World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-07-01 09:19 AM

Cross-Faction Auction House in Warlords of Draenor
Blizzard just confirmed in a very short blue post that Auction House will be merged between Horde and Alliance in Warlords of Draenor.
Originally Posted by Watcher (Blue Tracker / Official Forums)
Hopefully it is. It would make life a lot more bearable as minority faction on an unbalanced server.
Yes, in 6.0 auction houses are unified between factions on a given server. The benefit you cite is a major reason behind the change.
by Published on 2014-07-01 07:43 AM

Curse launches the official Landmark wiki!

San Diego Comic-Con Merchandise, Legendary Effects and +% Bonus Damage, Kasadya Cosplay, Greater Rifts Info and Tips

Hearthstone Patch 5834 - Fixed Targeting Arrow Issues and Tracking Bug

Skin Spotlight: Crown Prince Arthas

Warlords of Draenor - Shadowmoon Valley Preview
Today we are taking a look at Shadowmoon Valley, the Alliance zone in Warlords of Draenor.

Warlords of Draenor - Alliance Garrison
Shadowmoon Valley also contains the Alliance garrison. The initial base with barracks and a monument is pictured here.

US Connected Realms - Update 6/30
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms. Here's a continuously updated list that contains currently planned connections, future plans, and completed realm connections, all in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Next Connections
We will be connecting the realms listed below on Thursday, July 3 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Alterac Mountains and Balnazzar, Gorgonnash, The Forgotten Coast, and Warsong
  • Gnomeregan and Moonrunner

We will be connecting the realms listed below on Thursday, July 10 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Zuluhed and Andorhal, Scilla and Ursin
  • Ysera and Durotan

Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Theorycraft Discussion
With the changes to haste breakpoints, how will temporary haste buffs like the one from elemental blast affect HOTS or totems? Will we see the additional tick or heal long after the temporary buff is gone?
Haste is checked at the beginning of each cast, and on each tick of periodics.

Is there any way that you can set the healing dummies to put you into combat whenever you heal them and for something like 30 seconds after your last healing event to them? It would make healing testing a lot more accurate and let us test combat regen/sustainability of different spell selections.
Ah, hmm... I'll see what I can do about that. In the meantime, easy solution should be to just stand between the healing dummies and some damage dummies and throw a spell on a damage dummy. As long as you stay within 50yd of the damage dummy, it'll stay in combat with you. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
On the good news front, currently working on something awesome we haven't even told you about. (holinka)

e.g. brand new PvPer goes in at 1500 MMR. Gets wrecked 10x. Better experience if they start at ~1000 or so, win as they learn?
You are bootstrapped at the beginning of the season. You are actually 800 MMR. (holinka)
Admittedly poor transparency. Discussing that. (holinka)
ah, well, fair enough IDK, from friends starting arenas, losing a lot right off the bat is a reason why several don't continue.
Yeah agree with that and common complaint. Something we are discussing going forward. (holinka)

The objective of the developers should be to get more people playing pvp, not pissed off at the gearing process
Removing MMR tanking could be argued as helping there as new players aren't facing ppl that tanked. (holinka)

Have you considered matching by ilvl and then by rating? Does that extend queue time too much?
MMR adjusts on winning/losing so gear gets taken into account. There are all kinds of edge cases/exploits to gear matchmaking. (holinka)

MMR is MatchMaking Rating, and by tanking I think he means it's going to lower everyone's rating a LOT initially.
Tanking MMR means deliberately losing games to lower your MMR for easier wins against lower skilled players. (holinka)

Make Prideful Conquest achievement account wide? Would boost bg queues and reduce the amount of players tanking
The average player queues to earn conquest. Making them not need conquest will not improve queues. (holinka)

So you are turning 5hours+ into atleast 24hours. Because honor gear will be required, which u will replace later
Yes you have to devote time into making your character more powerful in WoW. It's a pillar of the genre. (holinka)

Man At Arms - Forging Frostmourne
Tony Swatton created a Frostmourne sword this week after fans requested it.

by Published on 2014-06-29 09:54 PM

Update (6:50 PM EST): Added Watcher's post about Warlords of Draenor guild levels.

