World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-07-25 05:53 AM

Vote for Your Favorite Build, Community Buff on PTR, Archon Set Round-Up

New Card Reveal: Wilfred Fizzlebang, Sacred Warrior, King's Defender

Town Hall Heroes #73, Epic Plays of the Week #40

PvP Rewards Hotfixes - Offset Armor and Ashran Conquest
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks again for all of your feedback. We’ve been discussing it heavily, and are going to make a few more changes.

First, we’re going to make the remaining non-set armor pieces available on the Conquest vendors. They’ll still be available through the Champion’s Strongboxes, but if you’d rather not leave earning them up to random chance, you’ll be able to purchase them for Conquest points instead. With this change, the only items that will only be available through the Champion’s Strongboxes are the random-stat Accolade trinkets (which cannot be put on the vendors due to some technical hurdles). We're aiming to make this change with this upcoming weekly reset.

Note that, as a result of this change taking place, we no longer plan to make the Champion’s Strongboxes purchasable with Conquest points for players who have earned the Wild Conquest achievement. Since nearly all of the items in the Strongboxes will be directly purchasable with Conquest points themselves, we feel that this would just add unnecessary frustration or confusion if players were to spend their Conquest on a Strongbox instead of just buying the item they wanted.

The other change we’ll be making is to remove the Ashran-only 200 Conquest point bonus to the weekly Conquest cap. The total cap (1700 plus any additional bonuses from rating) will remain the same as it is currently, you just won’t have to go to Ashran to earn all of it. We're hoping to push this change live with this week's reset, but it requires a lot more programming and testing to make sure it's functioning properly, so it may not go live until the following week.

Again, thanks for all the heartfelt feedback on this issue. We’ve definitely learned a lot of very valuable lessons, and are looking forward to seeing how the rest of Warlords Season 2 progresses!

Patch 6.2 Hotfixes - July 24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Please note that the following PvP reward changes are currently still in-testing.
  • Conquest vendors now sell non-set PvP armor pieces that could be found in the Champion’s Strongbox.
  • Removed the Ashran-only 200 Conquest Point bonus to the weekly Conquest cap. Total Conquest cap remains unchanged, but characters no longer need to go to Ashran to earn all of it.

Creatures and NPCs
Shadowmoon Valley
  • Yggdrel's Entangling Vines should no longer continue to deal damage after the growth has been slain.


Battlegrounds Bonus Event July 24-27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first Battlegrounds Bonus Event is underway. Through the end of the day on Monday, July 27, you’ll have a constant +200% boost to your honor gains from Battleground objectives and wins.

Earlier this week, we asked you to pick your two favorite Battlegrounds. There’s still time to register your opinion; the poll closes on Monday.

Keep an eye out for the event-only quest “A Call to Battle”, which rewards 500 Conquest Points above your maximum when you win four Battlegrounds.

On which Battleground will you shine the most during the event?

Ghostcrawler Tweets
Ghostcrawler has recently provided longer answers to some questions than tweets would allow.
Originally Posted by MMO-Champion
What's your view on "Bring the player, not the class" philosophy from a couple of years perspective? Do you believe that ultimately it adds more to the game (better flow & acessibility) than it takes away (not feeling unique in a big game) or not really and MMOs should embrace strong class diversity
No, I'm still a fan of the philosophy. The state of the game before that was a value was one about building small groups to maximize buffs.

I do feel that under my watch that class design did get a little too homogenized. It's tough because every day players would challenge us with "Why do I have to be so bad on this one fight? Why can't I have a cool ability that makes me desirable?" We would have (and probably should have) pushed back some on that even at the cost of game balance.

I haven't been keeping up with the game so I can't comment on the state of class design today. I'm just talking about when I worked on things.

Do you think Blizzard's philosophy changed when they merged with Activision? Back in 2008, they said nothing would change, but since then, seems like Blizzard slowly became more interested/focused on the general public (and profit).
We never noticed much Activision influence down in the trenches. Maybe the execs felt it. I don't know.

