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by Published on 2022-08-25 02:20 AM

WoW Hotfixes - August 24, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Mage
    • Arcane
      • Fixed an issue causing Touch of the Magi to do less damage than intended in Fated raids.
  • Monk
    • Fixed an issue causing Bonedust Brew (Necrolord Ability) to do less damage than intended in Fated raids.

Dungeons and Raids
  • Mythic+
    • Return to Karazhan: Lower
      • Phantom Guests no longer have a random set of abilities.
      • Ghost Trap cooldown reduced to 60 seconds (was 90 seconds).
      • Resolved an issue that could cause tanks to lose threat after being hit by the Storming affix.
      • Maiden of Virtue
        • Resolved an issue that could unfairly kill non-tank players after Mass Repentance is cast.
    • Tazavesh: Streets of Wonder
      • Cartel Wiseguy’s Lightshard Retreat will no longer cause tanks to lose threat.

Items and Rewards
  • Fixed an issue preventing players from being able to earn Vicious Saddles.
  • The achievement Mythic: Fates of the Shadowlands Raids now correctly awards raid teleports to the character that earned it.
by Published on 2022-08-25 12:52 AM

Dragonflight Alpha - Build 45232
A new build is on the way!

Build Highlights
  • Two new encrypted cinematics were added in this build. One runs for 2 minutes 20 seconds and the other one runs for 3 minutes 30 seconds.
  • Dragonriding has received a new feature "Ride Along", which lets other players in your party transform into a whelp that will follow alongside your drake.
  • A new scoreboard that displays your personal best time has been added to the Dragon Racing UI.
  • Today's build includes early versions of the new talent tress for the Demon Hunter class and Havoc specialization.
  • Press and Hold Casting has been added in this build, letting players continually cast a spell on an Action Bar without having to repeatedly press the button.
  • A new pet battle introductory questline has been added to help new players learn about the pet battle system.
  • New strings were added for talent build import/export.

New Icons



New Maps



New Loading Screen



Dragonflight Alpha Development Notes - August 24, 2022
Blizzard has posted the Development Notes for Build 45232.



Talent Calculator
Talents have been updated in this build.



New Items
You can see the full list of new items on the WoWDB Beta site.

LevelTypeName
1JunkA Collection Of Me
1JunkCooked Book
1JunkA Steamy Romance Novel: The Lusty Draconian Mage
1JunkSack of Looted Treasures
1OtherStack of VIP Passes
60OtherVery Comfortable Pelt
60OtherComfortable Pile of Pelts
1OtherRoyal Disenchanting Rod
70OtherInfected Ichor
1OtherNotfar's Favorite Food
1OtherGenerous Goblin Grenade
70OtherChewed Mage's Wand
1OtherPrimalist Prison
1OtherNokhud Battlegear
1QuestShard of the Greatstaff
1QuestShard of the Greatstaff
1QuestShard of the Greatstaff
60BookTome of Polymorph: Duck
350JewelcraftingAmethyzarite Geode
1OtherDo-It-Yourself Part Building Kit


Achievement Changes
Originally Posted by MMO-Champion
Appearances
Collections

Dragon Isles
Expansion Features
  • A New Friend [PH Unlock the] Renewed Proto-Drake Account Wide.
  • An Azure Ally Name changed from "Highland Drake" to "An Azure Ally". [PH Unlock the] Highland Drake Account Wide.
  • Cliffside Companion Name changed from "Cliffside Wylderdrake" to "Cliffside Companion". [PH Unlock the] Cliffside Wylderdrake Account Wide.
  • Together in the Skies Name changed from "Windborne Velocidrake" to "Together in the Skies". [PH Unlock the] Windborne Velocidrake Account Wide.

Exploration

Dragonflight
Quests

Dragonflight Dungeon
Dungeons & Raids
  • Dragon Kill Points (New) Defeat Melidrussa after defeating 40 of her chamber's Infused Whelps in Ruby Life Pools on Mythic difficulty. 10 points.
  • It's a Trogg Eat Trogg World (New) Defeat Bromach while 10 or more Stonevault Troggs are still alive in Uldaman: Legacy of Tyr on Mythic difficulty. 10 points.
  • Myths of the Dragonflight Dungeons (New) Complete each of the following Dragonflight dungeons on Mythic or Mythic Keystone difficulty. 10 points. Account Wide.
  • So You Can Kill This in a Way That Matters... (New) Defeat Decatriarch Wratheye after finding and planting three Resilient Mushrooms, then destroying them with Decaystrike on Mythic difficulty. 10 points.
  • The Cracked Crystal (New) Defeat Umbrelskul after smashing Shimmering Geodes with Dragon Strike and destroying 9 Geode Chunks in The Azure Vault on Mythic difficulty. 10 points.
  • You Must Be Made of Hide Defeat Umbrelskul without being hit by a polymorph trap or triggering a Shriek within in The Azure Vault on Mythic difficulty. 10 points.

Dragonflight Raid
Dungeons & Raids

Dragonrider Racing
Expansion Features

Dungeons & Raids

Pet Battles

Shadowlands Raid
Dungeons & Raids



Talent Changes
Originally Posted by MMO-Champion
Demon Hunter
Havoc

Hunter
Survival



Spell Changes
Originally Posted by MMO-Champion
Companions

Item Set Bonuses
  • +10 Cooking Cooking skill increased by 10. +10 Cooking Skill.
  • Dragon Rider's Set (New) Each time you kill an enemy that rewards honor or experience, gain 0 Intellect for 30 seconds. Additional kills in the Storm can extend this duration for up to 5 minutes.
  • Primal Power (New) Increase your highest secondary stat by 0. Instant.

Death Knight (Forums, Talent Calculator)

Blood
  • Will of the Necropolis Damage taken below 30% Health is reduced by 30% 20%. Blood Death Knight - Level 35 Talent. Blood Death Knight - Level 35 Talent.

Frost
  • Icy Talons Your Runic Power spending abilities increase your melee attack speed by 2% 3% for 6 sec, stacking up to 3 times. Frost Death Knight - Level 15 Talent. Frost Death Knight - Level 15 Talent.

Unholy
  • Army of the Damned Apocalypse's cooldown is reduced by 45 sec. Additionally, Death Coil reduces the cooldown of Apocalypse by 1 sec and Army of the Dead by 5 sec. Apocalypse and Army of the Dead also summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes. Unholy Death Knight - Level 50 Talent. Unholy Death Knight - Level 50 Talent.
  • Clawing Shadows Deals [ 46% Deals [ 55.2% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst. Requires Melee Weapon. Can be cast in Undead. Limited to 5 targets. Unholy Death Knight - Level 15 Talent. Unholy Death Knight - Level 15 Talent. 1 Runes. 30 yd range. Instant.
  • Summon Gargoyle Summon a Gargoyle into the area to bombard the target for 30 sec. The Gargoyle gains 1% increased damage for every 2 1 Runic Power you spend. Can be cast in Undead. Unholy Death Knight - Level 50 Talent. Unholy Death Knight - Level 50 Talent. 30 yd range. Instant. 3 min cooldown.

Demon Hunter (Forums, Talent Calculator)
  • Metamorphosis Havoc: Leap into the air and land with explosive force, dealing [ 36.04% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead. Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities and 0% Leech. Vengeance, Initial: Leap into the air and land with explosive force, dealing [ 36.04% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead. Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities. Metamorphosis: Leap into the air and land with explosive force, dealing [ 36.04% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead. Upon landing, you are transformed into a hellish demon for 30 sec, immediately resetting the cooldown of your Eye Beam and Blade Dance abilities, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste and 0% Leech. Vengeance, Initial Improved Metamorphosis: Leap into the air and land with explosive force, dealing [ 36.04% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead. Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities. and gaining 10% Haste. 40 yd range. Instant. 5 min cooldown.
  • Soul Carver Carve into the soul of your target, dealing (344% of weapon damage) Fire damage and an additional [ 97.6% [ 97.7% of Attack Power ] Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec. Melee range. Instant. 60 sec cooldown.
  • Vengeful Retreat Normal: Remove all snares and vault away. Nearby enemies take [ 13.13% of Attack Power ] Physical damage. Vengeful Restraint: Remove all snares and vault away. Nearby enemies take [ 13.13% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec. Instant. 25 sec cooldown. Prepared: Remove all snares and vault away. Nearby enemies take [ 13.13% of Attack Power ] Physical damage. Generates 80 Fury over 10 sec if you damage an enemy. Instant. 25 sec cooldown.

Havoc
  • Blind Fury Eye Beam generates 40 20 Fury every sec. and its duration is increased by 50% 25%. Havoc Demon Hunter - Level 15 Talent. Havoc Demon Hunter - Level 15 Talent.
  • Cycle of Hatred [NYI] Name changed from "Cycle of Hatred" to "Cycle of Hatred [NYI]". Chaos Strike also reduces the cooldown of Eye Beam by 1 sec, and an additional 1 sec when it critically strikes 0.5 sec, and an additional 0.5 sec when it refunds Fury. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent.
  • Demon Blades Your auto attacks deal additional Shadow damage and generate 7-12 an additional [ 15.18% of Attack Power ] Shadow damage and generate 10-10 Fury. Havoc Demon Hunter - Level 25 Talent. Havoc Demon Hunter - Level 25 Talent.
  • Demonic Appetite Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 30 15 Fury. Havoc Demon Hunter - Level 15 Talent. Havoc Demon Hunter - Level 15 Talent. Approximately 6 procs per minute.
  • Demonic Origins The cooldown of Metamorphosis is reduced by 2 min, but its duration is reduced by 12 10 sec. PvP Talent. PvP Talent. Requires DemonHunter. Requires level 10.
  • Essence Break Slash all enemies in front of you for [ 59.07% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 40% for 8 6 sec. Requires Melee Weapon. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent. 10 yd range. Instant. 20 sec cooldown.
  • Fel Eruption Impales the target for [ 32.76% of Attack Power ] Chaos damage and stuns them for 4 sec. Havoc Demon Hunter - Level 45 Talent. Havoc Demon Hunter - Level 45 Talent. 10 Fury / 10 Pain. 20 yd range. Instant. 30 sec cooldown.
  • First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 155.1% of Attack Power ] against Blade Dance deals [ 155.1% of Attack Power ] additional Chaos damage to the first target struck. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent.
  • Havoc Demon Hunter Increases damage/healing by 8%: Blade Dance, Burning Hatred, Chaos Nova, Chaos Strike, Demon's Bite, Essence Break, Eye Beam Strike, Demon Blades, Demon's Bite, Essence Break, Fel Barrage, Fel Rush, Felblade, Glaive Tempest, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin, Vengeful Retreat Increases periodic damage/healing by 8%: Blade Dance, Burning Hatred, Chaos Nova, Chaos Strike, Demon's Bite, Essence Break, Eye Beam Strike, Demon Blades, Demon's Bite, Essence Break, Fel Barrage, Fel Rush, Felblade, Glaive Tempest, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin, Vengeful Retreat Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
  • Master of the Glaive Throw Glaive has 2 charges, and snares all enemies hit by 50% for 6 sec 1 additional charge. Havoc Demon Hunter - Level 45 Talent. Havoc Demon Hunter - Level 45 Talent.
  • Mastery: Demonic Presence Increases your Chaos damage by [ 180% of Spell Power ]% and your movement speed by [ 60% of Spell Power ]%. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
  • Momentum Fel Rush, Felblade Glide, The Hunt, and Vengeful Retreat increase your damage done by 15% 12% for 6 sec. Havoc Demon Hunter - Level 50 Talent. Havoc Demon Hunter - Level 50 Talent.
  • Soul Rending Leech increased by 10%. Gain an additional 20% 5%. Gain an additional 10% Leech while Metamorphosis is active. Havoc Demon Hunter - Level 35 Talent. Havoc Demon Hunter - Level 35 Talent.
  • Unbound Chaos Activating Immolation Aura increases the damage of your next Fel Rush by 500%. Lasts 20 250%. Lasts 12 sec. Havoc Demon Hunter - Level 30 Talent. Havoc Demon Hunter - Level 30 Talent.
  • Unleashed Power Removes Reduces the Fury cost of Chaos Nova and reduces its cooldown by 33% by 50% and its cooldown by 20%. Havoc Demon Hunter - Level 45 Talent. Havoc Demon Hunter - Level 45 Talent.

Vengeance
  • Abyssal Strike Infernal Strike creates a Sigil of Flame when you land and its cooldown is reduced by 8 sec. Vengeance Demon Hunter - Level 15 Talent. Vengeance Demon Hunter - Level 15 Talent.
  • Charred Flesh Immolation Aura damage increases the duration of your Fiery Brand by 0.50 0.25 sec. Vengeance Demon Hunter - Level 30 Talent. Vengeance Demon Hunter - Level 30 Talent.
  • Concentrated Sigils All Sigils are now targeted placed at your location, and the duration of their effects is increased by 2 sec. Vengeance Demon Hunter - Level 40 Talent. Vengeance Demon Hunter - Level 40 Talent.
  • Focused Cleave Name changed from "Soul Cleave" to "Focused Cleave". Soul Cleave damage increased by 10% deals 25% increased damage to your primary target. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
  • Improved Sigil of Misery Name changed from "Sigil of Misery" to "Improved Sigil of Misery".
  • Infernal Armor Immolation Aura increases your armor by 20% 10% and causes melee attackers to suffer [ 5% of Attack Power ] Fire damage. Vengeance Demon Hunter - Level 30 Talent. Vengeance Demon Hunter - Level 30 Talent.
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 11.5% of Attack Power ] Fire damage, and an additional [ 28.38% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil. Generates 30 Fury. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.
  • Soul Cleave Viciously strike all up to 5 enemies in front of you for [ 70.2% [ 87.75% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ;]. Deals reduced damage beyond 5 targets. Consumes up to 2 Soul Fragments within 25 yds and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed. Requires One-Handed Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 Fury. Melee range. Instant. 35 Fury. Melee range. Instant.
  • Spirit Bomb Consume up to 5 8 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 6 sec and damaging them for [ 22.11% of Attack Power ] Fire per fragment. Deals reduced damage beyond 5 8 targets. You heal for 10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter - Level 30 Talent. Vengeance Demon Hunter - Level 30 Talent. 30 Fury. Instant. 45 Fury. Instant.
  • Void Reaver Enemies struck by Soul Cleave deal 6% less damage to you for 12 Frailty now also causes afflicted enemies to deal 5% reduced damage to you. Enemies struck by Soul Cleave are afflicted with Frailty for 6 sec. Vengeance Demon Hunter - Level 45 Talent. Vengeance Demon Hunter - Level 45 Talent.

Hunter (Forums, Talent Calculator)
  • Fury of the Eagle Furiously strikes all enemies in front of you, dealing [ 236.2% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 30% 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec. 8 yd range. Instant.

Beast Mastery
  • Stampede Summon a herd of stampeding animals from the wilds around you that deal damage to your enemies for 12 [ 132.7% of Attack Power ] Physical damage to your enemies over 12 sec. Enemies struck by the stampede are snared by 30%, and you have 10% increased critical strike chance against them for 5 sec. Beast Mastery Hunter - Level 45 Talent. Beast Mastery Hunter - Level 45 Talent. 30 yd range. Instant. 2 min cooldown.

