Originally Posted by Blizzard
(Blue Tracker / Official Forums)
We’ve identified a bug that’s causing crashes in the Dragonflight Beta.
It has to do with code that’s fixed in the next build, so while we are trying to develop and deploy a hotfix for it tomorrow, if we’re unsuccessful, this bug could persist until our next full build deploy next week.
Thank you for your reports.
WoW Hotfixes - September 22, 2022
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Dungeons and Raids
Tazavesh: So’leah’s Gambit
Hylbrande
Added safeguards for an issue where Bypass Code auras may not apply to players who pick them up.
Wrath of the Lich King Classic
Brewfest’s Coren Direbrew dungeon is now available in the Group Finder for players over level 68.
It is now possible to get the Brewfest quest “Another Year, Another Souvenir” which rewards this year’s Brewfest Stein.
Fixed an issue where the Glyph of Horn of Winter prevented other Death Knights in your raid or party from using Horn of Winter.
Fixed an issue with Warrior’s Warbringer talent which prevented Intervene from breaking root effects.
Call to Arms Battlegrounds now reward the proper bonus Honor.
Quests that did not display completion text when being watched have been fixed and should display the text on what to do next under the objective tracker.
Dragon Glyphs: Creektooth Den Name changed from "Dragon Glyphs: Drake Eye's Pond" to "Dragon Glyphs: Creektooth Den". Collect the dragon glyph near Drake Eye's Pond. 5 points. Account Wide. Creektooth Den. 5 points. Account Wide.
Dragon Glyphs: Ruby Life Pools Peaks Name changed from "Dragon Glyphs: Ruby Life Pools" to "Dragon Glyphs: Ruby Life Pools Peaks". Collect the dragon glyph near west of the Ruby Life Pools. 5 points. Account Wide.
Belay On! Use the Buddy System 10 times 10 points. during climbing World Quests. 10 points.
How Did These Get Here? Collect 10 Lost Supplies 5 points. during climbing World Quests. 5 points.
The Gentleman Elemental Aquire Assistance from Rupert, the Gentleman Elemental 30 times 5 points. during climbing World Quests. 5 points.
Toe Tension Avoid 50 hazards using the Spiked Cleats 10 points. during climbing World Quests. 10 points.
Dragonflight Raid Dungeons & Raids
The Ol Raszle Daszle Defeat Raszageth the Storm-Eater after successfully [PH gathering two Concentrated Storm Essences and defeating the Concentrated Storm] in Vault of the Incarnates on Normal difficulty or higher.
Keystone Hero: Algeth'ar Academy (New) Complete Algeth'ar Academy at Mythic Level 20 or higher, within the time limit. Reward: Teleport to Algeth'ar Academy.
Keystone Hero: Brackenhide Hollow (New) Complete Brackenhide Hollow at Mythic Level 20 or higher, within the time limit. Reward: Teleport to Brackenhide Hollow.
Keystone Hero: Court of Stars (New) Complete Court of Stars at Mythic Level 20 or higher, within the time limit. Reward: Teleport to Court of Stars.
Keystone Hero: Halls of Infusion (New) Complete Halls of Infusion at Mythic Level 20 or higher, within the time limit. Reward: Teleport to Halls of Infusion.
Keystone Hero: Halls of Valor (New) Complete Halls of Valor at Mythic Level 20 or higher, within the time limit. Reward: Teleport to Halls of Valor.
Keystone Hero: Neltharus (New) Complete Neltharus at Mythic Level 20 or higher, within the time limit. Reward: Teleport to Neltharus.
Keystone Hero: Ruby Life Pools (New) Complete Ruby Life Pools at Mythic Level 20 or higher, within the time limit. Reward: Teleport to Ruby Life Pools.
Keystone Hero: The Azure Vault (New) Complete The Azure Vault at Mythic Level 20 or higher, within the time limit. Reward: Teleport to The Azure Vault.
Keystone Hero: The Nokhud Offensive (New) Complete The Nokhud Offensive at Mythic Level 20 or higher, within the time limit. Reward: Teleport to The Nokhud Offensive.
Keystone Hero: Uldaman: Legacy of Tyr (New) Complete Uldaman: Legacy of Tyr at Mythic Level 20 or higher, within the time limit. Reward: Teleport to Uldaman: Legacy of Tyr.
Mounts Collections
Thanks for the Carry! Obtain 500 mounts (usable by a single character). Reward: Carrier Ottuk. 10 points. Account Wide. Otterworldly Ottuk Carrier. 10 points. Account Wide.
Thanks for the Carry! Obtain 500 mounts (usable by a single character). Reward: Carrier Ottuk. 10 points. Account Wide. Otterworldly Ottuk Carrier. 10 points. Account Wide.
Player vs. Player Feats of Strength
Combatant I: Dragonflight Season 1 Name changed from "Combatant I: Shadowlands Dragonflight Season 1" to "Combatant I: Dragonflight Season 1".
Professions
In Tyr's Footsteps (New) Complete the quest achievements listed below. Reward: Unique Crafting Materials. 15 points. Account Wide.
World Player vs. Player
A Champion's PursuitSlay Kill the following Elites in the Dragon Isles while in War Mode. 10 points.
Bounty Vigalante Loot 10 bounties from slain players in the Dragon Isles while within War Mode. 5 points. 10 points.
Dragonfight Club Complete the World PvP achievements listed below. 25 points. Title: Malicious. 25 points.
Thunderspine Tramper Name changed from "Thunderspine Behemoth" to "Thunderspine Tramper".
Verdant Skitterfly Name changed from "Skitterfly Verdant" to "Verdant Skitterfly".
Companions
Blaze Spirit (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
Cubbly (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
Dust Spirit (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
Gale Spirit (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
Magic Nibbler Name changed from "Magic Nipper" to "Magic Nibbler".
Obsidian Proto-Whelp (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
Pinkie (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
Tide Spirit (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
Troubled Tome (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
Item Set Bonuses
Azureweave Vestments (New) Your spells and abilities have a chance to invoke latent Azureweave properties. Dealing damage has a chance to grant Piercing Azureweave, granting Intellect for 8 sec. Healing has a chance to grant Flowing Azureweave, restoring some Mana when you cast spells for 8 sec. Approximately 4 procs per minute.
Gladiator's Distinction Duration of incoming crowd control effects reduced by 15%. Does not stack with similar effects. Increases your pri by 0 and Stamina by 0 when in Arenas, Battlegrounds, and War Mode.
Horizon Strider's Swiftness (New) Critical damage and healing have a chance to spur you on, granting Haste for 10 sec. This effect stacks up to 5 times. Approximately 10 procs per minute.
Magic Snowball (New) Your spells and abilities have a chance to pelt your target with a magic snowball, causing enemies to take damage or allies to receive healing. Approximately 3 procs per minute.
Protection of the Fallen Dragons Fatal damage causes primal energy to overload, granting immunity to all damage and harmful effects for $392,255ds. 8 sec. Can only be used outdoors in the Dragon Isles.
Woven Chronocloth (New) Your spells and abilities have a chance to store away moments of time. Upon reaching 20 stacks, release your stored time and gain a burst of Haste. Approximately 9 procs per minute.
Death Grip Blood: Harnesses the energy that surrounds and binds all matter, drawing the target toward you and forcing the enemy to attack you. Frost, Unholy, Initial: Harnesses the energy that surrounds and binds all matter, drawing the target toward you. Clenching Grasp: Harnesses the energy that surrounds and binds all matter, drawing the target toward you and slowing their movement speed by 50% for 6 sec. 1 charge. Can be cast in Undead. 30 yd range. Instant. 25 sec recharge. 0.5 sec global cooldown. 1 charge.
Lichborne Normal: Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep. Unholy Endurance: Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, reducing damage taken by 15%, and making you immune to Charm, Fear, and Sleep. Can be cast in Undead. Instant. 2 min cooldown.
Frost
Icecap Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 4 2 sec. Frost Death Knight - Level 50 Talent. Frost Death Knight - Level 50 Talent.
Pets
Claw Claw the enemy, dealing [ 30% [ 18% of Attack Power ] Physical damage. Can be cast in Ghoul. 40 Energy. Melee range. Instant.
Blade Dance Reduces the cooldown of Blade Dance by 6 5 sec. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
Essence Break Slash all enemies in front of you for [ 280% [ 252% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 100% for 4 sec. Deals reduced damage beyond 8 targets. Requires Melee Weapon. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent. 10 yd range. Instant. 40 sec cooldown.
Vengeance
Void Reaver Frailty now also causes afflicted enemies to deal 4% reduced damage to you for 5 sec reduces all damage you take from afflicted targets by 4%. Enemies struck by Soul Cleave are afflicted with Frailty for 5 sec. Vengeance Demon Hunter - Level 45 Talent. Vengeance Demon Hunter - Level 45 Talent.
Moonfire Balance: A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% of Spell Power ] Arcane damage over 12 sec. Generates 0 Astral Power. Feral, Guardian, Restoration, Initial: A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% of Spell Power ] Arcane damage over 12 sec. Scintillating Moonlight: A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% of Spell Power ] Arcane damage over 12 sec, and causes enemies to deal 1% less damage to you. Twin Moonfire: A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% of Spell Power ] Arcane damage over 12 sec. Hits a second target within 15 yds of the first. Can be cast in Tree of Life Form, Moonkin Form. 6% of Base Mana. 40 yd range. Instant.
Moonfire Balance: A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% of Spell Power ] Arcane damage over 12 sec. Generates 0 Astral Power. Feral, Guardian, Restoration, Initial: A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% of Spell Power ] Arcane damage over 12 sec. Scintillating Moonlight: A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% of Spell Power ] Arcane damage over 12 sec, and causes enemies to deal 1% less damage to you. Twin Moonfire: A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% of Spell Power ] Arcane damage over 12 sec. Hits a second target within 15 yds of the first. Can be cast in Cat Form, Tree of Life Form, Bear Form, Moonkin Form. 100 yd range. Instant.
Ysera's Gift Normal: Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. Waking Dream: Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. Healing is increased by 5% for each of your active Rejuvenations. Can't be cast in Moonkin Form. 30 yd range. Instant.
Ysera's Gift Normal: Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. Waking Dream: Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. Healing is increased by 5% for each of your active Rejuvenations. Can't be cast in Moonkin Form. Instant.
Balance & Initial
Incarnation: Chosen of Elune An improved Moonkin Form that grants the benefits of Celestial Alignment both Eclipses, any learned Celestial Alignment bonuses, and 10% critical strike chance. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Druid - Level 40 Talent Balance Druid - Level 40 Talent. Balance. Druid - Level 40 Talent. Instant. 3 min cooldown.
Balance, Feral, Guardian, Initial
Restoration Affinity You gain: Ysera's Gift Normal Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. Waking Dream: Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. Healing is increased by 5% for each of your active Rejuvenations. You also learn: Rejuvenation Swiftmend Wild Growth Ursol's Vortex Druid - Level 30 Talent. Druid - Level 30 Talent.
Feral
Soul of the Forest Your finishing moves grant 5 3 Energy per combo point spent and deal 5% increased damage. Feral Druid - Level 40 Talent. Feral Druid - Level 40 Talent.
Evoker Devastation & Preservation
Swoop Up Name changed from "You're Coming With Me" to "Swoop Up".
Arcane Shot Beast Mastery, Survival, Initial: A quick shot that causes [ 62.7% of Attack Power ] Arcane damage. Marksmanship: A quick shot that causes [ 62.7% of Attack Power ] Arcane damage. Arcane Shot has a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec. Requires Ranged Weapon. 40 Focus. 40 yd range. Instant.
Bestial Wrath Beast Mastery: Sends you and your pet into a rage, instantly dealing [ 65% of Attack Power + 1.2% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. Marksmanship, Survival, Initial and activating Bestial Wrath grants 0 charges of Barbed Shot. Marksmanship, Survival, Initial: Sends you and your pet into a rage, instantly dealing [ 65% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet, Barbed Wrath: Sends you and your pet into a rage, instantly dealing [ 65% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. 10 yd range. Instant. Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot. 10 yd range. Instant.
Binding ShotBreaking the tether of Binding Shot will root the target in place for 8 sec. 100 yd range. Instant. Beast Mastery, Marksmanship: Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 3 sec if they move more than 5 yards from the arrow. Survival, Initial: [ERROR: sure looks like an infinite loop] 100 yd range. Instant.
Exhilaration Normal: Heals you for 30% and your pet for 100% of maximum health. Every 30 Focus spent reduces the cooldown of Exhilaration by 1.0 sec. Rejuvenating Wind: Heals you for 30% and your pet for 100% of maximum health. Exhilaration heals you for an additional 10.0% of your maximum health over 8 sec. 45 yd range. Instant. 2 min cooldown.
Fury of the Eagle Normal: Furiously strikes all enemies in front of you, dealing [ 236.2% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec. 8 yd range. Instant. Ruthless Marauder: Furiously strikes all enemies in front of you, dealing [ 236.2% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec and the cooldown of Wildfire Bomb and Flanking Strike by 0.0 sec. 8 yd range. Instant.
Mend Pet Normal: Heals your pet for 50% of its total health over 10 sec. Wilderness Medicine: Heals your pet for 50% of its total health over 10 sec. Each time Mend Pet heals your pet, it has a 25% chance to dispel a harmful magic effect from your pet. 45 yd range. 10 sec cast (Channeled). 10 sec cooldown.
Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 8 stunning them for 3 sec if they move more than 5 yards from the arrow. Hunter - Level 40 Talent. Hunter - Level 40 Talent. 30 yd range. Instant. 45 sec cooldown.
