World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-02-10 08:15 AM

Massive Ban Wave, Why Start Fresh, Leveling Method for S2

Hearthstone Patch 7785 - Friends UI Bugfixes

The State of Heroes Ranked Play

Warcraft Movie Marketing
Duncan Jones recently talked a little bit more about the Warcraft movie and marketing it.

Originally Posted by MMO-Champion
So lets chat. Ive got a movie coming out next year; WARCRAFT. Its based on a computer game of the same name but its pretty unique. We're trying to work out how best to let people who don't play the game know that this is a film they'll genuinely want to see. You know as well as I do, game to film adaptions have a checkered past, but Im proud of this beast. It's unique. Its something special. (ManMadeMoon)

Tricky. Want to let the people who grew up with Warcraft know we are doing right by them & welcome those who don't know it at all! (ManMadeMoon)

Well how far from the game does it lean? Is it a very loose adaptation or would fans find it rewarding on a different level?
Definitely the latter. (ManMadeMoon)

Any worry long time Warcraft fans will be disappointed by any changes made to the movie?
I don't think so... But more importantly, Chris Metzen and the gang have worked with us right from the start. (ManMadeMoon)

definitely for female audiences like me, not into games, don't even suggest it's a video game.
Agreed. Do you think the title itself would be held against it though? "Warcraft?" (ManMadeMoon)

Can you say anything about how much is live action vs CGI?
I would say that we fit somewhere between Planet of the Apes, Fellowship of the Ring and Avatar. (ManMadeMoon)

So many action films these days too, if trailers are just mash ups of attacking I imagine it might feel just like any another
Agreed. (ManMadeMoon)

I take it you're looking for the best way to convey the uniqueness and specialness w/o giving the game away, then?
Yes. But there is a central conceit we're sharing right from the start. Its a story told from two sides. (ManMadeMoon)

Thought Guardians of the Galaxy trailer did a great job telling non-sci-fi fans it was a film for them too. Good guiding star.
deffo worth a relook at how they did it. (ManMadeMoon)

As a non-player, I wouldn't want to feel alienated from plot by trailers assuming audience knowledge of warcraft
VERY sensible. (ManMadeMoon)

Mythic Blackrock Foundry Opens this Week
The race to world first begins again this week with the opening of Mythic Blackrock Foundry. LFR's first wing opens next week and last wing opens in six weeks.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It won’t be long before you’ll be able to take the assault against the Iron Horde to the next level in new Raid content. To help you plan your attack, we’ve broken down the unlock schedule for Blackrock Foundry and the third Draenor world boss – Rukhmar. Will you be ready?
Those who plan to jump into the action in the Raid Finder will need a minimum item level of 635. Here's the rundown:

February 3, 2015:
  • Blackrock Foundry opens with Normal and Heroic difficulties available.
  • World boss Rukhmar becomes available in Spires of Arak.

February 10, 2015:
  • Mythic difficulty becomes available.

February 17, 2015:
  • Raid Finder Wing 1: Slagworks (Gruul, Oregorger, and The Blast Furnace) unlocks.

February 24, 2015:
  • Raid Finder Wing 2: The Black Forge (Hans’gar and Franzok, Flamebender Ka’graz, and Kromog ) unlocks.

March 10, 2015:
  • Raid Finder Wing 3: Iron Assembly (Beastlord Darmac, Operator Thogar, and The Iron Maidens) unlocks.

March 24, 2015:
  • Raid Finder Wing 4: Blackhand’s Crucible (Blackhand) unlocks.

AskMrRobot - Combat Infographics
AskMrRobot launched a new feature just in time for Blackrock Foundry, new boss infographics. Combat Infographics give you an at a glance idea of how well you and your raid are doing at things like avoiding damage, dealing damage, healing, killing adds, and more.

Icy Veins - Blackrock Foundry Guides
Our friends over at Icy Veins have their Blackrock Foundry guides up to date, so be sure to take a look as you progress through the raid.