Profit is a weird thing in this business. Because, yes, it is a business, and not only do we want to keep the lights on, but many of us want to feel that we didn't make a mistake going into this industry. I think we've all played games that felt like they were focusing too much in tricking you out of your hard-earned cash and left us feeling icky. But that doesn't have to mean that being successful is a bad priority.
I am exaggerating slightly here, but I get the feeling sometimes that some players would prefer developers to be sacrificing everything just to pour their soul into a game, that somehow the design is more pure and therefore better that way. In reality, that doesn't happen. World-class artists and hot-shot engineers kind of want to feed their families.

Again, you can overdo it. Since League is essentially free to play, we strive to make players feel good about spending money and not to come across as too greedy.

When you were still at Blizzard, players got used to you communicating with them, and giving them some insights on the decisions, you made. After you left some of the developers actually tried to follow your footsteps, like Celestalon. Then they opened common twitter and went silent, not good imo?
It is hard for those of us on the outside to tell what is the desire of individual developers and what is company policy.

Do you still play World of Warcraft?

I haven't since I left Blizzard. That has zero to do with the game itself and more to do with my relationship with it. I was really, really close to WoW, as you can imagine. Some space has been good for perspective. As just one example, I actually had some trouble during my interview at Riot because I couldn't speak in depth about other game designs to the extent that I could about WoW; it took just so much of my bandwidth at work and at home. I am trying to be a more well-rounded designer now and immerse myself in other games.

There are emotional reasons for the distance as well. I compare it sometimes to having a breakup with your SO. The split may have been for very good reasons, but still driving by their house or stalking them on social media brings up these unresolved feelings.

If I had to guess, I'll be back and playing again in a year or so.

Are you excited to see the Warcraft movie coming out next year and would you watch it?‎
Totally. I wouldn't be surprised if we took a company trip to see it.

I've hinted at this before, but players tend to extend the rivalries they feel with other games to the studios that make them, but we really don't feel it. We want the best for companies like Blizzard and Valve. I have friends at both studios. I want to see them succeed.

Hearthstone - New Card Reveals
Another set of cards for The Grand Tournament expansion was revealed today!

by Published on 2015-07-24 05:25 AM

Ruins of Sescheron Preview, Legendary Gems' "Gift", Kanai's Cube Preparation Guide

New Card Reveal: Justicar Trueheart - Gives you new Hero Powers!

Dustin Browder Tweets, Future Balance Changes, North America July Open Video Recap

Patch 6.2 Hotfixes - July 23
Don't miss the change to healing and absorbs in PvP!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures and NPCs
Tanaan Jungle
  • Supreme Lord Kazzak should now be immune to taunts from Bodyguard Followers.

Raids and Dungeons
Hellfire Citadel
  • Combat Rogues should no longer receive daggers via Personal Loot or Bonus Roll.
  • Affliction Warlocks should no longer receive Prophecy of Fear via Personal Loot or Bonus Roll.

Dragon Soul
Warmaster Blackhorn
  • Fixed a condition where damaging Warmaster Blackhorn and Goriona too quickly could cause players to be unable to progress onto the next boss encounter.

  • [Hotfix in testing] All healing and damage absorption has been reduced by 15% in PvP combat.
  • Players that accept the queue and teleport into Ashran should now correctly receive credit when their faction wins an event.

Bug Fixes
  • Fixed an internal bag error that could occur upon entering a seamless instance with the prospected ore window open.


Druid (Forums / Skills / Talent Calculator)
  • [Hotfix in testing] Starsurge now deals 15% less damage in PvP combat.

Warlock (Forums / Skills / Talent Calculator)
  • Haunt now deals 25% less damage in PvP combat.

WoW Token – Additional Details
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As many players are aware, there are certain limits in place regarding how many WoW Tokens can be purchased per account, both from the in-game Shop and through the Auction House. Today, we’d like to provide a quick update on the current limits to help you better plan your Token purchases.

