World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-01-23 06:59 AM

Patch 6.1 PTR - Build 19508
Build 19508 is coming to the PTR, bringing new Blood Elf models.

New Blood Elf Models

New Video Settings
Depth Effects, Lighting Quality, and Outline Mode settings have been added.

New Items
See the WoWDB PTR site for all of the new items that were in this build.

Level Type Name
1Junk Megacharge's Cookbook
1Junk Bag of Gold
100Other S.E.L.F.I.E. Camera MkII
100Other S.E.L.F.I.E. Lens Upgrade Kit
100Other S.E.L.F.I.E. Camera
90Trade Goods Sea Scorpion Lunker
630None Shared Turbulent Bracers
630None Shared Turbulent Robes
630None Shared Turbulent Treads
630None Shared Turbulent Gauntlets
630None Shared Turbulent Hood
630None Shared Turbulent Leggings
630None Shared Turbulent Spaulders
630None Shared Turbulent Girdle
630None Shared Turbulent Ring
630None Shared Turbulent Choker
630None Shared Turbulent Cloak
630None Shared Turbulent Trinket
630None Shared Turbulent Armament
85Neck Eternal Emberfury Talisman
85Neck Eternal Talisman of Evasion
85Neck Eternal Amulet of the Redeemed
85Neck Eternal Will of the Martyr
85Neck Eternal Woven Ivy Necklace
85Neck Eternal Horizon Choker

New Strings
Originally Posted by MMO-Champion
  • DEPTH_EFFECTS - Depth Effects
  • GARRISON_FOLLOWER_UPGRADE_REQUIRES_MAX_LEVEL - This follower can't be upgraded until Max Level.
  • LFG_LIST_AUTO_ACCEPT - Auto Accept
  • LIGHTING_QUALITY - Lighting Quality
  • OPTION_TOOLTIP_DEPTH_EFFECTS - Controls the rendering of depth-based particle effects. Decreasing this may improve performance.
  • OPTION_TOOLTIP_LIGHTING_QUALITY - Controls both the method and quality of lighting. Decreasing this may improve performance.
  • OPTION_TOOLTIP_OBJECT_NPC_OUTLINE_NOT_ALLOWED - Outline Mode is disabled in the System Graphics options.
  • OPTION_TOOLTIP_OUTLINE_MODE - Controls whether the selection outline effect is allowed. See the Interface Display panel for more options.
  • OUTLINE_MODE - Outline Mode
  • VIDEO_OPTIONS_DEPTH_EFFECTS_DISABLED - No particle depth fading or refraction.
  • VIDEO_OPTIONS_DEPTH_EFFECTS_HIGH - Particle depth fading and full-resolution refraction.
  • VIDEO_OPTIONS_DEPTH_EFFECTS_LOW - Particle depth fading and low-resolution refraction.
  • VIDEO_OPTIONS_LIGHTING_QUALITY_HIGH - Environment and detail point lights.

Follower Changes
Originally Posted by MMO-Champion
  • Harrison Jones - Level 100 Rare Follower. Item Level 600. Alliance Source: Achievement: TBD. Don't Call Me Junior.

New Missions
Originally Posted by MMO-Champion
  • Field Photography (New) Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 4 hrs. We need someone to document the devestation taking place here on Draenor. Head to Nagrand and photograph all you can.. Rewards: 150 XP. 1x S.E.L.F.I.E. Camera
  • Lens Some Hands (New) Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 4 hrs. Your photos turned out great, but now we need some more creatrive shots. Head back out to the field and see what you can do!. Rewards: 150 XP. 1x S.E.L.F.I.E. Lens Upgrade Kit

Achievement Changes
Originally Posted by MMO-Champion
  • Master Relic Hunter Name Changed from Don't Call Me Junior to Master Relic Hunter. No longer rewards Harrison Jones as follower.
  • Master Relic Hunter Name Changed from Don't Call Me Junior to Master Relic Hunter. No longer rewards Harrison Jones as follower.

  • Don't Call Me Junior (New) Complete the achievements listed below: Follower Contract: Harrison Jones. 10 points.
  • Ten Hit Tunes Collect ten music tracks for the Tune-O-Tron 5000 from around Draenor. 5 points. Rolls for your garrison's jukebox. 5 points.
  • Ten Hit Tunes (New) Collect ten Music Rolls for your garrison's jukebox. 5 points.


Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator)

Druid (Forums, Talent Calculator)
  • Wild Mushroom now scales with 56.44% of Spell Power, up from 42%.

  • Force of Nature Summons a Treant which will immediately cast Swiftmend on your current target. The Treant will cast Healing Touch on that target or a nearby ally periodically, healing for [*1 + 163.6% [*54.5% of Spell Power*]. Lasts 15 sec. Maximum 3 charges. Can't be cast in Flight Form. Druid - LvL 60 Talent. 40 yd range. Instant.

  • Rip had some tooltip changes and needs a fix on our end.

  • Wild Mushroom now scales with 56.44% of Spell Power, up from 42%.

Hunter (Forums, Talent Calculator)
  • Barrage Rapidly fires a spray of shots for 3 sec, dealing [*960% of Mainhand Damage3* [*525% of rw + 525% of RW*;] Physical damage to the enemy target and an average of [*480% of Mainhand Damage3* [*262.5% of rw + 262.5% of RW*;] Physical damage to each other enemy target in front of you. Usable while moving. Requires Ranged Weapon. Hunter - LvL 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.

Beast Mastery
  • Kill Command had some tooltip changes and needs a fix on our end.



Monk (Forums, Talent Calculator)
  • Chi Burst had some tooltip changes and needs a fix on our end.
  • Chi Wave had some tooltip changes and needs a fix on our end.
  • Expel Harm had some tooltip changes and needs a fix on our end.
  • Renewing Mist now heals for 137.5% of Spell Power, up from 99%.

  • Celerity had a typo fixed.
  • Chi Burst had some tooltip changes and needs a fix on our end.
  • Chi Wave had some tooltip changes and needs a fix on our end.

  • Guard had some tooltip changes and needs a fix on our end.


Paladin (Forums, Talent Calculator)

  • Beacon of Insight now increases healing by 40%, up from 30%. Now triggers when the target reaches at least 90% health, down from 100%.
  • Execution Sentence now has a 9 sec duration, down from 10.
  • Seraphim now has spec specific tooltips. For Protection, now also increases Bonus Armor and increases stats by 750, down from 1000.

Priest (Forums, Talent Calculator)



Rogue (Forums, Talent Calculator)

Shaman (Forums, Talent Calculator)

Minor Glyphs

Warrior (Forums, Talent Calculator)

Arms & Fury

Arms & Protection
  • Thunder Clap debuff now has a 10 sec duration, up from 6 sec.

  • Illusion: Holy Infusion (New) Makes your weapon appear as if it were enchanted with Holy Infusion. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).

Raid & Dungeon Abilities
  • Epicenter Inflicts 54,090 Nature damage every 5 sec. to enemies caught in the epicenter. Unlimited range. Instant. 1 sec cast. 3 sec cooldown.
  • Epicenter Inflicts 45,075 Nature damage every 5 sec. to enemies caught in the epicenter. Unlimited range. Instant. 5 sec cooldown. 1 sec cast. 5 sec cooldown.
  • Fists of Stone Inflicts 412,500 Inflicts 363,000 Physical damage split evenly between enemies, up to 2 targets within 15 yards. Limited to 2 targets. 40 yd range. Instant.
  • Inferno Slice Gruul slashes at his primary target, inflicting 446,250 535,500 Physical damage and increasing damage taken by subsequent Inferno Strikes by 20% per application. This burning slash will also inflict 800,000 912,000 Fire damage split evenly amongst additional enemies in front of the caster, burning them for 20,000 44,286 Fire damage every 3 seconds. 100 Mana. 45 yd range. 2 sec cast.
  • Inferno Strike Gruul slashes at his primary target, inflicting 446,250 535,500 Physical damage and increasing damage taken by subsequent Inferno Strikes by 20% per application. This burning slash will also inflict 800,000 912,000 Fire damage split evenly amongst additional enemies in front of the caster, burning them for 20,000 44,286 Fire damage every 3 seconds. 100 yd range. Instant.
  • Overhead Smash Slams the ground, inflicting 50,000 Nature damage to all enemies in a line in front of the caster. The blast inflicts an additional 50,000 60,000 Nature damage to all nearby enemies. Instant.
  • Reverberations The clamorous impact of Kromog's fists causes sound reverberations to amass, inflicting 100,000 150,000 Sonic damage to enemies with which they come into contact and dissipate. 100 yd range. Instant.
  • Rune of Grasping Earth Physical damage taken is reduced by 80%, but suffering 8,000 12,480 Nature damage every 1 seconds. This damage increases over time. Limited to 1 target. 200 yd range. Instant.
  • Shatter Your petrify shatters for 40,000 48,000 Nature damage to all allies within 8 yards. 300 yd range. Instant.
  • Slam Deals 500,000 Deals 780,000 Physical damage, scaling based on how close the target is to the caster. 100 yd range. 3 sec cast. 4 sec cooldown.
  • Summon Mind Fungus Name Changed from Mind Fungus to Summon Mind Fungus. Summons a Mind Fungus Limited to 1 target. Unlimited range. Instant.
  • Thundering Blows Inflicts 100,000 Inflicts 130,000 Physical damage every second, knocking enemies high into the air. Instant.
  • Warped Armor Reduces the movement speed of the target by 15%. Also increases physical damage taken by 30% 20%. This effect stacks up to 5 times. 100 yd range. Instant.

