World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2017-10-17 09:38 PM

Upcoming PTR Build, Raid Testing, BC Timewalking, Mistress Alluradel, Withered J'im

Patch 7.3.2 PTR - Build 25326
A new build is on the way to the PTR! This one is flagged as Release.



Wound Updated
The wound from a previous PTR build was slightly modified in this build.



Achievement Changes
Originally Posted by MMO-Champion
Guild Feats of Strength
Guild
  • Realm First! Argus the Unmaker First guild on the realm to Defeat Argus the Unmaker in Antorus, the Burning Throne on Mythic difficulty, while in a guild group.

Legion Raid
Dungeons & Raids



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Raid & Dungeon Abilities
  • Blazing Eruption Inflicts 1,196,000 Fire damage to all players and an additional 450,000 315,000 Fire damage every 1 sec for 15 sec. In addition, the damage from Blazing Eruption is increased by 100% for 15 sec. Instant.
  • Cosmic Glare Thu'raya's watchful eye casts its gaze upon two targets, then conjures a beam of the purest fel between them, inflicting 1,000,000 3,500,000 Fire damage to anyone between the targets and knocking them back. This damage ignores armor. 200 yd range. Instant.
  • Fiery Strike Noura sets her sabers ablaze, inflicting 4,500,000 6,500,000 Fire damage in a cone in front of her, and increasing damage taken by Fiery Strike by 50%. This effect stacks. 10 yd range. Instant. 0.5 sec cast.
  • Flames of Khaz'goroth Khaz'goroth's torment burns with the intensity of the titan's mighty forge. A wide line of flames inflicts 1,000,000 3,000,000 Fire Damage every second to any players within. 100 yd range. Instant.
  • Golganneth's Wrath Unlimited range. Instant. Creates a deadly storm that inflicts 1,500,000 Nature damage to any players who are caught within it and clears all Death Fog from the platform. Unlimited range. Instant.
  • Shadow Blades Asara conjures three blades of shadow and sends them flying forward. Enemies that collide with the blades are knocked back and take 1,000,000 Shadow damage. Instant. 3,000,000 Shadow damage. Instant.
  • Soulbomb Detonation Inflicts up to 10,000,000 Shadow damage to all players. This amount is dramatically reduced the further away players are from the blast, up to a maximum of 45 yards. Instant. Inflicts 10,000,000 Shadow damage to the afflicted player. Instant.
  • Soulburst Detonation Inflicts up to 2,000,000 Shadow damage to all players. This amount is reduced the further away players are from the blast, up to a maximum of 45 yards. Instant. Inflicts 2,000,000 Shadow damage to the afflicted player. Instant.
  • Spectral Army of Norgannon An army of arcane visages manifests from Norgannon's torment. Each inflicts 3,000,000 4,000,000 Arcane damage every 1 sec to nearby players. Unlimited range. Instant.
  • Spectral Army of Norgannon An army of arcane visages manifests from Norgannon's torment. Each inflicts 3,000,000 4,000,000 Arcane damage every 1 sec to nearby players. Unlimited range. Instant.
  • Storm of Darkness Asara covers the arena in a mass of darkness, inflicting 500,000 1,000,000 Shadow damage every 1 sec for 15 sec. Instant.
  • Sweeping Scythe Cleaves players in a half-circle in front of him, inflicting 6,000,000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 200% for 15 sec. This effect stacks. Unlimited range. 0.5 sec cast. 15 yd range. 0.5 sec cast.
  • Unchecked Flame The Flames of Taeshalach burn with fervent intensity, inflicting increasing Fire damage every 2.5 sec. Instant. 3 sec. Instant.
  • Unchecked Flame The Flames of Taeshalach burn with fervent intensity, inflicting increasing Fire damage every 2.5 sec. Instant. 3 sec. Instant.