This Week In Review, Funny and Lucky Moments #51

Warlords of Draenor Menu
If you don't follow the news every day, it can be hard to find content after it falls off of the first page. A site specific search can help, but we are also adding a menu to the front page with links to all of the bigger recaps we do. This should make it easier to find content later on.

Warlords of Draenor - Guild Leveling Removed
Originally Posted by Blizzard (Blue Tracker / Official Forums)
What you're seeing in the current build is a change that's mid-implementation. Since the introduction of the guild system in Cataclysm, the nature of guild leveling and guild perks has shifted from being a reward for dedication and collective effort, to effectively being a penalty and barrier to entry for new guilds. We've made it easier to level guilds over the years, allowing low-level quests to count fully towards guild experience, and removing weekly caps on progress. That helps ease the barriers, but it's more of a band-aid than a true solution to the underlying problem.

Our current plan for Warlords is to effectively remove guild leveling (you could also think of it as "all guilds are automatically level 25"). We originally came up with two dozen perks in order to offer something at every guild level, but without the continued need for that granularity, we can streamline the system a bit. Many perks can just be rolled into default behaviors, since a majority of players already had them and the world was designed and tuned around their existence: Flight path taxis can just inherently move 25% faster instead of requiring "Ride Like the Wind"; Honor rewards and item costs can be balanced as if you had "Honorable Mention"; and so forth. For most players, who are in max-level guilds, nothing should perceptibly change.

We still want to incentivize guild membership, aside from the social benefits, so we're keeping conveniences like faster mount speed, instant guild mail, Mass Resurrection, etc., as exclusive benefits to all guilded players. The guild achievement system, and unlocked items and other benefits through completion of guild achievements, will remain as-is. We'd like to emphasize that system a bit more as a yardstick for collective accomplishment, rather than guild level which primarily just reflects individual effort.

The Cash Flow perk is obviously popular, though in most guilds it actually contributes less gold to the guild bank than something like Guild Challenges, since it only applies to looted coins. However, it also fuels some degenerate player behavior: if you've made an alt lately, you've probably noticed that you can't go more than a minute or two without receiving a guild invite - typically from "leaders" who are looking to recruit armies of often-unwitting players to both level guilds for later sale, and to increase the amount of Cash Flow gold that is siphoned into coffers to which only they have access. It can be a meaningful amount of gold for one player's pockets, but for something like a raiding guild, Cash Flow gold barely makes a dent in something like total repair costs. We're removing the Cash Flow perk in Warlords.

We do recognize that it's essential for guilds to have ways of financing their costs, and we will offer alternative, and more lucrative, options for doing so in Warlords (for example, bringing back some Bind on Equip epic drops in raids).

Warlords of Draenor - Death Knight Tier 17 Armor Set
Today we are taking a look at the Death Knight Tier 17 set, added in the latest alpha build.

Warlords of Draenor changes things up slightly by using one set of art for Raid Finder, one set of art for Normal and Heroic, and one set of art for Mythic difficulty. You can find the Raid Finder armor sets in our Raid Finder armor sets preview.

Warlords of Draenor - Horde Garrison Preview
The latest alpha build updated the Horde Garrison to show the lower level garrison that everyone starts with, which does not initially include an Orgrimmar portal, mine, fishing area, or other areas from our earlier preview.

Warlords of Draenor - Rogue Tier 17 Armor Sets
Our high quality Tier 17 Rogue set preview has been updated to include the previously missing Mythic shoulders.

Warlords of Draenor - Faction Hubs
Lore let us know that the cities in Frostfire Ridge and Shadowmoon Valley haven't had any work done to make them into faction hubs.

Warlords of Draenor Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Theorycraft Discussion
Working on the dummies not showing up on some/all servers. Will try to catch up on this thread again soon; sorry for the slowness. Just swamped this week.

Last time I tested them, those dummies were acting like normal mobs instead traditional dummies; they kept me in combat even after a minute without perform any attacks, instead of allowing me to leave combat 1 or 2 seconds after no combat action done.
Yes, this is intended. You should still be able to run ~50yd away to drop combat.

EDIT: Reason being that there are some occasional wonkinesses related to combat and dummies, and we wanted to avoid all of that for your theorycrafting purposes. They're normal mobs that can't die (well, a couple can), and are permanently stunned.