  • A maximum of 10 Tokens per week may be purchased for real money from the in-game Shop, to be sold on the Auction House for gold.
  • A maximum of 36 Tokens every 24 months may be purchased for gold via the Auction House, to be used for game time.
  • Players may only have one type of Token in their inventory at one time. If any character on a account is currently holding a Token purchased from the in-game Shop, that player will not be able to purchase a Token from the Auction House. Likewise, if any character is holding a Token purchased from the Auction House, that player will not be able to purchase a Token from the in-game Shop.
  • Players may hold a maximum of 10 Tokens in their inventory at one time. This limit is shared across all characters on the account.

Poll - Subscription Payment Method
How are you paying for your subscription now? If you are no longer subscribed, please press View Results rather than voting.

NA Qualifier Cup 2 Signups Open
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There’s still time to register your team for the second North American Online Qualifier Cup! Signups will be closing at 8 PM Pacific time (11 PM Eastern) on Sunday, July 26.

In order to be eligible, everyone on your team must have reached a 3v3 Arena Ladder rating of at least 2000. What’s more, the higher your ladder rating, the better position you’ll be given when we seed the brackets for the Online Qualifier Cup. We’ll be checking ratings at 10 AM Pacific time (1 PM Eastern) on Monday, July 27, so you’ve got until then to get your rating as high as you can!

Remember, two teams will advance to the Americas Regionals in this Online Qualifier Cup. There, eight teams (six from North America, one from Latin America, and one from Australia & New Zealand) will fight for three chances to continue on to compete at BlizzCon for their share of the $250,000 prize pool.

Of course, you can’t advance if you don’t sign up, so head over to Battlefy now and register your team.

And don’t forget to tune in and watch the Round of 8 on Saturday August 1st at 2pm Pacific on!

Blue Posts
Originally Posted by Blizzard Entertainment
Warlock Instant CS Macro
Thanks for the report. We're looking into this and hope to have a fix soon.

I've gone ahead and deleted the exploit from the earlier posts in this thread. For future reference, we have the ability to look at previous versions of posts, so if you do need to share information on how an exploit works, you can edit that information out once your post is made and we'll still be able to see it. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Hey can you fix the Noble's Fancy Boots from darkmoon faire vendor to be cosmetic? It's still labelled cloth for some reason.
We hope to have this addressed in an upcoming patch. (WarcraftDevs)

I'm really not supposed to reply on my personal account. Sometimes my enthusiasm gets the best of me and I do. (holinka)

Will this new feature allow for crossfaction arenas? Hate being tied to one faction because everyone else is
No, the intent of this feature is to reduce queue times for battlegrounds and Ashran. (WarcraftDevs)

.Will certain class/race combos always trigger other races in Merc Mode? ex Troll/Shaman always Dwarf, or will it be random?
You will be changed to a different race based on your class. (WarcraftDevs)

considering mercenary mode for rated content? Alot of comic books have horde and alliance fighting on the same side in arenas.
No we are not. (holinka)

Failed the naval mission for the Black Market AH item. I thought failed missions could be retried? It's not available anymore
It will come back, but you may have to wait a while. Not all missions reappear immediately if failed. (WarcraftDevs)

is there an ETA on fixing the Spirit Lodge/Mage Tower constructs? They haven't worked since 6.2.
This is slated to be addressed in an upcoming patch. (WarcraftDevs)

Hearthstone - Grand Tournament Cards
New cards for The Grand Tournament expansion were revealed today. Justicar Trueheart gives you an upgraded Hero Power!

Overwatch Legacy
A nice fan-made live action Overwatch video was released today!

by Published on 2015-07-23 06:58 AM

Ruins of Sescheron Preview, Legendary Gems' "Gift", Kanai's Cube Preparation Guide

New Expansion: The Grand Tournament - New Cards, Card Back, Hearthstone Patch 9554

Leoric Community Builds, ESL Announces Road to Blizzcon Tournament, Void Prison on BHB

Patch 6.2 Hotfixes - July 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Hellfire Citadel
Hellfire High Council


  • Etheralus, the Eternal Reward absorption effect should now correctly factor in Multistrikes from Healing Stream Totem and Healing Tide Totem. Additionally, healing dealt by Spirit Link's health redistribution no longer counts towards the absorption effect.
  • Nithramus, the All-Seer damage effect should now correctly factor in damage caused Prophecy of Fear's Doom Nova.
  • Prophecy of Fear Doom Nova effect should no longer be incorrectly triggered by Sunfall.