Marksmanship
Binding Shackles Targets rooted by Binding Shot, knocked back by Hi High-Explosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the root or stun effect ends. Marksmanship Hunter - Level 40 Talent. Marksmanship Hunter - Level 40 Talent.
Calling the ShotsEvery 80 Every 50 Focus spent reduces the cooldown of Trueshot by 1.5 sec. Marksmanship Hunter - Level 50 Talent. Marksmanship Hunter - Level 50 Talent.
Chimaera Shot A two-headed shot that hits your primary target for [ 65% of Attack Power ] Nature damage and another nearby target for [ 32.5% of Attack Power ] Frost damage. Replaces Arcane Shot Chimaera Shot has a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec. Requires Ranged Weapon. Marksmanship Hunter - Level 35 Talent. Marksmanship Hunter - Level 35 Talent. 40 Focus. 40 yd range. Instant.
Deadeye Name changed from "Dead Eye" to "Deadeye".
Blink Normal: Teleports you forward 20 yds or until reaching an obstacle, and frees you from all stuns and bonds. Tempest Barrier: Teleports you forward 20 yds or until reaching an obstacle, and frees you from all stuns and bonds. Gain a shield that absorbs 3% of your maximum health for 15 sec after you Blink. 1 charge. 2% of Base Mana. Instant. 15 sec recharge. 1 charge.
Cone of Cold Normal: Targets in a cone in front of you take [ 37.5% of Spell Power ] Frost damage and have movement slowed by 70% for 5 sec. Freezing Cold: Targets in a cone in front of you take [ 37.5% of Spell Power ] Frost damage and are frozen in place for 5 sec. 4% of Base Mana. Instant. 12 sec cooldown.
Frostbolt Normal: Launches a bolt of frost at the enemy, causing [ 55.19% of Spell Power ] Frost damage and slowing movement speed by 50% for 8 sec. Deep Shatter: Launches a bolt of frost at the enemy, causing [ 55.19% of Spell Power ] Frost damage and slowing movement speed by 50% for 8 sec. Frostbolt deals 40% additional damage to Frozen targets. 2% of Base Mana. 40 yd range. 2 sec cast.
Frost
Lonely WinterYou can no longer summon your Water Elemental, but Frostbolt, Ice Lance, and Flurry deal 25% increased damage. Frost Mage - Level 15 Talent. Frost Mage - Level 15 Talent.
Blackout Kick Brewmaster, Mistweaver, Initial: Kick with a blast of Chi energy, dealing [ 84.7% of Attack Power ] Physical damage. Windwalker: Kick with a blast of Chi energy, dealing [ 56.5% of Attack Power + 56.5% of Off-hand Attack Power ] Physical damage. Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used. Shadowboxing Treads: Kick with a blast of Chi energy, dealing [ 84.7% of Attack Power ] Physical damage. Strikes up to 2 additionalltarget;targets. Staggering Strikes: Kick with a blast of Chi energy, dealing [ 84.7% of Attack Power ] Physical damage. Reduces Stagger by [ 50% of Attack Power ]. Elusive Footwork: Kick with a blast of Chi energy, dealing [ 84.7% of Attack Power ] Physical damage. Critical hits grant an additional 1 stack of Elusive Brawler. 3 Chi. Melee range. Instant. 3 sec cooldown.
Improved Touch of Death Name changed from "Touch of Death" to "Improved Touch of Death". Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage. Rank 2. Rank 2.
RollGrants an additional charge of Roll and Chi Torpedo Roll a short distance. 1 charge. Instant. 20 sec recharge. 1 charge.
Brewmaster & Windwalker
Improved Vivify Name changed from "Vivify" to "Improved Vivify".
Mistweaver
Detox Removes all Magic, Poison, and Disease effects from the target. 1 charge. Monk - Mistweaver Spec. Monk - Mistweaver Spec. 1.3% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 charge.
Avenging WrathNormal Holy: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%, and activating all the effects learned for Avenging Wrath for 20 sec. Protection, Initial: Call upon the Light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath for 20 sec. Retribution: Call upon the Light to become an avatar of retribution, each Holy Power spent causing you to explode with Holy light for [ 27% of Attack Power ] damage to nearby enemies, and activating all the effects learned for Avenging Wrath for 20 sec. Hammer of Wrath: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath for 20 sec. Avenging Wrath: Might: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%, increasing your critical strike chance by 0% for 20 sec. Avenging Wrath: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%, increasing your damage and healing by 0% for 20 sec. Instant. 2 min cooldown.
Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 30% of the amount healed. Healing this ally directly with Flash of Light or Holy Light grants 1 Holy Power. 60 yd range. Instant. 60 yd range. Instant.
Consecration Holy, Retribution, Initial: Consecrates the land beneath you, causing [ 45% of Attack Power ] Holy damage over 12 sec to enemies who enter the area. Limit 1. Instant. 9 sec cooldown. Protection: Consecrates the land beneath you, causing [ 45% of Attack Power ] Holy damage over 12 sec to enemies who enter the area and reducing their movement speed by 50%. Limit 1. Instant. 9 sec cooldown.
Crusader Strike Holy: Strike the target for [ 76.5% of Attack Power ] Physical damage. Reduces the cooldown of Holy Shock by 1.0 sec. Generates 1 Holy Power, Protection, Initial: Strike the target for [ 76.5% of Attack Power ] Physical damage. Generates 1 Holy Power. Retribution: Strike the target for [ 76.5% of Attack Power ])} Physical damage. Generates 1 Holy Power. Requires Melee Weapon. 1 charge. 11% of Base Mana. Melee range. Instant. 6 sec recharge. 1 charge.
Divine Shield Holy, Retribution, Initial: Grants immunity to all damage and harmful effects for 8 sec. Cannot be used if you have Forbearance. Causes Forbearance for 30 sec. Instant. 5 min cooldown. Protection: Grants immunity to all damage and harmful effects for 8 sec. Taunts all targets within 15 yd. Cannot be used if you have Forbearance. Causes Forbearance for 30 sec. Instant. 5 min cooldown.
Lay on Hands Normal: Heals a friendly target for an amount equal to your maximum health 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Empyreal Ward: Heals a friendly target for an amount equal to 100% your maximum health. Grants the target 15% increased armor for 60 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. 40 yd range. Instant. 10 min cooldown.
Shield of the Righteous Holy: Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by [ 170% of Intellect ] for 4.5 sec. Protection, Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by [ 170% of Strength ] for 4.5 sec. Shield of the Righteous increases your Strength and Stamina by 2% for 10 sec, stacking up to 3. Retribution, Initial: Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by [ 170% of Strength ] for 4.5 sec. Inner Light: Slams enemies in front of you with your shield, causing [ 42.5% of Attack Power ] Holy damage, and increasing your Armor by [ 170% of Intellect ] for 4.5 sec. When Shield of the Righteous expires, gain 10% block chance and deal [ 20% of Attack Power ] Holy damage to all attackers for 4 sec. Requires Shield. 3 Holy Power. Melee range. Instant. 1 sec cooldown.
Word of Glory Holy, Retribution, Initial: Calls down the Light to heal a friendly target for 0. Protection: Calls down the Light to heal a friendly target for 0. Protection: Healing increased by up to 250% based on the target's missing health. Light of the Titans: Calls down the Light to heal a friendly target for 0 and an additional [ 20% of Attack Power ] over 15 sec. Faith in the Light: Calls down the Light to heal a friendly target for 0. Your block chance is increased by5% for 5 sec. 3 Holy Power. 40 yd range. Instant.
Holy
Avenging Crusader You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, and auto-attack damage by 30% for 20 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%. Holy Paladin - Level 45 Talent. Holy Paladin - Level 45 Talent. 50% of Base Mana. Instant. 2 min cooldown.
Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 30% of the amount healed. Healing this ally directly with Flash of Light or Holy Light grants 1 Holy Power. Paladin - Holy Spec. Paladin - Holy Spec. 2.5% of Base Mana. 60 yd range. Instant.
Holy Paladin Holy Paladin core passive Increases damage/healing by 6%: Bestow Faith, Flash of Light, Glimmer of Light, Holy Prism, Holy Shock, Judgment of Light, Light's Hammer, Word of Glory Increases periodic damage/healing by 6%: Bestow Faith, Flash of Light, Glimmer of Light, Holy Shock, Judgment of Light, Light's Hammer, Word of Glory Decreases damage/healing by 8%: Avenging Wrath, Consecration, Crusader Strike, Glimmer of Light, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Light's Hammer, Sanctified Wrath, Shield of the Righteous Decreases damage/healing by 20%: Hammer of Wrath and Judgment Increases damage/healing by 110%: Consecration Paladin - Holy Spec. Paladin - Holy Spec.
Holy Shock Holy Shock has an additional 30% chance to crit. Rank 2. Rank 2. Paladin - Holy Spec. Paladin - Holy Spec.
Sanctified WrathAvenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 40% Call upon the Light and become an avatar of retribution for 20 sec, reducing Holy Shock's cooldown by 40%. Combines with Avenging Wrath. Holy Paladin - Level 45 Talent. Holy Paladin - Level 45 Talent.
Protection
Mastery: Divine Bulwark Increases your chance to block melee attacks by 0.0%. Reduces all damage taken while inside your Consecration by 0.0% While inside your Consecration, your damage taken is reduced by 0.0% and you have a chance equal to your block chance to reduce your damage taken from harmful periodic effects. Also increases your attack power by 0.0%. Paladin - Protection Spec. Paladin - Protection Spec.
Retribution
Blade of Wrath Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%. for 10 sec. Retribution Paladin - Level 25 Talent. Retribution Paladin - Level 25 Talent.
Crusade Call upon the Light and begin a crusade, increasing your haste by 3% for 25 sec. Each Holy Power spent during Crusade increases haste by an additional 3%. Maximum 10 stacks. Combines with Avenging Wrath. Retribution Paladin - Level 50 Talent. Retribution Paladin - Level 50 Talent. Instant. 3 min cooldown.
Desperate PrayerIncreases maximum health by 25% Normal: Increases maximum health by 25% for 10 sec, and instantly heals you for that amount. Light's Inspiration: Increases maximum health by 33% for 10 sec, and instantly heals you for that amount. Can be cast in Shadowform. Can't be cast in Spirit of Redemption. Instant. 1.5 min cooldown.
Mind Blast Discipline, Holy, Initial: Blasts the target's mind for [ 97.92% of Spell Power ] Shadow damage. Shadow: Blasts the target's mind for [ 97.92% of Spell Power ] Shadow damage. Generates 0 Insanity. Whispers of the Damned: Blasts the target's mind for [ 97.92% of Spell Power ] Shadow damage. Critical strikes generate 0 Insanity. 1 charge. 2.5% of Base Mana / 0.25% of Base Mana / 0.25% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec recharge. 1 charge.
Mind SootheSoothes the target Soothes enemies in the target area, reducing the range at which it they will attack you by 10 yards. Only affects Humanoid and Dragonkin targets. Does not cause threat. Lasts 20 sec. Can be cast in Shadowform. 1% of Base Mana. 40 yd range. Instant.5 sec cooldown.
Shadow Word: Pain Discipline, Holy, Initial: A word of darkness that causes [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 76.7% of Spell Power ] Shadow damage over 16 sec. Shadow: A word of darkness that causes [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 76.7% of Spell Power ] Shadow damage over 16 sec. Generates 4 Insanity. Twilight Equilibrium: A word of darkness that causes [ 14.9% of Spell Power ] Shadow damage instantly, and an additional [ 88.2% of Spell Power ] Shadow damage over 16 sec. Can be cast in Shadowform. 1.8% of Base Mana / 0.3% of Base Mana / 0.3% of Base Mana. 40 yd range. Instant.
Void Bolt For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt: Priest - Shadow Spec. Priest - Shadow Spec.
Voidform Normal: Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 20%. Lasts 20 sec. Priest - Shadow Spec. Priest - Shadow Spec. 10%. Lasts 20 sec. Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec. Mind Blast: Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10%, granting an additional charge of Mind Blast, and refreshing Mind Blast's cooldown. Lasts 20 sec. Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec.
Discipline & Holy
Purify Dispels harmful effects on the target, removing all Magic and Disease effects. 1 charge. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. Priest - Discipline & Holy Spec. 1.3% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 charge.
Discipline, Holy, Shadow
Catharsis 20% of all damage that you take is stored in the Catharstick you take is stored. The stored amount cannot exceed 15% of your maximum health. The initial damage of your next Shadow Word: Pain deals this stored damage to your target. PvP Talent. PvP Talent. Requires Priest. Requires level 10.
Shadow
Driven to Madness While Voidform or Dark Ascension is not active, being attacked will reduce the cooldown of Void Eruption and Dark Ascension by 3 sec. PvP Talent. PvP Talent. Requires Priest. Requires level 10.
Vampiric Touch A touch of darkness that causes [ 128.52% of Spell Power ] Shadow damage over 21 sec, and heals you for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 5 Insanity. Can be cast in Shadowform. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
Void Origins Void Eruption is and Dark Ascension are now instant cast. PvP Talent. PvP Talent. Requires Priest. Requires level 10.
Void VolleyUpon entering Voidform After casting Void Eruption or Dark Ascension, send a slow-moving bolt of Shadow energy at a random location every 0.5 sec for 3 sec, dealing [ 100% of Spell Power ] Shadow damage to all targets within 8 yds, and causing them to flee in Horror for 3 sec. PvP Talent. PvP Talent. Requires Priest. Requires level 10.
Deeper Stratagem Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects. and your finishing moves deal 5% increased damage. Rogue - Level 30 Talent. Rogue - Level 30 Talent.