Specials that are avoided don't give Vengeance/Resolve. It's mostly for a technical reason; auto attacks are much more standardized and so we can just check what the average auto attack would do and based it off of that. Specials can do all kinds of things, so are much harder to reliably handle, and are rare enough that we can handle balancing around them not granting Resolve.

Has weapon normalization changed? How is the damage stat on the character panel caculated? On live it displays the min/max damage of your current weapon after normalization.
Character sheet has not, and still doesn't, include normalization. Character sheet damage should be simply weapon damage + weapon damage from AP.

With the auto applied serpent sting for survival hunters does the first tick go off instantly on each application to make up for imp serpent sting being removed?
Currently, yes, though that's effectively an extra SS tick on every Arcane Shot which is kind of hidden. May simplify it out; the Arcane/Multi itself provides instant damage, so we could tune around that.

The new stat attunements read "You gain 5% more of the X stat from all sources." However, according to the character sheet, this only amplifies ratings. For example, on a Destruction warlock (who is crit attuned), gaining the 5% crit buff increases your crit by 5%, not 5.25%, and using Dark Soul: Instability grants 30% crit, not 31.5%. Is this intended?
Yes. Subtle distinction between the "Critical Strike" stat, and "X% increased critical strike chance". All of the attunements are multipliers on your ratings. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
So 25man raids award relatively more loot than 10man raids. Is this another way to encourage 25manning?
It's a recognition of the logistical challenge of running a larger group. In Warlords the ratio will be constant for all sizes. (WatcherDev)

Will 20 Mythic bosses drop 4 items or 5?
Most likely 5. (WatcherDev)

Is there max level normal dungeon in Warlords? Currently there aren't any announced for it.
There are 4: Shadowmoon Burial Grounds, Grimrail Depot, UBRS, and "Overgrown Outpost" (name not final). (WatcherDev)

Would like to know this as well. Will N/H flex up to 30?
30 is still the goal for the top-end, pending server performance analysis during beta. (WatcherDev)
Same for Raid Finder? 2 tanks / 8 heals / 20 DPS?
No, Raid Finder will still matchmake for 25, but can scale down as needed if people drop. (WatcherDev)

Are you guys even balancing BG teams? Facing off against a team of 6 healers with none in your team sucks.
We are but there might be times when we have to ignore that restriction to get a match going. (holinka)

any chance the bg part of the legendary will be removed soon? It's not fun for pve'rs or pvp'ers.
No plans to change the existing Wrathion legendary questline. Definitely lessons learned for the future, though. (WatcherDev)

are u going to balance silvershard mines anytime soon? very horde biased.
how is it horde biased? Alliance can get lava first but never tend to go for it in random for some reason. (holinka)
rated win rates on the map are 50/50. Random tends towards horde even though map is fairly balanced now. (holinka)

conquest gear BoE account Wide?
no chance (holinka)
I think BoA Conq gear isn't a good fix, but I feel zero compromise isn't an option unless you want alts to die.
Tanking MMR will die. I'm not concerned Alts will die. Because I have alts, and I don't tank MMR. (holinka)
The majority of people are not comfortable spending 20 minute dampening games to cap an alt with a 20k cap mid season.
Less than 0.5% of games are 20 minutes long. (holinka)

For myself I can say that I'll never gear up another character that way and cap 25k points with 180 per win. Thats complete madness
I don't tank MMR when I gear up my alts and I've done this on numerous characters. (holinka)
I'm helping friends cap at low mmrs on my mage. We need 4-5 hours to cap around 20k points
I'm sorry, but that does not sound like an outrageous amount of time. (holinka)
How that's not an outrageous amount of time? considering you have NO GEAR and that makes it not fun at all.
4-5 hours to have your character almost fully geared? That's not even a full week of raiding for most people. (holinka)

Can you make all professions give equal benefits including gathering ones, it is annoying to give up a gathering prof for stats.
That's precisely why we're removing the passive stat perks from professions - pick the prof you want, not the optimal one. (WatcherDev)

Weekly News Recap
Here is your chance to catch up if you missed a day of news this week!

by Published on 2014-06-28 01:46 PM

Keys for Hellfire Amulet, Greed or Gheed, Patch 2.1 PTR Undocumented Changes, Bugged PTR Rifts

June 27th Maintenance Hotfixes, Into the Nexus #11

Warlords of Draenor - Shadowmoon Burial Grounds
Today we are taking a look at the Shadowmoon Burial Grounds dungeon.

