World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-03-07 09:26 AM

Upcoming Hotfixes, Reaper of Souls First Look: Exploring the Blood Marsh, Blue Posts

Golden Heroes Coming Soon!

StarCraft Heroes Preview

Warlords of Draenor - No Realm First Achievements
As mentioned in the Patch 5.4 Dev Interviews, realm first leveling and profession achievements won't be added for Warlords of Draenor.

Battleground Honor Increases Coming Tuesday
We now have a date for the battleground honor increases.

Battle.Net Desktop App Chat
We recently got some updates on chat in the Battle.Net Desktop App and the Appear Offline mode from a while back.

A recent update to the client removed one of the older chat display styles, added and tweaked avatars, modified some chat related things, and removed the Beta label.

Originally Posted by Blizzard (Blue Tracker)
If you're an astute observer, you'll note from various postings on the internet that there is indeed chat functionality inside the client, but it is disabled.

The reason why it isn't enabled is simple. The servers aren't ready to handle it yet.

Having said that, chat will be ready soon(tm)

Better answer would be "chat is not ready yet" than "servers can't handle it"
You're right, poor choice of words. Chat was definitely not ready, but it is closer now.

The problem with the chat system was related to when you're logged into multiple games at the same time. For purposes of this discussion, app is considered another game.

See who is online (You'll need friends for this). In a future update (coming soon) you'll be able to chat with them too. (Source)

Blue Tweets
Originally Posted by Blizzard Entertainment
"We want to reduce the amount of buttons required to play and make the game easier for players who come back." WHY DUMB IT DOWN?
Reducing the number of buttons required is not the same as dumbing it down. (Celestalon)

More behind the scenes of class design:There are hard many parts of designing a spell, but most people wouldn't guess one of the hardest. Naming it. Giving a spell a good name is paramount. It has to be representative, awesome sounding, appropriate, etc. (Celestalon)
One of the most difficult things is resisting the urge to use "Divine" or "Holy" on a Paladin/Priest spell, *again*. (Celestalon)

Keeping 100% uptime on DOTs and performing a filler rotation is not engaging. Intelligently using procs is
Intelligently using procs isn't going away. (Celestalon)
Don't mistake snapshotting's removal for procs not benefitting you. Procs' effects are just restricted to their duration now. (Celestalon)
if that is the case are we looking at dynamic updating of DOTs in Warlord's?
Yes, that's what removing snapshotting is. (Celestalon)
Since it Dynamically updates there's no other point. Basically DoT classes are boring now?
No, pretty sure you're misunderstanding something fundamental. DoTs are updated on every tick, not when they wear off. (Celestalon)

will you update the character login backgrounds along with the new models? The UD one is very outdated. Thanks!
I agree those need some love, maybe not at same time as characters but its something we've wanted to do for a while now. (artofcgrobinson)

Hello good sir, with the new character model updates in WoD i was hoping to see an option for long beards for my casters!
cool idea, not adding extra options with this pass, hope to do so in the future. (artofcgrobinson)

Proving Grounds
Any plans for handling scaling of CMs/PGs different in WoD? Scaling down 120 ilvls makes classes play very differently.
We're investigating the potential of scaling PGs up to your ilvl. Not a guarantee, just an investigation. Has Pros/Cons. (Celestalon)

Will most classes only have one viable spec for pvp (like warriors) in WoD? would be easier to balance?
It is a decent goal for classes that only have one role, but not for classes that have multiple. (holinka)

Can you implement the SotA bomb extra action button in IoC as well?
Yes eventually. (holinka)

you know why resi should be in gear? Smooth resi scaling. Suddenly added big resi feels bad. Takes time for gear to fix.
Certainly true. But the whole player base doesn't gear at the same rate, specifically ungeared players entering the game. (holinka)

Was leaving resilience on heirlooms an oversight? Maybe it could be replaced with something more useful?
Resilience is on all lower level gear (holinka)

why didnt you reset mmr?
We don't reset MMR because it is system designed to match up players of equal skill. We do reset inflation however. (holinka)

Hearthstone - Golden Heros
Starting with the next patch, 500 ranked wins will earn a golden hero for you, complete with animations. You can find out more on Hearthpwn.

TCG Art Update
Blizzard has updated the TCG art gallery to feature ten new pieces.

by Published on 2014-03-06 04:14 AM

Warlords of Draenor Gameplay Videos
It seems there were more gameplay videos at the recent press events!