Patch 6.0.3 Hotfixes - February 9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World Event: Love is in the Air
  • Crushing the Crown: Fixed an issue where the Crown Chemical Company Wagon in Darkshore was not granting quest completion credit.

Raids, Dungeons, and Scenarios
  • Blackrock Foundry
    • Gruul
      • Gronnling Laborer's Gronnling Smash ability now deals less damage.
      • Reduced the damage that Gruul’s Inferno Strike deals to 10-player raid groups on Normal and Heroic difficulties, but increased the rate at which damage scales with raid size. Larger raid groups should find the damage relatively unchanged; smaller groups will find that the ability now deals less damage.
    • The Blast Furnace
      • There's now a berserk timer for the encounter at the 13 minute mark.
    • Iron Maidens
      • Admiral Gar'an's Penetrating Shot no longer targets players who are riding a loading chain.
      • Fixed a situation where Tricks of the Trade (Rogue) or Misdirection (Hunter) could cause the Deckhands to go into evade mode.
    • Blackhand
      • [Requires a realm restart] Beginning with the new raid timer, Blackhand will consistently drop universal set tokens at the same consistent rates as other bosses in Blackrock Foundry.
      • If the Siegemaker's Fixated target dies, it should now Fixate on the closest target.
      • Cast time for Iron Soldier's Explosive Rounds ability should now be scaling smoothly with raid size and should no longer have breakpoints where the damage ramps up more than intended at 16 and 26 players.
      • In Stage Two, Blackhand now casts Marked for Death every 16 seconds (up from 15 seconds).
      • Players no longer take falling damage upon landing after receiving Blackhand's Massive Shattering Smash.
      • In Stage Three, Blackhand's Attach Slag Bombs ability now prefers players that are not affected by the Impaled debuff.

Battleground and Arenas
  • Druid's Starfall and Sunfall no longer targets players that are capturing a PvP point in Arathi Basin, Battle for Gilneas, and Eye of the Storm.

Bug Fixes
  • Alliance characters that complete the Primal Combatant achievement are no longer being told to go to Orgrimmar to receive a reward.
  • Fixed an issue where characters that log out on the Deeprun Tram may be unable to log back in.

Blue Tweets
Originally Posted by Blizzard Entertainment
Priest (Forums / Skills / Talent Calculator)
What more feedback could you possibly need? It was buffed by 50%. Add -25% reduced healing in pvp. Keep it instant. Done.
In 6.1, Saving Grace is 50% better and instant. It is then nerfed by 33% in PvP. Same healing + instant. Simply better than 6.0. (holinka)
After testing, 54k on Live, 40ish on PTR. Looks like it is increased by 50% then reduced by 50%, not 33%.
check next build. (holinka)

Character / Items
Coming in Patch 6.1: Elemental Rune collected for the 'Might of the Elemental Lords' quest will stack to 999. (WarcraftDevs)

Concerned the new Piccolo is going to be another annoying item that interrupts eating/drinking, confirm it won't?
We've changed the way the item works specifically to avoid that. It will not interrupt eating or drinking. (WarcraftDevs)

stupid question: does the ice nova change mean that it won't DR with poly anymore?
Correct (holinka)

I'm a raid leader, and I built a Mage Tower to help my raid team get to raid. Did I just waste my gold? They can't use it?
Your friends will be able to use your Mage Tower / Spirit Lodge portals in patch 6.1! (WarcraftDevs)

Does the patch note change wrt amulets/rings for tanks/healers apply to raids or just quests in Nagrand + Garrison missions?
Yes, it applies to all Garrison mission tokens, as well as raids and dungeons. (WarcraftDevs)

FinalBoss #70 - Protection Paladin
If you missed FinalBoss this week, you missed some Protection Paladin discussion with Slootbag and Treckie! The show is normally on Sunday at 4 PM EST.