Eviscerate (Shadowed Finishers) Targets with Find Weakness suffer an additional 50% damage as Shadow. 20% damage as Shadow. 1 point : [ 17.6% of Attack Power ] damage 2 points: [ 35.2% of Attack Power ] damage 3 points: [ 52.8% of Attack Power ] damage 4 points: [ 70.4% of Attack Power ] damage 5 points: [ 88% of Attack Power ] damage 6 points: [ 105.6% of Attack Power ] damage
Kidney Shot Finishing move that stuns the target. Lasts longer per combo point, up to 5: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds 6 points: 7 seconds Requires Melee Weapon. 25 Energy. Melee range. Instant. 20 sec cooldown. 1 sec global cooldown.
Shiv|CFFffffff[Grants 1 charge of Shiv]|r. |CFFffffff[Grants 1 charge of Shiv]|r.
Assassination
Leeching Poison Adds a Leeching Poison effect to your Deadly Poison and Wound Poison Lethal Poisons, granting you 10% Leech. Assassination Rogue - Level 35 Talent. Assassination Rogue - Level 35 Talent.
Nightstalker (Subtlety) While Stealth or Shadow Dance is active, your abilities deal 5% more damage. 4% more damage.
Assassination, Outlaw, Subtlety
Alacrity Your finishing moves have a 7% 5% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 15 sec, stacking up to 4 times. Subtlety/Assassination/Outlaw Rogue - Level 45 Talent. Subtlety/Assassination/Outlaw Rogue - Level 45 Talent.
Subtlety
Dark Shadow Shadow Dance increases damage by an additional 20% 15%. Subtlety Rogue - Level 45 Talent. Subtlety Rogue - Level 45 Talent.
Shadow Dance Assassination, Subtlety, Initial: Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 9 6 sec, and increases damage by 10% 0%. Effect not broken from taking damage or attacking. Movement speed while active is increased by 0% and damage dealt is increased by 0%. Outlaw: Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 9 sec, and increases damage by 10%. Effect not broken from taking damage or attacking. Master of Subtlety: Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 9 sec, and increases damage by 10%. Effect not broken from taking damage or attacking. Attacks from Shadow Dance and for 5 sec after deal 10% more damage. 1 charge. |CFFffffff[Grants 1 charge of Shadow Dance]|r. |CFFffffff[Grants 1 charge of Shadow Dance]|r 1 charge. Rogue - Subtlety Spec. Rogue - Subtlety Spec. Instant. 60 sec recharge. 1 charge.
Shadow Techniques Your auto attacks have a chance to generate 1 combo point and 8 Energy. 4 Energy. Rogue - Subtlety Spec. Rogue - Subtlety Spec.
Symbols of Death Invoke ancient symbols of power, generating 40 Energy and increasing damage done by 10% for 10 sec. 1 charge. Rogue - Subtlety Spec. Rogue - Subtlety Spec. Instant. 30 sec recharge. 1 charge.
Earthquake (Tumultuous Fissures) Causes the earth within 8 yards of the target location to tremble and break, dealing [ 110.9% of Nature Spell Power ] Physical damage over 6 sec and has a 7.5% 8.0% chance to knock the enemy down.
Stormstrike Elemental, Restoration, Initial: Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 214.8% of Attack Power ] Physical damage. Enhancement: Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 214.8% of Attack Power ] Physical damage. Stormstrike has a 0% chance to generate 1 stack of Maelstrom Weapon. Requires Melee Weapon. Melee range. Instant.
Stormstrike Off-Hand Elemental, Restoration, Initial: Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 214.8% of Attack Power ] Physical damage. Enhancement: Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 214.8% of Attack Power ] Physical damage. Stormstrike has a 0% chance to generate 1 stack of Maelstrom Weapon. Requires Melee Weapon. Melee range. Instant.
Windfury Attack Elemental, Restoration, Initial: Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 24% of Attack Power ] Physical damage each. 100 yd range. Instant. Enhancement: Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 24% of Attack Power ] Physical damage each. Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 45%, stacking up to 5 times. Unruly Winds: Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger three extra attacks, dealing [ 24% of Attack Power ] Physical damage each. 100 yd range. Instant.
Elemental
Stormkeeper Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target. If you already know Stormkeeper, instead gain 1 additional charges of Stormkeeper. Elemental Shaman - Level 50 Talent. Elemental Shaman - Level 50 Talent. 1.5 sec cast. 1 sec cooldown.
Elemental & Enhancement
Elemental Blast Elemental: Harnesses the raw power of the elements, dealing [ 175% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. Enhancement: Harnesses the raw power of the elements, dealing [ 175% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charges. 1 charge. Elemental (25)/Enhancement (15) Shaman - Talent. Elemental (25)/Enhancement (15) Shaman - Talent. 2.75% of Base Mana / 90 Maelstrom. 40 yd range. 2 sec cast. 12 sec cooldown. recharge. 1 charge.
Enhancement
Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 250% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range. Enhancement Shaman - Level 50 Talent. Enhancement Shaman - Level 50 Talent. Instant. 3 min cooldown.
Elemental Assault Stormstrike damage is increased by 10%, and Stormstrike now has a 50% chance to generate 1 stack of Maelstrom Weapon. Enhancement Shaman - Level 35 Talent. Enhancement Shaman - Level 35 Talent.
Forceful Winds Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 45%, stacking up to 5 times. Enhancement Shaman - Level 15 Talent. Enhancement Shaman - Level 15 Talent. 100 yd range.
Lashing Flames Lava Lash now increases the damage of Flame Shock on its target by 100% for 20 sec. Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. Enhancement Shaman - Level 15 Talent. Enhancement Shaman - Level 15 Talent. 100 yd range.
Mastery: Enhanced Elements Increases your chance to trigger Stormbringer and Windfury Weapon by [ 8% of Spell Power ]%, and increases all Fire, Frost, and Nature damage you deal by [ 200% of Spell Power ]%. Stormbringer Your special attacks have a 5.1% chance to reset the remaining cooldown on Stormstrike. Shaman - Enhancement Spec. Shaman - Enhancement Spec.
Shield Slam (Normal) Slams the target with your shield, causing [ 85.1% [ 80.1% of Attack Power ] Physical damage.
Shield Slam (Shield Slam) Slams the target with your shield, causing [ 85.1% [ 80.1% of Attack Power ] Physical damage.
Arms
Rend Wounds the target, causing [ 32.1% [ 64.2% of Attack Power ] Physical damage instantly and an additional [ 115% of Attack Power ] Bleed damage over 15 sec. Requires Melee Weapon. Arms Warrior - Level 30 Talent. Arms Warrior - Level 30 Talent. 30 Rage. Melee range. Instant.
Arms, Fury, Protection
Demolition Reduces the cooldown of your Shattering Throw by 2 min or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 500% 250%. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.
Fury
Enrage Becoming Enraged increases your damage done by [ 140% of Spell Power ]% for 4 sec. Bloodthirst has a 30% chance to Enrage you. Warrior - Fury Spec. Warrior - Fury Spec.
Protection
Best Served Cold Revenge deals 20% more damage, or 50% 10% more damage, or 20% more damage when your successful dodges or parries have made it cost no Rage. Protection Warrior - Level 30 Talent. Protection Warrior - Level 30 Talent.
Bolster Last Stand's cooldown is reduced by 10 60 sec, and it grants you the Shield Block effect for its duration. Protection Warrior - Level 50 Talent. Protection Warrior - Level 50 Talent.
Protection Warrior Decreases damage/healing by 15%: Execute and Improved Execute Warrior - Protection Spec. Warrior - Protection Spec.
Punish Shield Slam deals 20% 10% increased damage, and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap. Protection Warrior - Level 15 Talent. Protection Warrior - Level 15 Talent.
Unstoppable Force Avatar increases the damage of Thunder Clap by 50%, and reduces its cooldown and Shockwave by 50%, and reduces the cooldown of Thunder Clap by 50%. Protection Warrior - Level 45 Talent. Protection Warrior - Level 45 Talent.
Vanguard Hardened by battle, all damage taken is reduced by 15% 5%, your Stamina is increased by 45% 30% and your Armor is increased by 100% 70% of your Strength. Warrior - Protection Spec. Warrior - Protection Spec.
Azerite Traits
Aimed Shot A powerful aimed shot that deals [ 273% of Attack Power ] Physical damage. Aimed Shot deals 0% bonus damage to targets who are above 70% health. Requires Ranged Weapon. 2 charges. 35 Focus. 40 yd range. 2.5 sec cast. 12 sec recharge. 2 charges.
Measured Contemplation Discipline, Shadow, Initial: For every 15 seconds that you do not cast Shadow Mend, the healing of your next Shadow Mend is increased by 50%. This effect can stack up to 4 times. Holy: For every 15 seconds that you do not cast Flash Heal, the healing of your next Flash Heal is increased by 50%. This effect can stack up to 4 times.
Flashbox Discipline, Shadow, Initial: For every 30 seconds that you do not cast Shadow Mend, the healing of your next Shadow Mend is increased by 100%. This effect can stack up to 6 times. Holy: For every 30 seconds that you do not cast Flash Heal, the healing of your next Flash Heal is increased by 100%. This effect can stack up to 6 times. Instant.
Flashbox Discipline, Shadow, Initial: Increase the healing of your next Shadow Mend by 100%. Holy: Increase the healing of your next Flash Heal by 100%. Instant.
Light-Tinged Scraps Discipline, Shadow, Initial: Reduce the mana cost of Shadow Mend by 30%. Holy: Reduce the mana cost of Flash Heal by 30%. Instant.
Searing Lantern Discipline, Shadow, Initial: Your Shadow Mends apply Searing Luminosity to your targets, causing them to reflect 50% of damage taken back to attackers as Holy damage for 20 sec. Holy: Your Flash Heals apply Searing Luminosity to your targets, causing them to reflect 50% of damage taken back to attackers as Holy damage for 20 sec. Instant.
Consumed by Flame Secrets of Living Flame prevents you from accessing Frost magic. Elemental Blast Elemental Harnesses the raw power of the elements, dealing [ 175% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. Instant. Enhancement: Harnesses the raw power of the elements, dealing [ 175% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charges. Instant.
+4 Mining Name changed from "+10 Mining" to "+4 Mining". +10 Mining; does not need to be equipped. +4 Mining Skill.
Aerated Mana Potion Restores 0 mana. Instant. 60 sec cooldown. 5 min cooldown.
Aerated Phial of Deftness (New) Increases your Deftness by 45. Lasts 30 min and through death. Consuming a second will add another 30 min. 3 sec cast.
Aerated Phial of Deftness Increases your Deftness by 0 32. Lasts 30 min and through death. Consuming a second will add another 30 min. [NYI] 3 sec cast. 3 sec cast.
Aerated Phial of Deftness (New) Increases your Deftness by 38. Lasts 30 min and through death. Consuming a second will add another 30 min. 3 sec cast.
Aerated Phial of Quick Hands Increases your crafting speed by 0 60. Lasts 30 min and through death. Consuming a second will add another 30 min. [NYI] 3 sec cast. 3 sec cast.
Aerated Phial of Quick Hands (New) Increases your crafting speed by 80. Lasts 30 min and through death. Consuming a second will add another 30 min. 3 sec cast.
Aerated Phial of Quick Hands (New) Increases your crafting speed by 100. Lasts 30 min and through death. Consuming a second will add another 30 min. 3 sec cast.
Alchemical Flavor Pocket Increases duration of Well Fed bonuses from Dragon Isles meals by 100% and they now persist through death. Instant.
Arclight Vital Correctors Carelessly cross a few frayed wires within the vicinity of a fallen ally in a desperate attempt to jolt them back to life with 60% health and 20% mana. Castable in combat. Even Engineers make mistakes sometimes What could possibly go wrong. Cannot be used by players higher than level ctrmax2,424. Melee range. 3 sec cast.
Assembling Combine 30 Key Fragments and 3 Key Framing together to create a Greater or Restored Obsidian Key. 2 sec cast. Reagents: Key Fragments x 20, Key Framing x 3. 30, Key Framing x 3.
Bivigosa's Blood Sausage (New) Bivigosa hunts, seasons, and prepares the sausage all by hand. It's a Gelikyr Post specialty! Increases Attack Power and Health by 10% for 10 min. Instant.
Black Dragon Banner Deploy a Black Dragon Banner to show your support for the Red Black Dragon Flight! Melee range. Instant.
Blazing Essence Your melee abilities grant you a stack of Blazing Soul, up to 100. Movement removes all stacks, granting you up to up to 100% 0 movement speed for 5 sec.
Bottled Putrescence Throw to spread rot and decay to susceptible creatures and wildlife. This will also deal dealing 0 Nature damage to enemies over 10 sec. 40 yd range. Instant.
Brimming Life-Pod Dealing or taking damage has a low chance to grant you a stack of Brimming Life-Pod, up to 5. 100 yd range. Approximately 0.6 procs per minute.
Bronze Red Dragon Banner Deploy a Bronze Dragon Banner to show your support for the Red Bronze Dragon Flight! Melee range. Instant.
Coalesce (New) Combine 5 Slumbering Dream Fragments to restore a minor dream, once broken. 2.5 sec cast. Reagents: Slumbering Dream Fragment x 5.
Coated in Slime These boots ooze a toxic slime which slows your actions, reducing haste by 0. The slime will occasionally splash onto your target when you deal damage, dealing 0 Nature damage. These effects are strengthened by 15% for each item you are wearing that is infused with the power of decay if you equip an item crafted with a Toxified Armor Patch. 100 yd range. Approximately 4 procs per minute.
