World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2019-03-05 03:12 PM

AotC and Cutting Edge Remain Until 8.2 Raid Released, Island Expedition BoA Gear

World Quest Bonus Event
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here.

Get out your best map and plan your route across every part of Kul Tiras and Zandalar, as this is a great time to immerse yourself in World Quests.

This Week
All week, open your map (default hotkey: m) and then select any of the six main Battle for Azeroth zones to consider the World Quests available to you. Hover your mouse over a World Quest on the map to see what tasks are needed complete it, the rewards you’ll receive, and the time remaining that the quest is available to you.

Look for the following all week long:

If you’ve been looking to impress some emissaries, this is the week to do it!

Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Azurethos, The Winged Typhoon - Tiragarde Sound World Boss
Azurethos is this week's BfA world boss!

LevelTypeSlotNameModel Viewer
355TrinketTrinketPlume of the Seaborne Avian
355TrinketTrinketGalecaller's Beak
355TrinketTrinketAzurethos' Singed Plumage
355ClothFeetSandals of Rustling Rage
355ClothHandsWindcaller's Down Handwraps
355LeatherChestChestguard of Dire Winds
355LeatherFeetFootpads of the Encircling Storm
355MailHeadFeathered Galeforce Crest
355MailWristsBindings of the Winged Typhoon
355PlateLegsRoost-Defender's Legguards
355PlateFeetGalebreaker's Sabatons

Island Expeditions for the Week of March 5th, 2019
The Island Expeditions for the week are:

  • Skittering Hollow with Nerubians
  • Whispering Reef with Naga
  • Havenswood with Cultists

Brawl - Packed House
The brawl for the week is a 15 on 15 arena battle!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve put more PvP in your PvP! In Packed House, there’s nowhere to hide as you face not 2, not 3, not 5, but 15 adversaries in this 15 vs. 15 Arena battle

Call to Arms: Drustvar
This week's Call to Arms is Call to Arms: Drustvar or Call to Arms: Drustvar. Head to Drustvar with warmode enabled to kill 10 players of the opposing faction. This will reward you with conquest and 75 reputation for either 7th Legion or The Honorbound.
by Published on 2019-03-05 06:58 AM

Ahead of the Curve and Cutting Edge Remain Until Rise of Azshara Raid Released
The Ahead of the Curve and Cutting Edge achievements will remain available until the opening of the main raid in the Rise of Azshara content update.

Patch 8.1.5 PTR - Island Expedition BoA Gear Tokens
The Seafarer's Dubloon vendors now sell several bind on account gear tokens for 20 x Seafarer's Dubloons each. These can be used or mailed to alts that are Level 111+.

These work much like the gear tokens from Tanaan Jungle and Argus, providing a piece of gear appropriate for the level of the character that utilizes it. The item level starts at 214 for level 111's and increases up to 282 for a level 120. The tokens can proc higher item levels, much like previous iterations.

by Published on 2019-03-04 03:16 PM

Patch 8.1.5 PTR - New Kul Tiran and Zandalari Customization Options
The PTR updated recently to include a few new customization options for the upcoming Kul Tiran Human and Zandalari Troll allied races:

  • Earings options for Kul Tiran females.
  • Necklace options for Kul Tiran females.
  • A full beard option for Kul Tiran males.
  • A new face option for each Zandalari gender.

Kul Tiran Female Earrings

Kul Tiran Female Necklaces

Patch 8.1.5 PTR - Portal Removal
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On March 12th, Patch 8.1.5 brings an old player request to life: A Portal Hub for each faction capital! These new rooms are located in Stormwind/Orgrimmar and contain portals to many different major locations in WoW. Check out the changes inside.

The portal room was suppose to clean up the mess in Orgrimmar and Stormwind while making things a tad more convenient, not make things worse.
  • There’s no way to get to the Caverns of Time
  • No teleport to either Ironforge or Thunder Bluff in the room
  • There’s no way to get to Karazhan/Blasted Lands/Hellfire Peninsula edit: apparently there’s an NPC to teleport which is nice
  • The teleports to Pandaria are in a much worse location (Shrine>Forest)
  • Other portal hubs have basically become obsolete due to lacking any portals

Like come on Blizzard, we’re losing more than we’re gaining with this update.

I understand that changes can throw people off a bit at first, but I also think they help keep the world of Azeroth feeling alive. When there are fewer portals, does the world feel a bit bigger to you? Do you like that? How difficult is it to get to the locations you mentioned without a direct portal (talking to everybody who isn’t a mage here)

I do agree that it makes the world feel bigger. It is undeniably less convenient though.
I agree, but how convenient should things be for everybody? Why do mages have portals? Should everybody just have the teleport abilities that mages have? I don’t think that’d feel right, heh.