by Published on 2015-02-09 02:52 AM

Scheduled Maintenance Reminder, Tavern Talk Reminder, Quinsane Serenity Monk

Popular Decks of the Week, Versus Series: JamesHugs vs Jirachi, Weekly Card Design Competition

Upcoming Lost Vikings, Nazeebo, Jaina, Anub'arak, and Zeratul Skins

Patch 6.1 - Mystic Runesaber Mount
Patch 6.1 adds the Mystic Runesaber mount, purchased from the in-game shop. Currently the mount is classified as a ground only mount, which would make it the only purchased mount to be ground only. However, the mount has flying animations and wings, so keep in mind that the content on the PTR can always change!

Blue Posts
Originally Posted by Blizzard Entertainment
Blackrock Foundry Frustration
Looking into the data, we've found that the direct damage from Gruul's Inferno Slice in particular was scaling up slightly slower than raid size, when usually our "meteor damage" abilities scale in direct proportion to raid size. As a result, assuming a similar percentage of the total raid splitting the Inferno Slice, it was inflicting more damage per player in smaller raid sizes. We have a hotfix in the works for this issue (keeping the damage unchanged for large raid groups, reducing it for smaller ones), which will likely take effect tomorrow. Thanks for the feedback, which helped direct our attention to this problem. (Blue Tracker / Official Forums)

PTR Build Deployment - 2/6/15
Yea, LOTS of dungeons are broken, I reported a few and they haven't been fixed yet. I think all dungeon boss chests are broken aswell. So many items are currently unobtainable on the ptr, really hope that doesn't go live.
Definitely on our radar. It's not all chests, but it's quite a handful of the "legacy' content chests. Very odd.

Hey Zor, can you toss out an update please, possibly an ETA or maybe what the new build will consist of?
We're pretty much in the polish phase of builds - these types of builds are there to fix bugs, reduce crashes, improve stability. That kind of thing. Hoping to have realms up within the next couple of hours.

Windows 8.1
Thanks for the info, we'll take a look. An important part of these builds is using client crashes from you folks, adding fixes, and pushing out new builds that hopefully resolve these crashes. So with that in mind, please send error reports when a crash happens, and do your best to provide information in the comment section.

You guys do a great job of sending in bug reports and feedback, but crash reports are vitally important as well. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Do you guys regret hiding passives? Seeing a lot of confusion in-game pertaining to it. Seems less confusing to put them back.
Do they have specific examples? (WarcraftDevs)

Offensive dispels seem to be way too crippling against certain classes, is blizzard aware or concerned about this mechanic?
Many classes have strong counters to other classes. We think that's an important part of classes feeling different. (WarcraftDevs)

Frostjaw is currently sharing DR with ROOTS AND SILENCES while it's supposed to share only with silences, bug or intended?
This is intentional as it both roots and silences the target. (WarcraftDevs)

Druid (Forums / Skills / Talent Calculator)
why can’t i use glyph of cheetah and glyph of travel at the same time? cheetah’s are SUPPOSED to be fast! wouldn’t affect play
That combo would be fine, but both have to be exclusive with GoStag. Current exclusive glyph design doesn't support that. (WarcraftDevs)

Monk (Forums / Skills / Talent Calculator)
Are you satisified with the way crane stance works for MW monks? no fluidity at all to switch between stance, ReM is mandatory
Yes, MW stances are intentionally quite modal and not intended to be frequently swapped. ReM isn't needed for Fistweaving. (WarcraftDevs)

Priest (Forums / Skills / Talent Calculator)
If the Saving Grace change was meant to be a buff, it wasn't. Pretty big nerf to the only ability we could use to top someone.
We would love to hear feedback about the current tuning of Saving Grace. (holinka)

Shaman (Forums / Skills / Talent Calculator)
I assume Ghost Wolf doesn't keep Pepe still.
Ghost Wolf is getting some attention too. (WarcraftDevs)