  • Fixed an issue where Venom Rush could incorrectly persist indefinitely.

Paragon - Mythic Mannoroth Kill Video
We looked at Method's Mythic Mannoroth video recently, so today we are taking a look at Paragon's video while we wait for more guilds to clear Mythic Hellfire Citadel.

Blue Posts
Originally Posted by Blizzard Entertainment
Arms Nerf Justification
Prior to the nerf earlier this week, Arms was outperforming most specs by a considerable margin on virtually every fight in Hellfire Citadel. Our intent with the reduction of the 4-piece bonus this week wasn't to drastically reduce the viability of Arms Warriors, but rather to tone their DPS down just a bit and bring them more in-line with other damage dealers, while also fixing a bug that exacerbated the issue.

The nerf has only been in effect for a little over 24 hours, but so far Arms still seems to be doing very well. We'll continue to monitor how this change -- along with the changes we made to other DPS specs this week -- play out in Hellfire Citadel. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
The only reason I play Horde PVP in WoD is for the faster ques, same reason I played Alliance in MoP. Dont take my fast ques away.
Why do you think it will make your queues longer? (holinka)
Competition for spots, beforehand the horde would go straight in the spot, now loads of ally are contending for it
It is based on queue times. Currently, it would only be available when there are a lot of Alliance waiting. (holinka)
If it ever got to the point where the other faction was waiting too, it would turn off. (holinka)

If mercenary system get approved from the community on unranked pvp is there any chance to bring it to ranked arenas/rbgs?
The intent of Mercenary mode is to fix long queue times caused by faction populations. Doesn't apply to Ranked PvP. (holinka)

Why merc mode over, say, this:
A number of reasons. First, assuming the proposal as a non-optional thing: Sometimes Alliance just end up on Horde side. (holinka)
It is very jarring to suddenly be on the opposite side in starting area themed around the other faction. (holinka)
Second, it doesn't benefit the less represented faction in any way. Merc allows savvy players to switch sides to help. (holinka)
Third, we want to preserve the faction conflict in our unrated battlegrounds. (holinka)

In Mercenary Mode mode will players who are placed on opposite side wear the mask or is that a blog element only?
The NPCs have masks. (holinka)

It's just funny, Darkmoon firewater stacking, hotfixed in 2 days. PvP gear hotfixed in two months. Fun nerf > PvP
Bugs and design changes are not created equal. (WarcraftDevs)

Mount size nerf, undocumented in 6.2 notes. Can I get clarification on this please?
The change in 6.2 was too severe. We're currently discussing how to find a happy medium. We don't hate fun. (WarcraftDevs)

Hearthstone - The Grand Tournament
Blizzard announced another Hearthstone expansion today! Check out the full details on Hearthpwn.

  • The Grand Tournament launches this August with 132 new cards, many of which affect hero powers.
  • There will be a 50 Pack pre-purchase available next week for $49.99 USD which gives you a card back.
  • All of the new cards that have been revealed so far have been added to the deckbuilder on Hearthpwn!

by Published on 2015-07-22 05:43 AM

Diablo 2.3 PTR Patch 1 - Datamined Info

Special Announcement Tomorrow, Class Design Competition Finalists, Archon Team League Week 4

Leoric - Hero Trailer, Skins, Lore; Bans Coming to Team League

Armory Stats - Shipyard Achievements
Today we are taking a look at some of the shipyard achievements added in Patch 6.2. The data used today is a set of 1.8 million accounts that had a character active after June 15, 2015.

Don't see a chart? Enable javascript!

Name Points Percent Category
Set Sail! Construct a shipyard for your garrison.
Naval Fleet Upgrade your shipyard to level 2.
Naval Armada Upgrade your shipyard to level 3.
Seaman Complete 50 Naval Missions.
Naval Treasure Specialist Complete 25 Naval Treasure Missions.
Ironsides Upgrade a ship of every type to Epic quality.