Marksmanship
  • Dead Eye Kill Shot now has 2 charges and has its cooldown reduced by 3.0 sec. Marksmanship Hunter - Level 45 Talent. Marksmanship Hunter - Level 45 Talent.

Survival
  • Alpha Predator Kill Command now has 2 charges, and deals 30% 15% increased damage. Survival Hunter - Level 15 Talent. Survival Hunter - Level 15 Talent.
  • Birds of Prey Attacking your pet's target with Mongoose Bite or Butchery extends the duration of Coordinated Assault by [ 1,500 / 1,000.1 ] sec Kill Shot strikes up to 3 additional targets while Coordinated Assault is active. Survival Hunter - Level 50 Talent. Survival Hunter - Level 50 Talent.
  • Guerrilla Tactics Wildfire Bomb now has 2 charges, and the initial explosion deals 100% 50% increased damage. Survival Hunter - Level 25 Talent. Survival Hunter - Level 25 Talent.
  • Survival Hunter Increases damage/healing by 5%: A Murder of Crows, Arcane Shot, Butchery, Chakrams, Death Chakram, Flanking Strike, Fury of the Eagle, Mongoose Bite, Steady Shot, Steel Trap, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion Increases periodic damage/healing by 5%: A Murder of Crows, Arcane Shot, Butchery, Chakrams, Death Chakram, Flanking Strike, Fury of the Eagle, Mongoose Bite, Steady Shot, Steel Trap, Terms of Engagement, Volley, Wailing Arrow Wildfire Infusion Hunter - Survival Spec. Hunter - Survival Spec.
  • Wildfire Infusion Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Mongoose Bite and Butchery to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra explosion [ 24.57% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting and applies Serpent Stings to up to 5 Sting to up to 3 targets. Survival Hunter - Level 50 Talent. Survival Hunter - Level 50 Talent.

Mage (Forums, Talent Calculator)
Arcane
  • Arcane Echo Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals [ 6.55% [ 11% of Spell Power ] Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets. Arcane Mage - Level 35 Talent. Arcane Mage - Level 35 Talent.
  • Nether Tempest Places a Nether Tempest on the target which deals [ 17.06% [ 19.62% of Spell Power ] Arcane damage over 12 sec to the target and nearby enemies within 10 yards. Limit 1 target. Deals reduced damage to secondary targets. Damage increased by 60% per Arcane Charge. Limited to 1 target. Arcane Mage - Level 35 Talent. Arcane Mage - Level 35 Talent. 1.5% of Base Mana. 40 yd range. Instant.

Fire
  • Fire Mage Decreases damage/healing by 6%: Arcane Explosion, Blast Wave, Cone of Cold, Conflagration, Fire Blast, Fireball, Flame Patch, Frost Nova, Frostbolt, Living Bomb, Meteor Decreases periodic damage/healing by 6%: Arcane Explosion, Blast Wave, Cone of Cold, Conflagration, Fire Blast, Fireball, Flame Patch, Frost Nova, Frostbolt, Living Bomb, Meteor Mage - Fire Spec. Mage - Fire Spec.

Frost
  • Chain Reaction Your Ice Lances against frozen targets increase the damage of your Ice Lances by 2% 1% for 10 sec, stacking up to 5 times. Frost Mage - Level 35 Talent. Frost Mage - Level 35 Talent.
  • Frost Mage Decreases damage/healing by 9%: Arcane Explosion, Comet Storm, Cone of Cold, Ebonbolt, Fire Blast, Frost Nova, Frostbolt, Glacial Spike, Ice Nova, Mastery: Icicles, Ray of Frost Decreases periodic damage/healing by 9%: Arcane Explosion, Comet Storm, Cone of Cold, Ebonbolt, Fire Blast, Frost Nova, Frostbolt, Glacial Spike, Ice Nova, Mastery: Icicles, Ray of Frost Mage - Frost Spec. Mage - Frost Spec.

Monk (Forums, Talent Calculator)
  • Roll Roll a short distance Grants an additional charge of Roll and Chi Torpedo. 1 charge. Instant. 20 sec recharge. 1 charge.

Brewmaster
  • Exploding Keg Hurls a flaming keg at the target location, dealing [ 258% of Attack Power ] Fire damage to nearby enemies, causing your attacks against them to deal [ 20% of Attack Power ] additional Fire damage, and causing them to miss their melee attacks their melee attacks to deal 100% reduced damage for the next 3 sec. Brewmaster Monk - Level 45 Talent. Brewmaster Monk - Level 45 Talent. 40 yd range. Instant. 60 sec cooldown. 1 sec global cooldown.
  • High Tolerance Stagger is 5% more effective at delaying damage. You gain up to 15% 10% Haste based on your current level of Stagger. Brewmaster Monk - Level 50 Talent. Brewmaster Monk - Level 50 Talent.

Paladin (Forums, Talent Calculator)
  • Turn Evil The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time. Limited to 1 target. 10.5% of Base Mana. 20 yd range. 1.5 sec cast. 15 sec cooldown.

Retribution
  • Justicar's Vengeance Focuses Holy energy to deliver a powerful weapon strike that deals 0 Holy damage, and restores health equal to the damage done. Damage is increased by 50% when used against a stunned target. Requires Melee Weapon. Retribution Paladin - Level 45 Talent. Retribution Paladin - Level 45 Talent. 5 3 Holy Power. Melee range. Instant.
  • Retribution Paladin Decreases damage/healing by 24%: Consecration, Crusader Strike, Execution Sentence, Eye for an Eye, Final Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Sanctified Wrath, Shield of the Righteous, Templar's Verdict, Zeal Decreases periodic damage/healing by 24%: Consecration, Crusader Strike, Execution Sentence, Eye for an Eye, Final Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Sanctified Wrath, Shield of the Righteous, Templar's Verdict, Zeal Increases damage/healing by 39%: Flash of Light Increases damage/healing by 20%: Word of Glory Paladin - Retribution Spec. Paladin - Retribution Spec.
  • Righteous Verdict Templar's Verdict increases the damage of your next Templar's Verdict by 15% 5% for 6 sec. Retribution Paladin - Level 15 Talent. Retribution Paladin - Level 15 Talent.

Shaman (Forums, Talent Calculator)
  • Earthquake (Normal) Causes the earth within 8 yards of the target location to tremble and break, dealing [ 147.8% [ 110.9% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down.
  • Earthquake (Tumultuous Fissures) Causes the earth within 8 yards of the target location to tremble and break, dealing [ 147.8% [ 110.9% of Nature Spell Power ] Physical damage over 6 sec and has a 7.5% chance to knock the enemy down.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of [ 214.8% of Attack Power ] Physical damage, bypassing armor. Requires One-Handed Melee Weapon. 30 yd range. Instant. 9 sec cooldown.

Elemental
  • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 5%: Earthen Rage, Earthquake, Echoing Shock, Elemental Blast, Flame Shock, Flametongue Attack, Icefury, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Maelstrom, Static Discharge, Stormstrike, Stormstrike Off-Hand, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 5%: Earthen Rage, Earthquake, Echoing Shock, Elemental Blast, Flame Shock, Flametongue Attack, Icefury, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Maelstrom, Static Discharge, Stormstrike, Stormstrike Off-Hand, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 13%: Healing Surge and Swelling Waves Increases damage/healing by 68%: Earth Shield Increases damage/healing by 150%: Elemental Blast 100%: Elemental Blast Increases damage/healing by 20%: Maelstrom Decreases damage/healing by 15%: Lightning Bolt and Maelstrom Decreases damage/healing by 20%: Lightning Bolt and Maelstrom Decreases damage/healing by 20%: Maelstrom Shaman - Elemental Spec. Shaman - Elemental Spec.

Enhancement
  • Elemental Assault Stormstrike damage is increased by 8%, and Stormstrike now generates 10%, and Stormstrike now has a 50% chance to generate 1 stack of Maelstrom Weapon. Enhancement Shaman - Level 35 Talent. Enhancement Shaman - Level 35 Talent.
  • Elemental Spirits Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be Your Feral Spirits are now imbued with Fire, Frost, or Lightning, enhancing your abilities. Enhancement Shaman - Level 50 Talent. Enhancement Shaman - Level 50 Talent. 100 yd range.
  • Enhancement Shaman Increases damage/healing by 3%: Ascendance, Crashing Storm, Earthen Spike, Earthquake, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Hailstorm, Ice Strike, Lashing Flames, Lightning Bolt, Lightning Shield, Ride the Lightning, Stormflurry, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 3%: Ascendance, Crashing Storm, Earthen Spike, Earthquake, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Hailstorm, Ice Strike, Lashing Flames, Lightning Bolt, Lightning Shield, Ride the Lightning, Stormflurry, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windstrike, Windstrike Off-Hand Decreases damage/healing by 35%: Elemental Blast, Lightning Bolt, Ride the Lightning Increases damage/healing by 68%: Earth Shield Increases damage/healing by 13%: Healing Surge and Swelling Waves Shaman - Enhancement Spec. Shaman - Enhancement Spec.
  • Forceful Winds Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 35% 45%, stacking up to 5 times. Enhancement Shaman - Level 15 Talent. Enhancement Shaman - Level 15 Talent. 100 yd range.
  • Hot Hand Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 75% 38% and increase the damage of Lava Lash by 100% 50% for 8 sec. Enhancement Shaman - Level 25 Talent. Enhancement Shaman - Level 25 Talent.

Warlock (Forums, Talent Calculator)
Destruction
  • Immolate Burns the enemy, causing [ 48% [ 39.84% of Spell Power ] Fire damage immediately and an additional [ 180% [ 149.4% of Spell Power ] Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Warlock - Destruction Spec. Warlock - Destruction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.
  • Immolate Burns the enemy, causing [ 48% [ 39.84% of Spell Power ] Fire damage immediately and an additional [ 180% [ 149.4% of Spell Power ] Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Warlock - Destruction Spec. Warlock - Destruction Spec.
  • Incinerate Draws fire toward the enemy, dealing [ 138.46% [ 96.92% of Spell Power ] Fire damage. Generates 2 Soul Shard Fragments and an additional 1 on critical strikes. Warlock - Destruction Spec. Warlock - Destruction Spec. 1.5% of Base Mana. 40 yd range. 2 sec cast.
  • Mastery: Chaotic Energies Your spells deal Spell Power% increased damage, plus a random amount of up to Spell Power% additional increased damage. You take [ 22.2% of Spell Power ]% reduced damage, plus a random amount of up to [ 22.2% of Spell Power ]% additional reduced damage. Warlock - Destruction Spec. Warlock - Destruction Spec.

Warrior (Forums, Talent Calculator)
Arms
  • Avatar Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Generates 30 20 Rage. Arms Warrior - Level 45 Talent. Arms Warrior - Level 45 Talent. Instant. 1.5 min cooldown.
  • Dreadnaught Overpower has 2 charges and causes a seismic wave, dealing [ 46% [ 31% of Attack Power ] damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. Arms Warrior - Level 50 Talent. Arms Warrior - Level 50 Talent.
  • Massacre Execute is now usable on targets below 35% 25% health. Arms Warrior - Level 30 Talent. Arms Warrior - Level 30 Talent.
  • Rend Wounds the target, causing [ 32.1% of Attack Power ] Physical damage instantly and an additional [ 133% [ 115% of Attack Power ] Bleed damage over 15 sec. Requires Melee Weapon. Arms Warrior - Level 30 Talent. Arms Warrior - Level 30 Talent. 30 Rage. Melee range. Instant.
  • Sudden Death Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage. Arms Warrior - Level 15 Talent. Arms Warrior - Level 15 Talent. Approximately 1.7 procs per minute. 1.5 procs per minute.

Arms & Protection
  • Execute (Arms) Attempts to finish off a foe, causing up to [ 340% [ 265% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Protection) Attempts to finish off a foe, causing up to [ 340% [ 265% of Attack Power ] Physical damage based on Rage spent.

Fury
  • Cruelty While Enraged, Raging Blow deals 20% 10% more damage and has a 30% 15% chance to instantly reset its own cooldown. Fury Warrior - Level 40 Talent. Fury Warrior - Level 40 Talent.
  • Frenzy Rampage increases your Haste by 2% for 12 sec, stacking up to 4 3 times. This effect is reset if you Rampage a different primary target. Fury Warrior - Level 30 Talent. Fury Warrior - Level 30 Talent.
  • Frothing Berserker Your abilities that cost rage Rampage, Mortal Strike, Cleave and Revenge have a 20% chance to immediately refund 20% of the Rage spent. Fury Warrior - Level 40 Talent. Fury Warrior - Level 40 Talent.
  • Massacre Execute is now usable on targets below 35% 25% health, and its cooldown is reduced by 1.5 sec. Fury Warrior - Level 30 Talent. Fury Warrior - Level 30 Talent.
  • Sudden Death Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health. Fury Warrior - Level 15 Talent. Fury Warrior - Level 15 Talent. Approximately 1.7 procs per minute. 1.5 procs per minute.
  • War Machine Your auto attacks generate 25% 20% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec. Fury Warrior - Level 15 Talent. Fury Warrior - Level 15 Talent.

Protection
  • Ravager Throws a whirling weapon at the target location that chases nearby enemies, inflicting [ 508.8% of Attack Power ] Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Generates 10 Rage each time it deals damage. Requires Melee Weapon. Protection Warrior - Level 45 Talent. Protection Warrior - Level 45 Talent. 40 yd range. Instant. 45 sec cooldown. 1.5 min cooldown.

Covenant Abilities
Demon Hunter (Forums, Talent Calculator)
  • Elysian Decree (New) Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Kyrian. Kyrian. 30 yd range. Instant. 60 sec cooldown.
  • Elysian Decree (New) Place a Sigil at your location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. Instant. 60 sec cooldown.
  • Elysian Decree (New) Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Kyrian. Kyrian. 100 yd range. Instant.