Character / Items
Felsoul Wand. Is there a reason it cannot be disenchanted or sold?
We're addressing this issue in Patch 6.1, and thank you for the heads up! (WarcraftDevs)

Will the inscription offhand also no longer count toward crafted limit, as the shields will not?
Thank you for this. You bring up a fair point so we'll discuss the possibility. (WarcraftDevs)

Panda isle has no mailbox. Makes rerolling for tweaks VERY difficult due to Brianni's hat that's mailed to every new alt.
Frustration understandable, Redwood. Currently, we don't support mail going to characters until they've chosen a faction. (WarcraftDevs)

Will the 100 games won achieve for the mount ever be changed please ? Not everyone plays 3's or does rbg 2's with more win maybe
Unlikely as those achievements/mounts were specifically designed to increase participation in 3s and RBGs. (WarcraftDevs)

Dark Legacy Comics #476
DLC #476 takes a look at the logic of raid bosses.

by Published on 2015-02-07 12:14 AM

Dardor's "Crafty Spirits" WD, Underused Skills and Sets, Blizzcon Sets, Wudijo Rank #1 Hardcore Run

Hearthstone Patch 7785, Hearthstone at 25 Million Registered Players

Upcoming Lost Vikings, Nazeebo, Jaina, Anub'arak, and Zeratul Skins

Patch 6.1 PTR - Build 19597
Build 19597 will be deployed to the PTR realms soon. The Mystic Runesaber model is finally in and it has wings. The tooltip only lists ground speed increases though, so we will have to see if Blizzard changes it to a flying mount in a future build.

New Models

New Icons

Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength
  • Hero of the Storm Owner of the Grave Golem Graves pet from the Heroes of the Storm promotion. Account Wide.


Pet Battles
  • The Longest Day Complete all of the pet battle daily quests listed below in a single day. Reward: Marked Flawless Battle Stone. 10 points. Account Wide.

Spell Changes
Originally Posted by MMO-Champion
  • Mystic Runesaber Summons and dismisses your Trained Snarler. 1.5 sec cast. Mystic Runesaber. Account wide. 1.5 sec cast.

Death Knight (Forums, Talent Calculator)
  • Breath of Sindragosa: The effect "Mark of Sindragosa causes you to be healed for 10% of spell damage dealt by afflicted enemies" now only works for Blood Death Knights.
  • Defile: The effect "Enemies standing in your Defile deal 10% less damage to you" now only works for Blood Death Knights.
  • Necrotic Plague: The effect "You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you" now only works for Blood Death Knights.

Priest (Forums, Talent Calculator)

Rogue (Forums, Talent Calculator)
  • Assassin's Resolve: Damage dealt while wielding daggers is now increased by 17%, up from 10%. (Tooltip fix.)

  • Primal Alchemy Alchemy. Instant 1.5 sec cast. Reagents: Primal Spirit, Fireweed x 2, Gorgrond Flytrap x 2, Nagrand Arrowbloom x 2, Starflower x 2, Talador Orchid x 2.

Raid & Dungeon Abilities
  • Crippling Suplex Picks up an enemy and smashes them against his highest threat target, dealing 100 Physical damage Physical damage equal to the maximum health of the picked up enemy. 100 yd range. 3 sec cast.
  • Incendiary Shot Inflicts 5,000 Fire damage, increasing damage taken from the Incendiary Shot by 20%. Stacks. Unlimited range. Instant. 10%. Stacks. Unlimited range. Instant.
  • Massive Shattering Smash The Massive Shattering Smash inflicts 562,500 Fire damage instantly and an additional 90,000 Fire damage every 1 split evenly among all targets within 6 yards, knocking the targets back and creating a Slag Crater. Blackhand will gain Energy if fewer than 4 enemies are hit. Unlimited range. 2 sec cast.
  • Volatile Fire Afflicts random enemies with a seed of Volatile Fire that will explode after 8 sec. When the seed explodes, it inflicts 100,000 Fire damage to all enemies within 8 yards of the explosion. Limited to 2 targets. 100 yd range. Instant. 100 yd range. Instant.