Consume PodsConsume all stacks of Brimming Life-Pod. Each stack consumed grants Consume Brimming Life-Pod to gain 0 Versatility and 0 maximum health for per stack consumed. Lasts 12 sec. Instant. 30 sec cooldown.
Craft Creche Crowler (New) Gives Dracthyr that nostalgic taste of home, and allows non-Dracthyr to feel the wind beneath their very own wings! Instant.
Create Awakened Blood Turn ten Rousing Blood into Awakened Blood . Instant. Reagents: Rousing Decay x 9. Blood x 9.
Create Awakened Frost Name changed from "Create Awakened Ice" to "Create Awakened Frost". Turn ten Rousing Ice into Awakened Ice Frost into Awakened Frost. Instant. Reagents: Rousing Frost x 9.
Create Rousing Air (New) Turn Awakened Air into ten Rousing Air. Instant. Reagents: Awakened Air.
Create Rousing Blood (New) Turn Awakened Blood into ten Rousing Blood. Instant. Reagents: Awakened Blood.
Create Rousing Decay (New) Turn Awakened Decay into ten Rousing Decay. Instant. Reagents: Awakened Decay.
Create Rousing Earth (New) Turn Awakened Earth into ten Rousing Earth. Instant. Reagents: Awakened Earth.
Create Rousing Fire (New) Turn Awakened Fire into ten Rousing Fire. Instant. Reagents: Awakened Fire.
Create Rousing Frost (New) Turn Awakened Frost into ten Rousing Frost. Instant. Reagents: Awakened Frost.
Create Rousing Order (New) Turn Awakened Order into ten Rousing Order. Instant. Reagents: Awakened Order.
Create Spark of Ingenuity Fuel the Engine of Innovation to create a Spark of Ingenuity. Unlimited range. 2.5 sec cast Instant. 1 sec cooldown. Reagents: Item #199197.
Crystalline Phial of Perception (New) Increases your Perception by 45. Lasts 30 min and through death. Consuming a second will add another 30 min. 3 sec cast.
Crystalline Phial of Perception Name changed from "Crystaline Phial of Perception" to "Crystalline Phial of Perception". Increases your Perception by 0 32. Lasts 30 min and through death. Consuming a second will add another 30 min. [NYI] 3 sec cast. 3 sec cast.
Crystalline Phial of Perception (New) Increases your Perception by 38. Lasts 30 min and through death. Consuming a second will add another 30 min. 3 sec cast.
Deep Chill These boots permeate a deep chill through you, causing your attacks to sometimes deal an additional 0 Frost damage, but permanently slow your movement speed by 0%. These effects are strengthened by 15% for each item you are wearing that is infused with the power of decay if you equip an item crafted with a Toxified Armor Patch. 100 yd range. Approximately 4 procs per minute.
Draconic Augmentation (New) Increases Agility, Intellect and Strength by 0 for 60 min. Augment Rune. Instant.
Dragon Tea Set (New) Serve tea with your Dragon Tea Set. Melee range. Instant. 60 min cooldown.
Elder Spirit's Aid The ancestral spirits assist you, causing you to deal 0% more damage to targets 1% more damage to enemy players who attack you for 5 sec.
Elusive Creature Bait Place the bait, luring an elusive creature after a small amount of time. Who knows what might show up? Only usable outdoors in the Dragon Isles. 2 yd range. 2 sec cast.12 hrs cooldown.
EZ-Thro Grease Grenade Launch a concealed grenade toward the target location, dealing 0 Nature damage and coating the ground in a sticky substance for 5 sec that slows enemy units within by 75%. 15 yd range. Instant. 10 min cooldown. 5 min cooldown.
EZ-Thro Grease Grenade Launch a concealed grenade toward the target location, dealing 0 Nature damage and coating the ground in a sticky substance for 4 sec that slows enemy units within by 75%. 15 yd range. Instant. 10 min cooldown. 5 min cooldown.
EZ-Thro Grease Grenade Launch a concealed grenade toward the target location, dealing 0 Nature damage and coating the ground in a sticky substance for 6 sec that slows enemy units within by 75%. 15 yd range. Instant. 10 min cooldown. 5 min cooldown.
First Aid (New) Heals 0 damage over 8 sec. 15 yd range. 8 sec cast (Channeled).
Fleeting Sands (New) A sprinkle of temporal magic to get you going! Increases movement speed by 200% for 5 sec. Instant.
Flesh Parachute (New) Reduces your falling speed for 30 sec. Can only be used while within War Mode in the Dragon Isles. Instant. 3 min cooldown.
Forlorn Funeral PallCovers Cover the recently deceased in a mourning cloth. Melee range. 0.5 sec cast.
Frostfire Legguards of Preparation Your cooldowns are refreshed and movement speed increased by 0% 0 after defeating a dungeon or raid boss that would grant experience or honor.
Granyth's Enduring Scale Taking damage has a chance to activate the scale, shielding you from 0 damage low chance to grant you a shield, absorbing 0 damage for 20 sec and increasing your armor by 0 while the shield holds. The shield explodes when broken, dealing 0 Physical damage split between all nearby enemies. Approximately 1 proc per minute.
Grease Grenade Launch a concealed grenade toward the target location, dealing 0 Nature damage and coating the ground in a sticky substance for 8 sec that slows enemy units within by 75%. 15 yd range. Instant. 10 min cooldown. 5 min cooldown.
Grease Grenade Launch a concealed grenade toward the target location, dealing 0 Nature damage and coating the ground in a sticky substance for 4 sec that slows enemy units within by 75%. 15 yd range. Instant. 10 min cooldown. 5 min cooldown.
Grease Grenade Launch a concealed grenade toward the target location, dealing 0 Nature damage and coating the ground in a sticky substance for 6 sec that slows enemy units within by 75%. 15 yd range. Instant. 10 min cooldown. 5 min cooldown.
Green Dragon Banner Deploy a Green Dragon Banner to show your support for the Red Green Dragon Flight! Melee range. Instant.
Hood of Surging Time (New) Fragments of time surge around you, refreshing your cooldowns and increasing movement speed by 0 after defeating a dungeon or raid boss that would grant experience or honor.
Idol of Pure Decay Your ranged abilities have a chance to unleash a volley of Rotting Surge, dealing 0 damage split between enemies hit and decreasing their movement speed by 15% for 15 sec 0% for until cancelled, stacking up to 3 times. Approximately 3 procs per minute.
Illusory Adornment: Fire (New) Temporarily imbues shoulders with a fiery illusion for ecd. Requires Cloth, Leather, Mail, Plate, Cosmetic. 2 sec cast.
Inexorable Resonance Name changed from "Defense Matrix" to "Inexorable Resonance". Falling below 50% health activates the defense matrix for 12 sec, which has a high chance to react to your damage taken, counterattacking for 0 Fire damage and absorbing the next [ 35% of mhp ] damage. you take. This may only occur once every 2 min.
Kyrakka's Searing Embers Your helpful Spells and abilities have a chance to ignite a fire within your heart, causing your next heal to leave a Burning Ember create a Burning Ember on an ally. The ember flares up after 2 sec, cauterizing wounds for 0 and expelling 0 fire damage to nearby enemies. Approximately 1 proc per minute.
Magically Magical Faerie Flower Taking damage as well as dealing harmful spells and abilities has a chance to grant you a 0 absorb shield for 20 sec and 10% 0 increased movement speed while the shield lasts. Approximately 1 proc per minute.
Master's Hammer (New) Repair a targeted item to full durability. 10 yd range. 2 sec cast. 1 sec cooldown.
Miniature Singing Stone Unleash the Voice of Ohn'ahra, wrapping the target in a shield of winds, shielding them for 0. When the shield ends this effect repeats on up to 4 additional nearby allies, prioritazing prioritizing the ally with the least amount of health. 40 yd range. Instant. 1.5 min cooldown.
Opening (New) Create a piece of Eternal Gladiator's equipment at Unrated rank, appropriate for your loot specialization. 3 sec cast. Reagents: Eternal Equipment Chest.
Opening (New) Create a soulbound Mythic Dungeon item appropriate for your loot specialization during Shadowlands Season 4. 3 sec cast.
Pitch Explorer's League Exploring TentPlaces an Explorer's League Exploring Place an Explorer's League Tent to rest and relax under. Melee range. 3 sec cast.
Pitch Gnoll TentPlaces Place a Gnoll tent to rest and relax under. Melee range. 3 sec cast.
Pitch Market TentPlaces Place a market tent to shop and relax under. Melee range. 3 sec cast.
Plant Agitated Dragon Isles Seed (New) Plant the seed in a patch of Rich Soil on the Dragon Isles. Rich Soil can sometimes be found near areas directly associated with the Dragonflights. Who knows what may grow? 10 yd range. 1.5 sec cast.
Plant Decayed Dragon Isles Seed (New) Plant the seed in a patch of Rich Soil on the Dragon Isles. Rich Soil can sometimes be found near areas directly associated with the Dragonflights. Who knows what may grow? 10 yd range. Instant.
Plant Dragon Isles Seed (New) Plant the seed in a patch of Rich Soil on the Dragon Isles. Rich Soil can sometimes be found near areas directly associated with the Dragonflights. Who knows what may grow? 10 yd range. Instant.
Plant Propagating Dragon Isles Seed (New) Plant the seed in a patch of Rich Soil on the Dragon Isles. Rich Soil can sometimes be found near areas directly associated with the Dragonflights. Who knows what may grow? 10 yd range. 1.5 sec cast.
Portable Alchemist's Lab Bench Name changed from "Portable Alchemy Table" to "Portable Alchemist's Lab Bench". Place down a Portable Alchemy Table Alchemist's Lab Bench to enable nearby alchemists to practice their trade for 5 min. It probably will not explode. 2 sec cast.
Portable Tinker's Workbench Name changed from "Portable Engineering Workbench" to "Portable Tinker's Workbench". Place down a Portable Engineering Tinker's Workbench to enable nearby engineers to practice their trade for 5 min. It probably will not explode. 2 sec cast.
Potent Venom Potent venom courses through you, occasionally triggering a Rush of Energy. While affected by a Rush of Energy, you lose 0 of your lowest secondary stat and gain 0 of your highest secondary stat for 10 sec. These effects are strengthened by 15% for each item you are wearing that is infused with the power of decay if you equip an item crafted with a Toxified Armor Patch. Approximately 2 procs per minute.
Primal Inspiration (New) Inspired by your enchanting research, you learn to invoke the primal elements. Instant. Reagents: Primal Inspiration.
Pulling Sled Pull a tuskarr child's sled that someone can ride on 500 yd range. 1.5 sec cast.
Qalashi Wingshredder (New) Dismounts an enemy airborne player. Can only be used while within War Mode in the Dragon Isles. 200 yd range. 2 sec cast.
Quicksilver Sands (New) This sand will let you borrow time, but take it back after. Increases movement speed by 350% for 20 sec, then reduces movement speed by 50% for 10 sec. Instant.
Replenish Mana Restores 25% mana. Instant. 2 min cooldown. 1.5 min cooldown.
Restored Titan Artifact Name changed from "Loreweaver's Artifact TBD" to "Restored Titan Artifact". Shield an ally for up to 0 from a great distance and gain up to 100% 0 bonus movement speed. The shield and bonus movement speed amounts vary depending on the distance between you and your target. 100 yd range. Instant. 60 sec cooldown.
Rotten Rimefin Tuna Name changed from "Frosted Rimefin Tuna" to "Rotten Rimefin Tuna".
Steaming Phial of Finesse Increases your Finesse by 0 32. Lasts 30 min and through death. Consuming a second will add another 30 min. [NYI] 3 sec cast. 3 sec cast.
Steaming Phial of Finesse (New) Increases your Finesse by 45. Lasts 30 min and through death. Consuming a second will add another 30 min. 3 sec cast.
Steaming Phial of Finesse (New) Increases your Finesse by 38. Lasts 30 min and through death. Consuming a second will add another 30 min. 3 sec cast.
Studying (New) Study to increase your Dragon Isles Mining Knowledge by 15. 1.5 sec cast. 1 sec global cooldown.
Summon S.A.V.I.O.R. Place a friendly mechanical construct on the ground nearby which will offer moral support as your companions fall around you. It will resurrect all party or raid members within a reasonable distance after combat has ended. Cast time is reduced by quality. Does not work on players whose spirits have been released, are level ctrmax2,424 or higher, or have angered the robot. 10 yd range. 6 sec cast.5 min cooldown.
Summon S.A.V.I.O.R. Place a friendly mechanical construct on the ground nearby which will offer moral support as your companions fall around you. It will resurrect all party or raid members within a reasonable distance after combat has ended. Cast time is reduced by quality. Does not work on players whose spirits have been released, are above level ctrmax2,424, or have angered the robot. 10 yd range. 10 sec cast.5 min cooldown.
Summon S.A.V.I.O.R. Place a friendly mechanical construct on the ground nearby which will offer moral support as your companions fall around you. It will resurrect all party or raid members within a reasonable distance after combat has ended. Cast time is reduced by quality. Does not work on players whose spirits have been released, are level ctrmax2,424 or higher, or have angered the robot. 10 yd range. 2 sec cast.5 min cooldown.
Swinging Sands (New) These sands will give you body the boogie it's been waiting for! Become a dancing fiend for 5 min! Instant.
Temporally-Locked Sands (New) Recreate the Temporal Conflux's security measures on yourself! Get temporally locked in a bubble for 30 sec! Instant.