Item Effects
  • [DNT] Allow Shikaar Enabler (New) Enable the training you have learned from the Shikaar for 30 min. Only usable in the Dragon Isles. Instant.
  • [DNT] Flag Quest (New) Unlock this color for your ohuna hunting companion. Speak to Trainer Frodrum to select this color. Instant.
  • [DNT] Flag Quest (New) Unlock this color for your ohuna hunting companion. Speak to Trainer Frodrum to select this color. Instant.
  • [DNT] Flag Quest (New) Unlock this color for your bakar hunting companion. Speak to Trainer Frodrum to select this color. Instant.
  • [DNT] Flag Quest (New) Unlock this color for your ohuna hunting companion. Speak to Trainer Frodrum to select this color. Instant.
  • [DNT] Flag Quest (New) Unlock this color for your bakar hunting companion. Speak to Trainer Frodrum to select this color. Instant.
  • [DNT] Flag Quest (New) Unlock this color for your ohuna hunting companion. Speak to Trainer Frodrum to select this color. Instant.
  • [DNT] Flag Quest (New) Unlock this color for your bakar hunting companion. Speak to Trainer Frodrum to select this color. Instant.
  • [DNT] Flag Quest (New) Unlock this color for your bakar hunting companion. Speak to Trainer Frodrum to select this color. Instant.
  • [DNT] Flag Quest (New) Unlock this color for your bakar hunting companion. Speak to Trainer Frodrum to select this color. Instant.
  • +10 Alchemy (New) +10 Alchemy Skill. Instant.
  • +10 Blacksmithing (New) +10 Blacksmithing Skill. Instant.
  • +10 Cooking Cooking skill increased by 10. +10 Cooking Skill.
  • +10 Cooking Cooking skill increased by 10. +10 Cooking Skill.
  • +10 Enchanting (New) +10 Enchanting Skill. Instant.
  • +10 Engineering (New) +10 Engineering Skill. Instant.
  • +10 Fishing (New) +10 Fishing Skill. Instant.
  • +10 Fishing Fishing skill increased by 10. +10 Fishing Skill.
  • +10 Herbalism (New) +10 Herbalism Skill. Instant.
  • +10 Inscription (New) +10 Inscription Skill. Instant.
  • +10 Jewelcrafting (New) +10 Jewelcrafting Skill. Instant.
  • +10 Leatherworking (New) +10 Leatherworking Skill. Instant.
  • +10 Mining (New) +10 Mining Skill. Instant.
  • +10 Skinning Skinning skill increased by 10. +10 Skinning Skill.
  • +10 Skinning (New) +10 Skinning Skill. Instant.
  • +10 Skinning +10 Skinning Skill.
  • +10 Tailoring (New) +10 Tailoring Skill. Instant.
  • +1000 Fishing Fishing skill increased by 1,000. +1,000 Fishing Skill.
  • +12 Fishing Fishing skill increased by 12. +12 Fishing Skill.
  • +13 Fishing Fishing skill increased by 13. +13 Fishing Skill.
  • +14 Fishing Fishing skill increased by 14. +14 Fishing Skill.
  • +14 Fishing Fishing skill increased by 14. +14 Fishing Skill.
  • +15 Fishing Fishing skill increased by 15. +15 Fishing Skill.
  • +15 Mining +15 Mining Skill.
  • +3 Fishing Fishing skill increased by 3. +3 Fishing Skill.
  • +4 Cooking (New) +4 Cooking Skill. Instant.
  • +5 Fishing Fishing skill increased by 5. +5 Fishing Skill.
  • +5 Fishing Fishing skill increased by 5. +5 Fishing Skill.
  • +5 Herbalism Herbalism +5. +5 Herbalism Skill.
  • +5 Mining Mining +5. +5 Mining Skill.
  • +6 Alchemy (New) +6 Alchemy Skill. Instant.
  • +6 Blacksmithing (New) +6 Blacksmithing Skill. Instant.
  • +6 Cooking (New) +6 Cooking Skill. Instant.
  • +6 Enchanting (New) +6 Enchanting Skill. Instant.
  • +6 Engineering (New) +6 Engineering Skill. Instant.
  • +6 Fishing (New) +6 Fishing Skill. Instant.
  • +6 Herbalism (New) +6 Herbalism Skill. Instant.
  • +6 Inscription (New) +6 Inscription Skill. Instant.
  • +6 Jewelcrafting (New) +6 Jewelcrafting Skill. Instant.
  • +6 Leatherworking (New) +6 Leatherworking Skill. Instant.
  • +6 Mining (New) +6 Mining Skill. Instant.
  • +6 Skinning (New) +6 Skinning Skill. Instant.
  • +6 Tailoring (New) +6 Tailoring Skill. Instant.
  • +7 Fishing Fishing skill increased by 7. +7 Fishing Skill.
  • +8 Fishing Fishing skill increased by 8. +8 Fishing Skill.
  • A Collection Of Me (New) Call upon the words of your past and future selves. Instant. 30 sec cooldown.
  • Arcing Blast (New) Your ranged attacks and abilities have a very high chance to cause an Arcing Blast, dealing up to 0 Nature damage split between your target and up to 5 nearby enemies. Damage is increased for each enemy struck. Approximately 3 procs per minute.
  • Arclight Vital Correctors Name changed from "Reusable Jumper Cables (DNT)" to "Arclight Vital Correctors".
  • Attuning the Power Core (New) Attune the Power Core to an elite denizen of Tyrhold stunning it for 60 seconds. Melee range. 3.2 sec cast (Channeled).
  • Beginner's Luck (New) +1 Luck Instant.
  • Black Dragon Touched Hammer Bonus (DNT) +13 +10 Blacksmithing Skill During crafting, increases the skill provided when inspired by 13%. 10%.
  • Black Fireflight Instant. Shoot a set of fireworks honoring the Black Dragonflight. Instant.
  • Blazing Essence (New) Your melee abilities grant you a stack of Blazing Soul up to 100. Moving instantly removes all stacks, granting you up to up to 200% movement speed for 5 sec sec.
  • Blazing Torment (New) Your melee attacks and abilities haave a chance to apply Blazing Torment to your target, dealing 0 Fire damage over 6 sec. Approximately 3 procs per minute.
  • Blue Fireflight Instant. Shoot a set of fireworks honoring the Blue Dragonflight. Instant.
  • Bound by Fire and Blaze Name changed from "Collapsing Flame" to "Bound by Fire and Blaze". Summon a molten boulder that strikes the ground in front of you, damaging nearby enemies for 0 Fire damage. The boulder rolls forward up to 20 yds and then explodes, dealing 0 Fire damage to nearby enemies. Approximately 1 proc per minute. Bind with the blaze for 20 sec, giving your attacks a high chance to increase your Strength by 0, stacking up to 5 times. When your binding is complete, emit a burnout wave, dealing up to 0 Fire damage split between all nearby enemies, based on the strength of your binding. Instant. 2 min cooldown. Approximately 12 procs per minute.
  • Breezy Companion (New) A small breeze follows you around, periodically healing or shielding you or your allies for 0.
  • Breezy Potion of Draconic Vigor Alchemy. Alchemy. 2 sec cast. Reagents: Awakened Air, Awakened Fire.
  • Brimming Life-Pod Dealing or taking damage has a chance to grant you a stack of Brimming Life-Pod, up to five 5. 100 yd range. Approximately 0.6 procs per minute.
  • Bronze Fireflight Instant. Shoot a set of fireworks honoring the Bronze Dragonflight. Instant.
  • Cleanup: Coneflower [DNT] Instant. Reagents: Milky Coneflower. Snapflower.
  • Coached Name changed from "Being Coached" to "Coached".
  • Comfortable Pile of Pelts (New) Rest like a khanam wherever you go! Instant. 20 min cooldown.
  • Completely Safe Rockets Throw in a seemingly endless supply of tiny rockets into your quiver. Your auto-attacks have a chance to fire one of these rockets which explodes on impact to deal 0 Fire damage in a small radius around the target. Lasts 60 min. 2 sec cast. Requires Ranged Weapon. 2 sec cast.
  • Create Nokhud Battlegear (New) Combine the Nokhud armor pieces into proper Nokhud Battlegear. 5 sec cast. Reagents: Nokhud Battle Helm, Nokhud Battle Tunic, Nokhud Battle Barding.
  • Creature Combustion Canister Throw the canister, exploding the nearest meaty corpse into chunks of meat. Only usable outdoors. 40 yd range. Instant. 5 min cooldown.
  • Creature Combustion Canister Throw the canister, exploding the nearest meaty corpse into chunks of meat. Only usable outdoors. 40 yd range. Instant. 5 min cooldown.
  • Creature Combustion Canister Throw the canister, exploding the nearest meaty corpse into chunks of meat. Only usable outdoors. 40 yd range. Instant. 5 min cooldown.
  • Crumbling Power Name changed from "Irideus Fragment" to "Crumbling Power". Use: The overflowing power of the Titan Construct demands Order, increasing your next secondary stat in line by 0 for 15 seconds. Approximately 1 proc per minute. Gain the Titans' crumbling power for 20 sec, increasing pri by 0, reduced by your abilities. Instant. 3 min cooldown.
  • Disenchant Player (New) Disenchant a player. 3 yd range. 3 sec cast. 5 min cooldown.
  • Draconic Gunshoes 2 sec cast. Reagents: 10.0 Engineering - Gun - 1. P.E.W. x2.
  • Dragon Isles Draconic Cloth Scavenger +10 Tailoring Skill. You have a chance to occasionally find cloth on Dragonkin in the Dragon Isles.
  • Dragonscale Expedition Insignia (New) Grants 50 reputation with the Dragonscale Expedition. Instant.
  • Dragonscale Expedition Insignia (New) Grants 200 reputation with the Dragonscale Expedition. Instant.
  • Eagle Dive (New) Your ranged attacks and abilities have a high chance of granting you Eagle Training, increasing your critical rating by 0 up to 10 times. Upon dealing critical damage, your eagle will swoop down and deal 0 physical damage to your current target. Dealing critical damage removes all stacks of Eagle Training.
  • Eagle Training (New) Approximately 12 procs per minute.
  • Emerald Coach's Whistle Your healing spells and abilities have a chance to Blow the Whistle, pepping up yourself and your Coaching target and Coached ally increasing your Mastery by 0 for 10 sec. Limited to 1 target. 40 yd range. Approximately 2 procs per minute.
  • Endless Stack of Needles Replace your traditional ammunition with sharp needles that cause your auto-attacks to also apply a stacking bleed onto the target. Lasts 60 min. 2 sec cast. Requires Ranged Weapon. 2 sec cast.
  • Endless Stack of Needles Replace your traditional ammunition with sharp needles that cause your auto-attacks to also apply a stacking bleed onto the target. Lasts 60 min. 2 sec cast. Requires Ranged Weapon. 2 sec cast.
  • Endless Stack of Needles Replace your traditional ammunition with sharp needles that cause your auto-attacks to also apply a stacking bleed onto the target. Lasts 60 min. 2 sec cast. Requires Ranged Weapon. 2 sec cast.
  • EZ-Thro Creature Combustion Canister Name changed from "Ez-Thro Creature Combustion Canister" to "EZ-Thro Creature Combustion Canister". Throw the canister, exploding the nearest meaty corpse into chunks of meat. Only usable outdoors. 40 yd range. Instant. 5 min cooldown.
  • EZ-Thro Creature Combustion Canister Name changed from "Ez-Thro Creature Combustion Canister" to "EZ-Thro Creature Combustion Canister". Throw the canister, exploding the nearest meaty corpse into chunks of meat. Only usable outdoors. 40 yd range. Instant. 5 min cooldown.
  • EZ-Thro Creature Combustion Canister Name changed from "Ez-Thro Creature Combustion Canister" to "EZ-Thro Creature Combustion Canister". Throw the canister, exploding the nearest meaty corpse into chunks of meat. Only usable outdoors. 40 yd range. Instant. 5 min cooldown.
  • Firebreather's Cowl (New)
  • Furious Ragefeather Your damaging spells have a chance to fire a Soulseeker Arrow towards your target, inflicting 0 Shadow damage over 0 20 sec to the first enemy hit. If the target dies while affected, your next damaging spells will fire an arrow. Instant. Approximately 1 proc per minute.
  • Generous Goblin Grenade (New) Throw around your wealth! Warning: may result in lost coins. 20 yd range. Instant. 3 sec cooldown.
  • Globe of Jagged Ice Your attacks have a high chance to cause the target to become impaled with a shard of jagged ice, gaining a stack of Jagged Shard, stacks up to 4 times. 100 yd range. Approximately 1 proc per minute. up to 4. 100 yd range. Approximately 4 procs per minute.
  • Globe of Jagged Ice Shatter all shards, dealing up to 0 Frost damage split between nearby enemies and decreasing their movement speed by up to 5%. Instant. per stack for 10 sec. Instant. 30 sec cooldown.
  • Gorloc Crystals (New) Add the Gorloc Crystals to your Dragon Isles Supplies. Instant. Reagents: Gorlock Crystals.
  • Granyth's Enduring Scale Name changed from "Enduring Scale Trigger" to "Granyth's Enduring Scale". Taking damage has a chance to shower nearby enemies with stones for 0 Physical damage and shielding you for 0 lasting until cancelled. Instant. activate the scale, shielding you from 0 damage and increasing your armor by 0 while the shield holds. The shield explodes when broken, dealing 0 Physical damage split between all nearby enemies. Approximately 1 proc per minute.
  • Green Fireflight Instant. Shoot a set of fireworks honoring the Green Dragonflight. Instant.
  • Groundbreaker (New) Each step shakes the ground slightly, and your jump can unleash a larger tremor that reduces the movement speed of all nearby enemies by 15% for 5 sec when you land. This effect cannot occur more than once per minute.
  • Illusion Dowel: Frost (New) Fire a quick moving orb of frost energy. Instant. 1.5 sec cooldown.
  • Illusion Dowel: Molten Ember (New) Fire a quick moving orb of arcane energy. Can only hit players using the Dazzling Rod. Instant. 1.5 sec cooldown.
  • Iskaara Tuskarr Insignia (New) Grants 200 reputation with the Iskaara Tuskarr. Instant.
  • Iskaara Tuskarr Insignia (New) Grants 50 reputation with the Iskaara Tuskarr. Instant.
  • Loreweaver's Artifact TBD (New) Shield an ally for up to 0 from a great distance and gain up to 100% bonus movement speed. The shield and bonus movement speed amounts vary depending on the distance between you and your target. 100 yd range. Instant.
  • Lucky (New) Instant.
  • Maruuk Centaur Insignia (New) Grants 200 reputation with the Maruuk Centaur. Instant.
  • Maruuk Centaur Insignia (New) Grants 50 reputation with the Maruuk Centaur. Instant.
  • Memory of Nulltheria (New) Your damaging spells have a chance to draw a minion from the void, sending it running at your target where it explodes, dealing 0 Shadow damage split between all nearby enemies. Damage is increased for each enemy struck, up to 3 enemies. Approximately 1.64 procs per minute.
  • Miniature Singing Stone Unleash the Voice of Ohn'ahra, wrapping the target in a shield of winds, shielding them for 0. When the shield ends this effect repeats on up to 4 additional nearby allies. prioritazing the ally with the least amount health. 40 yd range. Instant. 1.5 min cooldown.
  • Nokhud Martial (New) Disguise yourself as a member of Clan Nokhud. Instant. 30 sec cooldown.
  • Pest Fogger Throw a pest fogger that creates an explosion dealing 8 Poison damage to all enemies within 6 yards, knocking them back and reducing movement speed by 30% for 8 sec. Knock back is more effective against enemy players. 30 yd range. Instant.10 sec cooldown.
  • Polymorph (New) Attempt to cast Polymorph. 1.7 sec cast.
  • Primalist Prison (New) Imprison yourself for 5 min in your own primalist cage. Only usable outdoors. 30 yd range. Instant. 5 sec cooldown.
  • Private Event (New) Attend a private event at the Fallingwater Overlook. One ticket is good for two hours. Instant.
  • Razorwind Talisman (New) Your spells have a chance to increase your Critical Strike by 0 for 10 sec. Approximately 1 proc per minute.
  • Red Fireflight Instant. Shoot a set of fireworks honoring the Red Dragonflight. Instant.
  • Replenish Mana Restores 10% Restores 25% mana. Instant. 2 min cooldown.
  • Resting with your Eagle (New)
  • Ruby Whelp Shell Trigger (New) Call a Ruby Whelpling and instruct them in combat, teaching them how to be helpful.
  • Ruby Whelp Shell Trigger Your spells and abilities have a chance to call a Ruby Whelping to scorch enemies near your target for 0 and then raise your Critical Strike rating by 0 for 8 sec seconds. Approximately 1 proc per minute. Whelpling, which will try to be helpful and assist you in combat. Approximately 1.5 procs per minute.
  • Shearing (New) Shear a wild argali. Melee range. 1.5 sec cast. 5 sec cooldown.
  • Sticky Warp Grenade Throw at a location, attaching itself to the surface or a nearby enemy. Detonates after 0 sec, swapping your position with itself and any attached enemy. Only usable outdoors. 20 yd range. Instant. 5 min cooldown.
  • Sticky Warp Grenade Throw at a location, attaching itself to the surface or a nearby enemy. Detonates after 0 sec, swapping your position with itself and any attached enemy. Only usable outdoors. 25 yd range. Instant. 5 min cooldown.
  • Sticky Warp Grenade Throw at a location, attaching itself to the surface or a nearby enemy. Detonates after 3 sec, swapping your position with itself and any attached enemy. Only usable outdoors. 15 yd range. Instant. 5 min cooldown.
  • Storm-Touched (New) The lightning inside lives on. Instant.
  • Summon Centralized Precipitation Emitter Place down a Centralized Precipitation Emitter for up to 2 hrs that allows you to experience the fury of nature, by choice! A cloaking device attached to this machine ensures that only members of your party or raid can see the machine and its effects. Can only be used outside. 5 sec cast. 6 hrs cooldown. 2 hrs cooldown.
  • Summon Environmental Emulator Place down an Environmental Emulator for up to 2 hrs that allows you to view the world from a different perspective. A cloaking device attached to this machine ensures that only members of your party or raid can see the machine and its effects. Can only be used outside. 5 sec cast. 6 hrs cooldown. 2 hrs cooldown.
  • Summon S.A.V.I.O.R. Place a friendly mechanical construct on the ground nearby which will offer moral support as your companions fall around you. It will resurrect all party or raid members within a reasonable distance after combat has ended. Cast time is reduced by quality. Does not work on players whose spirits have been released, are level ctrmax2,424 or higher above level ctrmax2,424, or have angered the robot. 10 yd range. 10 sec cast.
  • Test Spell 1 Instant. 10 sec cast.
  • Tome of Illusions - Primal Mastery (New) Collect the weapon enchantment appearance of Primal Mastery. Requires Weapon. 1.5 sec cast.
  • Torrent Wielder (New) 0 0 Instant.
  • Unbearable Odor (New) Create a powerfully unbearable odor. Melee range. Instant.
  • Valdrakken Accord Insignia (New) Grants 50 reputation with the Valdrakken Accord. Instant.
  • Valdrakken Accord Insignia (New) Grants 200 reputation with the Valdrakken Accord. Instant.
  • Very Comfortable Pelt (New) Lounge around, Maruuk style! Instant. 20 min cooldown.
  • White Bell Pigment (New) Add the White Bell Pigment to your Dragon Isles Supplies. Instant. Reagents: White Bell Pigment.
  • Zombified (New) Transforms you into a zombie for 5 min. Instant.