Name Side Points Reward Category
Heroic: Shadowmoon Burial Grounds Defeat Ner'zhul in Shadowmoon Burial Grounds on Heroic difficulty.
Draenor Dungeon
Icky Ichors Defeat Bonemaw after having fed him 25 Corpse Skitterlings in Shadowmoon Burial Grounds on Heroic difficulty.
Draenor Dungeon
Shadowmoon Burial Grounds Defeat Ner'zhul in Shadowmoon Burial Grounds.
Draenor Dungeon
Shadowmoon Burial Grounds Challenger Complete the Shadowmoon Burial Grounds Challenge Mode.
Dungeon Challenges
Shadowmoon Burial Grounds: Bronze Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Bronze or better.
Dungeon Challenges
Shadowmoon Burial Grounds: Gold Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Gold.
Dungeon Challenges
Shadowmoon Burial Grounds: Silver Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Silver or better.
Dungeon Challenges
Souls of the Lost Defeat Ner'zhul after having slain two of Ner'zhul's chosen Ritual of Bones skeletons within 5 seconds of each other, in Shadowmoon Burial Grounds ...
Draenor Dungeon
What's Your Sign? Defeat Sadana Bloodfury while only having the runes that correspond to her active lunar cycle lit in Shadowmoon Burial Grounds on Heroic difficulty.
Draenor Dungeon

Warlords of Draenor - Heirloom Tab Delayed
Rygarius let us know that the heirloom tab won't make it for the launch of Patch 6.0.1.

Garrison Building Specializations Changed
It looks like the building specializations mentioned in the Garrison Preview blog post will now be part of the building perks.

New Character Model Facial Variation
Bashiok reminded everyone that the current single face geometry will be explained in an upcoming Artcraft.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
I replied to a similar thread not too long ago, but yes there is effectively a single face geometry available in alpha with multiple texture options. We are in the midst of working on an Artcraft that'll go into the current process, so I'll just say stay tuned!

Warlords of Draenor - Faction Hubs
Currently there is a work in progress version of the faction hubs outside of Ashran. Lore mentioned that the current version is very much not final.

Warlords of Draenor - Faction Hubs and Ashran
Several of the developers shared some thoughts on the move of the faction hubs from Shadowmoon Valley and Frostfire Ridge to outside of Ashran.
Originally Posted by Blizzard Entertainment
If we can't change our minds about ideas early in development once we've talked about them, we just won't talk about them. (Lore)

Final Q to leave you with: which was the best capital? Shatt/Dal/SW+Org/Vale? (Muffinus)

Stop focussing your replies to PVP complaints. It's about being promised an epic new city and instead getting Honor Hold 2
As I mentioned in the thread, Bladespire and Karabor still very much exist. They're just not where the portal to Org/SW is. (Lore)

Seeing some expectations that the explorable areas of Karabor will be the size of the Black Temple raid. That's not the case, and wouldn't have been even if it was the faction capital. (Lore)

So are the capitols going to be like MoP where we don't get to them till late in questing? Or can we get there early without help?
Current plan is that a flight path will be available from your Garrison once you establish it. (Mumper)

Ashran cities post mentioned "only land-based entrance (to the city) is through world PvP zone." So you must enter PvP to get there?
Not at all. You can portal or take a flight there. (Mumper)

Portals to capitals are now at the Ashran hubs. (Mumper)

The names are actually Stormshield for Alliance and Warspear for Horde. (Mumper)

dalaran was in the sky yes, but it was IN northrend. not off the coast of borean tundra.
So an island in the water is not ok, but an island in the sky is? Weird. (Bashiok)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Okay, there’s a LOT of misunderstandings and misinformation floating around, so let me try to clarify what I can.

Warlords of Draenor’s story is about the people of Azeroth (namely, the Alliance and the Horde) venturing into an unknown world and building up a force strong enough to take out an enemy stronger than anything they’ve encountered before, on that enemy’s own turf. While there are certainly some alliances to be made along the way, and those are definitely major parts of the story, the core theme is about you and your faction fighting for survival.