Orc Character Creation

Hunter Talents

Dungeon Journal

Gameplay Videos (Playlist)

Connected Realms Update - 05/03 (EU)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following realms are scheduled to be connected next:

English Realms
  • (PvP) Sunstrider and Shattered Halls/Balnazzar/Ahn'Qiraj/Trollbane/Talnivarr/Chromaggus/Boulderfist/Daggerspine/Laughing Skull
  • (PvP) Darksorrow and Genjuros
  • (RP) Moonglade and The Sha'tar

French Realms
  • (PvE) Elune and Varimathras
  • (PvE) Marécage de Zangar and Dalaran

Plans for these connections may change at any time. We’ll provide additional updates for future connections here as soon as we can.

To see a list of all realms connected so far, see our other forum post.

Free Character Migrations Available (EU)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If you're on one of the source realms listed below, you can move your characters to one of the designated destination realms and avoid the queues—for free!

By initiating one of these transfers, you will be moving your character to a new realm and home. This is a one-time, one-way move. If you wish to move your character elsewhere, you will need to use the paid transfer service.

  • Silvermoon => Magtheridon / Azuremyst
  • Kazzak / Outland / Stormscale => Auchindoun

Please be aware that, due to the unpredictable nature of free transfers, we may close down any Free Character Migrations at any time and without warning if the target realm becomes full. If you plan to move with friends or your guild, we suggest that you coordinate the effort to reduce the chance of any stragglers being left behind.

Early closures aside, this set of Free Character Migrations will end on Tuesday, March 11

Begin a Free Character Migration now! We recommend reviewing the FAQ, as it details what is or isn't allowed for transferred characters.

Blizzard Holiday Gift
It looks like the people at Blizzard got their 2013 Holiday gifts in today! You can see it glowing here.

by Published on 2014-03-05 05:29 AM

[Updated] Patch 2.0.2 Now Live

Hearthstone Beta Test is Coming to an End

Warlords of Draenor Currencies
There were a few developer interviews at the recent press events, so today we are taking a look at an interview with Ion Hazzikostas from PCGamesN. This interview was short with some paraphrasing, so Bashiok provided some additional clarifications below.

  • Valor Points were previously used to offset bad luck in getting raid drops, but the bonus roll system now fills that role.
  • The bonus roll system might get a little bit smarter, with less of a chance to get duplicate loot
  • PvP currently has two currencies, and the team is trying to get rid of one of them. Randomly assigning PvP gear wouldn't make sense, but Conquest Points work well.

Originally Posted by Bashiok (Blue Tracker / Official Forums)
We're not quite ready yet to talk specifics, but the plan is not to just remove currencies, let bonus rolls stay as-is, and expect everything will work out fine. We're keenly aware of how gearing works in the game. I think the changes we have planned will assuage your fears once we are ready to lay it out.

(It's pretty cool. I think you'll like it.)

Until you are ready to talk about it, its doing you guys a disservice talking about half of the big picture. You're causing more chaos than anything. Im a normal/heroic player and I don't get to hung up on gear (Im used to RNG from D&D days), but as you can see, a lot of people get confused and frustrated at it.
Many people enjoy being upset and arguing about ifs, ands, or buts (or in the case of character models, actual butts).

A quiet and content forum is a sad and wanting thing.

I guess we're gonna have to agree to disagree there. When it comes to controversial changes, posting only the BAD half of the full picture just to get a (mostly negative) reaction is not the right way.

Want to get people talking? Post some of the stuff we can be HAPPY about. While we don't need to know everything all the time, getting only the bad side with none of the good doesn't do any favors to anyone either.

Well, actually, good news doesn't really create much interest, if you want to dissect it. But that's beside the point. We're obviously not intentionally releasing bad or angering information to try to get people riled up. That'd be silly. We do want to try to manage expectations. Letting people know far in advance that currencies are being streamlined gets that into people's brain meats early, and gives it time to sink in so that when they start seeing or playing that change it ideally isn't jarring and upsetting at that moment.

My point was that people discussing a change they have partial information about, debating the specifics, and questioning what it means, are not necessarily negatives. In cases where those are becoming destructive we'll generally try to provide some guidance to at least direct it back to a constructive conversation.

Patch 5.4.7 - Battleground Honor Increases
It looks like we won't see those battleground honor increases this week.

Patch 5.4.7 Hotfixes - March 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Paragons of the Klaxxi
      • Kil'ruk the Wind-Reaver’s Reave should now cancel properly if he's defeated while channeling the ability.

Battlegrounds and Arenas
  • Twin Peaks and Warsong Gulch
    • Focused Assault debuff is now applied to flag carriers once both team’s flags have been picked up starting at the 1-minute mark (down from 3 minutes).