Professions
Alchemy

Blacksmithing

Cooking
  • Gral's Devotion Recipe for 2 meals. Actual number of meals feasts. Actual number of feasts will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Islefin Dorado, Roast Duck Delight, Sizzling Seafood Medley, Revenge, Served Cold, Mighty Mammoth Ribs, Celebratory Cake.
  • Gral's Reverence Recipe for 2 meals. Actual number of meals feasts. Actual number of feasts will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Islefin Dorado, Braised Bruffalon Brisket, Feisty Fish Sticks, Great Cerulean Sea, Hornswog Hunk, Blubbery Muffin.
  • Gral's Veneration Recipe for 2 meals. Actual number of meals feasts. Actual number of feasts will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Islefin Dorado, Riverside Picnic, Aromatic Seafood Platter, Thousandbone Tongueslicer, Basilisk Eggs, Snow in a Cone.
  • Yusa's Hearty Stew Recipe for 2 meals. Actual number of meals feasts. Actual number of feasts will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Islefin Dorado, Thousandbite Piranha, Mighty Mammoth Ribs, Ohn'ahranan Potato, Assorted Exotic Spices.

Enchanting
  • Accelerated Agility (New) Permanently enchants a chestpiece to increase your Agility by 0 and movement speed by 0s1%. Enchanting. Enchanting. 5 sec cast. Reagents: Chromatic Dust.
  • Burning Devotion (New) Permanently enchants a weapon to sometimes ignite, causing your next heal to additionally cauterize an ally's wounds, healing for 0s1. Enchanting. Enchanting. 10 sec cast. Reagents: Chromatic Dust.
  • Burning Writ (New) Permanently enchants a weapon to sometimes incite flames, increasing your Critical Strike by 0s1 for 15 sec. Enchanting. Enchanting. 5 sec cast. Reagents: Chromatic Dust.
  • Devotion of Avoidance (New) Permanently enchants bracers to increase your Avoidance by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Devotion of Critical Strike (New) Permanently enchants a ring to increase your Critical Strike by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Devotion of Haste (New) Permanently enchants a ring to increase your Haste by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Devotion of Leech (New) Permanently enchants bracers to increase your Leech by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Devotion of Mastery (New) Permanently enchants a ring to increase your Mastery by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Devotion of Speed (New) Permanently enchants bracers to increase your Speed by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Devotion of Versatility (New) Permanently enchants a ring to increase your Versatility by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Draconic Deftness (New) Permanently enchants a gathering tool to increase your Deftness by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Draconic Finesse (New) Permanently enchants a gathering tool to increase your Finesse by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Draconic Inspiration (New) Permanently enchants a crafting tool to increase your Inspiration by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Draconic Perception (New) Permanently enchants a gathering or fishing tool to increase your Perception by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Draconic Resourcefulness (New) Permanently enchants a crafting or cooking tool to increase your Resourcefulness by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Earthen Devotion (New) Permanently enchants a weapon to sometimes ground yourself, increasing your Armor by 0s1 for 15 sec. Enchanting. Enchanting. 10 sec cast. Reagents: Chromatic Dust.
  • Earthen Writ (New) Permanently enchants a weapon to sometimes rumble the earth, increasing your Mastery by 0s1 for 15 sec. Enchanting. Enchanting. 5 sec cast. Reagents: Chromatic Dust.
  • Enigmatic Devotion (New) Permanently enchants a weapon to sometimes harness Order, increasing your primary stat by 0s1 for 15 sec. Enchanting. Enchanting. 10 sec cast. Reagents: Chromatic Dust.
  • Enigmatic Writ (New) Permanently enchants a weapon to sometimes beckon Order, increasing your primary stat by 0s1 for 15 sec. Enchanting. Enchanting. 5 sec cast. Reagents: Chromatic Dust.
  • Frozen Devotion (New) Permanently enchants a weapon to sometimes radiate ice, dealing 0s1 Frost damage split between enemies in front of you. Damage is increased for each enemy struck, up to 5 enemies Enchanting. Enchanting. 10 sec cast. Reagents: Chromatic Dust.
  • Frozen Writ (New) Permanently enchants a weapon to sometimes chill your veins, increasing your Versatility by 0s1 for 15 sec. Enchanting. Enchanting. 5 sec cast. Reagents: Chromatic Dust.
  • Graceful Avoidance (New) Permanently enchants a cloak to increase your Avoidance by 0 and reduce fall damage taken by 0s1%. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Homebound Speed (New) Permanently enchants a cloak to increase your Speed by 0 and reduce the cooldown of your Hearthstone by [ 0.000 * 0s1 ] minutes while in the Dragon Isles. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Plainsrunner's Breeze (New) Permanently enchants boots to increase your movement speed by 0s1%. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Recraft Equipment (New) Enchanting. Enchanting. 1.5 sec cast.
  • Regenerative Leech (New) Permanently enchants a cloak to increase your Leech by 0 and heal for 0s1 every 5 while out of combat. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Reserve of Intellect (New) Permanently enchants a chestpiece to increase your Intellect by 0 and mana pool by 0s1%. Enchanting. Enchanting. 5 sec cast. Reagents: Chromatic Dust.
  • Rider's Reassurance (New) Permanently enchants boots to increase your mounted speed by 0s1%. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Sustained Strength (New) Permanently enchants a chestpiece to increase your Strength by 0 and Stamina by 0s1%. Enchanting. Enchanting. 5 sec cast. Reagents: Chromatic Dust.
  • Wafting Devotion (New) Permanently enchants a weapon to sometimes sway the winds, increasing your Haste by 0s1 and Speed by 0s2 for 15 sec. Enchanting. Enchanting. 10 sec cast. Reagents: Chromatic Dust.
  • Wafting Writ (New) Permanently enchants a weapon to sometimes draw a breeze, increasing your Haste by 0s1 for 15 sec. Enchanting. Enchanting. 5 sec cast. Reagents: Chromatic Dust.
  • Waking Stats (New) Permanently enchants a chestpiece to increase your primary stats by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Watcher's Loam (New) Permanently enchants boots to increase your Stamina by 0. Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust.
  • Writ of Avoidance (New) Permanently enchants bracers to increase your Avoidance by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust.
  • Writ of Avoidance (New) Permanently enchants a cloak to increase your Avoidance by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust.
  • Writ of Haste (New) Permanently enchants a ring to increase your Haste by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust.
  • Writ of Leech (New) Permanently enchants bracers to increase your Leech by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust.
  • Writ of Leech (New) Permanently enchants a cloak to increase your Leech by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust.
  • Writ of Mastery (New) Permanently enchants a ring to increase your Mastery by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust.
  • Writ of Speed (New) Permanently enchants bracers to increase your Speed by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust.
  • Writ of Speed (New) Permanently enchants a cloak to increase your Speed by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust.
  • Writ of Versatility (New) Permanently enchants a ring to increase your Versatility by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust.

Engineering

Inscription

Jewelcrafting

Leatherworking

Mining
  • Bloody Draconium Deposit (New) Draconium Deposits are a rare find upon the Dragon Isles, but they are more often spotted in rugged or hard to reach locations. Found only in areas of intense conflict, it is said that blood spilled upon this node provides magical effects to the survivors who inevitably claim it. Gain the following effect when mining: You have a chance when slaying enemy players to gain Rousing Blood. Lasts 2 min. Further mining or herb picking extends the duration. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Bloody Tyrivite Deposit (New) Tyrivite is the most common ore found across the Dragon Isles. Though it is most commonly found in mountaineous regions, it is also often revealed around flowing bodies of water. Found only in areas of intense conflict, it is said that blood spilled upon this node provides magical effects to the survivors who inevitably claim it. Gain the following effect when mining: You have a chance when slaying enemy players to gain Rousing Blood. Lasts 2 min. Further mining or herb picking extends the duration. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Draconium Deposit Name changed from "[PH]Draconium Deposit" to "Draconium Deposit". [PH]Draconium Deposits are rarely found around the Dragon Isles, often Draconium Deposits are a rare find upon the Dragon Isles, but they are more often spotted in rugged or hard to reach locations. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Draconium Seam (New) Draconium Deposits are a rare find upon the Dragon Isles, but they are more often spotted in rugged or hard to reach locations. Seams are remarkably rare deposits found only deep underground, but are immensely rewarding for any spelunker who finds one. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 5.3 sec cast.
  • Hardened Draconium Deposit (New) Draconium Deposits are a rare find upon the Dragon Isles, but they are more often spotted in rugged or hard to reach locations. They are sometimes protected by a thick layer of extra rock which significantly slows the rate at which miners can claim its valuable ore. Miners specialized in Hardened nodes gain the following effect when mining: Damage taken reduced by 5%. Lasts 2 min. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Hardened Tyrivite Deposit (New) Tyrivite is the most common ore found across the Dragon Isles. Though it is most commonly found in mountaineous regions, it is also often revealed around flowing bodies of water. They are sometimes protected by a thick layer of extra rock which significantly slows the rate at which miners can claim its valuable ore. Miners specialized in Hardened nodes gain the following effect when mining: Damage taken reduced by 5%. Lasts 2 min. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Molten Draconium Deposit Name changed from "[PH]Molten Draconium Deposit" to "Molten Draconium Deposit". [PH]Draconium Deposits are rarely found around the Dragon Isles, often Draconium Deposits are a rare find upon the Dragon Isles, but they are more often spotted in rugged or hard to reach locations. They are sometimes imbued with primal enveloped in flames, particularly in geologically active regions. Beware, for although these deposits provide valuable Rousing Flames, their heat will deter all but the most daring of miners Its unbearable heat often deters novice miners from harvesting its abundance of Rousing Fire. Miners specialized in Molten nodes will gain the following effect when mining: Envelops you in flame which causes your attackers to suffer 0 Fire damage. Lasts 2 min. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Molten Tyrivite Deposit (New) Tyrivite is the most common ore found across the Dragon Isles. Though it is most commonly found in mountaineous regions, it is also often revealed around flowing bodies of water. They are sometimes enveloped in flames, particularly in geologically active regions. Its unbearable heat often deters novice miners from harvesting its abundance of Rousing Fire. Miners specialized in Molten nodes will gain the following effect when mining: Envelops you in flame which causes your attackers to suffer 0 Fire damage. Lasts 2 min. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Overload Bloody Node (New) Overloading this type of deposit will cause a devastating shockwave to knockback nearby enemies and fortify yourself. Mining. Mining. Melee range.
  • Overload Hardened Node (New) Overloading this type of deposit will cause some of its outer shell to erupt into mineable chunks that give bonus Rousing Earth. Mining. Mining. Melee range.
  • Overload Molten Node (New) Overloading this type of deposit will anger a raging fire elemental lurking within. Slaying it will yield bonus Rousing Fire. Mining. Mining. Melee range.
  • Overload Primal Node (New) Overloading this type of deposit will grant you all boons gained when mining themed nodes, regardless of your specializations, for 0 min. Mining. Mining. Melee range.
  • Overload Titan Node (New) Overloading this type of deposit will cause a portal to open to a nearby mining node. Specialized miners will open a portal back after mining at their destination. Mining. Mining. Melee range.
  • Primal Draconium Deposit (New) Draconium Deposits are a rare find upon the Dragon Isles, but they are more often spotted in rugged or hard to reach locations. They are sometimes marked by the primal elements and may reveal additional Rousing Elements beyond what is normally discovered when mining. Miners specialized in Primal nodes gain the following effect when mining: Cooldown reduction on Overload increased by 30%. Specialized miners have a chance to deal bonus Elemental damage with their spells and abilities. Lasts 2 min. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Primal Tyrivite Deposit (New) Tyrivite is the most common ore found across the Dragon Isles. Though it is most commonly found in mountaineous regions, it is also often revealed around flowing bodies of water. They are sometimes marked by the primal elements and may reveal additional Rousing Elements beyond what is normally discovered when mining. Miners specialized in Primal nodes gain the following effect when mining: Cooldown reduction on Overload increased by 30%. Specialized miners have a chance to deal bonus Elemental damage with their spells and abilities. Lasts 2 min. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Rich Draconium Deposit Name changed from "[PH]Rich Draconium Deposit" to "Rich Draconium Deposit". [PH]Draconium Deposits are rarely found around the Dragon Isles, often Draconium Deposits are a rare find upon the Dragon Isles, but they are more often spotted in rugged or hard to reach locations. Rich deposits are particularly dense with ore, greatly increasing mining yields sure to delight any miner to stumble upon one. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 5.3 sec cast.
  • Rich Tyrivite Deposit (New) Tyrivite is the most common ore found across the Dragon Isles. Though it is most commonly found in mountaineous regions, it is also often revealed around flowing bodies of water. Rich deposits are particularly dense with ore, sure to delight any miner to stumble upon one. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 5.3 sec cast.
  • Titan-Touched Draconium Deposit (New) Draconium Deposits are a rare find upon the Dragon Isles, but they are more often spotted in rugged or hard to reach locations. They are sometimes empowered by small Titan research constructs. Fortunately, they would sooner grant a miner their boon rather than retalliate. Gain the following effect when mining: Speed increased by 15%. Miners specialized in Titan-Touched nodes will also have their secondary stats increased by 3%. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Titan-Touched Tyrivite Deposit (New) Tyrivite is the most common ore found across the Dragon Isles. Though it is most commonly found in mountaineous regions, it is also often revealed around flowing bodies of water. They are sometimes empowered by small Titan research constructs. Fortunately, they would sooner grant a miner their boon rather than retalliate. Gain the following effect when mining: Speed increased by 15%. Miners specialized in Titan-Touched nodes will also have their secondary stats increased by 3%. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 3.2 sec cast.
  • Tyrivite Deposit Name changed from "[PH]Tyrivite Deposit" to "Tyrivite Deposit". [PH]Tyrivite Deposits contain Tyrivite is the most common ore found on the Dragon Isles, commonly. They are commonly found in rocky and mountainous regions across the Dragon Isles. Though it is most commonly found in mountaineous regions, it is also often revealed around flowing bodies of water. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 2.5 sec cast.
  • Tyrivite Seam (New) Tyrivite is the most common ore found across the Dragon Isles. Though it is most commonly found in mountaineous regions, it is also often revealed around flowing bodies of water. Seams are remarkably rare deposits found only deep underground, but are immensely rewarding for any spelunker who finds one. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 5.3 sec cast.