[Feedback] Updated Blood Elf Models
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bal'a dash, malanore!

Barring any unforeseen issues, the next PTR build pushed out will contain the first iteration of the new models for both Male and Female Blood Elves.

While we're excited to share with you our progress on these new models, I do want to stress that the models, textures, and animations are not entirely finished. Bug fixing and iteration can and will occur, and that's where you come in!

We'd like to consolidate all feedback on the Blood Elf model updates to this thread, to make it easier for our Artists and QA team to read over your feedback, concerns, and bug reports. Constructive criticism is the best approach, and detailed, actionable feedback will help us the most!

Known Issues:
Right now, the new models are more or less using the same facial geometry set - as in, all the males will have the same chin, eye shape, nose shape, etc. These are currently slated to be added to the models in an upcoming 6.1 build.

For more information on what Facial Geometry Sets are, refer to the Artcraft posted last year. Please keep in mind that these different customization options are not yet complete when providing your feedback on the new models.

Patch 6.1 - Upcoming Class Tuning Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just to manage some expectations here - the PTR patch currently scheduled to go up today does *not* have the class tuning changes that Celestalon was referring to, as it was built before they were implemented. The more likely outcome is that they'll be in the next build *after* today's.
by Published on 2015-01-22 07:09 AM

Update (5:00 PM EST): Today's PTR build won't have the interesting class tuning changes. They will be in the next one.

Tavern Talk on February, Conduit Hotfix Live, D3 Crosswords Puzzle

Mekkatorque's Workshop #11 - Mage 5-Cost Options, Community Spotlight: City Cards, New Patching Method

Town Hall Heroes #47 - Heroes Dev Interview with John Hodgson, Beta Key Giveaways

Patch 6.1 - Class Changes Incoming
Interesting class changes are coming to the next PTR build!

Patch 6.0.3 Hotfixes - January 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Garrison Campaign Quests
    • A Stolen Heart: Azuka Bladefury should no longer be getting stuck in evade mode for Horde characters.
    • Primal Fury: Completing the quest should now correctly award Thisalee Crow (Alliance) or Choluna (Horde) as a Follower. A fix to award the followers for players that have already completed the quest will be made at a later date.
    • Socrethar's Demise: Resolved an issue that could cause the banner used to challenge Socrethar to not work correctly.


  • Frostfire Ridge
    • In the Shadow of Giants: Players should now correctly receive completion credit while interacting with Flamrog or Kindler.
  • Legacy
    • Trapping the Leader (Kun-Lai Summit): Killing Shan Kien quickly should no longer prevent him from respawning.

Creatures and NPCs
  • Shadowmoon Valley
    • Gorum should now correctly leash back to their spawn point.
  • Gorgrond
    • Laughing Skull guards at Beastwatch in Gorgrond should no longer attack Horde players.

