World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-10-24 06:14 PM

Season 4 Gearing Cheat Sheet, MHM Progression Series - WD GR 60

Popular Constructed Decks of the Week, Challengestone 4 Starts Today, Let's Nerf Some Cards!

Heroes World Championship, Into The Nexus #72

Submit Questions for the Developers
We have our first interview in a long time coming up at Blizzcon and as always, we want to let the community ask questions! This time our interview will be covering the design of Legion.

If you have any questions you think we should ask, be sure to add them to the comments of the linked post for consideration. We will pick the best questions and add them to our list!

  • Don't post any questions in the comments of this news post. Use the linked topic instead.
  • These should be questions about Legion, not Warlords of Draenor.
  • No class specific questions please. This includes things like balance between the different healing/tank/DPS classes and specs.
  • Keep questions reasonably short.

Blue Tweets
Originally Posted by Blizzard Entertainment
Any chance you're onstage for panels at BlizzCon this year Dave? Loved you the other year and hope to see you again this year!
None of the main stage panels, although I'll probably sit in on the voiceover panel again this year. Thank you! (DaveKosak)

Character / Items
for my own sanity, could u pls confirm that droprate for Medallion of the Legion was not nerfed in 6.2.2? Not seen it in weeks
There have been no changes to its drop rate since Tanaan went live with 6.2. (WarcraftDevs)

Please fix Legendary Ring's explosion getting wasted during Soul Capacitor trinket procs.
How is it wasted? Your contribution should get captured and amplified further by Soul Capacitor. (WarcraftDevs)

why don't you let us use the (repair) mount in both Socrethar and Tyrant arenas?
In general, you can only mount outdoors – those areas both are fully enclosed. Engineers can drop Jeeves wherever, of course. (WarcraftDevs)

So what did folks who played and watched think of 6v6? (holinka)
6v6 format works well, enjoyable to watch and looks like great fun to play. Few thoughts though... large buff icons on name plates is annoying, especially when you have players clumped up. possibly allow BL/TW in 6v6, hard for loser to comeback and this should help without being OP. possibly making some maps that suit 6v6, would be awesome.
Thank you for your thoughts. (holinka)
I like objective based better than arena for sure. Matches can get decided a little early on control points however.
Yea control point maps play no better with 6 than they do with 10 sadly (holinka)

Have you considered 4v4?i mean why did you missed the 4s as bracket i can't see it being more unbalanced than 2s but can be fun tho
2 healers 2 dps. yuck (holinka)

Life Tap is surrounded by what seems to be fel energy, so my Q is: Is fel power converted life force?
The way I would describe it: Fel is chaotic energy. Warlocks convert life into fel, draining the victim as a source of power. (DaveKosak)

The most challenging part of game development is getting people to stop playing Overwatch. (Muffinus)

Overwatch - Beta Coming to Europe on October 27
Originally Posted by Blizzard (Blue Tracker)
UPDATE (October 23, 2015): We were able to complete setup and testing of our beta servers for Europe sooner than anticipated. As a result, we're happy to report that we will be launching the Overwatch Closed Beta in both the Americas and Europe gameplay regions on October 27.

Warcraft Movie and Technology
IGN has a short interview with Ben Foster (Medivh) about the Warcraft movie.

Fan Art Update
The World of Warcraft Fan Art Section has been updated with ten new pieces of fan artwork.

by Published on 2015-10-23 03:10 AM

Tyrael Pumpkin, Season 4 Discussion

Power Core Card Back Hand Outs, Boss Hero Power Brawl, TAC #112

Heroes World Championship Groups, Artanis Comic, Possible MMR Resets, THH Ep. 83

Blizzcon 2015 - Curse Party at the Hilton Anaheim
Come join Curse for an awesome party at Blizzcon 2015 on Friday, November 6, 2015 at 8:00 PM! We can't wait to celebrate another amazing year of Blizzard games with other fans and users. There will be awesome music, loads of free drinks, swag bags for you to take home, and more!

Want to skip the long entry line? There are 500 pre-reserved spots, so hurry and claim yours now! If the pre-reserved spots run out, don't worry! There will be a general entry line outside the ballroom, so get there early and be ready to party!

Patch 6.2.3 - Valor Upgrades and Crafted Items
You will be able to upgrade crafted gear with Valor!