So, as development continued, we came to the realization that it just doesn’t make sense for the Horde and Alliance to spend so much energy and resources building up a stronghold on Draenor, only to base their efforts out of someone else’s city. We’re not helping the Draenei or Frostwolves fight off the Iron Horde – they’re helping us. The Alliance and Horde both have major bases of operation on Draenor. That should be where they’re working from.

That, along with the continued development of Garrisons into the overall quest and story flow of the expansion, led us to the decision to develop the Horde and Alliance bases on Ashran into the major faction hubs instead of Bladespire and Karabor. Promoting the world PvP area on Ashran is a nice perk, but it wasn’t a factor in making that decision.

That said, the Temple of Karabor and Bladespire Fortress are still there. We haven’t removed them or anything like that. You won’t be able to use your bank or check your auctions there, but they’re still fully built home cities for the Karabor Draenei and Frostwolf Orcs, respectively. You’ll still be able to explore them in their full glory.

As to the Alliance and Horde staging areas on Ashran, allow me to lay out a few key facts to hopefully allay some concerns:

  • They’re located on Ashran as a geographical location on the map, but they’re not part of the Ashran world PvP zone. They won’t be subjected to the realm coalescing we’re using to keep Ashran’s PvP area populated, and they won’t flag you for PvP on non-PvP realms.
  • We’ve also made some major improvements to the way PvP flagging works on non-PvP realms that removes “accidental flagging” from mistargeted abilities or ground effects. Unless you manually flag yourself by typing /pvp, you will simply not be able to attack enemy players, or heal friendly players who have flagged themselves.
  • They’re populated with guards, and the only land-based entrance is directly through the Ashran world PvP zone (including a major fortress). It’s certainly possible for someone from another faction to attack it, but it’s not any easier to do so than it is to attack the enemy faction’s shrine in the Vale of Eternal Blossoms.
  • There will be a fast travel option between the staging areas and your Garrison. You can pop over there quickly, conduct your business, and leave again if you like.

This isn’t a question of whether or not Bladespire and Karabor are cities. They are. It’s just a question of whether the portals to Orgrimmar or Stormwind are there or somewhere else. You’ll still be able to explore them, they’ll still be fully populated, and they’re still going to be every bit as beautiful as they would have been with a Transmog NPC. We’re looking forward to them ourselves!

Warlords of Draenor Beta Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Moves Into Beta!
Thanks in no small part to your testing and feedback, the Warlords of Draenor expansion is ready to officially shed the Alpha label and move on to the Beta testing phase!

Our next step is a huge stress test on the Assault on the Dark Portal intro experience we opened up on Wednesday. We’re inviting a TON of players to the Beta, but we’ve temporarily restricted access to Draenor for now. We’ve also wiped characters from the Alpha, so you’ll need to create a new one, or copy your character over from live realms*.

Today at 2 p.m. Pacific, we’ll respawn the NPCs that teleport you to Draenor (Archmage Khadgar, located in the Trade District in Stormwind or the Valley of Strength in Orgrimmar). We’d like to get as many people as possible logging in and trying out Tanaan to stress test the environment and make sure everything works. If you have a chance to jump in, please join us!

We're testing our new in-game Character Copy feature, which is available for players with NA accounts only at this time. Players with EU accounts will need to create template characters for the time being in order to access Draenor.

The launch of beta is the best chance we have to slam the servers with as many people as possible, because a huge wave of invites have gone out and everyone should know the start time. After today it's not as likely that we'll get this quantity of people trying to test the same areas at the same time. And that's the point. If it's an inconvenience to you to worry about whether or not the realms will handle the load, I'd only offer a reminder that this is a beta test.

I totally understand, and even though it is inconvenient, I understand it is your reserved right as a company testing their game but you don't feel this would have been better down the line when things are actually worth slamming?

We waited a full week for this build, and I DCed at least 10 times just yesterday before the "stress."
Just seems like build 2 of a public test isn't the time for this, but hey I'm along for the ride, so I am happy enough.

It does seem like the servers going offline every 10 seconds has stopped, which is great news.