Thriving Thorns The thorns feed off your vitality, reducing Stamina by 0. Spells and abilities have a chance to launch magical thorns at your target, healing allies for 0 or striking enemies for 0 Nature damage. These effects are strengthened by 15% for each item you are wearing that is infused with the power of decay if you equip an item crafted with a Toxified Armor Patch. 100 yd range. Approximately 4 procs per minute.
Throw Fishing Net (New) Toss a fishing net into the water, catching any fish beneath it. 25 yd range. Instant. 3 sec cooldown.
Time-Breaching Talon Name changed from "Time Breaching Claw" to "Time-Breaching Talon". Tear through time and steal power from your future self, gaining 0 intellect for 15 sec, then losing 0 intellect for the same duration. Instant. 2.5 min cooldown. 15 sec. Instant. 2.5 min cooldown.
Tinker Safety Fuses Safety fuses built into this device significantly reduce the chance of its slotted tinker malfunctioning by up to 10. Instant. 15%. Instant.
Tuskarr Bean Bag Place a Tuskarr Bean Bag that can be sat on and lasts for 2 min. Instant.
Water's Beating Heart Increase your or an ally's Armor by 0 and heal them for 0 over 8 sec. Both of these effects are increased the lower the target's health. (Up to 100% effects are increased against low health targets) 30 yd range. Instant. 2 min cooldown.
Weary Sands (New) Slow your body by taking on the weight of time itself. Decreases movement speed by 75% for 30 sec. Instant.
Whale Bone Tea Set (New) Serve tea with your Whale Bone Tea Set. Melee range. Instant. 60 min cooldown.
Zapthrottle Soul Inhaler Begin draining the essence of a particularly powerful elemental. If your target dies while being drained, you will capture its soul. The device's engine will need to cool for 10 15 min after a successful capture. Only one player can attempt to drain an elemental's soul at a time. 40 yd range. 12 sec cast (Channeled). 30 sec cooldown.
Transmute: Decay to Elements Cleanse the rot from Awakened Decay to recover an assortment of Rousing Elements. Alchemy. Alchemy. 3 sec cast. 1 sec cooldown. Reagents: Awakened Decay. 7 charges. Alchemy. Alchemy. 3 sec cast. 24 hrs recharge. 7 charges. Reagents: Awakened Decay.
Transmute: Order to Elements Destabilize Awakened Order into its entropic elements to create one of each Awakened Element the four primary elements. 7 charges. Alchemy. Alchemy. 3 sec cast. 1 sec cooldown. Reagents: Awakened Order. 24 hrs recharge. 7 charges. Reagents: Awakened Order.
Blacksmithing
Black Dragon Seared Alloy Find the Earth Warder's Forge within Dragonbane Keep, located in the west of The Waking Shores. Blacksmithing. Blacksmithing. 1.5 sec cast. Reagents: Awakened Order, Awakened Fire, Primal Flux x 2. 6.
Crimson Combatant's Draconium Armguards Name changed from "PvP Starter Armguards (TBD)" to "Crimson Combatant's Draconium Armguards". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Primal Flux x 8.
Crimson Combatant's Draconium Breastplate Name changed from "PvP Starter Breastplate (TBD)" to "Crimson Combatant's Draconium Breastplate". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Primal Flux x 10.
Crimson Combatant's Draconium Gauntlets Name changed from "PvP Starter Gauntlets (TBD)" to "Crimson Combatant's Draconium Gauntlets". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Primal Flux x 6.
Crimson Combatant's Draconium Greaves Name changed from "PvP Starter Greaves (TBD)" to "Crimson Combatant's Draconium Greaves". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Primal Flux x 8.
Crimson Combatant's Draconium Helm Name changed from "PvP Starter Helm (TBD)" to "Crimson Combatant's Draconium Helm". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Primal Flux x 10.
Crimson Combatant's Draconium Pauldrons Name changed from "PvP Starter Pauldrons (TBD)" to "Crimson Combatant's Draconium Pauldrons". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Primal Flux x 8.
Crimson Combatant's Draconium Sabatons Name changed from "PvP Starter Sabatons (TBD)" to "Crimson Combatant's Draconium Sabatons". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Primal Flux x 8.
Crimson Combatant's Draconium Waistguard Name changed from "PvP Starter Waistguard (TBD)" to "Crimson Combatant's Draconium Waistguard". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Primal Flux x 6.
Khaz'gorite Blacksmith's Hammer Name changed from "Titanicium Blacksmith's Hammer" to "Khaz'gorite Blacksmith's Hammer". Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Artisan's Mettle x 225, Primal Flux x 20. 15.
Khaz'gorite Blacksmith's Toolbox Name changed from "Titanicium Blacksmith's Toolbox" to "Khaz'gorite Blacksmith's Toolbox". Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Artisan's Mettle x 225.Primal Flux x 12.
Khaz'gorite Leatherworker's Knife Name changed from "Titanicium Leatherworker's Knife" to "Khaz'gorite Leatherworker's Knife". Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Artisan's Mettle x 300, Primal Flux x 20. 15.
Khaz'gorite Leatherworker's Toolset Name changed from "Titanicium Leatherworker's Toolset" to "Khaz'gorite Leatherworker's Toolset". Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Artisan's Mettle x 300, Primal Flux x 20. 12.
Khaz'gorite Needle Set Name changed from "Titanicium Needle Set" to "Khaz'gorite Needle Set". Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Artisan's Mettle x 300, Primal Flux x 20. 12.
Khaz'gorite Pickaxe Name changed from "Titanicium Pickaxe" to "Khaz'gorite Pickaxe". Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Artisan's Mettle x 300, Primal Flux x 20. 15.
Khaz'gorite Sickle Name changed from "Titanicium Sickle" to "Khaz'gorite Sickle". Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Artisan's Mettle x 300, Primal Flux x 20. 15.
Khaz'gorite Skinning Knife Name changed from "Titanicium Skinning Knife" to "Khaz'gorite Skinning Knife". Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Artisan's Mettle x 300, Primal Flux x 20. 15.
Charred Hornswog Steaks Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking. Cooking. Cooking. 2 sec cast. Reagents: Maybe Meat x 4, Hornswog Hunk x 4, Ohn'ahranan Ohn'ahran Potato x 2, Pebbled Rock Salts x 3.
Pebbled Rock Salts Cooking. Cooking. 2 sec cast. Reagents: Salt Deposit x 3, Conveniently Packaged Ingredients. 2, Conveniently Packaged Ingredients.
Sweet and Sour Clam Chowder Recipe for 4 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Ribbed Mollusk Meat x 3, Assorted Exotic Spices x 2, Ohn'ahranan Potato. Ohn'ahran Potato.
Tasty Hatchling's Treat Name changed from "Tasty Hatchling Treat" to "Tasty Hatchling's Treat".
Twice-Baked Potato Recipe for 4 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Ohn'ahranan Ohn'ahran Potato x 4, Three-Cheese Blend x 2.
Yusa's Hearty Stew Recipe for 2 feasts. Actual number of feasts will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Islefin Dorado, Thousandbite Piranha, Mighty Mammoth Ribs, Ohn'ahranan Potato, Assorted Exotic Spices. Ohn'ahran Potato, Assorted Exotic Spices.
Illusory Adornment: Air Temporarily imbues shoulders with a fiery illusion for ecd windswept illusion for ecd. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust x 2, Rousing Air x 2.
Illusory Adornment: Earth Temporarily imbues shoulders with a fiery illusion for ecd an earthen illusion for ecd. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust x 2, Rousing Earth x 2.
Illusory Adornment: Frost Temporarily imbues shoulders with a fiery illusion for ecd frosted illusion for ecd. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust x 2, Rousing Frost x 2.
Illusory Adornment: Order Temporarily imbues shoulders with a fiery illusion for ecd titanic illusion for ecd. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust x 2, Rousing Order x 2.
Runed Draconium Rod Enchanting. Enchanting. 3.5 sec cast. Reagents: Chromatic Dust x 6. 4.
Runed Khaz'gorite Rod Name changed from "Runed Titanicium Rod" to "Runed Khaz'gorite Rod".
Runed Tyrivite Rod (New) Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust x 3, Tyrivite Rod.
Scepter of Spectacle: Air Enchanting. Enchanting 2 sec cast. Reagents: Chromatic Dust, Rousing Air x 3.
Titanic Devotion Name changed from "Enigmatic Devotion" to "Titanic Devotion". Permanently enchants a weapon to sometimes harness Order titanic energy, increasing your primary stat by 0s1 for 15 sec. Enchanting. Enchanting. 10 sec cast. Reagents: Vibrant Shard x 6, Resonant Crystal x 3, Awakened Order x 10.
Titanic Writ Name changed from "Enigmatic Writ" to "Titanic Writ". Permanently enchants a weapon to sometimes beckon Order emit titanic sparks, increasing your primary stat by 0s1 for 15 sec. Enchanting. Enchanting. 5 sec cast. Reagents: Chromatic Dust x 20, Resonant Crystal, Awakened Order x 5.
Writ of Critical Strike Permanently enchants a ring to increase your Critical Strike by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust x 4. 3.
Writ of Haste Permanently enchants a ring to increase your Haste by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust x 4. 3.
Writ of Mastery Permanently enchants a ring to increase your Mastery by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust x 4. 3.
Writ of Versatility Permanently enchants a ring to increase your Versatility by 0. Enchanting. Enchanting. 2 sec cast. Reagents: Chromatic Dust x 4. 3.
Engineering
Centralized Precipitation Emitter Engineering. Engineering. 10 sec cast. Reagents: Awakened Air x 10, Awakened Frost x 10, Awakened Earth x 10.
Environmental Emulator Engineering. Engineering. 10 sec cast. Reagents: Awakened Air x 10, Awakened Frost x 10, Awakened Fire x 10. Fire x 10, Awakened Air x 10.
Scribe's Resplendent Quill Inscription. Inscription. 3.5 sec cast. Reagents: Artisan's Mettle x 300, Duck Feather x 5.
Jewelcrafting
Alexstraszite Loupes Name changed from "Jewelcrafting T2 Specs (DNT)" to "Alexstraszite Loupes". Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Artisan's Mettle x 225, Vibrant Shard.x 2.
Band of New Beginnings Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Awakened Fire. Rousing Fire x 5.
Chromatic Focus Name changed from "Enchanting Focus T1 (DNT)" to "Chromatic Focus". Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Chromatic Dust x 5, Vibrant Shard. 4.
Crimson Combatant's Jeweled Amulet Name changed from "Amulet of the Honorable Aspirant" to "Crimson Combatant's Jeweled Amulet". Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Rousing Blood x 3. 2.
Crimson Combatant's Jeweled Signet Name changed from "Signet of the Honorable Aspirant" to "Crimson Combatant's Jeweled Signet". Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Rousing Blood x 3. 2.
Dreamer's Vision Jewelcrafting. Jewelcrafting. 2 sec cast. 2.8 days 20 hrs cooldown. Reagents: Fractured Glass x 3.
Earthwarden's Prize Jewelcrafting. Jewelcrafting. 2 sec cast. 2.8 days 20 hrs cooldown. Reagents: Fractured Glass x 3.
Idol of the Dreamer Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Spark of Ingenuity, Primal Chaos x 40, Awakened Air x 2. Airy Soul x 2.
Idol of the Earth Warder Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Spark of Ingenuity, Primal Chaos x 40, Awakened Earth x 2. Earthen Soul x 2.
Idol of the Spell-Weaver Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Spark of Ingenuity, Primal Chaos x 40, Awakened Frost x 2. Frosty Soul x 2.
Jeweled Dragon's Heart Convert a mass of unimpressive gemstones into something more remarkable. Jewelcrafting. Jewelcrafting. 2 sec cast. 3 days cooldown. 2.8 days cooldown.
Keeper's Glory Jewelcrafting. Jewelcrafting. 2 sec cast. 2.8 days 20 hrs cooldown. Reagents: Fractured Glass x 3.
Left-Handed Magnifying Glass Name changed from "Inscription T1 Magnifying Glass (DNT)" to "Left-Handed Magnifying Glass".
Polished Stone Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Crumbled Stone x 6, Rousing Air x 3. Earth x 3.
Queen's Gift Jewelcrafting. Jewelcrafting. 2 sec cast. 2.8 days 20 hrs cooldown. Reagents: Fractured Glass x 3.
Resonant Focus Name changed from "Enchanting Focus T2 (DNT)" to "Resonant Focus". Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Artisan's Mettle x 225, Resonant Crystal x 2, Vibrant Shard.x 2.
Sundered Onyx Loupes Name changed from "Jewelcrafting T1 Specs (DNT)" to "Sundered Onyx Loupes".
Timewatcher's Patience Jewelcrafting. Jewelcrafting. 2 sec cast. 2.8 days 20 hrs cooldown. Reagents: Fractured Glass x 3.
Frostbite ScalesThis putrid recipe requires an altar infused with powerful decay magic, rumored to be deep in Brackenhide Hollow A potent Decay-Infused reagent. Leatherworking. Leatherworking. 2 sec cast. Reagents: Awakened Frost, Awakened Decay.
Stonecrust HideThis putrid recipe requires an altar infused with powerful decay magic, rumored to be deep in Brackenhide Hollow A potent Decay-Infused reagent. Leatherworking. Leatherworking. 2 sec cast. Reagents: Awakened Decay, Awakened Earth.
Mining
Overload Primal Node Overloading this type of deposit will grant you all boons gained when mining themed nodes, regardless of your specializations, for 3 0 min. Mining. Mining. Melee range.