Blizzcon - Engineering Panel Update
One final update on the fate of the Engineering Panel that turned out not to be a panel.
Originally Posted by Blizzard Entertainment
Quick updates on Engineering discussion. First, it's a Q&A discussion in the Darkmoon Faire area, not a panel on one of the panel stages. Second, it's gonna be at 12:15 on Saturday, and last for an hour. We'll be doing some of the questions we got from Twitter, and polling the audience. The engineers involved are myself, @ben_deane from http://Battle.Net , Timothy Ford from Overwatch, and Grant Mark from SC2/HOTS. We're super excited to do this, and we have a lot of good questions you've submitted. Thanks for your involvement. (kurtismcc)

I was wrong about the virtual ticket. I misunderstood something from an earlier meeting. I'm sorry I got your hopes up. (kurtismcc)

Blue Posts
Originally Posted by Blizzard Entertainment
Buffs in Arenas and Timewalking
This is intended behaviour. When you zone into Timewalking Dungeons, certain buffs will be cleared and will need to be re-cast. This is necessary for clean down-scaling.

In the case of Arena, this is to stop players loading up on various buffs that they would not normally be able to receive while in an Arena match. (Blue Tracker / Official Forums)

Overwatch Beta to Include Voice Chat
Blizzard announced the purpose of the Battle.Net Voice Chat that we mentioned a few days ago.
Originally Posted by Blizzard (Blue Tracker)
Greetings, heroes!

We're in the process of working in some slight updates to in preparation for the upcoming Overwatch beta test, and wanted to give you the heads up. This update will lay the foundation for us to test voice chat functionality within the Overwatch beta.

We're excited for players to give this feature a try during the Overwatch beta and look forward to your feedback. Further details on our voice chat plans for will be released further down the road, but for now, please see the FAQ below.

Q: If I'm not in the Overwatch beta test, can I still test voice chat?
A: voice chat will only be available for testing in the Overwatch beta. Players are welcome to sign up for the beta here.

Q: Will voice chat support other Blizzard games as well? If so, when?
A: With voice chat still in its early development and testing stages, it's too early to say which Blizzard games will be supported and when.

Q: How will voice chat work in the Overwatch beta test?
A: We'll have further details to share once the beta begins.

Q: Should I see some sort of change with my desktop app?
A: No, this is just be an addition to the app's DLLs.

Activision Blizzard Creates eSports Division
Originally Posted by Activision Blizzard (Blue Tracker)
Activision Blizzard, Inc. (Nasdaq: ATVI) today announced a new division that will build on the Company's competitive gaming leadership by creating all-new ways to deliver the best-in-class fan experience across games, platforms and geographies, furthering the development of its world-leading esports ecosystem. Former CEO of ESPN and the NFL Network Steve Bornstein will serve as the division's Chairman and Mike Sepso, who was most recently a co-founder and president of Major League Gaming (MLG), will serve as its Senior Vice President.

"Celebrating our players and their unique skill, dedication and commitment is the essence of our esports initiatives," said Bobby Kotick, Chief Executive Officer of Activision Blizzard. "Blizzard Entertainment and Activision Publishing have been leaders in the development of esports. With that leadership, our strong franchises, our deep history and experience in esports, and now two additional industry leaders, we intend to further enhance our efforts and make certain this remains an important growth driver for Activision Blizzard."

Kotick added, "There are no better leaders for this new initiative than Steve and Mike. Steve has unparalleled experience in creating a sports network powerhouse and his groundbreaking leadership at ESPN and the NFL Network shaped how the whole world experiences sports. Mike's entrepreneurial vision helped make ‘esports' a household word and he is uniquely positioned to take the experience to the next level."

"Last year, Activision Blizzard created entertainment that was viewed and played by over 150 million people for more than 13 billion hours," said Steve Bornstein, Chairman of the new division and former CEO of ESPN and the NFL Network. "I believe esports will rival the biggest traditional sports leagues in terms of future opportunities, and between advertising, ticket sales, licensing, sponsorships and merchandising, there are tremendous growth areas for this nascent industry. I'm excited to help Activision Blizzard further its leadership position in esports."

"As a member of the esports community for over 12 years, I couldn't be more excited for the future of the sport. I am confident that the company's industry-leading content will capture the many opportunities we have to entertain and celebrate our players," said Mike Sepso, Senior Vice President for Activision Blizzard. "Activision Blizzard is uniquely positioned to give millions of fans around the world what they want, and I'm excited to help support this community in a way that honors its history."

Activision Blizzard has a rich history in esports:

  • Blizzard Entertainment's StarCraft® was the early pioneer in large-scale mainstream, televised esports, since the 1990s.
  • Blizzard Entertainment has many of the world's biggest and most beloved esports competitions. This year's BlizzCon® event will take place November 6-7 in Anaheim, Calif. and will feature the global finals for StarCraft® II, World of Warcraft®, Heroes of the Storm™ and Hearthstone®. Players have been competing for more than $4 million in prizes across Road to BlizzCon tournaments.
  • Earlier this year, Blizzard Entertainment launched Heroes of the Dorm™, the first collegiate esports event to be televised on ESPN2. More than 6,000 collegiate players, representing 460-plus schools, competed in the tournament with the winning team from UC Berkeley securing the grand prize of fully-paid tuition for each of its members.
  • Activision Publishing hosts the annual Call of Duty Championship. Call of Duty® is the top console esports franchise in the world.
  • On September 24, 2015, Activision Publishing announced the creation of the Call of Duty® World League, which provides a $3 million prize pool to professional and amateur players.
  • Since its launch, Destiny has become the most watched console game on Twitch.
by Published on 2015-10-22 05:24 AM