Raids, Dungeons, and Scenarios
  • Highmaul
    • Tectus: Resolved an issue where several mobs during the encounter did not reset the cooldown on Marked for Death (Rogue Talent) when killed.
    • Imperator Mar'gok: Volatile Anomaly's Destabilize ability should now correctly trigger player abilities that activate on taking damage.
  • Shadowmoon Burial Grounds
    • Bonemaw: Rogues should now be able to use the Death from Above talent against Carrion Worms and Bonemaw.

  • Ashran
    • Players should now correctly teleport into Ashran when accepting the queue from Stormshield or Warspear.
    • Players leaving Ashran via mini-map are now teleported to a location just outside of Ashran instead of back to the bound Hearthstone location.
    • Scroll of Touch of Death's effect should no longer be incorrectly retained outside of Ashran.

Battlegrounds and Arenas
  • Resolved an issue where some items with Bonus Armor were scaling incorrectly in non-max level bracket Battlegrounds.

  • Potions and flasks from earlier expansions should no longer be more powerful than ones from later expansions.
  • Cache of Highmaul Treasures should no longer incorrectly spawn items that can be upgraded.

Bug Fixes
  • Resolved an issue where characters that log out while in another player's Garrison may be unable to log back in.

Blue Tweets
Originally Posted by Blizzard Entertainment
Ulduar-style teleporters would be very useful in raids with optional bosses.
Yeah, the system in Highmaul definitely breaks down if you do Ko'ragh then want to double back and work on a boss you missed. (WatcherDev)

Could you please force loot system to be personal only in the first 2 weeks of heroic raids, to discourage the alt whoring? Ppl should play alts beacuse they like to play alts or try a different class, not because the mains gearing benefit is so huge. I feel like the whole effort I put during the first weeks of WoD (garrison, CMs, apexis) is eclipsed by the powerful HC loot. You can't get loot you already have in the first week since it's the first time everyone does that content, so no item is wasted. It can happen in the 2nd week (when mythic is released), but it's still a much better compromise. And since your goal is to have stats as close as possible across the specs, there shouldn't be much whining about it either. I'm in a 3day raiding guild, top 100 ranked in SoO and this is slowly becoming mandatory for us as well. I'm curious what your stance on this matter is. Are you happy with it? Looking for solutions?
Not happy with it, but restricting millions of players to save a few hundred from themselves doesn't seem like an ideal solution. (WatcherDev)

Mentioned it several times that I no longer share plans about the game on Twitter. Hit up @WarcraftDevs for any announcements. (holinka)
So then why do you talk about WoW on your twitter? seems kind of odd..
I like interacting with fans. I think it's important for a dev to empathize with players. Also bugs. (holinka)

The Elder Scrolls Online Drops Subscriptions
The Elder Scrolls Online is dropping subscriptions less than a year after release. Starting on March 17th, 2015, players can just purchase the game and play forever. The same applies to the console version, coming on June 9, 2015.

There will be an optional premium membership called ESO Plus that grants access to DLC content, gives bonuses to character progression speed, and gives players some shop currency. If that membership expires, players will lose access to the DLC areas and quests unless they have purchased them separately, but will keep items and rewards.

by Published on 2015-01-21 09:37 AM

Quality of Life Changes, RoS at GDC 2015, Walking Conduit Monk

Deck Spotlight: Last Boss Mage, Arena Tier List Update, Fan Creations Forum

Founder's Pack Now Available - Buy Beta Access for $39.99

Patch 6.1 - Iron Horde Scrap Meltdown
Soon there will finally be a use for all of those Iron Horde Scraps you have been collecting. The War Mill will allow you to do a Scrap Meltdown, turning scraps into Weapon Enhancement Token or Armor Enhancement Token. Keep in mind that this is a daily quest, so you can only get one per day.

Patch 6.1 - Garrison Vendor
Patch 6.1 adds a few more items to your garrison's vendor to allow you to spend excess resources:

Patch 6.1 - Rush Orders
Patch 6.1 adds Rush Orders to your garrison, allowing you to instantly complete 5 active work orders. All of the profession rush orders are rewards of profession missions. Missions that reward 2 take 4 hours and require 2 followers, while missions that reward 3 take 6 hours and require 3 followers.

Name Level Followers Cost Duration Rewards
A Rare Flower

A rare lily grows in the waters of Talador. Our alchemists say it is many times more efficient than frostweed.

