World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2015-08-26 01:52 AM

Reddit Q&A on September 1st, Quin's 2.3 Shenlong Monk

No Free Packs on TGT Launch, Fel Reaver Bug Fixed, This Weekend in Hearthstone ESports

NA Road to Blizzcon August Open, GeForce GTX 950 Giveaway, Into the Nexus #63

Patch 6.2.2 PTR - Build 20438
Build 20438 is going on the PTR tonight and is flagged as Release. The patch is scheduled to go live on September 1 if nothing goes wrong.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Racials
Blood Elf
  • Arcane Torrent Silence all enemies within 8 yards for 3 2 sec and restore 15 of your Focus. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 3 2 sec and restore 1 Chi. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 3 2 sec and restore 1 Holy Power. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 3 2 sec and increase your Rage by 15. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 3 2 sec and restore 15 Energy. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 3 2 sec and restore 3% of your Mana. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 3 2 sec and restore 20 Runic Power. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.

Tauren
  • War Stomp Stuns up to 5 enemies within 8 yds for 3 2 sec. Limited to 5 targets. Tauren Racial. 0.5 sec cast. 1.5 min cooldown.



Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_BOOST_UNREVOKED_CONSUMPTION - Your %s was used on %s on %s.
  • BLIZZARD_STORE_CONFIRMATION_OTHER - Your purchase will be ready when processing has been completed.
  • BLIZZARD_STORE_CONFIRMATION_OTHER_EUR - Your purchase will be ready when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h



Patch 6.2 Hotfixes - August 25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Hellfire Citadel
  • Archimonde
    • Fixed an issue where Archimonde was not spawning on Raid Finder difficulty.
    • Defeating Archimonde on Raid Finder should no longer prevent players from being eligible to obtain Crystallized Fel if they defeat Archimonde again later that week on Normal, Heroic, or Mythic difficulty.

Hellfire Citadel - Raid Finder Wing 5
The final wing of Raid Finder difficulty Hellfire Citadel opened this week, allowing players to kill Archimonde.





Blue Tweets
Originally Posted by Blizzard Entertainment
Flying
why are raiders and pvpers left grounded when it comes to Draenor Pathfinder?
Counter-question: If you're only interested in raids, battlegrounds, or arenas, why do you care about flying in the open world? (CM_Lore)
If you want to fly, we want you to earn it - just like you earn gear, or titles, or basically everything else in the game. Earning flying - which is world content - through PvP would be just as weird as earning PvP gear through daily quests. (CM_Lore)
so like when i earned my first 310% speed flying mount through PvP, that was weird?
That was also... what, 3 expansions ago? (CM_Lore)
what's your point? flight has never been restricted to a single playstyle in the past, why now?
We want flight to be a reward, not something you spend some gold on once you hit max level. And we want earning that reward to involve doing content that's directly relevant to flight. (CM_Lore)
are you saying that players should be bored and frustrated to "earn" something we've already enjoyed for 8+ years?
I'm saying if you don't want to put in the minimal effort that's required to earn flying, then you won't get it. That's fine. I haven't done the rep grinds either. If I don't get flying, that's my own fault. (CM_Lore)
the main thing i'm getting from you guys is that you think flying is only relevant to world PvEers. and that just isn't true.
Not at all. We just want it to be something you earn, and world PvE is the best fit for it. (CM_Lore)
I mean, could you imagine the uproar if for instance you couldn't ding 110 without winning 10 arena matches?
That's exactly my point though. Earning Draenor flight through PvP makes just as much sense as earning Conquest gear from raids. (CM_Lore)
you guys put so much work into making Draenor beautiful, and fixing it to be be flyable. Why deny us the opportunity to see it?
We're not denying anyone anything. You're perfectly capable of doing a few daily quests. I get that you don't personally enjoy dailies. Working toward rewards is the core of what makes MMORPGs special, imo. (CM_Lore)
but shouldn't gameplay be fun as well?
Sure, but different people enjoy different things. There's always going to be rewards you want behind content you don't like. I would love to have the monument with the Cinder Kitten on it in my Garrison, but I don't enjoy Pet Battles, so I don't get it. (CM_Lore)
those should not be gated behind lengthy, boring grinds which alienate PvPers
I think if you honestly care this much about flying, it's perfectly reasonable for us to ask you to do some basic world content. (CM_Lore)
"i think if you care this much about the legendary, it's perfectly reasonable for us to ask you to do a few BGs"
Eh, I think asking a raider to do a BG is a much bigger ask than asking a raider to do a few daily quests. (CM_Lore)
what about asking a PvPer to do dailies? I think you're way underestimating how much I haaaaate them
My dislike for dailies has been very well documented over the years. I've just been poking at them once or twice a week. (CM_Lore)

