't allow public callouts on the forums to avoid witch hunting), but passed them on to our hacks team for review.

For what it's worth, these sorts of things are exactly what we have the [email protected] email address for. Emailing that address is significantly more likely to result in action being taken than simply posting them on the forums. Of course, if you also emailed this report to that address, then that's all set. Just thought it worth mentioning.

If you do feel the need to make a forum post about it, that's fine, but please remember that calling out specific players in a public post is against the forum rules. While it's certainly true that cheaters exist, there are also a lot of players who get accused of cheating wrongly, and we want to avoid having legit players' names dragged through the mud.

Note that we can see previous versions of a post, so if you want to include a link to a video or name of a player in a post, you can edit it out immediately after posting and we'll be able to find it easily.

We know, Lore. We just don't believe the [email protected] results in meaningful action. Furthermore, we're so frustrated with the rampant cheating that calling out these inbred mongrels on the forum is a form of community catharsis and well worth the forum bans. But thanks for swinging by.
To your first point, I totally get where that perception comes from. Our policy has historically been to disclose as little information about actioned accounts as possible, but that's a conversation I'd like to revisit with the relevant people here at Blizzard. If we can find a way to be more open about when and what actions we take, I think that'd be pretty awesome. Can't make any promises though -- those are decisions I don't get to make.

To the second point, that's completely understandable as well. I'd just rather not see people banned from the forums who are only trying to help us catch more cheaters. That's why I recommended editing links out of posts after making them. We'll still see the links, but no forum rules are being broken. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Why do people who participate in Ashran events but die before it ends not get any credit for it at all?
They should. Did you not receive credit recently? This was bugged at one time but should be fixed. (holinka)

And this is why a legit rogue class hall got axed: Gnome Hunter dev time #Legion #RavenholdtOrRiot
I dont like blocking people but most of your tweets are negative, not feedback. You're not going to get good responses that way. (Muffinus)
We gave you feedback. You ignored it. So if my posts scare you then hide behind your digital shield. My opinions will not change.
I think you're just a person that likes playing a rogue and is passionate about it. Thats cool, not scary (Muffinus)
But we cant really talk if you consider us adversaries, lets be cool and hear about how you feel, ok? (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Why are game designers so stubborn sometimes? Is it a "kill your darlings" issue? I won't get too specific, but I posted about a poor class design decision in WoW when it was first introduced during MoP beta. I don't play WoW anymore, but to this day the design is universally hated by the community.
It's rarely just begin stubborn. In my experience, game designers are very good at "killing their darlings." I say that, because you just can't be very successful at this job unless you can give up on ideas that you desperately love, but just aren't working. Stubborn associate designers churn out of the system quickly.

Practically speaking, what might appear to be stubborness is more likely caused by on or more of the following issues:

1) The designer doesn't like the design either, but hasn't come up with a workable solution yet. This is often the case when the designer's time is better spent on an even bigger problem. Resources, especially time, are not infinite.

2) The design seems unpopular to you, but is actually pretty popular overall. (This can be the most frustrating when the designer doesn't like the idea either!) "Universally hated"(or "univerally loved") really isn't a thing in game design. Our jobs would be easy if that was the case.

3) The designer knows the design isn't working, but knows if she removes the design that it will be nearly impossible to ever put it back in. It's easier to iterate on a design as is than to remove it and hope to restore it in the future.

4) The design is serving a greater purpose you may not realize. Maybe the implementation serves to keep server spam at a minimum or makes it harder to cheat. Ideally the team would eventually find a solution that is more elegant and still meets the technical requirements.

5) The designer wants to get feedback on the idea so he can iterate further. I admit this one is a little weak because it risks making players feel like guinea pigs. On the other hand, you don't want to leave players out of the discussion either.

6) The design isn't awesome, but it's good enough, and the cost of changing it is very high. By "cost" here I am not refering to a monatery amount but the risk of slipping the product. If the feature is core to the game, it may be worth the risk of last minute change or slipping. If it's a minor feature, there is more player value in not holding the game in the naive attempt to achieve absolute perfection.

7) The team already has a new design in testing but isn't ready to talk about it yet. This can be ongoing if the new design requires a lot of iteration before it can go live.

8) And finally, you may be right and the designer may be wrong, and just hasn't realized it yet.

why would a dev keep a mechanic in game that players absolutely hate, is it fun if only the dev thinks its fun? (rune of pow)
As a dev, you often run into systems with potential hat aren't there yet. Yanking them means they likely will never get there (OccupyGStreet)

This Month in WoW – December 2015
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The year is closing out with a bang! December is one of our favorite months each year for many reasons, but the biggest may be the fireworks over the cities of Azeroth on the last day of the month. Read on to get a look at all sorts of holiday cheer coming to you in WoW.