1002 × 204 hrs × 2
Battlefield Scavengers

Scavengers gnaw and pick at the fallen. Kill them so we can do some scavenging of our own.

1002 × 204 hrs × 2
Enchanted Weapons

The Shadowmoon clan possess weaponry we can harness for raw magic. Raid their encampment and collect their enchanted weapons.

1002 × 204 hrs × 2
Jewels of Denial

The arakkoa decorate their weapons and armor with fantastic jewels. Acquire them and let our jewelcrafters cut them into something useful.

1002 × 204 hrs × 2
Nest Raid

Rylak's collect immense amount of fur when building their nests. Raid a nest and recover the fur.

1002 × 204 hrs × 2
Spy Games

If we can decipher some stolen iron horde documents, we can find and assassinate their scouts.

1002 × 204 hrs × 2
That's Some Bull

There's some rather large clefthoof in Nagrand. Let's take one down before they are killed by trappers.

1002 × 204 hrs × 2
The Wonder Gears

Our engineers are excited about tearing apart a siege engine for parts. Let's take one down and let them have their fun.

1002 × 204 hrs × 2
Big Hands, Big Swords

Ogre are known to possess massive, thick, and long swords. Disenchanting them makes a tremendous amount of dust.

1003 × 206 hrs × 3
Flux to Give

Blacksmiths know that furies can be harvested for the best flux. Snuff the fires and bring it home.

1003 × 206 hrs × 3
Herb Infused

A monstrous beast roams the Murkbog. Our alchemists say they can harvest it for a bounty of alchemy supplies.

1003 × 206 hrs × 3
Hunting the Hunters

The garn are primarily known for their ferocity, but they are only slightly lesser well known for their sumptuous furry pelts.

1003 × 206 hrs × 3
Kill and Cut

Iron horde tents are made from rugged leather that can be crafted into fine leather armor.

1003 × 206 hrs × 3
The Quill is Mighty

It's time to make some changes to the iron horde's orders. If we can kill the guards, we can rewrite history before it happens.

1003 × 206 hrs × 3
Waste Not, Want Not

Apparently the goren can't digest the valuable gems they eat. Your mission should be clear.

1003 × 206 hrs × 3
You're Fired

The pale are expert scavengers. Let's relieve them of some of that salvage.

1003 × 206 hrs × 3

Blue Posts
Originally Posted by Blizzard Entertainment
I start this post saying that I think that flying mount removal was a good thing. Yeah it slows down travel times, but its made the game feel more open and alive in my opinion. That doesn't mean that flying mounts don't have a place in the game. I just think that they need a redesign.
A number of flight-specific toys and items were implemented to let you glide around the game world. There are also some zone-specific items, as well as items from past expansions that can help achieve the same thing as well--as well as potentially combined to some extreme results. I may also be forgetting a few?

Why do you guys say you're removing flying to help untrivialize combat and then put in items to help trivialize it
These don't allow you to lift up and set down wherever you like. They are generally also managed with cooldowns or charges. They do allow you to travel quickly across the game world, but they're generally not as precise or consistent as to change the moment to moment gameplay like full flight does.

I've always wished that when you aim your mount down it accelerated though. Like a dive bomb of sorts. Screen shaking, all that jazz.
Me too, actually! Or that the flaps/gliding animations would match my in-game trajectory. I think it's probably a fair amount of art and engineering work to do, though, and to be frank flight just isn't a system we've ever really looked at building out. Actually... that's sort of not true, early on in BC we tried some things to try to make flight a part of the gameplay, and even put a lot of effort into new flight mechanics in Wrath (which then got scrapped), but it really just doesn't work for what this game is and how the engine and content are created. WoW just isn't a flight sim, and creating those kinds of mechanics is very difficult, and even potentially radically different than the core gameplay that defines it. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
anatomical dummy, spirit of shinri, swap blaster. That's 2 more I just thought of so 9. And the 3 guild battle standards so 12
Anything with a gameplay application is currently not being considered for Toy Box. (Muffinus)
can we define a game play application?
Anything that's not purely visual, e.g. a speed bonus, a teleport, or summoning a creature you can attack. (Muffinus)

I'd like to thank you for adding incentive to run older raids more, i feel like older content still has alot to offer even today.
I love some of the VO work in those dungeons/raids especially! (Muffinus)