Tailoring



Artifact Powers
Originally Posted by MMO-Champion
Demon Hunter (Forums, Talent Calculator)
Vengeance
  • Aura of Pain (Rank 1) Increases damage dealt by Immolation Aura by 3%. Increases the critical strike chance of Immolation Aura by 5%.
  • Aura of Pain (Rank 2) Increases damage dealt by Immolation Aura by 3%. Increases the critical strike chance of Immolation Aura by 3%.
  • Aura of Pain (Rank 3) Increases damage dealt by Immolation Aura by 6%. Increases the critical strike chance of Immolation Aura by 6%.
  • Aura of Pain (Rank 4) Increases damage dealt by Immolation Aura by 9%. Increases the critical strike chance of Immolation Aura by 9%.
  • Aura of Pain (Rank 5) Increases damage dealt by Immolation Aura by 12%. Increases the critical strike chance of Immolation Aura by 12%.
  • Aura of Pain (Rank 6) Increases damage dealt by Immolation Aura by 15%. Increases the critical strike chance of Immolation Aura by 15%.
  • Aura of Pain (Rank 7) Increases damage dealt by Immolation Aura by 18%. Increases the critical strike chance of Immolation Aura by 18%.
  • Aura of Pain (Rank 8) Increases damage dealt by Immolation Aura by 21%. Increases the critical strike chance of Immolation Aura by 21%.
  • Charred Warblades (Rank 1) You heal for 15% 5% of all Fire damage you deal.
  • Painbringer (Rank 1) Each Soul Fragment you consume Consuming a Soul Fragment reduces all damage you take by 5% for 4 sec. 1% for 4 sec. Multiple applications may overlap.
  • Soul Carver (Rank 1) Carve into the soul of your target, dealing (344% of weapon damage) Fire damage and an additional [ 97.6% [ 97.7% of Attack Power ] Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.

Hunter (Forums, Talent Calculator)
Marksmanship
  • Bullseye (Rank 1) When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 0 times. 15 times.

Survival
  • Fury of the Eagle (Rank 1) Furiously strikes all enemies in front of you, dealing [ 236.2% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 30% 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.

Shaman (Forums, Talent Calculator)
Enhancement
  • Alpha Wolf (Rank 1) While Feral Spirits are active, Crash Chain Lightning causes your wolves to attack all nearby enemies for the next 8 sec.




Garrison Talents
Originally Posted by MMO-Champion
Covenant Abilities
  • Anchor Spike Tier 3 Tier 2, Column 2. Spell: Summon a handhold for your entire party at nearby location. Functions while on climbing world quests.
  • Anomaly Detection Spell Framework Tier 3 Tier 2, Column 1. Spell: This magnificent spell framework allows the detection of objects of interest through physical barriers in the Dragon Isles outdoor world. Grants the ability Anomaly Detection Mark I.
  • Apex Hunter Tier 4, Column 4. Spell: Enable the following effect during Shikaar hunting parties. Apex Hunter Damaging a powerful foe during a Hunting Party the grand hunt grants 30% Critical Strike for 30 sec. This effect may only occur once every 1.5 min
  • Arcane Shield (NYI) (New) Tier 2, Column 3. Spell: Chance to gain an arcane absorb shield after you choose a Wild Arcana power.
  • Auto-Grappler Tier 6 Tier 5, Column 2. Spell: Passive. The first time every minute that you would fall off due to losing Grip, you automatically grapple back to the nearest handhold and restore Grip. Functions while on climbing world quests.
  • Cartographer Flag Tier 2 Tier 1, Column 1. Spell: Carry a flag with you to place on the highest peaks.
  • Cobalt Reputation (NYI) (New) Tier 2, Column 1. Spell: Wild Arcana now has the chance to drop a spell that will increase the rate in which you gain Cobalt Assembly reputation.
  • Extra Wild Arcana (New) Tier 1, Column 2. Spell: Adds a fourth choice to your Wild Arcana abilities.
  • Jeb's Monocle Tier 4 Tier 3, Column 2. Spell: Activate to reveal lost supplies along the climbing route that you can salvage for additional resources. Functions while on climbing world quests.
  • Lucky Rock Tier 4 Tier 3, Column 3. Spell: Add this lucky rock to your pack. According to legend, this rock draws out even the shyest of creatures so you can snap their picture. Functions while on cataloging world quests.
  • Mechanism Bypass Tier 4 Tier 3, Column 1. Spell: The Explorer's League has long used a variety of gadgets to bypass locks, traps, and other mechanisms. With the help of the Reliquary, these gadgets have been magically imbued and can open nearly any locked chest in the Dragon Isles outdoor world. Grants the ability Mechanism Bypass.
  • Pictronic Gadget Upgrade Tier 3 Tier 2, Column 3. Spell: Improve your device's performance allowing you to take more pictures per roll of film. Functions while on cataloging world quests.
  • Proof of Prowess Tier 4, Column 2. Spell: Enable the following effect during Shikaar hunting parties. Proof of Prowess Slaying a creature in the grand hunt grants 1% increased pri for 30 sec. This effect stacks up to 20 times.
  • Quick Draw Film Holster Tier 2 Tier 1, Column 3. Spell: No more digging around in your pack to find film. Automatically reloads film at a rapid speed when you run out. Functions while on cataloging world quests.
  • Spiked Cleats Tier 2 Tier 1, Column 2. Spell: Activate to ignore the negative effects of any Hazards for next X seconds. Functions while on climbing world quests.
  • Tireless Grip Chalk Tier 5 Tier 4, Column 2. Spell: Passive. Doubles the amount of Grip you have, so you can climb further without falling. Thanks, chalk! Functions while on climbing world quests.
  • ZzOLD Extra Wild Arcana (New) Tier 1, Column 2. Spell: Adds a fourth choice to your Wild Arcana abilities.



Strings Changes
Originally Posted by MMO-Champion
  • BROWSE_ORDERS - Browse Orders Place Order
  • CUSTOMER_CRAFTING_ORDERS_BROWSE_FAVORITES_TIP (New) - [PH] Tip: Right click recipes to favorite them. Favorite recipes appear immediately when you open the consortium.
  • CUSTOMER_CRAFTING_ORDERS_BROWSE_NO_RESULTS (New) - No recipes found
  • HUD_CLASS_TALENTS_IMPORT_DIALOG_EDIT_BOX_LABEL (New) - Import Text
  • HUD_CLASS_TALENTS_IMPORT_DIALOG_TITLE (New) - Import Loadout
  • HUD_CLASS_TALENTS_IMPORT_ERROR_IMPORT_STRING_AND_NAME (New) - Enter valid loadout text above
  • HUD_CLASS_TALENTS_IMPORT_INSTRUCTIONS (New) - Paste text here
  • HUD_CLASS_TALENTS_IMPORT_LOADOUT_ACCEPT_BUTTON (New) - Import
  • HUD_EDIT_MODE_CHAT_FRAME_LABEL (New) - Chat Frame
  • HUD_EDIT_MODE_GROUP_MANAGER (New) - Edit
  • HUD_EDIT_MODE_PARTY_FRAMES_LABEL (New) - Party Frames
  • HUD_EDIT_MODE_PET_ACTION_BAR_LABEL - Pet Action Bar Pet Bar
  • HUD_EDIT_MODE_POSSESS_ACTION_BAR_LABEL - Possess Action Bar Possess Bar
  • HUD_EDIT_MODE_RAID_FRAMES_LABEL (New) - Raid Frames
  • HUD_EDIT_MODE_SETTING_ACTION_BAR_VISIBLE_SETTING_HIDDEN (New) - Hidden
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION (New) - Icon Direction
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION_DOWN (New) - Down
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION_LEFT (New) - Left
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION_RIGHT (New) - Right
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION_UP (New) - Up
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_LIMIT (New) - Icon Limit
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_PADDING (New) - Icon Padding
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_SIZE (New) - Icon Size
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP (New) - Icon Wrap
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP_DOWN (New) - Down
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP_LEFT (New) - Left
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP_RIGHT (New) - Right
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP_UP (New) - Up
  • HUD_EDIT_MODE_SETTING_AURA_FRAME_SHOW_FULL (New) - Show Full
  • HUD_EDIT_MODE_SETTING_UNIT_FRAME_RAID_STYLE_PARTY_FRAMES (New) - Use Raid-Style Party Frames
  • HUD_EDIT_MODE_SETTING_UNIT_FRAME_SHOW_PARTY_FRAME_BACKGROUND (New) - Show Background
  • HUD_EDIT_MODE_SETTING_UNIT_FRAME_USE_HORIZONTAL_GROUPS (New) - Use Horizontal Groups
  • INSPECT_TALENTS_BUTTON (New) - Talents
  • LOADOUT_ERROR_BAD_STRING (New) - Error: Invalid loadout string.
  • LOADOUT_ERROR_IMPORT_FAILED (New) - Failed to import loadout.
  • LOADOUT_ERROR_SERIALIZATION_VERSION_MISMATCH (New) - Error: The loadout you are trying to import was saved with an old version.
  • LOADOUT_ERROR_TREE_CHANGED (New) - Error: The loadout you are trying to import is out of date.
  • LOADOUT_ERROR_WRONG_SPEC (New) - Error: The loadout you are trying to import is for a different specialization.
  • MAJOR_FACTION_MAX_RENOWN_REACHED (New) - Maximum Renown
  • MY_ORDERS (New) - My Orders
  • PROFESSIONS_CRAFTING_FORM_LIST_ORDER - List Create Order
  • PROFESSIONS_CRAFTING_FORM_ORDER_RECIPIENT_GUILD - Post to Guild only
  • PROFESSIONS_CRAFTING_FORM_ORDER_RECIPIENT_PRIVATE - Private Order
  • PROFESSIONS_CRAFTING_FORM_ORDER_RECIPIENT_PUBLIC - Public Order
  • PROFESSIONS_CREATE_ALL (New) - Create All
  • PROFESSIONS_CREATE_ALL_FORMAT (New) - %s [%d]
  • PROFESSIONS_CUSTOMER_OPTIONAL_REAGENT_CONTAINER_LABEL (New) - Provide Optional Reagents:
  • PROFESSIONS_CUSTOMER_REAGENT_CONTAINER_LABEL (New) - Provide Reagents:
  • PROFESSIONS_ITEM_RECRAFT_UNLEARNED (New) - You need to know an item's recipe to recraft it
  • PROFESSIONS_RECRAFT_RECIPE_INSTRUCTION - Select a crafted item to recraft. You may replace optional reagents while recrafting. Recrafting allows you to change Optional Reagents and improve the quality of some crafted equipment.
  • PROFESSIONS_RECRAFTING_REPLACE_OPTIONAL - Do you want to replace %s?\nThis reagent will be destroyed upon crafting. Optional Reagent will be destroyed upon Recrafting.
  • RECRAFT_REAGENT_TOOLTIP_CLICK_TO_ADD - Left Click to select a Reagent to recraft valid equipment to Recraft
  • RECRAFT_REAGENT_TOOLTIP_CLICK_TO_REPLACE - |cnDISABLED_FONT_COLOR:Left Click to replace this Reagent|r Equipment|r
  • RECRAFTING_CHANGED_ITEM (New) - %s's %s was recrafted to %s.
  • RECRAFTING_CHANGED_OWN_ITEM (New) - Your %s was recrafted to %s.
  • SPELL_FAILED_CUSTOM_ERROR_804 (New) - You don't have enough gold.
  • TALENT_FRAME_DROP_DOWN_EXPORT (New) - Share
  • TALENT_FRAME_DROP_DOWN_IMPORT (New) - Import
  • TALENT_FRAME_EXPORT_TEXT (New) - Loadout %s copied to clipboard
  • TRADESKILL_QUANTITY_MULTIPLE (New) - *



Misc Changes
Originally Posted by MMO-Champion
Char Customization Options
Unknown Unknown
  • Eye Color - Choice 30075 (New)
  • Eye Color - Choice 30078 (New)
  • Hair Color - Choice 30074 (New)
  • Hair Color - Choice 30077 (New)
  • Skin Color - Choice 30073 (New)
  • Skin Color - Choice 30076 (New)
  • Underclothes Bottom - Choice 30079 (New)
  • Underclothes Bottom - Choice 30081 (New)
  • Underclothes Top - Choice 30080 (New)
  • Underclothes Top - Choice 30082 (New)

Currency Types
Dragon Racing UI (Hidden)
  • Dragon Racing - Scoreboard - Personal Best Time - Fraction 1 - Name changed from "Dragon Racing - Scoreboard - Personal Best Time - Fraction" to "Dragon Racing - Scoreboard - Personal Best Time - Fraction 1".
  • Dragon Racing - Scoreboard - Personal Best Time - Fraction 10 (New)
  • Dragon Racing - Scoreboard - Personal Best Time - Fraction 100 (New)
  • Dragon Racing - Scoreboard - Race Complete Time - Fraction 1 - Name changed from "Dragon Racing - Scoreboard - Race Complete Time - Fraction" to "Dragon Racing - Scoreboard - Race Complete Time - Fraction 1".
  • Dragon Racing - Scoreboard - Race Complete Time - Fraction 10 (New)
  • Dragon Racing - Scoreboard - Race Complete Time - Fraction 100 (New)
  • Dragon Racing - Scoreboard - Race Complete Time - Gold Fract 1 - Name changed from "Dragon Racing - Scoreboard - Race Complete Time - Gold Fraction" to "Dragon Racing - Scoreboard - Race Complete Time - Gold Fract 1".
  • Dragon Racing - Scoreboard - Race Complete Time - Gold Fract 10 (New)
  • Dragon Racing - Scoreboard - Race Complete Time - Gold Fract 100 (New)
  • Dragon Racing - Scoreboard - Race Complete Time -Silver Fract 1 - Name changed from "Dragon Racing - Scoreboard - Race Complete Time -Silver Fraction" to "Dragon Racing - Scoreboard - Race Complete Time -Silver Fract 1".
  • Dragon Racing - Scoreboard - Race Complete Time -Silver Fract 10 (New)
  • Dragon Racing - Scoreboard - Race Complete Time -Silver Fract100 (New)
  • Dragonriding - Accepting Passengers [DNT] (New)

Dragonflight
  • Cobalt Assembly (New) - Grants Cobalt Assembly Reputation
  • Purified Arcane Energy - This arcane energy has been stabilized and can be used throughout the Cobalt Assembly. Max Quantity: 500.