Blue Posts
Originally Posted by Blizzard Entertainment
DPS Deltas
Wont begin to matter till you do heroics though, unless you basically straight stack your 25 man raid with ~17 shadow priests.
The thing about discussing "worst" vs. "best" dps these days is that the delta between worst and best is quite narrow, probably the narrowest that it's ever been. As others in this thread have pointed out, different classes tend to perform better or worse depending on the fight. Also, even classes that might not have the best single target damage can contribute in other ways. For example, Shadow Priests have multi-dotting potential, and provide some healing as well. (Blue Tracker / Official Forums)

Non-Raiding Players
I don't think we really view the game as being for raiders or non-raiders. At this point raiding is a large piece of end-game progression for everyone, not just those with dedicated guilds and hours of dedicated raiding time. You can jump into raids quickly now, and finish individual wings within a short amount of time. That doesn't mean everyone has to do it of course, you can play however you like, but the accessibility of LFR and now Flex mean that if you're not seeing that content you are stopping short of big chunks of content that the game has to offer for you. It's available for everyone to enjoy in many different difficulties and modes of accessing it.

I guess my point is I wouldn't label yourself. You're a World of Warcraft player, not casual or hardcore, or a raider or a non-raider. Jump into content you think will be fun, and explore, and try new things.

The person who doesn't want to ever step into a raid, even LFR has long been treated with a neglect. Benign or not it's still neglect.
I would ask why they don't want to step into a raid, and work back from there. Like I said it's a part of the game for everyone. Someone choosing not to ever step into a raid is choosing to avoid a huge chunk of character progression that is purposely created to be accessible for everyone playing. Stopping short of level 90 would also result in fewer options and availability for character power improvements.

There are many ways to hit 90 - there is only two ways to experience raid content. Either being matched with a bunch of strangers, or having to find people who can play when you play.
As an MMO it's not cruel and unusual that many of the games primary systems expect people to play together. I understand that a lot of people like to essentially solo-play the game, but ... well I guess that's a discussion on what this game is and to what degree we support each playstyle, even if that playstyle is contrary to the game's genre. I don't think there are any easy answers there.

I will say that our intent with Warlords is to offer more outside of raiding at max level. That may not be craftable gear, but ideally it'll be compelling solo and dungeon content throughout the expansion for everyone, and even more so for those who choose not to raid. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
WoD Since hit/exp are gone, remove the parry (facing) penalty from melee to bring them closer to casters?
We're significantly reducing, but not completely removing it (except for tanks). We still want melee DPS behind the boss. (Celestalon)
Glancing blows do create variance between white vs yellow crit, but that just seems pointlessly complicated
We've effectively removed Glancing Blows. Won't happen except against +4 levels. (Celestalon)

Don't get why caster = guaranteed hit, whereas melee = glancing + parry potential. Just seems pointlessly uneven
We're effectively removing glancing, and you won't get parried from behind. (Celestalon)

Any current plans for order that player models (beyond dwarf / Orc) will be implemented? Also, they look fantastic so far!
Hard to say because we're working on a lot of them at the same time and its a fairly organic process. They're actually not "finished" when put up on Artcraft, just a point where I'm pleased with the current state and want to hear community thoughts (artofcgrobinson)
Can we expect them every month/fortnight then?
no, we're planning on releasing them whenever we have something to show (artofcgrobinson)

So I hope moonkin is included in the model revamps, because its been a long time since bear and cat got theirs
I agree, unfortunately not part of PC revamp, but definitely on the radar. (artofcgrobinson)

Warlords of Draenor Stats
I fully trust the stuff you guys are talking about, but what about people that lock at 60,70,80 to do "current" old raids?
The squish will not make it harder for those either. (Celestalon)

I'm sure it's been covered somewhere, but are secondary stats set in stone, or random like tertiary?
Set in stone, other than the rare random suffix items that you occasionally find ("of the Beast", "of the Tiger", etc.) (Celestalon)

Proving Grounds
Will current proving ground rankings carry over to WoD, or will we need to do them again for heroic dungeons?
There will be new Proving Grounds achievements in Warlords. (Celestalon)
Interesting, does that mean new title and old ones/titles becoming Feat of strength?
Still determining those details, sorry. (Celestalon)

What do you think about rolling all hard CC into 1 DR, and becoming immune for 10s after being hit by 2?
I don't like it (holinka)
Do you think re-CCs immediately after trinket should be full or DR'd?
They should still be DR'd. We have a lot of Trinket like effects out there. Better to be consistent with DR system (holinka)

After Warlords release, will the Fire-Watcher's Oath's bloody coin gain be upped and last longer when Timeless is less visited?
The area will probably be CRZ'd and feel pretty full. Not sure what's been decided there though. (holinka)