Item Effects
  • Feedback Loop Your healing effects have a chance to increase your Haste by 452 551 for 8 sec, stacking up to 5 times. This is more likely to occur when you heal allies who are at low health. Approximately 10 procs per minute.
  • Felshield Place a Felshield on an ally, absorbing 1,044,941 752,358 damage for 9 sec. When the shield is consumed or expires, it explodes dealing 50% of the absorbed damage as Fire split amongst all enemies within 8 yds. 50 yd range. Instant. 2 min cooldown. 60 sec cooldown.
  • Highfather's Timekeeping Your healing effects have a chance to apply a charge of Highfather's Timekeeping for 60 sec, max 5 charges. When the ally falls below 50% health, Highfather's Timekeeping is consumed to instantly heal them for 48,068 67,294 health per charge. Approximately 10 procs per minute.
  • Refreshing Agony Sear an enemy with holy light, inflicting 169,713 183,294 Holy damage over 18 sec. Restores 0 mana each time damage is dealt. 50 yd range. Instant. 60 sec cooldown.
  • Tarratus Keystone Open a portal at an ally's location that releases brilliant light, restoring 423,768 508,521 health split amongst injured allies within 20 yds. 50 yd range. Instant. 1.5 min cooldown.
by Published on 2017-10-17 05:51 PM

Era Leaderboard Changes & Travis Day's Necromancer Retrospective

Creating and Taking Corpses - StanCifka's Prince Rogue with Corpsetaker

Patch 7.3.2 PTR Build Deploy - 10/17/2017
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings all,
PTR realms will be coming down so we can deploy a new 7.3.2 build. No ETA for today's push but I'll update this thread if things look like they're going to take longer than usual (~3-4 hours).

I'll leave this thread open for discussion so long as conversations remain civil and adhere to forum guidelines.

Thanks for your patience everyone!

Raid Testing Schedule - October 18th-24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Wednesday, October 18th - Friday, October 20th

Forbidden Descent - Raid Finder Antorus, the Burning Throne
13:00 PDT (16:00 EDT, 22:00 CEST)

Friday, October 20th

Varimathras - Mythic Antorus, the Burning Throne
13:00 PDT (16:00 EDT, 22:00 CEST)

Aggramar - Mythic Antorus, the Burning Throne
14:00 PDT (17:00 EDT, 23:00 CEST)

Hope's End - Raid Finder Antorus, the Burning Throne
15:00 PDT (16:00 EDT, 22:00 CEST)

Hope's End Raid Finder will remain open over the weekend.

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Weekly Event - Burning Crusade Timewalking
Burning Crusade Timewalking is back this week.





Greater Invasion Boss - Mistress Alluradel
Mistress Alluradel is up this week, rewarding item level 930 loot!


Level Type Slot Name Model Viewer
930ClothHead Mesmerizing Soul Hood
 Modelviewer
930ClothShoulders Accursed Defiler's Mantle
 Modelviewer
930ClothFeet Nefarious Light-Step Slippers
 Modelviewer
930LeatherShoulders Fel-Spike Shoulderpads
 Modelviewer
930LeatherWaist Cinch of Detestable Guile
 Modelviewer
930LeatherLegs Leggings of Heinous Acts
 Modelviewer
930MailChest Enthralling Chain Armor
 Modelviewer
930MailWaist Waistguard of Devilish Deeds
 Modelviewer
930MailWrists Poison-Barbed Bracers
 Modelviewer
930PlateShoulders Spaulders of Vile Determination
 Modelviewer
930PlateChest Breastplate of Terminal End
 Modelviewer
930PlateFeet Soul Crushing Stompers
 Modelviewer
930Blood Relic Scourge of Perverse Desire
930Fire Relic Fel Mistress' Brand


World Boss - Withered J'im
DEADLY: Withered J'im is up again this week, rewarding players with Artifact Power and a chance at item level 860 loot.