Firstly, it's not build 2. We've gone through many alpha builds by this point, including prior to inviting non-Blizzard employees. Also, there will be additional stress tests on new content as it's added to the beta, but as I said this is our best opportunity to push everyone into the Tanaan intro experience. We've invited far more people to the beta than were in alpha, characters have been wiped so everyone is starting in the same place, 2 p.m. is the official launch of the beta, and so on. (Blue Tracker / Official Forums)

Warlords of Draenor Beta and Addons
As others have said, addons complicate the testing process early on. They can really interfere with bug reports and crash logs. We'll let players know when we're enabling addons, which is likely to be around the time that we're ready to do raid testing. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
More Hp = less Resolve, less self-healing? Sounds werid and unfair to bear and dk?
No. That's why Resolve benefits from Stamina, as well as the incoming damage. (Celestalon)

Would you agree with the sentiment that players should always have "button/s to press" (Never hit "Everything is on CD") ?
Nope. (Celestalon)
Many players would disagree. Especially DKs who have grown very attached to their established playstyle-feel.
He asked about the extreme. Not everyone is in that extreme. (Celestalon)

What's with stat attunements? Doesn't making one stat "better" eliminate choice? People always choose to play optimally if the performance gap is significant.
Not at all. Stats are tuned around the existence of these. Different stats are still totally viable; this doesn't change that. (Celestalon)

I feel like you're trading ability bloat for tooltip bloat. Super long tooltips are just as bad imo.
Tooltip clarity is important. We're simultaneously doing a pass on that. Paragraph-long tooltips fail at informing. (WatcherDev)

Death Knight (Forums / Skills / WoD Talent Calculator)
Have you considered any further the huge downtime of Blood DKs in the Alpha? Inactivity makes for frustrating gameplay,
Yes, current Blood rotation is too slow; will be iterating. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
and why is FF removed from moonkin. i still don't understand that. my raid doesn't have -12% amour. in pvp for rouge..
That debuff is gone completely in 6.0; that's why. Replacing it with a new type of raid buff. (WatcherDev)

Is there really nothing new for feral? We lose abilities and are gaining nothing in WoD. Even talents are recycled and bland.
Feral is in a very good place in Mists. What have you lost that you miss? (Celestalon)

Will Feral Mastery affect all other bleeds like Bear Thrash, or the weapon enchant that causes a bleed?
Bear Thrash yes. Weapon enchant, unlikely. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Will the change to Living Bomb still allow you to refresh it prior to it's detonation or will it cancel it's action?
Yes, you can still refresh Living Bomb. Yes, Prismatic Crystal will automatically target it. (Celestalon)

What is Evanesce supposed to be for? Bad things in alpha are ground effect that it doesnt work on, or which last too long.
What ground effect does it not work on? It should absolutely work on most ground effects; that's kind of the point. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Monk fist weapons showing during combat in WoD alpha, bug or intended?
Intended. (Celestalon)

My Windwalker has 37 active abilities(exact number, not hyperbole) is there some reason why you are only removing one of them?
Windwalkers are on the low side, actually. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
any plans to give ret something unique (aoe grip, solarbeam), so RLs would bring them to RBGs? if u say we have offheals ill mur...
you have offheals (I want to see what happens next) (holinka)

So, we're intended to use Seraphim every time it's up? I feel it's questionable to use it w/out Holy Avenger.
You'd be leaving a lot of DPS on the table if you only used a 30 second CD every 3 minutes. (holinka)

Priest (Forums / Skills / WoD Talent Calculator)
"Devouring Plague now always costs 3 Shadow Orbs." What is the point of shadow orbs again? Just put DP on a CD.
That'd be significantly different. (Celestalon)
It would be the superior method. You try so hard to make shadow orbs work but they offer no real advantage over just a CD.
Hyperbole gets you nowhere. It *obviously* offers significant real advantage. (Celestalon)
You could just slap a longer cd on plague then reduce it through haste or MB casts or apparitions or w/e. Objectively superior.
I think you have a different concept of "objectively" than I do, and also ignored what I just said. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Also being able to spam big heals while oom seems very counter-intuitive
There's a very big HPS difference between spamming Healing Surge and Healing Wave. (Celestalon)
I am just very doubtful how mana management would ever work if no-one can ever go OOM
What does "going OOM" mean to you on live? You can still spam Healing Wave, Earth Shield, Riptide, etc. (Celestalon)
"Going OOM" really just means being unable to cast your more inefficient heals. (Celestalon)
Which in warlords I can spam small heals while oom and my mana would go up. In previous case I can't spam nor gain mana
Correct; it's different. (Celestalon)
I'm just worried about situation "spam X > burst > burn mana > spam X for N seconds > burst> repeat situation (boring)
"X" being a complex combination of half a dozen heals? That's not boring, that's gameplay. (Celestalon)
I was referring to baseline efficient heal (due to twitter limits)
Then not using your other half dozen heals would be extremely bad. They're some of your most efficient. (Celestalon)
Here's a key distinction that may help understand: There are no more big vs small cast time heals. They're fast vs slow. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
all of this ability removal and still no combination of Battle+Commanding Shout? Why not?
It's actually a benefit; it's added flexibility. Many DPS bring 2 buffs, you bring Versatility + (Stamina or Attack Power). (Celestalon)