Would you ever consider raising 2s MMR across the board? Tougher to get up than 3s, especially if you're not a "tier 1" 2's class.
We increased the scaling in 5.4 to be on par with 3s. I don't think we need to do it further. (holinka)
but then how come getting 2.2 in 2s is like 100 times harder than it is in 3s seems like your doing alot more games
More competition (holinka)

can I ask why blizzard doesn't do tourtments though out the season just fun ones like do? The people like then!
We work with partners like that want to run tournaments. Make sure to support them if you want to see more! (holinka)

50% Bonus XP In Diablo III – Limited Time Only
If you have put off leveling in Diablo III, now is a good time to pick that back up. You can earn an extra 50% experience from now until March 24th.

by Published on 2014-03-03 06:08 PM

Update 2: Celestalon added some more clarifications:
Originally Posted by Celestalon (Blue Tracker / Official Forums)
Regarding Berserking and Blood Fury, also remember that we’re reducing the amount of cooldown stacking in the game, and more importantly, removing DoT snapshotting. That is effectively a significant nerf to Berserking and Blood Fury, since you'll no longer be able to extend their benefit long past their intended duration. We expect that these changes will bring Trolls and Orcs in line with other races (but not underpowered, either).

Regarding Touch of Elune, we're making all secondary stats useful to everyone (aside from Spirit for non-healers and Bonus Armor for non-tanks), and more closely balancing their value. As others have pointed out, there are no more haste breakpoints, so this doesn’t imply any gear changes should be made based on time of day.

Additionally, we do still want there to be some difference and choice between the racial abilities, which does mean that players who want to min/max to that degree may still find more value in another race. We don’t feel the difference, even in a worst case scenario, is going to be large enough that someone who wants to play a Night Elf should feel like they're making the wrong choice, but players who are only interested in what they feel are the best racials for their class or spec will have other race options available.

Update: Celestalon clarified why no changes to Every Man for Himself are listed:
Originally Posted by Celestalon (Blue Tracker / Official Forums)
Unlike the other racials that provide some type of CC-dispel, Every Man For Himself actually replaces a CC-Break PvP trinket; it isn’t in addition to it. So what you gain with EMFH is actually a trinket slot. Thus its power is very much related to what trinkets there are available. We're still determining our plan for PvP trinket itemization, so haven't decided on what to do with EMFH quite yet. It’s quite strong, and we agree that it looks unfair from those patch notes; we just haven't decided what to do with it yet. So, don't take that list as a statement that EMFH won't be changing somehow.

Warlords of Draenor Racial Traits
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re planning some changes to racial traits for Warlords of Draenor. We recently posted a Dev Watercooler (Pruning the Garden of War) that dives deeper into the philosophy behind these changes, and now we wanted to give you the full details of what’s coming.

In order to keep racials more in line with one another, we’ve decided to bring down a couple of high outliers, then establish a fair baseline and bring the other racials up to that. We’re accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.

There aren’t any current plans to change Pandaren or Worgen racials.

Blood Elf
  • Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
  • Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.

  • Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.
  • Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).

  • Crack Shot has been removed (was 1% Expertise with ranged weapons).
  • Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
    • Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.
  • Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.

  • Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
  • Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).
  • Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
    • Nimble Fingers is a new racial passive ability that increases Haste by 1%.

  • Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).

  • Mace Specialization has been removed (was 1% Expertise with maces).
  • Sword Specialization has been removed (was 1% Expertise with swords).
  • The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.

Night Elf
  • Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.
  • Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.

  • Axe Specialization has been removed (was 1% Expertise with axes).
  • Hardiness now reduces the duration of Stun effects by 10% (down from 15%).

  • Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
  • Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.

  • Berserking now increases Haste by 15% (down from 20%).
  • Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.
  • Dead Eye has been removed (was 1% Expertise with ranged weapons).

  • Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).

Mists of Pandaria Digital Deluxe Edition Heading into the Blizzard Archive
Originally Posted by Blizzard (Blue Tracker)
In approximately one week (no sooner than March 10), the Mists of Pandaria Digital Deluxe edition will be earning a bit of much-deserved rest in the Blizzard Archive. If you’ve been thinking about upgrading your standard edition for the in-game extras or contemplating coming back to the game to check out the latest content, you might want to consider snagging the Digital Deluxe Edition now before it heads into the vaults.

If you already own the standard edition of Mists of Pandaria and are interested in upgrading, you can head over to your account management page to do so now. The Digital Deluxe edition might come back out of the archive in the future, but even the jinyu waterspeakers don’t know if or when.

The Digital Deluxe edition of Mists of Pandaria includes the Imperial Quilen Mount, the Lucky Quilen Cub pet, a Mists of Pandaria–themed Diablo III banner sigil and accent, and Horde- and Alliance-themed StarCraft II portraits. Learn more about the Digital Deluxe Edition here.

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