3 essence pets, 1 boss, do all the 3 essences drop from Reliquary of souls?
Yep, you should be able to check the pet journal descriptions on various sites to check the droppers of these lil' cuties. (Muffinus)

Warlords of Draenor Raid Preview: Blackrock Foundry
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Blackrock Foundry was the ancestral home of the Blackrock orcs, wherein master smiths smelted and worked the impossibly hard ore that is the clan’s namesake. Now, massive giants captured and broken by the Thunderlord heat the great forges, flamebenders of the Burning Blade imbue the ore with an inner fire, and engineers shape the slag according to otherworldly schematics. Warlord Blackhand’s foundry is the center of the Iron Horde’s military might, churning out the weaponry that will be used to raze Azeroth.

Just when you thought you’d become comfortable (as comfortable as one can get in a gladiator pit) with Highmaul, we thought it was time to shake things up and show you what’s waiting in our next Raid—Blackrock Foundry—and introduce you to Rukhmar, the latest world Raid boss.

We asked senior 3D artist Andy Matthews to provide some insight into the dungeon’s visual development:

The Foundry’s spark of inspiration was the creation of the Slagworks’ “furnace room;” it created iconic silhouettes that we carried throughout the rest of the Raid, which has a very strong industrial look and feel.

The Dread Grotto was my favorite shot to establish in the Raid. In its early development, we wanted to show the Iron Horde’s shipping area from multiple angles, foreshadowing later content. The Workshop shows the daily grind of factory life for the Ironworkers. Most workers dread the “flame-jet Fridays.”

Some say the Iron Horde motto is, “When in doubt, add a spike!”

You’ll need a minimum item level of 635 to tackle Blackrock Foundry via Raid Finder. The Foundry’s rewards range from item level 650 (Raid Finder) to 695 (Mythic).

Let’s take a look at the bosses that await you within Blackrock Foundry. . . .

Gruul- Garrosh knew that the surest path to breaking the gronn lay in subjugating their great father, Gruul. Known in another time as the Dragonkiller, here Gruul has been reduced to the role of menial laborer. In a cruel mockery of the Shattered Hand’s warrior tradition, his hand has been replaced with a hook to enable him to more easily haul pallets of fuel to the furnace.

Oregorger- The storehouses of the Blackrock Foundry, laden with heaps and pallets of unprocessed Blackrock ore, represent a grand banquet feast for the ravenous rock-eating goren who have burrowed into the chamber. Oregorger is by far the largest of the invaders, gluttony swelling his frame far beyond the size of any goren previously seen in Draenor.

The Blast Furnace- The Blackrock clan’s unique ability to smelt the black ore, a substance so dense that ordinary flame does not even soften it, has always been their most closely-guarded secret. Deep within the Foundry, their furnace contains a primal force as old as Draenor itself, raging within the confines of its prison as it emanates a preternatural heat.

The Black Forge
Hans’gar and Franzok- Hans’gar and Franzok are twin brothers raised and trained as masterful brawlers of their clan. Both carved paths of glory as warriors, but destiny had other plans. The brothers, each unwilling to slay the other in the rite of mak’gora, were banished from their clan and left for dead. They survived as outcasts in the savage wilds of Draenor and when the Iron Horde called, these powerful warriors found a new home in the massive war machine.

Flamebender Ka’graz- Under the banner of the Iron Horde, Blackhand has enlisted Flamebender Ka’graz of the Burning Blade to imbue the Blackrock-forged armaments with the essence of flame. Along with her assistant Aknor Steelbringer, Ka’graz toils before an ever burning forge in support of the Iron Horde’s conquest of Draenor.

Kromog- The magnaron are mysterious in their ways, ancient and inscrutable. Miners excavating an expansion to the Foundry, in support of the Iron Horde’s massive production needs, were horrified to unearth a chamber containing a living magnaron. To their astonishment, Kromog began to assist in their endeavors, and now uses his massive stone fists to hammer out the gigantic plates needed for the Iron Horde’s dreadnaughts and siege machinery.

Iron Assembly
Beastlord Darmac- As a young orc, Darmac quickly rose through the ranks of the Thunderlord as a gifted trainer of beasts. Where others only saw animal instincts, he recognized intellect and drew forth untapped potential from brain and muscle and bone. When the Iron Horde demanded his service, Darmac saw no greater honor than to outfit and train the most savage beasts Draenor has to offer.