Strings Changes
Originally Posted by MMO-Champion
  • VIDEO_OPTIONS_DEPTH_EFFECTS_MEDIUM - Particle depth fading and low-resolution refraction.

Patch 6.0.3 Hotfixes - February 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Blackrock Foundry
    • Blackhand
      • [Requires a realm restart.] Siegemaker's Black Iron Plating is now removed by Slag Bomb. Slag Bomb's damage dealt to Siegemakers now scales up based on the number of players in the Raid. To adjust for this change, damage dealt to Siegemakers has been reduced for Impaling Throw by 20% and Slag Bomb by 30% (but damage still scales up based on Raid size).
      • Blackhand's Impaled effect should no longer be incorrectly removed by abilities that remove damage-over-time effects.
      • Shaman's Searing Totem and Liquid Magma should now correctly target Iron Soldiers while on the balcony.
      • Fixed an issue where Exploding Iron Star may sometimes not trigger or deal damage during the transition to Stage Two.
  • Upper Blackrock Spire
    • Sentry Cannons now self-destruct on Heroic difficulty when a player with Engineering uses Safety Protocols.

Battlegrounds and Arenas
  • Eye of the Storm: Fixed an issue where Horde players were unable to capture the flag at Mage Tower.

User Interface 6.1 – New Heirloom System
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With World of Warcraft patch 6.1, we’re implementing a new system for managing and using your heirloom items.

When we implement patch 6.1, all heirloom items will be automatically added into the new system and you’ll be credited for them across your account. At the time, heirlooms will be modified to obtain maximum levels that fall into one of three groups: 1-60, 61-90, and 91-100. Your heirloom items will all be grandfathered into whichever group is appropriate, with previous maximum levels being upgraded. This means that if you have an heirloom item that previously maxed out at level 85, it will now max out at 90.

Heirlooms with a View
You’ll use this new system much as you use other collections in WoW. After patch 6.1, you’ll log into a character, open your collections screen (default hotkey shift-P) and all of the heirloom items that you’ve previously obtained on any character in your account will appear there. (Please note that you’ll need to log in to every character that currently has heirloom items in their bags or bank or void storage in order to add their heirlooms to the collection. Heirloom items that are currently in the mail will need to be retrieved before they get credited to your master list.)

You can generate a new copy of any of your heirloom items for any of your characters by right-clicking on it, and the newly-generated item will appear in your bags.

A common question we’ve received about this new heirloom system is, “What’s going to happen with heirloom items that I’ve previously enchanted?” Nothing will change with those items. If you have a piece of enchanted heirloom gear on a character today, it will still be there exactly as before. You can still use it and send it to other characters on your account as always. With this new system, you’ll be able to generate additional, unenchanted copies of that item for your characters.

Mounting up at Level 1
We’re also introducing a new achievement and mount reward with Patch 6.1. The Heirloom Hoarder achievement requires 35 different heirloom items obtained on your account, and rewards the new Chauffeured Chopper mount. It’s a mount that can be used by all characters, even brand new level 1 characters. Of course, your new level 1 mage doesn’t know how to operate a mount yet, so he’ll ride passenger while driver Koak Hoburn mans the chopper.
Why drive yourself around when you can hire someone to do it for you?

Blackrock Foundry Boss Tuning
Originally Posted by Blizzard (Blue Tracker / Official Forums)
At this point, the terms "overtuned" and "undertuned" are mainstays on the forums in the days and weeks following the release of each new raid zone. My best definition for "overtuned" is "harder than it should be"; inversely, "undertuned" means "easier than it should be." But of course everyone has a different idea of should -- of what the tuning target is for a given boss. Some are voicing their own opinion as players, while others are guessing at the developers' intent based on our past history and comments. Unsurprisingly, this lack of context and common ground all too often leads to people talking past each other, accusations of trolling, and other fun forum interactions. To help ground the conversation, I'd like to share a few thoughts and goals about how we approach the difficulty and complexity of our raid bosses.