Refine Khaz'gorite |A:Professions-Icon-Quality-Tier2-Small:20:20|a Name changed from "Refine Titanicium |A:Professions-Icon-Quality-Tier2-Small:20:20|a" to "Refine Khaz'gorite |A:Professions-Icon-Quality-Tier2-Small:20:20|a". Refines 5 Titanicium Khaz'gorite Ore |A:Professions-Icon-Quality-Tier1-Small:20:20|a to 1 Titanicium Khaz'gorite Ore |A:Professions-Icon-Quality-Tier2-Small:20:20|a. Mining. Mining. 2 sec cast. Reagents: Titanicium Ore x 5. Khaz'gorite Ore x 5.
Refine Khaz'gorite |A:Professions-Icon-Quality-Tier3-Small:20:20|a Name changed from "Refine Titanicium |A:Professions-Icon-Quality-Tier3-Small:20:20|a" to "Refine Khaz'gorite |A:Professions-Icon-Quality-Tier3-Small:20:20|a". Refines 5 Titanicium Khaz'gorite Ore |A:Professions-Icon-Quality-Tier2-Small:20:20|a to 1 Titanicium Khaz'gorite Ore |A:Professions-Icon-Quality-Tier3-Small:20:20|a. Mining. Mining. 2 sec cast. Reagents: Titanicium Ore x 5. Khaz'gorite Ore x 5.
Tailoring
Azureweave Bolt This mystical cloth can only be woven at a special loom in the Azure Archives, located in the southern area of The Azure Span. 7 10 charges. Tailoring. Tailoring. 2 sec cast. 4 days recharge. 7 16.8 hrs recharge. 10 charges. Reagents: Awakened Frost, Awakened Order.
Chronocloth Bolt This cloth can only be woven at a special loom found at the Temporal Conflux, located in the south of Thaldraszus. Tailoring. Tailoring. 2 sec cast 10 charges. Tailoring. Tailoring. 2 sec cast. 16.8 hrs recharge. 10 charges. Reagents: Awakened Air, Awakened Order.
Fiddle with Khaz'gorite Fabric Cutters Name changed from "Fiddle with Titanicium Fabric Cutters" to "Fiddle with Khaz'gorite Fabric Cutters". Having mastered your craft, perhaps fiddling with your tools will stimulate your mind? The only guarantee is their destruction! Tailoring. Tailoring. 5 sec cast. Reagents: Spring-Loaded Titanicium Khaz'gorite Fabric Cutters, Draconium Needle Set.
Fury of the Eagle (Rank 1) Normal: Furiously strikes all enemies in front of you, dealing [ 236.2% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.Ruthless Marauder: Furiously strikes all enemies in front of you, dealing [ 236.2% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec and the cooldown of Wildfire Bomb and Flanking Strike by 0.0 sec.
Cosmic Ripple (Rank 1) When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets within 40 yards for [ 42% of Spell Power ].
Garrison Talents
Originally Posted by MMO-Champion
Covenant Abilities
Auto-GrapplerTier 5 Tier 4, Column 2. Spell: Passive. The first time every minute that you would fall off due to losing Grip, you automatically grapple back to the nearest handhold and restore Grip. Functions while on climbing world quests.
Tireless Grip ChalkTier 4 Tier 5, Column 2. Spell: Passive. Doubles the amount of Grip you have, so you can climb further without falling. Thanks, chalk! Functions while on climbing world quests.
MINIMUM_CHARACTER_NAME_SIZE_TEXT (New) - Minimum Character Name Size
NAMEPLATE_HIDE_HEALTH_AND_POWER (New) - Hide Health and Power Bars
NAMEPLATES_LABEL (New) - Nameplates
OPTION_SHOW_ACTION_BAR (New) - Action Bar %d
OPTION_SHOW_ACTION_BAR2_TOOLTIP (New) - Centered and attached above Action Bar 1 by default
OPTION_SHOW_ACTION_BAR3_TOOLTIP (New) - Centered and attached above Action Bar 2 by default
OPTION_SHOW_ACTION_BAR4_TOOLTIP (New) - On the right side of the screen by default
OPTION_SHOW_ACTION_BAR5_TOOLTIP (New) - Attached to the left side of Action Bar 4 by default
OPTION_TOOLTIP_ACTION_TARGETING (New) - A targeting system that dynamically targets enemies based on where you're looking. Works alongside the standard targeting system.
OPTION_TOOLTIP_ADJUST_COLORBLIND_STRENGTH (New) - Adjusts the strength of the selected colorblind filter.
OPTION_TOOLTIP_COLORBLIND_FILTER (New) - Adjusts the game color for specific types of colorblindness.
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYAGGROHIGHLIGHT (New) - Display red outline if player has aggro
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYHEALPREDICTION (New) - Display incoming heals on your party members
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYMAINTANKANDASSIST (New) - Highlight the main tank and the secondary tank in your party
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYNONBOSSDEBUFFS (New) - Display any debuffs on your party members
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYDISPELLABLEDEBUFFS (New) - Display only dispellable debuffs on your party members
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPETS (New) - Display the summoned pets of your party members
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPOWERBAR (New) - Display the power bars of your party members
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_HEALTH (New) - Display remaining health as a number
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_LOSTHEALTH (New) - Display a number only when health is lost
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_NONE (New) - Do not display any health text
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_PERC (New) - Display remaining health as a percentage
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_USECLASSCOLORS (New) - Display class specific colors. If unchecked, default role colors will be used.
OPTION_TOOLTIP_ENABLE_INTERACT (New) - Allows you to interact with NPCs and objects using a keypress
OPTION_TOOLTIP_INTERACT_ICONS (New) - Controls which icons appear above NPCs and objects when the Interact Key feature is enabled
OPTION_TOOLTIP_LOW_LATENCY_MODE (New) - Allows the game to use various techniques to reduce input latency
OPTION_TOOLTIP_MINIMUM_CHARACTER_NAME_SIZE (New) - Adjusts the minimum size of character names.
OPTION_TOOLTIP_SHOW_NAMEPLATE_LOSE_AGGRO_FLASH - If you are a tank, the enemy's nameplate flashes when you lose aggro on it. When you lose aggro on an enemy, their nameplate will flash. Mainly for tanks.
OPTION_TOOLTIP_TARGET_TOOLTIP (New) - Shows your target's tooltip without needing to mouse over it
OPTION_TOOLTIP_VRS_MODE (New) - Controls intensity of Variable Rate Shading (VRS) features
POWER_TYPE_STORM - Storm Power Energy
PROFESSION_RECIPES_IS_FIRST_CRAFT (New) - First Craft Bonus
PROFESSIONS_CRAFTER_CANT_CLAIM_REAGENT_SLOT (New) - You have not unlocked the necessary optional reagent slots to fulfill this order.
PROFESSIONS_CRAFTER_CANT_CLAIM_UNLEARNED (New) - You have not learned this recipe.
PROFESSIONS_CRAFTER_FORM_TIP (New) - Commission:
PROFESSIONS_CRAFTING_HELP_GEAR - Place Profession Tools and Accessories into these slots. Profession Tools and Accessories can be equipped into these slots.
PROFESSIONS_CURRENT_LISTINGS (New) - Current Listings
PROFESSIONS_MUST_SELECT_RECRAFT_TARGET (New) - You must select an item to be recrafted by this order.
PROFESSIONS_NOTE_TO_CUSTOMER (New) - Note to Customer:
PROFESSIONS_ORDER_COMPLETE (New) - Order Complete!
PROFESSIONS_ORDER_POSTED_BY - Posted Order placed by:
PROFESSIONS_ORDERS_MUST_BE_NEAR_TABLE (New) - You must be near a Crafting Table to access Crafting Orders.
PROFESSIONS_OUTPUT_FIRST_CREATE_BONUS (New) - First Time Craft Bonus!
PROFESSIONS_OUTPUT_FIRST_CREATE_DESC (New) - Your first time crafting this recipe has taught you something new.
PROFESSIONS_OUTPUT_INSPIRATION_DESC (New) - You were inspired and crafted this item with extra skill.
QUEST_REPUTATION_REWARD_TOOLTIP (New) - Awards %d reputation with the %s
SETTING_EMPOWERED_SPELL_INPUT_TOOLTIP - Only for Evokers.
Empowered spells, as opposed to a cast or a channeled spell, require a second input to complete the spell.
SETTING_GROUP_ACCESSIBILITY (New) - Accessibility
SETTING_GROUP_GAMEPLAY (New) - Gameplay
SETTING_GROUP_SYSTEM (New) - System
SPELL_FAILED_CUSTOM_ERROR_813 (New) - You do not have any elemental gems socketed.
SPELL_FAILED_CUSTOM_ERROR_814 (New) - You must be in the Dragon Isles.
World and Weekly Quests (New) - World and Weekly Quests
World Drop (New) - World Drop
World Drops (New) - World Drops
Keystone Affixes
[PH] 10.0 Season 1 Affix (New) - [TBD]
LFG Dungeons Dungeons
Uldaman: Legacy of Tyr (New) - Map: Uldaman: Legacy of Tyr. Roles: 1 tank/1 healer/3 damage.
Unknown
Fury of the Storm - Name changed from "[PH] LFR Wing 3" to "Fury of the Storm". [PH] LFR Wing 3 Raszageth's fury threatens to destroy her siblings' prison. If she succeeds, the Incarnates will wreak havoc across Azeroth. Map: Vault of the Incarnates. Roles: 1-2 tank/4-5 healer/13-18 damage.
The Grim Summoner - Name changed from "[PH] LFR Wing 2" to "The Grim Summoner". [PH] LFR Wing 2 Kurog Grimtotem prepares to unleash monstrous elementals to bring about the destruction of any who oppose him. Map: Vault of the Incarnates. Roles: 1-2 tank/4-5 healer/13-18 damage.
The Primal Bulwark - Name changed from "[PH] LFR Wing 1" to "The Primal Bulwark". [PH] LFR Wing 1 The Primal Council bolsters their defenses within the mountain. Their ranks must be broken to stop the Incarnates' release. Map: Vault of the Incarnates. Roles: 1-2 tank/4-5 healer/13-18 damage.
Map Difficulties
Temple of the Jade Serpent - Mythic Dungeon (New) - Max players: 5. 2s lockout.
Mounts Flying Mounts
Azure Skitterfly - Flying Mount. Azure Skitterfly. "PH" Source: Drop: PH "The azure skitterfly were a skittish lot. Grandpap Whiskers had to work much longer and harder with them before they warmed up to taking riders. However, the Azure have bonded extremely close to their riders and show how loyal the skitterflies can be." Source: Faction: Dragonscale Expedition Renown: 25 Vendor: Grandpap Whiskers Location: Dragonscale Basecamp
Tamed Skitterfly - Flying Mount. Tamed Skitterfly. "PH" Source: Drop: PH "The darker skitterfly were the first to show up at the Dragonscale Basecamp. It did not take long for Grandpap Whiskers to tame them and set them to helping move expedition personnel and cargo." Source: Faction: Dragonscale Expedition Renown: 25 Vendor: Grandpap Whiskers Location: Dragonscale Basecamp
Verdant Skitterfly - Name changed from "Skitterfly Verdant" to "Verdant Skitterfly". Flying Mount. Skitterfly Verdant. "PH" Source: Drop: PH Verdant Skitterfly. "The Verdant Skitterfly became the perfect mount for Dragonscale Expedition Scouts allowing them to travel quickly and blend into the verdant foiliage of the Dragon Isles. It's too bad so many scouts have been lost, along with these incredible and loyal mounts." Source: Faction: Dragonscale Expedition Renown: 25 Drop: Expedition Scout's Pack
Ground Mounts
Armored Vorquin Leystrider - Name changed from "Vorquin Leystrider" to "Armored Vorquin Leystrider". Ground Mount. Vorquin Leystrider. "PH" Source: Drop: PH Armored Vorquin Leystrider. "Trained using ancient dracthyr methods, these armored vorquin are the pinnacle of tactical mounted ground warfare." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 80
Bronze Vorquin (New) - Ground Mount. Bronze Vorquin. "Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 40
Brown Scouting Ottuk - Ground Mount. Brown Scouting Ottuk. "PH" Source: Drop: PH "Wiley and playful in their natural habitat, the ottuk possess keen eyes that normally are always looking out for predators, but make them perfect scouts." Source: Faction: Iskaara Tuskar Renown: 24 Vendor: Tatto Location: Iskaara
Crimson Vorquin (New) - Ground Mount. Crimson Vorquin. "Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 40
Lizi, Thunderspine Tramper - Ground Mount. Thunderspine BehemothThunderspine Tramper. "Nothing will stop Lizi from her mission to eat all the world's fruit." Source: Quest: To Tame A Thunderspine Zone: Ohn'ahran Plains
Majestic Armored Vorquin - Name changed from "Majestic Vorquin" to "Majestic Armored Vorquin". Ground Mount. Majestic Vorquin. "PH" Source: Drop: PH Majestic Armored Vorquin. "Trained using ancient dracthyr methods, these armored vorquin are the pinnacle of tactical mounted ground warfare." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 80
Obsidian Vorquin (New) - Ground Mount. Obsidian Vorquin. "Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 40
Sapphire Vorquin (New) - Ground Mount. Sapphire Vorquin. "Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 40
Swift Armored Vorquin - Name changed from "Swift Vorquin" to "Swift Armored Vorquin". Ground Mount. Swift Vorquin. "PH" Source: Drop: PH Swift Armored Vorquin. "Trained using ancient dracthyr methods, these armored vorquin are the pinnacle of tactical mounted ground warfare." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 80
Unknown Types
Otterworldly Ottuk Carrier - Name changed from "Carrier Ottuk" to "Otterworldly Ottuk Carrier". Ground Mount. Carrier Ottuk. "[PH]" Unknown Type. Otterworldly Ottuk Carrier. "Some ottuks get into the spirit of carrying people around more than others." Source: Achievement: Thanks for the Carry! Category: Mounts
Soar - Name changed from "Dracthyr Flight Test" to "Soar". Unknown Type. Soar. "Flap your wings!"Soar.