PvP
If you struggle to find people to play WoW with, you aren't alone. Ranked solo Q please
I'm curious: what would be the difference between a ranked solo queue and the current unrated queue? Better rewards? 10v10 maps? Just having a visible rating? (CM_Lore)
Solo 3s queue would be awesome. Something to do when no one is on. Healer/melee/range team templates
What would be different from 3v3 Skirmishes? (CM_Lore)
visible rating, competition, conquest. I queue solo skirms all the time; but I can 2v3 in them.
The challenge is, if rated solo queue exists, what keeps it from just replacing skirms entirely? (CM_Lore)

Developer Communication
What they're doing with the site for Star Citizen (blogs, updates, progress, etc). How feasible would this be for Blizzard to do?
There's a few challenges. Biggest is prob. that those updates still take a LOT of dev time, even when Community writes them. Ultimately we'd rather they spend more of their time making content than they do talking about content they'd like to make. Star Citizen's approach is interesting, but I'd be curious to know how much it hinders development. I also think they do a lot of over-promising, which makes sense for a Kickstarter model, but we're trying very hard to avoid. (CM_Lore)
Star Citizen also has a different development model due to being tied to the responsibilities of crowdfunding money.
Yeah, exactly. It's worth it for them, as talking about features they'd like to do directly increases their funding. We have a much higher risk of *losing* funding (ie: subs) due to failing to fulfill promises. (CM_Lore)

I feel like that balancing question -- how much of my job should be communication? -- gets asked in many industries.
Yep. We obviously have a communications department for that, but still need to work with devs to share info. (CM_Lore)
by Published on 2015-08-25 07:12 AM

Update (3:30 PM EDT): Archimonde is now spawning correctly in LFR.

Reddit Q&A on September 1st, Quin's 2.3 Shenlong Monk

No Free Packs on TGT Launch, Fel Reaver Bug Fixed, This Weekend in Hearthstone ESports

NA Road to Blizzcon August Open, GeForce GTX 950 Giveaway, Into the Nexus #63

Armory Stats - Races and Genders
Today we are taking a look at character races and genders. The last time we looked at this data was in 2011 and things have changed since then. New character models were added and every race now has a higher percentage of female characters. Tauren, Dwarves, and Undead had the smallest increase, while Draenei, Night Elves, and Blood Elves had the largest. Night Elves and Blood Elves went from being a majority of male to a majority of female characters.

The data today is based on 6.1 million characters that have been active since June 1, 2015. The first chart shows character genders for each race, only within that race. This means that each race will add up to 100%. You can click on the titles in the legend to turn on and off different data series.

The second chart shows character genders for each race, but weighted to their overall proportion. This allows you to see that even with the new character models, Female Dwarves are still the least popular.

The final chart shows the races without gender specific information.

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Don't see a chart? Enable javascript!

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Race Total Male Male (2011) Female Female (2011)
Human 19.35% 56.12% 66.48% 43.88% 33.52%
Orc 8.44% 81.35% 89.34% 18.65% 10.66%
Dwarf 4.34% 85.82% 86.72% 14.18% 13.28%
Night Elf 11.50% 42.94% 56.20% 57.06% 43.80%
Undead 6.57% 76.44% 77.40% 23.56% 22.60%
Tauren 6.69% 85.58% 85.82% 14.42% 14.18%
Gnome 3.54% 56.10% 69.43% 43.90% 30.57%
Troll 5.96% 67.35% 74.24% 32.65% 25.76%
Goblin 2.54% 63.55% 72.44% 36.45% 27.56%
Blood Elf 14.06% 42.35% 55.05% 57.65% 44.95%
Draenei 7.09% 34.55% 47.73% 65.45% 52.27%
Worgen 4.80% 72.33% 80.00% 27.67% 20.00%
Pandaren (A) 2.65% 51.35% 0.00% 48.65% 0.00%
Pandaren (H) 2.48% 50.30% 0.00% 49.70% 0.00%

Blue Tweets
Originally Posted by Blizzard Entertainment
Items
Crystallized Fel loot from Archimonde resets together with weekly LFR Reset OR with norm/heroic/mythic reset ?
This resets with weekly quest tracking, as do all other Legendary quest steps. (WarcraftDevs)