Tuning in general is a very interesting topic, and one that sees a huge amount of discussion around the office, whether in formal planning meetings early in the design process, or yesterday morning when a coworker stopped by our office to offer a stern glare and some choice words about Oregorger.

As background, Blackrock Foundry itself is a bit of an experiment with a significant split-release initial raid tier. In Cataclysm, the initial 4.0 patch had three raid zones that opened immediately, with a total of 13 bosses (14 on Heroic), and the amount of content felt overwhelming to many. In response, in Mists we partitioned 16 bosses into two separate releases, with Mogu'shan Vaults opening the second week of the expansion, and Heart of Fear and Terrace following a month later. While this helped somewhat, many players still felt rushed, with new bosses unlocking far faster than they could keep up.

And so for Warlords, we added a more significant two-month gap between Highmaul and Foundry, allowing a significant portion of the playerbase to make real headway in Highmaul before we unveiled the remainder of the initial raid content. But that larger gap, while offering what we consider improved pacing, also made Foundry feel like a whole separate tier, which changed expectations slightly. If you quickly cleared half of Normal Highmaul the week of release, would you be able to clear half of Foundry just as quickly? If you had finished working your way through Normal Highmaul and had moved on to Heroic Highmaul when Foundry opened, would Normal Foundry be comparatively easy since you've now been raiding Heroic content?

In several ways, we intended Foundry to complement, rather than supplant, Highmaul. If we had wanted Foundry to be a fresh start and a clean slate, we would have had it completely obsolete all Highmaul gear, the way Normal Jin'rokh dropped items that were 13 item levels better than loot from Heroic Sha of Fear. But Highmaul remains relevant, and Foundry exists as a direct continuation of that progression. While Normal Highmaul was designed with the expectation that players would arrive with dungeon items, Normal Foundry expects players who are mostly Highmaul geared. Thus the numerical targets, in terms of healing and damage throughput, for even an early boss like Gruul or Beastlord Darmac, are comparable to what Ko'ragh demands in Highmaul. So just because you now find Kargath to be simple, does not mean that Oregorger will be equally easy prey. But players who had success in Highmaul should all be able to continue into Foundry, stake a foothold there, and continue to progress in their difficulty of choice. And those who are still working their way through Highmaul will continue to find invaluable items there, which will help them eventually delve deeper into the Foundry.

As for the structure of the zone, Foundry is a winged instance, in the style of Naxxramas or Icecrown Citadel in the past, and we intend for bosses to become more challenging the deeper into a given wing you go, but for the different wings to be largely equal in overall difficulty. Groups who jumped right into the Blast Furnace encounter after downing Gruul and Oregorger likely found themselves in over their heads, but that doesn't necessarily mean that the Furnace encounter is "overtuned" -- rather, in essence, you were skipping from bosses 1-3 all the way to bosses 7-9. The early bosses of other wings will offer a more suitable challenge, and will offer valuable item upgrades to help prepare you for the end bosses of each wing, and of course for Blackhand himself.

Our expectations regarding item progression through a zone also may not be obvious, and may contribute to perceptions of "overtuned" encounters. We generally assume that our target audience for a given piece of content is starting out largely (but not entirely) geared with items from the prior difficulty and/or zone. So Normal Foundry was designed to feel appropriately challenging for a group that enters the zone with a fair amount of Normal Highmaul gear. Heroic Foundry expects some amount of either or both Heroic Highmaul or Normal Foundry items. But that's just for the start of the zone. Guilds that are squarely in the target audience for a given difficulty aren't the ones who blaze a trail to the end of a zone: they progress steadily and surely through it, downing a boss or two each week and accumulating a significant amount of loot along the way. Thus, the deeper into the zone you get, the higher the item level we imagine you are likely to have. This, too, often causes guilds to feel that some bosses are "overtuned."