In addition, what about the legion artifact quests?
I didn’t get a chance to verify it, but the plan was for the portals to show if you are on these quests.

For the part that was brought up about things like Ironforge being removed from the BfA portal rooms, I don’t think that’s intentional and should be changed in future build.

What content are folks doing in like CoT that the portal helps so much with? What about other areas? How much time do you think the new setup will add to your journey?

I’m sorry. Sometimes it can be difficult to tell in a post without a voice, but … Is this sarcasm here or are you actually being serious?
I wasn’t being sarcastic. Apologies to you and others who felt I was dismissing them in any way.

For how I personally play and enjoy games, I like when I feel like I need to travel for a few minutes to get somewhere. For me, it is more rewarding when I complete the task that way and I wouldn’t want to be able to get everywhere instantly but there is a good medium to find (but continuing to pile up various teleporting items feels strange). Traveling over large areas reminds me of how vast the world is and I often reminisce while flying on a flight path or a mount. Sometimes I have even just used the port to Timeless Isle and taken the flight path to Shrine (instead of going straight there) as I can enjoy the view and relax.

That being said, I know I can be a bit strange and I’m often not bothered by things that bother others - that’s why I ask a lot of questions. I want to understand the different play styles and opinions of others so I can better discuss them both with you and internally. Getting to the fundamental impact is important for me as the solution sometimes requires a different approach. Hopefully I can avoid the feeling that I’m just talking at you and want to be talking with you. Cheers!

Dark Legacy Comics #670
DLC #670 has been released.

by Published on 2019-03-01 06:29 PM

WoW Classic Update

Patch 8.1.5 Will Drop on March 12th

Crucible of Storms Release - April 16
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The raid isn’t at all part of their unlock requirements. Zandalari and Kul Tirans will be out the day the patch releases.

Also, the current plan is for Crucible of Storms Normal/Heroic to open on April 16, 2019, and Mythic/Raid Finder to begin a week later on April 23.

Battle of Dazar’alor is still quite new – a majority of organized raiders are working their way through their initial preferred difficulty, with higher difficulties to follow for many, and the final Raid Finder wing of Battle of Dazar’alor just opened this week.

“So much death here, so much power.” --Xal’atath
by Published on 2019-03-01 05:39 PM

WoW Classic Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello Classic enthusiasts! We’ve been following the discussions about Classic closely here on the forums (and elsewhere) throughout the winter, and wanted to give you an update on a few things that the Classic development team has worked through since BlizzCon and the Classic demo.

The feedback we got from the demo was fantastic. Thank you to everyone who gave us so much feedback to work with, especially the community members who compiled lists of issues that people found with the demo. We’ve looked at everything that was reported, and want to share a few anecdotes with you so you can see how we’re tackling these issues.

One thing many players noticed was the incorrect health regeneration and the spell critical hit multiplier. Good catch! Going into the demo, we thought we’d fixed that and were surprised to see the issue crop up. Before BlizzCon, we specifically checked health and mana regeneration, and fixed the critical hit cases. We also did combat and regeneration tests to make sure we had those accurate.

It turns out that there was a discrepancy between how Classic was configured on our environment at the office (correct!) and the environment serving the demo to you (not correct…). Tracking that down taught us how to best check our environment configuration as we prepare it for launch.

Another issue players reported was that Warlock demon summoning was broken – lots of players said that you shouldn’t lose your current demon until the new one appears. We double-checked and in the original 1.12 WoW, and there, as soon as you started summoning a new demon, your existing demon disappeared. So the demo actually matched how the game played originally. There were a few other reports – such as “rare mobs do way less damage” and “Kobolds at Jangolode Mine run faster than walking speed when running away” – where we were able to confirm that the gameplay was the same in the demo as in the original 1.12 WoW.

It’s important to point out that there are some bugs we’re going to fix before launch, and there are some bugs that we don’t intend to address. As we mentioned in our BlizzCon presentation, some differences aren’t worth fixing, like differences in how the mail works. Nonetheless, we’ve fixed some fairly high-priority issues:

  • Critical Strike rating: Each item now “Improves your chance to get a critical strike by X%.”
  • Rogue Energy didn’t work right: it was both benefiting from melee haste and re-calculating more often than it was supposed to. Both issues were fixed.
  • Slow Fall no longer applies to your jumps.
  • You again get pushback when hit by ranged attacks and wands.
  • Dodge, Parry, and Miss were all not happening often enough.

That’s not all we’ve done, of course, but we want to give you an idea of what we’re prioritizing: core game systems, combat, and content. We’ve spent time on other things such as user interface and making sure graphics “feel” like they used to, but our primary focus is on gameplay.

Again, we’re following all of your discussions and loving your enthusiasm – and we’re going to get more information for you posted here soon (not soon™).

Thank you, and get ready for a Classic Summer!

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