UI
Any hope to fix Tab-Targetting? Been broken since 6.x: https://gfycat.com/NeighboringUnimportantEchidna
Appreciate the report. We're currently investigating this. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
How much of an impact(if any) do you think Activision has had on the creative process of Blizzard?
None. (OccupyGStreet)

Love hard dungeons, but hard as in coordinating CC, using interrupts, stuns, ect. One shot death mechanics = not fun.
Agree, but they often go together. If it's is just "lots of damage" the healer gets blamed. (OccupyGStreet)

Do you think convenience is a double edged sword? at what point does clicking menus/teleports jeopardize the RPG in MMORPG?
Fast travel is a risk in a lot of games. The Witcher 3, a great game, risks losing its sense of world from click to teleport. (OccupyGStreet)
I get why players like it. I like it. But I don't think we always recognize what we are giving up for convenience. (OccupyGStreet)

I'm curious... if he'll answer... what community has worse personal attacks on its designers? WoW or LoL?
WoW in my experience. I think it has something to do with long term investment in a character which feels like higher stakes. (OccupyGStreet)
Also I guess with LoL you know exactly what you're getting into, but people play WoW for many reasons. (OccupyGStreet)
However it's also possible I'm just more experienced communicating now and may fewer flubs. (OccupyGStreet)
Riot and Blizzard also have very different communication styles. Blizzard practices polish so players expect that. (OccupyGStreet)



Diablo III - Patch 2.3 Recap
Diablofans has all of the details about the new features coming in Patch 2.3!





HeroStorm #4 - Nazeebro
Carbot released another episode of HeroStorm this weekend!

by Published on 2015-08-24 09:52 AM

ZiggyD Dev Interview, 3D Kanai's Cube Fanart

TGT Launches Tomorrow, Top Decks of the Week, 10 Best Cards in TGT

Shop Update Reminder, Battlefield of Eternity Update, Carbot Ep. 4 Nazeebro and More

Armory Stats - Patch 6.2 Class Representation
It is time to look at Class Representation once again, before everyone becomes a Demon Hunter in Legion! This time we are only including characters that have been active since June 1, 2015. We last looked at this data during Patch 6.1, but did not only include recently active characters then, so the data isn't directly comparable.

This sample includes 5.9 million characters for all item levels, 3.4 million for 655+, 2.4 million for 665+, 1.7 million for 675+, 677k for 690+, 205k for 700+, and 51k for 710+. Keep in mind that the higher the item level, the smaller the sample size, which means a less than perfect reflection of the actual class balance at that item level range.

Don't see a chart? Enable javascript!

Don't see a chart? Enable javascript!

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW and game design. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Player Feedback
What is your process at Riot for reviewing feedback? Sometimes I feel we can't get rito attention without a huge post on reddit with a bunch of stupid memes, but every once in a while, someone will post a real discussion to no avail. It is frustrating that we feel like our feedback never matters.
There isn't a formalized process because as you can imagine the discussion itself is nuanced. We need to evaluate sentiment in all regions, evaluate potential changes against work already in flight, and try and understand if we are hearing from a vocal minority or someone being the spokesperson for a whole bunch of players.

We don't think the long red post on Reddit really scales well. We are trying to figure out some other options to get our feedback to your feedback out there. A suggestion we hear a lot is some kind of regular state of the game blog.

I have been talking to players on social media for nearly two decades now and I have experienced this sentiment a lot: that you guys don't feel heard. It's a challenging problem to solve in the absence of an announcement from us that says "we are making the change you suggested in the next patch." To be clear, sometimes that is going to happen. But there are many reasons that may not happen. If you're asking for a new feature and we are going to announce that feature in a big way in a few weeks, we aren't going to answer on social media and you may feel ignored. As I said we are exploring options for how to make sure you guys understand better what it is we value. We have gotten that message loud and clear.

Game Design
now i know you don't work for blizzard anymore but can you explain why they seem so threatened by new mmos or expansions for current mmos releasing?
I'm not sure if you are refering to a specific incident or something, but when I was there, there wasn't an excessive focus on what competitors did. It's actually pretty challenging in the game industry, and especially in the MMO space, to tactically respond to competitors. If they announce a new feature, you're probably 4 months away from being able to ship a competiting feature. If they want to launch on a certain day, you have very limited ability to pivot, because you probably locked into your own launch day 6 months ago.

So you are saying that Blizzard and Valve are reckless for implementing features that LoL doesn't have like voice chat?
I'm not qualified to talk about how Valve makes decisions. I would just be guessing. Blizzard is generally a very deliberate, almost cautious decision-maker, or at least they were two years ago. I would point to their voice chat as a rare misstep though (they would be the first to acknowledge that it isn't very good compared to third party alternatives, and isn't frequently used) so maybe that's not the strongest example to make your point.