For example, imagine a guild that had fully cleared Heroic Highmaul and had 2 Mythic bosses down, coming straight into Heroic Foundry with an average item level of 672. This guild, being both skilled and somewhat overgeared (compared to the 665ish item level we might imagine for a typical guild entering Heroic Foundry), might steamroll through the first portions of Foundry. They're getting some item level 680 upgrades along the way, but one partial clear's worth of loot isn't enough to drastically change their overall power. But then, before they know it, they're face to face with wing bosses or even Blackhand, which were designed with the expectation that raids would have acquired a significant amount of ilvl 680 Foundry loot, perhaps with some tier set bonuses in play. And so those encounters might be unexpectedly challenging. But the seemingly sudden jump in difficulty isn't due to a tuning error, but rather because this group of trailblazers cleared so quickly that they went from being overgeared for early bosses to actually undergeared for the later ones!

All of the above said, that doesn't mean that we feel every boss in Foundry is perfectly tuned according to our goals. Blackhand is almost certainly a bit too demanding (though not drastically so - he's supposed to be hard!) and will likely see some adjustments going into the new raid lockout next week. And we're keeping a very close eye on raid-size scaling issues that may make certain fights excessively difficult with too few or too many players, and have adjusted a few such mechanics already. But in general, we're satisfied with how things are shaping up so far.

Thanks for reading through all this, and feel free to return to the tuning debates. It wouldn't be the Raids & Dungeons forum without them. But hopefully this shed some light on how we approach the topic on our end.

Blue Tweets
Originally Posted by Blizzard Entertainment
Does multistrike and crit share the same roll for special attacks?This page makes it seem that way:
No. (Celestalon)
When Nectrotic Plague is up, Blood Boil delays ticks. Is this intended for DKs?
Nope, bug. (Celestalon)

I'm seeing that cascade can hit the same target multiple times for healing... same for damage?
Yep. That's mentioned in our patch notes, though the wording is a little unclear. (Celestalon)

AskMrRobot - Blackrock Foundry Wipe Rate Stats
Our friends at AskMrRobot are using the data collected for their Blackrock Foundry Infographics feature to provide some stats on wipe rate by group item level. You can see more detailed stats about each boss mechanic and such if you upload your guild's logs.

by Published on 2015-02-05 09:30 PM

WoW Stable at 10+ Million Subscribers
Blizzard had their Q4 2014 earnings call today, announcing that WoW was still at 10+ million subscribers at the end of 2014. This is the same as the mid November announcement that listed WoW at 10+ million subscribers.

  • Subscriber numbers are expected to decline, just like after the release of every other expansion. Asia is expected to have a larger decline, as subscriber numbers there are more fluid.
  • Hearthstone has over 25 million registered players
  • Heroes of the Storm has 9 million users registered for beta

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Patch 6.0.3 Hotfixes - February 5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Blackrock Foundry
    • Resolved an issue where Slagshop Brutes may sometimes not reset correctly if the raid wipes while they're casting Death Howl.
    • Hans'gar & Franzok
      • Hans’gar and Franzok’s Crippling Suplex now deals 30% less damage (200,000 damage on Raid Finder, 450,000 damage on Normal, 600,000 damage on Heroic, and 700,000 damage on Mythic).
    • Blackhand
      • Blackhand's Impaling Throw damage dealt to Siegemakers should now properly scale up based on the number of players in the Raid.
      • Visuals for Marked for Death and Slag Eruptions should now be easier to see.
      • Players should now only receive a single debuff that refreshes when running through Blazes created by Siegemaker Mortar attacks.
      • Resolved an issue that could cause some Hunters or Warlocks to suffer fatal falling damage during the transition to Stage Three: Iron Crucible.

Battlegrounds and Arenas
  • Faction flags should no longer appear for players in an Arena or Arena Skirmish match.

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