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by Published on 2022-06-30 04:20 PM

Building Azeroth - Northrend
Wrath of the Lich King level designers Ely Cannon, Sarah Boulian-Verrall, and Aaron Keller explain the process behind developing Northrend.

by Published on 2022-06-29 11:28 PM

Blizzard Acquires Spellbreak Developer Proletariat for World of Warcraft Team
According to Venturebeat, Blizzard Entertainment has acquired Proletariat, the studio behind the battle royale game Spellbreak, to add to its World of Warcraft team. This comes soon after Proletariat announced it would be ceasing development on Spellbreak.

Proletariat CEO Seth Sivak told Venturebeat that the company had a "very kind of open and transparent conversation" about how Blizzard has been trying to improve its workplace culture before deciding to go along with the deal.


by Published on 2022-06-29 10:37 PM

Wrath Classic Beta Development Notes - June 29, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Beta Test Release Build 44369 - June 29, 2022

Level Cap: 80

Focus:
  • Flying In Northrend
  • Normal and Heroic Max-Level Dungeons
  • Questing/Level-up Experience
  • Northrend Zones
  • Dungeons
  • New Spells, Talents, and Abilities
  • Death Knight Starting Experience
  • New Systems and Features:
    • Revamped Group Finder
    • Vehicles
    • Quest phasing
    • Glyphs and Inscription
      • Update: We’ve placed additional Glyph Vendors in Shattrath near A’dal
by Published on 2022-06-29 05:17 PM

New Twitch Prime Reward for World of Warcraft - Jewel of the Firelord
Jewel of the Firelord is now available as a reward through a new Prime Gaming promotion. The Prime Gaming page also features the two other cosmetic helms, Hood of Hungering Darkness and Crown of Eternal Winter, which might become available soon.

If you don't have Amazon Prime already, but buy it for this loot, you'll be able to get both the WoW loot, the current Prime Day free games, and a special set of free games only available on July 12th and 13th for Prime Day.


by Published on 2022-06-28 09:41 AM

Blizzard on Hotfixing Mythic Halondrus Visual Bugs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
After weeks of this being a top priority for our encounter and QA teams, we’ve solved this and fixed it.

Some background

Starting on June 10, in a portion of the Halondrus encounter, multiple abilities began disappearing or rendering inconsistently. While we rolled out some partial fixes a few days later, a number of issues have lingered for the past two weeks, understandably frustrating players attempting the Halondrus encounter.

It’s unusual for a bug like this to take so long to overcome. The first step we take when any bug is reported is to have our QA team investigate and reproduce the bug. Figuring out steps to reproduce a bug is essential, both for understanding what’s causing it and to make it so that we can correctly test the eventual fix. With the Halondrus issues, we ran into an immediate challenge: none of our QA testers or engineers were able to reproduce the bug following the same steps that were causing visuals to misbehave on live realms. That’s extremely unusual, and we spent some time trying to gather more information and test different theories, while applying some quick partial fixes.

Over the last week, guided by the curious case of a single engineer who was able to reliably reproduce the issue (when no one else could), we tracked down the underlying cause as a very niche and previously undiscovered bug in our hotfix system itself. This bug made an unrelated hotfix unintentionally cause player clients to read an erroneous visual “occluder” (an invisible volume usually used to tell the engine that it doesn’t need to render whatever is on the other side of it, to optimize performance) in the Halondrus playspace. The reason internal tests didn’t easily reproduce the issue was-- the actual game data was correct.

The Current Situation

We have now developed a process to both clean up the bad hotfix data and fix the issue that made this possible in the first place. That fix was deployed earlier today.

We sincerely apologize for how long this took to fix. It was a top priority for the team the entire time, but turned out to be almost unique in coming from an underlying cause that took far longer to track down than we ever expected.

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