Brawl - Packed House
Originally Posted by Blizzard Entertainment
We’ve put more PvP in your PvP! In Packed House, there’s nowhere to hide as you face not 2, not 3, not 5, but 15 adversaries in this 15 vs. 15 Arena battle

Heroes of the Storm - Junkrat and Hallow's End Event Live
Junkrat and the Hallow's End event are now live! This event will last until November 14, 2017.



by Published on 2017-10-16 09:49 PM

Era Leaderboard Changes & Travis Day's Necromancer Retrospective

What Happened in Hearthstone? Taking a Look Back at October 9 - 15

Path of the Titans Trinkets - Secondary Effect Only Procs in Raids
The secondary proc effects on the Path of the Titans trinkets coming with Antorus in Patch 7.3.2 will only work inside of the raid. Keep in mind:

  • Aman'Thul's Vision drops from Argus and doesn't take one of your two legendary item slots.
  • Pantheon's Blessing will allow you to upgrade the epic trinkets to item level 1000
  • Pantheon's Blessing drops from Argus on all difficulties.
  • Your group needs four unique Path of the Titans trinket procs to be active at once to activate the secondary effect.

Level Type Name
1000Trinket Aman'Thul's Vision
940Trinket Aggramar's Conviction
940Trinket Norgannon's Prowess
940Trinket Khaz'goroth's Courage
940Trinket Golganneth's Vitality
940Trinket Eonar's Compassion

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey guys,

A slightly different discussion here, but just popping in with a note that the secondary Equip effect on the Antorus trinkets that note "When empowered by the Pantheon...", such as 'Aman'Thul's Grandeur' on Aman'Thul's Vision or 'Khaz'goroth's Shaping' on Khaz'goroth's Courage will only function within the Antorus raid once it is live.

Currently on the PTR this effect works outside of the raid, but its worthwhile to offer some clarification so there's no confusion once the raid itself is live.

If you have any questions on this, let me know!

So, we'll be able to equip a third legendary, but only if we raid in Argus?
Yes. (Blue Tracker / Official Forums)

Ah, wasn't aware all 6 were needed for the proc trigger. Thanks for clearing that up snarky pants.
While it won't function in Mythic+ we did change the six requirement so you only need four unique buffs to trigger the Pantheon secondary proc inside Antorus. You can have any possible combination of the unique five to activate this additional proc. Aman'Thul's Vision ignores the rule as a "wildcard" filling any gap that you might be missing from the other five.

So for example you can have two Aman'Thul's and two of the other uniques and it will trigger the Pantheon proc.

Keep in mind we're still tweaking and making changes to the trinkets so please keep voicing your feedback about it

I'd like to point out that Aman'Thuls does not function this way currently on the PTR, the only thing special is its starting ilevel. Only four Pantheon trinket procs of any kind need to overlap to trigger empowerment. I've tested this multiple times, using various combinations as well as four of the same trinket.
Currently all of the trinkets on PTR behave like Aman'Thul's Vision does in the Pantheon proc but will be changed to be unique before it goes live, other than Aman'Thul's which will stay as a wild card.

Still as always subject to change but that's the current plan.

Is Aman'thul's intended to only have an Intellect proc as its secondary empowerment? Considering the value of any variant of Arcanocrystal to more than just Intellect classes, this seems like a massive oversight.
That might be a tooltip issue either on the PTR or on your client side but it should change depending on whatever your primary stat is.

As much as a Warrior might like to be smarter with that proc it just wouldn't exactly help.

If you're getting the buff as Intellect please let us know so we can get that fixed! (Blue Tracker / Official Forums)

Local Currency Update Coming to Canada, Japan, and New Zealand
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Later this year, we’ll be changing pricing on Blizzard Battle.net® from USD to local currency in Canada, Japan, and New Zealand. We’re excited to introduce the change. It’s a key step toward growing our service globally and making it easier for players in these regions to shop and manage their accounts with us.

Once this change takes effect, local currency will be used for pricing across Battle.net and within all of Blizzard’s game shops. The same goes for any Blizzard Balance that players in these regions have stored with us, which will convert over to their local currency. Existing recurring World of Warcraft® subscriptions will not be affected and will continue using USD. However, any new or renewed subscriptions and pre-paid Game Time cards will be offered in their local currency.