Patch 6.2 Hotfixes - July 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator)
  • Tier-18 2-piece set bonus for Protection Paladins' Avenger's Reprieve effect no longer stacks and will refresh the duration of the effect instead.
  • Fixed an issue that caused Hammer of the Righteous to often hit the primary target twice instead of damaging one of the secondary targets.

Priest (Forums / Skills / Talent Calculator)
  • Fixed an issue where the damage increase in a hotfix from June 26 for Repudiation of War was not working correctly.

Warlock (Forums / Skills / Talent Calculator)
  • Felhunter should now correctly require line-of-sight with its target to use the Spell Lock ability. Previously, it was incorrectly using line-of-sight with the Warlock instead.

Naval Missions
  • Black Market Journal: This naval mission should now have the correct blockade prerequisite for Barrier Sea.

  • Filling the Ranks: Tracking for progress towards completing the achievement should now be working correctly.

Blue Tweets
Originally Posted by Blizzard Entertainment
Two important notes about Mercenary mode: 1. You have to elect into it. 2. Mercenaries look and play 100% like the opposite faction. (holinka)
If someone wants nothing to do with mercenary mode, their experience will essentially be the same as it is now. (holinka)
I don't play human. But obvious question is what happens to them when they become orc but have no trink? Thx for all u guys do btw!
We're discussing solutions to that problem. (holinka)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Do you think WoW 7.0 will be released on consoles, too? WoD ability pruning feels like a preparation for game controllers.
I would be surprised. WoW is really dependent on mouse + keyboard. But I have no insider knowledge either way. (OccupyGStreet)
Seems like 80% of the mmoc crowd dislikes the WoD changes.
I can't comment on specific changes because I'm out of touch. (OccupyGStreet)
My experience has been that players often remember how they felt when the game was new. (OccupyGStreet)
They remember that feeling and associate the older designs with those fond memories. (OccupyGStreet)
I loved the experience I had in BWL. Does that make BWL a better raid than Ulduar or ToT? Not in my opinion. (OccupyGStreet)

At lunch we were discussing progression rates in various games. (OccupyGStreet)
I postulated you can never effectively increase game time by drawing things out. You always have to add new rewards to justify it. Thoughts? (OccupyGStreet)
An example might be level rates in RPGs or farming loot in order to be able to handle bigger challenges. Just adding time always falls flat. (OccupyGStreet)
drawing out the rewards will make probably a third of players say Ill never get there. I quit.
Right. That was my thought. You can add more rewards to increase the time commitment though. (OccupyGStreet)
depends on the "experience". Are you trying to take a 20 hour experience and stretch it into a non meaningful 200hr exp?
No, I think there are games that do a good job of offering both. But some people want the shorter version and just get overwhelmed. (OccupyGStreet)
If it was a compelling enough game for me to want to play it again, I'd choose 200 on the second play thru.
Yeah, exactly. The same way you might go do new game+ for a harder version (or move on to another game). (OccupyGStreet)
only if the 20 hr experience cost less $$
Interesting.... (OccupyGStreet)
I think that's better done through design. If you ask people whether they want to miss out on stuff, they'll choose not to.
It's an issue of discipline. You can tell yourself to ignore all the collectibles on your map, but it's hard in actuality. (OccupyGStreet)
I would prefer they just give me the 20 hour experience because dev resources still would have been drained to make the 200.
I like the 200 hour experience in Witcher 3 and Assassin's Creed. I didn't want it for Batman. I think it's individual taste. (OccupyGStreet)
Maybe 20hrs gives you the main story directly and no side quests while the 200 throws you into the world like Skyrim
Yeah that's what I was thinking, or at least far fewer side quests. (OccupyGStreet)
I had friends quit Witcher because they were overwhelmed rather than just try and focus on the core story. (OccupyGStreet)

What if a game asked you at first launch if you wanted the 20 or the 200 hour experience? Sort of like choosing difficulty? (OccupyGStreet)
You mean similar to how Bioware had that 'Dialogue heavy, combat light' option for Mass Effect 3, but for open world?
Exactly. (OccupyGStreet)

Heroes of the Storm - Leoric
Leoric was added to live servers today and his trailer was released. Check out the skins and lore on HeroesNexus.

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