Item Name Descriptions
  • Dragon Isles Supplies (New) - Dragon Isles Supplies

LFG Dungeons
Unknown
  • [PH] LFR Wing 1 (New) - [PH] LFR Wing 1. Map: Vault of the Incarnates. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • [PH] LFR Wing 2 (New) - [PH] LFR Wing 2. Map: Vault of the Incarnates. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • [PH] LFR Wing 3 (New) - [PH] LFR Wing 3. Map: Vault of the Incarnates. Roles: 1-2 tank/4-5 healer/13-18 damage.

Mail Templates
  • #604 - Salutations Howdy, $n! I wanted to thank you again for helping me save the hornstriders from those elementals. My first calling got off to a rocky start, but now I've got a jar full of salve and plenty of hornstrider chicks to tend to! All these little droplets keep coming down from the top of the spring. Maybe one day you can stop these troublemakers at their source! I look forward to seeing you when that time comes. Sincerely, Dazakros, Caretaker of Hornstriders Take care, Dazakros, Caretaker of Hornstriders

Map Areas
10.0 Dragon Isles
  • Ohn'ahran Plains - Pet battle levels: 25-25.
  • Thaldraszus > Algeth'ar Tower (New)
  • Thaldraszus > The Late Night Lab (New)
  • Thaldraszus > Valdrakken > Azure Archives Annex (New)
  • Thaldraszus > Valdrakken > Cascade's Edge (New)
  • Thaldraszus > Valdrakken > Fallingwater Overlook (New)
  • Thaldraszus > Valdrakken > Gladiator's Refuge (New)
  • Thaldraszus > Valdrakken > The Black Market (New)
  • Thaldraszus > Valdrakken > The Ruby Feast (New)
  • Thaldraszus > Valdrakken > The Seat of the Aspects (New)
  • Thaldraszus > Valdrakken > The Victorious Visage (New)
  • The Azure Span - Pet battle levels: 25-25.
  • The Azure Span > Ancient Outlook (New)
  • The Azure Span > Forgotten Cavern (New)
  • The Azure Span > Grimtusk's Hideaway - Name changed from "The Azure Span > Yuji's Fishing Spot" to "The Azure Span > Grimtusk's Hideaway".
  • The Azure Span > Slyvern Ice Cave - Name changed from "The Azure Span > Giantess Lair" to "The Azure Span > Slyvern Ice Cave".
  • The Waking Shores > Hornspike Nest - Name changed from "The Waking Shores > Big Lava Cave 2" to "The Waking Shores > Hornspike Nest".

10.0 The Forbidden Reach (Child of 2444)
  • The Forbidden Reach > The High Creche (New)

Scenarios
[PH] LFR Wing 1
  • 01: [PH] LFR Wing 1 (New) - [PH] LFR Wing 1

[PH] LFR Wing 2
  • 01: [PH] LFR Wing 2 (New) - [PH] LFR Wing 2

[PH] LFR Wing 3
  • 01: [PH] LFR Wing 3 (New) - [PH] LFR Wing 3

Trial of the Flood
  • 01: Prepare (New) - The elements begin churning.
  • 02: Survive (New) - Endure the elemental onslaught.
  • 03: Survive (New) - Endure the elemental onslaught.
  • 04: Survive (New) - Endure the elemental onslaught.
  • 05: Success (New) - Loot the Chest of the Flood.
by Published on 2022-08-25 12:36 AM

Dragonflight Alpha Development Notes - August 24, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello Adventurers! Here are Dragonflight’s development notes for this week:

NEW FEATURES

  • DRAGONRIDING
    • Updated the double jump Launch and Skyward Ascent to both be more reliable in their directionality and movement.
    • Re-tuned the turn rate for dragon isle drakes to be more lenient, including a feature wherein the player’s turn rate scales with speed - lower speeds feature quicker turns, while top speeds still come with a need for slightly more planning.
    • Updated the Dragonriding trait window, bringing the zone unlocks and basic skills into the same pane as the unlockable traits for Dragonriding.
      • Developers’ note: We discovered early in Alpha that we’d need a solution for players who rely on /follow or similar features to engage with World of Warcraft, as following wasn’t immediately compatible with Dragonriding. To address this, we’ve added “Ride Along”. Dragonriders can speak with Lithragosa (the Dragonriding Trainer) to opt into this new functionality. With Ride Along on, a player in your party may interact with your Dragon Isle Drake to transform into a whelp that will follow alongside your drake. If you are someone who has relied on /follow or have other players help guide you around Azeroth (or find Ride Along to be an interesting accessibility option for other reasons), please try this feature out and share your feedback with us!

NEW DUNGEONS

Developers’ note: Throughout the testing period, character levels will be scaled when entering Dragonflight dungeons. When this happens, the amount of talent points that your character will have available will reflect the original level, not the scaled level.