While we haven’t finalized the exact date, the switch in these regions is currently slated to take effect before the end of this year. At that time, all product pricing and any stored Blizzard Balance will be converted from USD to the local currency based on the rate provided by one of the major exchanges.

For players in New Zealand, pricing will be inclusive of Goods and Services Tax (GST).

We want to make as many of our players as possible feel at home in the Blizzard ecosystem, regardless of where they’re logging in from. We also want to make shopping with us seamless and easy. Switching to local currencies is a key step toward achieving this. Some of our customers will be able to avoid paying unnecessary transaction fees charged by banks and financial institutions. Furthermore, this change will also help us expand the types of payment we can accept, allowing us to add payment methods that we previously couldn’t offer because of their restrictions on transacting in USD.

We’ll provide an update for our players in Canada, Japan, and New Zealand once we formally make the switch to their local currencies. In the meantime, we’ve put together a brief FAQ to provide you with more information on the coming changes.

FAQ

When are you switching to local currency in Canada, Japan, and New Zealand?
Today, we announced that the change is coming and that it’s slated to take place before the end of the year. We will provide an update to players when the transition takes place.

What products will be affected by these changes?
The conversion to local currencies will affect all product pricing across Blizzard Battle.net® as well as all in-game shops and any stored Blizzard Balance. Any existing recurring World of Warcraft® subscriptions will continue to use USD. However, any new or renewed subscriptions and pre-paid Game Time cards will be offered in local currency.

What happens to my stored Blizzard Balance?
On the date that we make the switch in your regions, your stored Blizzard Balance will convert over to local currency.

What rate Is Blizzard using to convert USD to my local currency?
We will use the conversion rate provided by one of the major exchanges on the day we make the transition.

Why did you decide to switch from USD to local currency in my region?
This is an important step for growing our service globally, making it easier for our players around the world to shop and manage their accounts with us. Some of our customers will be able to avoid paying unnecessary transaction fees charged by banks and financial institutions We’re also able to accommodate more payment methods, adding ones we previously couldn’t offer because they have restrictions on transacting in USD.

What currencies does Blizzard Battle.net support?
Currently, Blizzard Battle.net supports the following currencies: USD, EUR, GBP, RUB, CNY, KRW, TWD, ARS, CLP, BRL, MXN, AUD. We will soon introduce support for JPY, CAD, and NZD.

Blizzard Battle.net is still using USD in my region. When will you switch to my local currency?
We’ll continually evaluate which new currencies to bring to Blizzard Battle.net, and we’ll update our players accordingly.

What if my Blizzard Battle.net account is registered in the wrong country and I want to switch to my local region and currency?
For help switching the region on your Blizzard Battle.net account, please go to: https://battle.net/support/article/7656
by Published on 2017-10-15 10:22 PM

Diablo PTR Patch 2.6.1.47710 Patch Notes

Meet BaiZe - The HCT's First Championship Woman Impresses in LA

Patch 7.3.2 - Silithus Past Time Traveling Spell
Patch 7.3.2 adds a wound to Silithus. You can get more context by listening to the VO and reading the old Sargeras shirt description.

A recent PTR build added a spell that will allow you to go back to the version of Silithus that existed prior to the Wound in the World, similar to spells that allow you to go back to the old Blasted Lands or Theramore.



Solo Gul'dan Kill
Mionelol had another impressive solo kill recently, with a Normal Gul'dan kill!


Originally Posted by MMO-Champion
Gul'dan! Darkness Incarnate.

How gracious of Blizzard to have created a whole cinematic just for me.

This encounter would be pretty simple if it did not have an enrage timer, however I can safely say that timer is unbeatable with current DPS. Gul'dan himself has 1.04b HP, while enrage happens at 12 minutes. That's around 1.4million DPS, even disregarding phase 1 where he's immune to damage.

But of course, enrage timers aren't really a thing that have stopped me in the past, have they?