In-Game Events

Darkmoon Faire Returns [December 6-13]
The wondrous and mystical Darkmoon Faire returns to Azeroth on November 1, and if you haven’t completed all of Silas Darkmoon’s new Darkmoon Races, now’s the time! Test your speed and agility on a variety of racing mounts as you dodge electrifying obstacles and zip all over Darkmoon Island for rewards and achievements. You may also want to take a few moments to be a kid again by going for a ride on the new Darkmoon Seesaw.

The faire continues to be one of the best ways to acquire heirloom gear, and don’t forget all of the toys, mounts, and pets that can only be gotten here. Whack those gnolls!

Feast of Winter Veil [December 16 – January 2]
The Feast of Winter Veil is one of the most anticipated events of the year! While enjoying a freshly nutmegged cup of nog, and crunching on a crumbly cookie or two, be sure to visit Greatfather Winter in Ironforge if you’re Alliance, or Great-father Winter in Orgrimmar if you’re Horde. While there, you’ll find a few treats, and surely a few tasks to take on as well.

Winter Veil is the only time of the year you can acquire these pets: Clockwork Rocket Bot, Winter Reindeer, Tiny Snowman, Winter's Little Helpers, Lump of Coal.

Crafters of all stripes, rejoice! You can enhance your knowledge with these seasonal recipes: Elixir of Frost Power, Edge of Winter, Hot Apple Cider, Gingerbread Cookie, Egg Nog, Winter's Might, Snowmaster 9000, Gloves of the Greatfather, Winter Boots, Green Winter Clothes, Red Winter Clothes, Green Holiday Shirt.

New Year [December 31]
Happy New Year! Join the celebrations starting at 6:00 a.m. realm time, December 31, and check out the fireworks in the skies above the cities every hour on the hour. Sample the exotic brews and libations carted in from around the world of Azeroth, and /dance your way into the new year as a part of the celebration. For those looking to avoid trouble—or get into it—you may want to steer clear of—or head toward—Booty Bay as the guards there appear to be spending more time enjoying themselves than enforcing town rules (at least into the morning hours).

Bonus Events
  • December 2 – 7: Arena Skirmish Bonus Event
  • December 9 – 14: Outland Timewalking
  • December 16 – 21: Battleground Bonus Event
  • December 23 – 28: Draenor Dungeons
  • December 30 – January 4: Pet Battle Bonus Event
by Published on 2015-11-30 09:45 AM

PTR Patch 2.4 Build Highlight, Legacy of Nightmares Post-Nerf

Popular Decks of the Week, Dragon Priest has Evolved, November Ranked Season Ending Soon

Dreamhack Winter Concludes, Cho'Gall Builds Highlight, WTF Moments #26

Beta Test Weekend Stats, Lorewatch: Genji, Closed Beta vs. Beta Test Weekend Clarified

Legion - Artifact Weapon Previews
A few more Artifact Weapon previews today, this time Balance Druid and Demon Hunters.

Legion - Karazhan Catacombs
Legion updates Karazhan with a new catacombs area. The current version accessible in the world is much less decorated than the version used for the Artifact acquisition scenarios. As always, this is unfinished content from an Alpha version of the game and it is subject to change.

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
How do you feel about devs who don't communicate with the playerbase? You were always talking to people when you were working on WoW, no one else wants to though. Important questions go unanswered, they claim they're listening, but they need to communicate. Communication is incredibly important.
I am pretty sympathetic to those devs actually.

It is really hard to communicate with players. Players can be cruel, sometimes intentionally, sometimes no, and you need excessively thick skin not to get worn down but it. It can take a lot of time, and players might feel abandoned if you only communicate in short bursts and then have to go tend to other things. Your bosses or coworkers might get ticked if your messaging was bad, because say you hinted about an upcoming feature too strongly or showed the company in a bad light.

There are solutions to these problems, but none are perfect. For example, you can have community managers collate feedback from the developers and present it second-hand. That tactic risks not feeling authentic, not portraying the devs as human, and has the usual "game of telephone" risks when communication gets handed from person to person.

Riot encourages, and nearly requires, Rioters to go out and talk to players. Even then a lot of people here are reluctant or scared to do so.

What do you think about having 1 designer with PR training on a development team whose sole job is to serve as an outbound line to the community so the information is firsthand from the team instead of risking a Chinese Whispers incident with the community managers?
I definitely think that helps, and similarly, the most effective CMs I have worked with had a ton of game knowledge and design talent, which helped bridge the communication gap.

I view part of the design job to be communication, so I expect designers on my team to improve their communication skills, the same way they should improve their problem solving and analytical skills.

Dark Legacy Comics #515 - Gnome Hunter
DLC #515 has been released.

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