Tyrael Pumpkin, Season 4 Discussion

Power Core Card Back Hand Outs, Boss Hero Power Brawl, TAC #112

Artanis Now Available, All About Shields, Brightwing Phase Shield Guide and More

Patch 6.2.3 - Earning Valor
Blizzard released some more details on the Valor coming in Patch 6.2.3 today. It looks like players will be able to earn up to 4875 Valor per week.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve just updated our Patch 6.2.3 preview blog post with the following details:

  • Upgrading an item costs 250 Valor for +5 item levels.
  • Hellfire Citadel items, Dungeon loot, Baleful items, and crafted items can each be upgraded twice, costing a total of 500 Valor for +10 item levels.
  • There is no hard weekly cap on Valor, but the sources of Valor are inherently not infinitely repeatable.
  • Valor can be earned in the following ways:
    • Mythic Dungeon (Valor awarded with dungeon completion, once per dungeon per week) – 300 Valor Points
    • Complete the weekly Event quest from Seer Kazal (Pet Battle Event excluded) – 500 Valor Points
    • Heroic Dungeon (complete your first random Heroic of the day) – 100 Valor Points
    • Raid Finder wing (once per week per wing) – 150 Valor Points for Hellfire Citadel wings, 75 Valor Points for Highmaul and Blackrock Foundry wings

If you have any further questions on this, feel free to ask them here.

Please note: On the current PTR, Mythic Dungeons are awarding only 150 Valor Points. This will be fixed to the intended value of 300.

Does this include the PvP events? So you win 10 skirmishes and get 500 CP and 500 VP?

Why is the Pet Battle event excluded, but not the PvP events?
The Pet Battle challenge is excluded because it and pet battling are account-wide.

A hard cap on earning Valor (or any currency) essentially sets a weekly benchmark, and falling short of that benchmark leaves you feeling like you've left something on the table. If we artificially cap earning at 1000/week, then we're saying it takes ~8 weeks to fully upgrade your gear, assuming "maximum" effort each week. If you miss a week, then you're a week "behind." If you're busy, or sick, or just don't feel like it, and you fall a bit short of the cap one week, then you are delaying completion by precisely that amount. The existence of the cap makes the whole thing feel more mandatory in a sense, with motivation level then plummeting the moment you hit that weekly cap. Despite all these reasons, sometimes we do need caps as a pacing mechanism, particularly early in an expansion or where the impact on player power is massive (e.g. buying Conquest gear in a new arena season).

Without a cap, there's an inherent diminishing return curve at play. You can start off doing the most efficient and engaging activities first, until you've exhausted those, leaving you with activities that are progressively less efficient and/or less suited to your playstyle preferences, combined with the fact that you also inherently are exhausting your free time as you go, with your remaining time presumably becoming more valuable as it dwindles. At some point, you generally hit a threshold where the reward for the next incremental activity no longer seems worth the time investment required, and you're done for the week. For many people, that threshold will be reached at lower than 1000 VP per week, and their experience is no different whether or not there's a cap. For others, that threshold will be reached at a point above 1000 VP, and the lack of a cap gives them the freedom to decide when they're done rather than having it dictated to them. Some will benefit from the fact that they're allowed to convert a weekend of free time into a bunch of Valor to make up for that week when they were busy or traveling, coming out even or ahead rather than being permanently "behind" due to a cap.

(The particular nature of Valor upgrades also adds another element of diminishing returns - your first 2k Valor will likely go into your weapons and trinkets. After that, every additional point of Valor you earn is progressively less impactful as you work your way down from chest/helm, to gloves, to bracers.)

In this case, we opted for the design that offers more freedom to select the sources of Valor that most suit your preferred playstyle, goals, and available time. If you're into Mythic dungeons, then Mythic dungeons are going to be by far the most lucrative source of Valor, and should let you cover your needs quickly. But for players who don't want to run Mythic dungeons, queued alternatives (such as Heroics and Raid Finder) allow for a way to still earn Valor.

I understand the sense of obligation to maximize performance in a competitive raid environment, but the game asks competitive raiders to make those choices constantly: do you craft every upgrade at the first opportunity, use the best gems in items you might replace soon, use the best food or Augment Runes on every pull, keep running lower difficulties on the off-chance of a Warforged/socketed perfect drop that could be an upgrade, keep up with multiple specs or alts to allow you to optimize for specific encounters, and so forth?