Gul'dan's enrage is one of those enrages that have a limited duration of 30 minutes; and thankfully, Gul'dan conveniently pacifies himself (more or less) during phase 1, which, combined with the fact the Inquisitor cannot move and has a maximum range on his Dark Blast, makes timing out the enrage possible, although it requires bandaging on cd and accurate cd usage+positioning in order to survive the +900% damage Liquid Hellfire casts. Prydaz helps tremendously with surviving, with the absorb shield being up on every hellfire, however I did not want to use Prydaz for the remainder of the fight and opted to survive without using it. Who would have thought first aid would be useful in Legion?

It'd be pretty simple if it stopped there, however thankfully for Gul'dan, his adds also gain the enrage buff, which includes both the phase 1 adds and the eyes he summons frequently during phase 2 and 3. And, of course, that includes the eyes he summons even after Gul'dan himself is not affected by enrage anymore, which leads to the major struggle of this fight; how to deal with eyes that have a 900% damage buff? That's 2.5m damage taken per second, per eye. Each eye also buffs its damage with every tick, and duplicates relatively quickly if not killed, so it is imperative to dispose of them ASAP. My gear is entirely tailored towards that need (20% avoidance cap, extremely heavy emphasis on mastery/vers, moroes ring, double active trinkets)

Of course, eye spawns overlap with his other abilities, mainly Fel Scythe and Bonds of Fel, which, while not particularly threatening by themselves, still deal a non negligible amount of damage and can be deadly when overlapping with eyes.

In Phase 2, the duplicate eyes do not have the enrage buff, which makes them not too threatening (although it can still quickly get out of control if not rapidly kept in check), however in phase 3 the duplicates *do* enrage, which can very quickly lead to disaster. Moreoever, phase 3 has the dreaded "two eyes back to back" spawn, happening regularly, which is difficult to deal with, as you do not have infinite cooldowns at your disposal. Thankfully, that's also the only threat of phase 3. It nearly killed me towards the very end

Either way, enjoy the kill! This took 1 hour and 9 minutes in total, however the fight truly begins at the 42:30ish mark, so that's more of a 27 minute fight.

Gear: ilvl 943, artifact level 69.

Legendaries: Kil'jaeden's Burning Wish, Archimonde's Hatred Reborn
Talents: Abyssal Strike, Burning Alive, Flame Crash, Fracture, Concentrated Sigils, Spirit Bomb, Soul Barrier



Blue Posts
Originally Posted by Blizzard Entertainment
Retribution Paladin Mobility
People generally see mobility as primarily gap closing and are not considering the ability to DPS on the move, which I think is what Ythisens is getting at.
This is generally what I'm talking about. Mobility and movement are not just gap closing, its the ability to get in, get out, and ignore, because if you can stand in an ability and not need to move through whatever means of negating it, then you're essentially eliminating the need to move at all.

Really that quote came out of me not wording it correctly so that's my fault. What I should have said was "Retribution Paladins have great mobility/utility options for movement."

This hurt to read. How do Blessings help mobility?

> LUL maybe he thought pvp talents work in pve XD.


There have been a lot of encounters over the years that have mechanics that you can ignore due to Blessing of Freedom and Blessing of Protection. I can't tell you how many times Freedom has saved me or a raid member during Mistress Sassz'ine alone this tier. Freedom and Blessing both are great utility options that Retribution can bring if they're needed especially if you have great reaction and raid awareness. There have been mechanics that you can actually eliminate by casting Blessing of Protection on someone the fraction of a second they're targeted before its applied if you're fast enough. If you're using these abilities in the right way they're considered mobility options in an encounter.

Also, so that everyone is still aware, I'm a Community Manager and its just my opinion on the state of the Retribution. You can totally disagree with my assessment and that's fine. Retribution is fun to me and has been ever since I picked it up after Wrath went live and I'll honestly play it regardless of the state.

I do still agree with some of the suggestions and opinions here but I don't personally think we need huge changes or overhauls, just little tweaks but overall we're fine. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
The hardest part of working on WoW is coming up with yet another new name for a crab every year for 10+ years. (Muffinus)

Dark Legacy Comics #603
DLC #603 has been released!


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