  • Halls of Infusion

Classes

  • NEW TALENT SYSTEM
    • CLASS TUNING
      • This week’s build has a number of adjustments to various talents and abilities across many specializations. These changes are the result of ongoing efforts to tune the damage and healing of characters. More changes should be expected in the coming weeks. Your feedback is appreciated.
    • DEATH KNIGHT
      • Class Tree
        • Rearranged various talents and created new pathways and choices.
        • Rune Mastery increased to 2 ranks. Duration increased to 8 seconds (was 6 seconds) and now grants 3% Strength per rank.
        • Icy Talons reduced to 2 ranks (was 3). Melee attack speed per rank increased to 3% (was 2%).
        • Unholy Bond reduced to 2 ranks (was 3).
        • Will of the Necropolis increased to 2 ranks (was 1). Damage reduction below 30% health is now 20/35% (was previously 30%).
        • Blood Draw increased to 2 ranks (was 1). Cooldown now reduced by 60 seconds at rank 2.
        • New Talent: Unholy Endurance – Increases Lichborne duration by 2 seconds and while active damage taken is reduced by 15%. Located directly below Lichborne.
        • New Talent: Clenching Grasp – Death Grip slows enemy movement speed by 50% for 6 seconds. Located directly below Brittle.
        • Improved Death Strike max ranks reduced to 1 (was 3).
      • Unholy
        • Rearranged various talents and created new pathways and choices.
        • New
          • Feasting Strikes – Festering Strike and Scourge Strike/Clawing Shadows have 15% chance to generate 1 Rune.
          • Runic Mastery – Increases Maximum Runic Power by 10/20.
          • Plaguebringer – Scourge Strike causes your disease damage to occur 150% more quickly for 5 seconds.
          • Magus of the Dead – Apocalypse and Army of the Dead also summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes.
            • Magus of the Dead’s Shadow Bolt damage increased by 20%.
            • Magus of the Dead’s Frostbolt damage increased by 10%.
            • Magus of the Dead’s Frostbolt slow duration increased to 6 seconds and 60% slow (was 4 seconds and 50%).
          • Ruptured Viscera – When your ghouls expire, they explode in viscera dealing Shadow damage to nearby enemies.
          • Commander of the Dead – Dark Transformation also empowers your Gargoyle and Army of the Dead for 30 seconds, increasing their damage by 40%.
          • Eternal Agony – Death Coil increases the duration of Dark Transformation by 1 second.
          • Coil of Devastation – Death Coil causes the target to take an additional 35% of the direct damage dealt over 4 seconds.
          • Rotten Touch – Sudden Doom causes your next Death Coil to also increase your Scourge Strike damage against the target by 30% for 6 seconds.
          • Superstrain – Your Virulent Plague also applies Frost Fever and Blood Plague.
          • Plaguebearer – Inflict disease upon your enemies spreading Festering Wounds equal to the amount currently active on your target to 8 nearby enemies (45 second cooldown, 30 Runic Power). Not yet implemented, but coming in a future build!
        • Removed
          • Deadly Coil
          • Improved Scourge Strike
        • Changes
          • Death Coil – Runic Power cost reduced to 30 (was 40).
          • Unholy Command – Now reduces the cooldown of Dark Transformation by 8/15 seconds (was reduces the cooldown of Dark Transformation when dealing damage with Death Coil. ).
          • Epidemic – Damage increased by 20%.
          • Army of the Damned – Now reduces the cooldown of Apocalypse by 45 seconds (no longer reduced by Dark Transformation). No longer summons a Magus of the Dead when Apocalypse or Army of the Dead are cast.
          • Summon Gargoyle – Duration reduced to 25 seconds (was 35 seconds). Now gains 1% damage per 1 runic power spent (was per 2 runic power).
          • Scourge Strike/Clawing Shadows – Damage increased 20%.
          • Morbidity – Damage per rank reduced to 1/3% (was 3/6%). Festering Wound no longer increases the damage of Morbidity and now also increases damage from Blood Plague and Frost Fever if Superstrain is talented.
    • DEMON HUNTER
      • Havoc
        • Developers’ note: After 10,000 years… today’s build includes early versions of Demon Hunter’s class and Havoc talent trees.
        • The class tree houses many of the familiar utility and defensive abilities associated with each spec and arranges them in spec-themed sections to the left (including modifiers to Fury and movement speed) and right (including Brands and options to empower them), with shared damage bonuses centered (including The Hunt and modifiers to Metamorphosis). We hope to see players take advantage of the new talent system to make choices that match their preferences, that can be tailored to meet the challenges they will face, and that create new gameplay opportunities by combining effects in ways not previously possible.
        • The Havoc tree takes abilities from the spec’s past and present, then puts them alongside reworked and all-new talents to provide multiple gameplay and damage output styles to invest in. Notable among them are talents that provide incentives for secondary stats like Critical Strike Chance and Mastery, as well as talents that grant significant bonuses to the skills of your choice like Chaos Strike, Eye Beam, and Immolation Aura. We hope the new trees provide opportunities to make talent builds that feel custom and distinct.
        • While we’re still working on the Vengeance specialization, we wanted to bring the Class & Havoc trees online so we can get community feedback as early as possible. The Vengeance tree currently in this week’s Alpha is the existing Shadowlands’ talent tree, in addition to containing all of their other abilities. This is placeholder and not indicative of their final tree, and we will be bringing the Vengeance tree online as soon as its ready. Regardless of whether you’re checking out these Demon Hunter class and Havoc talents online or trying them out in the Alpha, we hope you’ll enjoy and share your thoughts with us!
        • Known Issues
          • There are several talents that are not fully implemented yet. These are tagged with NYI (Not Yet Implemented) in their Talent name.
    • EVOKER
      • Class Tree
        • Damage of all abilities reduced by 8% except Azure Strike, Shattering Star, and Unravel.
        • Disintegrate damage reduced by an additional 5%.
        • Living Flame damage reduced by an additional 12.5%.
        • Enkindled reduced to 3% per rank (was 5%).
        • Scarlet Adaptation damage cap reduced by 19.5% (matches total Living Flame damage reduction).
      • Devastation
        • Pyre damage reduced by an additional 14%.
        • Azure Strike damage increased by 5%.
        • Shattering Star damage increased by 7%.
        • Arcane Intensity reduced to 8% per rank (was 10%).
        • Might of the Aspects reduced to 7.5% per rank (was 10%).
        • Volatility reduced to 10% per rank (was 15%).
        • Charged Blast reduced to 5% per stack (was 7%).
      • Preservation
        • Temporal Anomaly absorbs damage, rather than healing. Absorb shield stacks up to 3 times and lasts 15 seconds. Now only shields 2 allies at a time (was 3).
        • Temporal Anomaly will immediately slow down upon reaching an ally, even if they are full health. Speed adjusted to 10 yards per second base, 2.5 yards per sec when reaching an ally.
        • Temporal Anomaly mana cost reduced to 7.5% base mana (was 11.5%).
        • Temporal Disruption removed.
        • Flow State renamed to Rush of Vitality.
        • New: Flow State – Empower spells cause time to move 5/10% faster for you for 5 seconds. In Resonating Sphere’s old position.
        • Nozdormu’s Teachings causes Temporal Anomaly to shield 1 additional target, for a total of 3 targets each pulse.
        • Resonating Sphere now an A/B choice against Nozdormu’s Teachings. Causes Echo to be applied by Temporal Anomaly at 30% value.
    • HUNTER
      • Class Tree
        • Survival Hunters: Corrected a missing connection between Kill Command and Improved Mend Pet on the class tree.
        • Alpha Predator’s value has been lowered to 15% (was 30%).
        • Improved Traps now also lowers the cooldown of Hi-Explosive Trap.
        • Stampede now snares targets hit by 30%, and you and your pets gain 10% increased critical strike chance against targets hit by your Stampede.
        • Hunter’s Agility is once again Avoidance.
        • Camouflage no longer links directly to Improved Traps. The choice node below Survival of the Fittest now links to Born to be Wild.
        • New Talent: Serrated Shots – Serpent Sting and your bleed damage is increased by 10/20% damage. This value increases to 20/40% against targets below 30% HP.
        • New Talent: Arctic Bola – Aimed Shot/Cobra Shot/Raptor Strike/Mongoose Bite have a chance to fling a bola out at your target that bounces 2/4 times and deals increased damage per point. Targets struck by the bola are snared by 20% for 3 seconds.
      • Beast Mastery
        • The top of the Beast Mastery tree has been shuffled around a bit, and now starts with Cobra Shot rather than Barbed Shot.
        • Barbed Shot damage has been increased by 75%.
        • Loaded Quiver has been removed. Barbed Shot is now always 2 charges.
        • Barbed Wrath is now 1 point (was 2) and it no longer affects Aspect of the Wild.
        • Wild Call has been reduced to 1 rank.
        • Call of the Wild cooldown has been increased to 3 minutes.
        • The Bloody Frenzy that adjusted Barbed Shot Frenzy stack generation has been removed.
        • New Talent: Brutal Companion – When Barbed Shot causes a 3rd stack of Frenzy, your pet automatically uses their special attack (Bite/Claw/Smack) with increased damage.
        • Aspect of the Wild has been redesigned – Aspect of the Wild now fires a Cobra Shot at your target and another nearby target. While Aspect of the Wild is active, Cobra Shot’s Focus cost is reduced by 10, and each Cobra Shot fires a Second Cobra Shot at a nearby target.
        • New choice node below Aspect of the Wild:
          • Each temporary beast summoned reduces the cooldown of Aspect of the Wild by 5 seconds.
          • Cobra Shot damage increased by 30% while Aspect of the Wild is active.
        • Several talents shifted around past the first gate due to the above changes, but the tree’s structure is very similar.
      • Marksmanship
        • Dead Eye now also reduces the cooldown of Kill Shot.
        • Windrunner’s Guidance has been lowered to 25% critical strike damage bonus.
        • New choice node below Wailing Arrow:
          • Wailing Arrow resets the cooldown of Rapid Fire and grants a charge of Aimed Shot.
          • Wailing Arrow now fires 5 wind arrows at your primary target, and up to 10 split between any secondary targets.
        • Crack Shot lowered to a 1-point talent.
        • Calling the Shots and Eagletalon’s True Focus have swapped spots.
      • Survival
        • Coordinated Assault, Spearhead, and related talents should be working.
        • Explosive Expert tooltip updated, it has no interaction with Kill Shot and is just some cooldown reduction to Wildfire Bombs.
        • Birds of Prey has been redesigned – Kill Shot now strikes up to 3 extra targets while Coordinated Assault is active.
        • New choice node against Birds of Prey: Bombardier – The cooldown of Wildfire Bombs is reset when Coordinated Assault is activated, and when it fades.
        • Guerilla Tactics increases the initial damage of Wildfire Bombs by 50% (was 100%).
        • Fury of the Eagle once again grants 50% critical strike chance against targets below 20% HP.
        • Ruthless Marauder increases the HP threshold for increases critical strikes by 5% per rank rather than increasing critical strike chance.
    • MAGE
      • Class Tree
        • Rearranged various talents and created new pathways and choices.
        • New
          • Volatile Detonation – Greatly increases the effect of Blast Wave’s knockback. Blast Wave’s cooldown is reduced by 5 seconds.
          • Reflection – Teleports you back to where you last Blinked. Only usable within 8 seconds of Blinking. 45 second cooldown.
          • Energized Barriers – When your barrier receives melee attacks, you have a 10% chance to be granted 1 Fire Blast/1 Fingers of Frost/ 1 Clearcasting charge. Casting your barrier removes all snare effects.
          • Freezing Cold – Enemies hit by Cone of Cold are frozen in place for 4 seconds. Your spells will not break this effect.
          • Time Manipulation – Casting Fire Blast/Ice Lance on Frozen targets/Arcane Missiles reduces the cooldown of your loss of control abilities by 1 second.
          • Temporal Warp – While you have Temporal Displacement or other similar effects, you may use Time Warp to grant yourself 30% Haste for 40 seconds.
        • Class Talents
          • Cone of Cold – Now learned baseline for all Mages.
          • Meteor – Now deals 20% additional initial damage for Frost/Arcane Mages.
          • Shifting Power – Now reduces spell cooldowns by 12 seconds (was 10 seconds).
          • Arcane Warding – Now reduces magic damage taken by 2/4% (was 3/6%).
      • Arcane
        • Rearranged various talents and created new pathways and choices.
        • Arcane Bombardment – Now increases Arcane Barrage damage to enemies below 35% health by 100% damage (previously was 50/100% but has been reduced to a 1 rank node).
        • Arcane Echo – Damage increased by 60% and max ranks reduced to 1 (was 2).
        • Arcane Surge – Now grants a burst of mana on cast so that the player can immediately start casting an Arcane Blast.
        • Rule of Threes – Now a choice node with Arcane Familiar, both have moved to row 5 (swapped with Arcane Tempo).
        • Evocation – Cooldown reduced to 90 seconds (was 120 seconds).
        • Improved Evocation has been removed.
        • Siphon Storm – Converted to a single node (was previously choice node with Improved Evocation).
        • Orb Barrage – Converted to a single node (was previously a choice node with Orb Barrage).
        • Orb Barrage – Now also reduces the cooldown of Arcane Orb by 2 seconds when Clearcasting is consumed.
        • Prodigious Savant – Increased value to 20/40% (was 10/20%).
        • Nether Tempest – Damage increased by 15%.
        • Nether Tempest – Position on the tree has moved toward the center of the talent tree as a choice node with Reverberate, connecting from Mana Adept and Improved Arcane Barrage.
        • Reverberate – Position on the tree has moved toward the center of the talent tree as a choice node with Nether Tempest, connecting from Mana Adept and Improved Arcane Barrage.
        • Conjure Mana Gem – Now restores 25% mana (was 10%), and grants 5% increased spell power for 10 seconds baseline.
        • Cascading Power – Now grants up to 2 stacks of Clearcasting when consuming a Mana Gem (previously granted Spell Power).
        • Presence of Mind – Cooldown reduced to 45 seconds (was 60 seconds).
      • Fire
        • Rearranged various talents and created new pathways and choices.
        • Hot Streak has been moved to be baseline.
        • New Talent: Fervent Flickering – Ignite damage has a 5% chance to reduce the cooldown of Fire Blast by 1 second.
        • Fire Blast – Now always crits.
        • Incendiary Eruptions – No longer a choice node.
        • Pyromaniac – Swapped positions with Pyroclasm, now a choice node with Molten Skyfall.
        • Fiery Rush and Kindling no longer a choice node.
        • Improved Blazing Barrier has been removed.
        • Fire Blast Rank 2 talent has been removed.
      • Frost
        • Ice Lance – Damage reduced by 10%.
        • Wintertide – Now a 2 point node. Ice Lance damage increased by 20% (was 30%).
        • Chain Reaction – Now a 1 point node. The Ice Lance damage increase effect is now 1% (was 1.5%).
        • Arctic Piercing – Empowered Ice Lances deal 5% damage (was 10%).
        • Fractured Frost – Frostbolt has a 25/50% chance to hit up to 2 additional targets (was 20/40%).
        • Icy Propulsion now reduces the cooldown of Icy Veins without requiring Icy Veins to be active. Now a 1 point node.
        • Icy Propulsion single target ability cooldown reduction is now 2 seconds (was 1 second).
        • Snowstorm – Now a 2 point node.
        • Winter’s Chill functionality is now granted by default when Flurry is learned.
        • Winter’s Chill talent has been removed.
    • MONK
      • Class Talents
        • New Talent: Summon White Tiger Statue – Summons a White Tiger Statue at the target location for 30 seconds, pulsing damage to all enemies every 2 seconds for 30 seconds.
          • Developer note: This medium-duration area of effect cooldown is designed to bring the pain to enemies who dare doubt the wrath of the White Tiger.
        • Roll Rank 2 now correctly communicates that it grants an extra charge.
        • Windwalking tooltip now correctly displays speed increase instead of size change.
        • Generous Pour, Close to Heart, and Save Them All talents are now implemented.
      • Mistweaver
        • Unison – Soothing Mist heals a second injured ally within 15 yards for 100% of the amount healed (was 50%).
        • Awakened Faeline, Misty Peaks, Rapid Diffusion, Invoke Yu’lon’s Enveloping Mist mana reduction, and Ancient Concordance are now implemented.
        • Zen Reverberation triggers a second Zen Pulse at 50% effectiveness (was 30%).
        • Accumulating Mist increases Zen Pulse’s damage and healing by 15% per stack (was 10%).
        • Invoker’s Delight now scales its duration down to 8 seconds when talented into Gift of the Celestials.
        • Jade Bond’s Gust of Mist buff increased to 25% (was 12%).
        • Known Issue: Ancient Concordance’s tooltip displays the incorrect target count for Blackout Kick’s cleave. The intended functionality of this is to hit 2 targets with 1 point and 3 targets with 2 points.
    • SHAMAN
      • Elemental
        • Earthquake – Damage reduced by 25%.
        • Chain Lightning – Damage increased by 25%. (Elemental only)
        • Lava Beam – Damage increased by 25%.
        • Lightning Bolt – Damage reduced by 20%. (Elemental only)
        • Lava Burst – Damage reduced by 20%. (Elemental only)
        • Earth Shock – Damage reduced by 20%.
        • Elemental Blast – Damage reduced by 20%. (Elemental only)
        • Lightning Rod – Deals 20% of Chain Lightning and Lightning Bolt damage (was 25%).
      • Enhancement
        • Rearranged various talents and created new pathways and choices.
        • Stormstrike now replaces Primal Strike.
        • Doom Winds now does some minor damage when you activate it.
        • Ice Strike’s Frost Shock buff now highlights Frost Shock
        • Alpha Wolf now works with Chain Lightning, rather than Crash Lightning.
        • Improved Stormbringer renamed Stormblast.
        • Unruly Winds chance raised to 100%.
        • Ascendance is now a choice node with Deeply Rooted Elements.
        • Thorim’s Invocation now remembers whether you last used Lightning Bolt or Chain Lightning, and will use that spell instead of always Lightning Bolt.
        • Chain Lightning Rank 2 has been added into the Chain Lightning/Crash Lightning interactions and is no longer a talent.
        • New Talent: Crashing Storms – Chain Lightning jumps to 2 additional targets, and also increases Crash Lightning damage by 40%.
        • Forceful winds is now 45% damage per stack (was 35%).
        • Gathering Storms is now a 1-point talent (was 2). Value increased to 15%, and there’s a maximum of 10 stacks of Gathering Storms.
        • Hot Hand is now a 2-point talent (was 1).
        • Elemental Assault adjusted to be 10/20% Stormstrike damage (was 7/15%). Maelstrom weapon chance is now 50/100% per rank.
        • Lava Burst is affected by Enhancement mastery.
        • Primal Primer is no longer an option on the tree.
        • Hailstorm now gains bonus damage from up to 10 Maelstrom Weapon charges spent to work better with Overflowing Maelstrom. The bonus targets is still capped at 5.
        • Nature’s Fury now works correctly with the immediate damage from Ascendance.
        • Feral Spirits is now a 90 second cooldown.
        • Elemental Spirits no longer reduces Feral Spirit cooldown.
      • Restoration
        • Water Totem Mastery – Consuming Tidal Waves reduces the cooldown of Cloudburst, Healing Stream, Healing Tide, Mana Spring, Mana Tide, and Poison Cleansing Totem by 0.5 seconds (was 0.25 seconds).
    • WARLOCK
      • Class Talents
        • New
          • Abyss Walker – Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 seconds.
          • Gorefiend’s Resolve – Targets resurrected with Soulstone resurrect with 40% additional health and 30% additional mana.
          • Fel Synergy – Soul Leech also heals you for 25% and your pet for 50% of the absorption it grants.
          • Resolute Barrier – Attacks received that deal at least 5% of your health decrease Unending Resolve’s cooldown by 10 seconds. Cannot occur more than once every 20 seconds.
          • Soul Armor – When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
          • Demonic Resilience – Reduces the chance you will be critically struck by 4%. All damage your primary demon takes is reduced by 15%.
          • Summon Soulkeeper (was Summon Jailer) – Summons a Soulkeeper that periodically blasts nearby enemies.
          • Inquisitor’s Gaze– Summons an Inquisitor’s Eye that attacks your enemies.
        • Removed
          • Pact of the Annihilan
          • Pact of the Eredar
          • Pact of the Imp Mother
          • Decimating Bolt
          • Dimensional Rift
        • Changes
          • Rearranged various talents and created new pathways and choices.
          • Claw of Endereth is now a 1-point talent.
      • Affliction
        • New
          • Malefic Affliction – Malefic Rapture causes your active Unstable Affliction to deal 10% additional damage, up to 30%, for the rest of its duration.
          • Doom Blossom – If Corruption damages a target affected by your Unstable Affliction, it has a 10% chance per stack of Malefic Affliction to deal Shadow damage to nearby enemies.
          • Dread Touch – If Malefic Affliction exceeds 3 stacks, the target instead takes 20% additional damage from your damage over time effects for 6 seconds.
          • Grim Reach – When Darkglare deals damage, it deals 50% of that damage to all enemies affected by your damage over time effects.
          • Soul-Eater’s Gluttony – Whenever Unstable Affliction deals damage, the cooldown of Soul Rot is reduced by 0.5 seconds.
        • Removed
          • Malefic Wrath
          • Deathbolt
          • Death Dealer
          • Pact of the Nathrezim
          • Deliberate Malice
        • Changes
          • Rearranged various talents and created new pathways and choices.
          • Sacrolash’s Dark Strike now extends Curses by 0.5/1 second (was 1/2 seconds).
          • Creeping Death no longer decreases the duration of Agony, Corruption, Unstable Affliction, or Siphon Life.
          • Soul Flame’s icon has been changed.
          • Vile Taint’s cooldown is now 30 seconds (was 20 seconds).
          • Calamitous Crescendo is now a 2-point talent.
      • Destruction
        • Infernal Brand – Your Infernal’s melee attacks cause its target to take 3%/6% increased damage from its Immolation, stacking up to 15 times (was 15%/30%).
        • Rolling Havoc – Now stacks up to 5 times (was 10) and lasts 5 seconds (was 8 seconds).
        • Backdraft – Now affects Soul Fire.
        • Chaos Bolt – Damage reduced by 30%.
        • Incinerate – Damage reduced by 30%.
        • Dimensional Rift – Damage reduced by 30%.
        • Immolate – Damage reduced by 17%.
        • Rain of Fire – Damage reduced by 17%.
        • Shadowburn - Damage reduced by 50%.
        • Conflagrate – Damage reduced by 15%.
        • Soul Fire – Damage reduced by 25%.
        • Fire and Brimstone – Incinerate now hits all enemies near your target for 13%/25% damage (was 7%/15%).
        • Mastery: Chaotic Energies – No longer reduces the Warlock’s damage taken.
          • Developers’ note: With its access to powerful defensive talents in the class tree, Destruction Warlocks do not need additional survival bonuses.
      • Demonology
        • New
          • Reign of Tyranny – Active Wild Imps grant 1 stack of Demonic Servitude. Active greater demons grant 2 stacks of Demonic Servitude. Demonic Tyrant deals 3% additional damage for each stack of Demonic Servitude active at the time of his summon.
          • Guillotine – Your Felguard hurls his axe towards the target location, erupting when it lands and dealing Shadowflame damage every 1 second for 8 seconds to nearby enemies. While unarmed, your Felguard’s basic attacks deal damage to all nearby enemies and attacks 50% faster.
        • Removed
          • Demonic Consumption
        • Changes
          • Ner’zhul’s Volition has been updated – When Nether Portal summons a demon, it has a 2/4% chance per Soul Shard spent to summon an additional demon.
          • Nether Portal’s cast time reduced to 1.5 seconds (was 2.5 seconds).
          • The Expendables and Stolen Power have swapped places and moved to row 9.
    • WARRIOR
      • General Developer Notes
        • Warrior has undergone a tuning pass to bring it more in line with the other classes.
        • This week we’ve experimented a bit more with the Warrior class tree, trying to build in more flexibility and choices throughout the middle of the tree. We’d love to hear your thoughts on this comparative to previous weeks.
        • Stances – No update here, still working on some ideas on our end.
        • We’re experimenting with nodes specific to specs within the Warrior class tree. So, for example, War Machine has different values per spec, this gives us better control of balance and grants more tools to enhance what makes each specialization unique.
        • Signet of Tormented Kings - We’ve added four new nodes in place of Signet, two for Arms and two for Fury and Protection will get its own variants in a future update. These are not final but we’re feeling good about the general approach and would like to hear your feedback on these new talents.
        • Added a few placeholder nodes where there will be new choices in the future to give players an idea of what the complete tree will look like.
        • We’ve had a couple of weeks of big updates for Warriors and want to set expectations that next week’s update will be light.
      • Class Tree
        • Changed some pathing and node positions to allow for more flexible choices.
        • Cruel Strikes now grants 1.5% Critical Strike chance per rank. This will be changed in a future build.
        • Quick Thinking now grants 1.5% Haste per rank. This will be changed in a future build
        • Reinforced Plates now increases your armor by 15% per rank (was 30% of your Strength).
        • Removed Dauntless Duelist from the talent tree.
        • Frothing Berserker now applies to only Rampage, Mortal Strike, Cleave and Revenge.
        • Overwhelming rage is now 2 ranks that grant 15 max rage each.
        • Crushing Force is now 2 ranks and grants 30% damage and 7.5% crit chance to Slam per rank.
        • Removed Signet of Tormented Kings.
        • New Fury Talent: Memory of a Tormented Berserker – Activating Avatar or Recklessness casts the other at reduced effectiveness. Effects lasts 4 seconds.
        • New Fury Talent: Memory of a Tormented Titan – Activating Avatar or Reckless casts Odyn’s Fury at reduced effectiveness. Effects last 4 seconds.
        • New Fury Talent: Memory of a Tormented Warlord – Activating Avatar or Thunderous Roar casts Recklessness at reduced effectiveness.
        • New Arms Talent: Memory of a Tormented Blademaster – Activating Avatar or Bladestorm the other at reduced effectiveness. Effects last 4 seconds.
        • War Machine is now split into different versions per spec to allow for different values for each.
        • Massacre now adds 5% to execute range rather than 15% for Arms and Protection to allow for more execute modifiers.
        • Massacred now reduces the cooldown of Execute for Fury by 1.5 seconds.
        • Avatar now generates 20 rage.
        • Elysian Might should now correctly work outside of the Shadowlands.
        • Shattering Throw is now a choice node so players can choose between the existing immunity break ability and a lower cooldown variant that is instant but no longer breaks immunities.
        • Honed Reflexes changed to reduce cooldowns by 0.5 seconds rather than 1 second.
        • Two-Handed Weapon Specialization now grants 5% increased damage (was 10%).
        • Dual Wield Specialization now grants 5% increased damage (was 10%).
        • One-Handed Weapon Specialization now grants 5% increased damage (was 10%).
        • Armored to the Teeth now grants Strength equal to 3.5% of your Armor.
        • Furious Blows has been redesigned to now give 5% auto attack speed.
      • Arms Developer Notes
        • We did a lot of work this week on rage generation, we want this to feel a bit different that it does in the current live game, we generally don’t want you to feel rage starved but we also don’t want you to be overflowing with it. So, we’ve taken steps to ramp down how much rage you are obtaining while still trying to allow you to use your abilities when you want and need.
        • We’re still planning to put some more time into the central branch of the tree which is still a bit sparse.
        • We’ve also added some placeholder nodes to the Bladestorm choices to give players an idea of what’s to come.
      • Arms
        • Mortal Strike damage reduced to 174% of attack power to allow for talents modifying it (was 194%).
        • Sharpened Blades now deals 10% increased critical damage and increases Execute’s chance to crit by 5%.
        • Sharpened Blades now only effects the critical damage of Mortal Strike and Execute.
        • Impale now grants 7.5% increased critical damage per rank instead of 10%.
        • Exploit the Weakness modifies Tactician by 1% (was 1.6%).
        • Battlelord – Rage reduction changed to 10 (was 15) and now a 30% chance to reset Mortal Strike.
        • Lowered the chance for Bloodsurge to trigger to 10% (was 25%).
        • Bloodborne now grants 7.5% increased bleed damage per rank.
        • Bloodletting now increases the duration of your bleeds by 3 seconds and increases critical strike chance of bleeds by 5%.
        • Sudden Death procs are no longer free and now cost rage.
        • Chance to trigger Sudden Death reduced slightly.
        • Overpower reduced to 97% of attack power to allow for talents modifying it (was 117%).
        • Dreadnaught damage reduced to 31% of attack power (was 46%).
        • Execute’s damage has been reduced to 132% attack power to allow for talents that improve it (was 170%).
        • Rend reduced to 115% of attack power to allow for talents that improve it (was 133%).
        • Deft Experience – Now increases Mastery by 1.5% and also increases the damage of Rend’s initial strike by 50% per rank.
        • Valor in Victory – Increases Versatility by 1.5% and now reduces the cooldown of Die by the Sword by 15 seconds per rank.
        • Critical Thinking – Now increases critical strike chance by 1.5% and now also increases the critical strike damage of Whirlwind and Cleave by 10% per rank.
      • Fury Developer Notes
        • As a result of our tuning pass using two-handed and one-handed weapon builds should now have more similar damage numbers.
        • We’re not happy with Cadence of Fujieda as it is sharing a very similar space with Frenzy and we’re looking at other designs which would probably bring Frenzy back up to four stacks.
        • We’ve also added some placeholder nodes to a few places to give players an idea of what’s to come.
        • We are experimenting internally with the idea of letting the auto attack / Annihilator build not be weapon type specific.
      • Fury
        • Added some pathing and moved some nodes to make for more flexible options.
        • Slaughtering Strikes now grants 10% damage per stack for Raging blow and 3% per stack from Annihilator.
        • Deft Experience now gives 1.5% Mastery per rank, and also reduces the cooldown of Bloodthirst by 0.5 seconds per rank.
        • Swift Strikes now grants 1.5% Haste per rank (was 2% per rank).
        • Critical Thinking now grants 1.5% Critical Strike Chance per rank (was 2% per rank).
        • Depths of Insanity now makes Recklessness lasts 4 seconds longer (was 5 seconds).
        • Dual Wield Specialization now grants 5% increased damage (was 10%).
        • Deafening Crash now increases the duration of Siegebreaker by 2 seconds (was 3 seconds) and increases the critical strike chance of Raging Blow by 5% (was 10%).
        • Cruelty is now 2 ranks and grants 10% increased damage and a 15% chance to reset its own cooldown during enrage, per rank.
        • Frenzy now stacks up to 3 times (was 4).
        • Unbridled Ferocity now works correctly with Reckless Abandon.
        • Odyn’s Fury is now correctly improved by various damage modifiers.
        • Ravager cooldown is now correctly 90 seconds.
        • Gushing wound damage increased to 20% of attack power (was 10%).
      • Protection Developer Notes
        • We’ll be putting more focus on the Protection tree in the coming weeks, so for now there aren’t large changes in this week’s build.
        • We’re looking at doing a tuning pass for Protection in the future both in terms of survivability and DPS output.
      • Protection
        • Battle-Scared Veterans are no longer scared. They are now Battle-Scarred, as it should be!
        • Ravager cooldown is now correctly 90 seconds.
        • Increased damage of Shield Charge to 275% of attack power (was 200%) and increased the area of effect damage to 110% of attack power (was 50%).
        • Fixed another issue causing Seismic Reverberation to trigger many Revenge casts.