This also doesn't mean adding voice is always a reckless idea. I just mean you need to be really careful about how you roll out some features that risk having more problems than benefits.

Misc
Do you feel like you're currently making the exact same design mistakes that you previously made at Blizzard? Specifically regarding caring more about new players than old?
Almost everything we do on League is for existing players. In fact, our new player experience is in pretty desperate need of being updated. We will get to it someday.

On WoW we did focus more on new players. They are just different companies with different priorities. I try to align my priorities to the company I'm at. But I will point out that I annoyed some players by focusing on more challenging dungeons on WoW.

How does it feel to have completely screwed up WoW, only to get hired at Riot and do the same thing again?
In both cases, I'm just one person on a large team. I have no problem if you want to hold me accountable for design decisions you don't like on either game, but it's pretty unfair to hundreds of people at Blizzard and Riot to imagine that any one person could steer the direction of either game so dramatically.



Wildstar - Cosmic Tiers
The Wildstar team announced the system that will unlock game features and cosmetic rewards once the game goes free to play. Players will unlock tiers by purchasing things in the in-game store. The more they spend, the more tiers will be unlocked. Players that don't want to spend any money on the game can still unlock things by using C.R.E.D.D. (Wildstar equivalent of the WoW Token).





WowCraft #24 - ShipRekt
WoWCraft takes a look at Shipyards in this episode.

by Published on 2015-08-22 07:03 AM

Reddit Q&A on September 1st, Quin's 2.3 Shenlong Monk

No Free Packs on TGT Launch, Fel Reaver Bug Fixed, This Weekend in Hearthstone ESports

NA Road to Blizzcon August Open, GeForce GTX 950 Giveaway, Into the Nexus #63

Patch 6.2.2 - Grove Warden Mount
Patch 6.2.2 adds the new Grove Warden mount. The mount is being added with this patch, but may not appear on the shop for some time.



Patch 6.2 Hotfixes - August 21
Originally Posted by Blizzard (Blue Tracker)
Raids and Dungeons
Hellfire Citadel
  • Gorefiend
    • [Requires a realm restart] Corrected an issue that could cause players to die outright instead of having their souls devoured when suffering multiple simultaneous fatal damage events.
  • Fel Lord Zakuun
    • Cloven Soul now provides a 4-second immunity to Wake of Destruction right after it's been applied to the player.

Apexis Crystal Bonus Event August 21 – 24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During the Sign of Apexis bonus event, you'll gain bonus Apexis Crystals from eligible creatures. Furthermore, completing the this-bonus event-only quest "The Time to Strike" awards a sizable amount of Oil to fuel your Naval Missions, in addition to a big pile of Apexis Crystals.

The point of picking up lots and lots of extra Apexis Crystals is, of course, to spend them! Here are some of the possibilities.

For most players, spending Apexis Crystals on gear upgrades is a great way to improve your overall item level. There's something for every slot at item level 650, so if you've still got a low-level item in one or two slots, you're covered. Visit Ravenspeaker Thelnaas in Tanaan Jungle to buy armor for 5,000 Crystals apiece, a weapon for 10,000 Crystals, and Empowered Apexis Fragments for 20,000 Crystals. Empowered Apexis Fragment are Battle.net Account-bound, and upgrade your Baleful gear from ilvl 650 to ilvl 695.

Some nice new collectibles came along with Tanaan Jungle. You'll want to consider:


The bonus weekend is underway, and runs through the end of the day on Monday, August 24.

What are you aiming to buy with your extra crystals?

Blue Tweets
Originally Posted by Blizzard Entertainment
Grove Warden Mount
I really hope you're conscious that seeing this mount in the store freaks everyone out concerning legion rep rewards
I'd heard similar feedback before but it was pronounced this time, thanks! I get you. (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Story
As a games designer, do you ever think you would let us, the heroes loose in an expansion!? we cant always win surely
As a narrative device I think this is fun but you have to sell "won every battle but lost the war." (OccupyGStreet)
Because it likely won't be fun for the player to just lose every fight. They still need to win a lot for a sense of satisfaction. (OccupyGStreet)
Consider Empire Strikes Back: the retreat from Hoth (spoiler) was a victory but not a victory like driving the Empire back. (OccupyGStreet)



Poll - Corrupted Dreadwing Mount
Roughly 9% of players active since June 1st already have the mount.



Final Boss #92 - Agility DPS
Last week Final Boss talked to some Agility DPS players to see what has changed recently.


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