Operator Thogar- Known more for his cruelty and cleverness than for brute strength, Thogar oversees the operation of the Grimrail. From the Foundry’s depot, he coordinates the ongoing ground battle against the draenei in Talador, with entire battalions of troops and artillery at his beck and call.

The Iron Maidens- With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar’an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called the Iron Maidens, and have crushed any who have dared face them.

The Crucible
Blackhand- A ruthless tyrant and fierce warrior, Blackhand is Warlord of the Blackrock clan, second only to Grommash in stature within the Iron Horde. Bathed in sweltering heat that few other mortals could withstand, Blackhand oversees the operations of his Foundry from atop its Crucible, wielding his smoldering slag hammer to forge weapons of peerless quality.

For more information on each of these bosses, their abilities, the items they drop, and more, check out the in-game Dungeon Journal.

World Boss: Rukhmar
Rukhmar occasionally appears as a blazing firehawk soaring through the skies high above the Spires of Arak. The origins of the great bird are unknown though Rukhmar is venerated as a deity by the arrakoa, seen as an embodiment of the sun itself.

Check out the Raid unlock schedule here.

Heroes of the Storm - Founders Pack: Buy Beta Access for $40
If you can't wait to get into the Heroes of the Storm beta, you now have the opportunity to purchase beta access that comes with some gold, heroes, skins, and mounts. This pack costs $39.99.

by Published on 2015-01-20 06:59 AM

Lag Issues, Season 1 Transmogs, Cold DH for 2.1.2

Deck Spotlight: Last Boss Mage, Arena Tier List Update, Fan Creations Forum

Epic Plays of the Week #13

Patch 6.1 - Heirloom Tab Updates
The latest build has made a few changes since we last looked at the heirlooms tab. Existing heirlooms are still added at the level 90 upgrade tier, as well as letting you keep the old copy in your bag.

The heirlooms now properly scale to level 90 when upgraded, rather than level 85. The new Dread Pirate Ring is now upgradable.

Patch 6.1 - Character Model Updates
There have been a few more character model tweaks in addition to the previously mentioned modifications.

Blue Posts
Originally Posted by Blizzard Entertainment
Flying in Draenor
It's weird, I got the Garrison mission that rewards the Halaa tokens, so I went back to Outland to go buy the war Talbuk I never got. I take a taxi from the portal to Telaar, and then run to Halaa, and it wasn't until I saw someone else on a flying mount that it even hit me that I *could* fly. It was a really ... impactful, I guess, realization on how flying/not flying impacts my own personal gameplay. I guess the answer for me is not very much.

I know. Blah blah blah I'm a corporate drone, etc. etc. but honestly, as a player, I didn't even consider it was something that I had available to me. I think that says... something. I'm not sure what... Maybe just that I'm not personally that attached to flying as a game mechanic? I can understand how the exact opposite could be true for others, though. (Blue Tracker / Official Forums)

Twitter Communication
The Real reason I hate Twitter. It causes people to use shorthand. I cannot STAND seeing people use shorthand like ppl for people, or no for know, or 2 for too/to.
I think there's always a way to find room without abbreviations. The most I'll tend to do is use an ampersand (&) instead of "and". Things like that. But I know what you mean. It doesn't rile me up, but I have enough trouble living my own life to also try to live everyone else's for them too.

The thing I don't particularly like about Twitter use is when someone tweets a whole forum post at me in 10-20 individual tweets. It's bad form for the format, and really goes against the primary benefit of the limited length format. Twitter, like any form of communication, has benefits and drawbacks. Talking on a phone cuts out the all-important body language. Talking in-person is ad hoc, and largely without the ability to put enough thought/editing into conveying an idea, and is influenced by sometimes uncontrollable physical distractions or cues. Which can also be a good thing!