Re: Arms... How do we generate rage now? Charge/auto attack/crits only?
Correct. (Celestalon)
No Rend, no Slam, no Thunderclap. Is Arms now just MS, CS, Execute, and Sweeping Strikes?
And Whirlwind. (Celestalon)

Hint to arms' rotation on your end? All I see is MS > CS > T4 talent > nothing. WW in ST like 5.0 fury did before WS buffed?
Yes, WW as a filler. (Celestalon)
Is WW free now or something? If it costs any rage, we won't touch it as a filler.
Why not...? (Celestalon)
Why would I use rage on WW if I need my rage for MS and CS which both hit much harder?
Because you've got more Rage than you can spend on just MS and CS. (Celestalon)
So MS still has a six second CD, and Colossus smash still has a 20 second CD?
Correct. (Celestalon)
And that CS CD is fixed with no Sudden Death to refresh it?
Correct. (Celestalon)

Not to mention I have no idea how rage generation is getting that high when the only change is increased rage from crits
"Battle Stance for Arms Warriors now generates increased 100% Rage from auto-attacks..." (Celestalon)

Since the whiners are always loudest, I'd like to throw in that plenty of people prefer end game PvP and PvE shared sets. /raise
Yeah the people who are happy usually aren't as vocal as people that are unhappy. (holinka)

Warlords of Draenor Stats
my math shows Multistrike behind crit until 66.66 (repeating ofc) Assume Multistrike will require less rating per percent yes?
Yes. (Celestalon)

Will the proposed hunter masteries lock us into one spec? If so, please reconsider reforging.
They won't. Really it's little different from how different specs have somewhat different secondary stat preferences today. (WatcherDev)

Or more of no content, t14 could have lasted much longer esp before 5.1, and tot could have too. Any comment?
Little question that with hindsight we could have spaced our Mists tiers out better. No excuses, but we need to improve. (WatcherDev)

What is the ideal 3v3 game length that you intend to shoot for? I hate long games just as much as getting 1 shot in the opener.
5-10 minutes (holinka)

How will the latency reduction in WoD affect "deathing" CC? Won't it be close to impossible with that low of a latency?
it's possible. Juking interrupts is another concern. (holinka)
how is the latency reduction looking from your experience?
We get a lot of feedback that juking is harder to do but it's too early to tell if it's a matter of the feel changing. (holinka)

If you do have to add a SMALL amount of Resil back in, any chance you could put it on PvP gear to give it a slight edge?
It will already have an ilevel edge. (holinka)
thought it was going away, but it just might be base resilience that's leaving. Hard to keep this all str8
The trinket set bonus will just say "10% less damage from players." No need for it to be resilience. (holinka)

Will the Sporeggar be appearing again in Draenor or did they only appear after it became known as Outland?
Origin story of the Sporeggar is told in WoD Well, hinted at... (Muffinus)

Reputation / Questing
so, I've seen these titanic megabeasts in pictures.. are they only in gorgrond, or all over Draenor, and do they drop cool stuff?
They are the "Wanted: ____" equivalent for Gorgrond, but elite targets exist in most every zone. (Muffinus)
Why is one a Yeti though, is he an interplanetary yeti? Cause that would be awesome
I believe that's a placeholder model for a baby gronn (Muffinus)

I understand that Shadowmoon valley will be Alliance's initial zone but will horde players be able to do ANY quests there?
Each faction will have some end-game content in the opposite faction's starting zone. (WatcherDev)

Poll - Favorite Capital City
Muffinus posed a question on Twitter today about favorite capital cities:

Site Navigation