Virtually everyone draws a line somehow and compromises in most of these areas, making a judgment about the point at which further expense (whether of gold, or time, or effort) is no longer worth the benefit. This system presents another one of those choices. The need to "save players from themselves" is a familiar refrain - but past experience has shown that people are better at managing their schedules and gameplay choices than many of the comments in this thread would suggest.

And what about people like me whos preferred playstyle is to do organized Raiding? Why did you ignore the one question that's plastered all over this thread: why does Normal/Heroic/Mythic HFC not reward Valor?
The focus of the patch is on dungeon content. Raid Finder was included as a source to add a few more options for Group Finder queuing, and if getting a few well-geared tanks and healers to hop back into Raid Finder improves queues a bit for the core Raid Finder audience, that's not the worst thing in the world. But if you hate Raid Finder, there are literally thousands of Valor available weekly without setting foot in Raid Finder.

Part of the point is to provide a reason to revisit content that you may not have had much reason to do in a while, rather than just providing an extra reward for continuing your existing routine.

Patch 6.2.2a Hotfixes - October 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures and NPCs
Shadowmoon Valley
  • Captain Bonerender is now immune to Death Knight's Control Undead ability.

Naval Missions
  • Ghostly Naval missions should now appear for all characters on an account if one of the characters have unlocked the Ghostly Spyglass.


WoW Panel Q&A: Your Questions Wanted!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During BlizzCon 2015, we’ll be hosting another World of Warcraft Q&A panel on Saturday, November 7 where we’ll be answering as many Legion questions as we can. This year we’ll be not only collecting questions from those attending the show, but we also want to have questions from those of you who will be watching from home. To do this, we need your help and your questions.

To submit your own question, simply post in this thread beginning today (Tuesday, October 20) through Thursday, October 22. We’ll compile these questions and present them again shortly after for you to vote on the ones you most want answered. Once the voting has ended, we’ll pull the top questions to present during the panel.

Some things to consider when submitting a question:

  • Please keep your question brief and to the point. These will need to fit on a large index card.
  • With so many questions, we won’t be able to ask them all, but we’ll be doing the best we can.
  • Make sure you’re asking a question versus making a statement.
  • Please make sure the question is Legion specific. We won’t be asking general questions.

Thank you to everyone who takes time to submit.

2015 Halloween Pumpkin Carving Contest
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Halloween season has finally arrived, and we’re ready to cut straight to the heart of the holiday. If you're dying to pick up a knife and hack, gash, slash, and jab at something, then you might be excited to hear that as of October 19, Blizzard's 2015 Halloween Pumpkin Carving Contest has officially begun! Unleash your magical axes, psi blades, chitinous claws, and other creative cutlery to carve up Blizzard-themed jack-o''-lanterns of epic awesomeness. If you're unclear as to what epic awesomeness looks like in the flesh, you can check out previous pumpkins for some inspiration..

We’ll choose five of the grandest Cucurbita to earn one Stiches Plush with In-Game skin. Don’t delay; start carving right away! The thirteenth annual pumpkin carving contest ends on October 29, so be sure to check out the contest page for rules and eligibility and get straight to slicing.

Poll - Valor Activities
Please check the box for all of the Valor activities you plan on doing for the first few weeks.

Heroes of the Storm - Artanis
Artanis is now available and a small patch went out with some fixes. Check out all of the details on Heroes Nexus.

by Published on 2015-10-20 06:05 PM

Update: Some additional reasoning has been posted.
Update (1:00 PM EDT): Blizzard clarified the Valor sources coming in 6.2.3.

Battle.Net Voice Chat, Blizzcon Engineering Panel Update, Oct 19 Hotfixes, Final Boss

Linkin Park LIVE at BlizzCon 2015!
Originally Posted by Blizzard (Blue Tracker)
Whether you’re geeking out on the show floor at BlizzCon or tuning in from home, this is a performance you won’t want to miss: Linkin Park is closing out BlizzCon 2015!

The Grammy Award–winning rock band—and the biggest band on Facebook, with 63 million fans and counting—will be taking the stage the evening of Saturday, November 7, to provide an epic send-off for everyone at this year’s convention. Even if you didn’t score tickets to the show, Blizzard gamers and Linkin Park fans around the world can still get a front-row seat from home with the BlizzCon Virtual Ticket.

BlizzCon is the biggest Blizzard party of the year, packed with in-depth developer panels, intense eSports tournaments, the legendary Friday night contests—this year hosted by Wil Wheaton—and what’s sure to be an epic finale from Linkin Park. The Virtual Ticket lets you watch it all online, live and in high definition. Order a Virtual Ticket and you’ll also receive a treasure trove of in-game goodies for World of Warcraft, StarCraft II, Diablo III, Hearthstone, and Heroes of the Storm.

Check out the press release for more information on this year’s closing concert featuring Linkin Park. We’ll see you at the show!

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