Twitter is quick, it's short, and it's kind of like a one-on-one conversation in a large crowd of people. It works well at getting short and quick little bits of info back and forth between people, and others can listen in or interject (or amplify it) if they want, and also be able to curate the kinds of people they want around them. It's the cocktail party of communication formats. Whereas the forums are quite like a cork board where people can type up big long letters, and post them up, people can be typing up responses to other people's posted notes while other people type theirs, and there can be these really complex and chaotic conversations going lots of different ways, but with a lot of reading and filtering you can get a good sense for a sort of temperature range of the discussion and get lots of different ideas and thoughts out of lots and lots of text. It's a really interesting format for communication, but certainly has it's benefits and drawbacks as a form of communication and interaction, like... literally everything else! ...until complete peer to peer communication nears light speed with organic computing and a "human internet" which is, of course, just a step away from our consciousness merging into a being of pure light anyway. Of course. (Blue Tracker / Official Forums)

Polished Battle-Stone
Polished stones don't have a specific type and i've tried them on every family and gray/whites to see if it mattered.
Hey all, hang on to those stones! We were able to investigate this issue and we have a fix coming in Patch 6.1. (Blue Tracker / Official Forums)

TM vs SS Veto
Just dropping a note here for anyone that had Tarren Mill vs Southshore vetoed (unchecked) when the realms came down for maintenance this week, you may have noticed that you now only have 1 battleground deselected, because the now invisible TM vs SS battleground is still technically unchecked.

It's a bug we're aware of, in the meantime you can fix this yourself by entering the following in chat:

/script ClearBlacklistMap(1280); ReloadUI(); (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Druid (Forums / Skills / Talent Calculator)
Does Mark Of The Shattered Hand weapon enchant scale with feral druids mastery?
No, Razor Claws only affects Feral bleeds. (Celestalon)

Paladin (Forums / Skills / Talent Calculator)
Why don't you Guys just deactivate/scale down the Ret Pala 4pc PvP Setbonus, instead of nerfing it?
it was over budget for PvP. Set bonus shouldn't be worth that much DPS. (holinka)
Only issue is, i don't understand why it was brought down to 4 secs. Impossible to keep up 100% now. 2% makes sense
it shouldn't have 100% uptime. That's too much damage for set bonus. (holinka)

can we please get a different way of getting augment runes, as a mythic raider it sucks feeling forced to do lfr
You feel doing Raid Finder is more efficient than just buying them from others who do? (WatcherDev)

Why is XP awarded by BGs so low? Agree questing/dungeons should give more XP, but no need for BGs to be THAT low.
An oversight when implementing strong boxes. We are working on correcting but may take time. (holinka)

Haven't won a bg in days, fighting on the road in go - How does it feel to be the most hated dev in history #hordelife
I'd have to see the dev hate index over time to believe you. We need a chart! make it happen! (holinka)
Why do you make so many snippy replies to "hate" messages instead of addressing real concerns?
I make snippy replies because I think humor is great for defusing tension. As for addressing "real" concerns... (holinka)
When people say "address real concerns" they are essentially saying, "tell me the changes that are coming to address X" (holinka)
and my twitter is not the appropriate place to make announcements or post change logs. (holinka)
To discuss what we're thinking about is often confused for actual intent and just leads to confusion. (holinka)
So, it is more appropriate for changes to be announced, once they're made, through our normal channels for clear messaging. (holinka)

Could you quickly explain how criticism/suggestions from the WoW PvP community are handled @holinka
We read the feedback and weigh it against our own experience and internal data before making decisions. (holinka)
But the community is not a hivemind. Many different people with a wide variety of opinions. (holinka)

s15 was overall balanced. that's a fact. Nearly all specs were top tier.
Very hard to compare the first season of an expac with the last season of an expac. (holinka)

Character / Items
Unsure if this is a bug, but killed The Lanticore in H UBRS and no one in group was able to loot/roll. Did the droprate on the pet change?
Droprates when loot is on Personal are different than when loot is on Group. (Muffinus)

This expansion made inventory management worse. Toy box was one step forward and all the new stuff 5 steps back.
What new stuff are you having trouble fitting?
moroes' lucky polish. my inventory is fine save that one item.
Fixed in 6.1 I believe! A few things missed the bus. (Muffinus)

Hows life on the rollercoaster? 8 sec kidney: "Holinka should be shot." 6 sec kidney: "Praise the second coming of based holinka."
Well, said it many times. It's a team. One person doesn't make all the decisions: good or bad. (holinka)

Dark Legacy Comics - #473
DLC #473 has been released.

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