Scenarios Grand Hunt
03: Eastern Hornswog Hollow Hunt - Hunt Elementals and Hornswog in the eastern portion of Hornswog Hollow.
04: Mountain Menace - Clear out the Rowdy Goats. and Unruly Goats.
08: Down to Earth - Clear out the Raging Ice Burrowers. and Fuming Ice Burrowers.
08: The Most Annoying Sound - Clear out the Blaring Caprine. and Roaring Caprine.
12: Agitated Migration - Clear out the Agitated Horned Filchers. and Furious Horned Filchers.
12: Berserker Barrage - Clear out the Berserk Yetis. and Violent Yetis.
13: Frantic Frenzy - Clear out the Frantic Wildwater Ottuk. and Hectic Wildwater Ottuk.
Primal Elements in the Badlands
01: Primal Ward - Name changed from "01: Defeat Imbued Creatures" to "01: Primal Ward". Defeat Imbued creatures and Primalists. Primalists have invaded the area, imbuing nearby creatures and empowering massive elementals. Remove the primalist threat to render these monstrosities vulnerable to attacks.
Primal Elements in the Barrens
01: Primal Ward - Name changed from "01: Defeat Imbued Creatures" to "01: Primal Ward". Defeat Imbued creatures and Primalists. Primalists have invaded the area, imbuing nearby creatures and empowering massive elementals. Remove the primalist threat to render these monstrosities vulnerable to attacks.
Primal Elements in Tirisfal Glades
01: Primal Ward - Name changed from "01: Defeat Imbued Creatures" to "01: Primal Ward". Defeat Imbued creatures and Primalists. Primalists have invaded the area, imbuing nearby creatures and empowering massive elementals. Remove the primalist threat to render these monstrosities vulnerable to attacks.
Primal Elements in Un'Goro
01: Primal Ward - Name changed from "01: Defeat Imbued Creatures" to "01: Primal Ward". Defeat Imbued creatures and Primalists. Primalists have invaded the area imbuing nearby creatures and empowering massive elementals. Remove the primalist threat to render these monstrosities vulnerable to attacks.
Dragonflight Pre-Expansion PTR Development Notes - September 21, 2022
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Here’s what you can find in this week’s Dragonflight Pre-expansion Patch PTR update:
Classes
New Talent System
Developers’ note: We have had to add a lot of extra spells and modifiers with the talent system, which means a lot of new names also needed to be added. While adding these new spell names we also made a pass on the names of almost every talent, and several of them are having their name changed. We tried to avoid changing terms people are very familiar with, we aren’t looking to rename core building blocks of classes or specs. Spells like Fireball, Mortal Strike and Rejuvenation are not suddenly going to be changing names. Several talents with modifiers to your spells may see some names change to get a better identity and cohesive feel with all of the other spells and talents available to your class or spec.
Death Knight
Frost
Anticipation – Renamed to Coldthirst.
Shattering Strike – Renamed to Shattering Blade.
Obliterate – Damage increased 10%.
Improved Obliterate – Max ranks reduced to 1 (was 2).
Rime – Increases Howling Blast damage by an additional 75%.
Improved Rime – Max ranks reduced to 1 (was 2).
Horn of Winter – Swapped positions with Cold Heart (Available after Improved Rime).
Cold Heart – Swapped positions with Horn of Winter (Available after Improved Obliterate).
Enduring Strength – Now has a connection leading to Inexorable Assault.
Frostwhelp’s Aid – Now has a connection to Empower Rune Weapon.
Obliteration – Fixed an issue with Glacial Advance not granting Killing Machine.
Runic Command – Now increases Maximum Runic Power by 10/20 (was 5/10).
Unholy
Festering Strike – Renamed to Improved Festering Strike.
Plaguebearer – Renamed to Vile Contagion.
Druid
Balance
Stellar Inspiration – Starsurge has a 10% chance to apply Stellar Flare to the target. Starfall has a 15% chance to extend Moonfire and Sunfire by 4 seconds.
Orbit Breaker – Every 20th Shooting Star calls down a Full Moon at 80% power upon its target.
Oneth’s Clear Vision – Renamed to Starweaver.
Timeworn Defender – Renamed to Rattle the Stars.
Incarnation: Chosen of Elune – No longer grants Haste. Must have Celestial Alignment talented to gain Haste benefit.
Eclipses no longer occur in alternation or reduce the cast times of Wrath or Starfire.
Lunar Eclipse now increases the damage of your Arcane spells by 15%.
Solar Eclipse now increases the damage of your Nature spells by 15%.
Shooting Stars has an increased chance to occur and now has a chance to trigger from Stellar Flare damage.
Mastery: Total Eclipse has been removed.
Mastery: Astral Invocation has been added – Your Nature spells deal increased damage to targets affected by Sunfire. Your Arcane spells deal increased damage to targets affected by Moonfire.
Feral
Ferocious Frenzy – Renamed to Rampant Ferocity.
Bite Force – Renamed to Lion’s Strength.
Piercing Claws has been renamed to Primal Claws – No longer grants Critical Strike. Each point now grants a 10% chance for combo point generators to generate an extra combo point.
Improved Bleeds has been renamed to Merciless Strikes – Now increases Swipe damage against bleeding targets by 10% (was 20%).
Protective Growth – Damage reduction increased to 5% (was 3%).
Tireless Energy – No longer grants Haste. Points now increase maximum Energy by 30/60 and passive Energy regeneration by 10%/20%.
Berserk – Now causes Swipe to generate an additional combo point during Berserk.
Eye of Fearful Symmetry has been renamed to Tiger’s Tenacity – Changed to a 1 point talent. Now causes Tiger’s Fury to grant 1 combo point after your next 3 finishers (was 1 finishing move restores 2 combo points).
Frantic Momentum – Changed to a 2-point talent. Now grants a 3%/6% chance per combo point spent to increase your Haste by 10% for 6 seconds.
Cat’s Curiosity – Now recovers 25% of energy cost for abilities it affects for each point (was 15%).
Convoke the Spirits – Can no longer cast Tiger’s Fury.
Soul of the Forest – Now grants 3 Energy per combo point spent (was 5).
Rip and Tear – Applying Rip to a target applies a Tear that deals 6% of the new Rip’s damage over 6 seconds (was a flat amount).
Unbridled Swarm – Now a single point talent and grants a 60% chance for swarms to split.
Ashamane’s Guidance – Now also reduces Convoke the Spirit’s cooldown by 50%.
New Talent: Relentless Predator – Reduces Energy costs of Ferocious Bite by 20%. This includes both the base cost and the additional Energy that can be spent for bonus damage.
Scent of Blood – Removed.
Restoration
Cenarius’ Guidance is now implemented – During Incarnation: Tree of Life, you gain Clearcasting every 6 seconds. The cooldown of Incarnation: Tree of Life is reduced by 1.5 seconds when Lifebloom blooms or 1 second when Regrowth’s initial heal critically strikes. Convoke the Spirits’ cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Unbridled Swarm – Now a 60% chance to trigger by default.
Verdancy – Increased healing by 60%.
Dreamstate – Now reduces cooldowns by 12 seconds (was 10 seconds).
Grove Tending – Increased healing by 75%.
New connections below gate 2.
Stonebark/Improved Ironbark choice node – Moved to row 6.
Rampant Growth – Moved to row 7.
Regenerative Heartwood – Moved to row 7.
Nurturing Dormancy – Moved to row 9.
Germination – Moved to row 10.
Unbridled Swarm – Now a 1-point node.
Hunter
Class Tree
Nesingwary’s Trapping Apparatus – Removed.
Serrated Shots is now where Nesingwary’s Trapping Apparatus was.
Wailing Arrow – Silence lowered to 3 seconds (5 seconds). Wailing Arrow also now clarifies it only silences non-player targets.
Sentinel Owl and its related choice node should be working.
Sentinel Owl and its choice node moved up 1 row.
Born to be Wild and Camouflage swapped spots.
Binding Shot has changed from an 8 second root to a 3 second stun.
New Talent: Entrapment – When your Tar Trap is activated, all enemies in the area are rooted for 4 seconds.
Improved Mend pet – Renamed to Wilderness Medicine.
Hunter’s Agility – Renamed to Hunter’s Avoidance.
Agile Movement – Renamed to Pathfinding.
Latent Poison Injectors – Renamed to Poison Injection.
In for the Kill – Renamed to Hunter’s Prey.
Qa’pla, Eredun War Order – Renamed to War Orders.
Flamewalker’s Cobra Sting – Renamed to Cobra Sting.
Rylakstalker’s Piercing Fangs – Renamed to Piercing Fangs.
Killing Blow – Renamed to Killer Accuracy.
Dead Eye – Renamed to Deadeye.
True Aim – Renamed to Target Practice.
Predator – Renamed to Flanker’s Advantage.
Mage
Class Tree
Overflowing Energy has been reworked and implemented – Your spell critical strike damage is increased by 10%. When your direct damage spells fail to critically strike a target, your spell critical strike chance is increased by 2%, up to 10% for 8 seconds.
Arcane
Improved Arcane Barrage – Renamed to Arcing Cleave.
Conjure Mana Gem – Cooldown reduced to 90 seconds (was 120 seconds).
Impetus now has added functionality – If you were to gain an Arcane Charge while at maximum charges instead 10% Arcane damage for 10 seconds.
Fire
Flamestrike – Position swapped with Fervent Flickering.
Improved Flamestrike – Reduces Flamestrike’s cooldown by 1 second (was 0.5 seconds).
Phoenix Reborn – Now directly available after Improved Phoenix Flames (+1 Charge to Phoenix Flames). No longer has a connection from Firemind.
Pyroclasm – No longer has a connection from Phoenix Reborn or Tinder. Now has a connection from Firemind or Improved Phoenix Flames. Now has a leading connection to Controlled Destruction.
Master of Flame – Now directly available after Conflagration. No longer has a connection from Blaster Master.
Pyromaniac and Molten Skyfall selection node – Now has a connection from Blaster Master and Conflagration. Now has a leading connection to Fevered Incantation.
Frost
Everlasting Frost – No longer a choice node with Improved Blizzard. Now available directly below Flurry and has an added connection going to Ebonbolt and Frozen Touch.
Frostbite – Now has an added connection going to Bonechilling
Improved Blizzard – No longer a choice node with Everlasting Frost. Damaging an enemy with Blizzard reduces the cooldown of Frozen Orb by 0.5 seconds (was 0.3 seconds).
Arctic Piercing has been redesigned and renamed to Piercing Cold – Now increases Frostbolt, Icicle, and Glacial Spike (if talented) critical strike damage by 20%.
Icy Veins – Base duration increased to 25 seconds (was 20 seconds).
Improved Icy Veins – Removed.
Slick Ice – No longer a choice node with Freezing Winds and now available directly after Icy Propulsion.
Freezing Winds – No longer a choice node with Slick Ice.
Perpetual Winter – Swapped positions with the Ebonbolt/Frozen Touch node.
Glacial Assault – Swapped positions with Deep Shatter.
Monk
Class Tree
Developers’ note: Several abilities have been renamed for additional clarity, and several balance-impacting bugs have been fixed. Thank you again for your feedback and reports in finding these bugs.
Chi Torpedo – Now correctly causes Chi Torpedo to replace Roll.
Roll (Talent) – Now correctly grants an additional charge of Roll.
Close to Heart – Now modifies base Leech instead of Leech from gear.
Generous Pour – Now modifies base Avoidance instead of Avoidance from gear.
Ferocity of Xuen – Now correctly grants 4% damage at rank 2.
Escape from Reality – Now correctly functions outside the Shadowlands. Value has been reduced to 25% increased Vivify healing per point.
Fatal Touch – Now correctly functions outside the Shadowlands. Value has been reduced to 45 seconds per point.
Fast Feet – Now correctly increases the damage of Spinning Crane Kick and scales per point invested.
Ironshell Brew – Now correctly grants Armor and Dodge.
Roll – Renamed to Improved Roll.
Provoke – Renamed to Hasty Provocation.
Touch of Death – Renamed to Improved Touch of Death.
Vivify – Renamed to Improved Vivify.
Fortifying Brew Upgrade (Armor/Dodge) – Renamed to Ironshell Brew.
Fortifying Brew Upgrade (Cooldown Reduction) – Renamed to Expeditious Fortification.
Mistweaver
Tea of Serenity – Thunder Focus Tea also grants Renewing Mist, Enveloping Mist, and Vivify 1 extra charge at random.
New connections/placement below gate 2.
Tea of Plenty – Now a choice node with Tea of Serenity.
Unison – Now a choice node with Restorative Proliferation.
Overflowing Mists moved to row 6.
Bountiful Brew/Attenuation choice node moved to row 9.
Peaceful Mending moved to row 9.
Tea of Plenty – Thunder Focus Tea also grants Renewing Mist, Essence Font, and Rising Sun Kick 1 extra charge at random. Removed Enveloping Mist and Vivify from proc list.
Zen Reverberation – Increased damage and healing to 70% (was 50%).
Jade Bond – Increased healing of Gust of Mist to 40% (was 25%).
Accumulating Mist – Increased damage and healing to 20% (was 15%).
Windwalker
Developers’ note: Players have offered feedback about the locations of Jade Ignition and Hit Combo, as the other talents surrounding and connecting to them are typically stronger in different situations than these effects (Hit Combo is surrounded primarily by AOE bonuses, Jade Ignition connected to mostly single-target focused effects). The positioning of these traits is intentional as a reward for investing in a particular path , as we would like players to diversify and consider the entire tree when developing talent builds.