PET BATTLES

  • Added a questline that helps new players learn about the pet battle system.

PLAYER VERSUS PLAYER

  • WAR MODE
    • Pull out your swords and bows, champions, and turn War Mode on. In this week’s build you’ll be able to see world quests that you’ll only be able to find in war mode. On Alpha, the availability of them will rotate daily for testing purposes. Players can enable and disable War Mode by visiting Stormwind or Orgrimmar depending on their faction, and there are portals in the Seat of the Aspects in Valdrakken you can take to your respective faction’s capitol.
    • Additionally, within Valdrakken you may have spotted Malicia, a Drakonid part of the Black Dragonflight who enjoys chaos and conflict amongst those not in the Dragonflight. She offers valuable goods in exchange for Bloody Tokens, which you’ll only be able to find in War Mode. Keep an eye out in future builds on how to acquire Bloody Tokens.

PROFESSIONS

  • MINING
    • In this Alpha build, Mining has been enabled and can be trained by the Associate Professor Instructaur in Orgrimmar and Stormwind. Intrepid miners can now mine ore that can be found in the new Dragonflight zones, and also focus on how they want to grow as a Miner through specializations. A large addition to the Mining is the ability to Overload special ore nodes (such as Molten and Earthen nodes), which will cause a unique effect based on your rank in Specializations and the node itself. Overload only works on these special ore nodes, it does not do anything to normal ore. To access the Overload ability, you need unlock it via the Master the Elements specialization path.
    • Please pick up your pickaxe and mine some ore, and let us know how the Profession feels! We’re particularly interested in hearing about how ore node density feels in the zones, if there are areas that are too sparse or too generously spawned and overall thoughts on the new Overload mechanic.
  • SPECIALIZATIONS
    • Unlocking Specializations requires 25 skill in that Profession. Once unlocked, players can spend Specialization points to unlock various bonuses for their Profession.
    • Developers’ note: For the purposes of Alpha we’ve added a consumable, Professor Instructaur’s Top Secret Guide, on the Associate Professor Instructaur vendor that gives players 50 Specialization points. Below are a few Specialization paths for Mining:
    • Mining
      • Mining Process – Study the understanding of proper mining techniques to increase your efficiency in mining and allow for new mining opportunities. Gain +1 Skill per point in this specialization.
        • Surveying – Improve your ability to find deposits and rare materials found within them. Gain +1 Skill per point in this specialization.
      • Mastering the Elements – As elemental chaos runs rampant across the Dragon Isles, experiences miners have discovered new techniques to tap into remnants of these magics found with these precious metals. Gain +1 Skill on all elemental nodes per point in this specialization.
        • Molten – Specializing in Molten Nodes will allow you to acquire additional Rousing Fire and improve your efficiency in mining these nodes. Gain +1 Skill on Molten Nodes per point in this specialization.
  • RECRAFTING
    • Recrafting has been enabled in this week’s build. Recrafting allows players to change out existing item’s Optional Reagents and potentially improve the quality of the crafted equipment. Crafters can learn the Recrafting Recipe from the Associate Professor Instructaur. Please play around with this system and let us know your thoughts!
  • KNOWN ISSUES
    • Factors that influence item Quality and optional reagents that add additional effects to a crafted item will not be properly represented in the final preview of the item. This affects the preview for the Crafting & Recrafting result, the item in the Crafting Complete log and when the item is linked in a chat channel. This is only a display issue on the item preview, the resulting item should still craft properly (let us know if it doesn’t!). This will be fixed in a future build.
    • Items that have a limited amounts crafts per day, such as Azureweave Bolt, cannot be crafted if the remaining Uses Available is below the max capacity.

USER INTERFACE AND ACCESSIBILITY

  • NEW HUD UI
    • Edit Mode
      • Added Buffs & Debuffs
      • Added Party Frames
    • Class and Professions tracking added back to the Minimap tracking toggle.
  • Added new Campaign Quest cursor when hovering over an NPC offering a Campaign Quest.
  • NEW OPTION: PRESS AND HOLD CASTING
    • If enabled, allows the player to press and hold a keyboard hotkey to continually cast a spell on an Action Bar without having to repeatedly press the button.
    • This only supports keyboard hotkeys, clicking a spell with the mouse will still cast the spell a single time.
    • Will not work with macros and items.
    • Enable this option under Options > Gameplay > Interface > Combat
  • NEW FEATURE: INTERACT KEY
    • Press the Interact Key to interact with NPCs and objects with a keypress instead of your mouse.
    • Interactive NPCs and objects will highlight as you enter interact range. An icon will appear above NPCs.
    • The default Interact Key is F. If F is not working or is bound to something else, go to the Keybindings menu and make sure “Interact With Target” is bound to a key.
    • Enable this feature by typing “/console SoftTargetInteract 3” in chat. An interface option will be added later.
  • NEW TARGETING SYSTEM: ACTION COMBAT
    • Automatically targets enemies as you approach them, allowing you to start casting abilities immediately.
    • Dynamically switches targets based on where you’re looking.
    • Works alongside the standard targeting system. If you need to lock on to a target, simply press Tab to enter Tab Target Combat.
    • Enable this feature by typing “/console SoftTargetEnemy 3” in chat. An interface option will be added later.
by Published on 2022-08-24 11:46 PM

Feedback: Dragonriding
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello Dragonriders! With today’s update to the alpha, we’ve made a few changes that deserve their own callouts.

  • We’ve updated the double jump Launch and Skyward Ascent to both be more reliable in their directionality and movement.
  • We’ve re-tuned the turn rate for dragon isle drakes to be more lenient, including a feature wherein the player’s turn rate scales with speed - lower speeds feature quicker turns, while top speeds still come with a need for slightly more planning.
  • We’ve made some updates to the Dragonriding trait window, bringing the zone unlocks and basic skills into the same pane as the unlockable traits for Dragonriding.

We discovered early in Alpha that we’d need a solution for players who rely on /follow or similar features to engage with World of Warcraft, as following wasn’t immediately compatible with Dragonriding. To address this, we’ve added “Ride Along”. Dragonriders can speak with Lithragosa (the Dragonriding Trainer) to opt into this new functionality. With Ride Along on, a player in your party may interact with your Dragon Isle Drake to transform into a whelp that will follow alongside your drake. If you are someone who has relied on /follow or have other players help guide you around Azeroth (or find Ride Along to be an interesting accessibility option for other reasons), please try this feature out and share your feedback with us!

Thank you all for your continued feedback and discussion.
by Published on 2022-08-24 05:43 PM

Twitch Prime Reward for World of Warcraft - Crown of Eternal Winter
Crown of Eternal Winter is now available as a reward through the Prime Gaming promotion.

If you don't have Amazon Prime already, you may be able to take advantage of a free trial.



Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re teaming up with Amazon Prime Gaming for a special offer*! For a limited time, Prime Gaming subscribers can get up to three transmog helms for World of Warcraft** returning straight from the Blizzard Archive—the blazing Jewel of the Firelord, the somber Hood of Hungering Darkness, and the frosty Crown of Eternal Winter.

Starting today until September 20, 2022 Prime Gaming members can embrace the cold when they claim the icy Crown of Eternal Winter.

Offer #1 – Jewel of the Firelord
Claim by July 26, 2022 to receive this transmog helm.

Offer #2 – Hood of Hungering Darkness
Available July 27. Claim by August 23 to receive this transmog helm.

Offer #3 – Crown of the Eternal Winter
Available August 24. Claim by September 20, 2022 to receive this transmog helm.

Once you claim an offer, log in to World of Warcraft and visit your favorite transmogrifier in any major city (like Warpweaver Dushar in Orgrimmar or Warpweaver Hashom in Stormwind). Look for your new helm transmogs in the Appearances tab of your Collection, then apply your freshly obtained helm look to your character.

Before linking your Twitch and Blizzard accounts, check to see that you’re not logged in to any other Blizzard accounts at the same time in the same browser, as this could cause complications. For the best results, complete the process in "private browsing" or "incognito" mode.

Once you claim a Prime Gaming reward for World of Warcraft, and if you remain an active Prime Gaming member, all future rewards in the campaign will be automatically applied to the same Blizzard account and cannot be transferred. Be sure that your preferred Blizzard account is connected to your Twitch account at the time of enrolling!

*Offer only available where Twitch Prime is available.

**Transmog helms not available in WoW: Classic, Burning Crusade Classic or Season of Mastery.

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