We’ve heard players desire to bring back Calculated Strikes, but would prefer to balance Spinning Crane Kick to be a button that’s viable without the aggressive compound scaling afforded by Calculated Strikes.
Flashing Fists – Tooltip now reflects active damage increase.
Touch of the Tiger – Rank values updated to 15%/30%.
Drinking Horn Cover – Corrected an issue causing Drinking Horn Cover to fail to extend correctly.
Thunderfist – Charges are now correctly applied when the updated version of Strike of the Windlord fires.
Meridian Strikes – Now correctly reduces upgraded versions of Touch of Death.
Bone Marrow Hops – Replaced with Dust in the Wind. Bonedust Brew radius increased by 50%.
Feathers of a Hundred Flocks – Renamed to Widening Whirl.
Hidden Master’s Forbidden Touch – Renamed to Forbidden Technique.
Keefer’s Skyreach – Renamed to Skyreach.
Corrected an issue where Fortifying Brew for Windwalker incorrectly had a shorter than intended base cooldown.
Power Strikes – No longer unintentionally grants Chi when the effect has not been consumed.
Developers’ note: We appreciate the many reports from PTR and Beta, and continue to fix bugs. Thank you for your reports – they’re very helpful in hunting down issues.
Priest
Class Tree
Moved a few nodes around in the tree.
Purify – Tooltip now conditionally updates when Improved Purify is talented.
Masochism renamed to Protective Light – Now triggers from Flash Heal casts instead of Shadow Mend.
Shadow Mend – Removed. Replaced with Improved Flash Heal.
Improved Flash Heal – Increases the healing done by Flash Heal by 15%.
Light’s Inspiration has been redesigned – Increases the maximum health gained from Desperate Prayer by 8%/15%.
Dominate Mind – Cooldown reduced to 30 seconds (was 2 minutes).
Measured Contemplation (Runecarving Power) – Removed Shadow Mend from its tooltip.
Discipline
Shadowflame Prism – Renamed to Inescapable Torment.
Wrath, Unleashed – Now Wrath Unleashed.
Shadow Covenant – No longer references Shadow Mend.
Holy
Divine Word – Added a more detailed description of each effect in its tooltip.
Divine Word: Sanctuary – Number of targets healed is now capped to 6.
Shadow
Moved various nodes around in the tree.
Driven to Madness – Now affects both Void Eruption and Dark Ascension.
Void Origins – Now affects both Void Eruption and Dark Ascension.
Void Volley – Now affects both Void Eruption and Dark Ascension.
Dark Ascension – Slightly reworded the tooltip and aura tooltip. No functional changes.
Depth of the Shadows renamed to From Darkness Comes Light – Now affects Flash Heal instead of Shadow Mend.
Mind Spike – Damage modifiers from Shadowform, Voidform, and Mastery: Shadow Weaving now properly increase Mind Spike’s damage.
Shadowflame Prism renamed to Inescapable Torment – Now a 2-point talent for Shadow.
Monomania renamed to Screams of the Void and slightly redesigned – While channeling Mind Flay and Void Torrent the tick rate of your Vampiric Touch and Shadow Word: Pain your target is increased by 40%/80%. While channeling Mind Sear, the tick rate of your Vampiric Touch and Shadow Word: Pain on all targets is increased by 40%/80%.
Derangement – Renamed to Encroaching Shadows.
Voidform – Increases spell damage by 10% (was 20%). No longer in the spell book by default. Now learned when talenting into Void Eruption.
Void Bolt – No longer in the spell book by default. Now learned when talenting into Void Eruption.
Dark Ascension – Cooldown reduced to 1 minute (was 2 minutes).
Void Eruption now has an additional effect – Each 25 Insanity spent during Voidform increases Voidform’s duration by 1 second.
Mind Flay: Insanity has been slightly redesigned – Devouring Plague transforms your next Mind Flay into Mind Flay: Insanity. Lasts 10 seconds (was 5 seconds). Mind Flay: Insanity deals 120% more damage than Mind Flay per tick, ticking 4 times over 3 seconds (reduced by Haste). Slows by 70% and generates 6 Insanity per tick.
Shadow Word: Pain – Resolved a tooltip issue causing the Insanity generated to only display when talented into Void Eruption.
Mind Flay – Resolved a tooltip issue causing the Insanity generated to only display when talented into Void Eruption.
Mastermind - Removed.
Fiending Dark - Removed.
Shaman
Class Tree
Call of the Elements – Renamed to Totemic Recall.
Improved Call of the Elements – Renamed to Call of the Elements.
Elemental
Primal Storm Elemental’s Eye of the Storm – Renamed to Tempest.
Enhancement
Selecting both Elemental Blast and Lava Burst will now cause Elemental Blast to replace Lava Burst, and Elemental Blast will have 2 charges.
Primal Lava Actuators – Renamed to Ashen Catalyst.
Witch Doctor’s Wolf Bones – Renamed to Witch Doctor’s Ancestry.
Restoration
Earthwarden – Renamed to Improved Earthliving Weapon.
Warlock
Destruction
Mayhem – Now implemented and updated slightly: Your single target spells have a 25% chance to apply Havoc to a nearby enemy for 5 seconds.
Known Issue: Duplicated spells from Mayhem have a chance to trigger Mayhem if Mayhem expires while they are in the air, which allows for Havoc to be applied to your current target.
Rolling Havoc – Tooltip updated. Functionality unchanged.
Cry Havoc – Tooltip updated. No longer ignores the Havoc target when dealing damage.
Warrior
General Developer Notes
This week for the Class, Arms and Fury trees we’ve mostly been fixing errors and tweaking things. We’re happy with where these are at and don’t intend to make any large changes moving forward. Arms and Fury and various options within them seem to be preforming well and people are enjoying them, we’ll be monitoring feedback and tuning things where needed.
This week, we’ve focused more on the Protection tree and provide more details on this below.
Class Tree
Bitter Immunity – Once again more easily available, but now no longer clears Bleeds.
Reinforced Plates – The armor values should now be correctly calculated.
Battle Stance – Now reduces the effects of Root and Snares by 10% (was 15%).
Berserker Stance – Now reduced the effects of incapacitating effects by 10% (was 15%).
Inspiring Presence – Tooltip updated to make its effect clearer.
Spear of Bastion – Now grants 20 Rage (was 25).
Elysian Might – Now extends the duration of Spear of Bastion by 2 seconds (was 4 seconds).
Piercing Verdict – Damage and Rage bonus increased to 50% (was 30%).
Endurance Training: Fury – Now increases Stamina by 5% and reduces the duration of moment impairing effects on you by 10%.
Endurance Training: Arms and Protection – Now increases Stamina by 5% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
Thunderous Roar – Now deals damage in a 12 yard radius (was a frontal cone) and also generates 10 Rage.
Shockwave – Now generates 10 Rage.
Avatar – Now grants 15 Rage (was 20).
Crushing Force: Protection – Tooltip should now correctly update granting 5% increased critical damage per rank.
Dance of Death – Clarified tooltip to make it clear you are not required to get the killing blow.
Exploiter – No longer effects Cleave, the synergy here was odd and didn’t work in practice.
Fracture – Updated tooltip to not reference Thunderous Roar.
Bloodborne – No longer increased the damage of Rend’s initial strike.
Exploit the Weakness – Removed from the talent tree.
Deft Experience – Now grants 1% Mastery and increases Tactician’s chance to trigger by 0.5% per rank.
Rend – The initial strike of Rend’s damage has been increased to 64% damage (was 32%).
Massacre – Updated Massacre visuals.
Fury
Annihilator – Now generates 2 Rage per attacks.
Dancing Blades – Now triggers from procs correctly.
Annihilator – Can now be used with 2-handed weapons.
Rampage – Damage reduced to 206% (was 227%).
Hack and Slash – Was incorrectly triggering on every Rampage strike instead of casting Rampage. We like this functionality, so now Hack and Slash has a 20% chance with each Rampage strike to refund a charge of Raging Blow.
Storm of Steel – Now causes Ravager to generate 15 Rage per hit (was 10).
Critical Thinking – Now grants 1% critical strike chance per rank (was 1.5%) and the tooltip now correctly states that it affects Annihilator.
Annihilator, Slam, Thunderous Roar, Shockwave, and Odyn’s Fury should now gain extra Rage benefit from Recklessness.
Massacre – Updated Massacre visuals.
Wrath and Fury – Now increases Raging Blow’s damage by 10% (was 5%).
Slaugthering Strikes – Auras now display correctly for both Raging Blow and Annihilator, and it can now be triggered via Crushing Blow.
Bloodcraze – Can now be triggered via Bloodbath.
Protection Developer Notes
We’ve started to put more focus on the Protection tree this week and you’ll see a large update next week also.
We’re very happy with how Protection Warriors are playing, but they have been overperforming both in terms of survivability and damage, so we’ve made some tweaks to bring them more in line with the other tanking classes.
We don’t intend to make large structural changes to Protection Warrior’s trees, our goals for the next week are mainly around bug fixing, tuning and to make the bottom left and right sides of the tree more appealing.
We’ve made some changes to the baseline Vanguard ability to account for the large amount of survivability bonuses available in the talent tree.
Protection
Deep Wounds – Should now trigger Bloodsurge correctly.
Titanic Throw – Fixed an issue causing Titanic Throw to get the 100% bonus from Improved Heroic Throw twice.
Heroic / Titanic Throw – Now has a 3 second cooldown.
Auto-attack damage reduced by 20%.
Brace for Impact – Aura tooltip should now correctly reference Shield Slam. Now increases Shield Slams damage by 5% per stack (was 10%), but lasts for 15 seconds (was 9 seconds).
Spiked Shield – Now causes high threat.
New Talent: Dance of Death – If your Ravager helps kill an enemy your next Ravager lasts 2 seconds and deals 20% increased damage.
Champion’s Bulwark – Should now add to existing Shield Block durations.
Juggernaut – Has a maximum of 10 stacks for Protection specialization but last 20 seconds.
Massacre – Updated Massacre visuals.
Enduring Alacrity – Now grants 1% Haste per rank (was 2%).
Focused Vigor – Now grants 1% critical chance per rank (was 2%).
Vanguard – Increases your Stamina by 30% (was 45%), increases your Strength by 70% of your armor value (was 100%), and reduces damage you take by 5% (was 15%).
Revenge – Damage reduced to 53% (was 63%).
Shield Slam – Damage reduced to 80% (was 85%).
Punish – Shield Slam deals 10% increased damage (was 20%).
Best Served Cold – Revenge damage is now 10% (was 20%) and 30% when free (was 50%).
Unnerving Focus – Now grants 50% rage generation (was 60%).
Show of Force – Thunder Clap damage is now 20% (was 25%).
Booming Voice – Now generates 30 Rage (was 40).
Rend – Initial damage reduced to 32% (was 64%) and periodic damage reduced to 17% (was 23%).
Execute – Damage reduced by 8%.
Shield Charge no longer has a minimum range.
Player Versus Player
Developers’ note: Greetings Gladiators! With the end game realm on Beta that spun up last week and the beginning of more focused testing on max level PvP, we wanted to discuss some of our thoughts on crowd control in PvP going into Dragonflight.
The amount of crowd control that classes have access to has progressively increased in the past few expansions; This will be even more prominent in Dragonflight with talent trees providing the option to spend talents points into heavy utility. We recognize that crowd control is a point of concern for players in PvP. We recently added a PvP talent, Precognition, to help casters deal with interrupts as another way to help players handle crowd control.
Another mechanic we will be introducing that you will see in this week’s build is increasing the power of Gladiator’s Distinction, the PvP trinket 2-set bonus. In addition to its current effect of providing additional stamina and primary stat, the bonus will now also provide a 15% reduction of incoming crowd control effects. With this added built-in bonus, we will also be retiring the Relentless trinket and current versions of the trinket will have a maximum level of 60 requirement.
We will be continuing to analyze and evaluate how overall crowd control plays in PvP throughout Beta. Additionally, we are discussing some other options for future patches to further address the concern of crowd control, one being adjusting the PvP duration on individual abilities that many have not been changed for years. We are interested to see your feedback on that proposal. For now, we think having a reduction in overall crowd control will help for a healthier state of PvP.
Thank you again for your continued feedback. We’ll be keeping a particularly close eye on PvP related feedback over the next several weeks, so queue up Gladiators – we’ll see you in the arena!
Gladiator’s Distinction (Trinket Set Bonus) – Now provides 15% reduction to incoming crowd control effects in addition to existing effects.
Trinkets with the Relentless effect are now capped at level 60. There are no plans for a Dragonflight Season 1 version of this trinket.
User Interface and Accessibility
New HUD UI
UI art updates:
Main Target Unit Frame (pending Minor Enemies)
Developers’ note: We have moved away from the silver dragon border for rare mobs and instead will rely on using an icon. The icon will be placed on the unit frame border and display on the map to better relate these two elements together.
Pet Frame
New tab art in UI panels
Updated login screen
Options Menu:
Added Interact Key toggle and keybinding
Added Action Targeting toggle
Added setting to adjust World Text size
Added tooltips to various options
Auto-loot option moved from Keybindings to Gameplay > Controls.
Various settings from the Raid Profile page are moved to the Interface page while some others are within the Edit Mode.
The outdated action bar names are now consistently labeled as Action Bar 1, Action Bar 2, etc.
Search results are a bit smarter and prioritizes exact matches to the top.
If no search results are found, it will now say no results found.